Well, after a bunch of testing with the 3/3/3 split of 3-drops i got to the conclusion that the mana base can´t support it the way its build.
I heard many pros like Gerry Thompson, Pascal, Sam Pardee, say that the blue comes in a splash for this deck, and adding Skyspawner kinda messes that up.
What i do think is that Skyspawner MIGHT be more important than Matter Reshaper. So, the natural transistion is to cut one of the two, since Displacer is the most important of the three.
What do you guys think?. Is it time to move over Reshaper or we can battle Affinity and Infect from another angle?.
Skyspawner has been sooo good that i find hard to not play him in the MB.
This deck is still in work and i barely can see the roof.
You need to tune a little bit your manabase for run 3 skyspawner, they are great, today i won a game vs aura attacking with a skyspawner with 2 exalted triggers, it's a meta choice.
I think Pascal mentioned that in testing they used Skyspawner and Matter Reshaper interchangably and they initially determined that Matter Reshaper was better (I'd be inclined to believe that because some of my Reshaper flips have been bonkers or he just keeps bashing in for 3 a turn). I do think Skyspawner is on the very edge though and may warrant a spot in the list eventually.
I think Grixis is doable - it's sort of an control deck but packs serious amount of removal (decent removal in the form of bolts and awesome in the form of Terminate). Aura is a race and they should prioritize lifegain aura's. EE can be awkward due to totem armors though..
Grixis is easy mode honestly. It's a control deck that doesn't run many sweepers. Sure they have more hard spot removal but it comes at the cost of Lightning Helix which means they burn through their kill spells on things like Matter Reshaper. It's very important to get Reality Smasher to stick against them because they have pretty much no profitable answer to it and it kills all their threats and tramples over thopter tokens in the lists running Pia and Kiran.
4-0 at Monday Modern tournament:
Played my previous list, but updated with a 3/3/3 split of Matter Reshaper, Displacer, and Skyspanwer. And my SB was changed to: 3 EE, 3 Grafdigger's Cage, 2 Stubborn Denial, 1 Negate, 1 Wrold Breaker, 1 Thragtusk, 2 Stony Silence, 1 Gut Shot, 1 Pithing Needle
Round 1 vs Goblins: Both games he got me down to 2 life, but then his deck refused to give him one burn spell to finish it and he just flooded both games while I stabilized and flooded the board with big Eldrazi(he really should have won based on how fast out the gates his deck can be). 2-0
Side: -2 Drowner -2 Reality Smasher -1 Thought-knot Seer +3 EE +1 Gut Shot +1 Thragtusk
Round 2 vs Simic counters: My opponent was getting back into the game and was just playing his old RtR Simic counters deck, I stomped it game 1 and played more casually game 2; which allowed him to get a scary board, but Drowner cares not for boards. 4-0
Side: nothing
Round 3 vs Dredge: Game 1 he gets 3 Vengevine and 4 other creatures on board on turn 4 so I scoop. Game 2 Grafdigger's Cage keeps his deck form doing anything and all he does is hard cast some Gravecrawlers that can't block my beats. Game 3 once again with a Cage and although he does find removal for it, it slows him down enough that when he drops a 11/11 Grave Troll to try adn survive I play a Drowner and tap it down for the swing to victory. 6-1
Round 4 vs. Mono-U Tron: I hadn't faced any Tron decks up until this match and Game 1 he plays Chalice of the Void on 1 and Platinum Angel.... Game 2 I play a turn 2 Stony silence and he plays Chalice on 1, then Platinum Angel again. I drew World Breaker 3 turns in so I plop that exiling his Angel and 2 turns of him drawing just bounce spells allows me to swing through for victory. Game 3 I drop Stony Silence on turn 2 again and this game he draws a lot of activated ability artifacts and I have to keep reminding him that he can't use them(GO! GO! Stony Silence!)I keep a lite hand besides that and he drops a early Batterskull which pounds me down to 9 life before I am forced to trade it with a Thought-Knot Seer. He gets a Chalice on 1 and 5 and bounces a Reality smasher to my hand. I had been holding on to a Drowner so I play that and a 2nd Stony Silence(Much cursing from accross the table ). He scoops after he draws nothing and my full board threatens lethal. In Games 2 and 3 I should mention that I got Cavern of Souls down both times and with Stony Silence, his only removal was bounce spells which are not that good against our deck at all. 8-2
Side: +2 Stubborn Denial +1 Negate +1 World Breaker +2 Stony Silence -3 Matter Reshaper -1 Drowner -1 Skyspanwer -1 Displacer (I sided the most this match and I believe that is what I took out, basically wanted to fight his control with mine, which is better in the long run with how hard our big drops are to remove.) Was a good night and overall the aggro deck was the only game where I felt that pure luck was what won me the match over deck construction.
