At present, I am playing 2 urborg, 3 eye, and 2 empedition map, and am having no troubles finding what I need to get going. The only change I would consider is a third urborg, though all the legendary lands tend to get caught up in your hand.
I run BW Processors and I also run 2 Urborg and 3 Eye, but I don't even run Expedition Map. I may add 1 or 2, but I don't know what to cut right now. I usually don't have much trouble finding what I need as well, although there ARE a lot of Black and White spells in the deck. I think in BW, you don't want 4 Eyes (I actually own 6 Eyes because my order took a while and I wanted to play the deck, so I bought 3 at my LGS before they spiked at $6 a pop).
My feeling for the deck is that (just like how GR Tron may not need Emrakul) we don't need more than 1 Ulamog, the Ceaseless Hunger. I actually find myself siding it out in some matchups, although it may be wrong. Against super quick decks, I don't want even 1. I don't want it to clog my hand. I actually run only ONE now in my deck. I cut it and put another discard spell.
Steeep into a Slim Jim! (Sorry, couldn't resist.)
This is why we need two separate forums for the deck. 2 Ulamog in Mono B is awesome. Since we get to the mana to cast him faster, we can use his exile ability and then Eye the next turn for a second copy. Attack the next turn and drop another Ulamog to exile again. It's back breaking and sometimes your best move in the B deck.
We want maps and 4 ofs of legendary lands because we want to get to our creatures asap. You guys have souls and path to hide behind so you can slowly grind people out, we have to hit the land drops and ramp to grind people out.
At present, I am playing 2 urborg, 3 eye, and 2 empedition map, and am having no troubles finding what I need to get going. The only change I would consider is a third urborg, though all the legendary lands tend to get caught up in your hand.
I run BW Processors and I also run 2 Urborg and 3 Eye, but I don't even run Expedition Map. I may add 1 or 2, but I don't know what to cut right now. I usually don't have much trouble finding what I need as well, although there ARE a lot of Black and White spells in the deck. I think in BW, you don't want 4 Eyes (I actually own 6 Eyes because my order took a while and I wanted to play the deck, so I bought 3 at my LGS before they spiked at $6 a pop).
My feeling for the deck is that (just like how GR Tron may not need Emrakul) we don't need more than 1 Ulamog, the Ceaseless Hunger. I actually find myself siding it out in some matchups, although it may be wrong. Against super quick decks, I don't want even 1. I don't want it to clog my hand. I actually run only ONE now in my deck. I cut it and put another discard spell.
Steeep into a Slim Jim! (Sorry, couldn't resist.)
I fully agree, i think 1 is the maximum number of Ulamog you should play in BW. Im also on 0 maps and only play 2 eye of Ugins
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
Looks like Jack went out at 6-3, so he's not making Day 2 either.
Still, a solid showing for this relatively new deck, wouldn't you agree? There's so much room for it to grow and adapt, especially with OGW around the corner. It will be interesting to see if anyone makes a run with this at the Pro Tour. Keep up the good work, guys!
At present, I am playing 2 urborg, 3 eye, and 2 empedition map, and am having no troubles finding what I need to get going. The only change I would consider is a third urborg, though all the legendary lands tend to get caught up in your hand.
I run BW Processors and I also run 2 Urborg and 3 Eye, but I don't even run Expedition Map. I may add 1 or 2, but I don't know what to cut right now. I usually don't have much trouble finding what I need as well, although there ARE a lot of Black and White spells in the deck. I think in BW, you don't want 4 Eyes (I actually own 6 Eyes because my order took a while and I wanted to play the deck, so I bought 3 at my LGS before they spiked at $6 a pop).
My feeling for the deck is that (just like how GR Tron may not need Emrakul) we don't need more than 1 Ulamog, the Ceaseless Hunger. I actually find myself siding it out in some matchups, although it may be wrong. Against super quick decks, I don't want even 1. I don't want it to clog my hand. I actually run only ONE now in my deck. I cut it and put another discard spell.
Steeep into a Slim Jim! (Sorry, couldn't resist.)
This is why we need two separate forums for the deck. 2 Ulamog in Mono B is awesome. Since we get to the mana to cast him faster, we can use his exile ability and then Eye the next turn for a second copy. Attack the next turn and drop another Ulamog to exile again. It's back breaking and sometimes your best move in the B deck.
We want maps and 4 ofs of legendary lands because we want to get to our creatures asap. You guys have souls and path to hide behind so you can slowly grind people out, we have to hit the land drops and ramp to grind people out.
Yeah, but there are ways to stall the game in mono black as well without trying to ramp as fast as possible - Endless One, Surgical Extraction, 4 Ghost Quarter, and a littttle extra removal go a long way to helping you gain control as you ramp. I don't think there's any 'set' idea yet, as we've had other people who've done well without being all-in on ramp and are still mono B. This deck hasn't seen ANY amount of optimal tuning.
Yeah I feel we are in the young days of Mono black infect once again. Only this time it's a modern deck borne almost entirely of standard cards.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
This is my current build. Ironically enough this deck originally started as budget option for me and I was lucky enough to pick up everything before the spike. It only cost me about 40 bucks at the time which is a steal. So obviously it's missing staple cards like Thoughtsiezes and IoK. Even in my testing I found I didn't like TS that much, Inquisition is the one I found I miss the most, and I plan to get it first.
The biggest missing piece is obviously Ulamog which sucks, grindy games need to have that indestructable finisher that does stuff as soon as he hits the ground. I used to run Desolation Twin in his place, but I've come to LOVE Endless, I initially included so many because of the missing Ulamog but I found that I want to keep 3 regardless. I can either pump it up early at the end game or he comes down early against burn. Also, I main deck two Ruin Processors due to a heavy burn meta and can't complain. I find I function fine 3 maps, 3 Ugins and 2 Urborg.
I really enjoy the BW version as far as alternate colors but since I'm still missing key cards I figure it's better to have a fully built Mono-B version before having a gimped BW version. But even then the upgrades for that are super expensive. There's also talk in other threads of cutting back on a land or 2 so I might try that next, but I have no idea what I'd put in it's place.
Looks like Jack went out at 6-3, so he's not making Day 2 either.
Still, a solid showing for this relatively new deck, wouldn't you agree? There's so much room for it to grow and adapt, especially with OGW around the corner. It will be interesting to see if anyone makes a run with this at the Pro Tour. Keep up the good work, guys!
Great first run for sure. As Michael Majors (I think it was him) said, Modern is nowhere near an optimal list even within the colors, let alone deciding the optimal list between all of the colors.
so question if your going to run a split of 4/2 on relic and scrabbling claws why not change it up to a 4/2 of pyxis of pandemonium and relic and exile immediately?
Drawing a card is a humongous deal, and the whole purpose of utilizing a card than is both an enabler, and a cantrip.
It also helps disrupt other decks GY strategies.
Could someone kindly explain to me what the advantage of mono B is compared to any dual color combo like BW? Path and Lingering Souls seem so worth it, as well as the BW lifelink land.
Its not running blight herder because it is running heartless summoning and its all in on casting Ulamog ASAP as evident by the 4x conduit. There is a very good deck in modern already that does that job way better and frequently wins tournaments. If your goal in modern is to drop Ulamog consistently early, then you should be playing tron. I have no problem with trying out new ideas for the deck, but if you want a hammer, don't pick up a screwdriver and start pounding a nail with it. Go buy a hammer.
Could someone kindly explain to me what the advantage of mono B is compared to any dual color combo like BW? Path and Lingering Souls seem so worth it, as well as the BW lifelink land.
Well, like any 2 color deck, you get consistency. On mono B, you have effectively 12 lands that all give you 2 mana. Eye, Temple, and Urborg (with an eye in play). When you're on a splash, your splash color lands will never tap for more than 1 mana which can cause inconsistencies. In the mono version, you are also afforded many more enabling artifacts. These reusable effects turn on blight herder more often. On BW, I have lately been struggling to cast Herder with 2 cards to process.
Could someone kindly explain to me what the advantage of mono B is compared to any dual color combo like BW? Path and Lingering Souls seem so worth it, as well as the BW lifelink land.
Well, like any 2 color deck, you get consistency. On mono B, you have effectively 12 lands that all give you 2 mana. Eye, Temple, and Urborg (with an eye in play). When you're on a splash, your splash color lands will never tap for more than 1 mana which can cause inconsistencies. In the mono version, you are also afforded many more enabling artifacts. These reusable effects turn on blight herder more often. On BW, I have lately been struggling to cast Herder with 2 cards to process.
Mono B can also run 4 Ghost Quarter main deck with no problems. That, and painless mana are two huge reasons to go mono B. Mono Black in modern is fantastic but often lacks any amount of efficient top end and versatile threats, but the disruption elements have always been great. If you choose to build your mono B list in more of this midrange fashion, you get that same amount of amazing disruption AND hyper efficient threats AND a ridiculously strong top end. That's a lot of versatility to pack into one color.
I do think that looking at the lists, the monoB and BW version are the best, im looking towards the BW one, looks like to be the best, might be wrong tho ...
I really dont like Mind Stone, can someone tell why use it on the monoB version ?
Looking foward to test next week when the cads arrive lol
Could someone kindly explain to me what the advantage of mono B is compared to any dual color combo like BW? Path and Lingering Souls seem so worth it, as well as the BW lifelink land.
Well, like any 2 color deck, you get consistency. On mono B, you have effectively 12 lands that all give you 2 mana. Eye, Temple, and Urborg (with an eye in play). When you're on a splash, your splash color lands will never tap for more than 1 mana which can cause inconsistencies. In the mono version, you are also afforded many more enabling artifacts. These reusable effects turn on blight herder more often. On BW, I have lately been struggling to cast Herder with 2 cards to process.
In Bw, running scullers and extirpates md help a lot w/ this issue while also giving you free wins against combo and not really weakening you against anything but midrange (which we already have a good matchup against) and burn (which you can fix post sb) i know sculler seems like a dumb speed bump but the BW version of processors is all about grinding, we like dumb speed bumps
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
Your sculler list seems like a much more controlling version. I kinda dig it as an alternative to trying to play Blue for delay. Like Ive said many times, we are the proactive deck, so instead of "Leave up mana, delay, process" We can "Sculler, process" without the downside of having to play at instant speed. I might try it out. You running 2 or 3?
I think the big difference between mono-B and a color splash is that the two color decks are slower, more forgiving, and easier to pilot. If someone doesn't pick the right card in the opponents hand when playing their discard suite, they could path of exile, naturalize, etc, to deal with said problem card afterward. Mono-B requires more thought on the player and maybe even a game 1 to really understand what someone may need to prune from an opponents wiggly fingers.
So when it comes down to playing BW vs mono B, it depends on how proactive the players typical style of play is. The former is a lot more reactive / defensive, while the later is very much all in on throwing the punches early.
Private Mod Note
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Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I think the big difference between mono-B and a color splash is that the two color decks are slower, more forgiving, and easier to pilot. If someone doesn't pick the right card in the opponents hand when playing their discard suite, they could path of exile, naturalize, etc, to deal with said problem card afterward. Mono-B requires more thought on the player and maybe even a game 1 to really understand what someone may need to prune from an opponents wiggly fingers.
So when it comes down to playing BW vs mono B, it depends on how proactive the players typical style of play is. The former is a lot more reactive / defensive, while the later is very much all in on throwing the punches early.
^This...so much this.
If you are a reactive player, you're going to like BW better. If you are a proactive player, you should look into Mono B.
Many people testing the Bw but to me the original Br is my favourite.
I am also interested in the Br version. The first deck you posted has 3 liliana of the veil maindeck. Has anyone done a lot of testing around Liliana in this deck? I am thinking about trying out 2-3 lilys and 1 Ulamog because I am afraid of having a lily in play and deciding whether or not to +1 with only Ulamog in my hand.
This is why we need two separate forums for the deck. 2 Ulamog in Mono B is awesome. Since we get to the mana to cast him faster, we can use his exile ability and then Eye the next turn for a second copy. Attack the next turn and drop another Ulamog to exile again. It's back breaking and sometimes your best move in the B deck.
We want maps and 4 ofs of legendary lands because we want to get to our creatures asap. You guys have souls and path to hide behind so you can slowly grind people out, we have to hit the land drops and ramp to grind people out.
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/651723-bw-eldrazi-processor
Not as busy but less cluttered for those on the Orzhov train.
I fully agree, i think 1 is the maximum number of Ulamog you should play in BW. Im also on 0 maps and only play 2 eye of Ugins
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
Still, a solid showing for this relatively new deck, wouldn't you agree? There's so much room for it to grow and adapt, especially with OGW around the corner. It will be interesting to see if anyone makes a run with this at the Pro Tour. Keep up the good work, guys!
Yeah, but there are ways to stall the game in mono black as well without trying to ramp as fast as possible - Endless One, Surgical Extraction, 4 Ghost Quarter, and a littttle extra removal go a long way to helping you gain control as you ramp. I don't think there's any 'set' idea yet, as we've had other people who've done well without being all-in on ramp and are still mono B. This deck hasn't seen ANY amount of optimal tuning.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
The biggest missing piece is obviously Ulamog which sucks, grindy games need to have that indestructable finisher that does stuff as soon as he hits the ground. I used to run Desolation Twin in his place, but I've come to LOVE Endless, I initially included so many because of the missing Ulamog but I found that I want to keep 3 regardless. I can either pump it up early at the end game or he comes down early against burn. Also, I main deck two Ruin Processors due to a heavy burn meta and can't complain. I find I function fine 3 maps, 3 Ugins and 2 Urborg.
3 Expedition Map
3 Mind Stone
4 Relic of Progenitus
2 Scrabbling Claws
//Creature (17)
4 Blight Herder
3 Endless One
4 Oblivion Sower
2 Ruin Processor
4 Wasteland Strangler
1 Doom Blade
1 Go for the Throat
//Sorcery (5)
2 Despise
1 Drown in Sorrow
2 Duress
//Land (24)
1 Bojuka Bog
4 Eldrazi Temple
3 Eye of Ugin
3 Ghost Quarter
11 Swamp
2 Urborg, Tomb of Yawgmoth
I really enjoy the BW version as far as alternate colors but since I'm still missing key cards I figure it's better to have a fully built Mono-B version before having a gimped BW version. But even then the upgrades for that are super expensive. There's also talk in other threads of cutting back on a land or 2 so I might try that next, but I have no idea what I'd put in it's place.
Great first run for sure. As Michael Majors (I think it was him) said, Modern is nowhere near an optimal list even within the colors, let alone deciding the optimal list between all of the colors.
These all draw a card while also exiling graveyard cards whenever you want.
Drawing a card is a humongous deal, and the whole purpose of utilizing a card than is both an enabler, and a cantrip.
It also helps disrupt other decks GY strategies.
Well, like any 2 color deck, you get consistency. On mono B, you have effectively 12 lands that all give you 2 mana. Eye, Temple, and Urborg (with an eye in play). When you're on a splash, your splash color lands will never tap for more than 1 mana which can cause inconsistencies. In the mono version, you are also afforded many more enabling artifacts. These reusable effects turn on blight herder more often. On BW, I have lately been struggling to cast Herder with 2 cards to process.
Mono B can also run 4 Ghost Quarter main deck with no problems. That, and painless mana are two huge reasons to go mono B. Mono Black in modern is fantastic but often lacks any amount of efficient top end and versatile threats, but the disruption elements have always been great. If you choose to build your mono B list in more of this midrange fashion, you get that same amount of amazing disruption AND hyper efficient threats AND a ridiculously strong top end. That's a lot of versatility to pack into one color.
Agreed. It's effectively a 2 color deck - this will become more obvious if any of the colorless matters Eldrazi see any play.
I really dont like Mind Stone, can someone tell why use it on the monoB version ?
Looking foward to test next week when the cads arrive lol
GXTronGX
RWxBurnRWx
In Bw, running scullers and extirpates md help a lot w/ this issue while also giving you free wins against combo and not really weakening you against anything but midrange (which we already have a good matchup against) and burn (which you can fix post sb) i know sculler seems like a dumb speed bump but the BW version of processors is all about grinding, we like dumb speed bumps
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
So when it comes down to playing BW vs mono B, it depends on how proactive the players typical style of play is. The former is a lot more reactive / defensive, while the later is very much all in on throwing the punches early.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
^This...so much this.
If you are a reactive player, you're going to like BW better. If you are a proactive player, you should look into Mono B.
http://www.mtggoldfish.com/deck/356500#online
http://www.mtggoldfish.com/deck/357440#online
Many people testing the Bw but to me the original Br is my favourite.
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
I am also interested in the Br version. The first deck you posted has 3 liliana of the veil maindeck. Has anyone done a lot of testing around Liliana in this deck? I am thinking about trying out 2-3 lilys and 1 Ulamog because I am afraid of having a lily in play and deciding whether or not to +1 with only Ulamog in my hand.
Modern:
BRBightning RackBR
RGoblinsR
WBDeath and TaxesWB
Legacy:
BPoxB