After a little brake for playing green stompy and red prison, i tryed a New store 2 hours away. Was only 16 player, but all of them nice. Played easy place 1. lost only of playing Bad vs. Storm and beat faeris, tron, BG rock, ur and jeskai. Relics main was amazing against so many gravebased Decks. List will come next days
I've been playing Eldrazi for 1.5 years (switching between Tron / Bant / Stompy) and I would like to share with you a SB Guide I created based on various feedback from this topic, modernnexus website and matches I've played along with other general SB strategy (since I didn't face all these decks). It still a working in progress and I'm hoping that you guys can help transforming this guide in a real asset for the primer.
I ended in 13th place with a record of 5-2 following the guides for sideboard left by Jordan.
The two losses were just unfortunate really the only loss I feel bad about was the burn one which is probably where I would make the change back to 2 endless one over the matter reshapers as this makes the burn match up super good as an early threat or late game fatty.
The other loss was living end but there was nothing I could do possibly I over sided but he fought through double chalice for 0 and double relic one game then chalice double relic another game.
The deck felt good to the people having issues I think the most important part of the deck is the mull if you are not correctly mulling with the deck you will be punished.
Lesson learned at an FNM 2 weeks ago a serum powdered a hand of smasher x2 thought-Knott x1 reshaper x2 endless one x1...this was game two against control the serum mull took to many good cards out of the deck that I wanted in the deck for the match up a normal mull was needed here.
I've been playing Eldrazi for 1.5 years (switching between Tron / Bant / Stompy) and I would like to share with you a SB Guide I created based on various feedback from this topic, modernnexus website and matches I've played along with other general SB strategy (since I didn't face all these decks). It still a working in progress and I'm hoping that you guys can help transforming this guide in a real asset for the primer.
Feel free to contribute adding your thoughts and how to approach each match.
Enjoy!
vs. Jund i never cut my mimic and i dont bring spyglas and ratchet in. I keep my deck full of creatures and pressure them. Sometimes they cant attack even with 2 big goyf, because they will die next round if they do. But maybe this works only because i play so many more creatures. I Side in 1 spatial for early Bob or ooze and out 1 endless
Lesson learned at an FNM 2 weeks ago a serum powdered a hand of smasher x2 thought-Knott x1 reshaper x2 endless one x1...this was game two against control the serum mull took to many good cards out of the deck that I wanted in the deck for the match up a normal mull was needed here.
For the record, this is not a thing. Always Powder the bad hand over mulliganing it, even if it's full of Temples. Read the articles linked in the primer for more on Powdering away your "good cards."
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
So far, after several months with the deck and some Serum Powder discards that seemed insane, it was always better to get to a good hand with Powder than mulling, despite Powder getting rid of objectively powerful cards, because Powder, keeping me at the same number of cards, has a better chance of getting me the cards that put my opponent away quickly, plus reducing the number of cards I am going through to get to other powerful plays, and finally more than one Powder usually gives a me at least one free Scourge, making a 5 card hand a 6+, etc.
I think it is important to understand that as an aggro-prison deck, not a mid-range or control prison deck, the design is to cause our opponent to have a hard time playing their game while we deploy powerful threats quickly. We still want to take their life total to 0 by turn 4-5. Heck, I had a turn 3 kill 2 weeks ago. Serum Powder fuels that strategy much better in terms of consistency and card selection than mulligans.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Spyglass I would agree, it has a minor impact against Liliana and Man-lands but ratchet I think it is a real asset since most of their threats (Goyf / Bob / Ooze / Grim Flayer) shares the same CMC and you can keep opponent in check about deploying more threats with a early ratchet
They have answers against artifact and they will use it. If you force them in using against relic or powder it is better i learned in hundreds of games vs jund. No targets or less good targets for decay and kolaghan is my goal. 3 turns till you can use ratchet for 2 is to much in my opinion
Lesson learned at an FNM 2 weeks ago a serum powdered a hand of smasher x2 thought-Knott x1 reshaper x2 endless one x1...this was game two against control the serum mull took to many good cards out of the deck that I wanted in the deck for the match up a normal mull was needed here.
For the record, this is not a thing. Always Powder the bad hand over mulliganing it, even if it's full of Temples. Read the articles linked in the primer for more on Powdering away your "good cards."
Sorry just to be clear in a game 2 which we know our opponent is on jeskai control (new teferi version) we draw a 6 creature 1 serum powder hand no eternal scourge with 3-4 of our best creatures for the matchup in the hand it's still a powder mull?
The 3 Eldrazi temple thing I believe 100% this I'm having a little more trouble with but you have more reps than me maybe I'm going off results orientated thinking your guide has done me well so if you say so ill take it as gospel.
Right around 100 people for a Modern event at a pretty amazing shop near me, someone made the Top 8 with Colorless Eldrazi running a 57 of 60 stock main deck cutting one land and going down to 1 Zalfirian Void to make room for more Ghost Quarters, and a Sea Gate Wreckage with a Karn, Scion of Urza in the MD. For some reason the store hasn't posted the final outcome from yesterday, but here's a pic of the list (and the rest on the page).
I took stock 75 and started 3-0 but then lost to GW Hatebears and Infect in three games each, and dropped to go eat bbq after.
Right around 100 people for a Modern event at a pretty amazing shop near me, someone made the Top 8 with Colorless Eldrazi running a 57 of 60 stock main deck cutting one land and going down to 1 Zalfirian Void to make room for more Ghost Quarters, and a Sea Gate Wreckage with a Karn, Scion of Urza in the MD. For some reason the store hasn't posted the final outcome from yesterday, but here's a pic of the list (and the rest on the page).
I took stock 75 and started 3-0 but then lost to GW Hatebears and Infect in three games each, and dropped to go eat bbq after.
Right around 100 people for a Modern event at a pretty amazing shop near me, someone made the Top 8 with Colorless Eldrazi running a 57 of 60 stock main deck cutting one land and going down to 1 Zalfirian Void to make room for more Ghost Quarters, and a Sea Gate Wreckage with a Karn, Scion of Urza in the MD. For some reason the store hasn't posted the final outcome from yesterday, but here's a pic of the list (and the rest on the page).
I took stock 75 and started 3-0 but then lost to GW Hatebears and Infect in three games each, and dropped to go eat bbq after.
I could see that depending on meta. Keep in mind generally we are OK/favoured verse the decks defense grid is good against which means it's generally player skill keeps draw dependant more than being bad.i think for me I'd rather rather not have the grid replace it with a less linear answer that's better in general. If you look at side choices in the deck there's very little that feel you can change due to card quality sure you can have 0-2 extraction 0-2 gut shot... But if I was to add one spicy thing for my meta I like crucible and I'd want to change my land base back to 4 ghost quarter. This is for tron and valakut and even can come in vs control hit colonnade and search for azcantar and fields if they play them early without mana to crack.mainly our siding put us into a tempo style deck land a threat lock down their game plan after board
Greetings all,
I've recently started playing this deck after playing Eldrazi Tron for over a year. And, I have to say, while I miss some of the raw power of E-Tron, I really like how much faster this deck is, especially against the current meta. Over the last few weeks, my win % is over 70%, though I think some of that is variance and some due to how unfamiliar the deck can be.
One question though, why Gut Shot, specifically, in the SB? I can think of plenty of scenarios, but so far I haven't been in a situation where one more point of damage here or there would've made a big difference. Your experience is appreciated.
Post-board against Jund or other GBx decks I bring it in as well, it can pick off Dark Confidant, finish a Liliana after a minus, and sometimes you need a 6th point of damage to kill Goyf if they end up shattering a Serum Powder or making you discard a Relic.
As far as other matches, it's just a good removal spell. I bring it in a lot, and the feeling you get when you kill someone with that last single point of damage is pretty great.
Edit Update: And the notifications came in, I should have up to 71 foils sleeved for this by the time the Open happens on Saturday. It's my hope to pitch off some trades and find three Innistrad GQ's and two Gemstone Caverns on site, but my expectations aren't too high.
Well, I ended Day 1 at 6-3 and the cut to Day 2 was 6-2-1, so I was just outside the bubble. I did manage to finish picking up my foils (Dissention GQs are so gorgeous), though. I'll be updating this post with my match notes and such later today when I have some more time.
I did see several other people at/near the top tables with Eldrazi though, so it had a good showing regardless.
My SB was:
3 Relic, 3 Ratchet Bomb, 3 Spatial Contortion, 2 Gut Shot, 1 Karn Scion of Urza, 1 Surgical Extraction, 1 Endbringer, 1 Sorcerous Spyglass
Edit: Match Updates: For SB I generally followed the wonderfully expansive SB guide posted and shared earlier in the thread.
Round 1: Matt Dotson: UR Breach: 1-0 (2-1 Games)
I got lucky. Game one I applied early pressure and had Chalice to lock out his cantrips. Turn two TKS let me know what I was up against and his list total goes down in 4 point chunks. Game 2 he stalls me with Remands and Mana Leaks long enough for a Breach-Emrakul, but game 3 Mama Eldrazi couldn't close it out and I won at 5 life after annihilator left me with Wastes and Serum Powder on board across from his Blood Moon. I cast Smasher off a sandbagged Temple and Monkey and rode it to victory.
Round 2: Tanner Thomas: BW Smallpox 2-0 (4-2 Games)
A playtest buddy, and we went in knowing basically each others entire 75. He took a very close game one off the back of multiple Smallpoxes and Thoughtseize taking the closing game cards in my hand. Games two and three though were won on the back of Matter Reshaper, which was an absolute mvp in replacing itself and ensuring I still had solid pressure. Game 3 also saw me getting to turn 2 Spyglass him and name LotV, then he had the common courtesy to draw another one off the top of his deck to give two dead cards in an attrition game.
Round 3: James Martin: Abzan Company 2-1 (4-4 Games)
I had a slow start in game one with Chalice, but he Company'd into the combo at my end of turn and showed me Recruiter+Ballista when I had no Dismember in hand. Game two was long, and he had infinite mana for several turns, but nothing to do with it. I clogged up the ground and knocked him to one, on his last turn he pulled a Pridemage to kill my Nexus and then had Recruiter off a Company with Ballista.
Round 4: Dave Goldstein: Mardu Mentor 3-1 (6-4 Games)
He misses a Mentor trigger in game one, but I have him locked behind Chalice and my creatures are bigger. He seems hesitant to cast spells into Chalice to trigger mentor, so Smasher smashes. Game two he mulled very low, and my draw went Reshaper into Smasher and closed things out quickly.
Round 5: Orion: RG Valakut 4-1 (8-5 Games)
Game 1 I get Molten Pinnacled from 20. My Chalice on 2 is too slow to stop the Khalni Heart Expedition he had in play, and I only bean him to 9 before the world explodes. Game 2 I keep a very quick hand that also had GQ + Surgical and he never finds another Scapeshift after I hit one with TKS. Game 3 is tricky and I take two hits of Rec Sage, putting me into the danger zone. He finds Prime Time but I have a wide board and hit a Stomping Ground with GQ+Surgical, then he can't clear it to set up for the Valakut kill. I proceed to attack in with a Reshaper and army of creature-lands for the kill.
Round 6: Noah Rolf: Ponza 4-2 (9-7 Games)
He won the die roll and had great pressure. I was on the play in game two and had great pressure. Game 3 was close, but Inferno Titan closed it out for him.
Round 7: Michael Kidd: Hollow One 5-2 (11-8 Games)
Game 1 he has a busted Hollow One draw and I get rolled over. Games two and three I had Chalice and multiple Relics, then my life total never drops below 12 in either game.
Round 8: Robby Graham: Grixis Delver 5-3 (11-10 Games)
Game 1 he rolls me over with multiple Pyromancers and Angler. Game 2 I keep Ratchet Bomb, Contortion, and a curve, but he starts on Delver and simply tempos me out of the game.
Round 9: Seth Asher: 4c Traverse Reveler 6-3 (13-10 Games)
Game one was short with him never getting Delirium and having to Traverse for Basic Land but then drawing out nothing but fetchlands. Game two has a little more back and forth, but I eventually draw into Endbringer and begin invalidating his Flayer or Reveler as blockers and drawing cards while finishing off the game with a double Blinkmoth attack.
Final Thoughts: Karn was lackluster. I would much rather have gone up to the 4th Bomb, Relic, or an All is Dust. I never played against Humans, Infect, Storm, Tron, Jund, real Control (either Jeskai or UW), or the Mirror; just showing how diverse and wide open the metagame is right now. I still feel very confident in the deck but know there were some mulligan decisions I could have made differently to potentially have changed my 6-3 to a 7-2 or even an 8-1 due to how close some of the matches were.
Pic attached from before I picked up the final foil lands on site and decided to go to 3 Relic and 2 Gutshot.
Nice report and Day 2 was so close for you. We are favored against Grixis Delver, the only big chance they have is exactly what you said, tempo out with flipped Delver. I tested Karn in the sideboard and I didnt' like it either. It seems more suitable in a Eldrazi Tron than in our deck that wants to apply pressure every turmn. I would recommend the 4th relic or 2nd Surgical (the second surgical is giving me good results against big mana).
Nice report and Day 2 was so close for you. We are favored against Grixis Delver, the only big chance they have is exactly what you said, tempo out with flipped Delver. I tested Karn in the sideboard and I didnt' like it either. It seems more suitable in a Eldrazi Tron than in our deck that wants to apply pressure every turmn. I would recommend the 4th relic or 2nd Surgical (the second surgical is giving me good results against big mana).
See ya
I almost didn't bother playing out Round 9, but would have kicked myself if I didn't bother and X-3 ended up making it.
I'm very big on the 2nd Surgical over Karn, while my sample set was small at no point did I have the feeling that Karn would pull me out of a losing position, or solidify a winning position for me more than anything else.
congrats to this guy. 3rd place.
When other things are bad. I usually bring it in when they have Bridge, too, because it's another way to win through a Bridge stall.
endbringer for any deck you think its going to board in bridge also for games in general you think are going to go long
I've been playing Eldrazi for 1.5 years (switching between Tron / Bant / Stompy) and I would like to share with you a SB Guide I created based on various feedback from this topic, modernnexus website and matches I've played along with other general SB strategy (since I didn't face all these decks). It still a working in progress and I'm hoping that you guys can help transforming this guide in a real asset for the primer.
https://docs.google.com/spreadsheets/d/1zZTUBoQ6GOKMHdfYCK14MMTF4QJ9xPDRvzr699auMQs/edit?usp=sharing
Feel free to contribute adding your thoughts and how to approach each match.
Enjoy!
this was the list followed http://modernnexus.com/regionals-at-a-glance-and-invitational-insights/ the only thing changed was the gut shot in the side was changed to endbringer this change was made due to burn to side in bridges and the meta looking heavy control mixed with aggro.
I ended in 13th place with a record of 5-2 following the guides for sideboard left by Jordan.
The two losses were just unfortunate really the only loss I feel bad about was the burn one which is probably where I would make the change back to 2 endless one over the matter reshapers as this makes the burn match up super good as an early threat or late game fatty.
The other loss was living end but there was nothing I could do possibly I over sided but he fought through double chalice for 0 and double relic one game then chalice double relic another game.
The deck felt good to the people having issues I think the most important part of the deck is the mull if you are not correctly mulling with the deck you will be punished.
Lesson learned at an FNM 2 weeks ago a serum powdered a hand of smasher x2 thought-Knott x1 reshaper x2 endless one x1...this was game two against control the serum mull took to many good cards out of the deck that I wanted in the deck for the match up a normal mull was needed here.
Counter-Cat
Colorless Eldrazi Stompy
I think it is important to understand that as an aggro-prison deck, not a mid-range or control prison deck, the design is to cause our opponent to have a hard time playing their game while we deploy powerful threats quickly. We still want to take their life total to 0 by turn 4-5. Heck, I had a turn 3 kill 2 weeks ago. Serum Powder fuels that strategy much better in terms of consistency and card selection than mulligans.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
The 3 Eldrazi temple thing I believe 100% this I'm having a little more trouble with but you have more reps than me maybe I'm going off results orientated thinking your guide has done me well so if you say so ill take it as gospel.
I took stock 75 and started 3-0 but then lost to GW Hatebears and Infect in three games each, and dropped to go eat bbq after.
https://www.facebook.com/GigaBitesTabletopCafe/photos/pcb.10155552279077823/10155552279002823/?type=3&theater
The 1x Defensive Grid in SB is curious.
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
I've recently started playing this deck after playing Eldrazi Tron for over a year. And, I have to say, while I miss some of the raw power of E-Tron, I really like how much faster this deck is, especially against the current meta. Over the last few weeks, my win % is over 70%, though I think some of that is variance and some due to how unfamiliar the deck can be.
One question though, why Gut Shot, specifically, in the SB? I can think of plenty of scenarios, but so far I haven't been in a situation where one more point of damage here or there would've made a big difference. Your experience is appreciated.
Cheers!
It is also great against the many x/1s in Modern, like most humans before they get big.
It can also kill phantasmal image.
As far as other matches, it's just a good removal spell. I bring it in a lot, and the feeling you get when you kill someone with that last single point of damage is pretty great.
Edit Update: And the notifications came in, I should have up to 71 foils sleeved for this by the time the Open happens on Saturday. It's my hope to pitch off some trades and find three Innistrad GQ's and two Gemstone Caverns on site, but my expectations aren't too high.
I did see several other people at/near the top tables with Eldrazi though, so it had a good showing regardless.
My SB was:
3 Relic, 3 Ratchet Bomb, 3 Spatial Contortion, 2 Gut Shot, 1 Karn Scion of Urza, 1 Surgical Extraction, 1 Endbringer, 1 Sorcerous Spyglass
Edit: Match Updates: For SB I generally followed the wonderfully expansive SB guide posted and shared earlier in the thread.
Round 1: Matt Dotson: UR Breach: 1-0 (2-1 Games)
I got lucky. Game one I applied early pressure and had Chalice to lock out his cantrips. Turn two TKS let me know what I was up against and his list total goes down in 4 point chunks. Game 2 he stalls me with Remands and Mana Leaks long enough for a Breach-Emrakul, but game 3 Mama Eldrazi couldn't close it out and I won at 5 life after annihilator left me with Wastes and Serum Powder on board across from his Blood Moon. I cast Smasher off a sandbagged Temple and Monkey and rode it to victory.
Round 2: Tanner Thomas: BW Smallpox 2-0 (4-2 Games)
A playtest buddy, and we went in knowing basically each others entire 75. He took a very close game one off the back of multiple Smallpoxes and Thoughtseize taking the closing game cards in my hand. Games two and three though were won on the back of Matter Reshaper, which was an absolute mvp in replacing itself and ensuring I still had solid pressure. Game 3 also saw me getting to turn 2 Spyglass him and name LotV, then he had the common courtesy to draw another one off the top of his deck to give two dead cards in an attrition game.
Round 3: James Martin: Abzan Company 2-1 (4-4 Games)
I had a slow start in game one with Chalice, but he Company'd into the combo at my end of turn and showed me Recruiter+Ballista when I had no Dismember in hand. Game two was long, and he had infinite mana for several turns, but nothing to do with it. I clogged up the ground and knocked him to one, on his last turn he pulled a Pridemage to kill my Nexus and then had Recruiter off a Company with Ballista.
Round 4: Dave Goldstein: Mardu Mentor 3-1 (6-4 Games)
He misses a Mentor trigger in game one, but I have him locked behind Chalice and my creatures are bigger. He seems hesitant to cast spells into Chalice to trigger mentor, so Smasher smashes. Game two he mulled very low, and my draw went Reshaper into Smasher and closed things out quickly.
Round 5: Orion: RG Valakut 4-1 (8-5 Games)
Game 1 I get Molten Pinnacled from 20. My Chalice on 2 is too slow to stop the Khalni Heart Expedition he had in play, and I only bean him to 9 before the world explodes. Game 2 I keep a very quick hand that also had GQ + Surgical and he never finds another Scapeshift after I hit one with TKS. Game 3 is tricky and I take two hits of Rec Sage, putting me into the danger zone. He finds Prime Time but I have a wide board and hit a Stomping Ground with GQ+Surgical, then he can't clear it to set up for the Valakut kill. I proceed to attack in with a Reshaper and army of creature-lands for the kill.
Round 6: Noah Rolf: Ponza 4-2 (9-7 Games)
He won the die roll and had great pressure. I was on the play in game two and had great pressure. Game 3 was close, but Inferno Titan closed it out for him.
Round 7: Michael Kidd: Hollow One 5-2 (11-8 Games)
Game 1 he has a busted Hollow One draw and I get rolled over. Games two and three I had Chalice and multiple Relics, then my life total never drops below 12 in either game.
Round 8: Robby Graham: Grixis Delver 5-3 (11-10 Games)
Game 1 he rolls me over with multiple Pyromancers and Angler. Game 2 I keep Ratchet Bomb, Contortion, and a curve, but he starts on Delver and simply tempos me out of the game.
Round 9: Seth Asher: 4c Traverse Reveler 6-3 (13-10 Games)
Game one was short with him never getting Delirium and having to Traverse for Basic Land but then drawing out nothing but fetchlands. Game two has a little more back and forth, but I eventually draw into Endbringer and begin invalidating his Flayer or Reveler as blockers and drawing cards while finishing off the game with a double Blinkmoth attack.
Final Thoughts: Karn was lackluster. I would much rather have gone up to the 4th Bomb, Relic, or an All is Dust. I never played against Humans, Infect, Storm, Tron, Jund, real Control (either Jeskai or UW), or the Mirror; just showing how diverse and wide open the metagame is right now. I still feel very confident in the deck but know there were some mulligan decisions I could have made differently to potentially have changed my 6-3 to a 7-2 or even an 8-1 due to how close some of the matches were.
Pic attached from before I picked up the final foil lands on site and decided to go to 3 Relic and 2 Gutshot.
See ya
I almost didn't bother playing out Round 9, but would have kicked myself if I didn't bother and X-3 ended up making it.
I'm very big on the 2nd Surgical over Karn, while my sample set was small at no point did I have the feeling that Karn would pull me out of a losing position, or solidify a winning position for me more than anything else.