Well maybe I got confused with another list that did ran abbot. And yes, I surely wouldn't play cantrips like twisted image if I had some blood moons. But I will say that I didn't think of smash to smithereens. Lightning bolt on a vandalblast is excellent. Any thought's on why you don't use hurkyl's recall anymore?
Well maybe I got confused with another list that did ran abbot. And yes, I surely wouldn't play cantrips like twisted image if I had some blood moons. But I will say that I didn't think of smash to smithereens. Lightning bolt on a vandalblast is excellent. Any thought's on why you don't use hurkyl's recall anymore?
No more Recall because the Snapcaster/Forked Bolt plan is way better against them than an Undoing plan. Recall is especially good with Undoing. I realized a few months ago that since the Undoings come out in that matchup there's no reason not to just include some juicy Snapcaster targets instead.
Would you mind running Izzet Charm instead of Looting?
I get your point with looting only costing R and having flashback, but Charm on the other hand pitches nicely to shoal (2drop!) and is more versatile.
My flex Slots are currently filled with 2 Forked Bolt and 1 Twisted Image as i went down to 17 lands. Forked Bolt is a really cool card, has won me many games.
Charm does not support our Game 1 plan which is to goldfish a turn four-five victory with interaction (multiple Snags, Shoals, Bolts) and help ensure our first Undoing lets us deal lethal the following turn. Looting does. On paper, Charm looks great - it's versatile, it pitches to Shoal, it kills things, etc. But in practice, two mana is way too much. We mostly want the Loot mode in Game 1 anyway.
I can see maining Forked Bolt in some metas, for sure. It's one of our most important SB cards and very strong here.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
I see this thread is kind of dead, but I'm almost dune getting the UR igrow deck together in paper and I'm in love with it. I made the changes of taking out abbot because I can't currently afford it and because in testing its been more bad than good for me. I switched it with stormchaser mage and have had good results. also I'd like to point out that the spoiled card thing in the ice from shadows of innistrad looks really good for this deck in my opinion. What do yall think of stormchaser and the thing in the ice?
I tested it for a few hours this afternoon and it does not work in this deck. We want to maximize the ability to goldfish turn four kills against nonresponsive opponents here, and generally aim to win on turn five while casting Snags/Shoals/Bolts in Game 1. Thing doesn't help this plan and actually gums up our hand if we draw it at any time after turn two. I'm also not sure it's any faster than a Pyromancer, but it's hard to tell what will be played after April in Modern. If Path and Dismember still see a lot of play, Thing will be complete garbage in this deck. If Bolt and maybe Gut Shot show up instead, it could maybe merit more testing. I think the best deck for Thing, though, is a highly reactive tempo that doesn't tap out on its own turn, not iGrow.
Thing From the Ice is not good? That's surprising, it seems awesome on paper when you play all those cantrips and can even reload more with Day's Undoing. It actually seems perfect theoretically, although that can be very deceiving. Bouncing Snaps and Abbots actually seems even beneficial, too.
What is exactly that doesn't work? Is it hard to flip? Or?
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Primer overhaul complete! Adjusted for our switch to two colors.
jordan, you should be saying "your" switch to 2 colors. over the last few posts I've (i dont know about the others) gotten the vibe from you that basically, only your opinions matter and everyone else should just "read the primer". discussion doesn't feel welcomed by you at all and is immediately dismissed, sometimes very very callously.
If the answer to every suggested tweak is "no, read the primer", then its really more like a blog than a place to discuss a deck. "Jordan's Undoing", come in and copy my list if you want; don't talk to me about your ideas, read the primer.
If you'd discussed the cons of a certain card already in detail, you can link back or quote the portion that explains how a card doesn't fit. It seems that with a core of 58 and only 2 flex slots, that doesn't seem very likely anyone will ever have anything to contribute. Even those last 2 slots aren't very flexible: sleight of hand over twisted image because twisted image doesn't dig? Image cantrips, sleight does as well with the option of the top 2. clearly options are great, but 4/2 stormchaser mage isn't shabby either.
Anyway, I'm just giving you feedback on how I feel about your reactions of late. It's your thread and you can wall off if you want to.
