I'm very surprised that both of you choose to omit Faerie Miscreant from the deck, it is the best 1-drop rogue besides Slither Blade
(Triton Shorestalker is good too but having a flying blocker that sometimes replaces itself is better imho).
Dash Hopes is a bad card (unless the opponent is losing anyway), especially when you play blue and can easily use "real" counters.
Oona's Prowler is the best standalone 2-drop in the deck (besides Bitterblossom) and I wouldn't run less than 4x.
There are some fringe decks that would like to discard to it but most decks won't do it unless forced to which is still good for us in terms of CA.
I'm very surprised that both of you choose to omit Faerie Miscreant from the deck, it is the best 1-drop rogue besides Slither Blade
(Triton Shorestalker is good too but having a flying blocker that sometimes replaces itself is better imho).
Dash Hopes is a bad card (unless the opponent is losing anyway), especially when you play blue and can easily use "real" counters.
Oona's Prowler is the best standalone 2-drop in the deck (besides Bitterblossom) and I wouldn't run less than 4x.
There are some fringe decks that would like to discard to it but most decks won't do it unless forced to which is still good for us in terms of CA.
I just don't see really even getting to draw to Faerie Miscreant very often vs a unlockable. How often are you going to draw from it's effect. I'll have to test it out.
I see what you mean about Invisible Stalker though. Dash Hopes is prob more fun. I'm sure there are better cards like mana leak I could use
I'm very surprised that both of you choose to omit Faerie Miscreant from the deck, it is the best 1-drop rogue besides Slither Blade
(Triton Shorestalker is good too but having a flying blocker that sometimes replaces itself is better imho).
Dash Hopes is a bad card (unless the opponent is losing anyway), especially when you play blue and can easily use "real" counters.
Oona's Prowler is the best standalone 2-drop in the deck (besides Bitterblossom) and I wouldn't run less than 4x.
There are some fringe decks that would like to discard to it but most decks won't do it unless forced to which is still good for us in terms of CA.
How is the 4x Mutavault working out for you ?
I have had 3/4x copies before and was having some awkward draws with multiples of them not being able to cast my spells so I went down to 2x copies.
How is the 4x Mutavault working out for you ?
I have 3/4x copies before and was having some awkward draws with multiples of them not being able to cast my spells so I went down to 2x copies.
Not too many issues with Mana, but then could be luck since not much testing yet.
As for Ashiok I've honestly never used him before so wanted to try him.
Some of the card choices are for flavor Inquisition of Kozilek is prob better than, but I always like to try the tribes version too Nogging Whack.
I kind of want to try like 2x frogtosser banneret just to make most of my stuff cost 1 here and there, but prob not worth it. It might be though if I do use the tribe sorcery since it would make them 1 cost also.
I built a version of this deck a week or two back just for fun with cards laying around, picked up some of the more obscure cards like Oona's Prowler and Noggin Whack from a local shop.
Prior to my upgrade from budget I went 1 - 1 with my playgroup testing, beating Tron 2 - 0, and losing 2 - 0 to Death's Shadow (he just drew better and had more answers).
After upgrades, I played my son last night (he runs Burn primarily, but also Bogles), and went 2 - 1 there. Game one, an attack, Remand of a Lightning Bolt, into a Noggin Whack, was PRETTY good. SB Collective Brutality definitely helped too. Also, Vampire Cutthroat is insane in this match-up if a Stinkdrinker Bandit lands and they are put in the spot of not having enough outs to win, or deal with the creatures. Prowler is pretty sick too, as discard just dismantles Burn completely.
I'm curious as to the Faerie Miscreant argument (include/exclude). Alone, she's nothing special with Lingering Souls being so good right now in the meta. But, I do like her if going the Bitterblossom and Spellstutter Sprite route. Or if a Stinkdrinker comes out, Oona's Blackguard gets out before her.
How many of you all have attempted the Remands main deck? I feel like it's purely better than Negate, because we need to keep card advantage with Latchkey Faerie being so weak and no longer in most lists. It's really just Remand, hitting a second Faerie Miscreant and those running Thieves' Fortune (big fan here), that help us with card draw to keep tempo. Feel like we are slightly lacking there.
Ashiok, Nightmare Weaver is hilarious. Easy to slot out in creature-light matchups, powerhouse against creature strats. Nothing's funnier than stealing Jeskai's Geist, any number of Humans (I've counter-aggroed with stolen tribes post wrath before), and SECRET HATE TECH, Ashiok hits the top of the library. Miracles, anyone? Storm, too, in a very tight pinch. The problem with ole' Ashi is it's just powerful enough to play in Modern, but not strong enough to merit multiple copies. I don't have space in the main for more than one without weakening my deck, and I'd tested running a second in the side but I never sided in that extra copy. Ever.
@sindrik8x83
I've played Oona's Prowler, and she's strong, but I don't run her anymore because at-the-time slightly fringe strats were becoming stronger, and I'd gotten burned by it. Hollow One reason #1 right now not to play her. But she's still really strong, and a really good budget option.
I like Collective Brutality, but it's expensive and I haven't found room in my SB for it. It's extremely versatile, and fits well with the strategy. More thematically harmonious, though, is Morsel Theft. I love this Black Helix so much, but sadly it doesn't do quite enough for my control-oriented build. If you're looking to accelerate the deck's tempo and go faster aggro (which might need to happen with the recent unbannings), then this is a great candidate for main board speed. Not a bad budget option to stand in for CB either (thought definitely less effective).
Vampire Cutthroat + Stinkdrinker Bandit is insane. 'Nuff said. (Stinky is insane in this deck, period.) And please, please, please do not forget Stinkdrinker can be hardcast. This will win you games on the spot. And if you've just been wrathed and you've got a Mutavault, it can prowl in Stinky or anything else you need.
I don't like Faerie Miscreant. It just doesn't do enough. You're rarely drawing off having multiples, usually once people realize prowl's a thing you're lucky to get any creatures to stick around, and there are much better high-evasive one-drop targets, like Slither Blade or its weaker predecessor Triton Shorestalker. Having a higher faerie count for Spellstutter is irrelevant because Spellstutter shouldn't be in a Rogue tribal deck. That isn't to say it's not good, but if you're going to play it then you'll better benefit your deck and fortify it by going Faeries over Rogues. (That being said, Rogues are often mistaken for Faeries, so use that to your advantage because it really throws people's lines of play off balance.)
I run a playset of Remand main. Builds tempo, replaces itself, hopefully buys you that one turn you need. Mana Leak is a decent budget substitute, but it's kind of a trap. Usually the deck wants to use the first few turns to spam cheap, efficient creatures (made even more efficient thanks to prowl), not leave counters up in the early game. And by the time the most damaging spells roll around, people are usually able to play around paying for Mana Leak. But I must also point out that Countersquall is a strictly better Negate as well. I was running Negates main until I was able to upgrade them to Remands, and then the Negates got sided until I was able to get Countersquals. The deck doesn't struggle with being able to consistently pay the black (especially since black is the dominant color). I have a single Spell Pierce in the side for countering early game spells that have to be dealt with since it lets me sneak a creature in while leaving it up, but this could easily be another Countersquall. With the exception of budget considerations, there's really not a reason to play Negate over Countersquall.
Thieves' Fortune is honestly the best card draw available. Lets you filter your top 4, usually for one mana, gets around Chalice of the VOid on one (honestly the ways this deck gets around Chalice are adorable), it's pretty much an auto-include. That being said, I've tested Sygg, River Cutthroat and Sign in Blood as well. Of the two, Sign is probably better and gives you the added advantage of being able to potentially shock your opponent for those last few points (another good target in a more burn-style fast aggro deck). Read the Bones is an honorable mention, but it's one mana too much to play.
A fast clock is very very important.
extra damage and card draws trough abilitys with Sygg, River Cutthroat is the way i would build this Deck. Good Point. Latchkey Faerie is just doing a nice clock.
If competiv is the promised way, it must be do the same damage like a Zoo Deck only with the addition with unblockable creatures. very very tough.
Maybe there could be the Aggro-Control Way trogh abilitys.
Sygg, River Cutthroat looks decent but the ability isn't consistent enough and mostly works when you're already winning. Glint-Sleeve Siphoner is probably the more reliable option to draw cards and is also evasive and hits for 2.
Ok, that is my quick take with Tetsuko. It have some removal and counterspells to support. As Backup-Plan i board HiddenStrings. Tap potencial blocker or untap own lands to use Prowl in second Mainphase. Cloak and Dagger push the power but not the toughness, to get Tetsuko unblock effect, and Cloak and Dagger get us protection as well. The other part it give us a Clock what is also important.
All creatures are 2 Drops (beside Earwig Squad) .
In this point i'm with Dennis. a low curve is needed for a tempo Deck.
Really hope in DOM coming more Rogues in this Set.
I've tried Cloak and Dagger initially but the card is just too slow usually and doesn't impact the board. Smuggler's Copter is the better option for a 2-mana pseudo-equipment.
Hidden Strings is good with prowl but is mostly too cute as the deck can trigger prowl consistently enough as it is.
I'd rather have more interaction in this slot.
Noggin Whack is sometimes really a mess. Disruption with a body is still the better choice. I agree with that to 100%
Cloak and Dagger got in this configuration a special role if i build around Tetsuka and Stinkdriver Bandit. Protection and Powerup the Damage is very important.
Hidden Strings is just doing wonderful things and is very interactiv card. Most of my Opponents registered what i can do with that, they just play the removal on that cipher creature.
Think about it, these cards aren't good in a Tempo Deck. Just fine in a grind Deck.
"More" Interaction could be only Counters. But i really won't play a bad U(b) Fairy Deck. i have really no idea at the moment how i would build a new Rogue Tribal Deck.
I need to throw Looter il-Kor into the mix of names. While it can't block like Looter Scooter, I think it's just a better fit for the deck, and it's a Rogue so it benefits from Stinkdrinker. I'm running it over Thieves' Fortune right now, that's how powerful the card has been.
I like Umeziwa, but I don't think I'll have space in my current version. Might have to (translation: will) build another version more focused around him.
[...] Smuggler's Copter vs. Looter il-Kor
Thats really funny. In the last weeks i have the copter mainboard, but i had replaced him, because of this reasons:
il-Kor is a Rogue and he activated the Prowl mechanic
No activation via crew mechanic
Can be played via Vial
He will profit from the Rogue Lords
No chump blocking from little fliers (a little better evasion)
big Downside: The base stats are only 1/1
For me it was here a clear winner. But to be fair: 1/1 is really really low , but i need him as a Role Player. Nothing is more frustrating to manaflood or to Topdeck something useless Cards like the second Aether Vial. Most of the time he have an +1/+1 counter on it and sometimes with the stinkdriver he just do a lot more damage as the copter.
[...]
My desaster was, Il-kor or/and stinkdriver died very quickly in every Game. If you asked me, i would play now 4x Looter il-Kor and 2x Smuggler's Copter if you like to search/dig for the nice cards in your deck our just to filter only your landcards out, if you have enough.
At the moment i think about Arcane Adaption. i know this must be good, but i had no idea why and how i can abuse that.
Ok, reigniting this thread. This deck got a great new addition in Brazen Borrower. The deck lacked disruption, which is what these tribal decks need to succeed. All it had before was Blackguard and maybe some sideboard Noggin Whack.
Even Rankle, Master of Pranks, is a possibility, though a bit expensive, it's a very powerful card.
Private Mod Note
():
Rollback Post to RevisionRollBack
Always wear protection kids, sleeve up your deck.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
i think the biggest addition to the deck was in modern horizons in the form of changeling outcast. he has been a bomb in both my main mono b list as some u/b list i've been trailing.
ive had alot of success with this mono b build
i suspect that changeling outcast- Fallen Shinobi - Ingenious Infiltrator may well be a solid package to add. outcast is duel types and infiltrator is a ninja of the deep hours at worse and a insanely powerful card draw engine at best. and fallen shinobi adds a nice wincone and hard to deal with threat that generates card advantage that cares about our rogues evasion.
im not yet solid on borrower in the deck, it feels like a better fit for fairies or control rather than rogues, which tends to be a little more aggressive, but i could well be wrong.
My Rogue deck is basically a U/B faeries deck splashing Stinkdrinker and Looter Il-Kor.
And yes, Outcast is great, and I’ve been playing to since it was printed. I just cut Prowler because it feels a little weak and Borrowerr is a much more powerful and useful.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I see where your coming from a little more.
The ninjas do a couple of important jobs, first the the bounce allowing re use of sprite and borrower (and sometimes miscreant)
Your right that traditionaly they were one use but, with the the new ninja it's any ninja deals damdge which includes mutavault and changing outcast, and the ability stacks so you you have one outcast down a ninja from the previous turn that cannot attack and you swing and an ninja with a outcast and a ninja target that's 4 cards draws. They really don't take much to do alot of work. There's probably a build with ninja fairy's and rogues with Mothdust Changeling in there somewhere as you offen going to have cretures you don't want to swing with (like stink drinker and ninja)
But back off tangent
I would also serious consider including morsel theft as it's one of the only ways I can consistantly beat aggro and control if I don't draw a bottler blossom. The 6 life swing is huge and the cantrip tacked on makes it much better value again, even as a SB card it's in of the better options for rogues when it comes to lifegain.
I've also been reasonable impressed with rankle, as it provides a mb out against things like platinum emperion, worship, angel grace, ulamog and reality smashers. It's almost always relevent and changes the board on the turn it's played. Also your version of the deck has a fair bit of filtering and if your not running any of the big pay offs (mistbind, fallen, lilly, cryptic ect) it's a solid 1-2 of to add.
(Triton Shorestalker is good too but having a flying blocker that sometimes replaces itself is better imho).
Dash Hopes is a bad card (unless the opponent is losing anyway), especially when you play blue and can easily use "real" counters.
Oona's Prowler is the best standalone 2-drop in the deck (besides Bitterblossom) and I wouldn't run less than 4x.
There are some fringe decks that would like to discard to it but most decks won't do it unless forced to which is still good for us in terms of CA.
Without any eqipment/auras (or pump spells like: Wings of Velis Vel/Vampire's Bite/Virulent Swipe) Invisible Stalker is just an overcosted
Triton Shorestalker (hexproof on a 1/1 isn't very relevant) or a worse Looter il-Kor/Inkfathom Infiltrator.
I just don't see really even getting to draw to Faerie Miscreant very often vs a unlockable. How often are you going to draw from it's effect. I'll have to test it out.
I see what you mean about Invisible Stalker though. Dash Hopes is prob more fun. I'm sure there are better cards like mana leak I could use
How is this for a start? Still not sure about Miscrrant but I'll give her a shot
.
4 Faerie Miscreant
4 Slither Blade
2 Triton Shorestalker
4 Oona's Blackguard
4 Oona's Prowler
4 Stinkdrinker Bandit
2 Earwig Squad
Spells:16
3 Fatal Push
4 Bitterblossom
1 Ashiok, Nightmare Weaver
4 Thieves' Fortune
3 Morsel Theft
1 Noggin Whack
4 Darkslick Shores
2 Island
4 Mutavault
4 Polluted Delta
2 Swamp
4 Watery Grave
2 Earwig Squad
1 Fatal Push
2 Relic of Progenitus
2 Spell Pierce
2 Negate
3 Shadow of Doubt
3 Noggin Whack
I have had 3/4x copies before and was having some awkward draws with multiples of them not being able to cast my spells so I went down to 2x copies.
I also prefer disruption like Vapor Snag/Dismember or Inquisition of Kozilek (Thougtseize)/Mana Leak (Remand) to cards like
Ashiok and Morsel Theft/Noggin Whack in the maindeck.
Other than that the deck looks fine to me.
In the SB I've been pretty impressed with cards like Countersquall (a better Negate), Ceremonious Rejection (Eldrazi, Affinity, Tron, Lantern and random artifact decks) and Nihil Spellbomb which is better than Relic of Progenitus.
Not too many issues with Mana, but then could be luck since not much testing yet.
As for Ashiok I've honestly never used him before so wanted to try him.
Some of the card choices are for flavor Inquisition of Kozilek is prob better than, but I always like to try the tribes version too Nogging Whack.
I kind of want to try like 2x frogtosser banneret just to make most of my stuff cost 1 here and there, but prob not worth it. It might be though if I do use the tribe sorcery since it would make them 1 cost also.
Something like
4 Faerie Miscreant
4 Slither Blade
1 Triton Shorestalker
2 Frogtosser Banneret
4 Oona's Blackguard
4 Oona's Prowler
4 Stinkdrinker Bandit
2 Earwig Squad
Spells:15
3 Fatal Push
4 Bitterblossom
4 Thieves' Fortune
3 Morsel Theft
1 Noggin Whack
4 Darkslick Shores
2 Island
4 Mutavault
4 Polluted Delta
2 Swamp
4 Watery Grave
2 Earwig Squad
1 Fatal Push
2 Relic of Progenitus
2 Spell Pierce
2 Negate
3 Shadow of Doubt
3 Noggin Whack
Prior to my upgrade from budget I went 1 - 1 with my playgroup testing, beating Tron 2 - 0, and losing 2 - 0 to Death's Shadow (he just drew better and had more answers).
After upgrades, I played my son last night (he runs Burn primarily, but also Bogles), and went 2 - 1 there. Game one, an attack, Remand of a Lightning Bolt, into a Noggin Whack, was PRETTY good. SB Collective Brutality definitely helped too. Also, Vampire Cutthroat is insane in this match-up if a Stinkdrinker Bandit lands and they are put in the spot of not having enough outs to win, or deal with the creatures. Prowler is pretty sick too, as discard just dismantles Burn completely.
I'm curious as to the Faerie Miscreant argument (include/exclude). Alone, she's nothing special with Lingering Souls being so good right now in the meta. But, I do like her if going the Bitterblossom and Spellstutter Sprite route. Or if a Stinkdrinker comes out, Oona's Blackguard gets out before her.
How many of you all have attempted the Remands main deck? I feel like it's purely better than Negate, because we need to keep card advantage with Latchkey Faerie being so weak and no longer in most lists. It's really just Remand, hitting a second Faerie Miscreant and those running Thieves' Fortune (big fan here), that help us with card draw to keep tempo. Feel like we are slightly lacking there.
Decks:
Skred Red, Abzan Midrange, U/B Delver, Mono U Delver, Uril, the Miststalker
@sindrik8x83
I've played Oona's Prowler, and she's strong, but I don't run her anymore because at-the-time slightly fringe strats were becoming stronger, and I'd gotten burned by it. Hollow One reason #1 right now not to play her. But she's still really strong, and a really good budget option.
I like Collective Brutality, but it's expensive and I haven't found room in my SB for it. It's extremely versatile, and fits well with the strategy. More thematically harmonious, though, is Morsel Theft. I love this Black Helix so much, but sadly it doesn't do quite enough for my control-oriented build. If you're looking to accelerate the deck's tempo and go faster aggro (which might need to happen with the recent unbannings), then this is a great candidate for main board speed. Not a bad budget option to stand in for CB either (thought definitely less effective).
Vampire Cutthroat + Stinkdrinker Bandit is insane. 'Nuff said. (Stinky is insane in this deck, period.) And please, please, please do not forget Stinkdrinker can be hardcast. This will win you games on the spot. And if you've just been wrathed and you've got a Mutavault, it can prowl in Stinky or anything else you need.
I don't like Faerie Miscreant. It just doesn't do enough. You're rarely drawing off having multiples, usually once people realize prowl's a thing you're lucky to get any creatures to stick around, and there are much better high-evasive one-drop targets, like Slither Blade or its weaker predecessor Triton Shorestalker. Having a higher faerie count for Spellstutter is irrelevant because Spellstutter shouldn't be in a Rogue tribal deck. That isn't to say it's not good, but if you're going to play it then you'll better benefit your deck and fortify it by going Faeries over Rogues. (That being said, Rogues are often mistaken for Faeries, so use that to your advantage because it really throws people's lines of play off balance.)
I run a playset of Remand main. Builds tempo, replaces itself, hopefully buys you that one turn you need. Mana Leak is a decent budget substitute, but it's kind of a trap. Usually the deck wants to use the first few turns to spam cheap, efficient creatures (made even more efficient thanks to prowl), not leave counters up in the early game. And by the time the most damaging spells roll around, people are usually able to play around paying for Mana Leak. But I must also point out that Countersquall is a strictly better Negate as well. I was running Negates main until I was able to upgrade them to Remands, and then the Negates got sided until I was able to get Countersquals. The deck doesn't struggle with being able to consistently pay the black (especially since black is the dominant color). I have a single Spell Pierce in the side for countering early game spells that have to be dealt with since it lets me sneak a creature in while leaving it up, but this could easily be another Countersquall. With the exception of budget considerations, there's really not a reason to play Negate over Countersquall.
Thieves' Fortune is honestly the best card draw available. Lets you filter your top 4, usually for one mana, gets around Chalice of the VOid on one (honestly the ways this deck gets around Chalice are adorable), it's pretty much an auto-include. That being said, I've tested Sygg, River Cutthroat and Sign in Blood as well. Of the two, Sign is probably better and gives you the added advantage of being able to potentially shock your opponent for those last few points (another good target in a more burn-style fast aggro deck). Read the Bones is an honorable mention, but it's one mana too much to play.
I'm not sure if it is necessary though as the deck is built with evasion in mind anyway and the non-bo with the counters from Oona's Blackguard.
a attacking Stinkdrinker Bandit is just great. Metallic Mimic can attack, too (Nonbo from +1/+1).
Oona's Prowler and other fliers aren't blocked trough Lingering Souls, Birds and other Creeps is just nice.
Here my Random Thoughts for the new possible Options:
extra damage and card draws trough abilitys with Sygg, River Cutthroat is the way i would build this Deck. Good Point.
Latchkey Faerie is just doing a nice clock.
If competiv is the promised way, it must be do the same damage like a Zoo Deck only with the addition with unblockable creatures. very very tough.
Maybe there could be the Aggro-Control Way trogh abilitys.
Riptide Pilferer - discard
Surrakar Spellblade - mooore card draw
raid effects?! was something notable?
I'm also not a fan of 3-drops in this deck (besides Earwig Squad which is rather big and has a powerful ability).
That's why I wouldn't bother with cards like: Cold-Eyed Selkie, Jhessian Thief/Neurok Commando/Stealer of Secrets, Surrakar Spellblade
and Latchkey Faerie (best of the bunch).
Sygg, River Cutthroat looks decent but the ability isn't consistent enough and mostly works when you're already winning.
Glint-Sleeve Siphoner is probably the more reliable option to draw cards and is also evasive and hits for 2.
Night Market Lookout is worse than the unblockable 1-drops and only provides some lifegain (like Vampire Cutthroat) which doesn't seem good enough.
2 Cavern of Souls
1 Creeping Tar Pit
2 Darkslick Shores
1 Drowned Catacomb
1 Ghost Quarter
4 Island
1 Mutavault
2 Polluted Delta
1 Secluded Glen
3 Swamp
1 Underground River
1 Watery Grave
//Spells
2 Bitterblossom
3 Cloak and Dagger
2 Fatal Push
4 Hidden Strings
2 Noggin Whack
2 Spell Pierce
4 Earwig Squad
2 Glint-Sleeve Siphoner
3 Looter il-Kor
2 Oona's Prowler
4 Slither Blade
4 Stinkdrinker Bandit
2 Sygg, River Cutthroat
4 Tetsuko Umezawa, Fugitive
2 Ceremonious Rejection
2 Countersquall
1 Dismember
2 Duress
1 Fatal Push
3 Invasive Surgery
1 Knowledge Exploitation
2 Relic of Progenitus
1 Sower of Temptation
Ok, that is my quick take with Tetsuko. It have some removal and counterspells to support. As Backup-Plan i board HiddenStrings. Tap potencial blocker or untap own lands to use Prowl in second Mainphase. Cloak and Dagger push the power but not the toughness, to get Tetsuko unblock effect, and Cloak and Dagger get us protection as well. The other part it give us a Clock what is also important.
All creatures are 2 Drops (beside Earwig Squad) .
In this point i'm with Dennis. a low curve is needed for a tempo Deck.
Really hope in DOM coming more Rogues in this Set.
Another very funny Idea with Tetsuko: Ovalchase Dragster . Can even finsih a Game alone. Our own repeatible Ball Lightning.
Civilized Scholar maybe funny, too with Marang River Prowler .
These cards will need more cards like Distortion Strike. Maybe thats the way. Simple Beatup Aggro with Evasion. And hope there is no Damage Pinger out there
@amicdeep
I look forward to the ideas you have and the following steps until the final brew.
Smuggler's Copter is the better option for a 2-mana pseudo-equipment.
Hidden Strings is good with prowl but is mostly too cute as the deck can trigger prowl consistently enough as it is.
I'd rather have more interaction in this slot.
Noggin Whack can be great in some match-ups and weaker in others so I've stopped using it.
Instead of maindeck discard I have Spellstutter Sprite as disruption (with a body) and it is usually well enough supported with the other faeries in the deck (Faerie Miscreant, Oona's Prowler, Oona's Blackguard, Quickling) and Mutavault.
Cloak and Dagger got in this configuration a special role if i build around Tetsuka and Stinkdriver Bandit. Protection and Powerup the Damage is very important.
Hidden Strings is just doing wonderful things and is very interactiv card. Most of my Opponents registered what i can do with that, they just play the removal on that cipher creature.
Think about it, these cards aren't good in a Tempo Deck. Just fine in a grind Deck.
"More" Interaction could be only Counters. But i really won't play a bad U(b) Fairy Deck. i have really no idea at the moment how i would build a new Rogue Tribal Deck.
I like Umeziwa, but I don't think I'll have space in my current version. Might have to (translation: will) build another version more focused around him.
My desaster was, Il-kor or/and stinkdriver died very quickly in every Game. If you asked me, i would play now 4x Looter il-Kor and 2x Smuggler's Copter if you like to search/dig for the nice cards in your deck our just to filter only your landcards out, if you have enough.
At the moment i think about Arcane Adaption. i know this must be good, but i had no idea why and how i can abuse that.
Even Rankle, Master of Pranks, is a possibility, though a bit expensive, it's a very powerful card.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
ive had alot of success with this mono b build
1x Castle Locthwain
2x Field of Ruin
1x Marsh Flats
3x Mutavault
4x Polluted Delta
3x Silent Clearing
5x Swamp
2x Urborg, Tomb of Yawgmoth
Instant (3)
3x Fatal Push
4x Changeling Outcast
3x Earwig Squad
4x Oona's Blackguard
1x Rankle, Master of Pranks
4x Stinkdrinker Bandit
4x Vampire Cutthroat
Sorcery (8)
4x Morsel Theft
4x Thoughtseize
Enchantment (8)
4x Bad Moon
4x Bitterblossom
3x Bontu's Last Reckoning
2x Collective Brutality
3x Damping Sphere
1x Earwig Squad
3x Nihil Spellbomb
2x Pithing Needle
1x Plague Engineer
i suspect that changeling outcast- Fallen Shinobi - Ingenious Infiltrator may well be a solid package to add. outcast is duel types and infiltrator is a ninja of the deep hours at worse and a insanely powerful card draw engine at best. and fallen shinobi adds a nice wincone and hard to deal with threat that generates card advantage that cares about our rogues evasion.
im not yet solid on borrower in the deck, it feels like a better fit for fairies or control rather than rogues, which tends to be a little more aggressive, but i could well be wrong.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
And yes, Outcast is great, and I’ve been playing to since it was printed. I just cut Prowler because it feels a little weak and Borrowerr is a much more powerful and useful.
This list is what I’ll be testing.
4 Changeling Outcast
4 Faerie Miscreant
4 Oona's Blackguard
4 Spellstutter Sprite
4 Stinkdrinker Bandit
4 Brazen Borrower
4 Looter il-Kor
Non-creature:
4 Aether Vial
3 Bitterblossom
4 Fatal Push
4 Polluted Delta
1 Watery Grave
2 Cavern of Souls
4 Darkslick Shores
3 Secluded Glen
3 Mutavault
1 Urborg, Tomb of Yawgmoth
2 Swamp
1 Island
2 Nihil Spellbomb
2 Mystical Dispute
2 Collective Brutality
2 Dismember
3 Noggin Whack
4 Thoughtseize
You could turn it into a pure Faerie deck with not too much effort; cut Stinkdrinker for Scion of Oona and replace Looter with something.
The problem with the Ninja is that it can only hit once reliably.
Borrower works great with the discard effects too!
This deck looks very close to a legitimately viable tribal deck. Borrower gave it some much needed disruption.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
The ninjas do a couple of important jobs, first the the bounce allowing re use of sprite and borrower (and sometimes miscreant)
Your right that traditionaly they were one use but, with the the new ninja it's any ninja deals damdge which includes mutavault and changing outcast, and the ability stacks so you you have one outcast down a ninja from the previous turn that cannot attack and you swing and an ninja with a outcast and a ninja target that's 4 cards draws. They really don't take much to do alot of work. There's probably a build with ninja fairy's and rogues with Mothdust Changeling in there somewhere as you offen going to have cretures you don't want to swing with (like stink drinker and ninja)
But back off tangent
I would also serious consider including morsel theft as it's one of the only ways I can consistantly beat aggro and control if I don't draw a bottler blossom. The 6 life swing is huge and the cantrip tacked on makes it much better value again, even as a SB card it's in of the better options for rogues when it comes to lifegain.
I've also been reasonable impressed with rankle, as it provides a mb out against things like platinum emperion, worship, angel grace, ulamog and reality smashers. It's almost always relevent and changes the board on the turn it's played. Also your version of the deck has a fair bit of filtering and if your not running any of the big pay offs (mistbind, fallen, lilly, cryptic ect) it's a solid 1-2 of to add.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR