This is my first time playing esper, so let me know if anything with my core can be improved. But anyway, the idea for this deck is the interaction between evoke creatures and Undying Evil. You can cast a spell for its evoke cost, play Evil with the sacrifice trigger on the stack, and let both triggers resolve. You get its ETB effect, and it comes back with a +1/+1 counter, landing you the creature in play and a second ETB trigger. Undying Evil even works well with Snapcaster. You can flash in snapcaster, flashing back Evil on himself. You can then block and trade, and he will return with a counter. Then he triggers again and you can flashback something else.
Seems fun. I like messing around with evoke creatures as well. A good sideboard (maybe mainboard?) card might be Fulminator Mage. Pretty good with Undying Evil. Maybe a singleton Vampiric Rites to go along with your evoke critters? Could be good in long matches.
Have you put in some reps with the deck? Has the anti-synergy between Tasigur/Logic Knot and Snapcaster been an issue? Has the main combo of evoke + undying been worth it?
Seems fun. I like messing around with evoke creatures as well. A good sideboard (maybe mainboard?) card might be Fulminator Mage. Pretty good with Undying Evil. Maybe a singleton Vampiric Rites to go along with your evoke critters? Could be good in long matches.
Have you put in some reps with the deck? Has the anti-synergy between Tasigur/Logic Knot and Snapcaster been an issue? Has the main combo of evoke + undying been worth it?
Definitely sounds like Fulm would be worth it in the sideboard. Logic Knot kind of works well with Snap and Tasigur. Logic Knot exiles stuff you don't want out of the grave so Tasigur gives you better stuff. It is a lot of delve though, so you gotta be careful with the amount of delve cards total you play. Logic Knot doesn't usually delve more than 1-3 cards early on. And you really just need to leave a card or two behind for snap, so he's never a problem.
I've gotten a few games in. Shriekmaw is amazing, Mulldrifter is a bit iffy/slow. Undying Evil is absolutely amazing. It works so well with Snapcasters, it's rediculous. And it's not just a crazy dream either. It has very consistent synergy with Snapcasters, I will very freqeuntly Undying Evil my snaps (often off of the snap trigger itself). I want to replace Drifter with another Evil combo target, but I'm not quite sure what else would work. Maybe I do just try out mainboard Fulm. Ideas appreciated here!
i suggest you try unburial rites, it works well with evoke creatures and give you resiliency. fulminator mage is the most evil idea ever!
i've played a similar list a few weeks ago, the undying trick is kinda like a half-wincon: you just control and evoke stuff normally while holding on to a mulldrifter+undying and when you have an opening bam draw 4 and a flyier i'm gonna counter you all day long while beating you up! i didnt run snapcaster but it must enable some sick tricks
issues: mulldrifter kinda lame without undying because it's not instant speed, and ending up having two cards to hold up instead of one weakening our early control. super fun to play however
As I mentioned above, I can definitely agree with Drifter feeling a bit lame. Unburial Rites seems interesting, but I don't see why I would want it, honestly. If I wanted more sorcery speed value, I'd rather just keep the Drifters in.
So at its worst, Mulldrifter is a sorcery speed draw 2 for 3 mana. This is definitely not good enough for modern, most would agree. At its best, it's a draw 4 (3 if we want to subtract the cost of Undying Evil) + a 3/3 flyer for 4 mana. I think most would agree that this is amazing. How often is it bad vs good? Are there any other ways (that are worth playing on their own) to capitalize on something like a Mulldrifter. I mentioned Vampiric Rites, but there must be some better options out there. Viscera Seer? Meh.
Are there any other ways (that are worth playing on their own) to capitalize on something like a Mulldrifter. I mentioned Vampiric Rites, but there must be some better options out there. Viscera Seer? Meh.
Athreos, God of Passage leaps to mind, but it's a tough sell here. You're not putting pressure on them, so they'll just pay most of the time. Maybe in a more permanent-centric deck, where you might see some Athreos beats?
So at its worst, Mulldrifter is a sorcery speed draw 2 for 3 mana. This is definitely not good enough for modern, most would agree. At its best, it's a draw 4 (3 if we want to subtract the cost of Undying Evil) + a 3/3 flyer for 4 mana. I think most would agree that this is amazing. How often is it bad vs good? Are there any other ways (that are worth playing on their own) to capitalize on something like a Mulldrifter. I mentioned Vampiric Rites, but there must be some better options out there. Viscera Seer? Meh.
I've come up with a whole new approach for the deck. I don't like the whole esper control style shell because the whole deck wants to play at instant speed, and then you have this awkward engine at sorcery speed. Instead, I decided to try something more like Grixis Control that plays stuff out on your own turn a lot of the time. This build feels a lot more smooth, everything works together. Undying Evil with persist is also phenomenal. I think even Eerie Interlude could work out here potentially as a 1 or 2-of.
Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
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4 Snapcaster Mage
4 Kitchen Finks
4 Shriekmaw
3 Wall of Omens
2 Murderous Redcap
2 Kalitas, Traitor of Ghet
2 Restoration Angel
Spells
4 Undying Evil
4 Path to Exile
4 Serum Visions
2 Esper Charm
2 Mana Leak
2 Plains
1 Island
1 Swamp
4 Flooded Strand
4 Polluted Delta
2 Watery Grave
2 Godless Shrine
1 Hallowed Fountain
2 Celestial Colonnade
2 Creeping Tar Pit
1 Drowned Catacomb
1 Glacial Fortress
2 Mulldrifter
2 Stony Silence
2 Dispel
2 Negate
2 Thoughtseize
2 Leyline of Sanctity
1 Celestial Purge
2 Disenchant
This is my first time playing esper, so let me know if anything with my core can be improved. But anyway, the idea for this deck is the interaction between evoke creatures and Undying Evil. You can cast a spell for its evoke cost, play Evil with the sacrifice trigger on the stack, and let both triggers resolve. You get its ETB effect, and it comes back with a +1/+1 counter, landing you the creature in play and a second ETB trigger. Undying Evil even works well with Snapcaster. You can flash in snapcaster, flashing back Evil on himself. You can then block and trade, and he will return with a counter. Then he triggers again and you can flashback something else.
Have you put in some reps with the deck? Has the anti-synergy between Tasigur/Logic Knot and Snapcaster been an issue? Has the main combo of evoke + undying been worth it?
Definitely sounds like Fulm would be worth it in the sideboard. Logic Knot kind of works well with Snap and Tasigur. Logic Knot exiles stuff you don't want out of the grave so Tasigur gives you better stuff. It is a lot of delve though, so you gotta be careful with the amount of delve cards total you play. Logic Knot doesn't usually delve more than 1-3 cards early on. And you really just need to leave a card or two behind for snap, so he's never a problem.
I've gotten a few games in. Shriekmaw is amazing, Mulldrifter is a bit iffy/slow. Undying Evil is absolutely amazing. It works so well with Snapcasters, it's rediculous. And it's not just a crazy dream either. It has very consistent synergy with Snapcasters, I will very freqeuntly Undying Evil my snaps (often off of the snap trigger itself). I want to replace Drifter with another Evil combo target, but I'm not quite sure what else would work. Maybe I do just try out mainboard Fulm. Ideas appreciated here!
As I mentioned above, I can definitely agree with Drifter feeling a bit lame. Unburial Rites seems interesting, but I don't see why I would want it, honestly. If I wanted more sorcery speed value, I'd rather just keep the Drifters in.
Athreos, God of Passage leaps to mind, but it's a tough sell here. You're not putting pressure on them, so they'll just pay most of the time. Maybe in a more permanent-centric deck, where you might see some Athreos beats?
I've come up with a whole new approach for the deck. I don't like the whole esper control style shell because the whole deck wants to play at instant speed, and then you have this awkward engine at sorcery speed. Instead, I decided to try something more like Grixis Control that plays stuff out on your own turn a lot of the time. This build feels a lot more smooth, everything works together. Undying Evil with persist is also phenomenal. I think even Eerie Interlude could work out here potentially as a 1 or 2-of.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR