I have always been a fan of Stuffy Doll. While some managed to come up with some crazy combos to try and break the card, it had seemed as though it couldn't quite be constructed quality. On your turn 5, when the opponents are casting their Baneslayer Angels and Batterskulls, cards that impact the game the second they hit the field, Stuffy Doll looks like it just cant compete.
When Stuffy Doll was in standard, some nasty decks were made featuring it. Here is deck tech video I was particularly fond of: HERE
But that's standard, with a small card pool.
With the addition of several sets since its time in standard, can we find a way to "break" it?
Partially due to the fact I usually don't mono red, partially due to the power of some cards that came out recently and partially due to the removal packages in modern with white, I decided to run a Boros shell, and a splash of Black.
With this deck, I want to emphasize tokens early game. This helps protect us early, and sets up for our late game.
Some of the most powerful token generators in modern are included. Lingering Souls - A staple for token value Monastery Mentor - A newcomer, still needs to be proven Bitterblossom - THE most broken token generator Raise the Alarm - Instant speed and cheap cost gives an edge to Lingering souls in some situations
Once we have a board presence, we can start to set up some win cons. Stuffy Doll - at 5 mana, it is a huge drop for us to hit. Getting this out is a big step forward Boros Reckoner - Gatecrash gave us a powerful 3 drop, a second copy of Stuffy doll as well as a great attacker/blocker Soulfire Grand Master - The addition of this card is what I believe makes this deck viable. Look down.
With 1 stuffy doll and 1 soulfire, and lets say 4 other creatures on the field, regardless of whose control, we gain 78 life and deal 13 to the opponents face, as well as a board clear that Stuffy doll will live through. Through burn or other token generation, we can ping down the rest of the way.
Boros Charm is a great addition, as we can push the final amount of damage through with its first ability, or save our creatures when we finally pop the act with the second ability. The double strike clause will certainly be the least used, but a powerful option in some cases.
Chandra, the Firebrand fills our 4 drop, and does a good job at that. Dealing 1 more point of damage can be critical to set up, but the minus 2 is the bread and butter for us. Copying an Act will secure us the win in most cases. If we can't pull an Act, her ult will work as well.
This is what I have been working on, and I would like your help in making this better. I have yet to get it more consistent and optimized, and the sideboard will need to be made as well.
The stats for this deck can be found here: on TappedOut.
As of now, it feels a little clunky when playtesting.
Here are other cards I am currently thinking about
I love stuffy doll as well. I've messed around with a similar list and I found earthquake to be a very versatile tool in this type of deck. I didnt run with tokens but obviously it still works fine with bitterblossom and lingering souls but not raise the alarm.
thanks!! I didn't see this, and never thought about Hornet Nest. There were some other interesting card choices as well, and I may think about them some more.
Sounds like a fun deck. Right now I'm working on a Stuffy Doll deck that uses the three 13 damage spells (Shivan Meteor, Blasphemous Act, Into the Maw of Hell).
When Stuffy Doll was in standard, some nasty decks were made featuring it. Here is deck tech video I was particularly fond of:
HERE
But that's standard, with a small card pool.
With the addition of several sets since its time in standard, can we find a way to "break" it?
Partially due to the fact I usually don't mono red, partially due to the power of some cards that came out recently and partially due to the removal packages in modern with white, I decided to run a Boros shell, and a splash of Black.
With this deck, I want to emphasize tokens early game. This helps protect us early, and sets up for our late game.
Some of the most powerful token generators in modern are included.
Lingering Souls - A staple for token value
Monastery Mentor - A newcomer, still needs to be proven
Bitterblossom - THE most broken token generator
Raise the Alarm - Instant speed and cheap cost gives an edge to Lingering souls in some situations
Once we have a board presence, we can start to set up some win cons.
Stuffy Doll - at 5 mana, it is a huge drop for us to hit. Getting this out is a big step forward
Boros Reckoner - Gatecrash gave us a powerful 3 drop, a second copy of Stuffy doll as well as a great attacker/blocker
Soulfire Grand Master - The addition of this card is what I believe makes this deck viable. Look down.
With a Soulfire Grand Master, Stuffy Doll/Boros Reckoner, and a few tokens to ensure a high creature count on the field, we can cast Blasphemous Act for nearly free, 1 red at best.
With 1 stuffy doll and 1 soulfire, and lets say 4 other creatures on the field, regardless of whose control, we gain 78 life and deal 13 to the opponents face, as well as a board clear that Stuffy doll will live through. Through burn or other token generation, we can ping down the rest of the way.
Without further-ado, the list:
4 Arid Mesa
1 Blood Crypt
2 Bloodstained Mire
4 Forbidden Orchard
1 Godless Shrine
5 Mountain
2 Plains
3 Sacred Foundry
1 Swamp
2 Boros Charm
3 Lightning Bolt
2 Lightning Helix
2 Path to Exile
Creature (12)
4 Boros Reckoner
3 Generator Servant
2 Soulfire Grand Master
3 Stuffy Doll
4 Blasphemous Act
4 Faithless Looting
2 Lingering Souls
2 Pyroclasm
Enchantment (2)
2 Bitterblossom
Planeswalker (2)
2 Chandra, the Firebrand
The removal package consists of some of the best:
Lightning Helix
Lightning Bolt
Path to Exile
Blasphemous Act
Boros Charm is a great addition, as we can push the final amount of damage through with its first ability, or save our creatures when we finally pop the act with the second ability. The double strike clause will certainly be the least used, but a powerful option in some cases.
Chandra, the Firebrand fills our 4 drop, and does a good job at that. Dealing 1 more point of damage can be critical to set up, but the minus 2 is the bread and butter for us. Copying an Act will secure us the win in most cases. If we can't pull an Act, her ult will work as well.
This is what I have been working on, and I would like your help in making this better. I have yet to get it more consistent and optimized, and the sideboard will need to be made as well.
The stats for this deck can be found here: on TappedOut.
As of now, it feels a little clunky when playtesting.
Here are other cards I am currently thinking about
Crackling Doom - sideboard for mono green, other ramp decks
Inquisition of Kozilek - sideboard for control
Kor Firewalker - sideboard for burn and aggro
Mana Tithe - sideboard for control
Rakdos Charm - sideboard for tokens, splinter twin, graveyard shenanigans, artifact hate
Intimidation Bolt - sideboard for aggro
Marsh Flats - if i need more black sources
Pariah - for stuffy doll
Pyretic Ritual - ramp
Seething Song - ramp
Shivan Meteor - would love to run, but too mana intensive for us
Sunlance - strictly worse lightning bolt, but cheap and effective
Swans of Bryn Argoll - A LOT of card draw, really like the interaction in our deck, but can backfire
Warleader's Helix - more expensive Lightning helix
Young Pyromancer - to replace Monastery Mentor if he doesn't perform as expected
Slagstorm - moar damage
Anger of the Gods - see slagstorm
Chain Reaction - a second Act
Monastery Swiftspear - great card to get some early damage in, some amount of prowess triggers
Cavern of Souls - to ensure our creatures hit the field
Boseiju, Who Shelters All - to ensure our spells stick
Gideon Jura - Counts as a creature and lives to tell the tale
I would appreciate any feedback!!
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
thanks!! I didn't see this, and never thought about Hornet Nest. There were some other interesting card choices as well, and I may think about them some more.
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
removed some token generation in favor for card draw and more burn.
- Monastery Mentor
- Raise the Alarm
- Simian Spirit Guide
+ Generator Servant
+ Faithless Looting
+ Pyroclasm
+ Forbidden Orchard
Thinking about removing all black for consistency, and adding in more burn but not too sure yet.. Blood Artist would be another option
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
this deck has actually gone through a lot of changes since I posted this, all of which can be found here!
I will have to change the original post to reflect these changes at some point. It has become decently competitive
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge