Metalcraft isn't a trigger and you can't float mana with two Opals in play because you can't respond to the legend rule. You have to float the mana and then play the second Opal.
That's why it's great o have a community of like minded players. We can run ideas by everyone and make sure we have it all right before taking it to a tournament or FNM. I can't count how many times I had something wrong with the stack with a new idea.
BloodyRabbit- I think that deck is really well positioned right now. I agree that Saheeli is just a good card. I played a copy for a long time even without a combo in my deck. I just liked the scry + damage and then the opportunity to make a copy of my snapcasters and/or bedlam revelers. I wish I could have utilized her ultimate, but I couldn't find a good way to do so. I'm glad you are having so much fun and success with the deck. I like the idea of adding pyromancer to the deck. That seems like a ton of value and hand manipulation.
I am still on my jeskai delver list and have been doing very well with it. I can't wait for eldraine's release so I can play my copy of The Royal Scions and Brazen Borrower. They have been testing extremely well, especially the royal scions. It has been really really good. It's actual similar to saheeli in the fact that is just offers a ton of value, hand manipulation, and damage. However, I can utilize their ultimate which is often game ending.
I basically abandoned Jeskai Delver right after the boom of Wrenn&Six. That card simply destroys the deck by itself. Young Peezy becomes obsolete, unflipped Delver was already bad, now it becomes terrible. I'm sad cause Force of Negation really boosted the deck, and I was having good responses from it, but right now there are TOO MANY two mana planeswalkers. Not just Jund, also 4C-Control variations (I even saw some Saheeli lists between them), Snow-decks which weren't a joke, Lava Dart and Gut Shot which are two very big reasons to stay in red when playing an aggressive strategy. Delver is barely playable, nowadays.
On the other hand, I'm having great fun deckbuilding with Saheeli. There are so many options, and I almost tried all of them. Seas/Watcher package, Stoneforge, high on Narset or Seasoned Pyro, Astrolabe, Nahiri... seriously, whenever I go to my usual shop people already know what I'm playing... yet, they don't know. They expect the combo, but then there are every time 7-8 major changes in the deck.
At the moment, I'm high on Snapcaster Mage and Seasoned Pyromancer to grind against non-blue decks and putting power on the field instead of playing the waiting game.
Now, the card is obviously very, very fitting in a Saheeli shell. It helps protecting it, it deals with Control, it bounces important stuff. I've got a problem with it, though. The metagame right now is divided into two categories: decks we have to race with the combo (Tron, Scapeshift, Dredge...) and strategies that tend to go grindy BUT require immediate board presence (Jund, Gx based, WG Eldrazi, Burn...). In the first category, Teferi is basically a pitch for Force. In the second, Teferi is good when we already established control of the board, but it dies to litterarly everything.
In few words, I'm dissatisfied with it at the moment. That's what I'm testing:
It seems silly to speak about this... but the deck REALLY plays like the old Tempo Twin lists. Seasoned Pyro + Snapcaster + Bolts is how I close most of my games. I'm not particularly concerned about the lack of targets for Felidar (4 Snap + 4 Pyro + 4 Saheeli anyway) because we can actually discard dead copies to Pyromancer.
Now, the only things I'm concerned with is one slot: I would like to have an additional card against Dredge-like. Either Ashiok, Dream Render (instead of the second Stroke, as it also helps vs Primeval Titan) or the first Anger of the Gods (in the place of either Disenchant/Abrade), but I'm dissatisfied with the lack of interaction with my own beaters.
I am also still playing the Cat Combo deck.
My deck is very different from BloodyRabbit_01's version though:
My record with the deck is now 39-7-3, so still doing pretty well.
I have to say that I still enjoy T3feri a lot. He is so good that quite a few opponents tilt online when they can't interact with what I am doing
And I LOVE SFM for Batterskull. Batterskull has saved me against so many aggressive decks that I lost count.
@BloodyRabbit_01: So you went full Pyro? I love my one copy but four copies seem a bit excessive. How are your testing results with them?
I am very happy with my mainboard as it is. I am still contemplating on my SB though.
My SB candidates are (CMC order):
Leyline of Sanctity, EE, Surgical, Alpine Moon, Pithing Needle, Dispel, Ceremonious Rejection, RiP, Auriok Champion, Celestial Purge, Disdainful Stroke, Flashfreeze, Dovin's Veto, Sword of Truth and Justice, Timely Reinforcements, Wear/Tear, Pillage, Geist of Saint Traft, Ashiok, Anger, Shatterstorm
It's so hard to find a good combination of these with only 15 slots available. -_-
I started with one Pyromancer and lots of planeswalkers. Then I realized I wanted to pressure the opponent and flood the board instead of being completely reactive and/or depending on the combo.
Pyromancer is extra good cause it helps in several scenarios: as I already mentioned, it floods the board. Ergo, it plays well either at pressuring combo, pressuring planeswalkers, making chumpblockers and... winning the game. Narset is a very good Impulse + Leovold in one card, but it dies immediately against anything even remotely aggressive AND doesn’t help killing the opponent. Other than bottoming Cat (don’t know how many games I lost due to this).
I already spoke about Teferi. It simply doesn’t play well with any aggressive strategy.
Stoneforge are fine, but I should play them instead of other CA slots (read: Pyromancer) and there’s no way in hell I’m doing this. According to my testing it’s easier to contain aggressive decks with a mix of Burn spells and then flashbacking Helixes with Snappy. I don’t see how to slot them in.
I’d like to try a single Vendilion maindeck, though. It basically does a similar job to Teferi (looking out for removal spells before comboing) but with a body and benefits vs Tron.
You either play 25 lands, 4 Remands, 0 cc1 cantrip or shave some lands and spells to bring them in. There's no way the proportions in this list are correct. You should look for old Jeskai Geist iterations.
I found a very similar conclusion that you did Bloody_Rabbit. Teferi just didn't play that well in my maindeck because I a have a more aggressive deck. I used a one of copy in my mainboard, but it really only worked well when the static ability hosed the opponent. The bounce just wasn't good enough for 3 mana. In the matchups where Teferi is good, he is REALLY good and in the matchups where he is ok he is REALLY ok. Sounds like a great sideboard card to me. So I added him to the sideboard. The Royal Scions has been a way better maindeck card for me than teferi was.
I personlly haven't found Wrenn and Six to be too devistating for my deck. It is very good when I have turn 1 delver on the draw and they play Wrenn and Six, but other than that we have so many ways to answer it that it hasn't changed my mind on the deck. We have Force of Negation, Spell Snare, Spell Pierce, Lightning Bolt (if they ping) etc. However, my deck is different than most delver decks. Wrenn and Six doesn't work against Monastery Swiftspear, Geist of Saint Traft, and Bedlam Reveler. I don't play Vendilion Clique or Young Pyromancer so Wrenn and Six doesn't have as many targets in my deck. He does hit snapcaster mage but at that point I have already gotten value out of snap. I do think Wrenn hurt the clique,young pyro, delver lists greatly.
COPY CAT is taking over! I have seen the deck everywhere lately. It's a really fun deck and looks really good. I, of course, prefer the jeskai versions you guys have listed, but I have seen the astrolabe versions all over streams. I really like the Seasoned Pyromancers in this list. It can really help you sculpt your hand and discard additional copies of dead cards in the midgame and late game.
I am a huge fan of having a proactive game plan in jeskai. The biggest advantage we have in jeskai is having access to bolt and helix along with counter magic and great tempo creatures. I always prefer to have a proactive game plan.
StevomatUWR- That deck looks sick! Really awesome. I would much prefer another copy of FON, but I can't find a cut to make.
Goyftomcat- This list looks like a patented Goyftomcat list. Every time I see the angels (resto, avacyn, lyra, lightning angel) it always makes me think of your lists. While my lists often can't play any angels I really love to see them in a list. I would probably cut a helix and an electrolyze for a couple copies of Force of Negation. It's just too strong right now not to include unless you have budget concerns.
I had a winning streak consisting of ONLY 2-1, ALWAYS losing the first game and then recovering postboard. This deck's sideboard is truly insane, it compensate lots of issues we can have g1.
R1: Humans 2-1
R2: Jund Shadow 2-1
R3: Green Tron 2-1
R4: Bant Vizier 2-1
I comboed like two times, against Tron in the last game and g2 versus Vizier. Saheeli Rai is such an insane card, in this shell, even without Felidar. I won most of my matches by copying Snapcaster and bolting the opponent into oblivion, or going hellbent, castingSeasoned Pyromancer, playing my spells, hellbent again, duplicating Pyromancer. Stimated value: towards infinite.
I also had some playtesting time against Boros Burn, and while we didn't count the games I won around half of them. Snap-Helix is strong in this one.
I decided to go for Spreading Seas instead of Disenchant-effects because Tron lands and Valakut can be a pain in the ass, and normally we can manage Urza between counterspells, Paths and our combo.
You're on fire Bloody_Rabbit! That is a very typical occurrence with a jeskai deck. Game one we are typically like 45% to win and the post board games we are like 60%+ to win. We have a very malleable deck and can become the opponent's worst nightmare post board. I love when I win game 1 because I know post board I will be favored to win at least one game.
I really like that you have found another great synergy item for the deck with saheeli and seasoned pyromancer. It really helps to have a backup plan to win when your first plan is not working out or is hated out. This is especially true when playing a combo finish that can be hated (pithing needle, surgical extraction, ensnaring bridge, etc).
Spreading seas is a very underrated card. When I had a couple in my board I actually boarded them in against burn sometimes. They often only played like 2-3 lands back then and were on naya burn so they were very effective at taking them off of one color. I'm not sure that would work right now because most of the deck is mono red, but I still think spreading seas is a very sold and versatile card.
I finally get to play tonight and will let you guys know how it goes. My local place allows the use of the new cards after pre-release so I will be playing with the royal scions in my deck. It's doesn't really count towards DCI since the cards aren't legal yet, but it does make modern night a bit more fun. I expect to see some Whirza variants, burn, possibly jund, shadow, tron, and scapeshift variants. I'm not sure how much things have changed.
I'm pleased by the list mostly because it can shift gears quite confortably.
Before going all out on the Snap-Pyro-Burn plan, I was stuck with the Controllish version that features lots of Narset and Teferi. They are all stars, when it comes to do their job. They're actively bad, though, when the small synergies in our deck don't work well. Seasoned Pyromancer has proven to be extra good at discarding useless combo pieces from my hand, as well as to ditch counterspells in matchups where they are dead draws (read: Humans). More importantly, they HAVE BODIES. They attack and block, pressure opponent's walkers and protect ours.
I do think that the Royal Scions could be a good addiction for Jeskai Midrange. Wouldn't play them in my Saheeli build for the aforementioned reasons, but they're a very decent card.
@BloodyRabbit I started with a "Team Geist" list, and ultimately found my shell worked better for my local meta. However, during my last round of testing,I ended up shaving a Helix for a 24th land. So while I agree 23 lands are too few, I like the direction I'm taking my shell.
@CurdBros: I have 2 FoN out of the sideboard, but if necessary I am willing to invest in a couple more for the maindeck.
I think we can agree that there are very good Jeskai CopyCat builds with and without Seasoned Pyromancer. I am playing one copy in my deck in paper (see picture above) but I don't even have a copy on MTGO (playing 1 Fact or Fiction in that spot).
Still, since I last posted my record I am already 4-1 again (won sweet matches against Jeskai Geist and Living End today, btw T3feri totally destroyed my Living End opponent's Crashing Footfalls SB plan :D). So in total I am at 43-8-3 now, of which I played 80% online without Seasoned Pyromancer.
The combo is so strong that several competitive decks can be build around it. Just check the 5-0 decks from October 1st.
If you search for Felidar Guardian you'll find three 5-0 lists that are completely different from what BloodyRabbit_01 and I are playing. It's astounding.
The whole metagame on there looks amazing. So diverse! Good times for Modern fans!
I think we can agree that there are very good Jeskai CopyCat builds with and without Seasoned Pyromancer
Of course. I wasn't implying that my build is the "best", just that it's the one I'm more confortable with (and I played this deck since its inception).
The fact is, the one I built is the most "Splinter-Twinesque" between them all. It attacks the opponent in a very similar way (pressuring him with little creatures + Snap/Bolt plan) and can ditch useless pieces of the combo when they're not required (Twin played 2 Desolate Lighthouse, I'm on Pyromancer). I like this approach because I do think it's the best in an open metagame. More controllish versions are better in some matchups, but worse versus the field overall. For istance, I'm extremely happy with this list cause it eats BGx instead of suffering them, and does a better job at dealing with Combo/BigMana with "plan B" (which is actually plan A, I should say).
I don't even have a copy on MTGO (playing 1 Fact or Fiction in that spot)
I would suggest you to replace it with another Narset. You're cutting one piece of CA that interacts with Felidar/Saheeli in favor of one which is: a) overcosted, b) doesn't play well with neither of the aforementioned cards.
Hi Everyone. I wanted to share what I have found so far with the new Eldraine cards.
The Royal Scions- Seriously great card. This has over performed every time I cast it. The high loyalty is everything. It just ticks up, filters, and makes our creatures all serious threats. I have ultimated this card multiple times and the ultimate has always been game winning. If you play a tempo or aggro-control build then play this card. I am running two copies now. I think this card will be awesome in temur delver as well.
Brazen Borrower- This card is pretty much exactly what it looks like. It has been underwhelming in a lot of matchups, but has been very good in grindy jund/abzan style matchups. It's never a bad draw, but it doesn't ever seem to be a great draw either. It's a versatile filler card and is a good value card, but nothing special.
Mystic Sanctuary- A great card for any deck that runs a later game plan. I tried it and couldn't run it at a low land count, but I do think this card will be valuable in the more midrange style builds.
I haven't tested any other cards yet. It looks like Emory Jeskai Ascendancy is going to be just as good as we thought it would be as well.
Mystic Sanctuary in a less mana-hungry shell may be interesting. In Jeskai, though? Welp.
In the meantime, in testing I'm having good results with this list. It's the only way I was able to put Delver at work, following the patterns of old Patriot lists from Legacy.
Basically, this list takes away some of Delver's concerns away just by having the possibility of deploying Batterskull into play (Dredge, Burn, EldraziTron) and it adds the grind element vs Control/BGx between Snappies and Stoneforges.
Mystic Sanctuary in a less mana-hungry shell may be interesting. In Jeskai, though? Welp.
In the meantime, in testing I'm having good results with this list. It's the only way I was able to put Delver at work, following the patterns of old Patriot lists from Legacy.
Basically, this list takes away some of Delver's concerns away just by having the possibility of deploying Batterskull into play (Dredge, Burn, EldraziTron) and it adds the grind element vs Control/BGx between Snappies and Stoneforges.
It is working better than I expected, to be fair.
I have seen several Jeskai blade decks that have done well lately. There were a couple of 5-0 lists I believe. It's a match made in heaven. It's a pretty straight forward super efficient list. I think the deck needs a The Royal Scions because it's my new pet card :). Just take out one sleight of hand and throw in a royal scions. It makes SFM and Snapcaster beaters in their own right.
I am still killing it with my list as well. Went 4-0 this week and I am really having fun playing the list. I haven't been able to play as often as I would like with work and a new little one, but I really love where the delver list has gone.
The starcity meta game from this weekend was super inbred. Basically all Whirza Outcome and Amulet Titan with a sprinkling of other decks. The Whirza decks are really coming on strong. I don't like where this is taking modern again. Watching Whirza vs Amulet and vs Emry Ascendency is like watching the old modern of two ships passing in the night. They really don't interact at all except for sideboard hay makers. I don't like watching modern at all during these times, but delver does very well in a consolidated combo meta so there is a silver lining.
Another really cool deck that is running around is the grixis control deck. I actually played against this deck during my 4-0 and it was a super fun matchup. I really love that deck because it is old school control with just a ton of value and card draw. I just hope some of these decks start to chip into the whirza and ascendency decks so we can have some grindy battles.
so I am quite new to MTG and found that Jeskai Tempo/Midrange (not 100% sure what my deck describes best) is exactly the play style I love.
After studying different decks mostly your lists and comments posted here and a little bit of playtesting with friends I found a list I am nearly happy with. I guess I might be a little overthinking it, but I kinda want to reach the FNMs with a fun but solid list Most of the cards from my list are already owned or currently in delivery. But please feal free to give tips on alternatives. I only do not like the Stoneforge Mystic set with Batterskull and co.. Probably I will try out a more Delver oriented Deck in the future.
Things I am pretty unsure about:
- the Manabase: Are Fast Lands or lands like Fiery Islet an improvement? Do I need the 2 Colonnades? Sometimes they feel a bit slow Do I need more lands or could I play less lands and e.g. more Cantrips?
- I really like the Spell Quellers and the midrange aspect, but I kinda want to have something I can play actively on turn 1 or 2 sometimes, I thought of Figure of Destiny, Dreadhorde Arcanist or Grim Lavamancer. Or should I play more cantrips instead? EDIT: I found the card Rattlechains today and it fits very well I think, I could flash it in turn 2 if nothing else was needed, it allows protection of the spirit quellers and allows to flash in Geist of Saint Traft when I interpret that correctly
- The Teferis: The interaction between the Spell Quellers and Teferi, Time Raveler are very nice, but I kinda find Teferi to slow. Do you think he is needed for the Spell Queller interaction in this deck? Might a 1 off be okay? Or should I put him in the SB and board him in when needed? What could replace him (Bedlam Reveler, Restoration Angel, other PWs, more The Royal Scions?)?
Lets jump to the list:
I guess the sideboard can need some more work, but I really like the idea of Deflecting Palm myself into victory I will edit the SB when I actually played a few FNMs in my local store I guess.
Thank you very much for the interesting discussions in this thread and for your help in advance.
I have to say that I love your deck. It's (almost) exactly what I'd play if I wouldn't play Jeskai CopyCat (see above).
The interaction of T3feri/Rattlechains protecting your Quellers is very nice. I wouldn't cut one of your T3feris.
The Royal Scions and Steel of the Godhead combined with Geist or Queller give you a solid clock and Force can protect you.
Everything looks very solid.
I would try to replace one land, maybe 1 Colonnade, with a third Opt. 23 lands seem a bit much. Which is why I'd also replace two other lands with Fiery Islet and Sunbaked Canyon.
Turn 1 plays are difficult with a deck like yours. You can basically only Opt or "Bolt the Bird". Adding 2x Spell Pierce would give you one more option on the draw: to counter Wrenn and Six, Sylvan Scrying, Chalice on 1 etc. I'd try them in your deck (I'm always running Spell Pierce in my decks).
Dreadhorde Arcanist could be awesome with The Royal Scions but I wouldn't know what to cut.
If you add Spell Pierce you could cut Spell Snare from your SB and add more GY hate. 2 Ashioks won't but it against Dredge and Living End. If you dislike RiP because of your Snappys I'd add at least 1 Surgical Extraction or even 1 Tormod's Crypt.
so I am quite new to MTG and found that Jeskai Tempo/Midrange (not 100% sure what my deck describes best) is exactly the play style I love.
After studying different decks mostly your lists and comments posted here and a little bit of playtesting with friends I found a list I am nearly happy with. I guess I might be a little overthinking it, but I kinda want to reach the FNMs with a fun but solid list Most of the cards from my list are already owned or currently in delivery. But please feal free to give tips on alternatives. I only do not like the Stoneforge Mystic set with Batterskull and co.. Probably I will try out a more Delver oriented Deck in the future.
Things I am pretty unsure about:
- the Manabase: Are Fast Lands or lands like Fiery Islet an improvement? Do I need the 2 Colonnades? Sometimes they feel a bit slow Do I need more lands or could I play less lands and e.g. more Cantrips?
- I really like the Spell Quellers and the midrange aspect, but I kinda want to have something I can play actively on turn 1 or 2 sometimes, I thought of Figure of Destiny, Dreadhorde Arcanist or Grim Lavamancer. Or should I play more cantrips instead? EDIT: I found the card Rattlechains today and it fits very well I think, I could flash it in turn 2 if nothing else was needed, it allows protection of the spirit quellers and allows to flash in Geist of Saint Traft when I interpret that correctly
- The Teferis: The interaction between the Spell Quellers and Teferi, Time Raveler are very nice, but I kinda find Teferi to slow. Do you think he is needed for the Spell Queller interaction in this deck? Might a 1 off be okay? Or should I put him in the SB and board him in when needed? What could replace him (Bedlam Reveler, Restoration Angel, other PWs, more The Royal Scions?)?
Lets jump to the list:
I guess the sideboard can need some more work, but I really like the idea of Deflecting Palm myself into victory I will edit the SB when I actually played a few FNMs in my local store I guess.
Thank you very much for the interesting discussions in this thread and for your help in advance.
Best wishes,
Dijohnnysos
Hi Dijohnnysos. Welcome to the forum topic!
To be completely honest with you, I don't have any experience with Rattlechains. The rest of the list looks pretty awesome. I am very interested in how Peek has performed for you. I always loved having Gitaxian Probe, but it was way to good. Peek is a very interesting option especially now that we can pitch it to FON.
The only thing I worry about with a lot of lists I see is the early pressure. I assume that's what rattlechains gives this deck. However, with your top end you have no problem winning longer games.
Right now I think Delver decks are really well positioned. The UR lists have been doing well. Here is a really interesting list:
UR Delver. Builder: dStaggerLee. — MTGO - Magic Online
1st (5-0) in MTGO Modern League — 04-Oct-2019
yeah the Rattlechains needs some testing, when it turns out to be too unimpactful I'll definetly try Brineborne Cutthroat in that place for some early aggression, maybe even as a 4 of if it performes really well.
I just saw Jeff Hoogland play a UR Delver list on his YT channel https://www.youtube.com/watch?v=AklrlOliPHA he kinda was very unlucky or had slightly to less instants and sorceries to flip Delver consistently
Yesterday I played three rounds of FNM with my deck.
Before the event started I managed to get a second copy of Seasoned Pyromancer by trading and it the creature/PW suite feels almost perfect now:
2x T3feri, 3x Snappy, 2x Seasoned Pyro, 3x SFM, 4x Saheeli, 4x Felidar
I still have one Narset in the deck but it just happens too often that I don't want to activate her because I am only missing Felidar Guardian and I don't want to put it to the bottom if it's in the top four cards... 1 JTMS might be good but CMC4 is a lot and if I cut Narset (and not replace her with JTMS) I can get rid of the UU cost in my deck (not counting FoN) and maybe safely try a Mystic Sanctuary instead of my second basic Island.
Anyways, round one I won 2-0 against Sultai Midrange feat. Goyf, Drown in the Loch and Oko.
Round two against RB Goblins ended with a 1-1-1 due to time out. Game 1 my Batterskull was destroyed by a Goblin Cratermaker and my Sword of F&F was destroyed by a Goblin Trashmaster. I conceded without showing my combo and boarded out 2 Spell Pierce, 1 FoN and the whole SFM package. Game 2 I won with the combo (kept the board clean with Bolts, T3 Teferi bounce, T4 Felidar, reset Teferi and bounce again, T5 Saheeli combo) and then there wasn't enough time to finish game 3. But my opponent had two copies of Earwig Squad against my combo. It would have been really difficult to win...
Round three I won 2-0 against GB Elves with a greedy mana base of 16 lands and 4x Once upon a Time. One game I got the combo kill (a turn before he would have killed me just by playing Shaman of the Pack) and one game my opponent missed several land drops and since I bolted his mana dorks he couldn't really do anything.
Counting yesterday's results I am now 56-12-4 with the deck. The power level of this deck is really off the charts!
Edit:
In case you want to know against what decks I played, here are my last 25 matches:
2-1 vs Mono-Blue Turns
1-1-1 vs Bant Spirits
2-1 vs Grixis Shadow
2-0 vs Ad Nauseam
0-2 vs RW Norin Sisters
2-0 vs Paradoxical Urza
2-1 vs Esper Control
2-1 vs Jeskai Midrange (with SFM)
2-0 vs Grixis Control
2-1 vs UR Delver
0-2 vs 8-Whack Goblins
2-0 vs Boros Burn
2-1 vs Dredge
2-0 vs Skred Red
1-2 vs Abzan Midrange (with 4x Rotting Regisaur)
2-0 vs Titanshift
2-0 cs Monored Prowess
2-1 vs 5C Walkers
2-1 vs Sultai Snow
2-0 vs Sultai Midrange (Goyf, Drown in the Loch, Oko)
1-1-1 vs RB Golbins
2-0 vs GB Elves (with 4x Once upon a Time)
2-1 vs Temur Midrange (Goyf, W6, Royal Scions)
1-2 vs Neoform
2-0 vs Bant Ephemerate
UW Control
UWR Geist
UWR Control
BloodyRabbit- I think that deck is really well positioned right now. I agree that Saheeli is just a good card. I played a copy for a long time even without a combo in my deck. I just liked the scry + damage and then the opportunity to make a copy of my snapcasters and/or bedlam revelers. I wish I could have utilized her ultimate, but I couldn't find a good way to do so. I'm glad you are having so much fun and success with the deck. I like the idea of adding pyromancer to the deck. That seems like a ton of value and hand manipulation.
I am still on my jeskai delver list and have been doing very well with it. I can't wait for eldraine's release so I can play my copy of The Royal Scions and Brazen Borrower. They have been testing extremely well, especially the royal scions. It has been really really good. It's actual similar to saheeli in the fact that is just offers a ton of value, hand manipulation, and damage. However, I can utilize their ultimate which is often game ending.
On the other hand, I'm having great fun deckbuilding with Saheeli. There are so many options, and I almost tried all of them. Seas/Watcher package, Stoneforge, high on Narset or Seasoned Pyro, Astrolabe, Nahiri... seriously, whenever I go to my usual shop people already know what I'm playing... yet, they don't know. They expect the combo, but then there are every time 7-8 major changes in the deck.
At the moment, I'm high on Snapcaster Mage and Seasoned Pyromancer to grind against non-blue decks and putting power on the field instead of playing the waiting game.
I forgot to speak about a topic I hold dear: Teferi, Time Raveler.
Now, the card is obviously very, very fitting in a Saheeli shell. It helps protecting it, it deals with Control, it bounces important stuff. I've got a problem with it, though. The metagame right now is divided into two categories: decks we have to race with the combo (Tron, Scapeshift, Dredge...) and strategies that tend to go grindy BUT require immediate board presence (Jund, Gx based, WG Eldrazi, Burn...). In the first category, Teferi is basically a pitch for Force. In the second, Teferi is good when we already established control of the board, but it dies to litterarly everything.
In few words, I'm dissatisfied with it at the moment. That's what I'm testing:
4x Polluted Delta
4x Flooded Strand
3x Steam Vents
2x Hallowed Fountain
2x Island
2x Plains
3x Spirebluff Canal
1x Clifftop Retreat
1x Fiery Isle
4x Snapcaster Mage
4x Seasoned Pyromancer
4x Felidar Guardian
Planeswalkers (4)
4x Saheeli Rai
Cantrips (5)
4x Opt
1x Sleight of Hand
4x Path to Exile
3x Lightning Bolt
3x Lightning Helix
Permission (7)
4x Force of Negation
3x Remand
2x Engineered Explosives
2x Ceremonious Rejection
2x Disdainful Stroke
2x Celestial Purge
2x Spell Snare
3x Rest in Peace
1x Disenchant
1x Abrade
It seems silly to speak about this... but the deck REALLY plays like the old Tempo Twin lists. Seasoned Pyro + Snapcaster + Bolts is how I close most of my games. I'm not particularly concerned about the lack of targets for Felidar (4 Snap + 4 Pyro + 4 Saheeli anyway) because we can actually discard dead copies to Pyromancer.
Now, the only things I'm concerned with is one slot: I would like to have an additional card against Dredge-like. Either Ashiok, Dream Render (instead of the second Stroke, as it also helps vs Primeval Titan) or the first Anger of the Gods (in the place of either Disenchant/Abrade), but I'm dissatisfied with the lack of interaction with my own beaters.
My deck is very different from BloodyRabbit_01's version though:
My record with the deck is now 39-7-3, so still doing pretty well.
I have to say that I still enjoy T3feri a lot. He is so good that quite a few opponents tilt online when they can't interact with what I am doing
And I LOVE SFM for Batterskull. Batterskull has saved me against so many aggressive decks that I lost count.
@BloodyRabbit_01: So you went full Pyro? I love my one copy but four copies seem a bit excessive. How are your testing results with them?
I am very happy with my mainboard as it is. I am still contemplating on my SB though.
My SB candidates are (CMC order):
Leyline of Sanctity, EE, Surgical, Alpine Moon, Pithing Needle, Dispel, Ceremonious Rejection, RiP, Auriok Champion, Celestial Purge, Disdainful Stroke, Flashfreeze, Dovin's Veto, Sword of Truth and Justice, Timely Reinforcements, Wear/Tear, Pillage, Geist of Saint Traft, Ashiok, Anger, Shatterstorm
It's so hard to find a good combination of these with only 15 slots available. -_-
Pyromancer is extra good cause it helps in several scenarios: as I already mentioned, it floods the board. Ergo, it plays well either at pressuring combo, pressuring planeswalkers, making chumpblockers and... winning the game. Narset is a very good Impulse + Leovold in one card, but it dies immediately against anything even remotely aggressive AND doesn’t help killing the opponent. Other than bottoming Cat (don’t know how many games I lost due to this).
I already spoke about Teferi. It simply doesn’t play well with any aggressive strategy.
Stoneforge are fine, but I should play them instead of other CA slots (read: Pyromancer) and there’s no way in hell I’m doing this. According to my testing it’s easier to contain aggressive decks with a mix of Burn spells and then flashbacking Helixes with Snappy. I don’t see how to slot them in.
I’d like to try a single Vendilion maindeck, though. It basically does a similar job to Teferi (looking out for removal spells before comboing) but with a body and benefits vs Tron.
Land (23)
2x Arid Mesa
3x Celestial Colonnade
1x Eiganjo Castle
2x Fiery Islet
4x Flooded Strand
1x Hallowed Fountain
2x Island
1x Mountain
1x Plains
1x Sacred Foundry
2x Scalding Tarn
2x Steam Vents
1x Sunbaked Canyon
Instant (21)
2x Abrade
3x Electrolyze
4x Lightning Bolt
4x Lightning Helix
4x Path to Exile
4x Remand
Creature (14)
4x Geist of Saint Traft
3x Restoration Angel
4x Snapcaster Mage
2x Vendilion Clique
Planeswalker (2)
2x Chandra, Torch of Defiance
2x Gideon of the Trials
Sideboard (15)
3x Leyline of Sanctity
1x Archangel Avacyn
1x Lyra Dawnbringer
2x Rest in Peace
2x Dovin's Veto
1x Disdainful Stroke
2x force of Negation
2x Settle the Wreckage
1x Wear
I personlly haven't found Wrenn and Six to be too devistating for my deck. It is very good when I have turn 1 delver on the draw and they play Wrenn and Six, but other than that we have so many ways to answer it that it hasn't changed my mind on the deck. We have Force of Negation, Spell Snare, Spell Pierce, Lightning Bolt (if they ping) etc. However, my deck is different than most delver decks. Wrenn and Six doesn't work against Monastery Swiftspear, Geist of Saint Traft, and Bedlam Reveler. I don't play Vendilion Clique or Young Pyromancer so Wrenn and Six doesn't have as many targets in my deck. He does hit snapcaster mage but at that point I have already gotten value out of snap. I do think Wrenn hurt the clique,young pyro, delver lists greatly.
COPY CAT is taking over! I have seen the deck everywhere lately. It's a really fun deck and looks really good. I, of course, prefer the jeskai versions you guys have listed, but I have seen the astrolabe versions all over streams. I really like the Seasoned Pyromancers in this list. It can really help you sculpt your hand and discard additional copies of dead cards in the midgame and late game.
I am a huge fan of having a proactive game plan in jeskai. The biggest advantage we have in jeskai is having access to bolt and helix along with counter magic and great tempo creatures. I always prefer to have a proactive game plan.
StevomatUWR- That deck looks sick! Really awesome. I would much prefer another copy of FON, but I can't find a cut to make.
Goyftomcat- This list looks like a patented Goyftomcat list. Every time I see the angels (resto, avacyn, lyra, lightning angel) it always makes me think of your lists. While my lists often can't play any angels I really love to see them in a list. I would probably cut a helix and an electrolyze for a couple copies of Force of Negation. It's just too strong right now not to include unless you have budget concerns.
4x Polluted Delta
4x Flooded Strand
3x Steam Vents
2x Hallowed Fountain
2x Island
2x Plains
3x Spirebluff Canal
1x Clifftop Retreat
1x Fiery Isle
4x Snapcaster Mage
4x Seasoned Pyromancer
4x Felidar Guardian
Planeswalkers (4)
4x Saheeli Rai
Cantrips (5)
4x Opt
1x Sleight of Hand
4x Path to Exile
3x Lightning Bolt
3x Lightning Helix
Permission (7)
3x Force of Negation
4x Remand
2x Engineered Explosives
1x Ceremonious Rejection
2x Disdainful Stroke
2x Celestial Purge
1x Spell Snare
1x Force of Negation
3x Rest in Peace
2x Spreading Seas
1x Blessed Alliance
I had a winning streak consisting of ONLY 2-1, ALWAYS losing the first game and then recovering postboard. This deck's sideboard is truly insane, it compensate lots of issues we can have g1.
R1: Humans 2-1
R2: Jund Shadow 2-1
R3: Green Tron 2-1
R4: Bant Vizier 2-1
I comboed like two times, against Tron in the last game and g2 versus Vizier. Saheeli Rai is such an insane card, in this shell, even without Felidar. I won most of my matches by copying Snapcaster and bolting the opponent into oblivion, or going hellbent, castingSeasoned Pyromancer, playing my spells, hellbent again, duplicating Pyromancer. Stimated value: towards infinite.
I also had some playtesting time against Boros Burn, and while we didn't count the games I won around half of them. Snap-Helix is strong in this one.
I decided to go for Spreading Seas instead of Disenchant-effects because Tron lands and Valakut can be a pain in the ass, and normally we can manage Urza between counterspells, Paths and our combo.
I just have to recover my Tarns, now.
I really like that you have found another great synergy item for the deck with saheeli and seasoned pyromancer. It really helps to have a backup plan to win when your first plan is not working out or is hated out. This is especially true when playing a combo finish that can be hated (pithing needle, surgical extraction, ensnaring bridge, etc).
Spreading seas is a very underrated card. When I had a couple in my board I actually boarded them in against burn sometimes. They often only played like 2-3 lands back then and were on naya burn so they were very effective at taking them off of one color. I'm not sure that would work right now because most of the deck is mono red, but I still think spreading seas is a very sold and versatile card.
I finally get to play tonight and will let you guys know how it goes. My local place allows the use of the new cards after pre-release so I will be playing with the royal scions in my deck. It's doesn't really count towards DCI since the cards aren't legal yet, but it does make modern night a bit more fun. I expect to see some Whirza variants, burn, possibly jund, shadow, tron, and scapeshift variants. I'm not sure how much things have changed.
Before going all out on the Snap-Pyro-Burn plan, I was stuck with the Controllish version that features lots of Narset and Teferi. They are all stars, when it comes to do their job. They're actively bad, though, when the small synergies in our deck don't work well. Seasoned Pyromancer has proven to be extra good at discarding useless combo pieces from my hand, as well as to ditch counterspells in matchups where they are dead draws (read: Humans). More importantly, they HAVE BODIES. They attack and block, pressure opponent's walkers and protect ours.
I do think that the Royal Scions could be a good addiction for Jeskai Midrange. Wouldn't play them in my Saheeli build for the aforementioned reasons, but they're a very decent card.
@CurdBros: I have 2 FoN out of the sideboard, but if necessary I am willing to invest in a couple more for the maindeck.
Still, since I last posted my record I am already 4-1 again (won sweet matches against Jeskai Geist and Living End today, btw T3feri totally destroyed my Living End opponent's Crashing Footfalls SB plan :D). So in total I am at 43-8-3 now, of which I played 80% online without Seasoned Pyromancer.
The combo is so strong that several competitive decks can be build around it. Just check the 5-0 decks from October 1st.
If you search for Felidar Guardian you'll find three 5-0 lists that are completely different from what BloodyRabbit_01 and I are playing. It's astounding.
The whole metagame on there looks amazing. So diverse! Good times for Modern fans!
Of course. I wasn't implying that my build is the "best", just that it's the one I'm more confortable with (and I played this deck since its inception).
The fact is, the one I built is the most "Splinter-Twinesque" between them all. It attacks the opponent in a very similar way (pressuring him with little creatures + Snap/Bolt plan) and can ditch useless pieces of the combo when they're not required (Twin played 2 Desolate Lighthouse, I'm on Pyromancer). I like this approach because I do think it's the best in an open metagame. More controllish versions are better in some matchups, but worse versus the field overall. For istance, I'm extremely happy with this list cause it eats BGx instead of suffering them, and does a better job at dealing with Combo/BigMana with "plan B" (which is actually plan A, I should say).
I would suggest you to replace it with another Narset. You're cutting one piece of CA that interacts with Felidar/Saheeli in favor of one which is: a) overcosted, b) doesn't play well with neither of the aforementioned cards.
The Royal Scions- Seriously great card. This has over performed every time I cast it. The high loyalty is everything. It just ticks up, filters, and makes our creatures all serious threats. I have ultimated this card multiple times and the ultimate has always been game winning. If you play a tempo or aggro-control build then play this card. I am running two copies now. I think this card will be awesome in temur delver as well.
Brazen Borrower- This card is pretty much exactly what it looks like. It has been underwhelming in a lot of matchups, but has been very good in grindy jund/abzan style matchups. It's never a bad draw, but it doesn't ever seem to be a great draw either. It's a versatile filler card and is a good value card, but nothing special.
Mystic Sanctuary- A great card for any deck that runs a later game plan. I tried it and couldn't run it at a low land count, but I do think this card will be valuable in the more midrange style builds.
I haven't tested any other cards yet. It looks like Emory Jeskai Ascendancy is going to be just as good as we thought it would be as well.
In the meantime, in testing I'm having good results with this list. It's the only way I was able to put Delver at work, following the patterns of old Patriot lists from Legacy.
2x Seachrome Coast
2x Spirebluff Canal
2x Island
1x Plains
4x Scalding Tarn
4x Flooded Strand
2x Steam Vents
2x Hallowed Fountain
Creatures (12)
4x Delver of Secrets
4x Stoneforge Mystic
4x Snapcaster Mage
4x Opt
4x Sleight of Hand
Permission (8)
4x Remand
4x Force of Negation
Removals (11)
4x Path to Exile
4x Lightning Bolt
3x Lightning Helix
Artifacts (2)
2x Batterskull
2x Celestial Purge
4x Ceremonious Rejection
2x Disdainful Stroke
2x Spell Snare
3x Surgical Extraction
1x Abrade
1x Disenchant
Basically, this list takes away some of Delver's concerns away just by having the possibility of deploying Batterskull into play (Dredge, Burn, EldraziTron) and it adds the grind element vs Control/BGx between Snappies and Stoneforges.
It is working better than I expected, to be fair.
I have seen several Jeskai blade decks that have done well lately. There were a couple of 5-0 lists I believe. It's a match made in heaven. It's a pretty straight forward super efficient list. I think the deck needs a The Royal Scions because it's my new pet card :). Just take out one sleight of hand and throw in a royal scions. It makes SFM and Snapcaster beaters in their own right.
I am still killing it with my list as well. Went 4-0 this week and I am really having fun playing the list. I haven't been able to play as often as I would like with work and a new little one, but I really love where the delver list has gone.
The starcity meta game from this weekend was super inbred. Basically all Whirza Outcome and Amulet Titan with a sprinkling of other decks. The Whirza decks are really coming on strong. I don't like where this is taking modern again. Watching Whirza vs Amulet and vs Emry Ascendency is like watching the old modern of two ships passing in the night. They really don't interact at all except for sideboard hay makers. I don't like watching modern at all during these times, but delver does very well in a consolidated combo meta so there is a silver lining.
Another really cool deck that is running around is the grixis control deck. I actually played against this deck during my 4-0 and it was a super fun matchup. I really love that deck because it is old school control with just a ton of value and card draw. I just hope some of these decks start to chip into the whirza and ascendency decks so we can have some grindy battles.
so I am quite new to MTG and found that Jeskai Tempo/Midrange (not 100% sure what my deck describes best) is exactly the play style I love.
After studying different decks mostly your lists and comments posted here and a little bit of playtesting with friends I found a list I am nearly happy with. I guess I might be a little overthinking it, but I kinda want to reach the FNMs with a fun but solid list Most of the cards from my list are already owned or currently in delivery. But please feal free to give tips on alternatives. I only do not like the Stoneforge Mystic set with Batterskull and co.. Probably I will try out a more Delver oriented Deck in the future.
Things I am pretty unsure about:
- the Manabase: Are Fast Lands or lands like Fiery Islet an improvement? Do I need the 2 Colonnades? Sometimes they feel a bit slow Do I need more lands or could I play less lands and e.g. more Cantrips?
- I really like the Spell Quellers and the midrange aspect, but I kinda want to have something I can play actively on turn 1 or 2 sometimes, I thought of Figure of Destiny, Dreadhorde Arcanist or Grim Lavamancer. Or should I play more cantrips instead? EDIT: I found the card Rattlechains today and it fits very well I think, I could flash it in turn 2 if nothing else was needed, it allows protection of the spirit quellers and allows to flash in Geist of Saint Traft when I interpret that correctly
- The Teferis: The interaction between the Spell Quellers and Teferi, Time Raveler are very nice, but I kinda find Teferi to slow. Do you think he is needed for the Spell Queller interaction in this deck? Might a 1 off be okay? Or should I put him in the SB and board him in when needed? What could replace him (Bedlam Reveler, Restoration Angel, other PWs, more The Royal Scions?)?
Lets jump to the list:
2x Rattlechains
2x Geist of Saint Traft
4x Snapcaster Mage
4x Spell Queller
Instant (21)
1x Echoing Truth
2x Force of Negation
4x Lightning Bolt
4x Lightning Helix
2x Opt
3x Path to Exile
2x Peek
3x Remand
Other (4)
1x Steel of the Godhead
2x Teferi, Time Raveler
1x The Royal Scions
1x Arid Mesa
2x Celestial Colonnade
4x Flooded Strand
1x Glacial Fortress
2x Hallowed Fountain
3x Island
1x Mountain
1x Plains
3x Polluted Delta
1x Sacred Foundry
1x Spirebluff Canal
2x Steam Vents
1x Sulfur Falls
2x Ashiok, Dream Render
1x Celestial Purge
2x Deflecting Palm
2x Disdainful Stroke
2x Dovin's Veto
1x Engineered Explosives
2x Spell Snare
2x Stony Silence
1x Wear // Tear
I guess the sideboard can need some more work, but I really like the idea of Deflecting Palm myself into victory I will edit the SB when I actually played a few FNMs in my local store I guess.
Thank you very much for the interesting discussions in this thread and for your help in advance.
Best wishes,
Dijohnnysos
I have to say that I love your deck. It's (almost) exactly what I'd play if I wouldn't play Jeskai CopyCat (see above).
The interaction of T3feri/Rattlechains protecting your Quellers is very nice. I wouldn't cut one of your T3feris.
The Royal Scions and Steel of the Godhead combined with Geist or Queller give you a solid clock and Force can protect you.
Everything looks very solid.
I would try to replace one land, maybe 1 Colonnade, with a third Opt. 23 lands seem a bit much. Which is why I'd also replace two other lands with Fiery Islet and Sunbaked Canyon.
Turn 1 plays are difficult with a deck like yours. You can basically only Opt or "Bolt the Bird". Adding 2x Spell Pierce would give you one more option on the draw: to counter Wrenn and Six, Sylvan Scrying, Chalice on 1 etc. I'd try them in your deck (I'm always running Spell Pierce in my decks).
Dreadhorde Arcanist could be awesome with The Royal Scions but I wouldn't know what to cut.
If you add Spell Pierce you could cut Spell Snare from your SB and add more GY hate. 2 Ashioks won't but it against Dredge and Living End. If you dislike RiP because of your Snappys I'd add at least 1 Surgical Extraction or even 1 Tormod's Crypt.
I brought in the 3rd Opt, the 2 Spell Pierce(for a Helix and a Remand) and made changes to landbase and sideboard.
I will try the following list as soon as I can attend to the local FNM and report you my results.
1x Echoing Truth
2x Force of Negation
4x Lightning Bolt
3x Lightning Helix
3x Opt
3x Path to Exile
2x Peek
2x Remand
2x Spell Pierce
Creature (12)
2x Geist of Saint Traft
2x Rattlechains
4x Snapcaster Mage
4x Spell Queller
Others (4)
2x Teferi, Time Raveler
1x The Royal Scions
1x Steel of the Godhead
1x Arid Mesa
1x Celestial Colonnade
1x Fiery Islet
4x Flooded Strand
2x Hallowed Fountain
3x Island
1x Mountain
1x Plains
3x Polluted Delta
1x Sacred Foundry
1x Spirebluff Canal
2x Steam Vents
1x Sunbaked Canyon
2x Ashiok, Dream Render
1x Celestial Purge
1x Deflecting Palm
2x Disdainful Stroke
2x Dovin's Veto
1x Engineered Explosives
2x Rest in Peace
2x Stony Silence
1x Vendilion Clique
1x Wear / Tear
Hi Dijohnnysos. Welcome to the forum topic!
To be completely honest with you, I don't have any experience with Rattlechains. The rest of the list looks pretty awesome. I am very interested in how Peek has performed for you. I always loved having Gitaxian Probe, but it was way to good. Peek is a very interesting option especially now that we can pitch it to FON.
The only thing I worry about with a lot of lists I see is the early pressure. I assume that's what rattlechains gives this deck. However, with your top end you have no problem winning longer games.
Right now I think Delver decks are really well positioned. The UR lists have been doing well. Here is a really interesting list:
UR Delver. Builder: dStaggerLee. — MTGO - Magic Online
1st (5-0) in MTGO Modern League — 04-Oct-2019
Creature [16]
3 Brazen Borrower
4 Brineborn Cutthroat
4 Delver of Secrets
4 Snapcaster Mage
1 Vendilion Clique
Instant [22]
3 Archmage's Charm
1 Burst Lightning
2 Cryptic Command
1 Dismember
4 Lightning Bolt
1 Logic Knot
2 Magmatic Sinkhole
2 Mana Leak
4 Opt
2 Remand
2 Faerie Conclave
1 Flooded Strand
3 Polluted Delta
4 Scalding Tarn
5 Snow-Covered Island
4 Spirebluff Canal
3 Steam Vents
2 Abrade
2 Ceremonious Rejection
1 Entrancing Melody
2 Force of Negation
2 Grim Lavamancer
2 Jace's Defeat
2 Pia and Kiran Nalaar
1 Threads of Disloyalty
I have seen several recent 5-0 lists with 4 copies of Brineborn Cutthroat. Maybe that's the new tech. I am definitely going to give it a try.
yeah the Rattlechains needs some testing, when it turns out to be too unimpactful I'll definetly try Brineborne Cutthroat in that place for some early aggression, maybe even as a 4 of if it performes really well.
I just saw Jeff Hoogland play a UR Delver list on his YT channel https://www.youtube.com/watch?v=AklrlOliPHA he kinda was very unlucky or had slightly to less instants and sorceries to flip Delver consistently
Before the event started I managed to get a second copy of Seasoned Pyromancer by trading and it the creature/PW suite feels almost perfect now:
2x T3feri, 3x Snappy, 2x Seasoned Pyro, 3x SFM, 4x Saheeli, 4x Felidar
I still have one Narset in the deck but it just happens too often that I don't want to activate her because I am only missing Felidar Guardian and I don't want to put it to the bottom if it's in the top four cards... 1 JTMS might be good but CMC4 is a lot and if I cut Narset (and not replace her with JTMS) I can get rid of the UU cost in my deck (not counting FoN) and maybe safely try a Mystic Sanctuary instead of my second basic Island.
Anyways, round one I won 2-0 against Sultai Midrange feat. Goyf, Drown in the Loch and Oko.
Round two against RB Goblins ended with a 1-1-1 due to time out. Game 1 my Batterskull was destroyed by a Goblin Cratermaker and my Sword of F&F was destroyed by a Goblin Trashmaster. I conceded without showing my combo and boarded out 2 Spell Pierce, 1 FoN and the whole SFM package. Game 2 I won with the combo (kept the board clean with Bolts, T3 Teferi bounce, T4 Felidar, reset Teferi and bounce again, T5 Saheeli combo) and then there wasn't enough time to finish game 3. But my opponent had two copies of Earwig Squad against my combo. It would have been really difficult to win...
Round three I won 2-0 against GB Elves with a greedy mana base of 16 lands and 4x Once upon a Time. One game I got the combo kill (a turn before he would have killed me just by playing Shaman of the Pack) and one game my opponent missed several land drops and since I bolted his mana dorks he couldn't really do anything.
Counting yesterday's results I am now 56-12-4 with the deck. The power level of this deck is really off the charts!
Edit:
In case you want to know against what decks I played, here are my last 25 matches:
2-1 vs Mono-Blue Turns
1-1-1 vs Bant Spirits
2-1 vs Grixis Shadow
2-0 vs Ad Nauseam
0-2 vs RW Norin Sisters
2-0 vs Paradoxical Urza
2-1 vs Esper Control
2-1 vs Jeskai Midrange (with SFM)
2-0 vs Grixis Control
2-1 vs UR Delver
0-2 vs 8-Whack Goblins
2-0 vs Boros Burn
2-1 vs Dredge
2-0 vs Skred Red
1-2 vs Abzan Midrange (with 4x Rotting Regisaur)
2-0 vs Titanshift
2-0 cs Monored Prowess
2-1 vs 5C Walkers
2-1 vs Sultai Snow
2-0 vs Sultai Midrange (Goyf, Drown in the Loch, Oko)
1-1-1 vs RB Golbins
2-0 vs GB Elves (with 4x Once upon a Time)
2-1 vs Temur Midrange (Goyf, W6, Royal Scions)
1-2 vs Neoform
2-0 vs Bant Ephemerate