I've been fighting like hell to make Dredge work. Vengevine is more consistent, but also less powerful. Unburial Rites is more powerful, but slow for the format. Bridge from Below is the quintessential dredge staple, but can it work in Modern? Here's my attempt.
I was inspired by Pascal Maynard's Dredge list from Channel Fireball, and cobbled together some notes from the Travis Woo 10 land brew off. Maynard's list was pure Unburial Rites, and it included some interesting cards like Llanowar Mentor, but they just seemed too slow. And in practice, they were.
I took a Grixis "prototype" to an FNM about a month ago, and went 1-2-1 (Izzet Charm always looks so much better on paper). But playing it, I felt like a lot of it had to do with not knowing how to sideboard, and not having enough dredge cards (original list ran no Thugs and no Salvages with 2 Darkblasts and 2 Life from the Loams). This version has been much better in testing. It's as consistent a Bridge from Below deck in Modern I've built. Unfortunately that doesn't translate to being powerful. A lot of decks combo right passed it, and the lack of interaction means even fair decks can get to you. It's not as susceptible to aggro as it looks (you can block flyers, and it runs no shock or fetchlands), or control and midrange strategies but it's obviously missing something. Should I give up, or is there something that can make it more powerful?
Edit: I feel like we should have a discussion about what the best discard outlets are because they vary so widely.
I like Tormenting Voice / Wild Guess that require discard as additional costs. I'm not a fan of random discards ala Desperate Ravings or Goblin Lore, as I usually end up binning the wrong things.
No need to mention Faithless Looting. It's the Christopher Nolan of dredge cards; a little new to the scene, but already and all star.
Thought Scour Pros
-Instant speed dredger. Allows you flash in Narcomoebas if possible, and can be good defensively against Scry keeps off the top and Surgical Extraction aimed at a dredge card. Being able to mill first is critical to maximizing its potential. Cons:
-Requires first turn blue, which requires a different manabase, taking away from the black that can be used to hardcast dredge creatures that can be used to clog up the board. Burning Inquiry Pros:
-Can dredge three times in a single turn.
-Acts as pseudo disruption while facilitating the combo which dredge doesn't really have in Modern. Cons:
-Impossible to sideboard effectively if you're not taking it out of the main. Dangerous Wager Pros:
-Instant speed dredger.
-Dredge hands can look like blood clots. Wager cleans them up, allowing you to smooth out your ability to dredge especially when you have stuff like Bridge and Grave Troll in your hand. Cons:
-Impossible card to keep after sideboarding unless you get cute with stuff like Dark Withering and Big Game Hunter. Izzet Charm Pros:
-Instand speed dredger.
-Solid disruption in addition.
-Highly flexible slot that often stay in after game 1. Cons:
-The disruption is minor compared to your sideboard options.
-Stretches an already difficult manabase.
-Rarely kills the cards you need it to kill (Scavenging Ooze), or stops the cards you need it to stop (Leyline of The Void/Relic of Progenitus). Desperate Ravings Pros:
-Instant speed.
-Flashback is a huge bonus, making it Faithless 5-8. Cons:
-Discarding one card is low velocity.
-The random effect hurts your sideboard plan. Goblin Lore Pros:
-Can dredge a whopping four times in one turn.
-Easy to cast. Cons:
-Impossible to sideboard with.
-Even mainboard can hit spells/lands you want to keep. Ideas Unbound Pros:
-Can dredge three times a turn.
-Very symmetrical, and is a card you can still play post-Sideboard. Cons:
-Stretches the manabase to heavy blue.
-Potentially requires Life from the Loam.
-Requires the services of Gemstone Mine, and Mana Confluence which are better in decks where the kills come quicker. Dredge is more attritiony. Think twice Pros:
-Has flashback, meaning it can always be used.
-Instant speed. Cons:
-A slow dredger that doesn't help clean up dredge hands.
-Minor velocity. Tormenting Voice / Wild Guess Pros:
-Can dredge twice a turn.
-Isn't fancy or clever. Just the meat and potatoes. Cons:
-Wild Guess has a casting cost way too restrictive to be playable. Voice is ok, and worth considering but doesn't have the velocity of other dredge cards that also have a few more tricks up their sleeve.
Very rough draft, but the idea is to do the typical dredging motions, then use Postmortem Lunge to recur Jace or Hangarback. Postmortem Lunge allows you to just pay 2 life and get back Walker, which then dies and triggers Bridge. You can even just cast Walker for zero, have it trigger bridge, then Postmortem Lunge and trigger again.
The other route is to recur Jace and since Postmortem Lunge gives haste you activate and have him transform immediately, negating the exile trigger of Lunge. Then you could use you him has a planeswalker to cast another Lunge bringing back Hangarback Walker to again trigger Bridge.
Again just ideas but I'm sure someone could find a way to make it more elegant.
Other useful interactions could include Dryad Arbor and Life's Legacy. Pay 2 life and cast Lunge to bring back a hasted Dryad Arbor, then cast Life's Legacy and star dredging etc.
Immortal Servitude to bring back Walkers, then recast again with planewalkers Jace.
That's actually really creative. At first I was like, "what the hell is this guy talking about? He has no sac outlets-oh...."
My own only problem with your idea, is not the idea itself, but your list: what else are you using to put creatures on the board? I realize you're all in on the Dredge plan, but the manabase is probably tough to figure out. And I might actually prefer Mystic Retrieval over Servitude just to to keep the manabase locked into U/R (which is not a route I'm used to). Otherwise, very cool idea. I'll try testing this U/R Hangar Below idea and come back with a list when I find time.
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Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
That's actually really creative. At first I was like, "what the hell is this guy talking about? He has no sac outlets-oh...."
My own only problem with your idea, is not the idea itself, but your list: what else are you using to put creatures on the board? I realize you're all in on the Dredge plan, but the manabase is probably tough to figure out. And I might actually prefer Mystic Retrieval over Servitude just to to keep the manabase locked into U/R (which is not a route I'm used to). Otherwise, very cool idea. I'll try testing this U/R Hangar Below idea and come back with a list when I find time.
Yea, I built a version on mtgo and have been testing and obsessing over it for the past few days. Will post some videos later. Mystic Retrieval is definitely a card I want to fit in.
I think sac outlet is the way to go as this deck has to be extremely fast. Want to try Narcomoeba and Viscera Seer.
Postmortem Lunge can bring back the Seer for just 1 mana of any color.
^In trying to make sure we dredge as much as possible as early as possible, I'm wondering if Thought Scour is better than Gitaxian Probe.
With Thought Scour you have the possibility of turn 1, mill a dredger, then dredge. Or even mill a Narcomoeba and a dredger, then dredge into more Narcomoebas.
Gitaxian Probe gives you the same option but requires that you already have a dredger in the yard, meaning you used another card to get one there.
I think one Raven's Crime is fine. You'll hit it often enough with so much dredging that playing it won't be a problem. I feel like Darkblast must be mainboard at all times. Especially in Modern where you can stem the bleeding a bit. I might cut the Narcomoeba's entirely though. Yes, they're good blockers, especially against Inkmoth, but since the deck is all in I might try:
Speaking from more experience than is healthy, 17 lands is perfect IMO. With Dakmors, you hit your land drops more often than you think, and the deck can run on one mana even in a worst case scenario. Not only that but you have Probes, Inquiries, and Loots to draw regular if necessary.
I'd argue that Probe is better in Dredge than Thought Scour. It doesn't happen often, but it happens enough that being able to turn 1 dredge one of the heavy hitters like Stinkweed and Grave Troll can be crucial, especially where you're playing a combo that's a slow-ish burn as opposed to everything else in Modern that isn't.
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Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
I moved up to 16 lands, also added a Rotting Rats and Tymaret, the Murder King mainboard.
Feel I just needed more action available from the graveyard. Rats add another way to discard from the yard and Tymaret is our "Cabal Therapy" in that he allows us to sacrifice a creature while hes in the yard.
Darkblast is a great card, but in the few games I've had, running removal mainboard is a nonbo with Bridge from Below. I've had some of my opponents kill their own creatures just to remove Bridge from my gy.
Another interaction I've found with Thought Scour is you can use it against opponents like Tron to try an mill a Tron piece, or even against other combo decks. Its especially good game two when I board in cards like Surgical Extraction.
Edit: In going all in, what you think about adding the 4th Dakmor Salvage and a one of Magmatic Insight. Turn 1 discard Darkmor to Insight, then dredge 2, maybe find another dredger and dredge again off the 2nd draw...
The thing about Darkblast is that early game it kills what you need it to, like BoP, Thalia, Nettle Setinal, or whatever. However, mid to late game it's pseudo sac removal since you trigger your bridges by killing your Bloodghasts, Golgari Thugs (which can then fetch your Viscera Seers or Hangarbacks), Narcomoebas, or what have you. It's a sideboard card too strong to stay in the sideboard. Since it dredges, it's never useless either.
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Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
Game 2 against Affinty: https://www.youtube.com/watch?v=TdHbMt4xqlY&feature=youtu.be (think I messed up my Bridge triggers @1:50 min). I didnt side in anything for this game 2, so this is the mainboard deck.
Took your advice Topper and added the Darkblast main, think I will keep it.
So I've been playtesting, and I think 1 Jace, Vryn's Prodigy will do. It's basically a silver bullet; the kind of thing you want to hit off Postmortem Lunge as a one-of since the guy will typically flip. Which gives you space for other tools. It also allows you to free up the mana, becoming a locked in R/B deck with no worries about fetch/shock/or pain lands.
It's cool because we get to package in the Flame-Kin Legacy piece, which gives it that I win button. Gemstones and Confluence allow you to hardcast Flame-Kin just in case you're desperate and need to off your Golgari Thug to get it back. The SB's a mess, but I can't imagine how else to play it. I'd like room for one Grim Haruspex but maybe it's just a bit too clunky (tried it as a one-of in the build I initially posted and it felt like nitrous on a formula 1 car; a little too much gas, being dangerous for your self-mill health, but maybe I just need to get used to it).
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Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
Yea, Ive been trying to figure out how to incorporate a creature like Flame-Kin Zealot. You can reanimate him with Postmortem Lunge aswell without the need for white mana.
Other creatures I've been contemplating for that spot include:
Hellrider: When you have a large board, can attack the turn he comes into play and deal damage to your opponent without having to connect with your creatures.
Purphoros, God of the Forge: Also gives us reach and is a nod to Legacy Dredge's Flayer of the Hatebound. I was hoping since he would most likely not be a creature if you reanimate with Postmortem Lunge he could cheat the exile clause...but sadly that's not the case. Really good with Bridges in the yard and Viscera Seer in play.
Signal Pest: The cheapest Battle Cry creature I could find. He doesn't give haste like Zealot does, but if you reanimate him off of Lunge, he gets haste and you can alpha strike. Can also cast him normally.
Still haven't implemented any of them yet, currently trying a 1-of Dream Twist. Basically Thought Scour number five. But it can be flashed back.
I've also added the 3rd Bloodghast, card is just bonkers. I find that alot of games, the faster I get fewer than 20 cards in my library, the better my chances of winning.
Signal Pest seems like a solid card. Although I really like the ability to just win on the spot. Too bad we don't have Dread Return with Craterhoof Behemoth.
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Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
You could always run Unburial Rites with Craterhoof. Rites cost 4cmc from the yard, just as Zealot would...You already made provisions to have white mana available.
Greater Gargadon is pretty silly. It's an un-counterable sac outlet for R. When the villain gets fancy and wants to remand it, you re-suspend and get 9 more sac outlets!
Greater Gargadon is pretty silly. It's an un-counterable sac outlet for R. When the villain gets fancy and wants to remand it, you re-suspend and get 9 more sac outlets!
RiotInferno posted it two days before Dos_rouge and i missed it!
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4 Blackcleave Cliffs
4 Gemstone Mine
4 Dakmor Salvage
1 Mana Confluence
2 Mountain
2 Swamp
Creature
4 Viscera Seer
4 Narcomoeba
4 Bloodghast
2 Golgari Thug
4 Stinkweed Imp
4 Golgari Grave-Troll
1 Demon of Death's Gate
4 Bridge from Below
Sorcery
3 Call to the Netherworld
4 Gitaxian Probe
4 Faithless Looting
4 Burning Inquiry
Instant
1 Darkblast
2 Thoughtseize
2 Inquisition of Kozilek
4 Waste Not
3 Ingot Chewer
2 Shriekmaw
2 Demon of Death's Gate
I was inspired by Pascal Maynard's Dredge list from Channel Fireball, and cobbled together some notes from the Travis Woo 10 land brew off. Maynard's list was pure Unburial Rites, and it included some interesting cards like Llanowar Mentor, but they just seemed too slow. And in practice, they were.
I took a Grixis "prototype" to an FNM about a month ago, and went 1-2-1 (Izzet Charm always looks so much better on paper). But playing it, I felt like a lot of it had to do with not knowing how to sideboard, and not having enough dredge cards (original list ran no Thugs and no Salvages with 2 Darkblasts and 2 Life from the Loams). This version has been much better in testing. It's as consistent a Bridge from Below deck in Modern I've built. Unfortunately that doesn't translate to being powerful. A lot of decks combo right passed it, and the lack of interaction means even fair decks can get to you. It's not as susceptible to aggro as it looks (you can block flyers, and it runs no shock or fetchlands), or control and midrange strategies but it's obviously missing something. Should I give up, or is there something that can make it more powerful?
Edit: I feel like we should have a discussion about what the best discard outlets are because they vary so widely.
No need to mention Faithless Looting. It's the Christopher Nolan of dredge cards; a little new to the scene, but already and all star.
Thought Scour
Pros
-Instant speed dredger. Allows you flash in Narcomoebas if possible, and can be good defensively against Scry keeps off the top and Surgical Extraction aimed at a dredge card. Being able to mill first is critical to maximizing its potential.
Cons:
-Requires first turn blue, which requires a different manabase, taking away from the black that can be used to hardcast dredge creatures that can be used to clog up the board.
Burning Inquiry
Pros:
-Can dredge three times in a single turn.
-Acts as pseudo disruption while facilitating the combo which dredge doesn't really have in Modern.
Cons:
-Impossible to sideboard effectively if you're not taking it out of the main.
Dangerous Wager
Pros:
-Instant speed dredger.
-Dredge hands can look like blood clots. Wager cleans them up, allowing you to smooth out your ability to dredge especially when you have stuff like Bridge and Grave Troll in your hand.
Cons:
-Impossible card to keep after sideboarding unless you get cute with stuff like Dark Withering and Big Game Hunter.
Izzet Charm
Pros:
-Instand speed dredger.
-Solid disruption in addition.
-Highly flexible slot that often stay in after game 1.
Cons:
-The disruption is minor compared to your sideboard options.
-Stretches an already difficult manabase.
-Rarely kills the cards you need it to kill (Scavenging Ooze), or stops the cards you need it to stop (Leyline of The Void/Relic of Progenitus).
Desperate Ravings
Pros:
-Instant speed.
-Flashback is a huge bonus, making it Faithless 5-8.
Cons:
-Discarding one card is low velocity.
-The random effect hurts your sideboard plan.
Goblin Lore
Pros:
-Can dredge a whopping four times in one turn.
-Easy to cast.
Cons:
-Impossible to sideboard with.
-Even mainboard can hit spells/lands you want to keep.
Ideas Unbound
Pros:
-Can dredge three times a turn.
-Very symmetrical, and is a card you can still play post-Sideboard.
Cons:
-Stretches the manabase to heavy blue.
-Potentially requires Life from the Loam.
-Requires the services of Gemstone Mine, and Mana Confluence which are better in decks where the kills come quicker. Dredge is more attritiony.
Think twice
Pros:
-Has flashback, meaning it can always be used.
-Instant speed.
Cons:
-A slow dredger that doesn't help clean up dredge hands.
-Minor velocity.
Tormenting Voice / Wild Guess
Pros:
-Can dredge twice a turn.
-Isn't fancy or clever. Just the meat and potatoes.
Cons:
-Wild Guess has a casting cost way too restrictive to be playable. Voice is ok, and worth considering but doesn't have the velocity of other dredge cards that also have a few more tricks up their sleeve.
Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
18 Lands
Creatures
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
4 Hangarback Walker
4 Jace, Vryn's Prodigy
4 Faithless Looting
4 Thought Scour
4 Gitaxian Probe
4 Postmortem Lunge
2 Immortal Servitude
4 Bridge from Below
Very rough draft, but the idea is to do the typical dredging motions, then use Postmortem Lunge to recur Jace or Hangarback. Postmortem Lunge allows you to just pay 2 life and get back Walker, which then dies and triggers Bridge. You can even just cast Walker for zero, have it trigger bridge, then Postmortem Lunge and trigger again.
The other route is to recur Jace and since Postmortem Lunge gives haste you activate and have him transform immediately, negating the exile trigger of Lunge. Then you could use you him has a planeswalker to cast another Lunge bringing back Hangarback Walker to again trigger Bridge.
Again just ideas but I'm sure someone could find a way to make it more elegant.
Other useful interactions could include Dryad Arbor and Life's Legacy. Pay 2 life and cast Lunge to bring back a hasted Dryad Arbor, then cast Life's Legacy and star dredging etc.
Immortal Servitude to bring back Walkers, then recast again with planewalkers Jace.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
My own only problem with your idea, is not the idea itself, but your list: what else are you using to put creatures on the board? I realize you're all in on the Dredge plan, but the manabase is probably tough to figure out. And I might actually prefer Mystic Retrieval over Servitude just to to keep the manabase locked into U/R (which is not a route I'm used to). Otherwise, very cool idea. I'll try testing this U/R Hangar Below idea and come back with a list when I find time.
Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
Anyway, waste not almost seems custom built for dredge. mana, tokens, dredge triggers oh may!
I think sac outlet is the way to go as this deck has to be extremely fast. Want to try Narcomoeba and Viscera Seer.
Postmortem Lunge can bring back the Seer for just 1 mana of any color.
List I will test.
4 Blackcleave Cliffs
3 Darkslick Shores
3 Dakmor Salvage
1 Mana Confluence
5 Other Lands
Creatures
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Narcomoeba
4 Viscera Seer
3 Golgari Thug
3 Hangarback Walker
2 Jace, Vryn's Prodigy
4 Faithless Looting
4 Thought Scour
4 Postmortem Lunge
3 Burning Inquiry
2 Mystic Retrieval
Enchantments
4 Bridge from Below
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
With Thought Scour you have the possibility of turn 1, mill a dredger, then dredge. Or even mill a Narcomoeba and a dredger, then dredge into more Narcomoebas.
Gitaxian Probe gives you the same option but requires that you already have a dredger in the yard, meaning you used another card to get one there.
Updated the list in the above post...thoughts?
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Sideboard is transformative into Waste Not.dek as in the OP except I add the new Liliana.
3 Shivan Reef
3 Darkslick Shores
3 Dakmor Salvage
2 Steam Vents
2 Blackcleave Cliffs
1 Mana Confluence
1 Mountain
Creatures
4 Stinkweed Imp
4 Narcomoeba
4 Golgari Grave-Troll
2 Golgari Thug
3 Hangarback Walker
2 Viscera Seer
2 Bloodghast
2 Jace, Vryn's Prodigy
4 Faithless Looting
4 Thought Scour
4 Postmortem Lunge
3 Burning Inquiry
2 Raven's Crime
1 Mystic Retrieval
Enchantments
4 Bridge from Below
4 Waste Not
2 Surgical Extraction
2 Inquisition of Kozilek
2 Rotting Rats
2 Liliana, Heretical Healer
1 Burning Inquiry
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
4 Shivan Reef
4 Darkslick Shores
4 Gemstone Mine
3 Dakmor Salvage
1 Mana Confluence
1 Mountain
3 Viscera Seer
3 Hangarback Walker
3 Bloodghast
3 Jace, Vryn's Prodigy
2 Golgari Thug
4 Stinkweed Imp
4 Golgari Grave-Troll
4 Bridge from Below
Instant
1 Darkblast
Sorcery
4 Faithless Looting
4 Burning Inquiry
4 Gitaxian Probe
4 Postmortem Lunge
Speaking from more experience than is healthy, 17 lands is perfect IMO. With Dakmors, you hit your land drops more often than you think, and the deck can run on one mana even in a worst case scenario. Not only that but you have Probes, Inquiries, and Loots to draw regular if necessary.
I'd argue that Probe is better in Dredge than Thought Scour. It doesn't happen often, but it happens enough that being able to turn 1 dredge one of the heavy hitters like Stinkweed and Grave Troll can be crucial, especially where you're playing a combo that's a slow-ish burn as opposed to everything else in Modern that isn't.
Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
Feel I just needed more action available from the graveyard. Rats add another way to discard from the yard and Tymaret is our "Cabal Therapy" in that he allows us to sacrifice a creature while hes in the yard.
Darkblast is a great card, but in the few games I've had, running removal mainboard is a nonbo with Bridge from Below. I've had some of my opponents kill their own creatures just to remove Bridge from my gy.
Another interaction I've found with Thought Scour is you can use it against opponents like Tron to try an mill a Tron piece, or even against other combo decks. Its especially good game two when I board in cards like Surgical Extraction.
4 Dakmor Salvage
4 Shivan Reef
3 Darkslick Shores
2 Blackcleave Cliffs
1 Steam Vents
1 Mana Confluence
1 Mountain
Creatures (23)
4 Stinkweed Imp
4 Narcomoeba
4 Golgari Grave-Troll
3 Bloodghast
2 Golgari Thug
2 Hangarback Walker
1 Viscera Seer
1 Jace, Vryn's Prodigy
1 Rotting Rats
1 Tymaret, the Murder King
4 Faithless Looting
4 Thought Scour
4 Postmortem Lunge
2 Burning Inquiry
1 Raven's Crime
1 Darkblast
1 Dream Twist
Enchantments (4)
4 Bridge from Below
4 Waste Not
3 Rending Volley
2 Surgical Extraction
2 Inquisition of Kozilek
2 Liliana, Heretical Healer
1 Burning Inquiry
1 Rotting Rats
Edit: In going all in, what you think about adding the 4th Dakmor Salvage and a one of Magmatic Insight. Turn 1 discard Darkmor to Insight, then dredge 2, maybe find another dredger and dredge again off the 2nd draw...
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Took your advice Topper and added the Darkblast main, think I will keep it.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
*Nine minutes later...*
"... has conceded from the game."
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Pretty epic if you ask me lol.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
This is a deck you have to becareful when dredging since thier goal is to mill you.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
So I've been playtesting, and I think 1 Jace, Vryn's Prodigy will do. It's basically a silver bullet; the kind of thing you want to hit off Postmortem Lunge as a one-of since the guy will typically flip. Which gives you space for other tools. It also allows you to free up the mana, becoming a locked in R/B deck with no worries about fetch/shock/or pain lands.
4 Dakmor Salvage
4 Gemstone Mine
4 Blackcleave Cliffs
1 Manu Confluence
2 Swamp
2 Mountain
Creature
2 Hangarback Walker
2 Viscera Seer
1 Jace, Vryn's Prodigy
4 Bloodghast
4 Narcomoeba
2 Golgari Thug
4 Stinkweed Imp
4 Golgari Grave-Troll
1 Flame-Kin Zealot
4 Bridge from Below
Instant
1 Darkblast
Sorcery
4 Faithless Looting
3 Burning Inquiry
3 Gitaxian Probe
4 Postmortem Lunge
1 Surgical Extraction
3 Inquisition of Kozilek
2 Thoughtseize
3 Waste Not
1 Shriekmaw
1 Dark Withering
4 Ingot Chewer
It's cool because we get to package in the Flame-Kin Legacy piece, which gives it that I win button. Gemstones and Confluence allow you to hardcast Flame-Kin just in case you're desperate and need to off your Golgari Thug to get it back. The SB's a mess, but I can't imagine how else to play it. I'd like room for one Grim Haruspex but maybe it's just a bit too clunky (tried it as a one-of in the build I initially posted and it felt like nitrous on a formula 1 car; a little too much gas, being dangerous for your self-mill health, but maybe I just need to get used to it).
Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
Other creatures I've been contemplating for that spot include:
Hellrider: When you have a large board, can attack the turn he comes into play and deal damage to your opponent without having to connect with your creatures.
Purphoros, God of the Forge: Also gives us reach and is a nod to Legacy Dredge's Flayer of the Hatebound. I was hoping since he would most likely not be a creature if you reanimate with Postmortem Lunge he could cheat the exile clause...but sadly that's not the case. Really good with Bridges in the yard and Viscera Seer in play.
Signal Pest: The cheapest Battle Cry creature I could find. He doesn't give haste like Zealot does, but if you reanimate him off of Lunge, he gets haste and you can alpha strike. Can also cast him normally.
Still haven't implemented any of them yet, currently trying a 1-of Dream Twist. Basically Thought Scour number five. But it can be flashed back.
I've also added the 3rd Bloodghast, card is just bonkers. I find that alot of games, the faster I get fewer than 20 cards in my library, the better my chances of winning.
4 Dakmor Salvage
4 Shivan Reef
3 Darkslick Shores
2 Blackcleave Cliffs
1 Steam Vents
1 Mana Confluence
1 Mountain
Creatures (23)
4 Stinkweed Imp
4 Narcomoeba
4 Golgari Grave-Troll
3 Bloodghast
2 Golgari Thug
2 Hangarback Walker
1 Viscera Seer
1 Jace, Vryn's Prodigy
1 Rotting Rats
1 Tymaret, the Murder King
4 Faithless Looting
4 Thought Scour
4 Postmortem Lunge
2 Burning Inquiry
1 Raven's Crime
1 Darkblast
1 Dream Twist
Enchantments (4)
4 Bridge from Below
4 Waste Not
3 Rending Volley
2 Surgical Extraction
2 Inquisition of Kozilek
2 Liliana, Heretical Healer
1 Burning Inquiry
1 Rotting Rats
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
I've also spent most of my summer wrenching on different dredge builds. Here's what I've ran into:
View on CubeTutor
Draft it!