Kolaghan dont convince you, cryptic not, abrade not...how about aprupt decay? This cards are everywhere and aether vial can destroy our plan too, but this doesnt really matter because relic is Bad against humans and merfolk too. How is your match vs. Company Decks especially GW? For me it is unwinnable even if they use grave too
If I were losing to decks that Decay/KC/Abrade, sure. But I'm not. What do you want me to say? My experience inclines me to believe that if you are regularly losing to those decks, you are approaching the matchups wrong.
For the record, I test Relic mains for a few days intensively every couple months and am always unimpressed with its performance relative to Chalice's. And yes, if one card has listed/posted results and another doesn't, that indicates to me that the former is more viable. In my eyes, the burden of proof always falls on the party suggesting a switch.
Not sure there's much more I can contribute to this conversation constructively, so I'll stop after this post. But please know that I'm not trying to tell you to run Chalice. I really don't care what you or anyone else plays, and will continue testing, exploring, and running whatever I have the most success with personally. I just want my readers to understand my own thoughts on the deck should they want them, and to minimize the amount of misinformation in this thread and surrounding the deck's development (for instance, your claim that you are the only guy who has ever tried Relic is false, and evidence to the contrary is plainly available).
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Each existing card was tryed..but i dont try it, i play it since 1 year. This is not the same. But ok, we have different opinions. How is your succes vs. Company? I die allways vs. Voice
Each existing card was tryed..but i dont try it, i play it since 1 year. This is not the same. But ok, we have different opinions. How is your succes vs. Company? I die allways vs. Voice
We may also have different metagames. I rarely see Jund on this side of the ocean, for instance.
Assuming you mean Counters Company, I have found it very easy to beat post-board and not so bad in G1. Relic better than Chalice in this matchup. Bomb and Copter crucial. Still on my most recent MN list (2 Copter, 4 Bomb, 2 Spatial, 2-1 Gemstone).
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Besides my personal preference for Chalice over Relic on MD, I think Chalice versions are also the wiser choice to attend larger tournaments (GP / SCG Opens) due to how spread the modern metagame can be on these tournaments. On blind matchups I'm always happy to keep a slow hand or a light threat hand that has access to chalice as the first spell (with or without SSG). Switch Chalice for Relic and I'm not sure anymore if the same hand is a keep. Of course, if your meta are full of graveyard strategies there is no questioning moving relic to MD and you will be better served with no chalice on your 75.
Thinking strictly on competitive metagame, Grixis Shadow has started to gain momentum again and besides both cards being good against it, Chalice pressures his gameplan much more than relic.
Each existing card was tryed..but i dont try it, i play it since 1 year. This is not the same. But ok, we have different opinions. How is your succes vs. Company? I die allways vs. Voice
We may also have different metagames. I rarely see Jund on this side of the ocean, for instance.
Assuming you mean Counters Company, I have found it very easy to beat post-board and not so bad in G1. Relic better than Chalice in this matchup. Bomb and Copter crucial. Still on my most recent MN list (2 Copter, 4 Bomb, 2 Spatial, 2-1 Gemstone).
-4 Mimic
-4 SSG
-4 Chalice
-2 Reshaper
-1 GQ
+15
why the hell i loose each time even with relic if this should be better, grrr..maybe copter is the key in this games but i dont play it. I really dont understand my high loosing percentage vs. Valuetown
Besides my personal preference for Chalice over Relic on MD, I think Chalice versions are also the wiser choice to attend larger tournaments (GP / SCG Opens) due to how spread the modern metagame can be on these tournaments. On blind matchups I'm always happy to keep a slow hand or a light threat hand that has access to chalice as the first spell (with or without SSG). Switch Chalice for Relic and I'm not sure anymore if the same hand is a keep. Of course, if your meta are full of graveyard strategies there is no questioning moving relic to MD and you will be better served with no chalice on your 75.
Thinking strictly on competitive metagame, Grixis Shadow has started to gain momentum again and besides both cards being good against it, Chalice pressures his gameplan much more than relic.
dont forget gurmag. Maybe you stop shadow, but with relic i stop gurmag. I overrun them often with more creatures because i have more creatures MB and i draw more cards with relic this we should not forget, so even i cant stop shadow, it is sometimes not dangerous. But yes chalice is better in this match...but relic is great too
Each existing card was tryed..but i dont try it, i play it since 1 year. This is not the same. But ok, we have different opinions. How is your succes vs. Company? I die allways vs. Voice
We may also have different metagames. I rarely see Jund on this side of the ocean, for instance.
Assuming you mean Counters Company, I have found it very easy to beat post-board and not so bad in G1. Relic better than Chalice in this matchup. Bomb and Copter crucial. Still on my most recent MN list (2 Copter, 4 Bomb, 2 Spatial, 2-1 Gemstone).
-4 Mimic
-4 SSG
-4 Chalice
-2 Reshaper
-1 GQ
+15
why the hell i loose each time even with relic if this should be better, grrr..maybe copter is the key in this games but i dont play it. I really dont understand my high loosing percentage vs. Valuetown
Value-centric builds with Knight and Courser are significantly harder to beat than the Vizier-centric combo version. I was talking about Counters Company specifically. Copter is insane against anyone playing Collected Company though and I would advise a pair right now. That said, the vehicle truly shines alongside Chalice, which protects it from Push and Bolt (same as Mimic).
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Besides my personal preference for Chalice over Relic on MD, I think Chalice versions are also the wiser choice to attend larger tournaments (GP / SCG Opens) due to how spread the modern metagame can be on these tournaments. On blind matchups I'm always happy to keep a slow hand or a light threat hand that has access to chalice as the first spell (with or without SSG). Switch Chalice for Relic and I'm not sure anymore if the same hand is a keep. Of course, if your meta are full of graveyard strategies there is no questioning moving relic to MD and you will be better served with no chalice on your 75.
Thinking strictly on competitive metagame, Grixis Shadow has started to gain momentum again and besides both cards being good against it, Chalice pressures his gameplan much more than relic.
dont forget gurmag. Maybe you stop shadow, but with relic i stop gurmag. I overrun them often with more creatures because i have more creatures MB and i draw more cards with relic this we should not forget, so even i cant stop shadow, it is sometimes not dangerous. But yes chalice is better in this match...but relic is great too
I'm not forgetting Gurmag, we have 4 Dismember on our MD that have 100% chance to hit a Gurmag and pretty high chance to miss a Shadow.
Each existing card was tryed..but i dont try it, i play it since 1 year. This is not the same. But ok, we have different opinions. How is your succes vs. Company? I die allways vs. Voice
We may also have different metagames. I rarely see Jund on this side of the ocean, for instance.
Assuming you mean Counters Company, I have found it very easy to beat post-board and not so bad in G1. Relic better than Chalice in this matchup. Bomb and Copter crucial. Still on my most recent MN list (2 Copter, 4 Bomb, 2 Spatial, 2-1 Gemstone).
-4 Mimic
-4 SSG
-4 Chalice
-2 Reshaper
-1 GQ
+15
why the hell i loose each time even with relic if this should be better, grrr..maybe copter is the key in this games but i dont play it. I really dont understand my high loosing percentage vs. Valuetown
Value-centric builds with Knight and Courser are significantly harder to beat than the Vizier-centric combo version. I was talking about Counters Company specifically. Copter is insane against anyone playing Collected Company though and I would advise a pair right now. That said, the vehicle truly shines alongside Chalice, which protects it from Push and Bolt (same as Mimic).
I couldn't agree more. I have much more trouble dealing with straight Valuetown than combo-oriented Company strategies (Counters / Retreat). We have so many ways to interact with company/combo strategy post sideboard that the match is 50/50 at least.
Grafdigger's cage does quite a number on valuetown. If they also run the knightfall combo then that has to be dealt with separately, like with pithing needle. but switching off persist triggers, rallier effects, coco and chord is pretty awesome.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Yes i am talking about valuetown and not Combo...Combo is a lot more easy to beat. I tryed last time grafdigger and it was good but not enougg. Sometimes i realy will try torpor ORB, but it is such a nonbo with seer and mimic
Yes i am talking about valuetown and not Combo...Combo is a lot more easy to beat. I tryed last time grafdigger and it was good but not enougg. Sometimes i realy will try torpor ORB, but it is such a nonbo with seer and mimic
I can see trying a torpor orb but the only thing I'd think about cutting is the 4th relic and I don't really want to do that. It is good vs primeval titan though.
I think it is fine to have sb lands. For each gemstone Main i play a Land in Side...if you are on play (50%) i change lands. Lands are safe against discard, cant be countered...and it will work 95% of time and you dont waste slots for them, no overboarden etc...so why not? We play so many different lands and some of them are useless sometimes in several games like ghost quarter, after Side you can fix this without loosing tempo
Top 8 at a PPTQ with the deck on Saturday, I squeaked into the single elimination after hopping over two people in the standings in the 6th round. Losses in the Swiss were to Ad Naus and UW Control, with wins over UW Control, KCI, No Show, and Burn. Both the loss to UW in the Swiss and the Top 8 came from one of the guys I traveled with who ended up losing in the finals to Counters Company.
Most of the sames were very straight forward, with the loss to Ad Naus coming after I Spyglass'd Lightning Storm, but he hit my Dismember with a discard spell and won with Lab Maniac. I beat KCI with a combination of pressure and multiple Chalices and a Ratchet Bomb on zero in our second game to sweep his board, and won against the other UW when he took many mulligans and I just ripped his hand apart with multiple TKS. Burn was especially savage, Chalice on 1 and 2 locked him out of game one, and Chalice on 1 slowed him down long enough in game two for me to win with Smasher into Endbringer into Phyrexian Metamorph copying Smasher.
I'm giving serious though to putting Warping Wail back into the board, as it seems UW is the only real deck I'm running into a lot of trouble against, even with 5 creature lands and 2 Copters. I didn't miss the 23rd land at all, or run the Gemstone in the SB; so there's a little extra room to potentially trim a 4th Ratchet Bomb to have 2 Wail and 1 Surgical to bring in and help lock up that match.
I 4-0ed last night at my LGS but mostly because I dodged the Grixis Shadow players. I have not been able to beat that deck once. I don't play it that often but still. I know obviously a turn one chalice will destroy it but if I don't have that and be on the play, what should I do? I can't really stall them because of Temur Battle Rage and The one spell I need to resolve each game to actually win is normally always countered by Ceremonious Rejection or a ferocious Stubborn Denial. I know Jordan stated that its a medium matchup and games seem to favor one or the other wildly and I seem to be on the unfavorable side of things all the time. Does anyone here or Jordan himself have advice for that matchup? Grixis specifically, Traverse I have no trouble with.
And if Jordan happens to read this, a matchup guide of it on the nexus would be extremely appreciated
Also, I have a fun story. An 8 rack opponent tried to Victim of Night my Mutavault. Then next turn I swung in with Mutavault and pumped it with Blinkmoth Nexus. Two games I've won with this deck by pumping mutavault, funniest thing ever haha.
I 4-0ed last night at my LGS but mostly because I dodged the Grixis Shadow players. I have not been able to beat that deck once. I don't play it that often but still. I know obviously a turn one chalice will destroy it but if I don't have that and be on the play, what should I do? I can't really stall them because of Temur Battle Rage and The one spell I need to resolve each game to actually win is normally always countered by Ceremonious Rejection or a ferocious Stubborn Denial. I know Jordan stated that its a medium matchup and games seem to favor one or the other wildly and I seem to be on the unfavorable side of things all the time. Does anyone here or Jordan himself have advice for that matchup? Grixis specifically, Traverse I have no trouble with.
And if Jordan happens to read this, a matchup guide of it on the nexus would be extremely appreciated
Also, I have a fun story. An 8 rack opponent tried to Victim of Night my Mutavault. Then next turn I swung in with Mutavault and pumped it with Blinkmoth Nexus. Two games I've won with this deck by pumping mutavault, funniest thing ever haha.
Another weekend and another PPTQ. So far it has been:
7/21/18 Cardboard Castle, Augusta, GA
4 People went, 3 Top 8, one Finalist
4-2, 8th Place, loss in top 8
Round 1: Ad Naueseum (0-1, 1-2)
I am on the play and toss out Chalice on 1 and he plays Scryland ->Suspend Bloom. I check my hand, see it somewhat anemic, and topdeck into turn 2 Thought-Knot taking Ad Naus. Turn 3 he plays Unlife and I am unable to kill him on turn 4 before he goes off with another As Naus. Game 2 I steamroll him with multiple Chalices, and TKS into Smasher. Game 3 is close, but he manages a discard spell on Dismember after I TKS his Lightning Storm. Another Ad Naus gives him Lab Man into cantrip for the win.
Round 2: KCI (1-1, 3-2)
This involved multiple Chalices, Ratchet Bomb killing his 0, and TKS taking the namesake. Game 1 was a pure race, but the Chalice bought me enough time to keep him away from the combo.
Round 3: I don't recall (2-1, 5-2)
I do know it was a 2-0.
Round 4: UW Miracles (2-2, 6-4)
One of my buddies and eventual finalist. He wins in 3 after a very aggressive successful game one. The more I look back, the more I think I'm playing the UW match incorrectly. I've been playing it as aggressive as possible in attempt to get them off the board before they can establish enough control to lock down the game, where a slower and more drawn out game doesn't exactly put us in an unfavored position.
Round 5: Was a no show (3-2, 8-4)
Round 6: Burn (4-2, 10-4)
There is a pairing oddity and I'm in 11th for standings. One X-2 may make it, and I sit down against burn. He's on the play, Suspends Rift Bolt, and I play Chalice x1. I call a Judge to maintain gamestate when he just puts the bolt in his hard and goes to draw, but then quickly lock him out behind Scourge, TKS, and he conceedes after Chalice on 2. Game 2 I curve Chalice x1 into TKS, into Smasher, into Endbringer, into Metamorph on Smasher and it's over quickly.
Top 8: Same UW Player as earlier (4-2, 10-6)
I'm housed and shut out in 2.
7/28/18 Tapstart Games, Westminster, SC
Three people went, two made top 8, one eventual winner.
4-2, 16th place
Round 1: UW Miracles (0-1, 0-2)
A terminal case of the "it's not quite slow play, but I'll keep an eye on him" disease. The guy literally spend 45 seconds off the clock making a decision on his Search for Azcanta, turn 4, when he missed a land drop on turn 3. Game 2, he went into the tank for a full minute when his board was "lands" and my board was "lethal amount of creatures" before he revealed Terminus. He eventually makes top 8, plays against the eventual winner, and gets absolutely crushed in 2.
Round 2: Bogles (1-1, 2-2)
He mulligans to Spiritdancer. I Chalice x1, TKS, Dismember, and run him over. Game 2 I Powder into a turn 1 Ratchet Bomb or Chalice, t2 TKS hand and run him over.
Round 3: Junk (2-1, 4-3)
I get rolled over in game one after being stuck on lands, and his Rhino's are a little bigger than the TKS I'm able to put on board. Post-SB games though the deck does exactly what it's supposed to do against BGx decks and I dismantle every aspect of his gameplan and play bigger stickier threats. His graveyard is exiled multiple times and he's only ever able to muster a 1/2 Goyf and pair of Spirit Tokens to stave off the beats.
Round 4: Living End (2-2, 5-5)
I punt game one terrible by tapping off Scavenger Grounds to cast Serum Powder (which would put me back on Scavenger Grounds) then he Outbursts in response to Powder to Living End. I win game 2 easily with turn one Chalice x0 and Relic, and game three ends in a long slog after multiple Living Ends, me looting with Copter and ditching big creatures because I'm missing a ton of land drops and can't develop my board, and him eventually hard-casting Archfiend to take to the air.
Round 5: Eldrazi Taxes (3-2, 7-5)
His hands were all flooded with land, and at one point I was able to Metamorph his Displacer. This lead to me taking the games in short order.
Round 6: Eldrazi Tron: (4-2, 9-6)
Game one was close but I was on the All Ghost Quarter plan while he decided to draw high CMC business spells. Game 2 he rolls me over with bigger threats, and game 3 I swing back with GQ -> Surgical and then string a slew of TKS' together to strip him of relevant spells.
7/29/18 Anime-zing Escape, McDonough, GA
4-1-1, 3rd Place, loss in the top 8, 2-1 to Mono Green Tron
2 Went, 1 Top 8
Round 1: Jeskai (1-0, 2-0)
This is where they were all hiding!
Round 2: Jeskai (2-0, 4-0)
I found them! No, but really...with the exception of BGx, this is the deck I want to see in front of me when I sit down. Their entire gameplan is predicated on point and click removal, and almost the entire SPE List is a violent opposition to that. If you've ever played out this game, you know exactly what I mean.
Round 3: KCI (2-1, 5-2)
I take game 2 behind much pressure and a timely Metamorph copying TKS to pull Namesake from his hand, but in games 1 and 3 he's ahead of the game on me and it able to play out his board of 0's before I can put Chalice down, and eventually EE it away when he needs to turn his Moxes into Lotuses.
Round 4: Storm (3-1, 7-2)
Game one I start on the draw with Chalice on 1 into threat, and he durdles a bit. I hit him with TKS and take Manamorphose, leaving rituals, then Metamorph TKS and take the ritual with Splice. EoT he tries for Gifts and I give him Noxious and Repeal, and he learns that you can't Repeal x0 with a Chalice x1 in play. Game 2 he floods out with way too many lands, and I run him over behind a Chalice.
Round 5: Mono-Green Tron (4-1, 9-2)
Game 1 I keep a hand of Temple, Temple, TKS, TKS, GQ, GQ, and draw into GQ + Smasher. I'm successfully able to keep him off of Tron long enough to beat his life total down with a wide enough board that he can't recover. Game 2 follows a very similar line, but he Surgical's his Tower after I GQ it in response to my Surgical. TKS takes his Thragtusk and when he finally has mana to cast Karn, my board is too wide for him to stop me.
Round 6: ID (4-1-1, 9-2-1)
Top 8: Mono-Green Tron (4-2-1, 10-4-1)
The only moment that sticks out is in the deciding game where I make an all-out attack with 2x TKS, and 2x Mutavault against his Ballista on 4. If he had the Dismember, it was likely good game because they put me down to two lands, neither of which were creatures. He has Tron online and the ability to pump his Ballista three times on his turn, so it's my last good attack with the board I had, and sitting idle just accomplishes my doom. He had the Dismember, and while his board was clear, he pulled better from the top than I did, and I died with 3x TKS, 1x Smasher in hand.
Edit: Updated with info I could recall from two weeks ago, and this most previous weekend.
For the record, I test Relic mains for a few days intensively every couple months and am always unimpressed with its performance relative to Chalice's. And yes, if one card has listed/posted results and another doesn't, that indicates to me that the former is more viable. In my eyes, the burden of proof always falls on the party suggesting a switch.
Not sure there's much more I can contribute to this conversation constructively, so I'll stop after this post. But please know that I'm not trying to tell you to run Chalice. I really don't care what you or anyone else plays, and will continue testing, exploring, and running whatever I have the most success with personally. I just want my readers to understand my own thoughts on the deck should they want them, and to minimize the amount of misinformation in this thread and surrounding the deck's development (for instance, your claim that you are the only guy who has ever tried Relic is false, and evidence to the contrary is plainly available).
Counter-Cat
Colorless Eldrazi Stompy
Assuming you mean Counters Company, I have found it very easy to beat post-board and not so bad in G1. Relic better than Chalice in this matchup. Bomb and Copter crucial. Still on my most recent MN list (2 Copter, 4 Bomb, 2 Spatial, 2-1 Gemstone).
-4 Mimic
-4 SSG
-4 Chalice
-2 Reshaper
-1 GQ
+15
Counter-Cat
Colorless Eldrazi Stompy
Thinking strictly on competitive metagame, Grixis Shadow has started to gain momentum again and besides both cards being good against it, Chalice pressures his gameplan much more than relic.
Counter-Cat
Colorless Eldrazi Stompy
I'm not forgetting Gurmag, we have 4 Dismember on our MD that have 100% chance to hit a Gurmag and pretty high chance to miss a Shadow.
I couldn't agree more. I have much more trouble dealing with straight Valuetown than combo-oriented Company strategies (Counters / Retreat). We have so many ways to interact with company/combo strategy post sideboard that the match is 50/50 at least.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I can see trying a torpor orb but the only thing I'd think about cutting is the 4th relic and I don't really want to do that. It is good vs primeval titan though.
Decklists of top8: http://f2fseries.facetofacegames.com/vancouver-open-july-14th-2018/
SB: -4 relic -2 bomb -2 gut -1 spyglass -1 surgical -1 gemstone c +2 wail +4 chalice +2 cavern +1 tec edge +1 needle +1 spatial
Most of the sames were very straight forward, with the loss to Ad Naus coming after I Spyglass'd Lightning Storm, but he hit my Dismember with a discard spell and won with Lab Maniac. I beat KCI with a combination of pressure and multiple Chalices and a Ratchet Bomb on zero in our second game to sweep his board, and won against the other UW when he took many mulligans and I just ripped his hand apart with multiple TKS. Burn was especially savage, Chalice on 1 and 2 locked him out of game one, and Chalice on 1 slowed him down long enough in game two for me to win with Smasher into Endbringer into Phyrexian Metamorph copying Smasher.
I'm giving serious though to putting Warping Wail back into the board, as it seems UW is the only real deck I'm running into a lot of trouble against, even with 5 creature lands and 2 Copters. I didn't miss the 23rd land at all, or run the Gemstone in the SB; so there's a little extra room to potentially trim a 4th Ratchet Bomb to have 2 Wail and 1 Surgical to bring in and help lock up that match.
U Mono U Tron
WR Boros Burn with one Stomping Ground
UR Storm
C Eldrazi Powder
G Mono Green Tron
And if Jordan happens to read this, a matchup guide of it on the nexus would be extremely appreciated
Also, I have a fun story. An 8 rack opponent tried to Victim of Night my Mutavault. Then next turn I swung in with Mutavault and pumped it with Blinkmoth Nexus. Two games I've won with this deck by pumping mutavault, funniest thing ever haha.
Read his modernnexus.com articles.
7/21/18 Cardboard Castle, Augusta, GA
4 People went, 3 Top 8, one Finalist
4-2, 8th Place, loss in top 8
Round 1: Ad Naueseum (0-1, 1-2)
I am on the play and toss out Chalice on 1 and he plays Scryland ->Suspend Bloom. I check my hand, see it somewhat anemic, and topdeck into turn 2 Thought-Knot taking Ad Naus. Turn 3 he plays Unlife and I am unable to kill him on turn 4 before he goes off with another As Naus. Game 2 I steamroll him with multiple Chalices, and TKS into Smasher. Game 3 is close, but he manages a discard spell on Dismember after I TKS his Lightning Storm. Another Ad Naus gives him Lab Man into cantrip for the win.
Round 2: KCI (1-1, 3-2)
This involved multiple Chalices, Ratchet Bomb killing his 0, and TKS taking the namesake. Game 1 was a pure race, but the Chalice bought me enough time to keep him away from the combo.
Round 3: I don't recall (2-1, 5-2)
I do know it was a 2-0.
Round 4: UW Miracles (2-2, 6-4)
One of my buddies and eventual finalist. He wins in 3 after a very aggressive successful game one. The more I look back, the more I think I'm playing the UW match incorrectly. I've been playing it as aggressive as possible in attempt to get them off the board before they can establish enough control to lock down the game, where a slower and more drawn out game doesn't exactly put us in an unfavored position.
Round 5: Was a no show (3-2, 8-4)
Round 6: Burn (4-2, 10-4)
There is a pairing oddity and I'm in 11th for standings. One X-2 may make it, and I sit down against burn. He's on the play, Suspends Rift Bolt, and I play Chalice x1. I call a Judge to maintain gamestate when he just puts the bolt in his hard and goes to draw, but then quickly lock him out behind Scourge, TKS, and he conceedes after Chalice on 2. Game 2 I curve Chalice x1 into TKS, into Smasher, into Endbringer, into Metamorph on Smasher and it's over quickly.
Top 8: Same UW Player as earlier (4-2, 10-6)
I'm housed and shut out in 2.
7/28/18 Tapstart Games, Westminster, SC
Three people went, two made top 8, one eventual winner.
4-2, 16th place
Round 1: UW Miracles (0-1, 0-2)
A terminal case of the "it's not quite slow play, but I'll keep an eye on him" disease. The guy literally spend 45 seconds off the clock making a decision on his Search for Azcanta, turn 4, when he missed a land drop on turn 3. Game 2, he went into the tank for a full minute when his board was "lands" and my board was "lethal amount of creatures" before he revealed Terminus. He eventually makes top 8, plays against the eventual winner, and gets absolutely crushed in 2.
Round 2: Bogles (1-1, 2-2)
He mulligans to Spiritdancer. I Chalice x1, TKS, Dismember, and run him over. Game 2 I Powder into a turn 1 Ratchet Bomb or Chalice, t2 TKS hand and run him over.
Round 3: Junk (2-1, 4-3)
I get rolled over in game one after being stuck on lands, and his Rhino's are a little bigger than the TKS I'm able to put on board. Post-SB games though the deck does exactly what it's supposed to do against BGx decks and I dismantle every aspect of his gameplan and play bigger stickier threats. His graveyard is exiled multiple times and he's only ever able to muster a 1/2 Goyf and pair of Spirit Tokens to stave off the beats.
Round 4: Living End (2-2, 5-5)
I punt game one terrible by tapping off Scavenger Grounds to cast Serum Powder (which would put me back on Scavenger Grounds) then he Outbursts in response to Powder to Living End. I win game 2 easily with turn one Chalice x0 and Relic, and game three ends in a long slog after multiple Living Ends, me looting with Copter and ditching big creatures because I'm missing a ton of land drops and can't develop my board, and him eventually hard-casting Archfiend to take to the air.
Round 5: Eldrazi Taxes (3-2, 7-5)
His hands were all flooded with land, and at one point I was able to Metamorph his Displacer. This lead to me taking the games in short order.
Round 6: Eldrazi Tron: (4-2, 9-6)
Game one was close but I was on the All Ghost Quarter plan while he decided to draw high CMC business spells. Game 2 he rolls me over with bigger threats, and game 3 I swing back with GQ -> Surgical and then string a slew of TKS' together to strip him of relevant spells.
7/29/18 Anime-zing Escape, McDonough, GA
4-1-1, 3rd Place, loss in the top 8, 2-1 to Mono Green Tron
2 Went, 1 Top 8
Round 1: Jeskai (1-0, 2-0)
This is where they were all hiding!
Round 2: Jeskai (2-0, 4-0)
I found them! No, but really...with the exception of BGx, this is the deck I want to see in front of me when I sit down. Their entire gameplan is predicated on point and click removal, and almost the entire SPE List is a violent opposition to that. If you've ever played out this game, you know exactly what I mean.
Round 3: KCI (2-1, 5-2)
I take game 2 behind much pressure and a timely Metamorph copying TKS to pull Namesake from his hand, but in games 1 and 3 he's ahead of the game on me and it able to play out his board of 0's before I can put Chalice down, and eventually EE it away when he needs to turn his Moxes into Lotuses.
Round 4: Storm (3-1, 7-2)
Game one I start on the draw with Chalice on 1 into threat, and he durdles a bit. I hit him with TKS and take Manamorphose, leaving rituals, then Metamorph TKS and take the ritual with Splice. EoT he tries for Gifts and I give him Noxious and Repeal, and he learns that you can't Repeal x0 with a Chalice x1 in play. Game 2 he floods out with way too many lands, and I run him over behind a Chalice.
Round 5: Mono-Green Tron (4-1, 9-2)
Game 1 I keep a hand of Temple, Temple, TKS, TKS, GQ, GQ, and draw into GQ + Smasher. I'm successfully able to keep him off of Tron long enough to beat his life total down with a wide enough board that he can't recover. Game 2 follows a very similar line, but he Surgical's his Tower after I GQ it in response to my Surgical. TKS takes his Thragtusk and when he finally has mana to cast Karn, my board is too wide for him to stop me.
Round 6: ID (4-1-1, 9-2-1)
Top 8: Mono-Green Tron (4-2-1, 10-4-1)
The only moment that sticks out is in the deciding game where I make an all-out attack with 2x TKS, and 2x Mutavault against his Ballista on 4. If he had the Dismember, it was likely good game because they put me down to two lands, neither of which were creatures. He has Tron online and the ability to pump his Ballista three times on his turn, so it's my last good attack with the board I had, and sitting idle just accomplishes my doom. He had the Dismember, and while his board was clear, he pulled better from the top than I did, and I died with 3x TKS, 1x Smasher in hand.
Edit: Updated with info I could recall from two weeks ago, and this most previous weekend.