I can't believe some people don't run Grisly Salvage and use Thought scour instead, especially in a list with creature based sac outlet like Greater Gargadon. IMO dredge bridge sucks without sac outlet. I believe key to consistently winning the game is by searching for the sac outlet as soon as possible. I really like Life from the Loam for same reason, with Mortuary Mire it helps find Greater Gargadon and puts pile of cards in GY at same time.
Image below is my 3-1 deck list on Modern daily for reference.
I'm already against people playing Gitaxian Probe in dredge bridge, Street Wraith is out of question.. it literally waste of space and losing 2 life for dredging/drawing hurt. Only pros I see over playing this instead of something useful like Grisly Salvage is giving you additional life from Gnaw to the Bones. Sorry I'm not trying to be a douchebag here but I don't see the point. I'm just giving you advice since you introduced me here.
Also.. Tymaret sucks. I've tested him enough. I understand it nice to have a recurring sac outlet that could possibly trigger Bloodghast's haste, but it too slow.
And beside running only 16 land, your list seems pretty fine
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No offense taken, to be honest all suggestions seem valid until you really start grinding with the deck.
I've reverted back to my pre-Life from the Loam version. Its just not for this deck.
Grisly Salvage seems great, until you try to cast it while advancing your game plan. Its a Vengevine-list card.
The deck is no where near optimal, but everything works together to try and make it as consistent as possible and it tries to mirror the Legacy version.
Street Wraith represents instant speed dredge and can also save a dredger. Its all about consistence through redundancy.
The deck is also made to operate on one land and dredge back Dakmors.
You're version seems solid, but too often I see it really depends how fast you dredge or where the Bridges, Nacromeaobas and Bloodghast are in the deck.
Hedron Crab is too fragile and slow imho.
After that you only have Faithless Looting to continue aggressively dredging.
My version of the deck tries to get to the point quick...
Sorry for the sarcasm earlier. I was bit critical but I like your decklist the most in this thread.
16 land makes more sense after your explanation. I still think Grisly&Loam is good so I'll keep testing them. I'll come back with a updated decklist soon.
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Its cool, you had me thinking hard and long about Grisly Salvage and it prompted me to find Tracker's Instincts. While Salvage goes deeper and can find land, Tracker's Instincts is "easier" to cast and has flashback. I just hate that its sorcery speed.
I'm also considering your point on Street Wraith, I may just make them 2x Viscera Seer. That way its the 5th and 6th Greater Gargadon. It makes it more likely to have a sac outlet in the opener. I mulligan agrressively with this deck so having the 5th and 6th "Gargadon" should make more hands keepable.
Lands tend to get in the way of dredging things like Bridge, Narco and Bloodghast, so I want to run as few as possible.
Check out this legacy list for example: http://mtgtop8.com/event?e=10673&d=261067&f=LE
They play 15 lands but run no Lion's Eye Diamond, other lists that do run Diamond run as few as 12 lands.
Tymaret, the Murder King has won me games against decks like Lantern Control.
He's also and uncounterable way to sac Golgari Thug when trying to get a milled Greater Gargadon.
During my upkeep I can use his 2nd ability to sac a Thug and put Gargadon on top of my library.
Lastly, he is the 5th Gargadon, sometimes with multiple Bridges in the yard and no suspended Gargadon, sacing one Bloodghast/Narco is good enough.
one with nothing was mvp, as turn 2 i'd put a burning inquiry on the stack and dump my hand with OWN, dredging trolls and imps, got myself set up well with a lot of power on the field.
dangerous wager saved me a few time, dredging into a narcomeba that blocked a tombstalker that was annoying me nearly to death. plus the instant speed chump gave me more bridge triggers.
----------------------------------
one with nothing is essntially a terrible lion's eye diamond in functionality. if you pair it with inquiry you get a hell of a dredge going.
so what if we went 4 simian spirit guide to power double red spells in 1 turn?
essentially your turn 1 could be if you have a guide in hand and the right red spells. double red for faithless looting followed by inquiry or double fiathless, either combination of which should be a decent dredge. and it feels like we'd be a turn ahead of the usual routine: turn 1 looting spell, turn 2 bigger looting spell. turn 3 get set up....
I'm kind of surprised to see that no one's mentioned Infernal Plunge at all. It allows for pretty ridiculous turn two plays, with a little luck of course. It and One with Nothing are the closest thing we're going to get to Lion's Eye Diamond, and the "drawback" that both cards have is hardly a drawback for a deck like this.
This list isn't tested (yet) but it's what I've been brewing:
The manabase is a total pile and needs a lot of work. Again, this isn't tested yet, but it seems like it has very explosive potential.
I also really like the One With Nothing list. Modern is slow enough to where I feel a more brutal approach (like with OwN or Plunge) will seal out game 1's the majority of the time, like in Legacy. Games 2/3 will be a little easier with cards like Plunge, Tymaret, and Gargadon because they give you uncounterable sac outlets. I'll report back once I've done some real world testing.
There was a mini combo with Hangarback Walker and Immortal Servitude. If you had some number of Bridges in the yard, you could recur Walkers that die instantly and trigger the bridge.
wouldn't it be simpler to use havengul lich for that over servitude?
board in leyline of the void so they can't knock off my bridge from belows by killing there down bobs and fulminator mages.
board in something else?
Scavenging Ooze is one of the more difficult threats this deck has to deal with; even more so than Nihil Spellbomb and Relic of Progenitus. Game one I can Darkblast if I have ateast 2 blk mana available and Ooze its still a 2/2. Best way is just to dredge even harder so that you have too many things for them to try and extract, esp since they need a lot of green mana to really do damage to our gy. Usually the first thing they go for are the Bridges.
For the sideboard you can try 3-4 Lightning Axe which also deals with Deceiver Exarch. You just have to play around your own Bridges or just not dredge till you kill Ooze first. I don't know that I want to board in Leyline against jund. Other sideboard options include Inquisition of Kozilek/Thoughtseize to preemptively discard Ooze; I like having 4x Thoughtseize to just be able to deal with combo and other threats before they hit the board. Another option, if you have a way to get green mana, is Memory's Journey; it can help you reshuffle Bridges or cards Ooze is trying to eat, ArbitraryVoice has been testing it out.
the dark blast have been critical to fighting thru elves. They came in handy against infect as well.
Against control it didn't do so well as a graveyard enabler, my opponent actually countered it, when i needed it to go off at end of there turn to make zombies to attack with on my turn.
biggest losses I've had have been to amulet bloom. Can't reliably open up with discard spells for interacting with them.
I like where the deck is at, but I feel my success comes from fighting control/jund style decks and not these combo decks, 2/3 combo decks in a major tournament just ruins the performance.
...the dark blast have been critical to fighting thru elves. They came in handy against infect as well.
Against control it didn't do so well as a graveyard enabler, my opponent actually countered it, when i needed it to go off at end of there turn to make zombies to attack with on my turn.
biggest losses I've had have been to amulet bloom. Can't reliably open up with discard spells for interacting with them.
I like where the deck is at, but I feel my success comes from fighting control/jund style decks and not these combo decks, 2/3 combo decks in a major tournament just ruins the performance.
I added the Stomping Ground and 2x Wood Foothills to fetch it.
I needed to have a way to guarantee green mana for my sideboard cards other than hoping to have Mana Confluence in my opener.
So I figure to increase my chances, if I open with a Foothills I can fetch for the Stomping Grounds and continue to aggressively dredge without care.
Any fetch that can find a Mountain would do...its also good because I can fetch for the Steam Vents as well...on paper I have a Blood Crypt instead of Blackcleave Cliffs...
As for your sideboard, all you really have to deal with Bloom Titan is Pithing Needle...it can stop their double strike/haste lands but I don't think it would be enough. Your sideboard seems to be trying to beat burn and other combo decks...not sure if that's what your meta is.
My sideboard is more varied and tries to attack multiple decks while still trying to keep the theme. Gnaw to the Bone is awesome against agro decks and burn Rending Volley does well against Twin Thoughtseize is a catch all, good against combo and decks like Bloom Titan Ancient Grudge, perfect against Affinity and Bloom Titan Ray of Revelation, good against Stony Silence and Boggles...sometimes good if your opponent casts a Hive Mind and not pact in hand (which is rare). Leyline of the Void, does wonders against Storm, Living End, Blood Artist/Kitchen Finks decks and other dredge decks.
Bear in mind this is a very rough draft. It would probably be better to scrap the Dakmor Salvages to make the splashes easier to hit, and I'd like to maindeck a one-of Gnaw to the Bone. I like Street Wraith for its ability to save a dredger from a Scooze and fetchlands can do the same thing for Bloodghast.
Image below is my 3-1 deck list on Modern daily for reference.
I'm already against people playing Gitaxian Probe in dredge bridge, Street Wraith is out of question.. it literally waste of space and losing 2 life for dredging/drawing hurt. Only pros I see over playing this instead of something useful like Grisly Salvage is giving you additional life from Gnaw to the Bones. Sorry I'm not trying to be a douchebag here but I don't see the point. I'm just giving you advice since you introduced me here.
Also.. Tymaret sucks. I've tested him enough. I understand it nice to have a recurring sac outlet that could possibly trigger Bloodghast's haste, but it too slow.
And beside running only 16 land, your list seems pretty fine
I've reverted back to my pre-Life from the Loam version. Its just not for this deck.
4 Dakmor Salvage
4 Mana Confluence
3 Steam Vents
2 Shivan Reef
2 Darkslick Shores
1 Blackcleave Cliffs
Creatures (27)
4 Stinkweed Imp
4 Narcomoeba
4 Golgari Grave-Troll
4 Bloodghast
4 Golgari Thug
4 Greater Gargadon
2 Viscera Seer
1 Tymaret, the Murder King
4 Faithless Looting
4 Thought Scour
2 Dream Twist
2 Burning Inquiry
1 Darkblast
Enchantments (4)
4 Bridge from Below
4 Thoughtseize
3 Leyline of the Void
2 Ancient Grudge
2 Ray of Revelation
2 Gnaw to the Bone
2 Rending Volley
Grisly Salvage seems great, until you try to cast it while advancing your game plan. Its a Vengevine-list card.
The deck is no where near optimal, but everything works together to try and make it as consistent as possible and it tries to mirror the Legacy version.
Street Wraith represents instant speed dredge and can also save a dredger. Its all about consistence through redundancy.
The deck is also made to operate on one land and dredge back Dakmors.
You're version seems solid, but too often I see it really depends how fast you dredge or where the Bridges, Nacromeaobas and Bloodghast are in the deck.
Hedron Crab is too fragile and slow imho.
After that you only have Faithless Looting to continue aggressively dredging.
My version of the deck tries to get to the point quick...
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
16 land makes more sense after your explanation. I still think Grisly&Loam is good so I'll keep testing them. I'll come back with a updated decklist soon.
I'm also considering your point on Street Wraith, I may just make them 2x Viscera Seer. That way its the 5th and 6th Greater Gargadon. It makes it more likely to have a sac outlet in the opener. I mulligan agrressively with this deck so having the 5th and 6th "Gargadon" should make more hands keepable.
Lands tend to get in the way of dredging things like Bridge, Narco and Bloodghast, so I want to run as few as possible.
Check out this legacy list for example:
http://mtgtop8.com/event?e=10673&d=261067&f=LE
They play 15 lands but run no Lion's Eye Diamond, other lists that do run Diamond run as few as 12 lands.
All spells they cast from their hands have cmc of 1, so if you do a legacy to modern comparison:
Careful Study = Thought Scour
Breakthrough = Burning Inquiry
As far as free creatures, Ichorid = Bloodghast (synergy with Dakmor Salvage)
Tymaret, the Murder King has won me games against decks like Lantern Control.
He's also and uncounterable way to sac Golgari Thug when trying to get a milled Greater Gargadon.
During my upkeep I can use his 2nd ability to sac a Thug and put Gargadon on top of my library.
Lastly, he is the 5th Gargadon, sometimes with multiple Bridges in the yard and no suspended Gargadon, sacing one Bloodghast/Narco is good enough.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
4 stinkweed imp
2 golgari thug
4 brigdge from below
2 bloodsoaked champion
3 Tymaret, the Murder King
4 narcomeba
4 burning inquiry
3 dangerous wager
3 one with nothing
15 red/black land
one with nothing was mvp, as turn 2 i'd put a burning inquiry on the stack and dump my hand with OWN, dredging trolls and imps, got myself set up well with a lot of power on the field.
dangerous wager saved me a few time, dredging into a narcomeba that blocked a tombstalker that was annoying me nearly to death. plus the instant speed chump gave me more bridge triggers.
----------------------------------
one with nothing is essntially a terrible lion's eye diamond in functionality. if you pair it with inquiry you get a hell of a dredge going.
so what if we went 4 simian spirit guide to power double red spells in 1 turn?
essentially your turn 1 could be if you have a guide in hand and the right red spells. double red for faithless looting followed by inquiry or double fiathless, either combination of which should be a decent dredge. and it feels like we'd be a turn ahead of the usual routine: turn 1 looting spell, turn 2 bigger looting spell. turn 3 get set up....
This list isn't tested (yet) but it's what I've been brewing:
4 Gemstone Mine
2 Dakmor Salvage
4 Bloodstained Mire
1 Steam Vents
1 Blood Crypt
1 Stomping Ground
4 Stinkweed Imp
2 Golgari Thug
2 Life from the Loam
4 Bridge from Below
4 Bloodghast
4 Narcomoeba
4 Greater Gargadon
4 Infernal Plunge
1 Rally the Peasants
4 Burning Inquiry
2 Dangerous Wager
The manabase is a total pile and needs a lot of work. Again, this isn't tested yet, but it seems like it has very explosive potential.
I also really like the One With Nothing list. Modern is slow enough to where I feel a more brutal approach (like with OwN or Plunge) will seal out game 1's the majority of the time, like in Legacy. Games 2/3 will be a little easier with cards like Plunge, Tymaret, and Gargadon because they give you uncounterable sac outlets. I'll report back once I've done some real world testing.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
they sort of serve different rolls.
one with nothing is a powerful starter.
Phantasmagorian is more of a mid dredger card for getting trolls and imps out of your hand.
wouldn't it be simpler to use havengul lich for that over servitude?
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
4 Drowned Rusalka
4 thought scour
4 dread twist
X one with nothing
board in pithing needle to deal with scavenging ooze and/or artifact graveyard hate.
board in leyline of the void so they can't knock off my bridge from belows by killing there down bobs and fulminator mages.
board in something else?
For the sideboard you can try 3-4 Lightning Axe which also deals with Deceiver Exarch. You just have to play around your own Bridges or just not dredge till you kill Ooze first. I don't know that I want to board in Leyline against jund. Other sideboard options include Inquisition of Kozilek/Thoughtseize to preemptively discard Ooze; I like having 4x Thoughtseize to just be able to deal with combo and other threats before they hit the board. Another option, if you have a way to get green mana, is Memory's Journey; it can help you reshuffle Bridges or cards Ooze is trying to eat, ArbitraryVoice has been testing it out.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
3 darkblast
2 tymaret, the murder king
4 narcomeba
4 bloodghast
4 bridge from below
4 golgari grave-troll
4 stinkweed imp
3 golgari thug
4 faithless looting
4 burning inquiry
3 one with nothing
2 dangerous wager
19 land
the dark blast have been critical to fighting thru elves. They came in handy against infect as well.
Against control it didn't do so well as a graveyard enabler, my opponent actually countered it, when i needed it to go off at end of there turn to make zombies to attack with on my turn.
biggest losses I've had have been to amulet bloom. Can't reliably open up with discard spells for interacting with them.
I like where the deck is at, but I feel my success comes from fighting control/jund style decks and not these combo decks, 2/3 combo decks in a major tournament just ruins the performance.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
I assume that is your list?
---------
my sideboard for the earlier post
4 leyline of the void
4 leyline of sanctity
4 pithing needle
3 rending volley
Its the same as my list above except:
-1 Darkslick Shores
-1 Mana Confluence
-1 Shivan Reef
-----
+2 Wooded Foothills
+1 Stomping Ground
I added the Stomping Ground and 2x Wood Foothills to fetch it.
I needed to have a way to guarantee green mana for my sideboard cards other than hoping to have Mana Confluence in my opener.
So I figure to increase my chances, if I open with a Foothills I can fetch for the Stomping Grounds and continue to aggressively dredge without care.
Any fetch that can find a Mountain would do...its also good because I can fetch for the Steam Vents as well...on paper I have a Blood Crypt instead of Blackcleave Cliffs...
As for your sideboard, all you really have to deal with Bloom Titan is Pithing Needle...it can stop their double strike/haste lands but I don't think it would be enough. Your sideboard seems to be trying to beat burn and other combo decks...not sure if that's what your meta is.
My sideboard is more varied and tries to attack multiple decks while still trying to keep the theme.
Gnaw to the Bone is awesome against agro decks and burn
Rending Volley does well against Twin
Thoughtseize is a catch all, good against combo and decks like Bloom Titan
Ancient Grudge, perfect against Affinity and Bloom Titan
Ray of Revelation, good against Stony Silence and Boggles...sometimes good if your opponent casts a Hive Mind and not pact in hand (which is rare).
Leyline of the Void, does wonders against Storm, Living End, Blood Artist/Kitchen Finks decks and other dredge decks.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
1 Blood Crypt
1 Breeding Pool
4 Gemstone Mine
2 Ghost Quarter
1 Island
3 Mortuary Mire
1 Mountain
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Watery Grave
Spells:
2 Terminate
4 Thought Scour
1 Tormenting Voice
2 Abrupt Decay
1 Damnation
4 Faithless Looting
1 Kolaghan's Command
4 Life from the Loam
3 Lightning Bolt
1 Mystic Retrieval
3 Rise // Fall
4 Golgari Grave-Troll
1 Gurmag Angler
4 Jace, Vryn's Prodigy
1 Shriekmaw
2 Snapcaster Mage
2 Stinkweed Imp
2 Ancient Grudge
1 Conflagrate
2 Darkblast
3 Feed the Clan
1 Ghost Quarter
1 Lightning Bolt
1 Memory's Journey
2 Rending Volley
2 Thoughtseize
Sultai Midrange
Anything Innovative
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Sultai Midrange
Anything Innovative
Every time I add Blue, I've put him in. Untapping with a Magus feels like cheating.
View on CubeTutor
Draft it!
Seems good, But what would you cut?
Sultai Midrange
Anything Innovative
What do you guys think of Tibalt, the Fiend-Blooded as a constant enabler?
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Narcomoeba
4 Bloodghast
4 Viscera Seer
2 Golgari Thug
2 Street Wraith
1 Craterhoof Behemoth
4 Faithless Looting
4 Thought Scour
4 Lingering Souls
4 Bridge From Below
1 Unburial Rites
1 Darkblast
1 Life from the Loam
4 Gemstone Mine
4 Polluted Delta
2 Bloodstained Mire
2 Dakmor Salvage
1 Blood Crypt
1 Godless Shrine
1 Overgrown Tomb
1 Watery Grave
Bear in mind this is a very rough draft. It would probably be better to scrap the Dakmor Salvages to make the splashes easier to hit, and I'd like to maindeck a one-of Gnaw to the Bone. I like Street Wraith for its ability to save a dredger from a Scooze and fetchlands can do the same thing for Bloodghast.
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU