White splash seems unnecessary. This is an aggro version, so if you're on the beatdown plan, then you usually don't need the White splash.
You need more than 8 fetch lands for Empty the Pits. I wouldn't play less than 10. Lavaclaw Reaches is also rough because having tapped sources on the aggro version is difficult.
Play a Grim Lavamancer somewhere in the 75 to go with the Delve strategy. Works great in the Sideboard when you board out your Empty the Pits copies.
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Modern: BR Control BR Standard: Temur Energy RUG Pauper: Fireball Black B Commander: Kaervek the MercilessBR
Just got back into magic a couple months ago and long story short, when I first started playing fairies was the deck to beat, and I was playing r/b blightning , with demigod as the finisher, so here I am where I last left off lol.
Anyways so I've probably gone to 6 fnms over the past 7 weeks and I've gone from going 1-3 , 0-3, to a couple 2-2's to finally going 3-1 this past friday. So here's the deck list
So far I've really enjoyed playing the deck, it feels very versatile and can transform itself in games 2 and 3 depending on how I think the opponent is going to approach the next game. That being said... I've lost to the fishes 3 weeks in a row now. The first week against the tropical variant went 1-2, and game 3 with me on the draw a turn away from pulling ahead with Kalitas.
The last 2 weeks have been odd, both weeks going up against mono blue. 2 weeks ago game 1 I was stuck on 3 mana, one of them being an island and never seeing another land. I know I kept a hand where I had Godless Shrine, a fetch, a swamp, and a Blood Moon never getting to cast blood moon. Game 2 I was mana flooded and probably had 10-12 lands on the field compared to his 5-7 when I lost. Now this past week similar problems, stuck on 3 lands game 1 and made a terrible play where he had vial on one, and I k command his end of turn, he flashes in a curse catcher and it's game from there. Game 2 I keep a 3 land hand and I literally don't see another land the rest of the game (I probably got to turn 8 or 9) and he's spreading seas 2 of them.
What I'm really trying to point out here is I need help learning how to play against the fish, and a part of it is because I haven't really had a chance to play them. Are we favored? I thought we were till now lol. What is our sideboard strategy? I've tried bringing in different sideboard cards. In game 2's they're bringing in relic of progenitus, so i've been siding out the lootings, and next week I'll probably take out the reveler too if I play either of them again. Been bringing in engineered explosives, boil, and dreadbore consistently. Week 1 I had brought in collective brutality but it didn't bring te extra utility i thought it would. 2 weeks ago I sided out blood moon but I kept it in this week. This was also the first week I sided in fulminator mage.
Anyways I'm open to any critiques, I've enjoyed the process of improving and I only wanna keep going so feel free to lay out any feedback. Thanks in advanced!
Just got back into magic a couple months ago and long story short, when I first started playing fairies was the deck to beat, and I was playing r/b blightning , with demigod as the finisher, so here I am where I last left off lol.
Anyways so I've probably gone to 6 fnms over the past 7 weeks and I've gone from going 1-3 , 0-3, to a couple 2-2's to finally going 3-1 this past friday. So here's the deck list
So far I've really enjoyed playing the deck, it feels very versatile and can transform itself in games 2 and 3 depending on how I think the opponent is going to approach the next game. That being said... I've lost to the fishes 3 weeks in a row now. The first week against the tropical variant went 1-2, and game 3 with me on the draw a turn away from pulling ahead with Kalitas.
The last 2 weeks have been odd, both weeks going up against mono blue. 2 weeks ago game 1 I was stuck on 3 mana, one of them being an island and never seeing another land. I know I kept a hand where I had Godless Shrine, a fetch, a swamp, and a Blood Moon never getting to cast blood moon. Game 2 I was mana flooded and probably had 10-12 lands on the field compared to his 5-7 when I lost. Now this past week similar problems, stuck on 3 lands game 1 and made a terrible play where he had vial on one, and I k command his end of turn, he flashes in a curse catcher and it's game from there. Game 2 I keep a 3 land hand and I literally don't see another land the rest of the game (I probably got to turn 8 or 9) and he's spreading seas 2 of them.
What I'm really trying to point out here is I need help learning how to play against the fish, and a part of it is because I haven't really had a chance to play them. Are we favored? I thought we were till now lol. What is our sideboard strategy? I've tried bringing in different sideboard cards. In game 2's they're bringing in relic of progenitus, so i've been siding out the lootings, and next week I'll probably take out the reveler too if I play either of them again. Been bringing in engineered explosives, boil, and dreadbore consistently. Week 1 I had brought in collective brutality but it didn't bring te extra utility i thought it would. 2 weeks ago I sided out blood moon but I kept it in this week. This was also the first week I sided in fulminator mage.
Anyways I'm open to any critiques, I've enjoyed the process of improving and I only wanna keep going so feel free to lay out any feedback. Thanks in advanced!
I am assuming that the singleton liliana of the veil is for budget constraints. damnation is good to have somewhere in the 75 too.
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I actually picked up a damnation yesterday haha. I'm probably going to put it in over boil, if i put it in. It does mesh well with some of the cards in the deck.
I'm going to play Devil's Advocate here. This was mildly upsetting to look at. Normally I get somewhat excited when a great player builds a deck, but Gerard Fabiano is a different kind of top player. I'm convinced that he can take any pile of cards in his binder to a tournament and win with them. This is cool conceptually, hiding behind Ensnaring Bridge and forcing discard while you try to ult one of the walkers, but the lack of removal bothers me greatly. No Bolt, no Terminate, no main deck Fatal Push. Just a man and his Dreadbore. Night's Whisper and Thoughtseize with eight fetch lands and three shock lands crushes your life total.
He made a cool deck and I'm enjoying it, but it's a hard meta call. 4x Relic of Progenitus and 4x Ensnaring Bridge need to be the cards that win the game. If they are not, you are not winning. I don't hate the concept but it requires tuning based on metagame shifts even harder than the decks we already play.
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Modern: BR Control BR Standard: Temur Energy RUG Pauper: Fireball Black B Commander: Kaervek the MercilessBR
Just got back into magic a couple months ago and long story short, when I first started playing fairies was the deck to beat, and I was playing r/b blightning , with demigod as the finisher, so here I am where I last left off lol.
Anyways so I've probably gone to 6 fnms over the past 7 weeks and I've gone from going 1-3 , 0-3, to a couple 2-2's to finally going 3-1 this past friday. So here's the deck list
So far I've really enjoyed playing the deck, it feels very versatile and can transform itself in games 2 and 3 depending on how I think the opponent is going to approach the next game. That being said... I've lost to the fishes 3 weeks in a row now. The first week against the tropical variant went 1-2, and game 3 with me on the draw a turn away from pulling ahead with Kalitas.
The last 2 weeks have been odd, both weeks going up against mono blue. 2 weeks ago game 1 I was stuck on 3 mana, one of them being an island and never seeing another land. I know I kept a hand where I had Godless Shrine, a fetch, a swamp, and a Blood Moon never getting to cast blood moon. Game 2 I was mana flooded and probably had 10-12 lands on the field compared to his 5-7 when I lost. Now this past week similar problems, stuck on 3 lands game 1 and made a terrible play where he had vial on one, and I k command his end of turn, he flashes in a curse catcher and it's game from there. Game 2 I keep a 3 land hand and I literally don't see another land the rest of the game (I probably got to turn 8 or 9) and he's spreading seas 2 of them.
What I'm really trying to point out here is I need help learning how to play against the fish, and a part of it is because I haven't really had a chance to play them. Are we favored? I thought we were till now lol. What is our sideboard strategy? I've tried bringing in different sideboard cards. In game 2's they're bringing in relic of progenitus, so i've been siding out the lootings, and next week I'll probably take out the reveler too if I play either of them again. Been bringing in engineered explosives, boil, and dreadbore consistently. Week 1 I had brought in collective brutality but it didn't bring te extra utility i thought it would. 2 weeks ago I sided out blood moon but I kept it in this week. This was also the first week I sided in fulminator mage.
Anyways I'm open to any critiques, I've enjoyed the process of improving and I only wanna keep going so feel free to lay out any feedback. Thanks in advanced!
We are extremely favored vs merfolk! I don't think I've ever lost, and I play against them often. My list is a bit different than yours though
My sideboarding against them usually looks something like +1 Torpor Orb, +1 Engineered Explosives, +1 Damnation, +1 Surgical Extraction, + 1 Collective Brutality
-3 Blood Moon -1 P+K -1 thoughtseize
You just have to treat them like most other decks with ~30 creatures. You can't 1 for 1 everything, so you've gotta let those Silvergills live in the early game. Kalitas is a house, especially alongside Damnation. Torpor Orb destroys them
Ignore the new Angrath. He is a dumpster fire. I'm not sure why WotC would print cards that are harder to cast than their same-CMC counterparts (Ob Nixilis, Sarkhan, etc) and somehow just make them stone worse. I'd hate Angrath less if he came in at 5 loyalty, but he doesn't even ult as fast as 4CMC Chandra, so why play him ever?
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Modern: BR Control BR Standard: Temur Energy RUG Pauper: Fireball Black B Commander: Kaervek the MercilessBR
Ignore the new Angrath. He is a dumpster fire. I'm not sure why WotC would print cards that are harder to cast than their same-CMC counterparts (Ob Nixilis, Sarkhan, etc) and somehow just make them stone worse. I'd hate Angrath less if he came in at 5 loyalty, but he doesn't even ult as fast as 4CMC Chandra, so why play him ever?
Liliana of the Veil was frowned upon by many at release... Tarmogoyf was a $2 card for months after its release...
I think the knee-jerk nay-saying happening around Angrath is a similar story - that's my knee-jerk reaction given my experience with cards seeing this stark a reaction in the past.
Angrath's abilities apply an interesting twist to Liliana's, with a 2 mana premium; this puts Angrath in the same decks as Liliana, at a different phase of the game. The real question for me is: does the extra two turns invalidate the additive functionality of the abilities of Angrath over Liliana?
I personally believe, based on nothing more than my experience and gut feeling, that they will complement each other fabulously, in a deck playing for the long game. Whether the Modern metagame will tolerate such a deck, and what such a deck's total formulation might look like, remain to be seen.
I'm definitely looking forward to brewing with Angrath as a top end.
Ignore the new Angrath. He is a dumpster fire. I'm not sure why WotC would print cards that are harder to cast than their same-CMC counterparts (Ob Nixilis, Sarkhan, etc) and somehow just make them stone worse. I'd hate Angrath less if he came in at 5 loyalty, but he doesn't even ult as fast as 4CMC Chandra, so why play him ever?
They print cards for standard not modern
Chandra, Torch of Defiance begs to differ.
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Modern: BR Control BR Standard: Temur Energy RUG Pauper: Fireball Black B Commander: Kaervek the MercilessBR
Just got back into magic a couple months ago and long story short, when I first started playing fairies was the deck to beat, and I was playing r/b blightning , with demigod as the finisher, so here I am where I last left off lol.
Anyways so I've probably gone to 6 fnms over the past 7 weeks and I've gone from going 1-3 , 0-3, to a couple 2-2's to finally going 3-1 this past friday. So here's the deck list
So far I've really enjoyed playing the deck, it feels very versatile and can transform itself in games 2 and 3 depending on how I think the opponent is going to approach the next game. That being said... I've lost to the fishes 3 weeks in a row now. The first week against the tropical variant went 1-2, and game 3 with me on the draw a turn away from pulling ahead with Kalitas.
The last 2 weeks have been odd, both weeks going up against mono blue. 2 weeks ago game 1 I was stuck on 3 mana, one of them being an island and never seeing another land. I know I kept a hand where I had Godless Shrine, a fetch, a swamp, and a Blood Moon never getting to cast blood moon. Game 2 I was mana flooded and probably had 10-12 lands on the field compared to his 5-7 when I lost. Now this past week similar problems, stuck on 3 lands game 1 and made a terrible play where he had vial on one, and I k command his end of turn, he flashes in a curse catcher and it's game from there. Game 2 I keep a 3 land hand and I literally don't see another land the rest of the game (I probably got to turn 8 or 9) and he's spreading seas 2 of them.
What I'm really trying to point out here is I need help learning how to play against the fish, and a part of it is because I haven't really had a chance to play them. Are we favored? I thought we were till now lol. What is our sideboard strategy? I've tried bringing in different sideboard cards. In game 2's they're bringing in relic of progenitus, so i've been siding out the lootings, and next week I'll probably take out the reveler too if I play either of them again. Been bringing in engineered explosives, boil, and dreadbore consistently. Week 1 I had brought in collective brutality but it didn't bring te extra utility i thought it would. 2 weeks ago I sided out blood moon but I kept it in this week. This was also the first week I sided in fulminator mage.
Anyways I'm open to any critiques, I've enjoyed the process of improving and I only wanna keep going so feel free to lay out any feedback. Thanks in advanced!
We are extremely favored vs merfolk! I don't think I've ever lost, and I play against them often. My list is a bit different than yours though
My sideboarding against them usually looks something like +1 Torpor Orb, +1 Engineered Explosives, +1 Damnation, +1 Surgical Extraction, + 1 Collective Brutality
-3 Blood Moon -1 P+K -1 thoughtseize
You just have to treat them like most other decks with ~30 creatures. You can't 1 for 1 everything, so you've gotta let those Silvergills live in the early game. Kalitas is a house, especially alongside Damnation. Torpor Orb destroys them
Hey thnx for the reply, it helped me finally beat the fish this week (the tropical variant). Finished 4-1, only loss was to 8 rack. First time ever playing against it, but it was pretty brutal tbh, lost 2-0 and was on the play both games. Is it really better to take the draw against that deck?
Happy to help! My experience against 8rack is very limited, I've been fortunate enough to only ever play against it with decks that destroy it (Vengevine jank, Dredge, etc).
I'm not sure if Faithless Looting is something you'll want to keep in against them, since it's doing exactly what they want. It's tough because we have so many MB cards that are completely dead against them. Throwing in some number of lightning bolts would help.
I know they prefer to take the draw, but I think you might still want the play so your Turn 1 discard can trade for theirs if they only have one, or take something more impactful (Liliana or Bridge). From there on out you just need gas. We're definitely the aggressor here. I don't run Reveler, but he seems good here. Chandra, Kommand, Bolt, and Hazoret are your other best cards. Hazoret sort of nonbos with your main strategy against them (stay at 3 cards), but their plan is to get you below that anyways and if they manage to land a bridge and you don't see Artifact removal for it, she helps you try to burn them out
Hey guys, I've been brewing in modern and have stumbled on a list that looks very similar to some in here! Awesome to find 63 pages worth of reading!
Just a few questions I have, hoping to benefit from your testing:
- what are people's thoughts in terms of Terminate v Dreadbore. Is the instant speed really worth not being able to take out PWers, especially with Tron in the format?
- I've noticed some people have Collected Brutality in the sideboard - what sort of games to these come in for?
Terminate is definitely better in the MB unless you have loads of Tron and other PW heavy decks in your meta. I always run dreadbore in the side though. Brutality comes in for Burn, Infect, CoCo/Chord decks, and serves as more discard for combo decks. But Burn is the #1 reason to run it. I don't think we beat Burn without it
Has anyone here played a list similar to mine? Posted at the bottom, it's a Rakdos Planeswalker deck that utilizes Ensnaring Bridge. It aims to leave your opponent with creatures that can't attack and removal with no targets. I've run 5 leagues with it now and have a running record of 20-5, with one of them being a 5-0. Currently trying to optimize my sideboard, let me know if you have any ideas.
Decks I've lost to: Burn x2 (Before I had Sun Droplet), Eldrazi Tron, and G/W/x Collected Company x2.
Has anyone here played a list similar to mine? Posted at the bottom, it's a Rakdos Planeswalker deck that utilizes Ensnaring Bridge. It aims to leave your opponent with creatures that can't attack and removal with no targets. I've run 5 leagues with it now and have a running record of 20-5, with one of them being a 5-0. Currently trying to optimize my sideboard, let me know if you have any ideas.
Decks I've lost to: Burn x2 (Before I had Sun Droplet), Eldrazi Tron, and G/W/x Collected Company x2.
I played a very similar list to yours (Fabiano's) to a 9th place finish (52 players) at a modern IQ last weekend. The deck felt pretty good throughout the day and just had closing speed problems. I don't quite know how to fix that and seems to be the problem this deck has had for awhile. I will be jamming this archtype again for awhile after the break I took from it over the summer.
@checkmate77 & ceub87: Woah! Those decks might be b/r, but I feel a real dark side of the force in their construction. So much hate. I love the array of lockdown and control through bridge in the main deck. I imagine it has a pretty balanced matchup against the field. It could benefit from some dig/loot/tutor, but that is a pretty common failing of B/R. Without the grooming and since it goes so broad, it may end up 'drawing the wrong half' against a given opponent. Since it does run multiple Liliana & Collective Brutality with a relatively low curve, I wonder about the inclusion of an Infernal Tutor as a 1-of fun-of.
Your builds are undoubtedly more sophisticated, but they almost feel reminiscent of my SCG Regionals deck from September of 2015 where I finished 36th of 248. It's got Planeswalkers, Control (if only 2-for-1 discard could keep up today), and Locking Wins. Hey, if Obliterator could make hay next to a couple bridges (as bridges 3-6), then this new archetype has nowhere to go but up. I'm looking forward to seeing where it goes.
That's definitely an interesting take on Obliterator... It's an impressive wall alongside Bridge, for when you have a couple of cards in hand that the opponent might otherwise slip under; and if they pop the Bridge, now they have to deal with a 5/5 Trampler coming in...
I like it. Though, it almost completely precludes the use of Blood Moon - maybe that kind of build is where Blood Sun will shine in this archetype.
White splash seems unnecessary. This is an aggro version, so if you're on the beatdown plan, then you usually don't need the White splash.
You need more than 8 fetch lands for Empty the Pits. I wouldn't play less than 10. Lavaclaw Reaches is also rough because having tapped sources on the aggro version is difficult.
Play a Grim Lavamancer somewhere in the 75 to go with the Delve strategy. Works great in the Sideboard when you board out your Empty the Pits copies.
Standard: Temur Energy RUG
Pauper: Fireball Black B
Commander: Kaervek the Merciless BR
"Always Bolt the Bird."
Just got back into magic a couple months ago and long story short, when I first started playing fairies was the deck to beat, and I was playing r/b blightning , with demigod as the finisher, so here I am where I last left off lol.
Anyways so I've probably gone to 6 fnms over the past 7 weeks and I've gone from going 1-3 , 0-3, to a couple 2-2's to finally going 3-1 this past friday. So here's the deck list
4 Inquisition of Kozilek
3 Kolaghan's Command
3 Terminate
3 Anger of the Gods
2 Fatal Push
2 Thoughtseize
4 Blood Moon
1 Chandra, Torch of Defiance
1 Liliana of the Veil
1 Liliana, the Last Hope
4 Demigod of Revenge
1 Pia and Kiran Nalaar
1 Kalitas, Traitor of Ghet
1 Bedlam Reveler
1 Hazoret the Fervent
1 Master of Cruelties
4 Bloodstained Mire
4 Polluted Delta
3 Blood Crypt
3 Blackcleave Cliffs
5 Swamp
1 Dragonskull Summit
1 Godless Shrine
1 Smoldering Marsh
1 Mountain
2 Rakdos Charm
1 Surgical Extraction
1 Nihil Spellbomb
1 Wear // Tear
1 Kalitas, Traitor of Ghet
1 Thoughtseize
1 Boil
1 Engineered Explosives
1 Dreadbore
1 To the Slaughter
1 Fulminator Mage
So far I've really enjoyed playing the deck, it feels very versatile and can transform itself in games 2 and 3 depending on how I think the opponent is going to approach the next game. That being said... I've lost to the fishes 3 weeks in a row now. The first week against the tropical variant went 1-2, and game 3 with me on the draw a turn away from pulling ahead with Kalitas.
The last 2 weeks have been odd, both weeks going up against mono blue. 2 weeks ago game 1 I was stuck on 3 mana, one of them being an island and never seeing another land. I know I kept a hand where I had Godless Shrine, a fetch, a swamp, and a Blood Moon never getting to cast blood moon. Game 2 I was mana flooded and probably had 10-12 lands on the field compared to his 5-7 when I lost. Now this past week similar problems, stuck on 3 lands game 1 and made a terrible play where he had vial on one, and I k command his end of turn, he flashes in a curse catcher and it's game from there. Game 2 I keep a 3 land hand and I literally don't see another land the rest of the game (I probably got to turn 8 or 9) and he's spreading seas 2 of them.
What I'm really trying to point out here is I need help learning how to play against the fish, and a part of it is because I haven't really had a chance to play them. Are we favored? I thought we were till now lol. What is our sideboard strategy? I've tried bringing in different sideboard cards. In game 2's they're bringing in relic of progenitus, so i've been siding out the lootings, and next week I'll probably take out the reveler too if I play either of them again. Been bringing in engineered explosives, boil, and dreadbore consistently. Week 1 I had brought in collective brutality but it didn't bring te extra utility i thought it would. 2 weeks ago I sided out blood moon but I kept it in this week. This was also the first week I sided in fulminator mage.
Anyways I'm open to any critiques, I've enjoyed the process of improving and I only wanna keep going so feel free to lay out any feedback. Thanks in advanced!
I would cut:
1 bedlam reveler
2 kolaghan's command
add
3 lightning bolt
I would also add another land.
I am assuming that the singleton liliana of the veil is for budget constraints.
damnation is good to have somewhere in the 75 too.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I'm going to play Devil's Advocate here. This was mildly upsetting to look at. Normally I get somewhat excited when a great player builds a deck, but Gerard Fabiano is a different kind of top player. I'm convinced that he can take any pile of cards in his binder to a tournament and win with them. This is cool conceptually, hiding behind Ensnaring Bridge and forcing discard while you try to ult one of the walkers, but the lack of removal bothers me greatly. No Bolt, no Terminate, no main deck Fatal Push. Just a man and his Dreadbore. Night's Whisper and Thoughtseize with eight fetch lands and three shock lands crushes your life total.
He made a cool deck and I'm enjoying it, but it's a hard meta call. 4x Relic of Progenitus and 4x Ensnaring Bridge need to be the cards that win the game. If they are not, you are not winning. I don't hate the concept but it requires tuning based on metagame shifts even harder than the decks we already play.
Standard: Temur Energy RUG
Pauper: Fireball Black B
Commander: Kaervek the Merciless BR
"Always Bolt the Bird."
His plus and minus abilities are exactly what r/b control is trying to do, just might be too slow.
I'm not even sure if it is better than the unplayed Sarkhan the Mad.
We are extremely favored vs merfolk! I don't think I've ever lost, and I play against them often. My list is a bit different than yours though
http://tappedout.net/mtg-decks/28-09-17-gJA-br-control/
My sideboarding against them usually looks something like +1 Torpor Orb, +1 Engineered Explosives, +1 Damnation, +1 Surgical Extraction, + 1 Collective Brutality
-3 Blood Moon -1 P+K -1 thoughtseize
You just have to treat them like most other decks with ~30 creatures. You can't 1 for 1 everything, so you've gotta let those Silvergills live in the early game. Kalitas is a house, especially alongside Damnation. Torpor Orb destroys them
Standard: Temur Energy RUG
Pauper: Fireball Black B
Commander: Kaervek the Merciless BR
"Always Bolt the Bird."
They print cards for standard not modern
I think the knee-jerk nay-saying happening around Angrath is a similar story - that's my knee-jerk reaction given my experience with cards seeing this stark a reaction in the past.
Angrath's abilities apply an interesting twist to Liliana's, with a 2 mana premium; this puts Angrath in the same decks as Liliana, at a different phase of the game. The real question for me is: does the extra two turns invalidate the additive functionality of the abilities of Angrath over Liliana?
I personally believe, based on nothing more than my experience and gut feeling, that they will complement each other fabulously, in a deck playing for the long game. Whether the Modern metagame will tolerate such a deck, and what such a deck's total formulation might look like, remain to be seen.
I'm definitely looking forward to brewing with Angrath as a top end.
Legacy - WRG Lands, WR Shortcake, RR Burn, UBRG Delver
Chandra, Torch of Defiance begs to differ.
Standard: Temur Energy RUG
Pauper: Fireball Black B
Commander: Kaervek the Merciless BR
"Always Bolt the Bird."
Hey thnx for the reply, it helped me finally beat the fish this week (the tropical variant). Finished 4-1, only loss was to 8 rack. First time ever playing against it, but it was pretty brutal tbh, lost 2-0 and was on the play both games. Is it really better to take the draw against that deck?
I'm not sure if Faithless Looting is something you'll want to keep in against them, since it's doing exactly what they want. It's tough because we have so many MB cards that are completely dead against them. Throwing in some number of lightning bolts would help.
I know they prefer to take the draw, but I think you might still want the play so your Turn 1 discard can trade for theirs if they only have one, or take something more impactful (Liliana or Bridge). From there on out you just need gas. We're definitely the aggressor here. I don't run Reveler, but he seems good here. Chandra, Kommand, Bolt, and Hazoret are your other best cards. Hazoret sort of nonbos with your main strategy against them (stay at 3 cards), but their plan is to get you below that anyways and if they manage to land a bridge and you don't see Artifact removal for it, she helps you try to burn them out
Just a few questions I have, hoping to benefit from your testing:
- what are people's thoughts in terms of Terminate v Dreadbore. Is the instant speed really worth not being able to take out PWers, especially with Tron in the format?
- I've noticed some people have Collected Brutality in the sideboard - what sort of games to these come in for?
Decks I've lost to: Burn x2 (Before I had Sun Droplet), Eldrazi Tron, and G/W/x Collected Company x2.
I played a very similar list to yours (Fabiano's) to a 9th place finish (52 players) at a modern IQ last weekend. The deck felt pretty good throughout the day and just had closing speed problems. I don't quite know how to fix that and seems to be the problem this deck has had for awhile. I will be jamming this archtype again for awhile after the break I took from it over the summer.
4x Marsh Flats
2x Blood Crypt
1x Dragonskull Summit
1x Graven Cairns
5x Swamp
4x Mountain
3x Liliana of the Veil
1x Koth of the Hammer
3x Chandra, Torch of Defiance
2x Ob Nixilis Reignited
3x Fatal Push
4x Relic of Progenitus
4x Inquisition of Kozilek
4x Thoughtseize
2x Night's Whisper
2x Collective Brutality
2x Kolaghan's Command
3x Blood Moon
4x Ensnaring Bridge
2x Boil
1x Collective Brutality
3x Fulminator Mage
2x Hazoret the Fervent
1x Liliana, the Last Hope
2x Ratchet Bomb
4x Surgical Extraction
Your builds are undoubtedly more sophisticated, but they almost feel reminiscent of my SCG Regionals deck from September of 2015 where I finished 36th of 248. It's got Planeswalkers, Control (if only 2-for-1 discard could keep up today), and Locking Wins. Hey, if Obliterator could make hay next to a couple bridges (as bridges 3-6), then this new archetype has nowhere to go but up. I'm looking forward to seeing where it goes.
4 Phyrexian Obliterator
1 Batterskull
4 Liliana of the Veil
1 Chandra, Pyromaster
3 Shrieking Affliction
2 Ensnaring Bridge
4 Terminate
3 Lightning Bolt
4 Inquisition of Kozilek
4 Blightning
4 Wrench Mind
2 Thoughtseize
4 Blood Crypt
3 Dragonskull Summit
3 Lavaclaw Reaches
1 Bloodstained Mire
2 Blackcleave Cliffs
1 Ghost Quarter
3 Nyxathid
2 Night of Souls' Betrayal
2 Shatterstorm
1 Slaughter Games
1 Nihil Spellbomb
1 Engineered Explosives
1 Hero's Downfall
1 Pharika's Cure
1 Languish
1 Torpor Orb
1 Crumble to Dust (At Tourney: Sowing Salt)
I like it. Though, it almost completely precludes the use of Blood Moon - maybe that kind of build is where Blood Sun will shine in this archetype.
Legacy - WRG Lands, WR Shortcake, RR Burn, UBRG Delver