Congrats on the 4-0. I wouldn't have taken out the Matter Reshapers against Tron because you need to apply a fast clock and that is exactly what those do. I can't remember if your list ran spellskites but if it did you remove them (if they mindslaver you with those out they just win). I'd also bring in Thragtusk. It seems strange I know but if they stick Platinum Angel, your only out is Worldbreaker. Being able to blink Thragtusk repeatidly will let you not die til you get there (essentially if they stick an Angel you want to have Displacer and TKS lock on them to keep them from drawing outs. Then you get to Thragtusk and can stay high in life should they find their Cyclonic Rift (which byes them a turn or 2 of blind draws and swings).
Congrats on the 4-0. I wouldn't have taken out the Matter Reshapers against Tron because you need to apply a fast clock and that is exactly what those do. I can't remember if your list ran spellskites but if it did you remove them (if they mindslaver you with those out they just win). I'd also bring in Thragtusk. It seems strange I know but if they stick Platinum Angel, your only out is Worldbreaker. Being able to blink Thragtusk repeatidly will let you not die til you get there (essentially if they stick an Angel you want to have Displacer and TKS lock on them to keep them from drawing outs. Then you get to Thragtusk and can stay high in life should they find their Cyclonic Rift (which byes them a turn or 2 of blind draws and swings).
I took out the Spellskites and not the 3rd Displacer and Skypspawner. Thanks for mentioning that. Matter Reshaper has been eh, I haven't faced a hard control match or Jund yet,so I can see why they feel underwhelming for me right now. They were good in the Goblin match where I could just trade and get a lnad out of the way(I have horrible "blind-top-deck" luck).
Congrats on the 4-0. I wouldn't have taken out the Matter Reshapers against Tron because you need to apply a fast clock and that is exactly what those do. I can't remember if your list ran spellskites but if it did you remove them (if they mindslaver you with those out they just win). I'd also bring in Thragtusk. It seems strange I know but if they stick Platinum Angel, your only out is Worldbreaker. Being able to blink Thragtusk repeatidly will let you not die til you get there (essentially if they stick an Angel you want to have Displacer and TKS lock on them to keep them from drawing outs. Then you get to Thragtusk and can stay high in life should they find their Cyclonic Rift (which byes them a turn or 2 of blind draws and swings).
I took out the Spellskites and not the 3rd Displacer and Skypspawner. Thanks for mentioning that. Matter Reshaper has been eh, I haven't faced a hard control match or Jund yet,so I can see why they feel underwhelming for me right now. They were good in the Goblin match where I could just trade and get a lnad out of the way(I have horrible "blind-top-deck" luck).
Yeah our deck is king against Control because everything in our deck is a 2 for 1. Matter Reshaper is a premier blocker against any low creature as well (I guess except for flipped delver) (it makes you have to get to 2 prowess triggers with Swiftspear too before it can swing profitably and if they try to remove it before blockers you might just flip into another one).
I agree that Skyspawner is worth a shot but you absolutely need Spellskite for our infect matchup. Without it we almost always lose.
On the note of spellskite, what would you guys run in place of it if you expected 0 infect in your meta? It seems kind of weak in almost any other matchup, and since I'm the only infect player in my area at the moment, I can go into locals with about 95% certainty that I won't be facing the deck.
New player here, hoping for some advice on the deck for an upcoming GPT. First question relates to the side. I don't have the EE and won't in time. I am expecting lots of burn and aggro in the meta. What can I play in the SB in lieu of the EE's? Is there a complete sideboard guide posted somewhere?
I also only have two Caverns. Is Mutavault plus another green source a good sub?
Thanks and I'm really excited to pilot this thing, moar tentacle monsters ftw!
New player here, hoping for some advice on the deck for an upcoming GPT. First question relates to the side. I don't have the EE and won't in time. I am expecting lots of burn and aggro in the meta. What can I play in the SB in lieu of the EE's? Is there a complete sideboard guide posted somewhere?
I also only have two Caverns. Is Mutavault plus another green source a good sub?
Thanks and I'm really excited to pilot this thing, moar tentacle monsters ftw!
I think you can substitute ratchet bomb for EE. it doesn't have the immediate effect that EE can because you have to tick it up over time. I don't think putting in mutavault is want you want to substitute. I think playing a corrupted crossroads in its place may work. Against aggro just be conservative with your attacking. watch out for lightning bolts to finish off your TKS if they block or become blocked. I haven't played a whole lot of burn recently but i think it's a relatively favorable matchup. Infect on the other hand...
On the note of spellskite, what would you guys run in place of it if you expected 0 infect in your meta? It seems kind of weak in almost any other matchup, and since I'm the only infect player in my area at the moment, I can go into locals with about 95% certainty that I won't be facing the deck.
Eldrazi Mimic and 1 extra Bird or Skyspawner depending on your meta and configuration of deck.
Around my shop one of my friends plays Lantern Control (nobody else will play against him) and there are a couple affinity decks, what's the cheesiest sideboard I can use against that? Occasionally I'll run Lantern over, but once they get their engine going they're unbeatable if you don't have your answer in hand, I'd be able to swing through Bridge if I ran Heirarchs but I don't. I know we have things like Kataki, Stony Silence, and Hurkyll's as tech against them, what else is good?
I haven't played too much against Affinity, so I'm unsure what the matchup even feels like.
On the note of spellskite, what would you guys run in place of it if you expected 0 infect in your meta? It seems kind of weak in almost any other matchup, and since I'm the only infect player in my area at the moment, I can go into locals with about 95% certainty that I won't be facing the deck.
Eldrazi Mimic and 1 extra Bird or Skyspawner depending on your meta and configuration of deck.
Also Wall of Omens is nice along Displacer.
I ran two mimics the other night and it worked out pretty well. They seem to make the most sense as a replacement. I'll see if I can't dig some skyspawners out of my draft piles later tonight. Wall of omens is a half decent idea as well since it's just a better blocker than spellskite vs all the zoo decks.
Played Bant Eldrazi tonight at my LGS Thursday Night Modern and went 4-0.
Round 1 vs Abzan Company - lost game 1 to infinite life, won game 2 with Grafdigger Cage and Displacer shenanigans. Won game 3 thanks to a Stubborn Denial and Gut Shot doing work when I needed it.
Round 2 vs Naya Burn - won game 1 due to a couple TKS stripping away burn spells and holding down the ground then Drowner finishing it off. Game 2 landed a Timely Reinforcements to buy myself more time and also won with TKS and Drowner again.
Round 3 was the mirror match. Got stomped game 1 - he curved out quicker and got more threats than me. Game 2 I got some nutty draw of T2 TKS, T3 TKS constantly stripping away his hand. Then T5 a 3rd TKS! He conceded then. Game 3 I also won on the back of a couple TKS stripping his threats and Smasher/Drowner to finish it off.
Round 4 also was the mirror match. We never even finished game 1 - we just agreed to split after we both had a board state of 2 Spellskites each, 1 Displacer each, 2 Drowner each, 1 Hierarch each, 1 Bird each... it was just a game of constantly blinking our Drowner and redirecting the opponent's blinks to Spellskite whenever possible. I would have won in the end since I had more mana and more scions out, but the game was so miserable and lengthy we just wanted to concede and split the prize.
Bant Eldrazi certainly is a force to be reckoned with for sure. After going 2-0 I faced the 2nd of 3 people there with the deck, who also was 2-0 at the time. Then I faced the final Bant Eldrazi deck against another player who was 3-0. All 3 Bant Eldrazi decks tonight went 3 or 4 wins. Ridiculous!
On another note, I am terrible at the super clogged board states in the mirror match. I'm never confident with what my plays should be. Has anyone written an article or primer on how to navigate those board states with Displacer, Drowner, Spellskite and tons of mana? I wasn't sure where to find something on it. That or maybe some old footage of Eldrazi Winter when the mirror match came up a bunch - maybe I could learn more from that.
lol good find on that clip. That is one of the ones I was thinking of - though it appears only one player had a displacer when the coverage was on the game which quickly turned the game in one player's favor (no spellskites out on board to protect against some of the blinks either - though spellskite was rarely played in the mirror back then).
New player here, hoping for some advice on the deck for an upcoming GPT. First question relates to the side. I don't have the EE and won't in time. I am expecting lots of burn and aggro in the meta. What can I play in the SB in lieu of the EE's? Is there a complete sideboard guide posted somewhere?
I also only have two Caverns. Is Mutavault plus another green source a good sub?
Thanks and I'm really excited to pilot this thing, moar tentacle monsters ftw!
I think you can substitute ratchet bomb for EE. it doesn't have the immediate effect that EE can because you have to tick it up over time. I don't think putting in mutavault is want you want to substitute. I think playing a corrupted crossroads in its place may work. Against aggro just be conservative with your attacking. watch out for lightning bolts to finish off your TKS if they block or become blocked. I haven't played a whole lot of burn recently but i think it's a relatively favorable matchup. Infect on the other hand...
Actually Burn is another hard matchup due to their speed. If you don't have good enough lifegain out of the SB they can likely just kill you. (An example of how some matchups go is he drops Swiftspear T1, Lava Spike and play a Swiftspear T2, Searing Blaze my Matter Reshaper and bolt gg. Games I win typically now revolve around me landing Thragtusk followed by Displacer and blinking it a bunch of times.
Hey all, gonna be jumping on the Bantdrazi Bandwagon in a bit here, most of the cards are still in the mail. Here's the list I am aiming for currently.
I understand that the toughest matches everyone is coming across seem to be Infect, Affinity, and Abz Co. I figured 2 Ghost Quarters should help to deal with Inkmoths and the SB is geared fairly hard toward those with only World Breakers as a nod toward anything else really. Am I missing anything else with where the deck is at right now? Should I be prioritizing a 4th Cavern? If I do, what do I replace?
I understand that the toughest matches everyone is coming across seem to be Infect, Affinity, and Abz Co. I figured 2 Ghost Quarters should help to deal with Inkmoths and the SB is geared fairly hard toward those with only World Breakers as a nod toward anything else really. Am I missing anything else with where the deck is at right now? Should I be prioritizing a 4th Cavern? If I do, what do I replace?
As to the sideboard, I would suggest trimming down on Worships to fit in a Gut Shot and Dismember. Maybe only go to 2 EE and 2 Cage as well since they can be fetched by Stirrings you don't need 3 of them as bad. You can put in some life gain like Timely Reinforcements and Thragtusk perhaps. I've also been trying Creeping Corrosion and Fracturing Gust as 1-ofs in the sideboard to deal with Affinity, Lantern, and the likes.
Personally I think 3x Cavern is fine (it's what I've been running). You still have a 38% chance to have it in your opening 7 or mull to 6 and you really only NEED it against control. For being a $60 chunk and one of only a few expensive cards in the deck.. I think #4 can wait.
I think Pascal mentioned that in testing they used Skyspawner and Matter Reshaper interchangably and they initially determined that Matter Reshaper was better (I'd be inclined to believe that because some of my Reshaper flips have been bonkers or he just keeps bashing in for 3 a turn). I do think Skyspawner is on the very edge though and may warrant a spot in the list eventually.
Grixis is easy mode honestly. It's a control deck that doesn't run many sweepers. Sure they have more hard spot removal but it comes at the cost of Lightning Helix which means they burn through their kill spells on things like Matter Reshaper. It's very important to get Reality Smasher to stick against them because they have pretty much no profitable answer to it and it kills all their threats and tramples over thopter tokens in the lists running Pia and Kiran.
Played my previous list, but updated with a 3/3/3 split of Matter Reshaper, Displacer, and Skyspanwer. And my SB was changed to: 3 EE, 3 Grafdigger's Cage, 2 Stubborn Denial, 1 Negate, 1 Wrold Breaker, 1 Thragtusk, 2 Stony Silence, 1 Gut Shot, 1 Pithing Needle
Round 1 vs Goblins: Both games he got me down to 2 life, but then his deck refused to give him one burn spell to finish it and he just flooded both games while I stabilized and flooded the board with big Eldrazi(he really should have won based on how fast out the gates his deck can be). 2-0
Side: -2 Drowner -2 Reality Smasher -1 Thought-knot Seer +3 EE +1 Gut Shot +1 Thragtusk
Round 2 vs Simic counters: My opponent was getting back into the game and was just playing his old RtR Simic counters deck, I stomped it game 1 and played more casually game 2; which allowed him to get a scary board, but Drowner cares not for boards. 4-0
Side: nothing
Round 3 vs Dredge: Game 1 he gets 3 Vengevine and 4 other creatures on board on turn 4 so I scoop. Game 2 Grafdigger's Cage keeps his deck form doing anything and all he does is hard cast some Gravecrawlers that can't block my beats. Game 3 once again with a Cage and although he does find removal for it, it slows him down enough that when he drops a 11/11 Grave Troll to try adn survive I play a Drowner and tap it down for the swing to victory. 6-1
Side: -2 Drowner -1 Reality Smasher +3 Grafdigger's Cage
Round 4 vs. Mono-U Tron: I hadn't faced any Tron decks up until this match and Game 1 he plays Chalice of the Void on 1 and Platinum Angel.... Game 2 I play a turn 2 Stony silence and he plays Chalice on 1, then Platinum Angel again. I drew World Breaker 3 turns in so I plop that exiling his Angel and 2 turns of him drawing just bounce spells allows me to swing through for victory. Game 3 I drop Stony Silence on turn 2 again and this game he draws a lot of activated ability artifacts and I have to keep reminding him that he can't use them(GO! GO! Stony Silence!)I keep a lite hand besides that and he drops a early Batterskull which pounds me down to 9 life before I am forced to trade it with a Thought-Knot Seer. He gets a Chalice on 1 and 5 and bounces a Reality smasher to my hand. I had been holding on to a Drowner so I play that and a 2nd Stony Silence(Much cursing from accross the table ). He scoops after he draws nothing and my full board threatens lethal. In Games 2 and 3 I should mention that I got Cavern of Souls down both times and with Stony Silence, his only removal was bounce spells which are not that good against our deck at all. 8-2
Side: +2 Stubborn Denial +1 Negate +1 World Breaker +2 Stony Silence -3 Matter Reshaper -1 Drowner -1 Skyspanwer -1 Displacer (I sided the most this match and I believe that is what I took out, basically wanted to fight his control with mine, which is better in the long run with how hard our big drops are to remove.) Was a good night and overall the aggro deck was the only game where I felt that pure luck was what won me the match over deck construction.
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
I took out the Spellskites and not the 3rd Displacer and Skypspawner. Thanks for mentioning that. Matter Reshaper has been eh, I haven't faced a hard control match or Jund yet,so I can see why they feel underwhelming for me right now. They were good in the Goblin match where I could just trade and get a lnad out of the way(I have horrible "blind-top-deck" luck).
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
Yeah our deck is king against Control because everything in our deck is a 2 for 1. Matter Reshaper is a premier blocker against any low creature as well (I guess except for flipped delver) (it makes you have to get to 2 prowess triggers with Swiftspear too before it can swing profitably and if they try to remove it before blockers you might just flip into another one).
I agree that Skyspawner is worth a shot but you absolutely need Spellskite for our infect matchup. Without it we almost always lose.
I also only have two Caverns. Is Mutavault plus another green source a good sub?
Thanks and I'm really excited to pilot this thing, moar tentacle monsters ftw!
I think you can substitute ratchet bomb for EE. it doesn't have the immediate effect that EE can because you have to tick it up over time. I don't think putting in mutavault is want you want to substitute. I think playing a corrupted crossroads in its place may work. Against aggro just be conservative with your attacking. watch out for lightning bolts to finish off your TKS if they block or become blocked. I haven't played a whole lot of burn recently but i think it's a relatively favorable matchup. Infect on the other hand...
Eldrazi Mimic and 1 extra Bird or Skyspawner depending on your meta and configuration of deck.
Also Wall of Omens is nice along Displacer.
I haven't played too much against Affinity, so I'm unsure what the matchup even feels like.
I ran two mimics the other night and it worked out pretty well. They seem to make the most sense as a replacement. I'll see if I can't dig some skyspawners out of my draft piles later tonight. Wall of omens is a half decent idea as well since it's just a better blocker than spellskite vs all the zoo decks.
You can mill them with TKS+Displacer.
Cardsphere MTG Draft Simulator
Cardsphere Blog - Original Content
Yeah I was considering Fracturing Gust. Wow I never even though about TKS/Displacer combo'ing to death lol, they can't even Academy Ruins out of that.
Round 1 vs Abzan Company - lost game 1 to infinite life, won game 2 with Grafdigger Cage and Displacer shenanigans. Won game 3 thanks to a Stubborn Denial and Gut Shot doing work when I needed it.
Round 2 vs Naya Burn - won game 1 due to a couple TKS stripping away burn spells and holding down the ground then Drowner finishing it off. Game 2 landed a Timely Reinforcements to buy myself more time and also won with TKS and Drowner again.
Round 3 was the mirror match. Got stomped game 1 - he curved out quicker and got more threats than me. Game 2 I got some nutty draw of T2 TKS, T3 TKS constantly stripping away his hand. Then T5 a 3rd TKS! He conceded then. Game 3 I also won on the back of a couple TKS stripping his threats and Smasher/Drowner to finish it off.
Round 4 also was the mirror match. We never even finished game 1 - we just agreed to split after we both had a board state of 2 Spellskites each, 1 Displacer each, 2 Drowner each, 1 Hierarch each, 1 Bird each... it was just a game of constantly blinking our Drowner and redirecting the opponent's blinks to Spellskite whenever possible. I would have won in the end since I had more mana and more scions out, but the game was so miserable and lengthy we just wanted to concede and split the prize.
Bant Eldrazi certainly is a force to be reckoned with for sure. After going 2-0 I faced the 2nd of 3 people there with the deck, who also was 2-0 at the time. Then I faced the final Bant Eldrazi deck against another player who was 3-0. All 3 Bant Eldrazi decks tonight went 3 or 4 wins. Ridiculous!
On another note, I am terrible at the super clogged board states in the mirror match. I'm never confident with what my plays should be. Has anyone written an article or primer on how to navigate those board states with Displacer, Drowner, Spellskite and tons of mana? I wasn't sure where to find something on it. That or maybe some old footage of Eldrazi Winter when the mirror match came up a bunch - maybe I could learn more from that.
EDH: Rakdos, Lord of Riots
EDH: Rakdos, Lord of Riots
Actually Burn is another hard matchup due to their speed. If you don't have good enough lifegain out of the SB they can likely just kill you. (An example of how some matchups go is he drops Swiftspear T1, Lava Spike and play a Swiftspear T2, Searing Blaze my Matter Reshaper and bolt gg. Games I win typically now revolve around me landing Thragtusk followed by Displacer and blinking it a bunch of times.
4x Windswept Heath
1x Breeding Pool
1x Hallowed Fountain
1x Temple Garden
1x Forest
1x Plains
1x Wastes
3x Brushland
2x Yavimaya Coast
3x Cavern of Souls
4x Eldrazi Temple
2x Ghost Quarter
4x Noble Hierarch
1x Birds of Paradise
3x Eldrazi Displacer
3x Eldrazi Skyspawner
3x Matter Reshaper
4x Reality Smasher
4x Drowner of Hope
4x Thought-Knot Seer
2x Spellskite
Instant (4)
4x Path to Exile
Sorcery (4)
4x Ancient Stirrings
3x Engineered Explosives
3x Grafdigger's Cage
2x Stony Silence
2x Stubborn Denial
2x World Breaker
3x Worship
I understand that the toughest matches everyone is coming across seem to be Infect, Affinity, and Abz Co. I figured 2 Ghost Quarters should help to deal with Inkmoths and the SB is geared fairly hard toward those with only World Breakers as a nod toward anything else really. Am I missing anything else with where the deck is at right now? Should I be prioritizing a 4th Cavern? If I do, what do I replace?
As to the sideboard, I would suggest trimming down on Worships to fit in a Gut Shot and Dismember. Maybe only go to 2 EE and 2 Cage as well since they can be fetched by Stirrings you don't need 3 of them as bad. You can put in some life gain like Timely Reinforcements and Thragtusk perhaps. I've also been trying Creeping Corrosion and Fracturing Gust as 1-ofs in the sideboard to deal with Affinity, Lantern, and the likes.
EDH: Rakdos, Lord of Riots
http://www.wizardryfoundry.com
Current Deck: