Hi guys weirdly for me, I have played twice against E-tron in my life (since I don't have much time to play regularly)and i drew both games. I was always very careful about chalices on one and kept my spell pierce for it. It was always essential for me to have an early threat like Monastery swiftspear or Delver of Secrets. Also to keep the board clear with path to exile and vapor snag, i also used to play distortion strike it was always good on Monastery swiftspear or devastingly good on geist of saint traft, maybe i will put it back into my deck.
Hi guys weirdly for me, I have played twice against E-tron in my life (since I don't have much time to play regularly)and i drew both games. I was always very careful about chalices on one and kept my spell pierce for it. It was always essential for me to have an early threat like Monastery swiftspear or Delver of Secrets. Also to keep the board clear with path to exile and vapor snag, i also used to play distortion strike it was always good on Monastery swiftspear or devastingly good on geist of saint traft, maybe i will put it back into my deck.
I love Distortion Strike in any deck that runs swiftspear and geist. I am adding one copy back into my deck because it can be pitched to Force of Negation and I love the card.
If Eldrazi Tron is going to have a resurgence, I guess we can just go full Force of Negation maindeck, which solves the Chalice problem in a great fashion. The reason we lose against them, when we lose, is definitely because of Chalice, not Karn.
Force of Negation and Spell Queller worked very well together in testing. Cause the opponent never know if it's better to pass and play removal on your turn to play around your Force, or committing main phase disruption into your spirits. A 4-4 split between Remand and Force is probably better, but I don't like to go down to 14 creatures, and the other spell slots become set in stone. Maybe you can go 4 Force, 3 Remand... but I'm convinced that four two mana cost Time Walk is too strong at the moment. I was used running Deprive or Mana Leak in other iterations of Delver, but Path to Exile answers cleanly most of the things we are afraid of resolving.
I feel very comfortable against tron
In my experience it's a coinflip. We both have all the tools to deal with each other, and either a turn one Delver of Secrets or a turn three Tron on the play are game killing. Spell Queller is very strong on the play, not so good on the draw. With Force of Negation maindeck the match-up certainly improves. Path to Exile and Vendilion Clique have been my MVP, here (other than the already mentioned Delver).
Dredge is another very interesting matchup.
Yep, it's a very 50-50 match-up which takes into consideration lots of different aspects. Narcomeba and Stinkweed Imp are obviously the first targets of our Lightning Bolts (which come out postboard, but keep in Lightning Helix to fight Creeping Chill!). Remanding a Cathartic Reunion feels good, and either Cryptic Command (tap/draw, swing) or Force of Negation (turn 0 counterspell on their enablers) are strong. You definitely need to pack hate in the sideboard, but the matchup is better than many people say. Queller on hardcasted Imps is amazing.
EDIT: Welp, I wanted to edit the previous post, but it seems I failed.
Force of Negation and Spell Queller worked very well together in testing. Cause the opponent never know if it's better to pass and play removal on your turn to play around your Force, or committing main phase disruption into your spirits. A 4-4 split between Remand and Force is probably better, but I don't like to go down to 14 creatures, and the other spell slots become set in stone. Maybe you can go 4 Force, 3 Remand... but I'm convinced that four two mana cost Time Walk is too strong at the moment. I was used running Deprive or Mana Leak in other iterations of Delver, but Path to Exile answers cleanly most of the things we are afraid of resolving.
I feel very comfortable against tron
In my experience it's a coinflip. We both have all the tools to deal with each other, and either a turn one Delver of Secrets or a turn three Tron on the play are game killing. Spell Queller is very strong on the play, not so good on the draw. With Force of Negation maindeck the match-up certainly improves. Path to Exile and Vendilion Clique have been my MVP, here (other than the already mentioned Delver).
Dredge is another very interesting matchup.
Yep, it's a very 50-50 match-up which takes into consideration lots of different aspects. Narcomeba and Stinkweed Imp are obviously the first targets of our Lightning Bolts (which come out postboard, but keep in Lightning Helix to fight Creeping Chill!). Remanding a Cathartic Reunion feels good, and either Cryptic Command (tap/draw, swing) or Force of Negation (turn 0 counterspell on their enablers) are strong. You definitely need to pack hate in the sideboard, but the matchup is better than many people say. Queller on hardcasted Imps is amazing.
EDIT: Welp, I wanted to edit the previous post, but it seems I failed.
Totally agree. We tend to have a lot of 50-50 matchups but that’s the nature of the deck. That’s what makes it so fun to play too. Lots of lines of play.
I don’t mind if you post several times in a row. Some OP’s are weird about that, but I don’t mind as long as they are all worth while posts.
I have really liked force so far. I have been playing two main but may try 3. I may have to up my quelled count too.
I've been happy with the Delver Flash iteration of the deck, so far. I had the second 3-1 in few days (won against GW Tron, Cheerios and UR Phoenix, lost against Mardu Phoenix). I do think it's the best shell in Jeskai for Force of Negation, and it feels quite strong when your Delvers flip between the first two turns. Spell Queller isn't always the best, but when it's not, you won't spit on a flash threat anyway.
As much as I like Remand, if I decide to cut Cryptic Command it's probably better to run more hard counterspells. My latest try has been:
I've been happy with the Delver Flash iteration of the deck, so far. I had the second 3-1 in few days (won against GW Tron, Cheerios and UR Phoenix, lost against Mardu Phoenix). I do think it's the best shell in Jeskai for Force of Negation, and it feels quite strong when your Delvers flip between the first two turns. Spell Queller isn't always the best, but when it's not, you won't spit on a flash threat anyway.
As much as I like Remand, if I decide to cut Cryptic Command it's probably better to run more hard counterspells. My latest try has been:
I am going to cut one spell pierce and add a third force for a little while. I love remand, but it may be worth trying a couple of Deprive or Logic Knot instead. The deck is kind of in a state of flux right now until I can get comfortable with the correct set of counter magic. I currently run two geist, on queller, and 2 bedlam reveler at the top end and I am working on that as well. The deck is still running well, but it I know it needs some tuning.
I want to quickly touch on a card we didn't talk a lot about yet from modern horizons- Unsettled Mariner. I am going to try two of these in the sideboard. I have never had a great burn matchup, but it has always been decent enough (about 50-50) so I never really added anything in the sideboard for them. I have also never found a perfect sideboard card that had enough impact on other matchups that also helped against Valakut decks as well. Unsettled Mariner seems to hit enough that it warrants testing.
I will let you all know how it goes as I test, but I think it will be a decent option against burn, valakut, and storm as well as against other removal heavy decks possibly. It's mostly just a speed bump, but most times that is all we need.
What do you all think?
On another note, my initial testing with Force of Negation has shown that Geist of Saint Traft has been very good with FON. I have noticed several games going a little longer and being dominated by Geist. I will make sure to see if that is just an outlier or something to think about.
I can say without a doubt that one of the absolute best options vs burn is timely reinforcements at least for my style deck. The card ive heard is also good vs jund but i havent tried that myself.
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():
Rollback Post to RevisionRollBack
Modern RUAffinityUR GMono Green StompyG CEldrazi TronC URWJeskai GeistWRU WRBoros BurnRW BRWMardu PyromancerWRB
Hi, I am still running my WW top end deck on MTGO with a few new cards
21 lands, 13 creatures, 4 Planeswalkers and 22 Instants/Sorceries
Win rate is at about 65%.
I am happy with 1 Looting and with 1 Sinkhole even though I also liked my 1 Abrade main. In the current meta a split of 3 Bolt, 1 Abrade and 1 Sinkhole could be best.
Gideon, Teferi and Elspeth all continue to be awesome. Serra is too slow. I can basically never use her +2 so she only makes an Angel. Of course the Angel is nice but her performance so far has been underwhelming.
I don't want to spend all that money on MTGO for 2 Force of Negation but in paper I'll play them in a different version of my deck.
Thanks to this forum I ordered my second copy also for 15 Euros before the price jumped to 25 Euros today
In the FoN version I'll cut Serra, Gideon and Elspeth and the second basic Plains and add a second basic Island and more blue cards like Clique and Narset. I might also give Ral, Storm Conduit a try.
Hi, I am still running my WW top end deck on MTGO with a few new cards
21 lands, 13 creatures, 4 Planeswalkers and 22 Instants/Sorceries
Win rate is at about 65%.
I am happy with 1 Looting and with 1 Sinkhole even though I also liked my 1 Abrade main. In the current meta a split of 3 Bolt, 1 Abrade and 1 Sinkhole could be best.
Gideon, Teferi and Elspeth all continue to be awesome. Serra is too slow. I can basically never use her +2 so she only makes an Angel. Of course the Angel is nice but her performance so far has been underwhelming.
I don't want to spend all that money on MTGO for 2 Force of Negation but in paper I'll play them in a different version of my deck.
Thanks to this forum I ordered my second copy also for 15 Euros before the price jumped to 25 Euros today
In the FoN version I'll cut Serra, Gideon and Elspeth and the second basic Plains and add a second basic Island and more blue cards like Clique and Narset. I might also give Ral, Storm Conduit a try.
I REALLY want to make a Ral, Storm Condiut deck. I love that card. I need to find some more time to brew. I think you will really like FON. It will allow you to land your planeswalkers and still have counter magic. You can pitch extra copies of Geist to them as well. I am currently in brewing/tinkering mode. It's always fun, but it's kind of stressful trying to find he correct build for my deck. It's an exciting time. Narset, Parter of Veils and Teferi, Time Raveler are everywhere and are awesome. Let us know how Teferi works for you. I am very interested in mainboarding at least one of them.
Do you guys gona go to the new site when is is closing. I hope so! :).
So we can continue our jeskai
We will most definitely be on the new site. I will make sure to create a "Jeskai Way" or "Jeskai Tempo" forum topic so we all have the same home we have had for the last couple of years. :).
Thanks for posting the list GPash. That is definitely a jeskai "flash" list with almost everything being instant speed. I always love to see a jeskai deck doing well. I don't think there is a lot to argue about with this one. Just a bunch of really solid cards. The best part about the deck is how much jeff hates Geist of Saint Traft. He always rags on that card so I hope it did some major work for him. Did he play the deck on stream or on video?
Chandra + Ellie 1x Chandra, Torch of Defiance (Torch over Pyromaster feels SO good) 1x Elspeth, Knight-Errant (Loved her 3 years ago, still love her today, but is Tef3ri/Gideon Ally/ Gideon Blackblade better??)
Hi, I just played two matches online with my deck, went 2-1 vs Eldrazi Tron and 2-0 vs Shadow (that opponent had bad draws and made some questionable plays though). Here you can watch the two games against Shadow: Game 1 & Game 2
I like these two games because they show how differently a game with my deck can feel. I wanted to buy 2x FoN but I am not willing to pay 70 Dollars for them, so for the time being I have to continue playing with my usual deck online. I added Venser to mix things up and he's quite good in combination with Echoing Truth and little Teferi
If you like I can also upload the 3 games against Eldrazi Tron.
Neoform vs promo jeskai 0-2
Elfs vs promo jeskai 1-2
Storm vs promo jeskai 1-1
Jund vs promo jeskai 2-0
I want some help because go against Jund is not fun. I try my best, and why not draw so much land as I did :P.
I side in.
2x rest in peace
1x gideon of zendikar
2x Mirran crusader.
Out.
4x snappy
1x serum.
I don't know what is the best we can do and side in?
Please help me brothers and sisters
Jund is a super tough matchup for our deck. This is somewhat dependent on the style of deck you are playing, but for me it's a really tough matchup. They gain so much card advantage that it becomes hard to keep up. Any card that allows you to keep up is good especially planeswalkers. Celestial Purge is awesome because it can hit their planeswalkers and their goyfs. Snapcaster Mage is key in this matchup as well. I also really like Bedlam Reveler.
The other way you can go is go is to go super burn oriented and go aggro and just kill them before they can get into the mid-late game. Protecion spells and unblockable spells work really well in this case. I really just depends on what gameplan you are more comfortable with. Even with sideboarding, the Jund matchup will always be a 50%-60% matchup at best. It is by far my most favorite matchup to actually play because there are so many lines and so many choices from both decks.
What do you guys/gals do against jund?
StevomatUWR- I haven't watched the videos yet, but when I do I will let you know what I think. I do love watching these videos you provide!
Neoform vs promo jeskai 0-2
Elfs vs promo jeskai 1-2
Storm vs promo jeskai 1-1
Jund vs promo jeskai 2-0
I want some help because go against Jund is not fun. I try my best, and why not draw so much land as I did :P.
I side in.
2x rest in peace
1x gideon of zendikar
2x Mirran crusader.
Out.
4x snappy
1x serum.
I don't know what is the best we can do and side in?
Please help me brothers and sisters
Cutting your Snapcasters against Jund is a really bad idea. They're a one-for-one deck and Snapcaster is really important to breaking that parity. You can pretty safely cut Helixes since they're not great against their threats and they're less efficient than Bolt, and Remands on the draw are pretty medium so you can shave them.
Jund is my second toughest match up second to E-tron
I side out all my quellers and even some of the slower spells and add in nothing but card draw, card advantage engines and late game cards.
Search for azcanta is a very good card vs jund as is ancestral visions.
I havent been able to play against it with archmages charm or little teferi but i am willing to bet FoN, archmages charm and little teferi will help in that match up. I havent played against jund but i have a plan for SB’ing when i do face it.
I think if you look a couple pages back you can see what I wrote on how id sideboard against it.
It is also my favorite matchup bc tho it is very tough the amount of plays both decks can make is just insane.
Also celestial purge doesnt takw care of goyfs i dont think. Unless theres some combo im missing.
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():
Rollback Post to RevisionRollBack
Modern RUAffinityUR GMono Green StompyG CEldrazi TronC URWJeskai GeistWRU WRBoros BurnRW BRWMardu PyromancerWRB
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I love Distortion Strike in any deck that runs swiftspear and geist. I am adding one copy back into my deck because it can be pitched to Force of Negation and I love the card.
4x Flooded Strand
4x Scalding Tarn
2x Steam Vents
2x Hallowed Fountain
3x Spirebluff Canal
2x Island
1x Plains
Creatures (15)
4x Delver of Secrets
4x Snapcaster Mage
4x Spell Queller
3x Vendilion Clique
4x Opt
4x Sleight of Hand
4x Remand
3x Force of Negation
4x Lightning Bolt
4x Lightning Helix
4x Path to Exile
2x Ceremonious Rejection
1x Force of Negation
2x Deprive
4x Rest in Peace
2x Abrade
1x Flame Slash
1x Dismember
2x Entrancing Melody
Force of Negation and Spell Queller worked very well together in testing. Cause the opponent never know if it's better to pass and play removal on your turn to play around your Force, or committing main phase disruption into your spirits. A 4-4 split between Remand and Force is probably better, but I don't like to go down to 14 creatures, and the other spell slots become set in stone. Maybe you can go 4 Force, 3 Remand... but I'm convinced that four two mana cost Time Walk is too strong at the moment. I was used running Deprive or Mana Leak in other iterations of Delver, but Path to Exile answers cleanly most of the things we are afraid of resolving.
In my experience it's a coinflip. We both have all the tools to deal with each other, and either a turn one Delver of Secrets or a turn three Tron on the play are game killing. Spell Queller is very strong on the play, not so good on the draw. With Force of Negation maindeck the match-up certainly improves. Path to Exile and Vendilion Clique have been my MVP, here (other than the already mentioned Delver).
Yep, it's a very 50-50 match-up which takes into consideration lots of different aspects. Narcomeba and Stinkweed Imp are obviously the first targets of our Lightning Bolts (which come out postboard, but keep in Lightning Helix to fight Creeping Chill!). Remanding a Cathartic Reunion feels good, and either Cryptic Command (tap/draw, swing) or Force of Negation (turn 0 counterspell on their enablers) are strong. You definitely need to pack hate in the sideboard, but the matchup is better than many people say. Queller on hardcasted Imps is amazing.
EDIT: Welp, I wanted to edit the previous post, but it seems I failed.
Totally agree. We tend to have a lot of 50-50 matchups but that’s the nature of the deck. That’s what makes it so fun to play too. Lots of lines of play.
I don’t mind if you post several times in a row. Some OP’s are weird about that, but I don’t mind as long as they are all worth while posts.
I have really liked force so far. I have been playing two main but may try 3. I may have to up my quelled count too.
As much as I like Remand, if I decide to cut Cryptic Command it's probably better to run more hard counterspells. My latest try has been:
1x Logic Knot
2x Deprive
3x Force of Negation
It worked out well. I'm also interested in maindecking the lone Spell Pierce I've got in the sideboard, but still unsure about what to do.
I have also been working on my counter suite as well. I am currently running
2 Force of Negation
2 Spell Pierce
I am going to cut one spell pierce and add a third force for a little while. I love remand, but it may be worth trying a couple of Deprive or Logic Knot instead. The deck is kind of in a state of flux right now until I can get comfortable with the correct set of counter magic. I currently run two geist, on queller, and 2 bedlam reveler at the top end and I am working on that as well. The deck is still running well, but it I know it needs some tuning.
I will let you all know how it goes as I test, but I think it will be a decent option against burn, valakut, and storm as well as against other removal heavy decks possibly. It's mostly just a speed bump, but most times that is all we need.
What do you all think?
On another note, my initial testing with Force of Negation has shown that Geist of Saint Traft has been very good with FON. I have noticed several games going a little longer and being dominated by Geist. I will make sure to see if that is just an outlier or something to think about.
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
21 lands, 13 creatures, 4 Planeswalkers and 22 Instants/Sorceries
Win rate is at about 65%.
I am happy with 1 Looting and with 1 Sinkhole even though I also liked my 1 Abrade main. In the current meta a split of 3 Bolt, 1 Abrade and 1 Sinkhole could be best.
Gideon, Teferi and Elspeth all continue to be awesome. Serra is too slow. I can basically never use her +2 so she only makes an Angel. Of course the Angel is nice but her performance so far has been underwhelming.
I don't want to spend all that money on MTGO for 2 Force of Negation but in paper I'll play them in a different version of my deck.
Thanks to this forum I ordered my second copy also for 15 Euros before the price jumped to 25 Euros today
In the FoN version I'll cut Serra, Gideon and Elspeth and the second basic Plains and add a second basic Island and more blue cards like Clique and Narset. I might also give Ral, Storm Conduit a try.
I REALLY want to make a Ral, Storm Condiut deck. I love that card. I need to find some more time to brew. I think you will really like FON. It will allow you to land your planeswalkers and still have counter magic. You can pitch extra copies of Geist to them as well. I am currently in brewing/tinkering mode. It's always fun, but it's kind of stressful trying to find he correct build for my deck. It's an exciting time. Narset, Parter of Veils and Teferi, Time Raveler are everywhere and are awesome. Let us know how Teferi works for you. I am very interested in mainboarding at least one of them.
So we can continue our jeskai
We will most definitely be on the new site. I will make sure to create a "Jeskai Way" or "Jeskai Tempo" forum topic so we all have the same home we have had for the last couple of years. :).
Neoform vs promo jeskai 0-2
Elfs vs promo jeskai 1-2
Storm vs promo jeskai 1-1
Jund vs promo jeskai 2-0
I want some help because go against Jund is not fun. I try my best, and why not draw so much land as I did :P.
I side in.
2x rest in peace
1x gideon of zendikar
2x Mirran crusader.
Out.
4x snappy
1x serum.
I don't know what is the best we can do and side in?
Please help me brothers and sisters
2 Geist of Saint Traft
2 Grim Lavamancer
1 Restoration Angel
4 Snapcaster Mage
4 Spell Queller
2 Vendilion Clique
2 Dovin's Veto
4 Lightning Bolt
3 Lightning Helix
4 Opt
4 Path to Exile
1 Arid Mesa
2 Celestial Colonnade
1 Field of Ruin
4 Flooded Strand
1 Glacial Fortress
2 Hallowed Fountain
2 Island
1 Mountain
1 Plains
1 Sacred Foundry
3 Scalding Tarn
1 Spirebluff Canal
2 Steam Vents
1 Sulfur Falls
1 Celestial Purge
1 Disdainful Stroke
1 Kitchen Finks
2 Stony Silence
1 Teferi, Hero of Dominaria
1 Ashiok, Dream Render
2 Detention Sphere
1 Engineered Explosives
2 Rest in Peace
2 Surgical Extraction
Thanks for posting the list GPash. That is definitely a jeskai "flash" list with almost everything being instant speed. I always love to see a jeskai deck doing well. I don't think there is a lot to argue about with this one. Just a bunch of really solid cards. The best part about the deck is how much jeff hates Geist of Saint Traft. He always rags on that card so I hope it did some major work for him. Did he play the deck on stream or on video?
Thanks so much Dzung! I wanted to see this video. I am interested to see how Geist worked out for him. It seems very good right now.
4x Geist of Saint Traft
4x Snapcaster Mage
3x Soul-Scar Mage (Gives me a 1 drop, plus gives my burn spells more utility)
Chandra + Ellie
1x Chandra, Torch of Defiance (Torch over Pyromaster feels SO good)
1x Elspeth, Knight-Errant (Loved her 3 years ago, still love her today, but is Tef3ri/Gideon Ally/ Gideon Blackblade better??)
Burn/Removal
4x Lightning Bolt
4x Lightning Helix
2x Abrade
2x Electrolyze
4x Remand
4x Path to Exile
2x Arid Mesa
3x Celestial Colonnade
4x Flooded Strand
1x Hallowed Fountain
2x Island
1x Mountain
2x Plains
1x Sacred Foundry
2x Scalding Tarn
2x Steam Vents
2x Fiery Islet
1x Sunbaked Canyon
I like these two games because they show how differently a game with my deck can feel. I wanted to buy 2x FoN but I am not willing to pay 70 Dollars for them, so for the time being I have to continue playing with my usual deck online. I added Venser to mix things up and he's quite good in combination with Echoing Truth and little Teferi
If you like I can also upload the 3 games against Eldrazi Tron.
Jund is a super tough matchup for our deck. This is somewhat dependent on the style of deck you are playing, but for me it's a really tough matchup. They gain so much card advantage that it becomes hard to keep up. Any card that allows you to keep up is good especially planeswalkers. Celestial Purge is awesome because it can hit their planeswalkers and their goyfs. Snapcaster Mage is key in this matchup as well. I also really like Bedlam Reveler.
The other way you can go is go is to go super burn oriented and go aggro and just kill them before they can get into the mid-late game. Protecion spells and unblockable spells work really well in this case. I really just depends on what gameplan you are more comfortable with. Even with sideboarding, the Jund matchup will always be a 50%-60% matchup at best. It is by far my most favorite matchup to actually play because there are so many lines and so many choices from both decks.
What do you guys/gals do against jund?
StevomatUWR- I haven't watched the videos yet, but when I do I will let you know what I think. I do love watching these videos you provide!
Cutting your Snapcasters against Jund is a really bad idea. They're a one-for-one deck and Snapcaster is really important to breaking that parity. You can pretty safely cut Helixes since they're not great against their threats and they're less efficient than Bolt, and Remands on the draw are pretty medium so you can shave them.
UW Control
UWR Geist
UWR Control
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
I side out all my quellers and even some of the slower spells and add in nothing but card draw, card advantage engines and late game cards.
Search for azcanta is a very good card vs jund as is ancestral visions.
I havent been able to play against it with archmages charm or little teferi but i am willing to bet FoN, archmages charm and little teferi will help in that match up. I havent played against jund but i have a plan for SB’ing when i do face it.
I think if you look a couple pages back you can see what I wrote on how id sideboard against it.
It is also my favorite matchup bc tho it is very tough the amount of plays both decks can make is just insane.
Also celestial purge doesnt takw care of goyfs i dont think. Unless theres some combo im missing.
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB