That's the draft I have right now. The deck is intended for something that I won't be bringing to any tournaments, but I can bring to local get togethers of people who aren't newbs. I want it to be fun but also fairly effective. I pretty much put in the cards that make the deck concept what it is and then filled it with cards I felt were good. My biggest worry is that it doesn't have much to do before it hits 3 mana. I feel its mana curve in general could use some work, and I'm not sure whether or not I have too many of some cards, or if there are cards that can do what I want better.
I probably won't be making this exact deck (if at all). I'll focus on buying the cards I need the most for it (dual lands, liliana, profane command, some eldrazi, probably not all of the ones I have up there).
If nothing else it's a fun enough concept to come up with and I want to iron it out.
Anyways, If you guys have any advice for improving this, which I'm sure it needs, please let me know. (sorry if I'm a noob and I've made some huge mistakes designing it).
IF you want to cast eldrazi, you're probably better off with black tron. On the other hand, if you're trying to get up to liliana's ultimate (not easy, as you noted), even casually you're going to have issues with it being too slow. I would almost suggest adding green for earlier ramp and removal like abrupt decay. If you stay mono black, then add disruption like ravenous rats (and then you can add swarmyard to go with those typhoid rats) or other discard and it gives you a minor creature recursion/advantage subtheme until you can hit late game big mana tricks. If you do the recursion plan, then solemn simulacrum lets you stay mono black pretty well and ramp up, too.
All said, you're still going to be better off with black tron. Otherwise, you can likewise consider other mana doublers like nirkana revenant, gauntlet of power, caged sun, crypt ghast, etc. and probably be better off because if they die, you can get them back. It should be competitive enough to play with friends.
You know, while I originally came up with the idea of using liliana to get the big guys, I've found I have much more success during simulation draws getting them through windbrisk heights. I might abandon the black part and go white green, so I can have a mana ramp back-up. I'll experiment with that.
I'll also keep what you said in mind if I want to revamp this deck. Can't say I know what black tron is, and google hasn't given me anything. Thanks.
tron means Urzatron- ie, urza's tower, urza's power plant, urza's mine+ eye of ugin. usually you use land search like expedition map or sylvan scrying (if green based) to find and assemble it as soon as possible. Natural tron by turn 3 is 7 colorless mana and that can be rather potent. Since the key pieces are all colorless, you can add color as you want. GR, UW, Mono Blue are the most competitive forms of tron, but all the others exist. If you want to try a black big mana strategy, that can work too, but you'll need other ways to generate it!
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That's the draft I have right now. The deck is intended for something that I won't be bringing to any tournaments, but I can bring to local get togethers of people who aren't newbs. I want it to be fun but also fairly effective. I pretty much put in the cards that make the deck concept what it is and then filled it with cards I felt were good. My biggest worry is that it doesn't have much to do before it hits 3 mana. I feel its mana curve in general could use some work, and I'm not sure whether or not I have too many of some cards, or if there are cards that can do what I want better.
I probably won't be making this exact deck (if at all). I'll focus on buying the cards I need the most for it (dual lands, liliana, profane command, some eldrazi, probably not all of the ones I have up there).
If nothing else it's a fun enough concept to come up with and I want to iron it out.
Anyways, If you guys have any advice for improving this, which I'm sure it needs, please let me know. (sorry if I'm a noob and I've made some huge mistakes designing it).
All said, you're still going to be better off with black tron. Otherwise, you can likewise consider other mana doublers like nirkana revenant, gauntlet of power, caged sun, crypt ghast, etc. and probably be better off because if they die, you can get them back. It should be competitive enough to play with friends.
Credit to DolZero for this awesome sig!
I'll also keep what you said in mind if I want to revamp this deck. Can't say I know what black tron is, and google hasn't given me anything. Thanks.
tron means Urzatron- ie, urza's tower, urza's power plant, urza's mine+ eye of ugin. usually you use land search like expedition map or sylvan scrying (if green based) to find and assemble it as soon as possible. Natural tron by turn 3 is 7 colorless mana and that can be rather potent. Since the key pieces are all colorless, you can add color as you want. GR, UW, Mono Blue are the most competitive forms of tron, but all the others exist. If you want to try a black big mana strategy, that can work too, but you'll need other ways to generate it!
Credit to DolZero for this awesome sig!