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Primer overhaul complete! Adjusted for our switch to two colors.
jordan, you should be saying "your" switch to 2 colors. over the last few posts I've (i dont know about the others) gotten the vibe from you that basically, only your opinions matter and everyone else should just "read the primer". discussion doesn't feel welcomed by you at all and is immediately dismissed, sometimes very very callously.
If the answer to every suggested tweak is "no, read the primer", then its really more like a blog than a place to discuss a deck. "Jordan's Undoing", come in and copy my list if you want; don't talk to me about your ideas, read the primer.
If you'd discussed the cons of a certain card already in detail, you can link back or quote the portion that explains how a card doesn't fit. It seems that with a core of 58 and only 2 flex slots, that doesn't seem very likely anyone will ever have anything to contribute. Even those last 2 slots aren't very flexible: sleight of hand over twisted image because twisted image doesn't dig? Image cantrips, sleight does as well with the option of the top 2. clearly options are great, but 4/2 stormchaser mage isn't shabby either.
Anyway, I'm just giving you feedback on how I feel about your reactions of late. It's your thread and you can wall off if you want to.
By "our" switch to 2 colors, I mean the general trajectory of every user in this thread since Stormchaser Mage was spoiled. Can you point to any lists using Tarmogoyf since OGW came out? It seems to me and to most of the people playing this deck (from what I've read, anyway) that Stormchaser is the superior creature here.
I encourage idea sharing and am aware that sometimes I come off as abrasive. When I say "read the primer," I mean that my personal thoughts on that particular choice have been explored already in the primer, so I won't restate them here. Maybe I should try to use that kind of language in the future, since dismissing other users is not what I'm trying to do!
As for my response above, I had literally described my experience with TITI in the previous post, as well as explained what I thought was wrong with it (that it was too slow for our Game 1). I think in these cases, a response like "Slow, read my post" is acceptable; it doesn't make sense to me to restate the exact same argument, or even to quote my previous post - especially if the user I'm responding to quoted it himself. Do you agree with this, or have a more tactful method in mind?
The core is definitely tight and I say in the primer (hihi) that it can be adjusted. I just advise against it. I did do some pretty heavy testing with this deck and brought it to a big pile of events last summer, so when I see players suggest cards or builds that I've tried in the past and moved past because they didn't perform as well, I'm inclined to trust my testing and suggest they work with what I've provided. Obviously, nobody is required to do this; my job in maintaining the primer is to make sure the viable card choices and ideas are included, and then to contribute my own opinion in the thread. Other users are welcome to test or play whatever card configuration they choose, but I may weigh in and give my opinion sometimes. They can do whatever they'd like with it!
Thanks for the post. I think it's really important to create a dialogue like this when we see potentially unproductive posts to ensure discussion remains focused and constructive.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Hmmm, as I'd mentioned, its really a vibe. I'm not professing to be a PR expert, and I've re-read my own feedback to you to really internalize for myself as well. Of late I've been crossing swords a little too often even for my own taste. Maybe I'm being too caustic. My own primer is very new and I haven't had to interact as much as yourself, so you've got more experience than me. Perhaps you're a little jaded?
I'm thinking perhaps text carries no tone, and we therefore (as primer writers) have to be more specific in our rebuttals. Some rephrasing or paraphrasing of our own statements from before may be necessary, as the person who quoted us may not have understood in the first pass. I think in your example, Danteh seemed curious about what exactly had seemed off. I think I understood what you meant when you said it gums up the hand, but I was also keen to hear your more elaborate findings on how TITI was really breaking the pace. Your reply wasn't unreasonable, but perhaps the short and sharp wording made it sound a little callous.
On the topic of TITI, I do feel TITI is very much a different type of card than what we want. Interestingly, a lot of our creatures have haste, and we have a sideboard that's for more grindy games. To this end, a board with ITIT and snaps to come in and let us transform into the control deck when we face down decks that would be the beatdown (as in, faster than us) would be pretty useful. In this shell, flipping TITI and bouncing our creatures won't hurt as much because we are mostly hasty. Just a thought, I'll probably try this out at home later. Would be best if I could test against a Burn or infect deck.
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I don't know, different users have different goals. Mine is to encourage productive discourse about a deck, and constantly referring lazy repliers back to old posts does not help with this goal. Yours may be to ensure everyone, even people who are totally unfamiliar with the deck, feel welcome to ask whatever answered-100-times question they feel like without reading through the work others have already done. I'm speaking broadly here and will stress that Danteh is not one of these lazy repliers. I replied to him so so briefly because I was short on time and also thought I had explained sufficiently.
TITI as a sideboard plan is something I've also thought about, but not tested yet. I think the question is whether it beats out a Snapcaster-based midrange plan, but since so many of our midrange-role matchups revolve around casting a lot of Forked Bolt effects, I'm not sure. I do think it's a great card though, or at least will be initially. (For the record, with 4 mainboard Snags and sideboard bullets like Threads of Disloyalty, TITI is a card we love sitting across from!)
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
I'm speaking broadly here and will stress that Danteh is not one of these lazy repliers. I replied to him so so briefly because I was short on time and also thought I had explained sufficiently.
heh heh, good caveat there. I inhaled sharply as I read, then breathed out when you included this.
Anyway, I've got this feeling TITI will have a home in grixis control lists and UR, with abbots and snaps as mentioned by someone (Danteh?).
But I've been thinking on the card a little and you know what? If I flipped Thing by casting Undoing, the opponent's hand would be absolutely flooded with cards (to be precise, 7 + number of creatures they had in play). Unless they hardly had any creatures, they'd probably be discarding. And on your next turn you'd have a 7/8! But again, it doesn't quite gel with the overall pace of the deck.
I really need to proxy Thing and start experimenting. First with Undoing, then siding out Undoing into TITI+snaps for anti-burn/infect.
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the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
But I've been thinking on the card a little and you know what? If I flipped Thing by casting Undoing, the opponent's hand would be absolutely flooded with cards (to be precise, 7 + number of creatures they had in play). Unless they hardly had any creatures, they'd probably be discarding. And on your next turn you'd have a 7/8! But again, it doesn't quite gel with the overall pace of the deck.
In which order does the bounce and twister resolve? First bounce and then twister or the other way around?
you declare Undoing, it goes on the stack; Thing triggers, remove an ice counter effect goes on the stack.
Remove an ice counter resolves, check Thing; no more counters = Thing flips.
Thing's flip trigger (bounce) goes on the stack; it resolves and bounces everything.
Finally, Undoing resolves and both players draw 7, and your turn ends.
Darn, can't swing with Thing! I think I'm sold that it doesn't belong in this deck.
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But I've been thinking on the card a little and you know what? If I flipped Thing by casting Undoing, the opponent's hand would be absolutely flooded with cards (to be precise, 7 + number of creatures they had in play). Unless they hardly had any creatures, they'd probably be discarding. And on your next turn you'd have a 7/8! But again, it doesn't quite gel with the overall pace of the deck.
In which order does the bounce and twister resolve? First bounce and then twister or the other way around?
you declare Undoing, it goes on the stack; Thing triggers, remove an ice counter effect goes on the stack.
Remove an ice counter resolves, check Thing; no more counters = Thing flips.
Thing's flip trigger (bounce) goes on the stack; it resolves and bounces everything.
Finally, Undoing resolves and both players draw 7, and your turn ends.
Darn, can't swing with Thing! I think I'm sold that it doesn't belong in this deck.
I feel like with Day's Undoing it slots right into the perfect CMC and isn't a horrible topdeck. The problems with Ancestral Visions are you want to be casting it turn one, when you need to cast your Swiftspears and Delvers, and also literally every other card in the deck would be a better topdeck.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Having had a terrible time figuring out where to go with my alternate decks following twin ban (was playing Grixis Twin), trying UR prowess (not a thing), UR Devler, Grixis Delver, no Delver I'm thinking I'll try iGrow for a bit. Cutting some prowess, but paying attention to testing we had in the UR delver forum (including number of Young Pyros) I've settled on the following to test. I know anything can be second guessed, and I'm certainly doing so, but will try testing before eliminating for any suggestions:
I have been working with the stock version of this deck as set forth in the primer, but I could use some help.
I have been struggling quite a bit with Burn in my meta and I would like to improve that matchup. I have been finding that Snapcaster under-performs, especially given the lower land count, because I'll get stuck on two mana and then don't have tons of time to go digging.
