I'll be honest, After seeing it hit day two I'm looking into it hard. I've played Zoo and as much as I love wild nacatl, it just isn't doing it for me anymore. I started in Zendikar and I, for the longest time had a casual ally combo deck. I'm about to start reading past pages however I do have a question. The deck that made it to day two was only three color, Is there any real advantage over not going 5? I mean, you have the lands for it easy enough.
I see allies and slivers filling a similar slot in modern. Im not sure I see the power of allies over slivers, but want to have an open mind about all tribals in modern and give them a fair shot. (:
The deck looks fun and has different kinds of tricks than slivers.
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I'll be honest, After seeing it hit day two I'm looking into it hard. I've played Zoo and as much as I love wild nacatl, it just isn't doing it for me anymore. I started in Zendikar and I, for the longest time had a casual ally combo deck. I'm about to start reading past pages however I do have a question. The deck that made it to day two was only three color, Is there any real advantage over not going 5? I mean, you have the lands for it easy enough.
As far as I know, there has been 2 ally decks made to day 2, one in a GP and the most recent in the las SCG tourney and yes, both were naya colors.
I can see 3 reasons for running 3 colors over 5:
- Stability
- Blood moon
- Non-ally spells (interaction and sideboard cards mainly) that you might not be able to cast reliably
I am currently running 4 colors and while the manabase is ok and I rarely have trouble for casting my allies, I see the non-ally spells I can cast reduced to green or white. I tried boros charm and dromoka's command but coulnd't get the mana 9 out of 10 games, which was very frustrating.
I'll be honest, After seeing it hit day two I'm looking into it hard. I've played Zoo and as much as I love wild nacatl, it just isn't doing it for me anymore. I started in Zendikar and I, for the longest time had a casual ally combo deck. I'm about to start reading past pages however I do have a question. The deck that made it to day two was only three color, Is there any real advantage over not going 5? I mean, you have the lands for it easy enough.
As far as I know, there has been 2 ally decks made to day 2, one in a GP and the most recent in the las SCG tourney and yes, both were naya colors.
I can see 3 reasons for running 3 colors over 5:
- Stability
- Blood moon
- Non-ally spells (interaction and sideboard cards mainly) that you might not be able to cast reliably
I am currently running 4 colors and while the manabase is ok and I rarely have trouble for casting my allies, I see the non-ally spells I can cast reduced to green or white. I tried boros charm and dromoka's command but coulnd't get the mana 9 out of 10 games, which was very frustrating.
I could see that. The I would like to have some kind of kill card to be on the safe side. I would figure dromoka's command over others would be best. I was really interested in Drana though I know the black cards from ZEN and WWK were a bit over priced for the most part.
Hey folks! Thought I'd drop by with my list. I drew heavily from the tournament-smashing version from a few months ago. This is major aggro, with cheap allies, creature buffs, and changelings to help fill out the list. On with the show!
Creatures
Allies!! Fifteen creatures (one-fourth of the deck in total) operate by gaining +1/+1 counters, so Hardened Scales and Abzan Falconer are extra effective. Mirror Entity even helps by boosting base power/toughness. The only oddball ally in the bunch is Ondu Cleric, and I have rarely been disappointed to draw him. I'm currently debating between him and Lantern Scout. One will end up in the main while the other becomes a sideboard staple, I'm sure.
Spells Collected Company because, duh. Why only three? Because I lost one of the cards of my playset Mutagenic Growth is an obvious place-holder for the fourth CoCo. Twinflame has been bonkers in this deck! I think the card's value shows immediately, but picture this: if you have yet to win by turn 5, you can get two rally triggers in one turn. That's infinitely more valuable than any other card you can play in this deck. You should be dropping allies almost every turn, and Twinflame covers that play gap at its worst.
Lands
The mana base is relatively consistent. Windswept Heath can find any color you want, there are plenty of Plains and "Plains" (and Heaths) to make Clifftop Retreat a relevant play turn two onward. I haven't used Ally Encampment yet, but it seems decent and appropriate. Like an alluring debutante already in my inventory.
The board is a hodge-podge mess of moderately-usefull spells. Deflecting Palm can rock so hard! It saves a blocker, prevents/deals damage, and ensures a moderately safe attack the turn before. Munda, Ambush Leader, because I own one and I'm a boss who just rolls like that. Valorous Stance for it's versatility, and Wear // Tear because screw combo decks. Get that out of my face!
Right now i'm thinking of obviously getting to a playset of CoCo, switching Falconer to the board, and weighing Lantern Scout versus Ondu Cleric. Who has any thoughts?
I've had me eyes on allies for a while, since ally encampment was printed. I wanted to build the deck more aggressive, because i feel like there are no disruptive allies which would be needed to face all the linear deck and grind midrange decks. So i took out CoCo because i don't like any of the green allies, and added cloudshift and path, which i think someone had good results with recently. I also opted for more one drops rather than vial, as i want to be attacking on turn two. So i took this list to a LGS tournament today:
I ended winning 3-0, but i played agaisnt vampires, bant good stuff and necrotic ooze combo, so it is in no way a good indicator of how the deck would do in a typical metagame.
So the deck i essentially white and the mana has been excellent so far. I mixed o-ring and disenchant for torpor orb answers but i'll probably end up sticking with just one of them, I was just out of inspiration so o-ring is a temporary filler The deck is very aggresive and is built with maximizing speed, with possible turn 3 kills with a perfect hand and helpless opponent (very rare, but turn 4 kill is consistent).
I'm also building the deck with hopes of good allies in the next set. I think the deck is still missing some powerful cards (expedition envoy isn't very exciting), just a few more good cheap allies might make this deck a thing.
Thoughts? (i need ideas to fill my sideboard too )
No they don't trigger ally abilities as those are etb effects and blades or wings of velis vel are instants. Sure, you are casting an ally spell but they don't trigger de rally effects.
What are the major selling points for this deck? Why would someone play this deck over any other in Modern if given the opportunity?
I see allies and slivers filling a similar slot in modern. Im not sure I see the power of allies over slivers, but want to have an open mind about all tribals in modern and give them a fair shot. (:
The deck looks fun and has different kinds of tricks than slivers.
Anyone have some thoughts? Would love to get some feedback from some people that have actually rocked the deck. (:
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
So i took out CoCo because i don't like any of the green allies, and added cloudshift and path, which i think someone had good results with recently. I also opted for more one drops rather than vial, as i want to be attacking on turn two.
I like your work around for Vial! I've been doing the same to avoid refinancing my house. An earlier version of my deck was Boros only, and I had a lot of fun with Cloudshift. My build doesn't use it anymore because I'm emphasizing +1/+1 counters, but I can totally see how it fits in a deck like yours. It's good to hear you're winning! I'd love to hear any results you have versus upper tier decks.
I have a question for people who have sideboard answers like Rest In Peace, Stony Silence, and other solid non-creature cards: how do you balance what comes out with what comes in? Like, Do you always follow the general rule of thumb of "non-creatures for non-creatures?" What's a generic sideboard guide that you adhere to?
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EDH GWSelvala and the Return to HumanityGW UWDragonlord Ojutai, Control's Elder DragonUW UBGTasigur, the God-Pharaoh's Gift to EDHUBG UBRNicol Bolas and his SuperfriendsPawnsUBR
Modern UWUW Control/Midrange/Bad JundUW WUBRGHumansWUBRG BGMidrangeBG
I am also thinking about building an ally deck, but I feel like waiting to get all of the pieces until Oath of the Gatewatch is spoiled. If anything I'm just hoping for the next set to offer some way to get an ally onto the battlefield at instant speed for two mana or less to give the deck some reactive plays that aren't Collected Company (or Aether Vial). This is mainly because my play style tends to be reactive and I'd be really happy if I had some way of triggering Kabira Evangel whenever I please without much setup (like aether vial or retreat to emeria) and doesn't require 3 or more mana and doesn't increase the number of non-allies in the deck.
@DarklingScribe: Look no further than cloudshift! I've been running it in my deck and it does a decent impression of a flash ally, although i'll admit i use it mainly during my turn for extra triggers, but i did use it on a few occasions to save some key allies from removal, triggering all my other allies as a bonus. I'm hoping for some ally love in oath too, a playable flash ally would be awesome!
Question, I just pulled a second Gideon. Would this deck run a few or no? Seems like it'd be nice to have a ally trigger every turn but he doesn't really work with CoCo or Vial.
Question, I just pulled a second Gideon. Would this deck run a few or no? Seems like it'd be nice to have a ally trigger every turn but he doesn't really work with CoCo or Vial.
I must confess I haven't even tested him, but apart from not working from coco or vial, it doesn't get the benefits all allies get from cavern of souls and ally encampment. However, I encourage you to try him out and post your results.
Another card I'd like to try out is Munda, ambush leader. He kinds of grants an ally trigger every turn and has an ok body for his cmc, but I'm not sure if it'd get the cut.
Gideon is nuts in Standard allies with Kalastria Healer but I don't know that he's as well suited for Modern. Gideon is good for the grind; I think in Modern, one usually wants to win before Gideon could get rolling. Still, I would probably try it if I ever switch my allies to Modern.
I playtested Gideon in my modern Knights list (Since he makes knight tokens). I found him to be way too slow, and that was with my deck being more midrangeish than your average ally deck. He does have some merit, but he's only good in the grindy matchups, and only if you're already ahead on board.
They left out the part where Yawgmoth is resurrected,but has been cleansed as Yawgmoth the Redeemed,and now must awaken Chromium so that Karn can fuse with him and create what can only be known as : the ultimate taco.
I think Gideon, Ally of Zendikar would wreck in this build. He's a great curve-topper next to Collected Company. I haven't tested him, but I agree with consensus that a playset would be optimal. If you draw your second Gideon, cash out the first into an indestructible anthem, play the second, get an ally. If he takes damage, +1 him and swing with a big, bad dude who gets buffed by any ally triggers you can muster in the first main phase. The only reason I haven't jammed a playset into my board is Gideon's price.
In the second and third games ours Colected Company are being diluited due to we introduce a lot of non creature spells, I think we have to make a SB with some hatebears.
I tried Akoum Battlesinger. I didn't expect to be that good at first, but, what the heck, 2 in game, CoCo, and 2 more, +16/+0 each creature, and both with haste.
I played it with 2 Boros Charm, because of it's options, that can be really good. Gonna test them a bit more! Was really fun.
I think Gideon, Ally of Zendikar would wreck in this build. He's a great curve-topper next to Collected Company. I haven't tested him, but I agree with consensus that a playset would be optimal. If you draw your second Gideon, cash out the first into an indestructible anthem, play the second, get an ally. If he takes damage, +1 him and swing with a big, bad dude who gets buffed by any ally triggers you can muster in the first main phase. The only reason I haven't jammed a playset into my board is Gideon's price.
What matchups do you think Gideon would be great in? Allies struggle against heavy removal decks and fast combo decks and Gideon helps in none of them.
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Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
The deck looks fun and has different kinds of tricks than slivers.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
As far as I know, there has been 2 ally decks made to day 2, one in a GP and the most recent in the las SCG tourney and yes, both were naya colors.
I can see 3 reasons for running 3 colors over 5:
- Stability
- Blood moon
- Non-ally spells (interaction and sideboard cards mainly) that you might not be able to cast reliably
I am currently running 4 colors and while the manabase is ok and I rarely have trouble for casting my allies, I see the non-ally spells I can cast reduced to green or white. I tried boros charm and dromoka's command but coulnd't get the mana 9 out of 10 games, which was very frustrating.
I could see that. The I would like to have some kind of kill card to be on the safe side. I would figure dromoka's command over others would be best. I was really interested in Drana though I know the black cards from ZEN and WWK were a bit over priced for the most part.
1 Abzan Falconer
3 Akoum Battlesinger
4 Hada Freeblade
4 Kazandu Blademaster
1 Mirror Entity
3 Ondu Cleric
4 Oran-Rief Survivalist
3 Taurean Mauler
Instant (11)
3 Collected Company
3 Hardened Scales
1 Mutagenic Growth
4 Twinflame
1 Ally Encampment
4 Clifftop Retreat
4 Forest
7 Plains
1 Sacred Foundry
1 Stomping Ground
4 Windswept Heath
4 Deflecting Palm
1 Munda, Ambush Leader
4 Valorous Stance
4 Wear // Tear
The list is pretty simple, yet effective.
Creatures
Allies!! Fifteen creatures (one-fourth of the deck in total) operate by gaining +1/+1 counters, so Hardened Scales and Abzan Falconer are extra effective. Mirror Entity even helps by boosting base power/toughness. The only oddball ally in the bunch is Ondu Cleric, and I have rarely been disappointed to draw him. I'm currently debating between him and Lantern Scout. One will end up in the main while the other becomes a sideboard staple, I'm sure.
Spells
Collected Company because, duh. Why only three? Because I lost one of the cards of my playset Mutagenic Growth is an obvious place-holder for the fourth CoCo. Twinflame has been bonkers in this deck! I think the card's value shows immediately, but picture this: if you have yet to win by turn 5, you can get two rally triggers in one turn. That's infinitely more valuable than any other card you can play in this deck. You should be dropping allies almost every turn, and Twinflame covers that play gap at its worst.
Lands
The mana base is relatively consistent. Windswept Heath can find any color you want, there are plenty of Plains and "Plains" (and Heaths) to make Clifftop Retreat a relevant play turn two onward. I haven't used Ally Encampment yet, but it seems decent and appropriate. Like an alluring debutante already in my inventory.
The board is a hodge-podge mess of moderately-usefull spells. Deflecting Palm can rock so hard! It saves a blocker, prevents/deals damage, and ensures a moderately safe attack the turn before. Munda, Ambush Leader, because I own one and I'm a boss who just rolls like that. Valorous Stance for it's versatility, and Wear // Tear because screw combo decks. Get that out of my face!
Right now i'm thinking of obviously getting to a playset of CoCo, switching Falconer to the board, and weighing Lantern Scout versus Ondu Cleric. Who has any thoughts?
Mook's Cube!
Mook's Frontier Atarka Red Primer!
For more of my projects and brews, check out Clutch City Cardboard on Facebook, or at our domain.
4 champion of the parish
4 hada freeblade
4 expedition envoy
4 akoum battlesinger
4 kazandu blademaster
4 jwari shapeshifter
4 kabira evangel
2 firemantle mage
2 mirror entity
4 cloudshift
4 path to exile
lands: 20
4 ally encampment
4 cavern of souls
4 plains
4 flooded strand
2 windswept heath
1 sacred foundry
1 hallowed fountain
2 rest in peace
3 disenchant
3 oblivion ring
3 lantern scout
4 halimar excavator
I ended winning 3-0, but i played agaisnt vampires, bant good stuff and necrotic ooze combo, so it is in no way a good indicator of how the deck would do in a typical metagame.
So the deck i essentially white and the mana has been excellent so far. I mixed o-ring and disenchant for torpor orb answers but i'll probably end up sticking with just one of them, I was just out of inspiration so o-ring is a temporary filler The deck is very aggresive and is built with maximizing speed, with possible turn 3 kills with a perfect hand and helpless opponent (very rare, but turn 4 kill is consistent).
I'm also building the deck with hopes of good allies in the next set. I think the deck is still missing some powerful cards (expedition envoy isn't very exciting), just a few more good cheap allies might make this deck a thing.
Thoughts? (i need ideas to fill my sideboard too )
Another card which seems like it can be a possible addition to the deck is Tezzeret's Gambit (especially if you run Hardened Scales).
Anyone have some thoughts? Would love to get some feedback from some people that have actually rocked the deck. (:
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I like your work around for Vial! I've been doing the same to avoid refinancing my house. An earlier version of my deck was Boros only, and I had a lot of fun with Cloudshift. My build doesn't use it anymore because I'm emphasizing +1/+1 counters, but I can totally see how it fits in a deck like yours. It's good to hear you're winning! I'd love to hear any results you have versus upper tier decks.
Mook's Cube!
Mook's Frontier Atarka Red Primer!
For more of my projects and brews, check out Clutch City Cardboard on Facebook, or at our domain.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
GWSelvala and the Return to HumanityGW
UWDragonlord Ojutai, Control's Elder DragonUW
UBGTasigur, the God-Pharaoh's Gift to EDHUBG
UBRNicol Bolas and his Super
friendsPawnsUBRModern
UWUW Control/Midrange/Bad JundUW
WUBRGHumansWUBRG
BGMidrangeBG
I must confess I haven't even tested him, but apart from not working from coco or vial, it doesn't get the benefits all allies get from cavern of souls and ally encampment. However, I encourage you to try him out and post your results.
Another card I'd like to try out is Munda, ambush leader. He kinds of grants an ally trigger every turn and has an ok body for his cmc, but I'm not sure if it'd get the cut.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Mook's Cube!
Mook's Frontier Atarka Red Primer!
For more of my projects and brews, check out Clutch City Cardboard on Facebook, or at our domain.
4 Expedition Envoy
4 Akoum Battlesinger
4 Kazandu Blademaster
4 Kabira Evangel
2 Lantern Scout
4 Oran-Rief Survivalist
1 Firemantle Mage
3 Æther Vial
4 Collected Company
3 Path to Exile
1 Dromoka's Command
2 Mutavault
2 Cavern of Souls
4 Windswept Heath
1 Arid Mesa
3 Razorverge Thicket
1 Horizon Canopy
2 Temple Garden
1 Sacred Foundry
2 Plains
1 Forest
2 Spellskite
2 Ondu Cleric
1 Magus of the Moon
2 Stony Silence
1 Choke
1 Rest in Peace
1 Ancient Grudge
1 Dromoka's Command
2 Rending Volley
2 Return to the Ranks
In the second and third games ours Colected Company are being diluited due to we introduce a lot of non creature spells, I think we have to make a SB with some hatebears.
I played it with 2 Boros Charm, because of it's options, that can be really good. Gonna test them a bit more! Was really fun.
What matchups do you think Gideon would be great in? Allies struggle against heavy removal decks and fast combo decks and Gideon helps in none of them.