Kinda like he replaces the leaps by the bring to light. Still wonder why he play the redcap without any sac outlet tho, cant combo out with him (but he put the spike/thune combo + the kiki/angel combo)
Regarding 3 Crumble to Dust: If you run less, you'll see it much less often when you need it against Tron. It's also quite good against Bloom (hitting a 4-of bounceland or Tolaria West and game-winning against Scapeshift (they run out of Mountains real quick if you hit a Stomping Ground or Steam Vents, and hitting Valakut, the Molten Pinnacle is lights-out). You may note that these are our three actual worst matchups, so no, I don't think three Crumbles is excessive.
I've been playing the deck for a while and with the recent addition of some Painful Truths the deck seems to be better than bobs when I kept smashing myself for 4 when drawing rhinos. The volume of cards definitely help and let me gas back up. Here is the list I am running. I am running terrible fetch lands but I don't have any original Zendikar and am making do. Any feedback would be great. Linvala will eventually take up the 1 of Timely
Vials have been quite good, though I'm still not sure whether they actually improve the deck. There are games where they're fantastic, and those are usually the games where you play turn 1 Vial. If you don't have it in your starting hand, drawing it later is not very good.
The list I'm looking at now is playing 23 lands (3 Gavony) and only 4 Birds and 1 wall. Leaping into dorks is pretty mana intensive as you say, though Wall of Roots mitigates it by leaping two cards per turn cycle.
Linvala out of the sideboard may be useful if elves is a deck in your meta. Generally, I almost never see it.
BTW it's still wip: i've tested it very much, trying different things (Vial/Wall, with red/white splash and so on). I want blue because of Bring to Light, even if in this version with Vial it could be too slow (Previous one plays Arbor Elf-Utopia Sprawl, nice because you don't get Utopia with Leap).
But Vial is very good ... it's hard. Probably the best version is the previous one, or a different mix of Dorks (really liked Wall of roots).
I was redirected here from the Abzan Company thread.
I found an interesting take on this deck on my LGS website... it seems to be an even heavier version of the deck, focusing on a grindier game.
What do you guys think of this rendition?
[edit]
The deck went 3-0 in a 10 man tournament.
I can't find any info on what decks it played against however.
Since the deck looked so fun, I decided to build the deck and jump into a 10 man tournament at my LGS.
I used G_g53 and Mishichi's deck as my starting point (sans the Vials).
Round 1: VS Jund
G1 - Both mull to 6. Outvalue the opponent and win with 10 life left.
G2 - Opponent mull to 6. Opponent's Scooze kept pressure on me and he landed an Ob Nixilis, securing his win.
G3 - Seize his kill spells while taking care of Liliana with Sculler. In the end Wilt-Lead + Sigarda for the win.
Round 2: VS Ad Nauseum Lightning Storm
G1 - Opponent does not draw Ad Nauseum. Easy win.
G2 - Opponent does draw Ad Nauseum early in the game, but I Seize 1 and Sculler 2 more for the win.
Round 3: VS Mono-G Stompy (with a hint of red)
G1 - I mull to 5. Take care of his Dungrove Elder with Sculler, while blocking on land with Finks and attacking in the air with Spirits. Win.
G2 - I get beat in the face with a BoP with Sword of W&P+Rancor+kicked Vines of Vastwood+Temur Battle Rage. Lose.
G3 - I mull to 5. Rancored Scooze and Rancored Predator Ooze beat me down while I desperately block. Lose.
Overall I'm really liking the deck. Evolutionary Leap was ridiculous in the Jund matchup.
Could you reliably cast your stuff with only 5 mana creatures, no vials and multiple 4 drops? The games I played felt like I always had too much stuff to do and too little mana. Tidehollow sculler seems awesome with vial, and mediocre without. Being it by kolaghan command is pretty bad, especially since the 2 damage can kill something else.
I was very impressed with wall of roots in my build, definitely try it out
I don't really feel three 4-drops was a lot, and was always in a position where I could cast them without issues (4 lands or 3 lands 1 dork.)
The 5-drops are different though, and there were times they clogged in my hand for 2 turns.
Since my deck lacks the Melira combo, I didn't feel like I had too much I wanted to do and too little mana.
Maybe cases when I wanted to float one G for Leap.
Sculler still felt great, since it functioned as hand peeking/hand destruction/removal magnet/beater in one.
Agreed on K.Command though. I was lucky I was able to Sieze it in the one game where he drew it.
(I also unintentionally buffed his Tarmogoyf, which I guess is another problem in modern if you aren't running Tarmo yourself.)
Will try Roots. I was pretty disappointed with KotR since she didn't do much (her land fetching felt slow, and no extra pressure like Voice or Scooze), so I think I'll swap them out and see.
Rules question: if i have archangel and 2 lingering souls token attacking, give them lifelink with vault of the archangel, do I get to put 3 counters on each one? As in, does the damage from each creature trigger separately?
I think so, but that he cant deal damage from one token, then next token deals two, and the archangel deals 5 (3+2 triggers). Keep in mind when I started playing damage went to the stack, but for now, I question my judgement, therefore being unsure on how it works. If all damage is dealt at the same time, do I only trigger angel once?
According to Gatherer:
A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Archangel of Thune’s ability will trigger twice.
Round 1: VS Grixis Splinter Twin
G1 - Me on play. Kept opponents hand in check with Seize and Sculler, while beating face with Spirits and Sigarda. Win.
G2 - Opponent on play. Again kept opponents hand in check with Seize and Sculler (although I assume he sided out the Twins in game 2). Flying Rhino beatdown. Win.
Round 2: VS Scapeshift
G1 - Opponent on play, opponent mull to 6. Opponent has a hard time drawing his second Scapeshift due to early game Sculler, while I beat face with Rhino. Win.
G2 - Opponent on play. This time I beat down quickly with Voice and Liege so the opponent has no time to react or cast Scapeshift. Win.
Round 3: VS Naya Burn
G1 - Me on play. I turn 1 Seize his Bolt, turn 2 Sculler his Searing Blaze, turn 3 Finks, turn 4 Rhino. Win.
G2 - Opponent on play, I mull to 6. Opponent burns past my Voice and nullifies my Spike Feeder heals with Scullcracks. Lose.
G3 - Me on play, opponent mull to 6. Opponent burns me down to 6, but I beat back with 4 2/2 Spirits. Win.
Round 4: VS Jund
G1 - Me on play. I chord in Sigarda after blocking 2 Tarmos with Spirits, then beat back twice, while blocking Tarmos with Spirits. Win.
G2 - Opponent on play. A very grindy game. In the end I outvalued the opponent with Leaps while slowly beating down with Spirits. Win.
(In game 2, I foolishly blocked an Obstinate Baloth with Sigarda then got Anger of the God'd. Gotta be more careful.)
Round 5: VS UR Splinter Twin
ID'd with the opponent. He was a cool guy.
[Thoughts on some cards] Sigarda, Host of Herons: An absolute all-star, especially since I know my LGS is full of Liliana decks. Wall of Roots: Kept early Tarmo and creatures in burn in check, while accelerating for larger dudes. Great card. Elspeth, Knight-Errant: Turns anyone into a scary evasive beater. Even Birds. Still a flying 7/7 (Voice) Elemental is cool too.
And yes, the Soldier token ability is useful for extra blockers/Leap fodder. Elsepth really highlights the point that good PWs are flexible PWs.
Wall of roots doesn't shine when paired with sculler, unfortunately. Being able to go t1 dork into t2 wall + voice or wall + leap is pretty cool. That double 2-drop doesn't work unfortunately with scullers. Brain maggot is way worse and we can't do the tricks we do with sculler unfortunately.
Yes, Sculler does clash with the double 2-drop plan, but after seeing what they can do in the past two days of testing, I'm more than happy for them to stay.
They offered me way more than I expected out of them.
Oh, and I'd want to squeeze a witness in the main. If we need to rebuy something, chording for witness is pretty cool.I'd likely switch qasali or sculler #3 for a spellskite. Chording for a skite can be a game winner. T1 bird into wall + spellskite is just laughter vs burn
I did want Witness in my 75 in the Jund matchups, so I'll try squeezing them in somewhere.
Also Spellskites. I completely forgot about them. Gotta fit them in too!
(Btw, I'll be using the store creds to buy Tarmos, since my playset isn't complete yet ;))
Jund 2-0
G1: Kept a slower hand, turn 2 leap into lingering souls. He lands an Ooze and eats the flashback. I start landing threats every turn, Voices, Eternal Witness get back voice, keep making huge tokens. He can't keep up, eventually overwhelm him,
G2: Turn 1 Bird, Bolted, Turn 2 Bob, Turn 3 Lingering Souls. He surgical extracts the lingering souls and plays bitterblossem. I drop Viscera Seer and Liliana Turn 4. He goes to kill her, I sac a token, she flips. Plus her, pass turn. Things get really out of control from here, I get two voices from Bob trigger + draw and play them both. Sac one, minus and bring it back. I repeat this chain every other turn until its too much for him to deal with.
Kiki Chord 1-2
G1: I've played against this kid before, he's pretty good with the deck. Not really sure who's favored here, it seems close. He clogs up the ground with 0/4's pretty fast. I try to fly over with lingering souls. He restoration angels in response, untap and chords for the win.
G2: I get the god hand. Turn 1 Bird, Turn 2 Melira Bird Turn 3 Viscera Seer Redcap. Dead.
G3: He lands a turn 2 ghostly prison while I keep a hand of mostly lingering souls. It didn't end well.
Boggles 2-0
G1: He kept with 3 creatures no enchantments, I keep bird, spellskite, pontiff, leap and some lands.
He loses pretty hard after the spellskite maindeck and wiping his board with pontiff.
G2: Turns out he's playing Bant, mana leaks my spellskite on turn 2. Turn 3 I play liliana and a Viscera Seer. He gets his boggle suited up with spirit link and spirit mantel. Now theres a clock. drops daybreak coronet next turn. I pull pridemage off the top and use him to destroy daybreak, flip lili, bring him back and kill spirit mantle. Next turn I duress and start plussing lili. Get spellskite back eventually and just win from there.
I'm liking the variety we are seeing in this thread. Evolutionary Leap is a powerful card and it deserves its moment in the spotlight.
Sigarda is an incredible Magic card in some matchups, but I'm not sure she's maindeck material. Elspeth, Knight-Errant is a card I recently picked up for testing purposes.
The best-performing Pod lists before it got banned were still running the Melira combo. I'm not sure why people think it was getting cut. Sometimes it was just 1 Melira, 2 Finks, 1 Redcap, 1 Viscera Seer. That's pretty close to what I run in here, with a bit of redundancy because I've been running Dark Confidant over the Angel/Feeder combo, which I felt was too mana intensive for this strategy in general. However, Archangel of Thune is fantastic. Reveillark is another 5-drop I'd love to play. Going to 23 lands and 8 mana creatures, you can definitely make it work.
I'm quiet new in here, but I have followed this thread for a while. I build this kind of deck and so far all the games have been pretty intresting and the deck feels pretty solid. Althought I dont have much experiences against many different kind of decks. Any thoughts about my deck?
I'm liking where we sit in the post ban world. I am less sold on Aether vials now, due to the more than likely increase in numbers tron and affinity will see and therefore the artifact hate that comes along. That and the price tag on that thing...
An Angel-Feeder build also sidesteps graveyard hate. Less bloom means I'll likely go up to 4 crumble to dust and reduce the numbers of fulminators. I'll definitely try to get a wilt-leaf liege in the build, looks awesome in a format where jund/grixxis run more Kommand due to increased affinity/tron/infects inkmoth nexus presence.
If, and this is a big if, burn, infect, affinity and tron take the void left by twin leaving (the increase in tron should kick BGx out, since they lost their best matchups, and at the same time tron gets new toys), I'd likely want more finks/lingering souls in the main and less voice of resurgence (I do not agree with the price spike, I doubt other blue decks will get that popular besides scapeshift, which I think will use Bring to Light and main deck board wipes, and can operate sorcery speed against voice).
What is everybody else thinking?
Yeah I've gone down a voice from 3 to 2 and up a Finks. I think 3 souls is fine, but maybe a 4th just for Affinity/Infect where flying blockers are key.
I think we sit really nice in post ban. We have a good infect, burn, and probably affinity matchup. tron is like 60/40 post board. We grind out the BG/x decks and grixis with 2 for 1's, it laughable how good that match-up is and Eldrazi's are... not sure yet. They haven't popped up here yet.
Not a fan of your Vials when your curve is so high. I'd cut them for 1 land, 2 Noble hierarch and 1 Abrupt Decay
In my tests vials have been quiet good and there has not been any problems with high curve. I'll stop them to 3 and 4 where my most power levels are and it let me to react to oppenents' casts. Also I feel that vials are easy to sideboard.
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Varolz, the Scar-Striped
Regarding 3 Crumble to Dust: If you run less, you'll see it much less often when you need it against Tron. It's also quite good against Bloom (hitting a 4-of bounceland or Tolaria West and game-winning against Scapeshift (they run out of Mountains real quick if you hit a Stomping Ground or Steam Vents, and hitting Valakut, the Molten Pinnacle is lights-out). You may note that these are our three actual worst matchups, so no, I don't think three Crumbles is excessive.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
1x Anafenza, Kin-Tree Spirit
4x Birds of Paradise
1x Eternal Witness
3x Kitchen Finks
2x Liliana, Heretical Healer
1x Melira, Sylvok Outcast
1x Murderous Redcap
1x Qasali Pridemage
1x Scavenging Ooze
3x Siege Rhino
1x Spellskite
1x Viscera Seer
2x Voice of Resurgence
1x Wall of Roots
Spells
2x Abrupt Decay
3x Painful Truths
1x Path to Exile
3x Lingering Souls
3x Chord of Calling
3x Evolutionary Leap
2x Overgrown Tomb
4x Windswept Heath
2x Wooded Foothills
1x Plains
1x Swamp
1x Shambling Vent
1x Stomping Ground
3x Temple Garden
1x Urborg, Tomb of Yawgmoth
3x Forest
2x Gavony Township
1x Godless Shrine
1x Burrenton Forge-Tender
2x Choke
3x Crumble to Dust
1x Eidolon of Rhetoric
1x Lingering Souls
1x Orzhov Pontiff
3x Path to Exile
2x Stony Silence
1x Timely Reinforcements
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
Round 1: Burn 2-0
Round 2: Grixis Control 1-2
Round 3: Kiki Chord 2-1
Round 4: Infect 2-1
Linvala out of the sideboard may be useful if elves is a deck in your meta. Generally, I almost never see it.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
I've created a deck with Leap by myself without seeing this thread untill now: I have arranged a list quite different by yours.
http://deckstats.net/deck-8766917-3a8219b6c416bb55160859ba9ef9dda6.html
BTW it's still wip: i've tested it very much, trying different things (Vial/Wall, with red/white splash and so on). I want blue because of Bring to Light, even if in this version with Vial it could be too slow (Previous one plays Arbor Elf-Utopia Sprawl, nice because you don't get Utopia with Leap).
But Vial is very good ... it's hard. Probably the best version is the previous one, or a different mix of Dorks (really liked Wall of roots).
I found an interesting take on this deck on my LGS website... it seems to be an even heavier version of the deck, focusing on a grindier game.
What do you guys think of this rendition?
[edit]
The deck went 3-0 in a 10 man tournament.
I can't find any info on what decks it played against however.
GWU Knightfall
[Legacy]
GBW Nic-Fit
I used G_g53 and Mishichi's deck as my starting point (sans the Vials).
2 Forest
1 Plains
2 Swamp
2 Razorverge Thicket
1 Overgrown Tomb
1 Godless Shrine
1 Stomping Ground
2 Temple Garden
3 Verdant Catacombs
1 Marsh Flats
4 Windswept Heath
1 Gavony Township
1 Vault of the Archangel
1 Ghost Quarter
Creatures (25):
3 Birds of Paradise
2 Noble Hierarch
3 Voice of Resurgence
4 Tidehollow Sculler
1 Qasali Pridemage
1 Scavenging Ooze
3 Kitchen Finks
2 Knight of the Reliquary
1 Spike Feeder
2 Siege Rhino
1 Wilt-Leaf Liege
1 Sigarda, Host of Herons
1 Archangel of Thune
3 Evolutionary Leap
2 Chord of Calling
3 Lingering Souls
2 Thoughtseize
1 Abrupt Decay
1 Path to Exile
2 Burrenton Forge-Tender
1 Eidolon of Rhetoric
1 Thragtusk
1 Reclamation Sage
1 Fulminator Mage
1 Orzhov Pontiff
1 Abrupt Decay
2 Path to Exile
1 Golgari Charm
2 Crumble to Dust
2 Stony Silence
Went 2-1. Details following.
Round 1: VS Jund
G1 - Both mull to 6. Outvalue the opponent and win with 10 life left.
G2 - Opponent mull to 6. Opponent's Scooze kept pressure on me and he landed an Ob Nixilis, securing his win.
G3 - Seize his kill spells while taking care of Liliana with Sculler. In the end Wilt-Lead + Sigarda for the win.
Round 2: VS Ad Nauseum Lightning Storm
G1 - Opponent does not draw Ad Nauseum. Easy win.
G2 - Opponent does draw Ad Nauseum early in the game, but I Seize 1 and Sculler 2 more for the win.
Round 3: VS Mono-G Stompy (with a hint of red)
G1 - I mull to 5. Take care of his Dungrove Elder with Sculler, while blocking on land with Finks and attacking in the air with Spirits. Win.
G2 - I get beat in the face with a BoP with Sword of W&P+Rancor+kicked Vines of Vastwood+Temur Battle Rage. Lose.
G3 - I mull to 5. Rancored Scooze and Rancored Predator Ooze beat me down while I desperately block. Lose.
Overall I'm really liking the deck. Evolutionary Leap was ridiculous in the Jund matchup.
GWU Knightfall
[Legacy]
GBW Nic-Fit
I don't really feel three 4-drops was a lot, and was always in a position where I could cast them without issues (4 lands or 3 lands 1 dork.)
The 5-drops are different though, and there were times they clogged in my hand for 2 turns.
Since my deck lacks the Melira combo, I didn't feel like I had too much I wanted to do and too little mana.
Maybe cases when I wanted to float one G for Leap.
Sculler still felt great, since it functioned as hand peeking/hand destruction/removal magnet/beater in one.
Agreed on K.Command though. I was lucky I was able to Sieze it in the one game where he drew it.
(I also unintentionally buffed his Tarmogoyf, which I guess is another problem in modern if you aren't running Tarmo yourself.)
Will try Roots. I was pretty disappointed with KotR since she didn't do much (her land fetching felt slow, and no extra pressure like Voice or Scooze), so I think I'll swap them out and see.
GWU Knightfall
[Legacy]
GBW Nic-Fit
According to Gatherer:
A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Archangel of Thune’s ability will trigger twice.
So yes, multiple times, in your case 3 counters.
GWU Knightfall
[Legacy]
GBW Nic-Fit
Seems extremely good on this deck.
Have anyone tested it?
Modern Project AnafenzaBGW
Modern KnightfallGRUW
Recently bought 4x tarmogoyf. Considering what to play next.
-Proud Selesnyan Guildmage and Dromoka's Follower.
-Level 1 Judge
28(27?)33-man 5 round tournament at the same LGS as last time, and came in first place.(Yay, got 10000 yen worth of store credit!)
2 Forest
1 Plains
2 Swamp
2 Razorverge Thicket
1 Overgrown Tomb
1 Godless Shrine
1 Stomping Ground
2 Temple Garden
3 Verdant Catacombs
1 Marsh Flats
4 Windswept Heath
2 Gavony Township
1 Vault of the Archangel
Creatures (24):
3 Birds of Paradise
2 Noble Hierarch
3 Voice of Resurgence
3 Tidehollow Sculler
2 Wall of Roots
1 Qasali Pridemage
1 Scavenging Ooze
3 Kitchen Finks
1 Spike Feeder
2 Siege Rhino
1 Wilt-Leaf Liege
1 Sigarda, Host of Herons
1 Archangel of Thune
3 Evolutionary Leap
2 Chord of Calling
3 Lingering Souls
2 Thoughtseize
1 Abrupt Decay
1 Path to Exile
Planeswalker (1):
1 Elspeth, Knight-Errant
2 Burrenton Forge-Tender
1 Eidolon of Rhetoric
1 Thragtusk
1 Reclamation Sage
1 Fulminator Mage
1 Orzhov Pontiff
1 Abrupt Decay
2 Path to Exile
1 Golgari Charm
2 Crumble to Dust
2 Stony Silence
Round 1: VS Grixis Splinter Twin
G1 - Me on play. Kept opponents hand in check with Seize and Sculler, while beating face with Spirits and Sigarda. Win.
G2 - Opponent on play. Again kept opponents hand in check with Seize and Sculler (although I assume he sided out the Twins in game 2). Flying Rhino beatdown. Win.
Round 2: VS Scapeshift
G1 - Opponent on play, opponent mull to 6. Opponent has a hard time drawing his second Scapeshift due to early game Sculler, while I beat face with Rhino. Win.
G2 - Opponent on play. This time I beat down quickly with Voice and Liege so the opponent has no time to react or cast Scapeshift. Win.
Round 3: VS Naya Burn
G1 - Me on play. I turn 1 Seize his Bolt, turn 2 Sculler his Searing Blaze, turn 3 Finks, turn 4 Rhino. Win.
G2 - Opponent on play, I mull to 6. Opponent burns past my Voice and nullifies my Spike Feeder heals with Scullcracks. Lose.
G3 - Me on play, opponent mull to 6. Opponent burns me down to 6, but I beat back with 4 2/2 Spirits. Win.
Round 4: VS Jund
G1 - Me on play. I chord in Sigarda after blocking 2 Tarmos with Spirits, then beat back twice, while blocking Tarmos with Spirits. Win.
G2 - Opponent on play. A very grindy game. In the end I outvalued the opponent with Leaps while slowly beating down with Spirits. Win.
(In game 2, I foolishly blocked an Obstinate Baloth with Sigarda then got Anger of the God'd. Gotta be more careful.)
Round 5: VS UR Splinter Twin
ID'd with the opponent. He was a cool guy.
[Thoughts on some cards]
Sigarda, Host of Herons: An absolute all-star, especially since I know my LGS is full of Liliana decks.
Wall of Roots: Kept early Tarmo and creatures in burn in check, while accelerating for larger dudes. Great card.
Elspeth, Knight-Errant: Turns anyone into a scary evasive beater. Even Birds. Still a flying 7/7 (Voice) Elemental is cool too.
And yes, the Soldier token ability is useful for extra blockers/Leap fodder. Elsepth really highlights the point that good PWs are flexible PWs.
GWU Knightfall
[Legacy]
GBW Nic-Fit
Yes, Sculler does clash with the double 2-drop plan, but after seeing what they can do in the past two days of testing, I'm more than happy for them to stay.
They offered me way more than I expected out of them.
I did want Witness in my 75 in the Jund matchups, so I'll try squeezing them in somewhere.
Also Spellskites. I completely forgot about them. Gotta fit them in too!
(Btw, I'll be using the store creds to buy Tarmos, since my playset isn't complete yet ;))
GWU Knightfall
[Legacy]
GBW Nic-Fit
3 Verdant Catacombs
4 Windswept Heath
3 Gavony Township
2 Forest
2 Overgrown Tomb
2 Swamp
1 Godless Shrine
1 Marsh Flats
1 Plains
1 Stomping Ground
1 Temple Garden
2 Razorverge Thicket
Creatures
4 Birds of Paradise
1 Viscera Seer
2 Dark Confidant
2 Melira, Sylvok Outcast
3 Voice of Resurgence
1 Qasali Pridemage
1 Spellskite
1 Wall of Roots
3 Kitchen Finks
1 Eternal Witness
1 Fulminator Mage
1 Liliana, Heretical Healer
1 Orzhov Pontiff
2 Siege Rhino
1 Murderous Redcap
3 Chord of Calling
3 Evolutionary Leap
3 Lingering Souls
2 Abrupt Decay
1 Dismember
1 Fulminator Mage
2 Duress
1 Thoughtseize
2 Crumble to Dust
2 Path to Exile
1 Slaughter Pact
2 Stony Silence
1 Spellskite
1 Burrenton Forge-tender
1 Dromoka's Command
1 Scavenging Ooze
Jund 2-0
G1: Kept a slower hand, turn 2 leap into lingering souls. He lands an Ooze and eats the flashback. I start landing threats every turn, Voices, Eternal Witness get back voice, keep making huge tokens. He can't keep up, eventually overwhelm him,
G2: Turn 1 Bird, Bolted, Turn 2 Bob, Turn 3 Lingering Souls. He surgical extracts the lingering souls and plays bitterblossem. I drop Viscera Seer and Liliana Turn 4. He goes to kill her, I sac a token, she flips. Plus her, pass turn. Things get really out of control from here, I get two voices from Bob trigger + draw and play them both. Sac one, minus and bring it back. I repeat this chain every other turn until its too much for him to deal with.
Kiki Chord 1-2
G1: I've played against this kid before, he's pretty good with the deck. Not really sure who's favored here, it seems close. He clogs up the ground with 0/4's pretty fast. I try to fly over with lingering souls. He restoration angels in response, untap and chords for the win.
G2: I get the god hand. Turn 1 Bird, Turn 2 Melira Bird Turn 3 Viscera Seer Redcap. Dead.
G3: He lands a turn 2 ghostly prison while I keep a hand of mostly lingering souls. It didn't end well.
Boggles 2-0
G1: He kept with 3 creatures no enchantments, I keep bird, spellskite, pontiff, leap and some lands.
He loses pretty hard after the spellskite maindeck and wiping his board with pontiff.
G2: Turns out he's playing Bant, mana leaks my spellskite on turn 2. Turn 3 I play liliana and a Viscera Seer. He gets his boggle suited up with spirit link and spirit mantel. Now theres a clock. drops daybreak coronet next turn. I pull pridemage off the top and use him to destroy daybreak, flip lili, bring him back and kill spirit mantle. Next turn I duress and start plussing lili. Get spellskite back eventually and just win from there.
Sigarda is an incredible Magic card in some matchups, but I'm not sure she's maindeck material. Elspeth, Knight-Errant is a card I recently picked up for testing purposes.
The best-performing Pod lists before it got banned were still running the Melira combo. I'm not sure why people think it was getting cut. Sometimes it was just 1 Melira, 2 Finks, 1 Redcap, 1 Viscera Seer. That's pretty close to what I run in here, with a bit of redundancy because I've been running Dark Confidant over the Angel/Feeder combo, which I felt was too mana intensive for this strategy in general. However, Archangel of Thune is fantastic. Reveillark is another 5-drop I'd love to play. Going to 23 lands and 8 mana creatures, you can definitely make it work.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
3 Wooded foothills
4 Windswept Heath
1 Bloodstained Mire
2 Forest
2 Overgrown Tomb
2 Swamp
1 Godless Shrine
1 Sacred Foundry
1 Plains
1 Stomping Ground
1 Temple Garden
1 Fire-Lit thicket
1 Stirring wildwood
1 Mountain
4 Birds of Paradise
1 Viscera Seer
3 Restoration Angel
1 Melira, Sylvok Outcast
2 Voice of Resurgence
1 Wall of Roots
3 Kitchen Finks
2 Eternal Witness
1 Fulminator Mage
1 Liliana, Heretical Healer
1 Reveillark
2 Siege Rhino
1 Kiki-jiki, mirror breaker
3 Chord of Calling
4 aether vial
3 Evolutionary Leap
3 Lingering Souls
2 Path to Exile
Hi,
I'm quiet new in here, but I have followed this thread for a while. I build this kind of deck and so far all the games have been pretty intresting and the deck feels pretty solid. Althought I dont have much experiences against many different kind of decks. Any thoughts about my deck?
J
Yeah I've gone down a voice from 3 to 2 and up a Finks. I think 3 souls is fine, but maybe a 4th just for Affinity/Infect where flying blockers are key.
I think we sit really nice in post ban. We have a good infect, burn, and probably affinity matchup. tron is like 60/40 post board. We grind out the BG/x decks and grixis with 2 for 1's, it laughable how good that match-up is and Eldrazi's are... not sure yet. They haven't popped up here yet.
The list two posts above seems to want at bare minimum one more land.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
Any ideas what should I cut to add more lands?
In my tests vials have been quiet good and there has not been any problems with high curve. I'll stop them to 3 and 4 where my most power levels are and it let me to react to oppenents' casts. Also I feel that vials are easy to sideboard.