I too gamble with the idea of putting in a single Worship, Leyline of Sanctity or Runed Halo against Valakut- and Ad Nauseam-Decks. What would be your best bet?
I'm testing many different versions of Eldrazi, including Tron and BW. BW seems very interesting with the ability to interact early then follow up with undercoated midrange beaters. However, the "processor" version only runs 3 Strangler. To accommodate this you have to run 3-4 Relic and Anguished (which you probably wouldn't run if not needing to exile).
My question is whether Strangler is good enough to run so many cards to support it. Or would you be better off with more removal and another Eldrazi like Endbringer?
I haven't played BW much yet. Just trying to theorycraft.
My reasoning behind this is as follows:
Pre-Board i got Mind Stone and Relic for CAntripping and Ramping.
Therefore i get to hit my Mana-Sources more reliable and am able to support a single 6-Drop better.
Post-Board it gets cut if being too clunky - depending if i cut Relic and / or Stone.
Push will likely be a 2nd copy for now, Path moves to the side with a single copy.
I'm testing many different versions of Eldrazi, including Tron and BW. BW seems very interesting with the ability to interact early then follow up with undercoated midrange beaters. However, the "processor" version only runs 3 Strangler. To accommodate this you have to run 3-4 Relic and Anguished (which you probably wouldn't run if not needing to exile).
My question is whether Strangler is good enough to run so many cards to support it. Or would you be better off with more removal and another Eldrazi like Endbringer?
I haven't played BW much yet. Just trying to theorycraft.
Without Strangler your creature count Goes very low... You could increase creatures, but you will lose the removal, or increase removal and lose creatures... Also, main deck grave hate is really Good against a lot of decks... Also, cantrips Anguished unmaking is there as an answer do blood moon and walkers, do not underestimate it.
Relic is good all by itself, we don't just play it for Strangler. But it is true that this build has kind of evolved into a CBW midrange goodstuff build over time and calling it "Processors" is not really so appropriate anymore.
Strangler is a pretty strong card overall in my experience, and zirzhas is right that we need a certain minimum threat density. 14-15 creatures, plus Souls and at least a couple of manlands, is about right in my experience.
Anguished Unmaking is a catch-all; like Relic it is good all by itself. The synergy with Strangler is just a bonus.
Polymorph, I have been on a 3/3 split of Path/Push and like it a lot. In particular, having an answer for a T1 Birds or Hierarch has been extremely good. However with the recent return in graveyard decks I've been thinking about going back to 4 Relics and down to 1 Stone. Regarding your sideboard, I would definitely not think a single Leyline will be any good, and Worship is bad against RG Valakut decks because they can just shoot down all our creatures with little difficulty. Runed Halo could be OK; but Valakut decks can kill you with either Titan OR Valakut, and Ad Nauseam decks can kill you with either Lightning Storm or Laboratory Maniac, so I'm not sure that's going to work out either. Pithing Needle can name Lightning Storm, FWIW.
Ad Nauseam has been a decent match for me, with Stranglers to hit their Lotus Bloom and Stony Silence for their mana rocks, plus hand disruption for the combo.
I want to like the idea of a one-of Endbringer but it doesn't have the same worst case value that our other creatures have. Strangler is (IMO) our worst creature, but at least it has the potential to come down and kill a dude (or process an ancestral vision). Endbringer is probably just going to die before you get him online.
I would try one in the sideboard for grindy matches. Seems good if you can get him online against an ensnaring bridge deck.
Another one to try out might be Distended Mindbender. It gives another possible nut-draw of
T1 - black source, thoughtseize
T2 - temple, matter reshaper
T3 - black source, emerge mindbender off reshaper, draw a card, double thoughtseize
I think Endbringer is probably best in the side as well.
Haven't been doing so hot last couple weeks--as always I play twice a week in a competitive shop (I did not go, but we had 7-8 regulars day 2 the Vancouver GP last week, finishing from ~125 up to 36th and 25th) where 25-40 players show up each Modern night. Tonight I went 1-3, only change recently is back to 3x Marsh Flats and 4x Caves of Koilos after twice losing games by getting mana screwed for C. I also have not been needing Push with Revolt too often.
vs. Breach Titan: 0-2 (0-1)
On the draw, unsurprisingly I lost here. Mulled to 6 in G2 and kept a hand with two lands plus Surgical Extraction, but no Ghost Quarter. I drew into GQ but didn't see a Valakut until he landed two off of Primetime, by which time it was too late. Without a 2-Temple draw this match is real tough, period. This match makes me want to try Lost Legacy for Titan, instead of Extraction.
vs. GoBots/Kuldotha Rebirth Zoo: 2-1 (1-1)
Lost G1 on the draw after keeping a slow opener (though it was close, with a Vault on the table backing a Reshaper) when he finished me with Shrapnel Blast. This deck is like half Affinity and half Goblins/8-whack, and I had never heard of it before, let alone played it. Ratchet Bomb was HUGE after siding, hitting for value in each post-board game on 1 or 0. Both Brutality and Alliance well proved their worth, again, too. Love both of these super-versatile Escalating EMN cards in this build.
vs. UB Mill: 1-2 (1-2)
Super fun match here with an opponent with a tuned and fast Mill deck. I don't usually lose to Mill, and this one was close. Relic was very useful throughout to prevent some of his shenanigans. I lost G1 after never drawing a third land.
***ACHIEVEMENT UNLOCKED: Who Wants To Be A Mullionaire?!***
For G2 I sided in 8 cards but sided out nothing, and then drew a one-land 7, into a one-land 6, and 5, and 4. Ahaha I suck at this game why did I side like that! Then I kept the following three: Temple, Shrine, Relic. Mulligander (my little name for the scry) another Temple on top... keep that. Open T1 Temple, Relic, go. T2 draw Temple, play Shrine tapped, go. T2 his EoT crack Relic, exile yards/draw. T3 draw for turn, play Temple, Smasher, swing for 5, go. (Pause here for a moment while opponent adjusts to what just happened to him.) T4 draw and play Souls, play Shrine tapped. T5 draw and play Seer, flashback Souls. And so I won, on a mull to three. Gotta tell you I was super surprised and pretty stoked about that one.
In G3 he got my library super low, but I had lethal on board--when he topdecked a Bridge to shut me down. Having not seen it earlier, I'd sided out my Bombs AND my Unmakings and so was left with only one out: Cast Souls to present lethal tokens, draw a Path, and Path my in-play Seer to force the draw, giving me room to swing. I got the Souls off and was confident he would not see the threat and Extract a Path if he were to see it. I had 8 cards left in my deck... and two of them were Paths. Me: Draw and play Seer, go. Him: Draw, play a land, go. Me: ... another Seer... go. Him: Draw, casually play Night of Souls' Betrayal, crushing my dreams. Died after he milled the remaining five cards left (including the two Paths) in my library the next turn. Super fun match and I don't know how many mull-to-3-and-win's I'll ever get. That was certainly my first.
vs. Grixis Delver: 0-2 (1-3)
I kept a two-lander in G1 that never converted, while Sorin, Seer, and Smasher gathered dust in hand. (I was careless in not mulling some slow hands tonight in general, and it cost me.) In G2, he drew into three Terminates and three Fulminator Mages and I never really was able to establish. I played pretty badly in this match, truth be told. For instance I could have prevented his Gurmag Angler by cracking my Relic in response to his fetch activation, but I missed it until it was too late.
Thoughts: Dunno about Endless One; without a Temple in play he is pretty meh. Reshaper always feels better in the early game for sure as a T2/T3 play, and it's not terrible in the late game since the deck topdecks well overall if it dies. (It's remarkable how much I notice it when Reshaper gets exiled by like Anger or Kalitas, for instance.) Think I might retire ol' Endless. I am also thinking I might try out 4x Relic and 1x Stone, since I find myself missing the 4th Relic more than I expected. Consistency with that tool is noticeably down, at only three copies. (Reminds me of when I tried only two Ghost Quarters and felt like I never saw them anymore.) Relic is relevant surprisingly often, and it is low-downside in matches where it is irrelevant.
I would say my least sided-in card is Damnation, but I certainly don't feel willing to part with it. Cards I side in all the time are Needle, Bomb, Blessed Alliance, and my SB one-of's Unmaking, Brutality, and Path. The Wastes also comes in surprisingly frequently, since I have it anyway because it is necessary to fight Blood Moon in this Herder-free build, and it is also good vs. opposing Paths and GQs. In such matches a utility land can usually come out painlessly. Stony and Surgical and Damnation are much more match-specific and get sided rarely. However, I notice that my meta is absolutely wide-open right now; tonight I heard many people mention they thought there were a ton of different brews and minor decks--*ahem* guilty!--around. (Though in my prejudiced way I don't really consider my deck a minor brew. And most people in my shop know exactly what I'm up to by now.) But anyway I think the sweeper has got to stay.
Finally Damnation is getting a reprint... Using wrath along to yahenni expertise, two lilianas and favoring 2 swamps for push felt soo wrong... Now i can wipe the board under a blood moon
I tried Endbringer over the fourth smasher, and almost in every match i sided him out, and Lost lots of matches waiting for 1 of the 3. He is not that impactful to deserve a spot. Liliana's recursion is a lot more reliable as a "15-16" creature.
I am also thinking of trying Lost legacy, but i won't cut surgical, or else i Will have to play two legacies to have any chance of drawing it. Also, removing Karn or Titan does not solve the game, especially agains tron... I simply can't come up with a solution that affects both decks other than gq+surgical...
Has anyone tried Eternal Scourge? If we maindeck 4 Relics anyway, then this provides us an endless stream of 3/3s often for just 2 lands. Seems great against Death's Shadow, Grixis, and Abzan (basically anything with lots of removal trying to play a grindy game).
If i would use bligh herder i will add tidehollow scullers and at least 1 Sorin but good SebastianStueckl, is great see processor list there.
Awesome. I dunno about cutting Vault for a 4th GQ, but I can see cutting Cavern of Souls if you're running Blight Herder instead of Smasher. Personally I would still want Sorin in that build too, since it runs so many tokens. And I'm not so sure 6 1 CMC disruption is great alongside 4 Seers. Still, congrats to the player.
Those who've been around for a while might recall that the original build 5-0'ed online with 4 Herders and 4 Relics. The more things change...
I'm currently running this list, but I cannot for the life of me figure out what to fill the last cards with, sitting at 59/60 cards
My first instinct is to include more collective brutality, but in my current slow meta, I would rather stock up another threat. Any ideas for any threats I can include MB?
4x Smasher is a no brainer as far as I'm concerned, that and Souls are the primary win conditions, and you're running two Mind Stones so you should be GTG. I like your list BTW
Haha, then 4 Smashers it will be.
I've recently moved to a 4-2 split between Path and Push, seeing as i find Path more relevant in a plethora of match-ups, such as; Any and all eldrazi decks, big mana decks, although I am skeptical of reducing my potential for turn one "bolt the bird". What do you guys think is the better call? I would assume it's sort of a meta call, but say if you're going in blind.
Also, on a side note, I've been considering running more discard in the 60, any thoughts on this?
Of course it is huge to push dorks eartly, but with infect down to tier 2 or three and dredge still lurking, i think 4 paths is still necessary and 3 pushes is overkill. Besides, if your opponent sticks a 5cmc+ threat, push would be useless. I like to think if i'm facing some hard matchups, like tron (ulamog and wurm), valakut (Titan), Grixis (tasigur) Eldrazi tron and Bant (smasher, endbringer), i would perder a path all the night... There are a lot of decks push will be useless, while path never is. So, to ME, 4/2 or 4/1 is still the way to Go. However, deadrift is playing 3/3 and can share a more pratical view of the subject.
Regarding discard, i am pretty satisfied with 3 thoughtseize and a brutality MD and a brutality SB. It is terrible to draw discard late game, and BW Eldrazi go into topdeck mode a lot of times. This is why i still keep Sea Gate Wreckage on my deck instead of going a fourth GQ, 2 Cavern of souls or Concealed courtyard. Sea gate hás won me unwinable games getting lands off of my next topdeck.
I've recently put down a 1-3 against a crazy field.
Lost to Kiki-Chord 1-2, UB Mill 1-2 and Abzan Company 1-2.
Won against Lantern Control 2-1.
One Card that singlehandily earns my disrespect is Fatal Push.
I'm dropping it entirely because it is a conditional Removal-Spell (hate that a lot), doesn't exile and can't even handle all kind of permanents.
I'm sorry, but this card is a 100%-safety Cut.
For my GAmes:
There has been a bunch super-close Games were i was able to bring my opponents life total down to 1 but they drew their Outs and i was overwhelmed.
Why are people so high on Sorin? I've never tried him, but on paper he doesn't look all that exciting. Against Burn, yes you can gain a ton of life and likely win. But BW offers you a million other ways to beat Burn. Against midrange/control, his plus ability doesn't affect the board, so you are left with using his minus to build a board or protect him. Why not just run Elspeth instead?
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i need advise regarding my Decklist.
I got a single Flexspot in my main 60 and 1-2 open Slots in my 15-sideboard.
1 concealed courtyard
3 marsh flats
3 shambling vent
1 vault of the archangel
1 sea gate wreckage
2 godless shrine
2 swamp
1 plains
4 eldrazi temple
3 ghost quarter
4 matter reshaper
3 wasteland strangler
4 thought-knot seer
3 reality smasher
1 Hope of Ghirapur
4 path to exile
1 fatal push
3 thoughtseize
2 collective brutality
3 relic of progenitus
2 mind stone
1 sorin, solemn visitor
1 anguished unmaking
2 surgical extraction
1 rest in peace
2 stony silence
2 ratchet bomb
1 wrath of god
1 wastes
2 blessed alliance
2 pithing needle
1 anguished unmaking
1 celestial purge
The 1-of Hope of Ghirapur performed not so well.
It's like never the right time to crack it and therefore will get cut.
I expect a Spellskite to perform better. It stonewalls and is a mediocro tool
against some spell-based Combo decks. What do you think?
My sideboard changes will be this one:
- wastes, + Endbringer
I too gamble with the idea of putting in a single Worship, Leyline of Sanctity or
Runed Halo against Valakut- and Ad Nauseam-Decks. What would be your best bet?
Green @ it's best
My question is whether Strangler is good enough to run so many cards to support it. Or would you be better off with more removal and another Eldrazi like Endbringer?
I haven't played BW much yet. Just trying to theorycraft.
Therefore my changes to the posted list looks like this:
-1 Path to Exile, -1 Hope of Ghirapur
+1 Endbringer, +1 Fatal Push
My reasoning behind this is as follows:
Pre-Board i got Mind Stone and Relic for CAntripping and Ramping.
Therefore i get to hit my Mana-Sources more reliable and am able to support a single 6-Drop better.
Post-Board it gets cut if being too clunky - depending if i cut Relic and / or Stone.
Push will likely be a 2nd copy for now, Path moves to the side with a single copy.
Surgical Extraction sticks to the sideboard for now.
Green @ it's best
Without Strangler your creature count Goes very low... You could increase creatures, but you will lose the removal, or increase removal and lose creatures... Also, main deck grave hate is really Good against a lot of decks... Also, cantrips Anguished unmaking is there as an answer do blood moon and walkers, do not underestimate it.
Strangler is a pretty strong card overall in my experience, and zirzhas is right that we need a certain minimum threat density. 14-15 creatures, plus Souls and at least a couple of manlands, is about right in my experience.
Anguished Unmaking is a catch-all; like Relic it is good all by itself. The synergy with Strangler is just a bonus.
Polymorph, I have been on a 3/3 split of Path/Push and like it a lot. In particular, having an answer for a T1 Birds or Hierarch has been extremely good. However with the recent return in graveyard decks I've been thinking about going back to 4 Relics and down to 1 Stone. Regarding your sideboard, I would definitely not think a single Leyline will be any good, and Worship is bad against RG Valakut decks because they can just shoot down all our creatures with little difficulty. Runed Halo could be OK; but Valakut decks can kill you with either Titan OR Valakut, and Ad Nauseam decks can kill you with either Lightning Storm or Laboratory Maniac, so I'm not sure that's going to work out either. Pithing Needle can name Lightning Storm, FWIW.
Ad Nauseam has been a decent match for me, with Stranglers to hit their Lotus Bloom and Stony Silence for their mana rocks, plus hand disruption for the combo.
I would try one in the sideboard for grindy matches. Seems good if you can get him online against an ensnaring bridge deck.
Another one to try out might be Distended Mindbender. It gives another possible nut-draw of
T1 - black source, thoughtseize
T2 - temple, matter reshaper
T3 - black source, emerge mindbender off reshaper, draw a card, double thoughtseize
Haven't been doing so hot last couple weeks--as always I play twice a week in a competitive shop (I did not go, but we had 7-8 regulars day 2 the Vancouver GP last week, finishing from ~125 up to 36th and 25th) where 25-40 players show up each Modern night. Tonight I went 1-3, only change recently is back to 3x Marsh Flats and 4x Caves of Koilos after twice losing games by getting mana screwed for C. I also have not been needing Push with Revolt too often.
vs. Breach Titan: 0-2 (0-1)
On the draw, unsurprisingly I lost here. Mulled to 6 in G2 and kept a hand with two lands plus Surgical Extraction, but no Ghost Quarter. I drew into GQ but didn't see a Valakut until he landed two off of Primetime, by which time it was too late. Without a 2-Temple draw this match is real tough, period. This match makes me want to try Lost Legacy for Titan, instead of Extraction.
vs. GoBots/Kuldotha Rebirth Zoo: 2-1 (1-1)
Lost G1 on the draw after keeping a slow opener (though it was close, with a Vault on the table backing a Reshaper) when he finished me with Shrapnel Blast. This deck is like half Affinity and half Goblins/8-whack, and I had never heard of it before, let alone played it. Ratchet Bomb was HUGE after siding, hitting for value in each post-board game on 1 or 0. Both Brutality and Alliance well proved their worth, again, too. Love both of these super-versatile Escalating EMN cards in this build.
vs. UB Mill: 1-2 (1-2)
Super fun match here with an opponent with a tuned and fast Mill deck. I don't usually lose to Mill, and this one was close. Relic was very useful throughout to prevent some of his shenanigans. I lost G1 after never drawing a third land.
***ACHIEVEMENT UNLOCKED: Who Wants To Be A Mullionaire?!***
For G2 I sided in 8 cards but sided out nothing, and then drew a one-land 7, into a one-land 6, and 5, and 4. Ahaha I suck at this game why did I side like that! Then I kept the following three: Temple, Shrine, Relic. Mulligander (my little name for the scry) another Temple on top... keep that. Open T1 Temple, Relic, go. T2 draw Temple, play Shrine tapped, go. T2 his EoT crack Relic, exile yards/draw. T3 draw for turn, play Temple, Smasher, swing for 5, go. (Pause here for a moment while opponent adjusts to what just happened to him.) T4 draw and play Souls, play Shrine tapped. T5 draw and play Seer, flashback Souls. And so I won, on a mull to three. Gotta tell you I was super surprised and pretty stoked about that one.
In G3 he got my library super low, but I had lethal on board--when he topdecked a Bridge to shut me down. Having not seen it earlier, I'd sided out my Bombs AND my Unmakings and so was left with only one out: Cast Souls to present lethal tokens, draw a Path, and Path my in-play Seer to force the draw, giving me room to swing. I got the Souls off and was confident he would not see the threat and Extract a Path if he were to see it. I had 8 cards left in my deck... and two of them were Paths. Me: Draw and play Seer, go. Him: Draw, play a land, go. Me: ... another Seer... go. Him: Draw, casually play Night of Souls' Betrayal, crushing my dreams. Died after he milled the remaining five cards left (including the two Paths) in my library the next turn. Super fun match and I don't know how many mull-to-3-and-win's I'll ever get. That was certainly my first.
vs. Grixis Delver: 0-2 (1-3)
I kept a two-lander in G1 that never converted, while Sorin, Seer, and Smasher gathered dust in hand. (I was careless in not mulling some slow hands tonight in general, and it cost me.) In G2, he drew into three Terminates and three Fulminator Mages and I never really was able to establish. I played pretty badly in this match, truth be told. For instance I could have prevented his Gurmag Angler by cracking my Relic in response to his fetch activation, but I missed it until it was too late.
Thoughts: Dunno about Endless One; without a Temple in play he is pretty meh. Reshaper always feels better in the early game for sure as a T2/T3 play, and it's not terrible in the late game since the deck topdecks well overall if it dies. (It's remarkable how much I notice it when Reshaper gets exiled by like Anger or Kalitas, for instance.) Think I might retire ol' Endless. I am also thinking I might try out 4x Relic and 1x Stone, since I find myself missing the 4th Relic more than I expected. Consistency with that tool is noticeably down, at only three copies. (Reminds me of when I tried only two Ghost Quarters and felt like I never saw them anymore.) Relic is relevant surprisingly often, and it is low-downside in matches where it is irrelevant.
I would say my least sided-in card is Damnation, but I certainly don't feel willing to part with it. Cards I side in all the time are Needle, Bomb, Blessed Alliance, and my SB one-of's Unmaking, Brutality, and Path. The Wastes also comes in surprisingly frequently, since I have it anyway because it is necessary to fight Blood Moon in this Herder-free build, and it is also good vs. opposing Paths and GQs. In such matches a utility land can usually come out painlessly. Stony and Surgical and Damnation are much more match-specific and get sided rarely. However, I notice that my meta is absolutely wide-open right now; tonight I heard many people mention they thought there were a ton of different brews and minor decks--*ahem* guilty!--around. (Though in my prejudiced way I don't really consider my deck a minor brew. And most people in my shop know exactly what I'm up to by now.) But anyway I think the sweeper has got to stay.
I tried Endbringer over the fourth smasher, and almost in every match i sided him out, and Lost lots of matches waiting for 1 of the 3. He is not that impactful to deserve a spot. Liliana's recursion is a lot more reliable as a "15-16" creature.
I am also thinking of trying Lost legacy, but i won't cut surgical, or else i Will have to play two legacies to have any chance of drawing it. Also, removing Karn or Titan does not solve the game, especially agains tron... I simply can't come up with a solution that affects both decks other than gq+surgical...
It's not even for enabling Wasteland Strangler but the cantripping is super-relevant for us.
Fwiw Endbringer is my trial of adding a next-level grind-tool to the deck.
Maybe i'm on teh wrong train, time will tell.
In teh next couple of weeks i'll grind some smaller and mediocre-sized tournaments and will keep you updated.
Green @ it's best
https://www.mtggoldfish.com/deck/583062#online
If i would use bligh herder i will add tidehollow scullers and at least 1 Sorin but good SebastianStueckl, is great see processor list there.
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
Beating Junk Midrange 2-0, then Burn luckily 2-1 and finally Grixis Control 2-0.
I'm now at a 64% overall Win-Rate cumulated about the last 3 months.
Green @ it's best
Those who've been around for a while might recall that the original build 5-0'ed online with 4 Herders and 4 Relics. The more things change...
My first instinct is to include more collective brutality, but in my current slow meta, I would rather stock up another threat. Any ideas for any threats I can include MB?
1x Cavern of Souls
3x Caves of Koilos
1x Concealed Courtyard
4x Eldrazi Temple
2x Ghost Quarter
2x Godless Shrine
4x Marsh Flats
1x Plains
3x Shambling Vent
2x Swamp
1x Vault of the Archangel
2x Mind Stone
3x Relic of Progenitus
Creature (14)
4x Matter Reshaper
3x Reality Smasher
4x Thought-Knot Seer
3x Wasteland Strangler
Instant (7)
1x Anguished Unmaking
3x Fatal Push
3x Path to Exile
4x Lingering Souls
3x Thoughtseize
1x Sorin, Solemn Visitor
I've recently moved to a 4-2 split between Path and Push, seeing as i find Path more relevant in a plethora of match-ups, such as; Any and all eldrazi decks, big mana decks, although I am skeptical of reducing my potential for turn one "bolt the bird". What do you guys think is the better call? I would assume it's sort of a meta call, but say if you're going in blind.
Also, on a side note, I've been considering running more discard in the 60, any thoughts on this?
Regarding discard, i am pretty satisfied with 3 thoughtseize and a brutality MD and a brutality SB. It is terrible to draw discard late game, and BW Eldrazi go into topdeck mode a lot of times. This is why i still keep Sea Gate Wreckage on my deck instead of going a fourth GQ, 2 Cavern of souls or Concealed courtyard. Sea gate hás won me unwinable games getting lands off of my next topdeck.
I've recently put down a 1-3 against a crazy field.
Lost to Kiki-Chord 1-2, UB Mill 1-2 and Abzan Company 1-2.
Won against Lantern Control 2-1.
One Card that singlehandily earns my disrespect is Fatal Push.
I'm dropping it entirely because it is a conditional Removal-Spell (hate that a lot), doesn't exile and can't even handle all kind of permanents.
I'm sorry, but this card is a 100%-safety Cut.
For my GAmes:
There has been a bunch super-close Games were i was able to bring my opponents life total down to 1 but they drew their Outs and i was overwhelmed.
Green @ it's best