I wanna share with you the results from playing Eldrazi Stompy for the past 6 months (attached image). Most of the data came from my LGS so you might see a lot of matchups with more than 5 games while others have 1-2 games (mostly online games).
I wanna share with you the results from playing Eldrazi Stompy for the past 6 months (attached image). Most of the data came from my LGS so you might see a lot of matchups with more than 5 games while others have 1-2 games (mostly online games).
Your match results line up fairly well with what I've personally played and the assumptions I've made. Up until the Open I had yet to lose to Ponza, and I don't think I've dropped a match to Jeskai or BGx at all. The deck has a wonderfully strong grind game, and Eternal Scourge puts on almost all of the work against Jeskai.
Eternal Scourge is the MVP against Jeksai. I had one or two matchs against jeskai where my opponent was forced to name it on Runed Halo and ended up being Smashed out of Reality. =P
Well, I ended Day 1 at 6-3 and the cut to Day 2 was 6-2-1, so I was just outside the bubble. I did manage to finish picking up my foils (Dissention GQs are so gorgeous), though. I'll be updating this post with my match notes and such later today when I have some more time.
I did see several other people at/near the top tables with Eldrazi though, so it had a good showing regardless.
My SB was:
3 Relic, 3 Ratchet Bomb, 3 Spatial Contortion, 2 Gut Shot, 1 Karn Scion of Urza, 1 Surgical Extraction, 1 Endbringer, 1 Sorcerous Spyglass
Edit: Match Updates: For SB I generally followed the wonderfully expansive SB guide posted and shared earlier in the thread.
Round 1: Matt Dotson: UR Breach: 1-0 (2-1 Games)
I got lucky. Game one I applied early pressure and had Chalice to lock out his cantrips. Turn two TKS let me know what I was up against and his list total goes down in 4 point chunks. Game 2 he stalls me with Remands and Mana Leaks long enough for a Breach-Emrakul, but game 3 Mama Eldrazi couldn't close it out and I won at 5 life after annihilator left me with Wastes and Serum Powder on board across from his Blood Moon. I cast Smasher off a sandbagged Temple and Monkey and rode it to victory.
Round 2: Tanner Thomas: BW Smallpox 2-0 (4-2 Games)
A playtest buddy, and we went in knowing basically each others entire 75. He took a very close game one off the back of multiple Smallpoxes and Thoughtseize taking the closing game cards in my hand. Games two and three though were won on the back of Matter Reshaper, which was an absolute mvp in replacing itself and ensuring I still had solid pressure. Game 3 also saw me getting to turn 2 Spyglass him and name LotV, then he had the common courtesy to draw another one off the top of his deck to give two dead cards in an attrition game.
Round 3: James Martin: Abzan Company 2-1 (4-4 Games)
I had a slow start in game one with Chalice, but he Company'd into the combo at my end of turn and showed me Recruiter+Ballista when I had no Dismember in hand. Game two was long, and he had infinite mana for several turns, but nothing to do with it. I clogged up the ground and knocked him to one, on his last turn he pulled a Pridemage to kill my Nexus and then had Recruiter off a Company with Ballista.
Round 4: Dave Goldstein: Mardu Mentor 3-1 (6-4 Games)
He misses a Mentor trigger in game one, but I have him locked behind Chalice and my creatures are bigger. He seems hesitant to cast spells into Chalice to trigger mentor, so Smasher smashes. Game two he mulled very low, and my draw went Reshaper into Smasher and closed things out quickly.
Round 5: Orion: RG Valakut 4-1 (8-5 Games)
Game 1 I get Molten Pinnacled from 20. My Chalice on 2 is too slow to stop the Khalni Heart Expedition he had in play, and I only bean him to 9 before the world explodes. Game 2 I keep a very quick hand that also had GQ + Surgical and he never finds another Scapeshift after I hit one with TKS. Game 3 is tricky and I take two hits of Rec Sage, putting me into the danger zone. He finds Prime Time but I have a wide board and hit a Stomping Ground with GQ+Surgical, then he can't clear it to set up for the Valakut kill. I proceed to attack in with a Reshaper and army of creature-lands for the kill.
Round 6: Noah Rolf: Ponza 4-2 (9-7 Games)
He won the die roll and had great pressure. I was on the play in game two and had great pressure. Game 3 was close, but Inferno Titan closed it out for him.
Round 7: Michael Kidd: Hollow One 5-2 (11-8 Games)
Game 1 he has a busted Hollow One draw and I get rolled over. Games two and three I had Chalice and multiple Relics, then my life total never drops below 12 in either game.
Round 8: Robby Graham: Grixis Delver 5-3 (11-10 Games)
Game 1 he rolls me over with multiple Pyromancers and Angler. Game 2 I keep Ratchet Bomb, Contortion, and a curve, but he starts on Delver and simply tempos me out of the game.
Round 9: Seth Asher: 4c Traverse Reveler 6-3 (13-10 Games)
Game one was short with him never getting Delirium and having to Traverse for Basic Land but then drawing out nothing but fetchlands. Game two has a little more back and forth, but I eventually draw into Endbringer and begin invalidating his Flayer or Reveler as blockers and drawing cards while finishing off the game with a double Blinkmoth attack.
Final Thoughts: Karn was lackluster. I would much rather have gone up to the 4th Bomb, Relic, or an All is Dust. I never played against Humans, Infect, Storm, Tron, Jund, real Control (either Jeskai or UW), or the Mirror; just showing how diverse and wide open the metagame is right now. I still feel very confident in the deck but know there were some mulligan decisions I could have made differently to potentially have changed my 6-3 to a 7-2 or even an 8-1 due to how close some of the matches were.
Pic attached from before I picked up the final foil lands on site and decided to go to 3 Relic and 2 Gutshot.
Haha, I was your round 6 opponent. The CES community sure is small! I ended up getting knocked out of Day 2 by the same margin. You have me seriously considering buying into CES though...either that or RG Eldrazi, hard to choose between them right now.
Either way it was a pleasure meeting you and seeing the deck in action, in person.
Haha, I was your round 6 opponent. The CES community sure is small! I ended up getting knocked out of Day 2 by the same margin. You have me seriously considering buying into CES though...either that or RG Eldrazi, hard to choose between them right now.
Either way it was a pleasure meeting you and seeing the deck in action, in person.
It's a pleasure to have met you. I feel like in our game three you successfully kept me one land off each turn I was able to do anything to make progress on the board. I had TKS for Baloth, but I was down a land. I had Smasher to tear through for damage, but I was down a land. I had a removal spell for Finks and it's backend, but I didn't have Pure Colorless. It was well-played on your end identifying the game plan and keeping me off of it.
Also, the deck is fun to play and super enjoyable, I (and likely most the others in here) would suggest it.
And, since I didn't put up the finished image, here's my baby. Now I'm going to start walking back editions on the reprints, so I can have original release versions of all the ones I can get my hands on.
Haha, I was your round 6 opponent. The CES community sure is small! I ended up getting knocked out of Day 2 by the same margin. You have me seriously considering buying into CES though...either that or RG Eldrazi, hard to choose between them right now.
Either way it was a pleasure meeting you and seeing the deck in action, in person.
It's a pleasure to have met you. I feel like in our game three you successfully kept me one land off each turn I was able to do anything to make progress on the board. I had TKS for Baloth, but I was down a land. I had Smasher to tear through for damage, but I was down a land. I had a removal spell for Finks and it's backend, but I didn't have Pure Colorless. It was well-played on your end identifying the game plan and keeping me off of it.
Also, the deck is fun to play and super enjoyable, I (and likely most the others in here) would suggest it.
And, since I didn't put up the finished image, here's my baby. Now I'm going to start walking back editions on the reprints, so I can have original release versions of all the ones I can get my hands on.
Beautiful deck. Good luck with original foil CoTV and Serum Powder, they are hard to find.
Beautiful deck. Good luck with original foil CoTV and Serum Powder, they are hard to find.
Thanks!
I have a line on SSG's and may be picking them up this weekend. Original Blinkmoths seem to be the scarce onces, but everything else should be pretty simple to snag over time given the amount of cards that make their way through Atlanta.
Just finished in 22nd place (tied in points with 11th) at Grand Prix Sao Paulo playing our beloved Colorless Eldrazi.
My overall record was 12-3. Here is my tournament report (sorry for any typos, english is not my first language).
Matchs: R1: Mardu Pyro 2-1
Game 1 (Draw): He mulls to 5 and I kept an OK in the dark hand with Copter followed by TKS. He loots first turn sending Lsouls to GY and T2 landed a pyromancer. My TKS take Terminate leaving him only with Bolt while copter tried to loot for Smasher. He drew KCommand (top deck) and was able to kill both copter and finish my TKS with KCommand + Bolt. He stabilizes the game with Lsouls and Pyro while I struggle to find a Smasher. Reveler joins the table and the game was sealed.
Side Out: -4 SSG -4 Mimic Side In: +3 Ratchet +4Relic +1Surgical
Game 2 (Play): Powder 1 time exiling 1 Scourge and kept a very good hand with Chalice/TKS/TKS/Temple/Land/Land/Relic. Early Relic kept his GY from growing while Chalice got Seized. Turn 2 I played a Scourge followed by TKS removing Kcommand. He drew and landed blood moon (another top deck) and passed. I drew Waste (!) , cast TKS, remove LoTV put him to 8. Blood moon kept him from double Lsouls a turn and I was able to finish the game couple of turns later.
Side Out: -1 Copter Side In: +1 Gut Shot
Game 3 (Draw): I mulligan a 0 land hand into Chalice/Relic/Ratchet/Temple/1Mutavault/1Void but no clock. Decided to keep. He loots for the first 2 turns while I land relic into chalice. He drew for the turn and stops for 2 min before landing Liliana with 1 card left in hand and passed without +1 Liliana. I drew TKS (my top deck) and cast it exiling Blood Moon. Liliana up got TKS but I was able to keep her in check with manland and eventually killed her. From here the game got weird with him drawing lands while I drew 3 Dismember in a row. He finally found Reveler with I dismembered EOT and hit with mutavault. He played another Reveler and the same play happened. My hit with mutavault leaves him at 4. He plays another Reveler (!) and says "If you have a dismember I scoop". I do a little smile and EOT dismembered his Reveler and he scoops.
R2: Jund 2-0
Game 1 (Draw): I kept a god hand with Gemstone/Temple/Temple/TKS/Scourge/Dismember/Reshaper. T1 Scourge T2 TKS T3 Reshaper dismembering a lonely 2/2 Flayer was enough.
Side out: -4 Chalice -4 SSG Side In: +4 Relic +2Ratchet +2Contortion
Game 2 (Draw): Preety much the same as game 1 with 1 turn of delay. Dismember ate a 4/5 Goyf while Smasher and TKS ran over flayer.
R3: Naya Zoo 2-1
Game 1 (draw): Got stomped by turn 1 Narnaan Renegade into Turn 2 Vexing Devil / Nacatl into T3 burning tree emissary into Reckless Bushwacker.
Side Out: -2Copter -4 SSG Side In: +3 Ratchet +3Contortion
Game 2 (Play): kept a good hand with chalice on T2 and TKS on T3. Chalice on 1 was able to keep him from growing his side while TKS removed one of his drop 2 threats. Smasher joined the table a couple turns later to seal the deal.
Game 3 (Draw): Powder 2 times exiling 1 Scourge and kept a good hand with chalice, reshaper and ratchet. He started with 2/3 deathtouch into Nacatl. I landed chalice on 1 and he chuckles dropping a Burning Tree with no follow threats. I landed reshaper that trades with 2/3 and reveals a second chalice. landed chalice on 2 and a TKS a turn later was enough to stop his threats and seal the game.
R4: Mardu Pyro 1-2
Game 1 (Play): Kept a good hand but my opponent was able to respond all my threats while growing his board with tokens.
Side Out: -4 SSG -4 Mimic Side In: +3 Ratchet +4Relic +1Surgical
Game 2 (Play): Very grind game and long game. I was able to keep his GY in check while we trade resources for a while and recurring Eldrazi Scourge was able to pressure his life points and tokens until Smasher finish the deal.
Game 3 (Draw): Powder a 0 land hand. This game was grind as game 2 but this time he was able to land a ensnaring bridge at 6 life and start to grow an army of tokens (2 pyro). At this point my only chance was a singleton ratchet bomb, since one got exiled in powder and another discarded.At some point he was almost making a mistake (attacking with 1 token of lingering souls into 2 copters thirsty for loot). He was forced to push his own token before blockers. We ran out of time and on his last turn he had like 18 tokens and I had 5 blockers and 8 life. I was dead on board but had an out. As he declared attack phase with 1 card in hand I dismembered my TKS forcing him to draw an extra card (and hope for a land or non instant). Unfortunately it was bolt and he was able to fire it and attack for lethal. Ratchet was the second from top card at this point.
R5: Affinity 1-2
Game 1 (Draw): he drops entire hand on turn 1 and 2 but no cranial nor ravager. I speed up a chalice on 2 with SSG but he drew master of etherum and had enough pressure to kill me before I stabilize.
Side Out: -4 SSG -4Smasher Side In: +3Ratchet +3Contortion +1Gut Shot +2Spyglass
Game 2 (Play): Serum into 2 Scourge and land chalice on 0 which slow him for a couple of turns and double scourge seal the deal with contortion controlling his threats.
Game 3 (Draw): This game I got furstrated. I was able to respond all his threats firing 2 dismember / 2 contortions / 1 gut shot but missed drawing a creature for about 6 turns and died to a singleton blinkmoth.
At this point I was 3-2 and chances of Day 2 (X-2) was almost gone for me. All my friends was also X-2 or worst so missing Day 2 was not as bad at all (we would have the chance to explore side events)
This had a positive side effect, removing the pressure from my shoulders.
R6: Jeskai Flash 2-0
Game 1 (Play): Start with chalice on 1 and he moans. TKS joins the table on turn 3 and I saw double Geist with 2 serum visions 1 path. I remove one path and he land geist. I followed with Smasher and he scoops.
Side Out: -4 dismember -2Copter -4SSG Side In: +4 relic +3Contortion +2Ratchet +1Surgical
Game 2 (Draw): Preety much the same of game 1. he was able to double serum visions before I land a chalice on 1. Reshaper prevented his geist from attacking and TKS followed by TKS seal the deal.
R7: Dredge 2-1
Game 1 (Draw): He started with Bloodstained Mire go. I put him on Hollow One and decided to start with chalice on 1 with SSG. Turn 2 he cast Cathartic Reunion discard Imp and Amalgam and as a result he found 2 more amalgams a narcoamoeba and a conflagrate. I drew and scoops facing almost lethal next turn.
Side Out: -4 chalice -2 Copter Side In: +4Relic +2 Surgical
Game 2 (Play): Started the game with relic into relic and he scoops after I land my first threat.
Game 3 (Draw): Almost the same start as game 2. He was able to deal with both relics with Ancient Grudge and I landed a third one and surgical his only dredge engine. He scoops after that.
R8: Mono Green Tron 2-1
Game 1 (Draw): Kept a stompy hand with Gemstone+Scourge Temple and TKS. He start with Tower into star. I play temple and cast Scourge. Turn 2 he cracks star, lands forest (relief) and Sylvan Scrying for another piece. I draw Smasher, land another temple, cast TKS and remove Oblivion Stone. On his turn he cast ancient stirrings for the third piece, land the second one and pass. I draw Quarter (!), cast smasher hit for almost lethal and land Ghost Quarter. He scoops.
Side Out: -4 Dismember Side In: +2 Surgical +2 Spyglass
Game 2 (Draw): I was able to land an early chalice which slow down and kept him stuck with only 2 pieces (4 lands no Green source). I land a TKS and see a hand with 1 Thragtusk 1 Wurmcoil 1 Sylvan 2 Ancient Stirrings. I remove Wurmcoil and pass with Ghost Quarter active. He draw the third piece and pass with no actions. I drew for the turn and hits for 6 with TKS and mutavault, leaving Ghost Quarter active. At this point I may have made a mistake but I'm not sure. I decided to GQ his Tower at Draw Step after a short thinking on my side. While this kept him from Tron lands, it made Thragtusk castable. The 5 life and two blockers gave him time to find Wurmcoil and another Thragtusk to put the game out of range. My decision was based on the odds of drawing cards like OStone / Ulamog / Wurmcoil / Karn, but I think that I should have risked and leave him out of green mana.
Game 3 (Play): Another stompy hand with no protection/disruption. 2 Temples/1Smasher/1TKS/1Mimic/2lands. T1 Mimic --> T2 TKS --> T3 Smasher while he completes all 3 pieces on turn 3 but only Karn was not enough to stop the rush.
This "win and in" over Mono Green Tron made me super happy and confident for Day2 and removed any haunting for my GQ decision on game 2.
Day 2
R9: Mardu Pyro 2-1
Game 1 (Draw): Not much going here since I mull to 6 and got stuck into 3 lands after a blood moon.
Side Out: -4 SSG -4 Mimic Side In: +3 Ratchet +4Relic +1Surgical
Game 2 (Play): Another grindy game. We traded a lot of resources and at some point he was able to stabilize at 4 life with Pyro + 3 flying tokens and 1 elemental token facing TKS and 6 life from my side. I had in hand ratchet bomb from my starting 7 (!) and drew Contortion from top to seal the game.
Game 3 (Draw): Double Powder into 3 Scourge (!!!) was enough to keep the pressure while chalice on 1 kept him from developing his game.
R10: KCI 2-0
Game 1 (Draw): Serum Powder a Scourge into a very fast hand of Turn 1 Scourge / Turn 2 Smasher / Turn 3 TKS (from top) removing his lonely KCI.
Side Out: -2 Copter -4SSG -4 Reshaper Side In: +4Relic +2Surgical +2Spyglass +3Ratchet
Game 2 (Draw): Kept a hate hand with double chalice / relic / TKS and lands. He resolved 3 (!) ancient stirrings before I was able to land a chalice 1 on the second turn . I drew TKS and remove one of his KCI (he had 3), leaving him only with eggs. Next turn Smasher joined TKS to put him on a 2 turn clock while relic (from turn 1) keeps his GY from growing. He scoops after his draw step.
R11: Grixis Shadow 2-0
Game 1 (Draw): He starts with cycling fetch shock seize going into 13. I put him on Grixis DS and he removes a Reshaper from my hand. I drew Chalice from top and land it on turn 1 with SSG. He scoops showing a hand (!) of 3 shadows 1 push.
Side Out: -4SSG -4Mimic Side In: +4Ratchet +4Relic
Game 2 (Draw): Serum Pownder into a hand with Chalice/Relic/TKS/Lands. He seize me removing Chalice and I land relic. He cantrips two times and passed the turn. I drew chalice from the top, cast it for 1 and from here the game was mine. Next turn TKS was able to hit KCommand after a missed land drop from him.
R12: UW Control/Miracles 0-2
Game 1: I kept a good pressure hand with Mimic followed by Scourge followed by TKS. He was able to answer all my threats with Double Path + Condeem and Jace sealed the game.
Side Out: -4SSG -4Dismember Side In: +4 Relic +2 Spyglass +2 Surgical
Game 2: I mull to 5 and kept a slow hand with no hate cards and got stuck on two lands after double scry from Void. He was able to land a turn 4 jace that fatesealed me away of the third land and 2 turns later a couple of Angels from Entreat the Angels sealed the game.
R13: Living End 2-1
Game 1: (Play): He rushed into an early Living End with 2 Monstroun Carabid on his GY while I had only a Reshaper. Trigger from Reshaper put Mimic on table and I was able to win the race after casting Smasher in my turn (lol).
I looked at my sideboard paper and noticed that Chalice is marked as side out (!). I wisely decide to ignore my guide and keep chalice on the deck for obvious reason.
Side Out: -2 Copter -4 SSG Side In: +4 Relic +2 Surgical
Game 2: (Draw): I land an early chalice for 0 and was able to slow him down with relic but unfortunatelly I got stuck on 2 lands (2 fulminators) and he rushed me with Brindle Boar and Faerie Macabre (!!!!).
Game 3: (Play): Double Serum Powder into a hand of 2 chalices and T2 threats. Game Over.
R14: Grixis Shadow 2-1
Game 1 (Draw): I died in one attack on turn 4 to a 20/20 trample shadow.
Side Out: -4SSG -4Mimic Side In: +4Ratchet +4Relic
Game 2 (Play): Early chalice on 1 kept him out of the game while TKS and Smasher rushed him to death.
Game 3 (Draw): Double Powder into 2 Scourge. I was able to land relic and chalice on 1 with 2 scourges with no cards in hand while he had double 7/7 shadow and Angler. Scourge was mvp here blocking shadows attacks and coming back with relic activation. I was able to find a dismember and smasher put him on block position. I started to hit with Blinkmoth and he died a few turns later unable to find the second Red source for anger that would have got him the game a few turns before smasher.
R15: Burn 2-0
Game 1 (Play): I kept a hand with double chalice/Smasher/tks/temple/void/dismember. I play void scrying a serum powder to bottom and said go. He starts with Guide, I put him on Burn and decided to dismembered (!) it after trigger. I followed with chalice on 1 into TKS into chalice on 2. Game over.
Side Out: -4 Dismember -2 Copter Side In: +3 Contortion +3 ratchet
Game 2 (Draw): Chalice on 1 from SSG and chalice on 2 followed with TKS and Smasher sealed the deal. He show me his hand with EBridge but only two lands.
12-3 sufficient for a 22nd place, $500 prize and 3 pro points.
Props:
-Serum Powder was MVP the whole weekend and the deck in general was very good to me.
-Pairings were kind to me. The tournament was full of humans / Valakut / Tron and things could have been far worse if paired more than once against some of these decks
-Chalice was a blast. I saw an reddit post saying that chalice is not well positioned right now but there still a lot of decks that are soft to it and having the abilityi to land chalice on 1 on the very first turn is one of the most unfair things this deck can do.
-Zhalfirian Void Scry worked very well, scrying extra powder/ssg to the bottom.
-Manlands are a good way to keep pressure when you keep a hand full of SB cards.
Slops:
-My Ratings that dropped me from 11th to 22nd place and prevents me from winning additional $500 and have decklist posted on Coverage.
-Ultra Pro Eclipse Matte Shield. They shuffles smoothly and have very nice touch but 4 got openened while shuffling.
-Scavenger Grounds. Never had the chance to activate its ability. I'm replacing it with Buried Ruin as a way to recover SB cards that got destroyed or discarded. I was thinking on Desert as a way to kill most of affinity threats but still not convinced that I need it.
Thanks for reading and hope you hear more from me as the PPTQ Modern season begins.
"Tied for 11th on Points" is a great outcome. When I saw your initial record I thought you might have squeeked into top 8 as lowest seed with better breakers, unfortunately it was not to be.
I can't wait to see the report, wins over Mono Green Tron are glorious, tough beats on the loss to Mardu Pyro and Affinity, though.
"Tied for 11th on Points" is definitely a better way to see it. Overall the deck was very impressive. Beside the loss to UW Control all other loss were close ones. I'm glad I did not make mistakes that could have change the tides against me or cost me some games. My win over Mono G Tron was indeed glorious since we entered last round of Day 1 both at X-2 and with "win and in" on our backs.
I'll be wrapping up my notes and post a report here later.
In my experience with the deck last night, I actually flooded more often than not. Copter was great in one match. I replaced the Scavenger Grounds with a Buried Ruin, which never did anything. Cards of the night were Chalice, Scourge (especially with Powder) and of course Smasher. Zhalfirin Void was great as well.
Guys be carefully now against UW control. Normally i never loose, but last night i was crushed hard vs. New miracle style. My board was full of creatures and opponent at 2 life..he play teferi, draw ability and pass. So i was sure i win now because only 2 lands untapped...i attack...he opt and miracle all my creatures to bottom in my own turn. I was really surprised. No reshaper effect was Bad too. My solution is TEC edge them hard for never 5 mana for casting teferi. Miracle and Sattle the wrackage is maybe soon a Problem
Guys be carefully now against UW control. Normally i never loose, but last night i was crushed hard vs. New miracle style. My board was full of creatures and opponent at 2 life..he play teferi, draw ability and pass. So i was sure i win now because only 2 lands untapped...i attack...he opt and miracle all my creatures to bottom in my own turn. I was really surprised. No reshaper effect was Bad too. My solution is TEC edge them hard for never 5 mana for casting teferi. Miracle and Sattle the wrackage is maybe soon a Problem
Or maybe just don't over commit to the board when playing vs the deck with board wipes.
Did you ever find yourself in a pinch missing the 23rd land over the 2nd Smuggler's Copter, or the 2nd Scavenger Grounds in the MD?
Never missed the 23rd land the whole tournament. Zhalfirian is very good at finding your land drops if you need to keep a low land hand. I replaced the 2nd Scavenger Grounds with Cavern of Souls but never had the chance to use it against Jeskai Flash or UW Miracles.
Guys be carefully now against UW control. Normally i never loose, but last night i was crushed hard vs. New miracle style. My board was full of creatures and opponent at 2 life..he play teferi, draw ability and pass. So i was sure i win now because only 2 lands untapped...i attack...he opt and miracle all my creatures to bottom in my own turn. I was really surprised. No reshaper effect was Bad too. My solution is TEC edge them hard for never 5 mana for casting teferi. Miracle and Sattle the wrackage is maybe soon a Problem
Agree UW is much worse than Jeskai. Terminus and things like Settle the Wreckage can also deal with our manlands anda keep us from dealing the last points of damage we need on most control matchups.
Guys be carefully now against UW control. Normally i never loose, but last night i was crushed hard vs. New miracle style. My board was full of creatures and opponent at 2 life..he play teferi, draw ability and pass. So i was sure i win now because only 2 lands untapped...i attack...he opt and miracle all my creatures to bottom in my own turn. I was really surprised. No reshaper effect was Bad too. My solution is TEC edge them hard for never 5 mana for casting teferi. Miracle and Sattle the wrackage is maybe soon a Problem
Or maybe just don't over commit to the board when playing vs the deck with board wipes.
it was 3 creatures...1 thought knot, 1 scourge, 1 reshaper. Thinking was killing him even if snap and path (colonade was in game too and i just be sure for lethal before all his mana and draws snowballing). By the way, 1 reshaper was in Hand too...so no over commit, Miracle in your own turn and untap after this turn is devastating. No chance to come back with teferi in game after such a turn. Opt and miracle is a nice combination to see and give me back some respect against UW.
Miracles is indeed a hard matchup. The first time I played against it was about a week before Jace unban was announced, and I've gotten in about 10 matches since then. Terminus is the one played card in Modern that deals with Scourge, our A-plan against blue control decks (Halo can be outed by Ratchet Bomb), and they run plenty of sweepers in general.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Runed halo is a Problem too and detention sphere. In this 1:2 match i lost a game because terminus and 1 against 2 halo vs. Smasher and seer. I am not sure if i should bring a couple of ratchet against this enchantment. In the past i dont need it, but times change and control geht New toys and attack now Form different points
Runed halo is a Problem too and detention sphere. In this 1:2 match i lost a game because terminus and 1 against 2 halo vs. Smasher and seer. I am not sure if i should bring a couple of ratchet against this enchantment. In the past i dont need it, but times change and control get New toys and attack now From different points. It is not only enchantment now and my 80% match seems over
Spicy! I liked it and wanna try it next week. Besides the obvious TKS/Smasher targets, there is a list of good options in some matchups that can turn things on your favor when copied:
Being another way to get a Relic into play after you have Chalice x1 resolved is a nice additional bonus, so you don't just have to rely on getting lucky from a Reshaper flip.
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I wanna share with you the results from playing Eldrazi Stompy for the past 6 months (attached image). Most of the data came from my LGS so you might see a lot of matchups with more than 5 games while others have 1-2 games (mostly online games).
Some Highlights:
Your match results line up fairly well with what I've personally played and the assumptions I've made. Up until the Open I had yet to lose to Ponza, and I don't think I've dropped a match to Jeskai or BGx at all. The deck has a wonderfully strong grind game, and Eternal Scourge puts on almost all of the work against Jeskai.
Haha, I was your round 6 opponent. The CES community sure is small! I ended up getting knocked out of Day 2 by the same margin. You have me seriously considering buying into CES though...either that or RG Eldrazi, hard to choose between them right now.
Either way it was a pleasure meeting you and seeing the deck in action, in person.
It's a pleasure to have met you. I feel like in our game three you successfully kept me one land off each turn I was able to do anything to make progress on the board. I had TKS for Baloth, but I was down a land. I had Smasher to tear through for damage, but I was down a land. I had a removal spell for Finks and it's backend, but I didn't have Pure Colorless. It was well-played on your end identifying the game plan and keeping me off of it.
Also, the deck is fun to play and super enjoyable, I (and likely most the others in here) would suggest it.
And, since I didn't put up the finished image, here's my baby. Now I'm going to start walking back editions on the reprints, so I can have original release versions of all the ones I can get my hands on.
Beautiful deck. Good luck with original foil CoTV and Serum Powder, they are hard to find.
Thanks!
I have a line on SSG's and may be picking them up this weekend. Original Blinkmoths seem to be the scarce onces, but everything else should be pretty simple to snag over time given the amount of cards that make their way through Atlanta.
My overall record was 12-3. Here is my tournament report (sorry for any typos, english is not my first language).
Matchs:
R1: Mardu Pyro 2-1
Game 1 (Draw): He mulls to 5 and I kept an OK in the dark hand with Copter followed by TKS. He loots first turn sending Lsouls to GY and T2 landed a pyromancer. My TKS take Terminate leaving him only with Bolt while copter tried to loot for Smasher. He drew KCommand (top deck) and was able to kill both copter and finish my TKS with KCommand + Bolt. He stabilizes the game with Lsouls and Pyro while I struggle to find a Smasher. Reveler joins the table and the game was sealed.
Side Out: -4 SSG -4 Mimic Side In: +3 Ratchet +4Relic +1Surgical
Game 2 (Play): Powder 1 time exiling 1 Scourge and kept a very good hand with Chalice/TKS/TKS/Temple/Land/Land/Relic. Early Relic kept his GY from growing while Chalice got Seized. Turn 2 I played a Scourge followed by TKS removing Kcommand. He drew and landed blood moon (another top deck) and passed. I drew Waste (!) , cast TKS, remove LoTV put him to 8. Blood moon kept him from double Lsouls a turn and I was able to finish the game couple of turns later.
Side Out: -1 Copter Side In: +1 Gut Shot
Game 3 (Draw): I mulligan a 0 land hand into Chalice/Relic/Ratchet/Temple/1Mutavault/1Void but no clock. Decided to keep. He loots for the first 2 turns while I land relic into chalice. He drew for the turn and stops for 2 min before landing Liliana with 1 card left in hand and passed without +1 Liliana. I drew TKS (my top deck) and cast it exiling Blood Moon. Liliana up got TKS but I was able to keep her in check with manland and eventually killed her. From here the game got weird with him drawing lands while I drew 3 Dismember in a row. He finally found Reveler with I dismembered EOT and hit with mutavault. He played another Reveler and the same play happened. My hit with mutavault leaves him at 4. He plays another Reveler (!) and says "If you have a dismember I scoop". I do a little smile and EOT dismembered his Reveler and he scoops.
R2: Jund 2-0
Game 1 (Draw): I kept a god hand with Gemstone/Temple/Temple/TKS/Scourge/Dismember/Reshaper. T1 Scourge T2 TKS T3 Reshaper dismembering a lonely 2/2 Flayer was enough.
Side out: -4 Chalice -4 SSG Side In: +4 Relic +2Ratchet +2Contortion
Game 2 (Draw): Preety much the same as game 1 with 1 turn of delay. Dismember ate a 4/5 Goyf while Smasher and TKS ran over flayer.
R3: Naya Zoo 2-1
Game 1 (draw): Got stomped by turn 1 Narnaan Renegade into Turn 2 Vexing Devil / Nacatl into T3 burning tree emissary into Reckless Bushwacker.
Side Out: -2Copter -4 SSG Side In: +3 Ratchet +3Contortion
Game 2 (Play): kept a good hand with chalice on T2 and TKS on T3. Chalice on 1 was able to keep him from growing his side while TKS removed one of his drop 2 threats. Smasher joined the table a couple turns later to seal the deal.
Game 3 (Draw): Powder 2 times exiling 1 Scourge and kept a good hand with chalice, reshaper and ratchet. He started with 2/3 deathtouch into Nacatl. I landed chalice on 1 and he chuckles dropping a Burning Tree with no follow threats. I landed reshaper that trades with 2/3 and reveals a second chalice. landed chalice on 2 and a TKS a turn later was enough to stop his threats and seal the game.
R4: Mardu Pyro 1-2
Game 1 (Play): Kept a good hand but my opponent was able to respond all my threats while growing his board with tokens.
Side Out: -4 SSG -4 Mimic Side In: +3 Ratchet +4Relic +1Surgical
Game 2 (Play): Very grind game and long game. I was able to keep his GY in check while we trade resources for a while and recurring Eldrazi Scourge was able to pressure his life points and tokens until Smasher finish the deal.
Game 3 (Draw): Powder a 0 land hand. This game was grind as game 2 but this time he was able to land a ensnaring bridge at 6 life and start to grow an army of tokens (2 pyro). At this point my only chance was a singleton ratchet bomb, since one got exiled in powder and another discarded.At some point he was almost making a mistake (attacking with 1 token of lingering souls into 2 copters thirsty for loot). He was forced to push his own token before blockers. We ran out of time and on his last turn he had like 18 tokens and I had 5 blockers and 8 life. I was dead on board but had an out. As he declared attack phase with 1 card in hand I dismembered my TKS forcing him to draw an extra card (and hope for a land or non instant). Unfortunately it was bolt and he was able to fire it and attack for lethal. Ratchet was the second from top card at this point.
R5: Affinity 1-2
Game 1 (Draw): he drops entire hand on turn 1 and 2 but no cranial nor ravager. I speed up a chalice on 2 with SSG but he drew master of etherum and had enough pressure to kill me before I stabilize.
Side Out: -4 SSG -4Smasher Side In: +3Ratchet +3Contortion +1Gut Shot +2Spyglass
Game 2 (Play): Serum into 2 Scourge and land chalice on 0 which slow him for a couple of turns and double scourge seal the deal with contortion controlling his threats.
Game 3 (Draw): This game I got furstrated. I was able to respond all his threats firing 2 dismember / 2 contortions / 1 gut shot but missed drawing a creature for about 6 turns and died to a singleton blinkmoth.
At this point I was 3-2 and chances of Day 2 (X-2) was almost gone for me. All my friends was also X-2 or worst so missing Day 2 was not as bad at all (we would have the chance to explore side events)
This had a positive side effect, removing the pressure from my shoulders.
R6: Jeskai Flash 2-0
Game 1 (Play): Start with chalice on 1 and he moans. TKS joins the table on turn 3 and I saw double Geist with 2 serum visions 1 path. I remove one path and he land geist. I followed with Smasher and he scoops.
Side Out: -4 dismember -2Copter -4SSG Side In: +4 relic +3Contortion +2Ratchet +1Surgical
Game 2 (Draw): Preety much the same of game 1. he was able to double serum visions before I land a chalice on 1. Reshaper prevented his geist from attacking and TKS followed by TKS seal the deal.
R7: Dredge 2-1
Game 1 (Draw): He started with Bloodstained Mire go. I put him on Hollow One and decided to start with chalice on 1 with SSG. Turn 2 he cast Cathartic Reunion discard Imp and Amalgam and as a result he found 2 more amalgams a narcoamoeba and a conflagrate. I drew and scoops facing almost lethal next turn.
Side Out: -4 chalice -2 Copter Side In: +4Relic +2 Surgical
Game 2 (Play): Started the game with relic into relic and he scoops after I land my first threat.
Game 3 (Draw): Almost the same start as game 2. He was able to deal with both relics with Ancient Grudge and I landed a third one and surgical his only dredge engine. He scoops after that.
R8: Mono Green Tron 2-1
Game 1 (Draw): Kept a stompy hand with Gemstone+Scourge Temple and TKS. He start with Tower into star. I play temple and cast Scourge. Turn 2 he cracks star, lands forest (relief) and Sylvan Scrying for another piece. I draw Smasher, land another temple, cast TKS and remove Oblivion Stone. On his turn he cast ancient stirrings for the third piece, land the second one and pass. I draw Quarter (!), cast smasher hit for almost lethal and land Ghost Quarter. He scoops.
Side Out: -4 Dismember Side In: +2 Surgical +2 Spyglass
Game 2 (Draw): I was able to land an early chalice which slow down and kept him stuck with only 2 pieces (4 lands no Green source). I land a TKS and see a hand with 1 Thragtusk 1 Wurmcoil 1 Sylvan 2 Ancient Stirrings. I remove Wurmcoil and pass with Ghost Quarter active. He draw the third piece and pass with no actions. I drew for the turn and hits for 6 with TKS and mutavault, leaving Ghost Quarter active. At this point I may have made a mistake but I'm not sure. I decided to GQ his Tower at Draw Step after a short thinking on my side. While this kept him from Tron lands, it made Thragtusk castable. The 5 life and two blockers gave him time to find Wurmcoil and another Thragtusk to put the game out of range. My decision was based on the odds of drawing cards like OStone / Ulamog / Wurmcoil / Karn, but I think that I should have risked and leave him out of green mana.
Game 3 (Play): Another stompy hand with no protection/disruption. 2 Temples/1Smasher/1TKS/1Mimic/2lands. T1 Mimic --> T2 TKS --> T3 Smasher while he completes all 3 pieces on turn 3 but only Karn was not enough to stop the rush.
This "win and in" over Mono Green Tron made me super happy and confident for Day2 and removed any haunting for my GQ decision on game 2.
Day 2
R9: Mardu Pyro 2-1
Game 1 (Draw): Not much going here since I mull to 6 and got stuck into 3 lands after a blood moon.
Side Out: -4 SSG -4 Mimic Side In: +3 Ratchet +4Relic +1Surgical
Game 2 (Play): Another grindy game. We traded a lot of resources and at some point he was able to stabilize at 4 life with Pyro + 3 flying tokens and 1 elemental token facing TKS and 6 life from my side. I had in hand ratchet bomb from my starting 7 (!) and drew Contortion from top to seal the game.
Game 3 (Draw): Double Powder into 3 Scourge (!!!) was enough to keep the pressure while chalice on 1 kept him from developing his game.
R10: KCI 2-0
Game 1 (Draw): Serum Powder a Scourge into a very fast hand of Turn 1 Scourge / Turn 2 Smasher / Turn 3 TKS (from top) removing his lonely KCI.
Side Out: -2 Copter -4SSG -4 Reshaper Side In: +4Relic +2Surgical +2Spyglass +3Ratchet
Game 2 (Draw): Kept a hate hand with double chalice / relic / TKS and lands. He resolved 3 (!) ancient stirrings before I was able to land a chalice 1 on the second turn . I drew TKS and remove one of his KCI (he had 3), leaving him only with eggs. Next turn Smasher joined TKS to put him on a 2 turn clock while relic (from turn 1) keeps his GY from growing. He scoops after his draw step.
R11: Grixis Shadow 2-0
Game 1 (Draw): He starts with cycling fetch shock seize going into 13. I put him on Grixis DS and he removes a Reshaper from my hand. I drew Chalice from top and land it on turn 1 with SSG. He scoops showing a hand (!) of 3 shadows 1 push.
Side Out: -4SSG -4Mimic Side In: +4Ratchet +4Relic
Game 2 (Draw): Serum Pownder into a hand with Chalice/Relic/TKS/Lands. He seize me removing Chalice and I land relic. He cantrips two times and passed the turn. I drew chalice from the top, cast it for 1 and from here the game was mine. Next turn TKS was able to hit KCommand after a missed land drop from him.
R12: UW Control/Miracles 0-2
Game 1: I kept a good pressure hand with Mimic followed by Scourge followed by TKS. He was able to answer all my threats with Double Path + Condeem and Jace sealed the game.
Side Out: -4SSG -4Dismember Side In: +4 Relic +2 Spyglass +2 Surgical
Game 2: I mull to 5 and kept a slow hand with no hate cards and got stuck on two lands after double scry from Void. He was able to land a turn 4 jace that fatesealed me away of the third land and 2 turns later a couple of Angels from Entreat the Angels sealed the game.
R13: Living End 2-1
Game 1: (Play): He rushed into an early Living End with 2 Monstroun Carabid on his GY while I had only a Reshaper. Trigger from Reshaper put Mimic on table and I was able to win the race after casting Smasher in my turn (lol).
I looked at my sideboard paper and noticed that Chalice is marked as side out (!). I wisely decide to ignore my guide and keep chalice on the deck for obvious reason.
Side Out: -2 Copter -4 SSG Side In: +4 Relic +2 Surgical
Game 2: (Draw): I land an early chalice for 0 and was able to slow him down with relic but unfortunatelly I got stuck on 2 lands (2 fulminators) and he rushed me with Brindle Boar and Faerie Macabre (!!!!).
Game 3: (Play): Double Serum Powder into a hand of 2 chalices and T2 threats. Game Over.
R14: Grixis Shadow 2-1
Game 1 (Draw): I died in one attack on turn 4 to a 20/20 trample shadow.
Side Out: -4SSG -4Mimic Side In: +4Ratchet +4Relic
Game 2 (Play): Early chalice on 1 kept him out of the game while TKS and Smasher rushed him to death.
Game 3 (Draw): Double Powder into 2 Scourge. I was able to land relic and chalice on 1 with 2 scourges with no cards in hand while he had double 7/7 shadow and Angler. Scourge was mvp here blocking shadows attacks and coming back with relic activation. I was able to find a dismember and smasher put him on block position. I started to hit with Blinkmoth and he died a few turns later unable to find the second Red source for anger that would have got him the game a few turns before smasher.
R15: Burn 2-0
Game 1 (Play): I kept a hand with double chalice/Smasher/tks/temple/void/dismember. I play void scrying a serum powder to bottom and said go. He starts with Guide, I put him on Burn and decided to dismembered (!) it after trigger. I followed with chalice on 1 into TKS into chalice on 2. Game over.
Side Out: -4 Dismember -2 Copter Side In: +3 Contortion +3 ratchet
Game 2 (Draw): Chalice on 1 from SSG and chalice on 2 followed with TKS and Smasher sealed the deal. He show me his hand with EBridge but only two lands.
12-3 sufficient for a 22nd place, $500 prize and 3 pro points.
Props:
-Serum Powder was MVP the whole weekend and the deck in general was very good to me.
-Pairings were kind to me. The tournament was full of humans / Valakut / Tron and things could have been far worse if paired more than once against some of these decks
-Chalice was a blast. I saw an reddit post saying that chalice is not well positioned right now but there still a lot of decks that are soft to it and having the abilityi to land chalice on 1 on the very first turn is one of the most unfair things this deck can do.
-Zhalfirian Void Scry worked very well, scrying extra powder/ssg to the bottom.
-Manlands are a good way to keep pressure when you keep a hand full of SB cards.
Slops:
-My Ratings that dropped me from 11th to 22nd place and prevents me from winning additional $500 and have decklist posted on Coverage.
-Ultra Pro Eclipse Matte Shield. They shuffles smoothly and have very nice touch but 4 got openened while shuffling.
-Scavenger Grounds. Never had the chance to activate its ability. I'm replacing it with Buried Ruin as a way to recover SB cards that got destroyed or discarded. I was thinking on Desert as a way to kill most of affinity threats but still not convinced that I need it.
Thanks for reading and hope you hear more from me as the PPTQ Modern season begins.
Decklist
4 Smasher
4 TKS
4 Reshaper
4 Mimic
4 Scourge
2 Copter
4 Dismember
4 SSG
4 Chalice
4 Serum Powder
4 Zhalfirian Void
4 Eldrazi Temple
3 Blinkmoth Nexus
2 Mutavault
3 Ghost Quarter
2 Waste
1 Scavenging Grounds
1 Cavern of Souls
2 Gemstone Cavern
SB
4 Relic of Progenitus
3 Ratchet Bomb
3 Spatial Contortion
2 Surgical Extraction
2 Sourcerous Spyglass
1 Gut Shot
I can't wait to see the report, wins over Mono Green Tron are glorious, tough beats on the loss to Mardu Pyro and Affinity, though.
"Tied for 11th on Points" is definitely a better way to see it. Overall the deck was very impressive. Beside the loss to UW Control all other loss were close ones. I'm glad I did not make mistakes that could have change the tides against me or cost me some games. My win over Mono G Tron was indeed glorious since we entered last round of Day 1 both at X-2 and with "win and in" on our backs.
I'll be wrapping up my notes and post a report here later.
Did you ever find yourself in a pinch missing the 23rd land over the 2nd Smuggler's Copter, or the 2nd Scavenger Grounds in the MD?
Or maybe just don't over commit to the board when playing vs the deck with board wipes.
Never missed the 23rd land the whole tournament. Zhalfirian is very good at finding your land drops if you need to keep a low land hand. I replaced the 2nd Scavenger Grounds with Cavern of Souls but never had the chance to use it against Jeskai Flash or UW Miracles.
Agree UW is much worse than Jeskai. Terminus and things like Settle the Wreckage can also deal with our manlands anda keep us from dealing the last points of damage we need on most control matchups.
Counter-Cat
Colorless Eldrazi Stompy
Not only is the promotional artwork amazing, additional copies of Thought-Knot Seer or Reality Smasher in the late-game are almost all upside.
Thoughts?
-Bedlam Reveler
-Reflector Mage
-Wurmcoils/Thragtusks
-Gurmag Angler
-Additional Relics/Bombs
Being another way to get a Relic into play after you have Chalice x1 resolved is a nice additional bonus, so you don't just have to rely on getting lucky from a Reshaper flip.