Any Price speculations for the new cards yet? If snappycaster is 50$ what would red smashycaster be? I figure most of these planeswalkers will see standard play and fade into the 2-4$ range later. Commander will pick up a bunch. A lot of the other cards will greatly increase the other potency of deck styles. Tron with flash sounds scary to me.
Sideboard description:
2x Teferi: Control, Wizards, Storm (so they can't combo off in response to something), other decks that primarily play at instant speed
1x Anger of the Gods: Low curve, linear aggro, Dredge
1x Celestial Purge: GBx, Burn, other decks with R or B permanents
2x Damping Sphere: Phoenix, Burn, hyper-Aggro, Storm, Robots, Tron etc
3x Dovin's Veto: When we need to "nope" something
2x RiP: Dredge, Storm, Phoenix, etc
2x Settle: Where we need a boardwipe
2x Wear // Tear: Robots, Prison, etc
Hi guys!
I want your opion.
I gona change some cards in my deck.
Out.
2x Geist of Saint
1x click
1x mantis have 3 left in main.
3x remand
1x spell pierce.
In.
4x titi
4x manamorphose
I test play it yesterday and with my friend. And I have to say I like it. Because more value of snappys. And I can lay down delver of secrets turn 1 still. But also have B plan with titi.
I kind of like your idea. However, Blackblade and Fire Artisan didn't test super great in preliminary playtesting. Blackblade got pathed a lot (which was expected) and Fire Artisan was less consistent and flexible than ToD (at least MB. She could potentially be SB material).
Granted, I haven't tested either of the new PW's a lot, but I personally like the older PW's better.
Any Price speculations for the new cards yet? If snappycaster is 50$ what would red smashycaster be? I figure most of these planeswalkers will see standard play and fade into the 2-4$ range later. Commander will pick up a bunch. A lot of the other cards will greatly increase the other potency of deck styles. Tron with flash sounds scary to me.
I purchased a couple of copies of the new Teferi for $6.99. I think it will end up being a $15 card. I also picked up a playset of smashcaster mage for $2.99 each. I think it will likely be a $8-$10 card in the long run. It won't fit directly into a deck yet, but a deck will be built with it. I LOVE the new Ral Zarek. It hasn't been for sale yet because it hasn't actually been spoiled yet ,but if it's less than $10 I will probably purchase a couple of copies. It don't forsee him hitting $20+, but I do think he will be a $10+ card while in standard because there will be a fun deck and will likely be a 10+ car in the future.
As for the planeswalker centric decks, I really can't help a lot because I don't have a lot of experience playing a planeswalker heavy build or a midrange build. It much closer to Jeskai Midrange/Control then tempo or aggro-control. However we talk all things jeskai here so if anyone has any help for Goyftomcat let him know.
As for your two questions- I have run 61 cards plenty of times. It's no big deal and you are fine. Also you have plenty of threats.
MrWickard. TITI is GREAT against creature decks. Adding TITI and removing most of the counter magic definitely makes it a different deck. As long as the deck doesn't end up being a worse version of phoenix than you will be fine. I don't normally like dueling gameplans in the mainboard. Delver and Young Pyromancer don't really have the same gameplan as TITI however all three do need a good amount of spells. It may be better to have TITI in the sideboard for creature matchups, however I'm not positive. Keep us posted on how it goes and what the full deck list looks like.
Best of luck tomorrow Mr. Wickard!! I hope you draw well and win every game. I am very interested to hear how the deck goes. I don't think you can go wrong with that much value in a deck. I am interested to see how TITI performs in a delver style deck.
Stevomat- That card is so tough to evaluate. It costs way less than other similar cards in the past at only 3 CMC. I could definitely see it doing well in a Young Pyromancer deck. It may be a solid option for all of us in the sideboard. It's a really tough card to evaluate before we play with it. I am really surprised by how many cards we could possibly get from this set.
So role reversal and new teferi seems really good. A card that I feel is going under the rader is Kaya's ghostform. Imagine that in a aether vial deck or death and taxes or Eldrazi and taxes SB.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern RUAffinityUR GMono Green StompyG CEldrazi TronC URWJeskai GeistWRU WRBoros BurnRW BRWMardu PyromancerWRB
So role reversal and new teferi seems really good. A card that I feel is going under the rader is Kaya's ghostform. Imagine that in a aether vial deck or death and taxes or Eldrazi and taxes SB.
I'm really happy with this set so far. It looks like a really fun set. A lot of really interesting cards that are very powerful in specific situations/decks, but not overpowered in general. A+ so far. WOTC is firing on all cylinders right now.
Mine was mixed because I was pretty unlucky -_-
First round ended 1-1-1 against Abzan with Lingering Souls, Grim Flayers and Kaya. That was such a crazy grindfest. Last game I had my opponent at 8 life on the last extra turn and could only attack for 7
Well, during that last game a turn 3 Auriok Champion from my SB saved me. It gained me far more than 10 life with all the tokens from Young Pyro, several Geist attacks and my opponent's Lingering Souls...
Second round was a swift 2-0 against UB Mill. I killed my opponent both games on turn 5 with Geist to whom he had no answer.
Third round I played against GB Rock and lost 1-2. I flooded like crazy during two of these 3 games which was pretty upsetting. During these games I had 7 and 8 lands in play in the end. Maybe I should start playing Inferno Titans.
But the day before the FNM I played this wonderful game online against GB Rock.
This game shows perfectly why Light up the Stage is now one my favorite cards in the deck. It's really underplayed in Modern!
I am playing 2x Serum Visions, 2x Opt and 2x Light up now and it feels right.
The question is, is it better than Geist of Saint Traft? But even then it looks sweet, this set is really good, didn't know it has so many things to offer.
A few apologies, for jumping through the WAR hype for a tourney report and for posting such report for a list that's morphed pretty far enough from Jeskai Tempo... but i started here brewing so thought I'd post it here before getting told to take it elsewhere
My first GP/MF! going 7:0:1 day 1 and 9:4:2 overall with my Jeskai Jank TitI
M1 UW Control 2:1
G1: slug fest, snuck bolts through to 10 life but did not bait enough counters and gave up after teferi resolved
G2: unanswered T2 TitI protected by counters and flipped fast ended the game fast
G3: slug fest again, played almost to time but traded enough counters to get young pyro to stick long enough to beat for the race against this clique
- terrifically interactive game, awesome start to the tourney but already draining
M2 Scapeshift (budget) 2:1
G1: bad matchup for him, counter what needed to be countered an won
G2: thought scapeshift was an instant and lost of being dumb...
G3: fast win with flipped TitI.
- Good kid i played against, hope he sticks to it
M3 Combo Elves 2:0
G1: went down to 2 life but flipping TitI and countering Coco to land 3 times was devastating for him.
G2: anger of the gods + counters + TitI won it against a 2 buy opponent.
- Good interactive games overall, very gracious opponent
M4 Hardened Scales 1:1:1
G1: I folded after bad draw against his T3 arbound + hardened scales + worker. Didn't play a spell so he had no clue what I was playing
G2: with the sided in hate, played a 30+ min slug fest wear//tear (both sides) twice seeing 3 bolts 2 paths, and all my snaps and won it
G3: just no time to finish. Can't tell from board who was up
- good decision to fold G2 fast, that bought me surprise G2 and a full sideboard. Again terrific opponent that made it to Day 2 as well
M5 GW taxes? 2:1
G1: counters + spot removal took it. Trading 1:1 with TitI and late PW
G2: got choked...
G3: was careful about choke and again just took it with anger + more spot removal
- Jank on jank action. Gotta anticipate the
M6 Jeskai Control (more creatures) 2:0
G1: playing with more counters and protecting TitI won it pretty fast
G2: a lot more of cautious game but again, more counters + early geist and later flipped TitI won it
- This was a tempo list with more cliques and resto and giests he didn't find. Pretty cool player (like most jekai guys )
M7 BG Rock 2:0
G1: trading TitI to ass trophies allowed early Ral for the win (main surgical allowed for better planning)
G2: durdly cautious game that was won with very late Jace.
- terrific matchup, i lucked out really since he saw more hand disruption than threats that played well into my cantrips. Top deck game that i won. Great opponent
M8 Lanternless Whir 2:0
G1: remanded, snap remanded, drew a remand and Jace brainstormed into 2 more remands, won swinging with 3 snaps that got TitIed back for more remands. Ensnaring bridge did nothing for him
G2: played 2 min to time. He intentionally/unintentionally (more likely i was just dumb) made obvious only 2 cards in hand so i didn't swing for the win with a clique, he then made the mistake of letting me resolve a bolt through chalice on one but was gracious enough to just end it there after the impulsive shake/not shake.
- bad taste in my mouth during the game that helped me refocus my last game anxiety. Heavy play to win mentality is understandable but we would all do well with a lesson on social etiquette, not that the dude i played against was a dick, just a bit too insistent/intense for comfort.
7:0:1 going into Day 2!
M9 Humans 1:2
G1: cavern ruined the day for me
G2: flipping TitI ruined the day for him
G3: did my best through kitesails and meddling mages but he was the better player through and through. Was the only person so far to ID the jank i was playing half way through G1. Good loss
- Good loss to an obviously better player, one that's a good example of social intelligence. I got hands down beaten up all around
M10 Grixis Death Shadow 0:2
G1: I played like and idiot... playing into stubs i knew he had through surgicals
G2: more dumb ass play and getting baited to bolt a 3/3 death shadow when he had dismembers i knew he had... The dude i played was pretty awesome, I apparently don't know how to play magic...
- Great guy from out of town. Playing for the win but not being dickish Can be done
M11 Martyr Proc 1:1
G1: surgicaled something useless i don't remember but taking his martyr later via snap won it. Very durdly game.
G2: called judge and insisted they stay to check for slow play after the first one just wandered off since there was none. Fair I suppose but just... a bit dickish. He won it T4 into turns through proc.
- these poker face play to win dudes are a bit infuriating to play against... I need to keep it in and learn how to play this to my advantage a bit more.
M12 Bant Spirits 1:2
G1: won pretty straight up with spell piercing vial and resolving Ral early to pathed TitIs and ulting Ral
G2: he took it through 2 vials + me mulling down and not finding answers
G3: good game but wasn't able to protect flipped TitI and got ripped apart by reflector mages and detention sphere on a stick
- Interactive games with good sportmanship even through judge calls by both sides. A very enjoyable mature match that i happened to lose. If only all games are like this
M13 Tron 2:0
G1: TitI flipped fast + counterspells won it through t5 tron backed up but 2 field of ruins
G2: an excercise through not giving up: he nat tron-ed and beat me down to 2 to his 32 life with wurmcoil, but saw no trump cards in 6-7 turns and my geist backed by cryptics won the game....
- Bad loss for him since tron can just not work sometimes...
M14 Temur Reclaimation 2:1
G1: I won with counterspells and TitI not really knowing what's going on even after a surgical
G2: I was taught what was going on getting locked down with relsovled Wild Reclaimation
G3: Fought through 2 resolved reclaimations with early pinging from snaps for nothing tormod's Cryptic
- Another dude that took the games Very seriously... fair but ya, don't think i'll be frequenting the same LGS as him. Just as well though since i really do suck at this game, getting called judge on dumb ass missed triggers
M15 Phoenix 0:2
G1: his TitI beat my TitI with double bolts
G2: I didn't see sideboard cards, he didn't see any phoenixes until we both ran down to sub 20 cards left in the library, but won through pyro ascension and Chandra.
- An exercise in keeping my own frustrations in, the one deck i practices again just not working out. Helped that by this time I was prizing already. Interactive games with a good player though.
Thoughts:
- Lucky all 15 games were different! Luckier still 90% of players i met were not dicks
- hydration + surger is important when playing magic 15+ hours, especially a tempo/controlly deck
- surgical main was awesome. I put them in against phoenix and dredge and didn't see them against phoenix, didn't play against dredge, but they was always useful G1. Not playing super linear decks makes surgical main a multitool that reminded me of git probe.
- never sided in RIP and probably should have... reliance on my snaps needed to be re-evaluated
- loved the draw go reactionary nature of the deck but it's too threat-thin... games I lost were lost to TitIs too late, unprotected TitIs, and the such
- land base is borderline okay... Useful for hiding the white splash but mulling a bit too often to 6 to find good land-speckled hands for my liking
- playing jank did a lot for my 2:1 wins. The opponent not knowing what's going on meant I was trading raw power of meta decks for G1 and G2 favor. The hardened scales' player's face trying to sideboard G2 was pretty priceless. Stopped working so good day 2 when the calibur of the players picked up and can intuitively know how balance G2.
- i need to play more. luck is luck is luck but damn, some of the players i lost to / won against were really really good. The reading of faces and hands, the baiting and fainting... Arena will draw its players but face to face games can't be beat in terms of intricacy.
Thank you for this very interesting report! I can totally relate to what you wrote about your opponents. During my few bigger tournaments I also mainly played against very pleasant opponents but there were a guys who were far too serious for me. They played like they would get shot if they loose... I mean, everyone wants to make day 2 but you really shouldn't play if you can't enjoy playing Magic at least a little.
That should make a pretty good deck.
Can anyone come up with a good Jeskai version?
Should be very good with Geist too. Make your Geist indestructible every turn, Path your Angel token every turn to ramp...
This is likely what I will be running post-WAR.
4x Geist of Saint Traft
3x Restoration Angel
4x Snapcaster Mage
2x Vendilion Clique
Planeswalkers
2x Chandra, Torch of Defiance
2x Gideon of the Trials
Spells:
2x Abrade
3x Electrolyze
4x Lightning Bolt
4x Lightning Helix
4x Path to Exile
4x Unsubstantiate (000)
2x Arid Mesa
3x Celestial Colonnade
1x Eiganjo Castle
4x Flooded Strand
1x Hallowed Fountain
2x Island
1x Mountain
2x Plains
1x Sacred Foundry
2x Scalding Tarn
2x Spirebluff Canal
2x Steam Vents
2x Teferi, Time Raveler
1x Anger of the Gods
1x Celestial Purge
2x Damping Sphere
3x Dovin's Veto
2x Rest in Peace
2x Settle the Wreckage
2x Wear // Tear
Sideboard description:
2x Teferi: Control, Wizards, Storm (so they can't combo off in response to something), other decks that primarily play at instant speed
1x Anger of the Gods: Low curve, linear aggro, Dredge
1x Celestial Purge: GBx, Burn, other decks with R or B permanents
2x Damping Sphere: Phoenix, Burn, hyper-Aggro, Storm, Robots, Tron etc
3x Dovin's Veto: When we need to "nope" something
2x RiP: Dredge, Storm, Phoenix, etc
2x Settle: Where we need a boardwipe
2x Wear // Tear: Robots, Prison, etc
1. I am at 61 cards. What can I cut (current consideration is 1 Electrolyze or Helix)
2. Do I have enough threats?
UW Control
UWR Geist
UWR Control
Electrolyze or Abrade depends on your meta and what you feel better with.
I want your opion.
I gona change some cards in my deck.
Out.
2x Geist of Saint
1x click
1x mantis have 3 left in main.
3x remand
1x spell pierce.
In.
4x titi
4x manamorphose
I test play it yesterday and with my friend. And I have to say I like it. Because more value of snappys. And I can lay down delver of secrets turn 1 still. But also have B plan with titi.
What do you think?
What I don't understand is why you don't play it like this
4x Geist of Saint Traft
3x Restoration Angel
4x Snapcaster Mage
2x Vendilion Clique
1x Chandra, Torch of Defiance
1x Chandra, Fire Artisan
1x Gideon of the Trials
1x Gideon Blackblade
2x Abrade
2x Electrolyze
4x Lightning Bolt
4x Lightning Helix
4x Path to Exile
4x Unsubstantiate
This way you would never end up with a dead copy of a Planeswalker in hand...
Granted, I haven't tested either of the new PW's a lot, but I personally like the older PW's better.
I see your point though. GATEWATCH, ASSEMBLE!
I purchased a couple of copies of the new Teferi for $6.99. I think it will end up being a $15 card. I also picked up a playset of smashcaster mage for $2.99 each. I think it will likely be a $8-$10 card in the long run. It won't fit directly into a deck yet, but a deck will be built with it. I LOVE the new Ral Zarek. It hasn't been for sale yet because it hasn't actually been spoiled yet ,but if it's less than $10 I will probably purchase a couple of copies. It don't forsee him hitting $20+, but I do think he will be a $10+ card while in standard because there will be a fun deck and will likely be a 10+ car in the future.
As for your two questions- I have run 61 cards plenty of times. It's no big deal and you are fine. Also you have plenty of threats.
MrWickard. TITI is GREAT against creature decks. Adding TITI and removing most of the counter magic definitely makes it a different deck. As long as the deck doesn't end up being a worse version of phoenix than you will be fine. I don't normally like dueling gameplans in the mainboard. Delver and Young Pyromancer don't really have the same gameplan as TITI however all three do need a good amount of spells. It may be better to have TITI in the sideboard for creature matchups, however I'm not positive. Keep us posted on how it goes and what the full deck list looks like.
4 Thing in the Ice
4 Delver of Secrets
4 Snapcaster Mage
3 Mantis Rider
Land
2 Island
2 Plains
2 Seachrome Coast
1 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
4 Flooded Strand
2 Spirebluff Canal
3 Scalding Tarn
1 Glacial Fortress
4 Lightning Bolt
1 Gut Shot
4 Lightning Helix
4 Manamorphose
4 Path to Exile
4 Opt
Sorcery
4 Serum Visions
3 Runed Halo
2 Alpine Moon
3 Engineered Explosives
2 Spell Pierce
1 Wrath of God
2 Anger of the Gods
2 By Force
Stevomat- That card is so tough to evaluate. It costs way less than other similar cards in the past at only 3 CMC. I could definitely see it doing well in a Young Pyromancer deck. It may be a solid option for all of us in the sideboard. It's a really tough card to evaluate before we play with it. I am really surprised by how many cards we could possibly get from this set.
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
I'm really happy with this set so far. It looks like a really fun set. A lot of really interesting cards that are very powerful in specific situations/decks, but not overpowered in general. A+ so far. WOTC is firing on all cylinders right now.
2/3 flying for ww is already amazing but his/her ability is also very useful
Also why does the tenth district legionaire have scry?? A RW creature with scry is really odd
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
Mine was mixed because I was pretty unlucky -_-
First round ended 1-1-1 against Abzan with Lingering Souls, Grim Flayers and Kaya. That was such a crazy grindfest. Last game I had my opponent at 8 life on the last extra turn and could only attack for 7
Well, during that last game a turn 3 Auriok Champion from my SB saved me. It gained me far more than 10 life with all the tokens from Young Pyro, several Geist attacks and my opponent's Lingering Souls...
Second round was a swift 2-0 against UB Mill. I killed my opponent both games on turn 5 with Geist to whom he had no answer.
Third round I played against GB Rock and lost 1-2. I flooded like crazy during two of these 3 games which was pretty upsetting. During these games I had 7 and 8 lands in play in the end. Maybe I should start playing Inferno Titans.
But the day before the FNM I played this wonderful game online against GB Rock.
This game shows perfectly why Light up the Stage is now one my favorite cards in the deck. It's really underplayed in Modern!
I am playing 2x Serum Visions, 2x Opt and 2x Light up now and it feels right.
I this crewing with a snapcaster would be so so good
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
Seems like a good card as a one of at least you can run 2 geist along with a regualr creature suite which in my case is 4 queller, 4 snappy, 1 clique
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
My first GP/MF! going 7:0:1 day 1 and 9:4:2 overall with my Jeskai Jank TitI
5x Island
1x Mountain
1x Plains
3x Flooded Strand
2x Scalding Tarn
1x Arid Mesa
2x Steam Vents
1x Sacred Foundry
1x Hallowed Fountain
2x Sulfu Falls
3x Field of Ruin
Creatures (9)
4x Thing in the Ice
4x Snap Caster Mage
1x Vendillion Clique
4x Opt
4x Serum Visions
4x Lightning Bolt
2x Lightning Helix
1x Abrade
3x Cryptic Command
4x Remand
1x Logic Knot
1x Spell Pierce
1x Spell Snare
2x Surgical Extraction
Others(2)
1x Ral, Izzet Viceroy
1x Jace, the Mind Sculptor
2x Dispel
2x Ceremonious Rejection
1x Negate
2x Path to Exile
2x Anger of the gods
1x Relic of Progenitus
1x Rest in Peace
1x Wear//Tear
1x Stony Silence
1x Young Pyromancer
1x Geist of Saint Traft
M1 UW Control 2:1
G1: slug fest, snuck bolts through to 10 life but did not bait enough counters and gave up after teferi resolved
G2: unanswered T2 TitI protected by counters and flipped fast ended the game fast
G3: slug fest again, played almost to time but traded enough counters to get young pyro to stick long enough to beat for the race against this clique
- terrifically interactive game, awesome start to the tourney but already draining
M2 Scapeshift (budget) 2:1
G1: bad matchup for him, counter what needed to be countered an won
G2: thought scapeshift was an instant and lost of being dumb...
G3: fast win with flipped TitI.
- Good kid i played against, hope he sticks to it
M3 Combo Elves 2:0
G1: went down to 2 life but flipping TitI and countering Coco to land 3 times was devastating for him.
G2: anger of the gods + counters + TitI won it against a 2 buy opponent.
- Good interactive games overall, very gracious opponent
M4 Hardened Scales 1:1:1
G1: I folded after bad draw against his T3 arbound + hardened scales + worker. Didn't play a spell so he had no clue what I was playing
G2: with the sided in hate, played a 30+ min slug fest wear//tear (both sides) twice seeing 3 bolts 2 paths, and all my snaps and won it
G3: just no time to finish. Can't tell from board who was up
- good decision to fold G2 fast, that bought me surprise G2 and a full sideboard. Again terrific opponent that made it to Day 2 as well
M5 GW taxes? 2:1
G1: counters + spot removal took it. Trading 1:1 with TitI and late PW
G2: got choked...
G3: was careful about choke and again just took it with anger + more spot removal
- Jank on jank action. Gotta anticipate the
M6 Jeskai Control (more creatures) 2:0
G1: playing with more counters and protecting TitI won it pretty fast
G2: a lot more of cautious game but again, more counters + early geist and later flipped TitI won it
- This was a tempo list with more cliques and resto and giests he didn't find. Pretty cool player (like most jekai guys )
M7 BG Rock 2:0
G1: trading TitI to ass trophies allowed early Ral for the win (main surgical allowed for better planning)
G2: durdly cautious game that was won with very late Jace.
- terrific matchup, i lucked out really since he saw more hand disruption than threats that played well into my cantrips. Top deck game that i won. Great opponent
M8 Lanternless Whir 2:0
G1: remanded, snap remanded, drew a remand and Jace brainstormed into 2 more remands, won swinging with 3 snaps that got TitIed back for more remands. Ensnaring bridge did nothing for him
G2: played 2 min to time. He intentionally/unintentionally (more likely i was just dumb) made obvious only 2 cards in hand so i didn't swing for the win with a clique, he then made the mistake of letting me resolve a bolt through chalice on one but was gracious enough to just end it there after the impulsive shake/not shake.
- bad taste in my mouth during the game that helped me refocus my last game anxiety. Heavy play to win mentality is understandable but we would all do well with a lesson on social etiquette, not that the dude i played against was a dick, just a bit too insistent/intense for comfort.
7:0:1 going into Day 2!
M9 Humans 1:2
G1: cavern ruined the day for me
G2: flipping TitI ruined the day for him
G3: did my best through kitesails and meddling mages but he was the better player through and through. Was the only person so far to ID the jank i was playing half way through G1. Good loss
- Good loss to an obviously better player, one that's a good example of social intelligence. I got hands down beaten up all around
M10 Grixis Death Shadow 0:2
G1: I played like and idiot... playing into stubs i knew he had through surgicals
G2: more dumb ass play and getting baited to bolt a 3/3 death shadow when he had dismembers i knew he had... The dude i played was pretty awesome, I apparently don't know how to play magic...
- Great guy from out of town. Playing for the win but not being dickish Can be done
M11 Martyr Proc 1:1
G1: surgicaled something useless i don't remember but taking his martyr later via snap won it. Very durdly game.
G2: called judge and insisted they stay to check for slow play after the first one just wandered off since there was none. Fair I suppose but just... a bit dickish. He won it T4 into turns through proc.
- these poker face play to win dudes are a bit infuriating to play against... I need to keep it in and learn how to play this to my advantage a bit more.
M12 Bant Spirits 1:2
G1: won pretty straight up with spell piercing vial and resolving Ral early to pathed TitIs and ulting Ral
G2: he took it through 2 vials + me mulling down and not finding answers
G3: good game but wasn't able to protect flipped TitI and got ripped apart by reflector mages and detention sphere on a stick
- Interactive games with good sportmanship even through judge calls by both sides. A very enjoyable mature match that i happened to lose. If only all games are like this
M13 Tron 2:0
G1: TitI flipped fast + counterspells won it through t5 tron backed up but 2 field of ruins
G2: an excercise through not giving up: he nat tron-ed and beat me down to 2 to his 32 life with wurmcoil, but saw no trump cards in 6-7 turns and my geist backed by cryptics won the game....
- Bad loss for him since tron can just not work sometimes...
M14 Temur Reclaimation 2:1
G1: I won with counterspells and TitI not really knowing what's going on even after a surgical
G2: I was taught what was going on getting locked down with relsovled Wild Reclaimation
G3: Fought through 2 resolved reclaimations with early pinging from snaps for nothing tormod's Cryptic
- Another dude that took the games Very seriously... fair but ya, don't think i'll be frequenting the same LGS as him. Just as well though since i really do suck at this game, getting called judge on dumb ass missed triggers
M15 Phoenix 0:2
G1: his TitI beat my TitI with double bolts
G2: I didn't see sideboard cards, he didn't see any phoenixes until we both ran down to sub 20 cards left in the library, but won through pyro ascension and Chandra.
- An exercise in keeping my own frustrations in, the one deck i practices again just not working out. Helped that by this time I was prizing already. Interactive games with a good player though.
Thoughts:
- Lucky all 15 games were different! Luckier still 90% of players i met were not dicks
- hydration + surger is important when playing magic 15+ hours, especially a tempo/controlly deck
- surgical main was awesome. I put them in against phoenix and dredge and didn't see them against phoenix, didn't play against dredge, but they was always useful G1. Not playing super linear decks makes surgical main a multitool that reminded me of git probe.
- never sided in RIP and probably should have... reliance on my snaps needed to be re-evaluated
- loved the draw go reactionary nature of the deck but it's too threat-thin... games I lost were lost to TitIs too late, unprotected TitIs, and the such
- land base is borderline okay... Useful for hiding the white splash but mulling a bit too often to 6 to find good land-speckled hands for my liking
- playing jank did a lot for my 2:1 wins. The opponent not knowing what's going on meant I was trading raw power of meta decks for G1 and G2 favor. The hardened scales' player's face trying to sideboard G2 was pretty priceless. Stopped working so good day 2 when the calibur of the players picked up and can intuitively know how balance G2.
- i need to play more. luck is luck is luck but damn, some of the players i lost to / won against were really really good. The reading of faces and hands, the baiting and fainting... Arena will draw its players but face to face games can't be beat in terms of intricacy.
She's so good that I want to build a whole Jeskai (or maybe even Boros) deck around her.
This looks like a very sweet creature curve to me.
Then add the usual core
4x Lightning Bolt
4x Lightning Helix
4x Path to Exile
Plus some of these for awesome synergy
Funny 1-ofs as top end could be Iroas, God of Victory and Balefire Liege...
That should make a pretty good deck.
Can anyone come up with a good Jeskai version?
Should be very good with Geist too. Make your Geist indestructible every turn, Path your Angel token every turn to ramp...