Modern. Prototype build around Magic Origins' Tainted Remedy. This deck's strategy heals your opponent to death while disrupting plays and preventing attacks. While Tainted Remedy is in the battlefield, Beacon of Immortality gives you a instant-player killer. Rather than doubling your opponent's life, it drains their entire life instead. To achieve this, I came up with several variation shells. Each shell is packed with disruptions and removal to keep you alive long enough to cast your wincons. To immobilize your opponent's attacks, you'll have access to board wipes and attack-restriction spells that can hinder or stall your opponent. Safeguarding your key-permanent or instant can be tricky. Boseiju, Who Shelters All and few other spells provide you with a layer of protection to prevent your wincon instants/permanents from being countered or removed.
**If you have any suggestions or comments, please feel free to post them.**
Wall of Shards (WS) - Besides being a useulf 1/8 Flying Defender, its cumulative cost synergizes with Tainted Remedy. When opponent gains life with its growing cumulative cost, they lose that much life instead.
Rest for the Weary - With landfall, my opponent or me can gain 8 life. When TR is out, my opponent can lose 8 life instead.
Disruptions
Ensnaring Bridge (ES) - Essentially stopping all attacks against me, this helps me buy time to set up my wincons.
Esper Charm (ES) - Very verstil card to remove enchantment, draw two cards, or make my opponent discard two cards.
Supreme Verdict (SV) - This will essentially buy me time as I clear the field of creatures, and it cannot be countered.
Damping Matrix (DM) - This throws a wrench in heavy artifact decks
Detention Sphere (DS) - Useful against vexing nonland permanents.
Supports
Dimir Machinations (DM) - It has a nifty ability to rearrange the top cards of anyones library or removing them. The Transmute ability is the real money maker. It allows you to fetch a 3 CMC card from the library to your hand. TR, EB, and EC can now be fetch when need to.
I saw the name and just had to drop by . That combo looks super cool! Was wondering if you've considered splashing blue for control and draw? Stuff like Rest for the Weary and Heroes' Reunion, while interesting with Tainted Remedy, seem a bit underwhelming and I think might detract from the core of the deck. I get the impression that you wanna go for the 1 hit kill instead of whittling them down. I think you might find more consistency and resiliency with some countermagic and draw.
I saw the name and just had to drop by . That combo looks super cool! Was wondering if you've considered splashing blue for control and draw? Stuff like Rest for the Weary and Heroes' Reunion, while interesting with Tainted Remedy, seem a bit underwhelming and I think might detract from the core of the deck. I get the impression that you wanna go for the 1 hit kill instead of whittling them down. I think you might find more consistency and resiliency with some countermagic and draw.
Originally, I had in mind to splash another color but Green can be cut for Blue. I made changes to my build accordingly. Thank you for your suggestion.
lol.. that' a nice deck! I've only played 1 match so far. But i won two and drew one game against boogles. Game one was a draw because he attacked with 2 creatures with lifelink. so it killed both of us. But i actually had the kill in hand (Beacon of immortality) and i could have avoided the death by casting rest for the weary on myself. 2nd game was easy and 3rd game i had to fight through 2 dromoka's command and 1 naturalize. Would love to try this deck against soulsisters
i'm going to have to more games with the deck before i can figure out if anything needs changings. Other then godless shrine? Why don't you use any of those? Black and White are your primary colors.
Alms Beast might be a card that could fit into this deck somehow. You don't really care about the drawback if you go for the combo, and once you have Tainted Remedy active the enemy isn't going to block it and has to be careful when he attacks into it.
lol.. that' a nice deck! I've only played 1 match so far. But i won two and drew one game against boogles. Game one was a draw because he attacked with 2 creatures with lifelink. so it killed both of us. But i actually had the kill in hand (Beacon of immortality) and i could have avoided the death by casting rest for the weary on myself. 2nd game was easy and 3rd game i had to fight through 2 dromoka's command and 1 naturalize. Would love to try this deck against soulsisters
i'm going to have to more games with the deck before i can figure out if anything needs changings. Other then godless shrine? Why don't you use any of those? Black and White are your primary colors.
Oh lol, my mistake it should have a couple mainboard. I transferred this information from my TappedOut deck list. Something must have gotten lost in the transition. I will correct this. Thank you for testing it.
While at blue you might consider esper charm. Just had a game against Boros with turn 1 leyline. That's kinda tough to beat :S
Good suggestion, I will keep that in mind. I can tutor it with Dimir Machinations' Transmute ability also. Originally, I had Nature's Claim to deal with annoying enchantments like that. White doesn't offer anything remotely close to Nature's Claim for one mana.
Alms Beast might be a card that could fit into this deck somehow. You don't really care about the drawback if you go for the combo, and once you have Tainted Remedy active the enemy isn't going to block it and has to be careful when he attacks into it.
True, my initial build included creature cards like Alms Beast and Souls of the Faultless. Alms Beast would allow me to be proactive but I've gone more of a non-creature approach because of cards like [[Ensnaring Bridge]]. If I were to use one of the two, I will pick Souls of the Faultless since its 3 CMC and I can tutor it with Dimir Machinations' Transmute ability. Adding another creature to this deck will depend on test game results.
love the idea. as soon as i saw tainted remedy i really thought it could be a great card. perhaps as a removal you could use condemn? i think that could potentially be a devastating card in this deck. also, i am probably going to build/test this deck as well.
EDIT: put the apostrophe in the wrong spot on hunters' feast.
I agree. I've been looking at Congregate as a backup to Beacon of Immortality against heavy token/creature decks. I will have to test it and see. Devour Flesh was originally in the deck but my opponents got smart and sac the weakest/irrelevant creature. Condemn is another card I had in the deck. For the moment, I took it out for adjustments. I might throw it back in.
Since you are in blue, why not run Mystical Teachings? Let's you go grab Beacon at their EoT, plus can grab some other good options if you already have it.
Private Mod Note
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Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Roar of Jukai allows for a faster then instant speed kill if you play with enough Arcane spells
Roar of Jukai is an excellent suggestion. I don't even need green mana for its Splice ability and I can fetch it with Dimir Machinations's Transmute ability. Very curious. I will have to think about it.
Since you are in blue, why not run Mystical Teachings? Let's you go grab Beacon at their EoT, plus can grab some other good options if you already have it.
It something to consider. At the moment, I run 7 cantrips, 4 tutors, 11 fetch lands, and 2 BofI which increases the odds to topdeck my wincon. I will test Mystical Teachings nonetheless.
I gave it some thought. True, I do not have a Plan B yet in case everything else fails. [[Ensnaring Bridge]] keeps me alive till I can cast my wincons. I made changes accordingly to make sure my Plan A has a higher success rate. I took a lot of inspiration from Modern Esper Control archetype. I will test out manlands like Celestial Colonade and/or Creeping Tar Pit as backups.
cba to start a primer for this myself - glad to see some1 else did =)
Hopefully, this build doesn't disappoint you. I hope you see a lot of what you were planning on building. If you have any input or concerns, please feel free to post them. This is still in progress but I know it needs more refining.
Unfortunately, Kavu Predator does not interact at all with Tainted Remedy. Since TR overrides life gain as life loss, Kavu ability does not trigger. In addition, I am running this as creature-less as possible. Only Wall of Shards and a few manlands exist in this deck in case Ensnaring Bridge and TR fails.
Tainted Immortality
Description
Modern. Prototype build around Magic Origins' Tainted Remedy. This deck's strategy heals your opponent to death while disrupting plays and preventing attacks. While Tainted Remedy is in the battlefield, Beacon of Immortality gives you a instant-player killer. Rather than doubling your opponent's life, it drains their entire life instead. To achieve this, I came up with several variation shells. Each shell is packed with disruptions and removal to keep you alive long enough to cast your wincons. To immobilize your opponent's attacks, you'll have access to board wipes and attack-restriction spells that can hinder or stall your opponent. Safeguarding your key-permanent or instant can be tricky. Boseiju, Who Shelters All and few other spells provide you with a layer of protection to prevent your wincon instants/permanents from being countered or removed.
**If you have any suggestions or comments, please feel free to post them.**
Current Variation Builds
1x Boseiju, Who Shelters All
2x Celestial Colonnade
1x Creeping Tar Pit
4x Flooded Strand
2x Godless Shrine
2x Hallowed Fountain
1x Island
4x Marsh Flats
1x Plains
3x Polluted Delta
1x Swamp
1x Watery Grave
Enchantment (6)
2x Detention Sphere
4x Tainted Remedy
2x Beacon of Immortality
2x Condemn
4x Esper Charm
2x Mana Leak
3x Path to Exile
3x Rest for the Weary
2x Shadow of Doubt
2x Spell Pierce
3x Spell Snare
Sorcery (8)
4x Serum Visions
2x Sleight of Hand
2x Supreme Verdict
2x Dispel
2x Grafdigger's Cage
2x Greater Auramancy
3x Leyline of Sanctity
2x Rest in Peace
2x Stony Silence
2x Torpor Orb
Heals
Wall of Shards (WS) - Besides being a useulf 1/8 Flying Defender, its cumulative cost synergizes with Tainted Remedy. When opponent gains life with its growing cumulative cost, they lose that much life instead.
Rest for the Weary - With landfall, my opponent or me can gain 8 life. When TR is out, my opponent can lose 8 life instead.
Disruptions
Ensnaring Bridge (ES) - Essentially stopping all attacks against me, this helps me buy time to set up my wincons.
Esper Charm (ES) - Very verstil card to remove enchantment, draw two cards, or make my opponent discard two cards.
Supreme Verdict (SV) - This will essentially buy me time as I clear the field of creatures, and it cannot be countered.
Damping Matrix (DM) - This throws a wrench in heavy artifact decks
Detention Sphere (DS) - Useful against vexing nonland permanents.
Supports
Dimir Machinations (DM) - It has a nifty ability to rearrange the top cards of anyones library or removing them. The Transmute ability is the real money maker. It allows you to fetch a 3 CMC card from the library to your hand. TR, EB, and EC can now be fetch when need to.
Mystical Teachings (MT) - Tutor my Instant/Sorcery wincons.
Boseiju, Who Shelters All (BwSA)- This gives my instant/sorcery wincons (like BoI) protection from counters.
3x Ghostly Prison
3x Leyline of Sanctity
3x Oblivion Ring
3x Porphyry Nodes
2x Sigil of the Empty Throne
2x Starfield of Nyx
3x Suppression Field
4x Tainted Remedy
Sorcery (7)
3x Inquisition of Kozilek
3x Thoughtseize
1x Wrath of God
1x Boseiju, Who Shelters All
4x Caves of Koilos
4x Godless Shrine
3x Isolated Chapel
3x Marsh Flats
2x Nykthos, Shrine to Nyx
4x Plains
3x Swamp
Instant (6)
2x Beacon of Immortality
4x Path to Exile
2x Grafdigger's Cage
3x Rule of Law
3x Nevermore
2x Rest in Peace
3x Stony Silence
2x Torpor Orb
1x Boseiju, Who Shelters All
1x Forest
4x Godless Shrine
4x Marsh Flats
2x Overgrown Tomb
2x Plains
2x Swamp
2x Temple Garden
1x Urborg, Tomb of Yawgmoth
3x Windswept Heath
3x Wooded Foothills
Enchantment (16)
3x Contaminated Ground
4x Ghostly Prison
2x Rule of Law
4x Tainted Remedy
3x Utopia Sprawl
3x Abrupt Decay
2x Beacon of Immortality
1x Murderous Cut
3x Path to Exile
Sorcery (10)
3x Inquisition of Kozilek
2x Lingering Souls
3x Thoughtseize
2x Wrath of God
2x Duress
2x Grafdigger's Cage
2x Nature's Claim
3x Leyline of Sanctity
2x Rest in Peace
2x Stony Silence
2x Torpor Orb
Honorable Suggestions
1 Alms Beast
1 Souls of the Faultless
1 Congregate
1 Devour Flesh
1 Healing Salve
1 Healing Leaves
1 Heroes' Reunion
1 Fiery Justice
1 Hunters' Feast
1 Primal Command
1 Stream of Life
1 Trigon of Mending
1 Roar of Jukai
1 Vizkopa Guildmage
1 Dispel
1 Remand
1 Logic Knot
1 Cryptic Command
Tutor
1 Diabolic Tutor
1 Mystical Teachings
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
Originally, I had in mind to splash another color but Green can be cut for Blue. I made changes to my build accordingly. Thank you for your suggestion.
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
i'm going to have to more games with the deck before i can figure out if anything needs changings. Other then godless shrine? Why don't you use any of those? Black and White are your primary colors.
Oh lol, my mistake it should have a couple mainboard. I transferred this information from my TappedOut deck list. Something must have gotten lost in the transition. I will correct this. Thank you for testing it.
Good suggestion, I will keep that in mind. I can tutor it with Dimir Machinations' Transmute ability also. Originally, I had Nature's Claim to deal with annoying enchantments like that. White doesn't offer anything remotely close to Nature's Claim for one mana.
True, my initial build included creature cards like Alms Beast and Souls of the Faultless. Alms Beast would allow me to be proactive but I've gone more of a non-creature approach because of cards like [[Ensnaring Bridge]]. If I were to use one of the two, I will pick Souls of the Faultless since its 3 CMC and I can tutor it with Dimir Machinations' Transmute ability. Adding another creature to this deck will depend on test game results.
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
EDIT: put the apostrophe in the wrong spot on hunters' feast.
I agree. I've been looking at Congregate as a backup to Beacon of Immortality against heavy token/creature decks. I will have to test it and see. Devour Flesh was originally in the deck but my opponents got smart and sac the weakest/irrelevant creature. Condemn is another card I had in the deck. For the moment, I took it out for adjustments. I might throw it back in.
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Roar of Jukai is an excellent suggestion. I don't even need green mana for its Splice ability and I can fetch it with Dimir Machinations's Transmute ability. Very curious. I will have to think about it.
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
It something to consider. At the moment, I run 7 cantrips, 4 tutors, 11 fetch lands, and 2 BofI which increases the odds to topdeck my wincon. I will test Mystical Teachings nonetheless.
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
I gave it some thought. True, I do not have a Plan B yet in case everything else fails. [[Ensnaring Bridge]] keeps me alive till I can cast my wincons. I made changes accordingly to make sure my Plan A has a higher success rate. I took a lot of inspiration from Modern Esper Control archetype. I will test out manlands like Celestial Colonade and/or Creeping Tar Pit as backups.
Hopefully, this build doesn't disappoint you. I hope you see a lot of what you were planning on building. If you have any input or concerns, please feel free to post them. This is still in progress but I know it needs more refining.
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
Thanks.
Unfortunately, Kavu Predator does not interact at all with Tainted Remedy. Since TR overrides life gain as life loss, Kavu ability does not trigger. In addition, I am running this as creature-less as possible. Only Wall of Shards and a few manlands exist in this deck in case Ensnaring Bridge and TR fails.
Modern
C Colorless Eldrazi Stompy C
WUGC Bant Eldrazi CGUW
WBG Doran Formation GBW
Legacy
C Eldrazi Stompy C
Multiplayer Commander
GR Omnath, Locus of Rage RG
WU Brago, King Eternal UW
BG Slimefoot, the Stowaway GB
A teferi or two would be nice in sideboard. Against blue, even makes teachings better