I'm curious why Threads of Disloyalty is so good with Day's Undoing. I don't understand the synergy. Is it because its a card that you are not getting back when you shuffle your graveyard? I think I'd rather have a card go to my yard and put it back in my deck as gas.
It was literally explained three posts above yours.
That post is literally the reason i'm asking. I disagree with it. Having your removal stay on board is not card advantage except thats its a control spell. I'd rather have a Path, Bolt, or Leak back in my library and eventually my hand. Its like having more than 4 copies of that spell in your deck.
What am I missing about leaving the removal spell on board that makes it so good?
It's not about leaving the removal spell on board. It's that it takes away your opponent's thread (like a removal spell) and gives you that threat (like a Delver).
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
I'm curious why Threads of Disloyalty is so good with Day's Undoing. I don't understand the synergy. Is it because its a card that you are not getting back when you shuffle your graveyard? I think I'd rather have a card go to my yard and put it back in my deck as gas.
It was literally explained three posts above yours.
That post is literally the reason i'm asking. I disagree with it. Having your removal stay on board is not card advantage except thats its a control spell. I'd rather have a Path, Bolt, or Leak back in my library and eventually my hand. Its like having more than 4 copies of that spell in your deck.
What am I missing about leaving the removal spell on board that makes it so good?
It's not about leaving the removal spell on board. It's that it takes away your opponent's thread (like a removal spell) and gives you that threat (like a Delver).
Okay. That makes more sense. The way the post was written made it sound like there was some kind of extra special interaction with Day's Undoing specifically that made it better than normal.
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It just occurred to me that Threads of Disloyalty could be amazing with Undoing. It generates "card advantage" in that it's cleanly a 2-for-1, but that advantage is entirely on the board, not cards sitting in your hand, so you maintain that advantage through an Undoing. It would also work with the idea of a Tallowisp engine that you mentioned (though I think it could be strong without that extra synergy), and Threads does pitch to Shoal / Snapback.
Sadly, as a Tallowisp player on modern format I must notify, that this doesn't work. Tallowisp can't fetch Threads of Disloyalty.
Why's that? Threads is an Enchant Creature, does it have something to with the CMC restriction on Threads? I wouldn't think that would cause a problem.
...Sadly that is the problem. Current oracle wording says that Tallowisp can find an 'aura card with enchant creature' but nowadays Threads of Disloyalty is an aura card with 'enchant creature with converted mana cost 2 or less'
-We play instants and sorceries almost exclusively
-Its blue for Snapback and Shoal
-Nice effect with Day's Undoing when it flips
-Helps against aggro
-More in tune with this slower style and is a great finisher
Rough draft, might even be able to get rid of the white and make it more streamlined...
-We play instants and sorceries almost exclusively
-Its blue for Snapback and Shoal
-Nice effect with Day's Undoing when it flips
-Helps against aggro
-More in tune with this slower style and is a great finisher
Rough draft, might even be able to get rid of the white and make it more streamlined...
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
So you play Undoing, you flip Thing, you bounce all the creatures (if any), and then you... end the turn instead of attacking for 7?
Or you flip Thing in the Ice at the end of their turn, bounce all their creatures, attack for 7 on your turn, cast Day's Undoing (flushing their hand of the creatures you bounced) and refuel with a hand full of shoals, snapbacks, etc; that you can possibly cast for "free"...
Admittedly this is pretty different from the game plan outlined in the primer
Yea, red isn't bad. I was thinking of finding room for Simian Spirit Guide and Gut Shot as well. I wish there was a cheaper way to attack lands as I want to restrict my opponent from casting spells. Maybe Early Frost...
Thing in the Ice makes me want to run Simian Spirit Guide to get him down a turn earlier. It also acts as extra mana to cast spells like Remand after playing Day's Undoing on turn 4.
Another card I've been thinking of is Leyline of Anticipation as a 3-4 of, might be pushing, but it can be used as Snapback or Disrupting Shoal fodder if we don't have one in the opener. Allows us to cast Day's Undoing on our opponents turn during their upkeep.
I've been mostly skeptical about the Brain in a Jar hype, but is Days Undoing the kind of card that can actually benefit from it? Jar would allow you to cast Undoing for 1mana on an endstep while keeping the rest of your mana up for counters/bounce. The only downside is the annoying mandatory uptick on Jar counters making repetition difficult without wasting deck space on Clockspinning or something. Oh well, probably a trap. Unless there are some great 4-5cmc gamechangers that Undoing can draw into.
I've been mostly skeptical about the Brain in a Jar hype, but is Days Undoing the kind of card that can actually benefit from it? Jar would allow you to cast Undoing for 1mana on an endstep while keeping the rest of your mana up for counters/bounce...
After trying Leyline of Anticipation I realized that Day's Undoing says "If its your turn, end the turn"...thats huge and makes casting Undoing on the opponents turn not as attractive. Brain in a Jar is a good recommendation, but is similar to Leyline in that aspect.
However, the fact that Jar allows you to cast it for 1 mana is attractive.
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Colorless Eldrazi Stompy
Okay. That makes more sense. The way the post was written made it sound like there was some kind of extra special interaction with Day's Undoing specifically that made it better than normal.
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Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
-We play instants and sorceries almost exclusively
-Its blue for Snapback and Shoal
-Nice effect with Day's Undoing when it flips
-Helps against aggro
-More in tune with this slower style and is a great finisher
Rough draft, might even be able to get rid of the white and make it more streamlined...
4 Disrupting Shoal
4 Shining Shoal
4 Snapback
2 Commandeer
Other Spells (24)
4 Lightning Bolt
4 Lightning Helix
4 Serum Visions
4 Day's Undoing
4 Vapor Snag
2 Azorius Charm
2 Boomerang
4 Thing in the Ice
Lands (18)
10 Other Lands
4 Flooded Strand
4 Scalding Tarn
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Counter-Cat
Colorless Eldrazi Stompy
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
4 Disrupting Shoal
4 Snapback
2 Commandeer
Other Spells (25)
4 Remand
4 Gitaxian Probe
4 Serum Visions
4 Day's Undoing
4 Gigadrowse
3 Vapor Snag
3 Boomerang
4 Thing in the Ice
2 Snapcaster Mage
Lands (18)
14 Island
4 Mutavault
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
4 Thing in the Ice
4 Snapcaster Mage
Spells (32):
4 Serum Visions
4 Gitaxian Probe
4 Lightning Bolt
4 Snapback
4 Disrupting Shoal
4 Days Undoing
4 Vapor Snag
2 Commandeer
2 Cryptic Command
2 Remand
2 Lightning Axe
4 Sulfur Falls
4 Scalding Tarn
4 Polluted Delta
2 Steam Vents
6 Island
Admittedly this is pretty different from the game plan outlined in the primer
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Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
In testing I've found Gigadrowse to be very effective in nullifying the opponents turn. Still using Myth Realized in place of Thing In the Ice till it comes out on mtgo.
Thing in the Ice makes me want to run Simian Spirit Guide to get him down a turn earlier. It also acts as extra mana to cast spells like Remand after playing Day's Undoing on turn 4.
Another card I've been thinking of is Leyline of Anticipation as a 3-4 of, might be pushing, but it can be used as Snapback or Disrupting Shoal fodder if we don't have one in the opener. Allows us to cast Day's Undoing on our opponents turn during their upkeep.
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Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
However, the fact that Jar allows you to cast it for 1 mana is attractive.
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Legacy: UWGTrue-Name Bant