other bounce spells like echoing truth or repeal, cryptic command if you're playing enough lands. It's not easy to beat if you arent prepared for it. If you see this match up a lot, prolly ok to run something like this as a 1 of maindeck, or just get lucky and catch it with a spell pierce or spell snare. sometimes the cards get ya no matter how hard ya try though lol
Post board, we can use Engineered Explosives on zero. And we always have artifact hate such as Wear // Tear (Specifically Wear) and/or Shattering Spree/ Hurkyl's Recall.
KCI would be a great one to talk about. I don't have very much experience against the deck, but will make sure to test against it to get a decent amount of information to share. I assume it's similar to most artifact based matchups were we want to play aggro-control and keep the pressure up, but again I need to test.
As for Eldrazi Tron, that is a fun matchup. Chalice of the Void on 1 is the single worst thing they can do to us. It's part of the reason I have an Echoing Truth in my main deck. You guys have already hit almost all of the useable answers for it already- Wear // Tear, Shattering Spree, echoing truth, Repeal, Cryptic Command, Hurkyl's Recall, Engineered Explosives. Another option that I have been running in my board lately is [a]Abrade[/c]. The best options in my opinion for chalice are Shattering Spree because it can't be countered by the chalice and can kill multiple artifacts in other matchups. I also like Engineered Explosives because it is not too costly and takes out other permanents. It's also great in so many matchups (aether vial matchups, affinity, tokens, etc).
Like many of you said, Spell Pierce is also a way to preemptively stop an early chalice. Another option post board is Ceremonious Rejection. This is definitely a card I would have if my meta was heavy in eldrazi tron.
Glad to see everyone back and talking. There was a bit of a quiet period without much new stuff going on in magic. I assume Dominaria will change that a ton
Seems interesting and aggressive, although I'm dubious of the mana base and curve. Also, Wurmcoil...?
I'm glad a jeskai deck went 5-0, but I agree this one is a doozy. I can't argue with results though.
To me it seems like a jeskai flash deck that is just trying to be a little bit more aggressive in game one, but still wants to play a controllish role with 24 lands (3 colonnade). I don't know when you would bring in a Wurmcoil Engine in a flash deck, but it must have worked for him. The sideboard seems strange to me. 2 copies of silence and 4 spell queller takes a ton of room in the board. No graveyard hate, no artifact hate, no EE. This one looks like it may be made more so for the MTGO meta rather than a larger tournament setting. With that said, it has a lot of deck manipulation and a transformational sideboard so it could work flawlessly and I may be wrong.
Seems as though you may be on the right track with Mantis Rider Mazeron
My current list, started off trying to brew a R/W aggro list and ended up with this somehow. Clout of the Dominus is crazy good for 1 mana the lorwyn hybrid enchants are so very underplayed.
Hi Jinholic, welcome to the Jeskai thread, and a happy Easter to everyone.
I think nobody replied so far because everyone is enjoying the holiday with good food rather than playing Magic
Your deck looks good but it needs some adjustments.
I am also a fan of Clout of the Dominus but it doesn't go well with Delver. If you play Delver you either play 4 of him or 0 imho. If you have only 18 enablers I'd rather cut him completely. The other 12 creatures look like they'll do very well with Clout. If you want to keep the high creature count I'd recommend adding Nivix Cyclops or Grim Lavamancer to you deck instead.
You should also cut the 2 Azorius Charms because they are not on the same power level as your other spells. They could become Twisted Images which work well with Stormchaser (if you don't draw a Clout) or two more Helixes because in this deck you'd want a full playset. With 24 lands you can also consider Jeskai Charm--it gives all your creatures lifelink like Azorius Charm and +1/+1 or deals 4 to the face.
With 24 lands I'd play at least 2 utility and/or creature lands (e.g. Fumarole, Lighthouse, Stronghold, Moorland...)
@ Jinholic, Ive never played Clout. but it looks good, I just wish it did more for your Hastey guys, but I can not think of any improvements or any variation to better the deck. Lighting Helix could be a 4 of or If not that then Boros Charm. geist of saint traft is an obvious suggestion but I dont think your going that way.
I am in agreement with Stevomat.
I am a fan of the Lorwyn cards, I play Edge of the Divinity in pauper and am looking to fit it into a modern deck.
I have been busy these weeks and have not had the time.
Happy Easter to all.
Yeah I've been wanting to take out the Azorius Charm as I'm almost always siding them out. I don't want Geist he was in the deck when it was more U/W but Clout is too good it can turn a game around.
As for delver I just wanted a 1 drop with evasion which the hybrid 1 drops don't have. Enigma Drake was in the deck but wasn't always great Stream Hopper maybe?
Hi all. It feels like it’s been a long time. I was away for Easter.
First off, welcome to the forum Jinholic! I have not played with Clout yet, but I have definitely seen it. I love the Lorwyn hybrid or split coated spells. I really hope they do that again in the future. I think most of the ideas I have have already been said. I’m not a huge fan of azorious charm in general. Also I really like to have at minimum 20 spells to flip delver (prefer over 24). However, delver is still the single best one drop for a abhor-control style deck.
I will take a deeper look into the list and let you know the exact changes I would recommend shortly.
Dominaria is looking pretty cool and will offer some new wizards for our deck. So far the three drop cinder wind lady is my favorite but naban, and the UW guy also look cool and fun to build with.
I haven’t done too much testing or playing over the holiday week so not much to provide there. Just wanted to stop by and say hi to my jeskai buddies.
@jin, I would rather have a flipped delver over hopper. or possible flip, you still get a look at top card off of the delver, which you can manipulate with card draws/ scrys. yes you can enchant hopper but it nets you a flipped delver. You have to pay to fly.
Enchanted delver gets you hex proof and +1/+1 which will possibly flip.
CurdBros (and everyone interested in playing Naban), I guess you already saw this?
GofyTomcat1, 3 Emerge AND 2 Distortion seems a bit much but it also seems very good with your creatures. How often do you win with this deck?
I am still playing this deck online
and this Friday I'll take it to FNM.
On MTGO I am having a blast with it. Geist & Little Gideon are best friends! Also, Lavamancer is awesome combined with Slayer's Stronghold
Is Slayers' Stronghold really that good? I was thinking of going a bit more midrange-y in tomorrow's modern event, since I've missed my Bolts and Delvers
When I used to play a more midrange version of Jeskai Delver, Slayer's Stronghold was one of my favorite cards in the deck. I always told people that it won me a lot more games than it lost me. Sometimes the colorless mana can be a pain, but in the late game it really is awesome. I used to run a Faerie Conclave as well (before the second batch of manlands) and would sometimes make a flyer and pump it with stronghold when the board was down to just lands. I really think it is underrated. I just can't have it in my build with only 19 lands.
I love the deck pictures StevomatUWR! I always like seeing other players jeskai decks. I actually an not a huge fan of Naban after a bit more thought. Not that it's a bad card, it just isn't my style. I feel like it's one of those cards that can be great or just ok. In a deck that wins with efficiency we really can't have a card that is just ok especially if it costs more than one mana. I'm more excited about Adeliz, the cinder wind. I'm not sure she is good enough yet, but I haven't tested wizards much yet. I just keep thinking I don't want to waste too much time not playing my deck when I get a chance to play.
GoyfTomcat- I love the list. I agree that 3 emerge and 2 strikes are a bit too many because they need a threat, but you could just cut one emerge and add in a copy or two of opt.
I am real tired of my local meta at my LGS. I have to play against Jund every time I go there. Friday I played against Jund, Valakut and Ponza. Ended up with an unsatisfying 1-2. Against Jund I won the first game with a fast Delver flip followed up by Geist and Burn, but I lost games 2 & 3. Second game I flooded and third game I couldn't find removal fast enough to answer Ooze and Bob so my opponent slowly took over until he sealed the deal with BBE into Lilly.
Second round against Valakut was like it goes so often: I died both games one turn before I could kill my opponent. First game he had Prismatic Omen so staying at 19 life and even having a Helix in hand didn't help me much when he dealt 48 damage. Second game I had him at 2 life and a Geist in play when he resolved Scapeshift for lethal.
Round 3 I lost the first game to an early Blood Moon but at least was able to win the other two games. Gideon won one game because he couldn't answer it with Anger and I was lucky to have a Mana Leak for his Titan. Last game went long. Playing around Moon slowed me down but I won during extra turns thanks to Stronghold which enabled a hasty Geist attack for 8 damage
Since I played three rounds against decks using red and green I think I'll add 3 copies of Flashfreeze to my SB for FNMs.
I am real tired of my local meta at my LGS. I have to play against Jund every time I go there. Friday I played against Jund, Valakut and Ponza. Ended up with an unsatisfying 1-2. Against Jund I won the first game with a fast Delver flip followed up by Geist and Burn, but I lost games 2 & 3. Second game I flooded and third game I couldn't find removal fast enough to answer Ooze and Bob so my opponent slowly took over until he sealed the deal with BBE into Lilly.
Second round against Valakut was like it goes so often: I died both games one turn before I could kill my opponent. First game he had Prismatic Omen so staying at 19 life and even having a Helix in hand didn't help me much when he dealt 48 damage. Second game I had him at 2 life and a Geist in play when he resolved Scapeshift for lethal.
Round 3 I lost the first game to an early Blood Moon but at least was able to win the other two games. Gideon won one game because he couldn't answer it with Anger and I was lucky to have a Mana Leak for his Titan. Last game went long. Playing around Moon slowed me down but I won during extra turns thanks to Stronghold which enabled a hasty Geist attack for 8 damage
Since I played three rounds against decks using red and green I think I'll add 3 copies of Flashfreeze to my SB for FNMs.
I responded to this a couple of days ago, but it doesn't look like it uploaded my response. Sorry for the delay
Those are some tough matchups. I have found the key to beating Jund is early pressure and casting Bedlam Reveler and Snapcaster Mage. I currently have a fairly grind heavy package with 2x reveler in my main deck and Jace, the Mindsculptor and Chandra, Pyromaster in my board. This is mainly due to the high amount of jund. It has been working extremely well.
I was going to say ponza was the toughest matchup and that's the one you won! I don't have a ton of experience against the ponza deck, but I do think having two copies of island in my deck does help.
Valakut is one of those matchups where the opening hand means everything. Flashfreeze is an awesome option because it works so well against so many decks (burn, bogles, primeval titan decks, faithless looting, the list goes on). I currently have Disdainful stroke in my board for scapeshift in that slot. I use stroke because there is a high number of eldrazi/tron decks in the area. Against scapeshift, I basically just try to become super aggro control and try to kill them before they get a critical mass and/or have the counter magic for the matchup. I'm sure you likely do this too, but we really have to draw the correct 2/3's of the deck to do well against them consistently.
we were doing quite well against other fair/thoughtseize decks with search for azcanta until they released BBE for doing time on DRS's behest... and we are now pretty much back to square one against the #1 fair deck of choice which is Jund. JTMS doesn't equalize the field for us because its a 4 drop in a deck that prefers to curve at 3 cc. JTMS is certainly powerful but its not as good as BBE. However, JTMS does allow us to run away with a win if we manage to get ahead when we resolve him. My experience is JTMS AND Vapor Snags win you games.
regardless, the power of our deck(s) cannot be taken for granted. we have game against majority of the popular decks in the metagame... we are simply waiting for a new card to let us break out from our under represented bracket!
I am going to test against Jund tonight and take a bunch of notes to see where we can gain an advantage. I will edit this post with all of my play notes.
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Thanks you very much DarkNightCavalier for the Sig.
As for Eldrazi Tron, that is a fun matchup. Chalice of the Void on 1 is the single worst thing they can do to us. It's part of the reason I have an Echoing Truth in my main deck. You guys have already hit almost all of the useable answers for it already- Wear // Tear, Shattering Spree, echoing truth, Repeal, Cryptic Command, Hurkyl's Recall, Engineered Explosives. Another option that I have been running in my board lately is [a]Abrade[/c]. The best options in my opinion for chalice are Shattering Spree because it can't be countered by the chalice and can kill multiple artifacts in other matchups. I also like Engineered Explosives because it is not too costly and takes out other permanents. It's also great in so many matchups (aether vial matchups, affinity, tokens, etc).
Like many of you said, Spell Pierce is also a way to preemptively stop an early chalice. Another option post board is Ceremonious Rejection. This is definitely a card I would have if my meta was heavy in eldrazi tron.
Glad to see everyone back and talking. There was a bit of a quiet period without much new stuff going on in magic. I assume Dominaria will change that a ton
4 Snapcaster Mage
4 Geist of Saint Traft
4 Mantis Rider
1 Faithless Looting
4 Lightning Bolt
1 Opt
4 Path to Exile
4 Serum Visions
4 Lightning Helix
4 Remand
3 Cryptic Command
3 Celestial Colonnade
4 Flooded Strand
2 Hallowed Fountain
2 Island
1 Plains
3 Polluted Delta
1 Sacred Foundry
3 Steam Vents
1 Sulfur Falls
2 Silence
2 Spell Pierce
2 Blessed Alliance
2 Kozilek's Return
4 Spell Queller
1 Wurmcoil Engine
Seems interesting and aggressive, although I'm dubious of the mana base and curve. Also, Wurmcoil...?
I'm glad a jeskai deck went 5-0, but I agree this one is a doozy. I can't argue with results though.
To me it seems like a jeskai flash deck that is just trying to be a little bit more aggressive in game one, but still wants to play a controllish role with 24 lands (3 colonnade). I don't know when you would bring in a Wurmcoil Engine in a flash deck, but it must have worked for him. The sideboard seems strange to me. 2 copies of silence and 4 spell queller takes a ton of room in the board. No graveyard hate, no artifact hate, no EE. This one looks like it may be made more so for the MTGO meta rather than a larger tournament setting. With that said, it has a lot of deck manipulation and a transformational sideboard so it could work flawlessly and I may be wrong.
Seems as though you may be on the right track with Mantis Rider Mazeron
i guess Colonnade is great for late game grind to tie in with Cryptic Command and Snapcaster Mage.
Active thread contributor of Jeskai Prowess Tempo
4x Arid Mesa
1x Clifftop Retreat
4x Flooded Strand
2x Hallowed Fountain
1x Inspiring Vantage
3x Island
2x Mountain
1x Plains
1x Sacred Foundry
1x Seachrome Coast
1x Spirebluff Canal
2x Steam Vents
1x Sulfur Falls
1x Electrolyze
4x Lightning Bolt
2x Lightning Helix
2x Mana Leak
3x Path to Exile
2x Delver of Secrets
4x Lightning Angel
4x Mantis Rider
4x Stormchaser Mage
4x Serum Visions
4x Clout of the Dominus
2x Ceremonious Rejection
1x Detention Sphere
2x Dispel
1x Electrolyze
1x Hibernation
1x Izzet Staticaster
1x Negate
1x Rest in Peace
2x Spell Pierce
1x Stony Silence
1x Wear // Tear
I think nobody replied so far because everyone is enjoying the holiday with good food rather than playing Magic
Your deck looks good but it needs some adjustments.
I am also a fan of Clout of the Dominus but it doesn't go well with Delver. If you play Delver you either play 4 of him or 0 imho. If you have only 18 enablers I'd rather cut him completely. The other 12 creatures look like they'll do very well with Clout. If you want to keep the high creature count I'd recommend adding Nivix Cyclops or Grim Lavamancer to you deck instead.
You should also cut the 2 Azorius Charms because they are not on the same power level as your other spells. They could become Twisted Images which work well with Stormchaser (if you don't draw a Clout) or two more Helixes because in this deck you'd want a full playset. With 24 lands you can also consider Jeskai Charm--it gives all your creatures lifelink like Azorius Charm and +1/+1 or deals 4 to the face.
With 24 lands I'd play at least 2 utility and/or creature lands (e.g. Fumarole, Lighthouse, Stronghold, Moorland...)
I am in agreement with Stevomat.
I am a fan of the Lorwyn cards, I play Edge of the Divinity in pauper and am looking to fit it into a modern deck.
I have been busy these weeks and have not had the time.
Happy Easter to all.
Yeah I've been wanting to take out the Azorius Charm as I'm almost always siding them out. I don't want Geist he was in the deck when it was more U/W but Clout is too good it can turn a game around.
As for delver I just wanted a 1 drop with evasion which the hybrid 1 drops don't have. Enigma Drake was in the deck but wasn't always great Stream Hopper maybe?
Thoughts?
another thing about wizards is they tend to play off spells... and its hard to balance spells in tribal cards in the same deck.
cool card though!
Active thread contributor of Jeskai Prowess Tempo
First off, welcome to the forum Jinholic! I have not played with Clout yet, but I have definitely seen it. I love the Lorwyn hybrid or split coated spells. I really hope they do that again in the future. I think most of the ideas I have have already been said. I’m not a huge fan of azorious charm in general. Also I really like to have at minimum 20 spells to flip delver (prefer over 24). However, delver is still the single best one drop for a abhor-control style deck.
I will take a deeper look into the list and let you know the exact changes I would recommend shortly.
Dominaria is looking pretty cool and will offer some new wizards for our deck. So far the three drop cinder wind lady is my favorite but naban, and the UW guy also look cool and fun to build with.
I haven’t done too much testing or playing over the holiday week so not much to provide there. Just wanted to stop by and say hi to my jeskai buddies.
when I first read the name I thought it said Dean of Irritation.
Enchanted delver gets you hex proof and +1/+1 which will possibly flip.
opt has been good.
Read the first page of this primer you will get some great ideas there on what works best. It is a cumilation of all this forums jiberish. ;P
4 Delver of Secrets
3 Snapcaster Mage
3 Young Pyromancer
3 Geist of Saint Traft
1 Grim Lavamancer
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
3 Boros Charm
2 Electrolyze
4 Serum Visions
3 Emerge Unscathed
2 Distortion Strike
20 lands
GofyTomcat1, 3 Emerge AND 2 Distortion seems a bit much but it also seems very good with your creatures. How often do you win with this deck?
I am still playing this deck online
and this Friday I'll take it to FNM.
On MTGO I am having a blast with it. Geist & Little Gideon are best friends! Also, Lavamancer is awesome combined with Slayer's Stronghold
I love the deck pictures StevomatUWR! I always like seeing other players jeskai decks. I actually an not a huge fan of Naban after a bit more thought. Not that it's a bad card, it just isn't my style. I feel like it's one of those cards that can be great or just ok. In a deck that wins with efficiency we really can't have a card that is just ok especially if it costs more than one mana. I'm more excited about Adeliz, the cinder wind. I'm not sure she is good enough yet, but I haven't tested wizards much yet. I just keep thinking I don't want to waste too much time not playing my deck when I get a chance to play.
GoyfTomcat- I love the list. I agree that 3 emerge and 2 strikes are a bit too many because they need a threat, but you could just cut one emerge and add in a copy or two of opt.
Second round against Valakut was like it goes so often: I died both games one turn before I could kill my opponent. First game he had Prismatic Omen so staying at 19 life and even having a Helix in hand didn't help me much when he dealt 48 damage. Second game I had him at 2 life and a Geist in play when he resolved Scapeshift for lethal.
Round 3 I lost the first game to an early Blood Moon but at least was able to win the other two games. Gideon won one game because he couldn't answer it with Anger and I was lucky to have a Mana Leak for his Titan. Last game went long. Playing around Moon slowed me down but I won during extra turns thanks to Stronghold which enabled a hasty Geist attack for 8 damage
Since I played three rounds against decks using red and green I think I'll add 3 copies of Flashfreeze to my SB for FNMs.
I responded to this a couple of days ago, but it doesn't look like it uploaded my response. Sorry for the delay
Those are some tough matchups. I have found the key to beating Jund is early pressure and casting Bedlam Reveler and Snapcaster Mage. I currently have a fairly grind heavy package with 2x reveler in my main deck and Jace, the Mindsculptor and Chandra, Pyromaster in my board. This is mainly due to the high amount of jund. It has been working extremely well.
I was going to say ponza was the toughest matchup and that's the one you won! I don't have a ton of experience against the ponza deck, but I do think having two copies of island in my deck does help.
Valakut is one of those matchups where the opening hand means everything. Flashfreeze is an awesome option because it works so well against so many decks (burn, bogles, primeval titan decks, faithless looting, the list goes on). I currently have Disdainful stroke in my board for scapeshift in that slot. I use stroke because there is a high number of eldrazi/tron decks in the area. Against scapeshift, I basically just try to become super aggro control and try to kill them before they get a critical mass and/or have the counter magic for the matchup. I'm sure you likely do this too, but we really have to draw the correct 2/3's of the deck to do well against them consistently.
regardless, the power of our deck(s) cannot be taken for granted. we have game against majority of the popular decks in the metagame... we are simply waiting for a new card to let us break out from our under represented bracket!
Active thread contributor of Jeskai Prowess Tempo