Hello MTGS, I present to you a brew I've been messing with for a while now ever since I discovered the johnny card Mirror of Fate. I believe there are many possible directions to go with the deck, but this is one that I came up with. Tell me what you think and maybe how you'd do it.
Hello MTGS, I present to you a brew I've been messing with for a while now ever since I discovered the johnny card Mirror of Fate. I believe there are many possible directions to go with the deck, but this is one that I came up with. Tell me what you think and maybe how you'd do it.
Selective Memory is definitely something I should probably include some how, I just dont like how do nothing it can be, but it definitely deserve some testing. As far as the combo, the dooms day comes from how similar the effects of the card Dooms Day and Mirror of fate are. The four horse man combo is an infinite loop with Narcomoeba, Sage Street Denizen, Blasting station and emrakul. Essentially you keep sacing the narcomeba for 1 damage while reshuffling it into your two card deck.
Selective Memory is definitely something I should probably include some how, I just dont like how do nothing it can be, but it definitely deserve some testing. As far as the combo, the dooms day comes from how similar the effects of the card Dooms Day and Mirror of fate are. The four horse man combo is an infinite loop with Narcomoeba, Sage Street Denizen, Blasting station and emrakul. Essentially you keep sacing the narcomeba for 1 damage while reshuffling it into your two card deck.
How do you find serum powder in the deck, doesn't it just make it harder to evaluate what cards to keep and what not to?
I love the interaction between Mirror, Powder, Cavern and Plunge. I'm not sold on the Horsemen kill though. It seems unnecessarily complicated. Especially tough to get all pieces exiled before activating Mirror. I can't picture a game state where I'd wanna go for that kill instead of Lab Maniac or just Emrakul them out. Actually I'd probably just go for the Emmy kill to keep things simple. That means you can play redundant Emmy copies and make it a whole less likely for you to fizzle off of Powder and friends. I also think that 18 lands is too few. I'd play around 23-24 I think.
Selective Memory is definitely something I should probably include some how, I just dont like how do nothing it can be, but it definitely deserve some testing. As far as the combo, the dooms day comes from how similar the effects of the card Dooms Day and Mirror of fate are. The four horse man combo is an infinite loop with Narcomoeba, Sage Street Denizen, Blasting station and emrakul. Essentially you keep sacing the narcomeba for 1 damage while reshuffling it into your two card deck.
How do you find serum powder in the deck, doesn't it just make it harder to evaluate what cards to keep and what not to?
On paper it looks like they go well together. A hand with combo pieces in it is generally a bad starting hand that you want to mulligan but it's also a hand you want to exile.
I love the interaction between Mirror, Powder, Cavern and Plunge. I'm not sold on the Horsemen kill though. It seems unnecessarily complicated. Especially tough to get all pieces exiled before activating Mirror. I can't picture a game state where I'd wanna go for that kill instead of Lab Maniac or just Emrakul them out. Actually I'd probably just go for the Emmy kill to keep things simple. That means you can play redundant Emmy copies and make it a whole less likely for you to fizzle off of Powder and friends. I also think that 18 lands is too few. I'd play around 23-24 I think.
I agree that going the Emmy way brings some reliability to the table however i feel like the horseman kill would be better as once you go off theres no hope for them, people can still kill after being hit by an Emmy and with barely any cards in library and having to stack the pile in a way to not die from the extra turns and turns required to beat them out it just seems to risky compared too the horseman kill
How can you have that name and not cry every time you come here. Your name is a reminder of the worst pain ever inflicted by a cartoon and should not be allowed past the censors.
OT, this deck needs Temporal Trespass. Using a Time Walk to crack your Mirror is busted.
Don't forget that you can just crack 2 Mirrors in a row to get anything you want.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
Hey there everyone, I hope my name is not some horrible reminder of anything. It's my internet name everywhere. Anyway. I just got home from play testing the deck at fnm tonight. And I must say I learned alot. I gave the win away after the second round through the fifth so I could test changes in the deck and gave them the win upfront.
First I'll address some of your posts. Yeah. That's exactly how you figure out how to muligsn with serum powder, if the hand has combo prices you go for it. And at work you use it as a mana rock to help combo out with because you can play it on turn 2 with a gem stone cavarn.
And I glad you like the interaction. And you are correct the emrakul plan is the easiest way to score a win. But I think the lab maniac can sometimes be just as simple. Also your suggested list doesn't have nearly enough ways to exile the emrakul, that's my problem with it. I agree however about the horsemen kill. I think it's very efficient against some decks and can catch someone off guard. Which is why I am moving it too the sideboard for now. I know... Kinda takes away from the name. But its still in the 75.
Temporal tresspass is a sweet card and was a card on the drawing board while building my list. I don't think the deck can fill the graveyard quite fast enough and I would like more exile effects to help set up so let me present my newest list after testing during the night. (And also, double mirror is funny and I'd like to explore options if making looping mirrors and a temporal mastery js possible with a draw spell. )
The new card Horobi's Whisper is really sweet in the deck protecting it and helping it set up in our heavy meta of creatures. Only question is if murderous cut isn't straight better?
I guess my point is if we only go for Emmy, getting the right cards exiled is a lot easier since we get to run more of the same card. You then only need to exile 1 out of 3-4 card in your deck which is a lot easier than exiling 1 out of 1 (or in case with Horsemen 1 out of 1 times 3, which seems almost impossible). In a world with Decay, Bolt, Terminate, Electrolyze and Kolaghan's Command flying all over the place I don't think that Lab Maniac (or Horsemen) is a reliable way to win. Especially since you don't run much protection and you probably don't get to chose how to win most of the time, you're more or less forced into it (by which cards that ar randomly exiled):
Lab Maniac is dangerous, but can be used carefully because a lot of the draw that you would start winning with is either instand speed or checks for removal.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
Spoils of the Vault seems like it would be a really awesome tutor for this deck as it is super cheap and digs but it is rather dangerous. Any thoughts on it?
Hey there, great to see some good discussion going on. While I agree its seemly difficult to get the pieces exiled, you can win with exiling single lab maniac and activating a mirror. So that's nice. Albiet slow... So I don't think emrakul should be our only win con.
I like your list serenechaos, looks pretty sleak. I've been thinking of taking out my disrupting shoals.. But I don't know. It's nice to have a little interaction. But I could be muddling the mixture. Also I don't know about 4 plunge into darkness. Drawing more then 1 sucks and against certain decks it really blows. But plunge is way better them spoils of the vault. Never do we want to die from paying too much life witch is why I like plunge into darkness. So you know what you are giving up. It's nice to be able to control more variables.
Serenechaos i like your idea of running leveler in the deck its something that should be explored, it just makes me a bit uneasy just bc it's such a strange card, i would love to here your argument for including it however
In regards to running Horobi's whisper it makes sense if you are running disrupting shoal however if you decide to cut the shoals like how Serenechaos has done then murderous cut would be better
Hey everyone, just want to pop in and ask a few questions about this deck as I find it really interesting.
My first question is how consistent is it? By what turns do you normally win the game?
How does the deck fare against discard? Seems like it wouldn't be too bad because the only discard you really have to worry about is Thoughtseize removing a Mirror from your hand. All the other cards it seems can be pitched into the GY and exiled in order to use the Mirror.
Last but not least is there any chance on getting some lines of play that result in a win? Seems a bit convoluted and tricky if you're not familiar with the older formats, like myself.
Good evening everyone. Testing this deck out a bit tonight and its been running really well. It can easily put 5 mana out on turn two every other game with a gem stone cavarn into a pentad prisim. But I agree that the horobis whisper is just added cheese and that cut will usually be better. I like bonus cheese though and the sweet set ups from the whole free spell play is too awesome. The leveler is an interesting thought.. I feel like wed need to play a few more laboratory maniacs. But it could work. Remember how abusable shelldock isle is when you have no library..
Also, yeah the deck isnt good against a thoughtseize, loosing the mirror of fate really sucks. Which is why I think the side board is a place for selective memory. But the deck is really easy to win with either emrakul or maniac.. It happens as soon as then 3...test it out
You know the more i think about leveler the better it seems to get in my mind, i mean exiling your entire library is sweet and it resolves the whole problem of getting the four horsemen pieces out if you go that way or any combo pieces for that matter
I just have a question if you where to go the horseman route wouldn't you receive a slow play warning regardless of the fact you have a 2 card deck?
Yeah, leveler definitely needs to be tested now as a one of. It kinda functions as a fifth mirror. I wanna find a way to use it beyond just exiling you deck.. 5 mana to exile your deck isn't exactly amazing. But if you have follow up it could be.
And I asked my local judge about it and you don't get a slow play warning because you can name how many times you are going to loop the effects because it works every time.
If you try and use the horseman kill in a tourney, you will get a time-wasting warning.
It's an loop that doesn't necessarily affect the board state, so you can't just iterate upon it like a normal infinite loop.
If you try and use the horseman kill in a tourney, you will get a time-wasting warning.
It's an loop that doesn't necessarily affect the board state, so you can't just iterate upon it like a normal infinite loop.
Its a loop that deals 1 damage to target creature or player with out fail every time. You can therefore call over a judge, explain the loop and tell them you want to do twenty times.
Logic Knot is definitely an interesting option. Though I think we need more looting effects if we play a ton of delve.
If you try and use the horseman kill in a tourney, you will get a time-wasting warning.
It's an loop that doesn't necessarily affect the board state, so you can't just iterate upon it like a normal infinite loop.
Its a loop that deals 1 damage to target creature or player with out fail every time. You can therefore call over a judge, explain the loop and tell them you want to do twenty times.
Logic Knot is definitely an interesting option. Though I think we need more looting effects if we play a ton of delve.
Technically it's not a loop since you can't say "I do this 1000 times and win" because you can hit Emmy as the top card 1000 times in a row. It's unlikely but your opponent is in his right to watch you play it out for that reason alone. I don't think you can get into trouble when your deck is that small though since it doesn't take as much time to do it manually (people get to Mindslaver lock their opponent 50 turns in a row without getting into
Hahaha yeah sorry, i was just confusing myself over the triggers and such, i like the idea of incorporating delve into the deck as it lets us cut cards such as relic in favour of bigger board impact cards, cards like Faithless Looting or Tormenting Voice give us the loot required but require a red splash
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Modern
8-Rack
UTronU
Time for a revolution... FREE THE BANNED
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I think the core of the deck is 4 Mirror of Fate, 4 Serum powder and 4 gemstone caverns. But I could be wrong.
1 Laboratory Maniac
1 Sage's Row Denizen
1 Fatestitcher
1 Emrakul, the Aeons Torn
4 Gitaxian Probe
4 Relic of Progenitus
4 Thought Scour
4 Disrupting Shoal
4 Ideas Unbound
4 Pentad Prism
4 Plunge into Darkness
1 Blasting Station
4 Serum Powder
4 Mirror of Fate
4 Gemstone Caverns
4 Polluted Delta
4 Shelldock Isle
4 Watery Grave
As you can see I have a couple of win conditions. The possible winning stacks are as follows:
Idea's Unbound
Blasting Station
Sage's Row Denizen
Thought scour
Narcomoeba
Emrakul
Any
or
Thought scour
ANY
Fate Stitcher
Shelldock Isle
Emrakul
or
Ideas Unbound
Laboratory Maniac
Thought Scour
Thought Scour
Just a wacky brew, so don't take it too seriously.
Updated list as of 7/31/15
1 Fatestitcher
1 Emrakul, the Aeons Torn
4 Lotus Bloom
2 Relic of Progenitus
3 Thought Scour
4 Serum Visions
2 Plunge into Darkness
4 Disrupting Shoal
4 Ideas Unbound
4 Pentad Prism
2 Horobi's Whisper
4 Serum Powder
4 Mirror of Fate
2 Island
4 Gemstone Caverns
4 Polluted Delta
4 Shelldock Isle
4 Watery Grave
1 Narcomoeba
1 Blasting Station
1 Sage's Row Denizen
Update as of 8/9/15
4 Mirror of Fate
4 Serum Visions
4 Serum Powder
4 Pentad Prism
4 Thought Scour
3 Relic of Progenitus
4 Lotus Bloom
1 Temporal Mastery
1 Temporal Trespass
2 Plunge into Darkness
2 Emrakul, the Aeons Torn
3 Laboratory Maniac
1 Fatestitcher
4 Darkslick Shores
4 River of Tears
4 Shelldock Isle
3 Island
Update 8/11/15
1 Fatestitcher
2 Emrakul, the Aeons Torn
4 Lotus Bloom
2 Relic of Progenitus
4 Serum Visions
4 Thought Scour
3 Ideas Unbound
4 Pentad Prism
4 Taigam's Scheming
4 Serum Powder
4 Mirror of Fate
2 Temporal Mastery
1 Temporal Trespass
4 Gemstone Caverns
4 Island
4 Seachrome Coast
4 Shelldock Isle
2 Illness in the Ranks
3 Silence
1 Narcomoeba
2 Disenchant
2 Rest in Peace
1 Blasting Station
1 Sage's Row Denizen
3 Leyline of Sanctity
Update 8/12/15
1 Fatestitcher
2 Emrakul, the Aeons Torn
4 Lotus Bloom
4 Relic of Progenitus
4 Serum Visions
4 Thought Scour
2 Thirst for Knowledge
4 Pentad Prism
4 Taigam's Scheming
4 Serum Powder
4 Mirror of Fate
2 Terminus
2 Temporal Mastery
2 Adarkar Wastes
4 Gemstone Caverns
3 Island
4 Seachrome Coast
4 Shelldock Isle
3 Silence
2 Disenchant
2 Rest in Peace
4 Leyline of Sanctity
2 Terminus
2 Ghostly Prison
I love this, you could possibly try experimenting with Selective Memory but could you explain how the deck actually wins?
8-RackHow do you find serum powder in the deck, doesn't it just make it harder to evaluate what cards to keep and what not to?
8-RackI'd probably play something like this:
2 Snapcaster Mage
3 Emrakul, the Aeons Torn
// OTHER SPELLS (32)
4 Serum Visions
4 Ancient Stirrings
3 Plunge into Darkness
4 Remand
2 Abrupt Decay
4 Pentad Prism
4 Serum Powder
3 Thirst for Knowledge
4 Mirror of Fate
4 Gemstone Cavern
4 Shelldock Isle
4 Polluted Delta
4 Misty Rainforest
2 Watery Grave
1 Breeding Pool
1 Overgrown Tomb
1 Island
1 Forest
1 Swamp
On paper it looks like they go well together. A hand with combo pieces in it is generally a bad starting hand that you want to mulligan but it's also a hand you want to exile.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
I agree that going the Emmy way brings some reliability to the table however i feel like the horseman kill would be better as once you go off theres no hope for them, people can still kill after being hit by an Emmy and with barely any cards in library and having to stack the pile in a way to not die from the extra turns and turns required to beat them out it just seems to risky compared too the horseman kill
8-RackOT, this deck needs Temporal Trespass. Using a Time Walk to crack your Mirror is busted.
Don't forget that you can just crack 2 Mirrors in a row to get anything you want.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
First I'll address some of your posts. Yeah. That's exactly how you figure out how to muligsn with serum powder, if the hand has combo prices you go for it. And at work you use it as a mana rock to help combo out with because you can play it on turn 2 with a gem stone cavarn.
And I glad you like the interaction. And you are correct the emrakul plan is the easiest way to score a win. But I think the lab maniac can sometimes be just as simple. Also your suggested list doesn't have nearly enough ways to exile the emrakul, that's my problem with it. I agree however about the horsemen kill. I think it's very efficient against some decks and can catch someone off guard. Which is why I am moving it too the sideboard for now. I know... Kinda takes away from the name. But its still in the 75.
Temporal tresspass is a sweet card and was a card on the drawing board while building my list. I don't think the deck can fill the graveyard quite fast enough and I would like more exile effects to help set up so let me present my newest list after testing during the night. (And also, double mirror is funny and I'd like to explore options if making looping mirrors and a temporal mastery js possible with a draw spell. )
1 Fatestitcher
1 Emrakul, the Aeons Torn
4 Lotus Bloom
2 Relic of Progenitus
3 Thought Scour
4 Serum Visions
2 Plunge into Darkness
4 Disrupting Shoal
4 Ideas Unbound
4 Pentad Prism
2 Horobi's Whisper
4 Serum Powder
4 Mirror of Fate
2 Island
4 Gemstone Caverns
4 Polluted Delta
4 Shelldock Isle
4 Watery Grave
1 Narcomoeba
1 Blasting Station
1 Sage's Row Denizen
The new card Horobi's Whisper is really sweet in the deck protecting it and helping it set up in our heavy meta of creatures. Only question is if murderous cut isn't straight better?
Here's my draft of a list:
2 Emrakul, the Aeons Torn
1 Laboratory Maniac
1 Fatestitcher
4 Serum Powder
4 Plunge into Darkness
1 Leveler
4 Thought Scour
4 Ideas Unbound
2 Relic of Progenitus
2 Temporal Trespass
4 Pentad Prism
4 Gemstone Caverns
4 Shelldock Isle
4 Polluted Delta
4 Scalding Tarn
1 Flooded Strand
3 Watery Grave
3 Island
Lab Maniac is dangerous, but can be used carefully because a lot of the draw that you would start winning with is either instand speed or checks for removal.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
I like your list serenechaos, looks pretty sleak. I've been thinking of taking out my disrupting shoals.. But I don't know. It's nice to have a little interaction. But I could be muddling the mixture. Also I don't know about 4 plunge into darkness. Drawing more then 1 sucks and against certain decks it really blows. But plunge is way better them spoils of the vault. Never do we want to die from paying too much life witch is why I like plunge into darkness. So you know what you are giving up. It's nice to be able to control more variables.
In regards to running Horobi's whisper it makes sense if you are running disrupting shoal however if you decide to cut the shoals like how Serenechaos has done then murderous cut would be better
8-RackMy first question is how consistent is it? By what turns do you normally win the game?
How does the deck fare against discard? Seems like it wouldn't be too bad because the only discard you really have to worry about is Thoughtseize removing a Mirror from your hand. All the other cards it seems can be pitched into the GY and exiled in order to use the Mirror.
Last but not least is there any chance on getting some lines of play that result in a win? Seems a bit convoluted and tricky if you're not familiar with the older formats, like myself.
Also, yeah the deck isnt good against a thoughtseize, loosing the mirror of fate really sucks. Which is why I think the side board is a place for selective memory. But the deck is really easy to win with either emrakul or maniac.. It happens as soon as then 3...test it out
I just have a question if you where to go the horseman route wouldn't you receive a slow play warning regardless of the fact you have a 2 card deck?
8-RackAnd I asked my local judge about it and you don't get a slow play warning because you can name how many times you are going to loop the effects because it works every time.
It's an loop that doesn't necessarily affect the board state, so you can't just iterate upon it like a normal infinite loop.
Its a loop that deals 1 damage to target creature or player with out fail every time. You can therefore call over a judge, explain the loop and tell them you want to do twenty times.
Logic Knot is definitely an interesting option. Though I think we need more looting effects if we play a ton of delve.
Technically it's not a loop since you can't say "I do this 1000 times and win" because you can hit Emmy as the top card 1000 times in a row. It's unlikely but your opponent is in his right to watch you play it out for that reason alone. I don't think you can get into trouble when your deck is that small though since it doesn't take as much time to do it manually (people get to Mindslaver lock their opponent 50 turns in a row without getting into
EDIT: never mind. Just read Sage's Row again.
8-Rack