I like three Flats; I see loads of Blood Moon and have both Damnation and Flaying Tendrils in the board. I don't feel I need Cavern. I seem able to play around counterspells with little trouble. Lingering Souls is amazing against control decks. Spell Snare is a dead card against many Processor builds, Remand is just bad because we are good in the mid-to-long game, we can get Scions through Mana Leak with Herder processing, and we have enough hand disruption that we can often see what our opponent's capabilities are anyway.
I highly recommend at least a three-of for both Shambling Vent and Ghost Quarter. Both cards do loads of work for me, and Vent is another part of my game plan against control. GQ is key for the Tron and Scapeshift matchups, in combination with Surgical Extraction.
Looks good. Might want to take a Plains or Swamp out for a Wastes, to make it easier to cast Reshaper, Smasher, or Seer under Blood Moon/Magus of the Moon. Without it, those cards--60% of your creature base--will be dead in hand until the effect ends or you land a Herder with processing for Scions.
If I don't need a color, I fetch Wastes first to an opponent's Path or Ghost Quarter because I can't get it with my fetch lands.
Well I was incredibly sick this weekend and was unable to make the SCG States.. oh well. A bit more tuning and such and I'll try and make the next big tourney (granted there was only 90 people there and that is 10 more than I've seen at my LGS on their busiest night.... all in all my buddy told me the meta was absolutely random including several mill players, a Battle of Wits player and other such random nonsense.)
3-1 tonight, 30 players, not sure about place but not likely I was in the top 8. My deck list is in my sig, and I update it when I write these, so it will be as I last played it. I am always tinkering around the edges, it seems, and now I am thinking I might lose 1 Damnation for a second Timely Reinforcements to strengthen my Burn match without greatly weakening my creature-swarm aggro match.
0-2 vs. Infect: It was good for me to get beaten here because I have begun to get too casual about this match. Normally it almost feels like a bye. Tonight I lost G1 because he swung in for 14 regular damage with a Spellskite. I know, right? Rancor + 2x Mutagenic Growth + 2x Might of Old Krosa and I had JUST looked at his hand with Seer two turns before to see he had only one of each of those pumps in hand. Lesson learned: ALWAYS leave chumps against Infect. Always. In G2 he got two Blighted Agents out and I had no removal in hand at all.
2-1 vs. Grixis Goodstuff: This is a home-brew featuring Falkenrath Aristocrat, Lili, Bob, 3x Sea Gate Wreckage, and all the things you'd expect in Grixis like K Command, Snap, Bolt, Visions, etc. However my 3x Lingering Souls were too much for him in G1. He beat me G2 and I won G3 but my notes are nonexistent for these games. I did side in 3x Extraction for G2, and then brought them back out for G3, after seeing that he had already moved away from his graveyard reliance because of the Relics he got bit by in game 1.
2-1 vs. Grishoalbrand: I can see how people think this deck should get banned. In G1 his T4 BreachedWorldspine Wurm was way too much for me to handle. But G2 and G3 went to me because of this build's amazing graveyard control. In both games I landed 2x Relics and played conservatively, keeping mana open. Herder helped me deal with an unexpected Blood Moon in game 2, and two of my four Extractions were crucial in game 3. Running a playset of Relics and Extractions heavily favors our deck against this overpowered combo, and his whole match (after game 1) took the form of him searching for, and failing to find, ways to play around all my hand and graveyard hate.
2-0 vs. Grixis Control: Counterspells, Young Pyro, and Tasigur could not keep up with abundant lifegain from Sorin and Batterskull in game 1. In G2 he just kind of flooded and didn't put up much of a fight.
Thoughts: First of all, thank God there was no Tron tonight. After the last evening it was nice to have a break.
Shambling Vent continues to proves its worth in almost every single game. Love this card. Lingering Souls also continues to be one of the best cards in the entire format, and was key to my success in each game I won (except G2-3 of the Grishoalbrand match, where I sided them out). I consider a playset of Souls to be an absolute must in this, and really any other, Modern BW build. Batterskull showed up for the first time for me, and was relevant on a Spirit token for evasion--though I was frustrated that I couldn't ramp into it with Temple. It is now my slowest card, and that might mean it does not stay. Time will tell. Blight Herder did some heavy lifting against Control in the last match. Ghost Quarter was big again, as always, and I am loving a three-of, despite my desire to play Sea Gate Wreckage and/or Westvale Abbey.
Once again I do not find that I am losing games due to mana starvation, despite my high curve. I love Smasher so much that it is hard to envision dropping any.
Anguished Unmaking seems so good, but it hasn't necessarily lived up to its promise yet, for me. However I will continue to play it as a versatile answer to both creature and non-creature permanent threats.
Thanks to the forum for all the feedback and support. This deck feels very capable, and I wish I could have played my SCG states tourney on Sunday--but I had already agreed to host a draft tourney for some students from my school as a prize in our annual auction. Gonna have to check my calendar more closely next year. I am dying to try this build out in a higher-level competitive environment.
How's that Batterskull working for you ? Better then the 4th Herder ?
Personally I am loving it. There are some matchups where a 4/4 lifelinker is just what you want or need. When you equip it to pretty much any of your creatures, you now have an extremely hard to kill (without an actual kill or exile effect) lifelinker with Vigilance this has been enough to push the game out of reach against numerous matchups. Also with Reality Smasher it effectively becomes "build your own boggle"
I liked Batterskull. It is harder to cast because it doesn't benefit from Temple. It is also very mana-hungry if you want to equip it to a Spirit which then gets Bolted in response. Herder is a mana producer... if you can get targets into exile for it, which is not always reliable for me.
Overall I would say that it is a solid replacement. In the games last night where it resolved it was extremely powerful, and additional lifegain is always welcome in this BW build. It works amazingly well with Smasher and Spirit tokens. However it is the highest card in my mana curve, which is already high, and it is vulnerable to the very common Kolaghan's Command.
I liked Batterskull. It is harder to cast because it doesn't benefit from Temple. It is also very mana-hungry if you want to equip it to a Spirit then which gets Bolted in response, while Herder is a mana producer... if you can get targets into exile for it, which is not always reliable for me.
Overall I would say that it is a solid replacement. In the games last night where it resolved it was extremely powerful, and additional lifegain is always welcome in this BW build. It works amazingly well with Smasher and Spirit tokens. However it is the highest card in my mana curve, which is already high, and it is vulnerable to the very common Kolaghan's Command.
For now I intend to keep it for further testing.
The main thing is that people don't expect it either. I haven't had too many issues getting Blight Herder's process triggers and it actually synergizes extremely well with Batterskull since you can sacrifice all the Scions to bounce it back to hand if you are tapped out. It is weak to certain things like artifact hate but it's easy enough to clear the way of those things and if you get to untap with it, it practically never dies without at least a 2 for 1. I actually rarely equip it to a spirit or anything that can be bolted (unless my opponent taps out). Force them to answer the 4/4 on the ground if they can. If they've bricked you there as well, wait for the optimum point to equip so you don't get blown out.
Yo guys... been following this thread for a long time, so I decided to finally make my first collaboration and share my experience.
Played Processors for a short time between Summer Bloom's ban and before aggro Eldrazi break with Modern... anyways, after Eye's ban I'm tryharding again with this list for some weeks on my LGS and on Cockatrice, and I'm very satisfied with results... I'm beating almost all decks in format (used to beat Tron before Eyes ban, but I didn't play against none since I made this list... still confident).
Considerations:
- I'm running 25 lands for I don't wanna get screwed and I have so many utility lands that is hard to cut something to go 24. Anyway, rarely flood.
- I'll never play without Marsh Flats... dodges Moon, filters deck.
- Urborg solves the later Marshs that can't find any land and helps to play Kalitas.
- Kalitas is amazing. I had one flex spot on deck, and was having a hard time playing against Melira Company, even with 4 relics. So I exchanged the 3rd Smasher for him, and the guy can win games by himself. Also, helps exiling oponent's grave while giving chumpblockers. Maybe better than BS?
- I don't know why everybody chooses GftT, Dismember or Anguished over Doom Blade. There's no real black threat against this deck. GftT fails on Affinity, Dismember costs 4 life and AU has a restrictive cost + lifeloss. Doom Blade never disppointed me.
- And overall, the lifelink package (Sorin + Vault + Kalitas) is working very well. Many times I could won lost games by playing 1 of them.
I'll probably play two tournaments this week, any news I post here.
Sorry for my bad english!
Yo guys... been following this thread for a long time, so I decided to finally make my first collaboration and share my experience.
Played Processors for a short time between Summer Bloom's ban and before aggro Eldrazi break with Modern... anyways, after Eye's ban I'm tryharding again with this list for some weeks on my LGS and on Cockatrice, and I'm very satisfied with results... I'm beating almost all decks in format (used to beat Tron before Eyes ban, but I didn't play against none since I made this list... still confident).
Considerations:
- I'm running 25 lands for I don't wanna get screwed and I have so many utility lands that is hard to cut something to go 24. Anyway, rarely flood.
- I'll never play without Marsh Flats... dodges Moon, filters deck.
- Urborg solves the later Marshs that can't find any land and helps to play Kalitas.
- Kalitas is amazing. I had one flex spot on deck, and was having a hard time playing against Melira Company, even with 4 relics. So I exchanged the 3rd Smasher for him, and the guy can win games by himself. Also, helps exiling oponent's grave while giving chumpblockers. Maybe better than BS?
- I don't know why everybody chooses GftT, Dismember or Anguished over Doom Blade. There's no real black threat against this deck. GftT fails on Affinity, Dismember costs 4 life and AU has a restrictive cost + lifeloss. Doom Blade never disppointed me.
- And overall, the lifelink package (Sorin + Vault + Kalitas) is working very well. Many times I could won lost games by playing 1 of them.
I'll probably play two tournaments this week, any news I post here.
Sorry for my bad english!
I like the overall list. My main issue with him in this deck is that our best removal spell Exiles already so we can't get full use of him. I still do really like him and might try him out (he sits in that Batterskull slot really). One thing I'd like to note because it's a common misconception. Fetch lands do filter your deck but at such a remote level you need to have like 20 draws to feel it's effect. Dodging Blood Moon is a fine option but "filtering" isn't mathematically beneficial. Remember with Dismember that you can pay full cost when you have it as well and not pay the 4 life. There is a TON that Doom Blade doesn't hit (most notably Bob and Vault Skirge). Dismember gives you versatility and kills just about everything.
Anyway, just some thoughts. Welcome back to the BW Processors. It's back to it's amazing roots as a very solid midrange grind deck that doesn't cost an arm and a leg like GBx.
Tks bros! I'm considering change to 4 Strangler 3 Herder, probably will do it on Friday. Also exchanged 1 SB Timely for 1 Worship. Still not convinced on change DB to Dismember... as said, it's meta dependent.
And yes, even being a "cheap" deck, Eldrazi still solid!
Well, today I played a small tourn with only 3 rounds and 7 players. The field was 2 Burn, 1 Naya Burn, 1 Affinity, 1 UWR Control and 2 BW Processors (a friend of mine, orphan from UW Eldrazi, took my advices and moved on with BW). I went first playing against R1 Burn, R2 Naya Burn and R3 Burn, all 2-0. Expedition Map and Vault were the MVP's.
The R2 Naya Burn played against my friend's Processors on R1 and smashed him on 2-0. He was playing Whip of Erebos instead of Sorin, GftT instead of DB and no Expedition Maps, while playing Vault. Also running 3 O-Sowers and 1 Ulamog, with no Smashers. I think he lost to Affinity too and BYE'd.
Probably will play a little bigger (and more versatile) tourn on Friday, so I can give better experience on the list.
Tks bros! I'm considering change to 4 Strangler 3 Herder, probably will do it on Friday. Also exchanged 1 SB Timely for 1 Worship. Still not convinced on change DB to Dismember... as said, it's meta dependent.
And yes, even being a "cheap" deck, Eldrazi still solid!
Well, today I played a small tourn with only 3 rounds and 7 players. The field was 2 Burn, 1 Naya Burn, 1 Affinity, 1 UWR Control and 2 BW Processors (a friend of mine, orphan from UW Eldrazi, took my advices and moved on with BW). I went first playing against R1 Burn, R2 Naya Burn and R3 Burn, all 2-0. Expedition Map and Vault were the MVP's.
The R2 Naya Burn played against my friend's Processors on R1 and smashed him on 2-0. He was playing Whip of Erebos instead of Sorin, GftT instead of DB and no Expedition Maps, while playing Vault. Also running 3 O-Sowers and 1 Ulamog, with no Smashers. I think he lost to Affinity too and BYE'd.
Probably will play a little bigger (and more versatile) tourn on Friday, so I can give better experience on the list.
Congrats on the tourney. With that much burn in the meta it seems like the spikish answer would be to bring Soul Sisters and just rofl. I'd definitely tell your buddy to bounce down the curve. We can't reliably cast Oblivion Sower and Ulamog anymore.
Considerations:
- I'm running 25 lands for I don't wanna get screwed and I have so many utility lands that is hard to cut something to go 24. Anyway, rarely flood.
- I'll never play without Marsh Flats... dodges Moon, filters deck.
- Urborg solves the later Marshs that can't find any land and helps to play Kalitas.
- Kalitas is amazing. I had one flex spot on deck, and was having a hard time playing against Melira Company, even with 4 relics. So I exchanged the 3rd Smasher for him, and the guy can win games by himself. Also, helps exiling oponent's grave while giving chumpblockers. Maybe better than BS?
- I don't know why everybody chooses GftT, Dismember or Anguished over Doom Blade. There's no real black threat against this deck. GftT fails on Affinity, Dismember costs 4 life and AU has a restrictive cost + lifeloss. Doom Blade never disppointed me.
- And overall, the lifelink package (Sorin + Vault + Kalitas) is working very well. Many times I could won lost games by playing 1 of them.
I play Go for the Throat because it can't be redirected to Spellskite and because I already feel confident in my Affinity match. Of course I like Unmaking because it hits walkers, enchantments, artifacts and creatures.
I too love Marsh Flats, but I find with a 3 fetch/5 target ratio, I don't get dead fetches very often.
Agreed that a good lifelink package is very helpful for the deck. Kalitas was good there, but ultimately didn't work for me due mostly to the nonbo with Path. Shambling Vent can be an effective lifegain tool in my experience.
Ive been lurking this thread for the longest time and well, felt like finally putting in some input of some sort. Was playing the BW building pre-ban and well, I like the archetype so much I want to make it as best as possible post ban.
Is tidehollow sculler obsolete? Ever since I have had to lower my curve due to EoU even further, i have found a greater and more consistent need for reliable early game card control, and have thought of putting him back in the mainboard. Anyone else still considering him?
The trouble with Tidehollow Sculler is the mana base. It's not that easy to get WB out on turn 2 on what is basically a 3 color deck, especially since C is much harder to splash than a real color (with 2 fetchlands, you can reliably get all 3 colors in a 3 color deck, not so with C).
Eldrazi and Taxes decks are using it, since it can be cheated into play with Aether Vial.
You can try Sculler but my bet is that you'll be mulling a lot more openers. Run a Fetid Heath or maybe two, but not more than that.
Here is a typical slow opening sequence (game 1) for me. I have faster starts too, but this is common enough that it might be helpful for others to compare their own experience and see what their early game looks like.
T1: Shambling Vent (maybe Godless Shrine but Vent is the best no-spell T1 play).
T2: Thoughtseize/IoK, Relic, or both.
T3: Lingering Souls or Wasteland Strangler (Strangler sometimes gets played on T2/3 for no processing value, depending on the match).
T4: Lingering Souls or Thought-Knot Seer, or maybe swing with Shambling Vent (very common for me in some matches as a T4 play).
T5+: Anything in the deck as available and appropriate.
Obviously sometimes I open differently, with removal or what have you, and often times I can move faster, as in T3 TKS and T4 Smasher. If I miss a land drop, T4-5 can get pushed back. This is why Lingering Souls is such a big deal for the deck, because it stalls so amazingly well. The point is that I don't need to rely on a fast start T1-3. My plan is to dominate the mid and late game.
This works fine against other midrange and control decks. Graveyard-dependent decks also get slowed down by Relic. I rely on G2/3 for fast aggro (sweepers), Tron/Scapeshift (GQ + Extraction), combo (disruption plus Extraction) and Burn (lifegain options).
My view of this deck is that it has a soft game 1 to some of the field, but that it can come back strong against almost all decks once we have a chance to side. I'd be interested to hear other's thoughts and experience.
this deck is still really legit. we have game vs all aggro decks especially in games 2/3, jund/abzan seems like really easy matchups and we get to outgrind other midrange decks. having maindeck graveyard hate is extremely beneficial in the current meta.
the only deck ive somewhat struggled against has been scapeshift. i was thinking warping wail in the side for that possibly?
this deck is still really legit. we have game vs all aggro decks especially in games 2/3, jund/abzan seems like really easy matchups and we get to outgrind other midrange decks. having maindeck graveyard hate is extremely beneficial in the current meta.
the only deck ive somewhat struggled against has been scapeshift. i was thinking warping wail in the side for that possibly?
That matchup is horrendous for us no matter what we do. You have to pray you can destroy their hand fast enough before they just combo off and kill you. They pack counter magic so typically they just counter your wail and win.
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Uh.. it's super invaluable to the list so I'd strive to at least acquire one. You might just go full up on GQ or Manlands for those 2 slots.
I highly recommend at least a three-of for both Shambling Vent and Ghost Quarter. Both cards do loads of work for me, and Vent is another part of my game plan against control. GQ is key for the Tron and Scapeshift matchups, in combination with Surgical Extraction.
3 Reality Smasher
3 Blight Herder
3 Wasteland Strangler
4 Thought-Knot Seer
4 Relic of Progenitus
1 Scrabbling Claws
4 Path to Exile
1 Anguished Unmaking
1 Dismember
3 Inquisition of Kozilek
4 Lingering Souls
2 Thoughtseize
1 Sorin, Solemn Visitor
1 Vault of the Archangel
4 Caves of Koilos
3 Shambling Vent
2 Swamp
2 Plains
3 Marsh Flats
4 Eldrazi Temple
3 Ghost Quarter
2 Godless Shrine
SB: 2 Stony Silence
SB: 2 Timely Reinforcements
SB: 1 Sorin, Solemn Visitor
SB: 2 Celestial Purge
SB: 2 Go for the Throat
SB: 1 Flaying Tendrils
SB: 2 Disfigure
SB: 1 Eldrazi Displacer
SB: 2 Surgical Extraction
Thats the list I put together in paper. Can't wait to try it out in person! Has anyone else had any success with Matter Reshaper?
If I don't need a color, I fetch Wastes first to an opponent's Path or Ghost Quarter because I can't get it with my fetch lands.
0-2 vs. Infect: It was good for me to get beaten here because I have begun to get too casual about this match. Normally it almost feels like a bye. Tonight I lost G1 because he swung in for 14 regular damage with a Spellskite. I know, right? Rancor + 2x Mutagenic Growth + 2x Might of Old Krosa and I had JUST looked at his hand with Seer two turns before to see he had only one of each of those pumps in hand. Lesson learned: ALWAYS leave chumps against Infect. Always. In G2 he got two Blighted Agents out and I had no removal in hand at all.
2-1 vs. Grixis Goodstuff: This is a home-brew featuring Falkenrath Aristocrat, Lili, Bob, 3x Sea Gate Wreckage, and all the things you'd expect in Grixis like K Command, Snap, Bolt, Visions, etc. However my 3x Lingering Souls were too much for him in G1. He beat me G2 and I won G3 but my notes are nonexistent for these games. I did side in 3x Extraction for G2, and then brought them back out for G3, after seeing that he had already moved away from his graveyard reliance because of the Relics he got bit by in game 1.
2-1 vs. Grishoalbrand: I can see how people think this deck should get banned. In G1 his T4 Breached Worldspine Wurm was way too much for me to handle. But G2 and G3 went to me because of this build's amazing graveyard control. In both games I landed 2x Relics and played conservatively, keeping mana open. Herder helped me deal with an unexpected Blood Moon in game 2, and two of my four Extractions were crucial in game 3. Running a playset of Relics and Extractions heavily favors our deck against this overpowered combo, and his whole match (after game 1) took the form of him searching for, and failing to find, ways to play around all my hand and graveyard hate.
2-0 vs. Grixis Control: Counterspells, Young Pyro, and Tasigur could not keep up with abundant lifegain from Sorin and Batterskull in game 1. In G2 he just kind of flooded and didn't put up much of a fight.
Thoughts: First of all, thank God there was no Tron tonight. After the last evening it was nice to have a break.
Shambling Vent continues to proves its worth in almost every single game. Love this card. Lingering Souls also continues to be one of the best cards in the entire format, and was key to my success in each game I won (except G2-3 of the Grishoalbrand match, where I sided them out). I consider a playset of Souls to be an absolute must in this, and really any other, Modern BW build. Batterskull showed up for the first time for me, and was relevant on a Spirit token for evasion--though I was frustrated that I couldn't ramp into it with Temple. It is now my slowest card, and that might mean it does not stay. Time will tell. Blight Herder did some heavy lifting against Control in the last match. Ghost Quarter was big again, as always, and I am loving a three-of, despite my desire to play Sea Gate Wreckage and/or Westvale Abbey.
Once again I do not find that I am losing games due to mana starvation, despite my high curve. I love Smasher so much that it is hard to envision dropping any.
Anguished Unmaking seems so good, but it hasn't necessarily lived up to its promise yet, for me. However I will continue to play it as a versatile answer to both creature and non-creature permanent threats.
Thanks to the forum for all the feedback and support. This deck feels very capable, and I wish I could have played my SCG states tourney on Sunday--but I had already agreed to host a draft tourney for some students from my school as a prize in our annual auction. Gonna have to check my calendar more closely next year. I am dying to try this build out in a higher-level competitive environment.
GXTronGX
RWxBurnRWx
Personally I am loving it. There are some matchups where a 4/4 lifelinker is just what you want or need. When you equip it to pretty much any of your creatures, you now have an extremely hard to kill (without an actual kill or exile effect) lifelinker with Vigilance this has been enough to push the game out of reach against numerous matchups. Also with Reality Smasher it effectively becomes "build your own boggle"
Overall I would say that it is a solid replacement. In the games last night where it resolved it was extremely powerful, and additional lifegain is always welcome in this BW build. It works amazingly well with Smasher and Spirit tokens. However it is the highest card in my mana curve, which is already high, and it is vulnerable to the very common Kolaghan's Command.
For now I intend to keep it for further testing.
The main thing is that people don't expect it either. I haven't had too many issues getting Blight Herder's process triggers and it actually synergizes extremely well with Batterskull since you can sacrifice all the Scions to bounce it back to hand if you are tapped out. It is weak to certain things like artifact hate but it's easy enough to clear the way of those things and if you get to untap with it, it practically never dies without at least a 2 for 1. I actually rarely equip it to a spirit or anything that can be bolted (unless my opponent taps out). Force them to answer the 4/4 on the ground if they can. If they've bricked you there as well, wait for the optimum point to equip so you don't get blown out.
Played Processors for a short time between Summer Bloom's ban and before aggro Eldrazi break with Modern... anyways, after Eye's ban I'm tryharding again with this list for some weeks on my LGS and on Cockatrice, and I'm very satisfied with results... I'm beating almost all decks in format (used to beat Tron before Eyes ban, but I didn't play against none since I made this list... still confident).
List:
04 Blight Herder
04 Thought-knot Seer
03 Wasteland Strangler
02 Reality Smasher
01 Kalitas, Traitor of Ghet
Instant(5)
01 Doom Blade
04 Path to Exile
Artifacts(6)
02 Expedition Map
04 Relic of Progenitus
Planeswalker(1)
01 Sorin, Solemn Visitor
Sorcery(9)
04 Lingering Souls
03 Inquisition of Kozilek
02 Thoughtseize
01 Bojuka Bog
01 Cavern of Souls
04 Caves of Koilos
04 Eldrazi Temple
03 Ghost Quarter
02 Godless Shrine
04 Marsh Flats
01 Plains
01 Sea Gate Wreckage
01 Shambling Vent
01 Swamp
01 Urborg, Tomb of Yawgmoth
01 Vault of the Archangel
03 Leyline of Sancticity
02 Stony Silence
03 Disenchant
02 Surgical Extraction
02 Flaying Tendrils
03 Timely Reinforcements
Considerations:
- I'm running 25 lands for I don't wanna get screwed and I have so many utility lands that is hard to cut something to go 24. Anyway, rarely flood.
- I'll never play without Marsh Flats... dodges Moon, filters deck.
- Urborg solves the later Marshs that can't find any land and helps to play Kalitas.
- Kalitas is amazing. I had one flex spot on deck, and was having a hard time playing against Melira Company, even with 4 relics. So I exchanged the 3rd Smasher for him, and the guy can win games by himself. Also, helps exiling oponent's grave while giving chumpblockers. Maybe better than BS?
- I don't know why everybody chooses GftT, Dismember or Anguished over Doom Blade. There's no real black threat against this deck. GftT fails on Affinity, Dismember costs 4 life and AU has a restrictive cost + lifeloss. Doom Blade never disppointed me.
- And overall, the lifelink package (Sorin + Vault + Kalitas) is working very well. Many times I could won lost games by playing 1 of them.
I'll probably play two tournaments this week, any news I post here.
Sorry for my bad english!
I like the overall list. My main issue with him in this deck is that our best removal spell Exiles already so we can't get full use of him. I still do really like him and might try him out (he sits in that Batterskull slot really). One thing I'd like to note because it's a common misconception. Fetch lands do filter your deck but at such a remote level you need to have like 20 draws to feel it's effect. Dodging Blood Moon is a fine option but "filtering" isn't mathematically beneficial. Remember with Dismember that you can pay full cost when you have it as well and not pay the 4 life. There is a TON that Doom Blade doesn't hit (most notably Bob and Vault Skirge). Dismember gives you versatility and kills just about everything.
Anyway, just some thoughts. Welcome back to the BW Processors. It's back to it's amazing roots as a very solid midrange grind deck that doesn't cost an arm and a leg like GBx.
Tks bros! I'm considering change to 4 Strangler 3 Herder, probably will do it on Friday. Also exchanged 1 SB Timely for 1 Worship. Still not convinced on change DB to Dismember... as said, it's meta dependent.
And yes, even being a "cheap" deck, Eldrazi still solid!
Well, today I played a small tourn with only 3 rounds and 7 players. The field was 2 Burn, 1 Naya Burn, 1 Affinity, 1 UWR Control and 2 BW Processors (a friend of mine, orphan from UW Eldrazi, took my advices and moved on with BW). I went first playing against R1 Burn, R2 Naya Burn and R3 Burn, all 2-0. Expedition Map and Vault were the MVP's.
The R2 Naya Burn played against my friend's Processors on R1 and smashed him on 2-0. He was playing Whip of Erebos instead of Sorin, GftT instead of DB and no Expedition Maps, while playing Vault. Also running 3 O-Sowers and 1 Ulamog, with no Smashers. I think he lost to Affinity too and BYE'd.
Probably will play a little bigger (and more versatile) tourn on Friday, so I can give better experience on the list.
Congrats on the tourney. With that much burn in the meta it seems like the spikish answer would be to bring Soul Sisters and just rofl. I'd definitely tell your buddy to bounce down the curve. We can't reliably cast Oblivion Sower and Ulamog anymore.
I too love Marsh Flats, but I find with a 3 fetch/5 target ratio, I don't get dead fetches very often.
Agreed that a good lifelink package is very helpful for the deck. Kalitas was good there, but ultimately didn't work for me due mostly to the nonbo with Path. Shambling Vent can be an effective lifegain tool in my experience.
Ive been lurking this thread for the longest time and well, felt like finally putting in some input of some sort. Was playing the BW building pre-ban and well, I like the archetype so much I want to make it as best as possible post ban.
Is tidehollow sculler obsolete? Ever since I have had to lower my curve due to EoU even further, i have found a greater and more consistent need for reliable early game card control, and have thought of putting him back in the mainboard. Anyone else still considering him?
Eldrazi and Taxes decks are using it, since it can be cheated into play with Aether Vial.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
Here is a typical slow opening sequence (game 1) for me. I have faster starts too, but this is common enough that it might be helpful for others to compare their own experience and see what their early game looks like.
T1: Shambling Vent (maybe Godless Shrine but Vent is the best no-spell T1 play).
T2: Thoughtseize/IoK, Relic, or both.
T3: Lingering Souls or Wasteland Strangler (Strangler sometimes gets played on T2/3 for no processing value, depending on the match).
T4: Lingering Souls or Thought-Knot Seer, or maybe swing with Shambling Vent (very common for me in some matches as a T4 play).
T5+: Anything in the deck as available and appropriate.
Obviously sometimes I open differently, with removal or what have you, and often times I can move faster, as in T3 TKS and T4 Smasher. If I miss a land drop, T4-5 can get pushed back. This is why Lingering Souls is such a big deal for the deck, because it stalls so amazingly well. The point is that I don't need to rely on a fast start T1-3. My plan is to dominate the mid and late game.
This works fine against other midrange and control decks. Graveyard-dependent decks also get slowed down by Relic. I rely on G2/3 for fast aggro (sweepers), Tron/Scapeshift (GQ + Extraction), combo (disruption plus Extraction) and Burn (lifegain options).
My view of this deck is that it has a soft game 1 to some of the field, but that it can come back strong against almost all decks once we have a chance to side. I'd be interested to hear other's thoughts and experience.
the only deck ive somewhat struggled against has been scapeshift. i was thinking warping wail in the side for that possibly?
That matchup is horrendous for us no matter what we do. You have to pray you can destroy their hand fast enough before they just combo off and kill you. They pack counter magic so typically they just counter your wail and win.