This is based on the classic Fruity/Cocoa Pebbles combo decks of yore. It uses Enduring Renewal, Blasting/Grinding Station, and a 0cc artifact creature to go off. It can win on turn two, and fairly consistently on turn 3/4. Keep in mind, this isn't a tuned or tested list, merely a starting of point. I would love to hear any feedback and suggestions you guys might have.
I tried this deck out some over the last few days and it's very powerful when it gets the pieces but fizzles when it gets hated or can't find it's pieces. Getting Enduring Renewal is a MUST, so I agree that 4X Idyllic Tutor is a must! Possibly even 2X Dimir House Guard as well. Then just throw in a few other 4 casting cost, and Enchantments that help the deck so that they aren't wasted if you draw Enduring without them.
I know this thread is hella dead, but I've been brewing with this combo a bit, and I've come up with a variant of the deck that I think is much better than the current variant.
Rather than using Grinding/Blasting Station with a 0 cmc artifact creature, my variant uses Altar of the Brood or a variety of alternative wincons (I'll get into these later) with Hangarback Walker, Endless One or Walking Ballista. The combo works pretty much the same, except instead of sacrificing the creatures, you just play them for X=0 and let them die on their own, which triggers the Altar to mill the opponent and Enduring Renewal to return them to your hand. Then rinse and repeat. This has quite a few advantages over the Grinding Station/Blasting Station version of the combo.
1. It gets around both Stony Silence and Leyline of Sanctity. Altar of the Brood's effect isn't an activated ability and it doesn't target. This makes the combo more difficult to interact with, and has the additional benefit of freeing up a lot of sideboard space.
2. The opponent never gets an opportunity to interrupt the combo by removing the creature. With the Station version, the opponent can potentially Path to Exile the Ornithopter/Memnite in response to the untap trigger for the Station, ending the combo on the spot. In this version, the creature dies as a state-based action, thus never giving the opponent an opportunity to Path it.
3. Altar of the Brood costs only 1 mana. This is useful not just because it's a lot easier to cast, but also because it allows us to run Trinket Mage as a toolbox to tutor for either the Altar or one of our 0 cmc creatures.
4. It lets us run better creatures. When we're not comboing off, Ballista/Hangarback/Endless One have a lot more general utility than Memnite and Ornithopter, making the deck a lot more flexible.
If you think 4 Altar of the Brood isn't enough (with 4 Trinket Mage + filtering I reckon you can probably get away with just these), there are a couple of alternative wincons that are also very effective. These are potentially sideboard options if the opponent has artifact removal for the Altar, or something like Emrakul to stop you from milling them out.
Disciple of the Vault: Disciple is also a 1-drop that wins on the spot if you get the combo going, but it has a few issues. It forces the deck into a third colour which makes the mana base a lot less budget, it's easy to remove, it precludes the use of Endless One, and it gets shut down by Leyline. Still probably the best alternative to altar.
Grapeshot: This also forces the deck into a third colour, but it has the advantage of being very difficult for most decks to interact with. An issue is that it's generally pretty difficult to go off with Grapeshot on the same turn that you cast Enduring Renewal.
Here's a sample list for the variant with just Altar of the Brood. This is obviously completely untested, and could do with a lot of tweaking, the manabase especially.
I've been playing a similar decklist for a while and it seems to work pretty well often goldfishing on turn 4 or even comboing through disruption a few turns later.
Another idea I thought about is a transormative SB which turns the deck into "U/W Geist":
Siding out the combo frees at least 12x slots which can become: 4x Geist, 4x Delver/Mentor and maybe some equipment/auras that can be fetched with Fabricate/Idyllic Tutor.
Yoi could split between Altar and Monument and use Fabricate as your tutor of choice. It fetches both if you need/want to. I would preferably play Altar because it is maybe faster to play.
I would even consider another color instead of blue as a splash color.
Green for example has Commune with the Gods which fetches both renewal and a X-cost creature.
I like the Idea of the deck!
Private Mod Note
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"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
A recent addition to the deck has been Supreme Will which digs further for the combo (like Impulse) while serving as more interaction as an overcosted Mana Leak to counter must-answer spells.
I've cut down on Idyllic Tutor to 1x and moved Detention Sphere to the SB for 3x copies of Supreme Will.
I'm looking to make the deck more competitive as I really think this combo is rather powerful and not very easy to hate out as it doesn't care about hate cards like Stony Silence and Leyline of Sanctity which affect similar combo decks like: Ad Nauseam and Eggs.
I feel like the maindeck is pretty solid (with 1x Idyllic Tutor and 3x Supreme Will as the most flex-slots) so I wonder how to best tune the SB of the deck, Should I focus on:
1) Protecting the combo against hate cards like: Rest in Peace, Rule of Law/Eidolon of Rhetoric and Leyline of the Void.
2) Adding more disruption to survive against faster decks like Burn/Storm to survive to the combo.
3) Go with a trasformative SB to catch opponents (who side out all their removal) off-guard and side out the combo and become
sort-of a "UW Delver/Tempo" deck with creatures like: Delver of Secrets (or Riddleform), Monastery Mentor, Cryptic Serpent, Geist of Saint Traft and make them uncertain whether I'll side the combo back in for game 3 or not.
the last list seems to be the best i've seen for any Enduring Renewal deck.
but have a couple of questions. why no love for the Temple of Enlightenment? but at the same time we have run so much card selection, and quite a few ways to interact. it looks for me that some decks have nice odds to win us before turn 4, but it needs to be tested.
and also, as we already using a full set of trinket mages, may we use tm toolbox in the sideboard?
Need 1 Darksteel Citadel . Trinket mage can search it up should you be sitting on WWU and you are holding combo. While I'm sure this issue won't happen very often I'm sure here and there it may. Just trying to help the consistency of the deck. (Even if only .01% lol)
Great looking list though.
I'd also consider some condescend to work as a 2 Mana force spike and scry.
A recent addition to the deck has been Supreme Will which digs further for the combo (like Impulse) while serving as more interaction as an overcosted Mana Leak to counter must-answer spells.
I've cut down on Idyllic Tutor to 1x and moved Detention Sphere to the SB for 3x copies of Supreme Will.
I want to revive the thread to see if 2 years worth of cards can improve tbe deck.
Some notable cards that can played here:
# Shimmer of Possibility - probably the most new dig spell that can help find E.Renewal.
Being 1-less mana than Supreme Will seems worth losing instant speed and the overcosted "Mana Leak mode".
# Stonecoil Serpent - another option for a combo piece which isn't the worst thing to cast if you draw multiples.
# Force of Negation - can be really usefull here with the abundance of cantrips to pitch for it and make it safer to tap out for E.Renewal.
# Teferi, Time Raveler - can used as a SB card to both bounce hate cards and render countermagic useless.
# Fae of Wishes - can be potentially extra copies of E.Renewal if a copy is moved to the SB, can also find SB cards to deal with hate cards.
It is a bit slow though compared to Idyllic Tutor and not sure if the added flexibilty (and the flying blocker) is enough to compensate for it.
Any other ideas on how this deck can be updated and improved ?
Thanks!
4 Enduring Renewal
4 Grinding Station
4 Memnite
4 Ornithopter
2 Blasting Station
Mana Fixing:
4 Mox Opal
4 Pentad Prism
4 Spring Leaf Drum
4 Gitaxian Probe
4 Street Wraith
Disruption/Protection:
3 Pact of Negation
Alternate Win:
1 Tezzeret the Seeker
Lands:
4 Darksteel Citadel
4 Flooded Strand
4 Glimmervoid
4 Hallowed Fountain
1 Plains
1 Island
Thanks!
Rather than using Grinding/Blasting Station with a 0 cmc artifact creature, my variant uses Altar of the Brood or a variety of alternative wincons (I'll get into these later) with Hangarback Walker, Endless One or Walking Ballista. The combo works pretty much the same, except instead of sacrificing the creatures, you just play them for X=0 and let them die on their own, which triggers the Altar to mill the opponent and Enduring Renewal to return them to your hand. Then rinse and repeat. This has quite a few advantages over the Grinding Station/Blasting Station version of the combo.
1. It gets around both Stony Silence and Leyline of Sanctity. Altar of the Brood's effect isn't an activated ability and it doesn't target. This makes the combo more difficult to interact with, and has the additional benefit of freeing up a lot of sideboard space.
2. The opponent never gets an opportunity to interrupt the combo by removing the creature. With the Station version, the opponent can potentially Path to Exile the Ornithopter/Memnite in response to the untap trigger for the Station, ending the combo on the spot. In this version, the creature dies as a state-based action, thus never giving the opponent an opportunity to Path it.
3. Altar of the Brood costs only 1 mana. This is useful not just because it's a lot easier to cast, but also because it allows us to run Trinket Mage as a toolbox to tutor for either the Altar or one of our 0 cmc creatures.
4. It lets us run better creatures. When we're not comboing off, Ballista/Hangarback/Endless One have a lot more general utility than Memnite and Ornithopter, making the deck a lot more flexible.
If you think 4 Altar of the Brood isn't enough (with 4 Trinket Mage + filtering I reckon you can probably get away with just these), there are a couple of alternative wincons that are also very effective. These are potentially sideboard options if the opponent has artifact removal for the Altar, or something like Emrakul to stop you from milling them out.
Disciple of the Vault: Disciple is also a 1-drop that wins on the spot if you get the combo going, but it has a few issues. It forces the deck into a third colour which makes the mana base a lot less budget, it's easy to remove, it precludes the use of Endless One, and it gets shut down by Leyline. Still probably the best alternative to altar.
Grapeshot: This also forces the deck into a third colour, but it has the advantage of being very difficult for most decks to interact with. An issue is that it's generally pretty difficult to go off with Grapeshot on the same turn that you cast Enduring Renewal.
Here's a sample list for the variant with just Altar of the Brood. This is obviously completely untested, and could do with a lot of tweaking, the manabase especially.
4x Altar of the Brood
4x Enduring Renewal
2x Hangarback Walker
3x Walking Ballista
Filtering/Tutors
2x Anticipate
4x Serum Visions
3x Sleight of Hand
1x Thirst for Knowledge
4x Trinket Mage
3x Mana Leak
2x Pact of Negation
3x Path to Exile
2x Supreme Verdict
Land
4x Flooded Strand
4x Hallowed Fountain
7x Island
5x Plains
3x Tolaria West
#I think that Remand fits a combo deck better than Mana Leak as it helps draw into the combo.
#Having a card like Detention Sphere in the maindeck can help the deck not be dead to random GY hosers or Rule of Law/Blood Artist effects.
#Another decent digging tool for the combo is Court Hussar which put a blocker on the board and anticipates.
#The scry lands like Temple of Enlightenment can help find the combo.
#The most reliable way of finding Enduring Renewal is Idyllic Tutor.
#Academy Ruins can help get back removed Altars or grind out with Hangarbacks.
#Another alternate win condition is Bontu's Monument.
Here is my current list:
4x Hangarback Walker
4x Trinket Mage
Instant (12)
4x Path to Exile
4x Remand
4x Anticipate
Sorcery (8)
4x Serum Visions
4x Sleight of Hand
3x Idyllic Tutor
Enchantment (5)
1x Detention Sphere
4x Enduring Renewal
4x Altar of the Brood
Land (20)
4x Flooded Strand
2x Polluted Delta
1x Windswept Heath
4x Hallowed Fountain
4x Seachrome Coast
2x Island
2x Plains
1x Academy Ruins
2x Disenchant
2x Dispel
2x Echoing Truth
4x Leyline of Sanctity
2x Negate
2x Spellskite
1x Tormod's Crypt
Any updates on your deck ?
I wonder if it is worth replacing Trinket Mage + Altar of the Brood for Fabricate + Bontu's Monument
to not auto-lose to Emrakul decks that can't be "milled".
The combo becomes a bit slower (3-mana Monument over 1-mana Altar) and loses a blocker.
Another idea I thought about is a transormative SB which turns the deck into "U/W Geist":
Siding out the combo frees at least 12x slots which can become: 4x Geist, 4x Delver/Mentor and maybe some equipment/auras that can be fetched with Fabricate/Idyllic Tutor.
Can this work ?
4x Hangarback Walker
Instant (12)
4x Path to Exile
4x Remand
4x Anticipate
Sorcery (15)
4x Serum Visions
4x Sleight of Hand
4x Fabricate
3x Idyllic Tutor
Enchantment (5)
1x Detention Sphere
4x Enduring Renewal
4x Bontu's Monument
Land (20)
4x Flooded Strand
4x Hallowed Fountain
4x Seachrome Coast
4x Temple of Enlightenment
1x Academy Ruins
2x Plains
1x Island
2x Disenchant
2x Dispel
2x Echoing Truth
4x Leyline of Sanctity
2x Negate
2x Spellskite
1x Tormod's Crypt
Would this be better than the Altar version ?
I would even consider another color instead of blue as a splash color.
Green for example has Commune with the Gods which fetches both renewal and a X-cost creature.
I like the Idea of the deck!
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
I would go as far as saying that the deck is unplayable without Blue and I don't think that splashing a 3rd color is really worth it.
I've cut down on Idyllic Tutor to 1x and moved Detention Sphere to the SB for 3x copies of Supreme Will.
4x Hangarback Walker
4x Trinket Mage
Instant (15)
4x Path to Exile
4x Remand
4x Anticipate
3x Supreme Will
Sorcery (9)
4x Serum Visions
4x Sleight of Hand
1x Idyllic Tutor
4x Enduring Renewal
Artifact (4)
4x Altar of the Brood
Land (20)
4x Flooded Strand
2x Polluted Delta
1x Windswept Heath
4x Hallowed Fountain
4x Seachrome Coast
2x Island
2x Plains
1x Academy Ruins
2x Disenchant
2x Dispel
2x Echoing Truth
4x Leyline of Sanctity
2x Negate
2x Detention Sphere
1x Tormod's Crypt
I feel like the maindeck is pretty solid (with 1x Idyllic Tutor and 3x Supreme Will as the most flex-slots) so I wonder how to best tune the SB of the deck, Should I focus on:
1) Protecting the combo against hate cards like: Rest in Peace, Rule of Law/Eidolon of Rhetoric and Leyline of the Void.
2) Adding more disruption to survive against faster decks like Burn/Storm to survive to the combo.
3) Go with a trasformative SB to catch opponents (who side out all their removal) off-guard and side out the combo and become
sort-of a "UW Delver/Tempo" deck with creatures like:
Delver of Secrets (or Riddleform), Monastery Mentor, Cryptic Serpent, Geist of Saint Traft and make them uncertain whether I'll side the combo back in for game 3 or not.
What do you think ?
but have a couple of questions. why no love for the Temple of Enlightenment? but at the same time we have run so much card selection, and quite a few ways to interact. it looks for me that some decks have nice odds to win us before turn 4, but it needs to be tested.
and also, as we already using a full set of trinket mages, may we use tm toolbox in the sideboard?
Great looking list though.
I'd also consider some condescend to work as a 2 Mana force spike and scry.
I want to revive the thread to see if 2 years worth of cards can improve tbe deck.
Some notable cards that can played here:
# Shimmer of Possibility - probably the most new dig spell that can help find E.Renewal.
Being 1-less mana than Supreme Will seems worth losing instant speed and the overcosted "Mana Leak mode".
# Stonecoil Serpent - another option for a combo piece which isn't the worst thing to cast if you draw multiples.
# Force of Negation - can be really usefull here with the abundance of cantrips to pitch for it and make it safer to tap out for E.Renewal.
# Teferi, Time Raveler - can used as a SB card to both bounce hate cards and render countermagic useless.
# Fae of Wishes - can be potentially extra copies of E.Renewal if a copy is moved to the SB, can also find SB cards to deal with hate cards.
It is a bit slow though compared to Idyllic Tutor and not sure if the added flexibilty (and the flying blocker) is enough to compensate for it.
Any other ideas on how this deck can be updated and improved ?