I have been toying with the idea of taking Snapcaster out of the sideboard completely and running more cheap permission (maybe a Dispel or two, maybe a miser's Negate, perhaps a third Spell Pierce...I don't know). It just feels easier to run more permission than to setup flashback with Snapcaster in a lot of matchups, but especially Burn.
There's also a distinct possibility that I am just not playing properly, falling victim to variance, and so on. Any thoughts are appreciated.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Snapcaster is in the sideboard, at least in the sample list in the primer. That's the list to which I was referring. Some comments and side articles go on to advocate bringing in Snapcaster against aggressive decks.
If Snapcaster Mage isn't a 3-of in the board, then what is the current stock build including sideboard?
Snapcaster is in the sideboard, at least in the sample list in the primer. That's the list to which I was referring. Some comments and side articles go on to advocate bringing in Snapcaster against aggressive decks.
If Snapcaster Mage isn't a 3-of in the board, then what is the current stock build including sideboard?
Gotcha, thought you were talking about main. Snapcaster is very important against creature decks for which you want a lot of Bolts, especially combined with Forked Bolt. Burn doesn't really fall into this category, but flashing in Snap to block Guide in lieu of a Bolt is still pretty good. If you're struggling against Burn, try Spell Snare and Pierce. Spellskite's also not bad.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
It seems to me that Delver is a wide archetype with multiple variations. iGrow, however, seems like a subtype of Prowess Delver. Maybe we should create a primer for Prowess Delver and include this as one of the subtypes.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
It seems to me that Delver is a wide archetype with multiple variations. iGrow, however, seems like a subtype of Prowess Delver. Maybe we should create a primer for Prowess Delver and include this as one of the subtypes.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
It seems to me that Delver is a wide archetype with multiple variations. iGrow, however, seems like a subtype of Prowess Delver. Maybe we should create a primer for Prowess Delver and include this as one of the subtypes.
This deck predates Prowess Delver.
That doesn't stop it from being quite similar, yet more narrow. When a deck has a relationship like that between another deck it is generally considered a subtype.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
Relatively new magic player here. I've been experimenting with budget-friendly variations of Delver by keeping it UR with no fetches or Snapcasters, and I'm fascinated by this particular UR iGrow archetype as it seems fun and appropriate for a FNM level of play. I'm planning on acquiring the missing cards very soon, but snappy is way out of my league. However, I do have a lot of UR tools that have seen play in modern. I will not ask for a direct functional replacer for Snapcaster, as we all know it doesn't exist, but rather ask for your opinion on cards that may be impactful for the matches we're siding them in.
This is my untested idea for an UR iGrow semi-budget build:
It feels weird not to sideboard any graveyard hate like Tormod's Crypt or Surgical Extraction. What is the gameplan vs Storm or Living End, for example? General sideboarding guidelines are much appreciated.
I can see maining Forked Bolt in some metas, for sure. It's one of our most important SB cards and very strong here.
Counter-Cat
Colorless Eldrazi Stompy
Thing From the Ice is not good? That's surprising, it seems awesome on paper when you play all those cantrips and can even reload more with Day's Undoing. It actually seems perfect theoretically, although that can be very deceiving. Bouncing Snaps and Abbots actually seems even beneficial, too.
What is exactly that doesn't work? Is it hard to flip? Or?
Edit -- was short on time here and did not mean to come off so harsh >:D
Counter-Cat
Colorless Eldrazi Stompy
Counter-Cat
Colorless Eldrazi Stompy
jordan, you should be saying "your" switch to 2 colors. over the last few posts I've (i dont know about the others) gotten the vibe from you that basically, only your opinions matter and everyone else should just "read the primer". discussion doesn't feel welcomed by you at all and is immediately dismissed, sometimes very very callously.
If the answer to every suggested tweak is "no, read the primer", then its really more like a blog than a place to discuss a deck. "Jordan's Undoing", come in and copy my list if you want; don't talk to me about your ideas, read the primer.
If you'd discussed the cons of a certain card already in detail, you can link back or quote the portion that explains how a card doesn't fit. It seems that with a core of 58 and only 2 flex slots, that doesn't seem very likely anyone will ever have anything to contribute. Even those last 2 slots aren't very flexible: sleight of hand over twisted image because twisted image doesn't dig? Image cantrips, sleight does as well with the option of the top 2. clearly options are great, but 4/2 stormchaser mage isn't shabby either.
Anyway, I'm just giving you feedback on how I feel about your reactions of late. It's your thread and you can wall off if you want to.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I encourage idea sharing and am aware that sometimes I come off as abrasive. When I say "read the primer," I mean that my personal thoughts on that particular choice have been explored already in the primer, so I won't restate them here. Maybe I should try to use that kind of language in the future, since dismissing other users is not what I'm trying to do!
As for my response above, I had literally described my experience with TITI in the previous post, as well as explained what I thought was wrong with it (that it was too slow for our Game 1). I think in these cases, a response like "Slow, read my post" is acceptable; it doesn't make sense to me to restate the exact same argument, or even to quote my previous post - especially if the user I'm responding to quoted it himself. Do you agree with this, or have a more tactful method in mind?
The core is definitely tight and I say in the primer (hihi) that it can be adjusted. I just advise against it. I did do some pretty heavy testing with this deck and brought it to a big pile of events last summer, so when I see players suggest cards or builds that I've tried in the past and moved past because they didn't perform as well, I'm inclined to trust my testing and suggest they work with what I've provided. Obviously, nobody is required to do this; my job in maintaining the primer is to make sure the viable card choices and ideas are included, and then to contribute my own opinion in the thread. Other users are welcome to test or play whatever card configuration they choose, but I may weigh in and give my opinion sometimes. They can do whatever they'd like with it!
Thanks for the post. I think it's really important to create a dialogue like this when we see potentially unproductive posts to ensure discussion remains focused and constructive.
Counter-Cat
Colorless Eldrazi Stompy
I'm thinking perhaps text carries no tone, and we therefore (as primer writers) have to be more specific in our rebuttals. Some rephrasing or paraphrasing of our own statements from before may be necessary, as the person who quoted us may not have understood in the first pass. I think in your example, Danteh seemed curious about what exactly had seemed off. I think I understood what you meant when you said it gums up the hand, but I was also keen to hear your more elaborate findings on how TITI was really breaking the pace. Your reply wasn't unreasonable, but perhaps the short and sharp wording made it sound a little callous.
On the topic of TITI, I do feel TITI is very much a different type of card than what we want. Interestingly, a lot of our creatures have haste, and we have a sideboard that's for more grindy games. To this end, a board with ITIT and snaps to come in and let us transform into the control deck when we face down decks that would be the beatdown (as in, faster than us) would be pretty useful. In this shell, flipping TITI and bouncing our creatures won't hurt as much because we are mostly hasty. Just a thought, I'll probably try this out at home later. Would be best if I could test against a Burn or infect deck.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
TITI as a sideboard plan is something I've also thought about, but not tested yet. I think the question is whether it beats out a Snapcaster-based midrange plan, but since so many of our midrange-role matchups revolve around casting a lot of Forked Bolt effects, I'm not sure. I do think it's a great card though, or at least will be initially. (For the record, with 4 mainboard Snags and sideboard bullets like Threads of Disloyalty, TITI is a card we love sitting across from!)
Counter-Cat
Colorless Eldrazi Stompy
heh heh, good caveat there. I inhaled sharply as I read, then breathed out when you included this.
Anyway, I've got this feeling TITI will have a home in grixis control lists and UR, with abbots and snaps as mentioned by someone (Danteh?).
But I've been thinking on the card a little and you know what? If I flipped Thing by casting Undoing, the opponent's hand would be absolutely flooded with cards (to be precise, 7 + number of creatures they had in play). Unless they hardly had any creatures, they'd probably be discarding. And on your next turn you'd have a 7/8! But again, it doesn't quite gel with the overall pace of the deck.
I really need to proxy Thing and start experimenting. First with Undoing, then siding out Undoing into TITI+snaps for anti-burn/infect.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Counter-Cat
Colorless Eldrazi Stompy
you declare Undoing, it goes on the stack; Thing triggers, remove an ice counter effect goes on the stack.
Remove an ice counter resolves, check Thing; no more counters = Thing flips.
Thing's flip trigger (bounce) goes on the stack; it resolves and bounces everything.
Finally, Undoing resolves and both players draw 7, and your turn ends.
Darn, can't swing with Thing! I think I'm sold that it doesn't belong in this deck.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Flip Thing with Probe, swing, then Day's Undoing
I feel like with Day's Undoing it slots right into the perfect CMC and isn't a horrible topdeck. The problems with Ancestral Visions are you want to be casting it turn one, when you need to cast your Swiftspears and Delvers, and also literally every other card in the deck would be a better topdeck.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
Counter-Cat
Colorless Eldrazi Stompy
3x Polluted Delta
1x Bloodstained Mire
2x Mountain
4x Island
2x Sulfur Falls
3x Steam Vents
4x Disrupting Shoals
4x Gitaxian Probe
4x Serum Visions
4x Lightning Bolt
2x Burst Lightning
4x Day's Undoing
2x Clout of the Dominus
1x Dispel
1x Spell Snare
3x Stormchaser Mage
4x Monastery Swiftspear
4x Delver of Secrets
2x Young Pyromancer
2x Forked Bolt
2x Spell Pierce
2x Electrickery
2x Flame Slash
1x Threads of Disloyalty
1x Hurkyl's Recall
2x Smash to Smithereens
1x Pillar of Flame
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
I have been working with the stock version of this deck as set forth in the primer, but I could use some help.
I have been struggling quite a bit with Burn in my meta and I would like to improve that matchup. I have been finding that Snapcaster under-performs, especially given the lower land count, because I'll get stuck on two mana and then don't have tons of time to go digging.
I have been toying with the idea of taking Snapcaster out of the sideboard completely and running more cheap permission (maybe a Dispel or two, maybe a miser's Negate, perhaps a third Spell Pierce...I don't know). It just feels easier to run more permission than to setup flashback with Snapcaster in a lot of matchups, but especially Burn.
There's also a distinct possibility that I am just not playing properly, falling victim to variance, and so on. Any thoughts are appreciated.
Thanks!
Counter-Cat
Colorless Eldrazi Stompy
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
If Snapcaster Mage isn't a 3-of in the board, then what is the current stock build including sideboard?
Counter-Cat
Colorless Eldrazi Stompy
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
Counter-Cat
Colorless Eldrazi Stompy
That doesn't stop it from being quite similar, yet more narrow. When a deck has a relationship like that between another deck it is generally considered a subtype.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
Relatively new magic player here. I've been experimenting with budget-friendly variations of Delver by keeping it UR with no fetches or Snapcasters, and I'm fascinated by this particular UR iGrow archetype as it seems fun and appropriate for a FNM level of play. I'm planning on acquiring the missing cards very soon, but snappy is way out of my league. However, I do have a lot of UR tools that have seen play in modern. I will not ask for a direct functional replacer for Snapcaster, as we all know it doesn't exist, but rather ask for your opinion on cards that may be impactful for the matches we're siding them in.
This is my untested idea for an UR iGrow semi-budget build:
4 Mountain
5 Island
4 Steam Vents
4 Sulfur Falls
1 Wandering Fumarole
Creatures (16)
4 Delver of Secrets
4 Monastery Swiftspear
4 Stormchaser Mage
4 Young Pyromancer
4 Lightning Bolt
4 Vapor Snag
4 Disrupting Shoal
4 Day's Undoing
4 Serum Visions
4 Gitaxian Probe
2 Twisted Image
2 Abbot of Keral Keep
2 Grim Lavamancer
3 Forked Bolt
2 Spell Snare
2 Electrickery
2 Threads of Disloyalty
2 Smash to Smithereens
Based on my budget restrictions, what can be improved or tweaked on this list? Did anyone test x2 Twisted Image in the Sleight of Hand slots? How about x2 Grim Lavamancer + x2 Abbot of Keral Keep for the midrange creature package?
It feels weird not to sideboard any graveyard hate like Tormod's Crypt or Surgical Extraction. What is the gameplan vs Storm or Living End, for example? General sideboarding guidelines are much appreciated.
Thank you for your time and patience.
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG