I think it's exactly like you wrote CurdBros: "it works much more seamlessly with the way the deck is already constructed"! It plays the same way it always does. We pressure the opponent aggressively with turn 1 Delver, attack his life total with Bolt-Snap-Bolt or stall him with Remand-Snap-Remand, finish with flying attackers and Geist and burn. It's just that the opponent can't win without an answer
I don't like changing the deck to go "all in" because then the strength would turn to the deck's weakness. It would just become more prone to enchantment hate cards if we add Steel of the Godhead and Idyllic Tutor for example and other important cards would have to be cut...
That doesn't mean however that my list can't be tweaked and tuned. I few things on my mind:
I'd like to add a Moorland Haunt to be able to create more creatures but I don't know which land to cut. Maybe one of the fetches (since you can't fetch with Worship in play)? Glen Elendra Archmage could be good as a 1-of because of Persist and her ability which can protect Worship. Another idea would be to run Lawmages over Walls and add Disrupting Shoal because you'd have blue cards with CMC 1-4 to discard... Or maybe change something completely different? What do you guys think?
I think your starting it exactly right. You can see if the small worship package works with the deck and maintain all of the strengths of the original build with a "unfair" package. A more all in deck could be built, but would be more of a linear style deck that basically lives or dies by worship. This was you have a proven idea with another package just in case. Keep us posted on how it goes. I like the idea. I'm not sure if the wall of denial is best or if there are other better shroud options. I think I like the lawmage idea, but I would suggest testing the list you posted first because keeping the CMC cost down is important. I wouldn't change anything at this point. Moreland haunt may need more mana to really work than it's worth. I think even the small worship package will get a ton of people in game one and, if it works, will force them to side in enchatment hate which is terrible against the rest of the deck.
interesting interactions with regard to wall of denial and worship. wall of denial is almost unkillable in modern, bar engineered explosives, oblivion stone and wrath of god (or equivalents)
4 one drops in delver don't feel reliable enough for early pressure, especially with fatal pushes everywhere. On curve what's turn 2's plan? burn or cast snap for nothing aren't efficient, there's only 4 counterspells (remand's place isn't T2 with low chance of having a creature out T1 either) to draw go on, so dig with visions and seight? That means tap out on T3 or again hold out for more burn and the few counter spells. Jund would have their way with this. The discard spells makes short work of the 2-of pieces (Same for Death's Shadow, which did well in GP Van). If you tap out on T3 for wall or geist, Liliana clears the board by getting around shroud/hexproof, if you don't, there's not enough pressure compared to their goyfs (or Eldrazi fatties). Feels like the idea is more suited for control type builds that start to capitalize with 4 mana or more, and would do better without delver altogether
4 one drops in delver don't feel reliable enough for early pressure, especially with fatal pushes everywhere.
Hi EncaliburMTG,
I think you're wrong with this statement. Grixis Delver is the most successful Delver deck and it only runs four 1-drops. Sure, they have Tasigur as well but they need to be very lucky to play him before turn 3. I stopped playing Swiftspears because of all the Fatal Pushes. I think that 4x Delver & 4x Swiftspear don't apply that much more pressure. However, I also think that taking out the 4 Delvers would be a great mistake. They force the opponent to react and stall them in doing their thing.
My turn 2 plan is to either play Delver with protection up, or to filter and set up my next draws, or to remove my opponents creatures. Usually it's something like Bolt your Bird and Visons, or keep Remand up and Bolt their face at end step if they don't do anything to have Snap+Bolt next turn. I usually nibble away their life total quite a bit during the first turns.
I played 17 games now with the list I posted on Xmage and I am 13-4 now. It's not stellar but I think it'S pretty good. I get down a Worship about every third game and so far I haven't lost a single game after Worship resolved. Last matches I won against UW control, 5C Allies, Human Aggro, Affinity and lost against Temur Delver and Death's Shadow Aggro. The Allies & Humans decks were very aggressive but with all my burn spells and 4 Paths it's a bad match-up for them. One game however Worship on turn 4 just saved me before their lethal attack. In the second game against affinity I was able to perfectly set up my game plan with Visions and Sleight to have Anger for his board and Bolt for his Inkmoth. After everything except for an Etched Champion was cleared I could play Geist and Worship and since I had Eiganjo in play he had no way to win anymore (since Eiganjo rendered Whipflare useless).
Temur Delver got me good with a Disrupting Shoal deciding a counter war in my opponent's favor and a turn 3 Blood Moon in one game. Death's Shadow got me both games with Ranger of Eos. Getting two more Death's Shadows is cruel
I would call 13-4 very good! That's great to hear. Sounds like some pretty sweet matches too. I have yet to have a Ranger of Eos cast against me but I assume it's not fun.
I haven't gotten to play much this week as work and family has kept me pretty busy. I should get to play this weekend. I wanted to post my updated list as I have changed a few things. Here it is:
Not a lot has changed. A few changes to the sideboard for the current meta and I added Cryptic and Negate to the mainboard cutting Unsubstantiate and putting Saheeli Rai in the sideboard. All in all the deck hasn't had much change and probabaly won't change a ton unless something new is printed that fits even better. There are about 4-6 slots that can change or improve so there is still room.
Question of the week- Did the printing of Fatal Push in conjunction with the ban of Gitaxian Probe make Young Pryomancera must cut card in jeskai prowess decks?
My answer is yes...kind of. I think this Young P is still a very powerful creature in the correct matchup. She has too many matchups where she is bad so I think she is now relegated to the sideboard. I don't think she can be safely played in the mainboard anymore unless it is a deck built around her.
Hi CurdBros, I look at your list and I want to play it. It's the funny thing about Jeskai Tempo. Our decks are very different now but I love your list just as much as I like my own list. It has answers to everything thanks to Cryptic and Echoing Truth. How does it fare against the decks that are popular now: Eldrazi Tron & Death's Shadow?
Last Friday I went to FNM with the confidence of my 13-4 statistic just to get smashed 1-3. I was so angry that evening. I flooded many games and lost the last round due to a stupid mistake... Anyway, I learned a lot that night. First of all: Wall of Denial was a bad idea because it just sits there and does nothing. But since I managed to get 4-7 lands into play every single game, I decided to give some 4-drops a try in place of the Walls. So, I played six ranked matches on Xmage since Friday and went 6-0. In this current version I am still playing 2 Worships mainboard, but my creatures are: 4x Delver, 3x Snappy, 3x Geist, 2x Clique, 1x Resto, 1x Pia and Kiran! This seems to be the right mix.
Hi CurdBros, I look at your list and I want to play it. It's the funny thing about Jeskai Tempo. Our decks are very different now but I love your list just as much as I like my own list. It has answers to everything thanks to Cryptic and Echoing Truth. How does it fare against the decks that are popular now: Eldrazi Tron & Death's Shadow?
Last Friday I went to FNM with the confidence of my 13-4 statistic just to get smashed 1-3. I was so angry that evening. I flooded many games and lost the last round due to a stupid mistake... Anyway, I learned a lot that night. First of all: Wall of Denial was a bad idea because it just sits there and does nothing. But since I managed to get 4-7 lands into play every single game, I decided to give some 4-drops a try in place of the Walls. So, I played six ranked matches on Xmage since Friday and went 6-0. In this current version I am still playing 2 Worships mainboard, but my creatures are: 4x Delver, 3x Snappy, 3x Geist, 2x Clique, 1x Resto, 1x Pia and Kiran! This seems to be the right mix.
Starting off with a new idea comes with a fair share of loses. The most important part is that you learned from the losses. I try to avoid thinking too much about winning, but why I won or lost a game. IT sounds like you do too. Winning is still more fun than losing, but soon enough you will get your deck to a more tuned list. The thing that keeps us coming back are those 13-4 and 6-0 runs and just how fun this deck is to play. I can't imagine playing a Tron deck and playing every game pretty much the same. I'm glad Tron exists for the players's that like that style of deck, but I like having multiple lines and playing tempo.
Todd Anderson's Temur Box article from last week is really good and really reminds me of a lot of stuff we do here. We are kind of the Jeskai box brewers :).
Right now, grixis delver is soo good it's tough to not run black. However, the advantage jeskai will always have is that it can be more aggressive and ends games earlier. I'm kinda of at a stand still right now with my deck. I haven't changed too much and have been playing a very similar build. Until something new is printed or I happen to find or hear a new idea I think my deck is right where I want it to be. That's great, but it's not fun for brewing :). I am just going to have to start taking more notes and sharing more in game notes from Tuesday nights. Thanks for sharing your notes and keep us posted on how the Jeskai Geist Worship deck evolves. You have the most exciting decklist on here right now :).
I'll give you that. Grixis devler works much the same i suppose. I still feel our comparable lack of heavy hitters in the 2 and 3 drop spot hurts. The hand disruption kills me unless i get really lucky. What's your record on Xmage against Grixis Delver, Jund, and Death Shadow overall? I'm at 15-6 right now with three of the six losses in these archetypes (others were eldrazi, zoo and expertise combo)
I'll give you that. Grixis devler works much the same i suppose. I still feel our comparable lack of heavy hitters in the 2 and 3 drop spot hurts. The hand disruption kills me unless i get really lucky. What's your record on Xmage against Grixis Delver, Jund, and Death Shadow overall? I'm at 15-6 right now with three of the six losses in these archetypes (others were eldrazi, zoo and expertise combo)
- Death&Taxes 2:1
- Abzan tokens 2:1
- UB Mill 2:1
- Life Gain 1:0
- UW Spirits 1:0
This is excellent info. You have inspired me to make a spreadsheet as well to keep my results.
Just from what I can remember, I have found Jund and Abzan to be my worst matchups (the matchups I lose to the most). Grixis Delver can be tough, but it's really dependent on the build of grixis delver. I have not played against the expertise deck yet, but I can see how that would be a very tough matchup. I have actually perfomed better against the suicide or death shadow jund than the typical midrange jund style decks.
Most aggro decks are fairly easy to beat in most cases. I have actually had few problems beating Tron and Eldrazi lately, but Bant Eldrazi has had my number in the past.
I agree with your statement that the one thing that most of our terrible matchups have in common is hand disruption. Inquisition and Thoughtseize can be brutal to a aggro/control or tempo style deck. A deck chalk full of value creatures is also tough. That's why Abzan gives me a really tough time. The funny thing is that 8-rack and Mill have notoriously had my number as well. I guess I just hate discarding cards :).
I really love seeing these results. I'm pretty happy with my build right now so I am going to switch to the data collection mode as well instead of brewing mode. Thanks for providing the results and let me know if you disagree/agree with my opinions. I will add more when I get more actual data points to speak of.
Question of the week- Did the printing of Fatal Push in conjunction with the ban of Gitaxian Probe make Young Pryomancera must cut card in jeskai prowess decks?
Nope. Gitaxian Probe can be replaced with cards like Sleigh of Hand or more Burn etc. Fatal Push hits a lot of the best creatures in Modern and those creatures will still get played regardless. The only issue here is, is YP the best 2 cmc creature slot for Jeskai Tempor/Aggro? I think to me its like 2th cmc choice? and this is after 1st choice creature choices like Delver of Secrets and Monastery Swiftspear.
My best choices for 2 cmc creatures for our archetype:
Question of the week-
What is your favorite Snapcaster Mage art?
I like the new art quite a bit but the original one is iconic and an invitational card. =) i don't have the budget the buy the new one either as my budget is going into many of the other cards in mm2017.
adding on, the invitational art from an artistic perspective (i grad with a ba in fine arts) is that art is flat and anime-ish. the pose and composition is also awkward. the new art is more realistic and a lot less flat. the OSL (Object source lighting) execution is well done and sets the mood of the artwork well.
I agree with your statement that the one thing that most of our terrible matchups have in common is hand disruption. Inquisition and Thoughtseize can be brutal to a aggro/control or tempo style deck. A deck chalk full of value creatures is also tough. That's why Abzan gives me a really tough time. The funny thing is that 8-rack and Mill have notoriously had my number as well. I guess I just hate discarding cards :).
What's a good workaround? I've resigned to sticking 3x leyline of sanctity in the sideboard and reasoned that with 8-rack coming back and lantern winning GPs they'll be relevant more than just for inquisition's lot... I have a swerve on the side too, to be cute, but i still feel so undermatched against jund and friends... Just inexperience?
Also like your shattering spree on the side. That can be pretty devastating i'd imagine
I agree with your statement that the one thing that most of our terrible matchups have in common is hand disruption. Inquisition and Thoughtseize can be brutal to a aggro/control or tempo style deck. A deck chalk full of value creatures is also tough. That's why Abzan gives me a really tough time. The funny thing is that 8-rack and Mill have notoriously had my number as well. I guess I just hate discarding cards :).
What's a good workaround? I've resigned to sticking 3x leyline of sanctity in the sideboard and reasoned that with 8-rack coming back and lantern winning GPs they'll be relevant more than just for inquisition's lot... I have a swerve on the side too, to be cute, but i still feel so undermatched against jund and friends... Just inexperience?
Also like your shattering spree on the side. That can be pretty devastating i'd imagine
Cantrips. Lots of cantrips. I run serum visions and 4 remands pre sideboard because of this.
If you guys have both or smuggler's copter, maybe you guys can try it out. the biggest boon to smuggler's copter is the flying and card filtering. crew 1 also means an unflipped delver, outclassed swiftspear or YP / elemental tokens can crew and get a swing in.
Kari Zev, Skyship Raider is decent here as a 1 of because she is hard to block and response to combat tricks well if you maindeck mutagenic growth.
i do find smuggler's copter card filtering useful in the midgame as you can ditch the excess lands for more reactive cards.
Hm... a one of for smuggler's copter eh... I play a one of in Baby Jace, my poor-man's 4th snapcaster. He's won games but i see how the copter may be a better play, evasion while being immune to creature removal half the time ain't bad. I don't feel it's reactive enough of a card to play. Unanswered baby jace mid game can dig me out of a tough spot. A copter at the same time is kind of meh. But having a way to filter dead draws is nice... I'll try it!
This UR Delver list reads like it relies very heavily on blood moon soft locking the opponent out while the little guys + burn beat down. A different game plan.
The cantrips are the reason why i stuck a Hindering light and kept a Slip Through Space in the main alongside 2 Remands (I tried 4 remands, but my build isn't aggressive enough to take advantage of that) maybe a few more... a copter, maybe a spreading seas maindeck, shadow of doubt, ...
Finally tally of this round of testing: 18-6
1-1 against Bant Eldrazi
1-1 against Grixis variants
0-3 against Jund variants and zoo
0-1 against RW Expertise
Easy (felt like) wins against burn and aggro creature based decks
Harder wins against Jeskai control (nahiri and sun/moon) and infect
Most jankier builds are pretty easy to deal with (mill, tokens, spirits, life gain...)
yap swiftspear is a legit option. i mainly chose stormchaser mage and mantis rider because they have flying and i am not overtly reliant on any of the ground pounders to crew the copter. i will test swiftspear too.
i do not like mana leak because its just bad during longer games. i have had bad experiences with spell snare as it misses quite a few spells after turn 3. i am comfortable with logic knot and deprive because they scale well as the game gets longer and they are not that hard to cast in the deck as majority of the spells and mana-base is tailored towards blue and red.
Been jamming a ton of games on xmage. I have a lot of notes to type up about cards and stuff but with kids and being out of town for 2 days I wont get to much of it today probably lol
Sorry I have been absent for a couple of days guys. Work has been crazy. Time to get caught back up!
I'm going to try to talk about each topic. First is the GBx matchup. I actually haven't had too bad of a time against them lately. I even went 2-0 against jund (2-0 and 2-1 in matches) last time I played them. I currently have a sideboard package of 2x Ancestral Vision, 1x Kari Zev's Expertise, 1x Celestial Purge, 1x Saheeli Rai, and 1 Negate (sometimes EE or dispel depending on build). The ancestral visions are a bit slow typically, but they area a house in the GBx matchups because the games already go long based on their gameplan. Abzan has been worse to me because of the incremental life gain, but still can be beat.
This kinda gets into the next topic-- Smuggler's Copter. That card is probably pretty decent against the GBx matchups. I never really gave smuggler's copter a chance, but it is definitely picking up pace in modern right now. I am definitely going to give it a try. Need More DPS keep us posted on how it goes. I am very interested to see if this card works. I played it for a second, but I felt like it was a bit too cute, but I honestly didn't give it much of a chance.
I really love the idea of of having a matchup spreadsheet. I can put all the information together into one spreadsheet for everyone and put it in the primer and update it periodically. I will get one started and put in the primer and whenever data is posted I will add it in. That will give us a great view of the matchups.
RutherJC- I like having two lists as well. I have only had the one Jeskai Way build for a long time, but I have recently been working on a UR Delver list lately for fun. I agree with Mazeron that Great Nate has some really great material on Jeskai Geist/Midrange. He normally sticks to fairly "stock" lists, but he is great at explaining plays and is extremely seasoned on playing the deck. From what I understand he is a great guy too.
Mazeron- I keep going back and forth on the extractions. I have them in, then cut them, then have them in. My sideboard is a revolving door. I kind of felt like without hand disruption the extractions weren't as good. They are an absolute house against graveyard based strategies so I may have to put them back in. Locally there has been a major decline in dredge decks and there weren't really any living end style decks. What else are you currently sideboarding?
Excalibur- I agree completely about cantrips. They are super important in a low land count deck to hit our lands drops. I currently run 4 serum visions, 2 sleight of hand, 2 remand, 1 cryptic command, and 2 slip through space. That's probably more than I need, but they are great at making the deck much more consistent which can be very beneficial.
got some games in over the weekend! got lucky i guess that i got to test with some of the higher tiered lists.. i will try and recall the sequence of events...
Game 1: vs pretty much the stock Jund
Jund is traditionally the 50-50 deck. G1, he opens with Thoughtseize and Goyf afterwards. he took my Serum Visions instead of my Delver. That is a sign that he has removal. I play Delver and he bolts it. He swings Goyf a few times until i find Path. He eventually puts Kalitas, I Snapcaster and Path. Both of us are low on life but I have more burn. Bolt and Helix gave me the edge.
G2 was harder. He IoK-ed, Goyf and then Thoughtseize. Took my Serum Visions and Path. I drew into Copter. He Abrupt Decayed. I don't think I had a chance, He finished the game with 13 life. He didn't need to cast Bob.
G3 was another close one. I land a turn 1 Delver that flipped and started the beats. I protected Delver with a Remand and Logic Knot. I landed Copter a few turns later and he went in with Kolaghan's Command, I Remand again to buy time drew in Mantis Rider. He K.Command on his turn, was safe because I was tapped out. My turn, Mantis Rider went to work. Haste and Vigilance is the beats. I casted another Delver that I drew during my draw phase. He is down to 5, I am at 10. He casts Kalitas and passes with 1 red mana open. I untap, flips Delver with Vapor Snag, he Bolts the Mantis Rider. Delver swings... he is at 2 life. I Vapor Snags his Kalitas, he is at 1. He dies the next turn as he ran out of answers.
Game 2: Bant Eldrazi
G1: I raced him with burn, flipped Delver and Stormchaser. I held his Thoughtknot Seer and Reality Smasher with a mix of Remands, Path to Exile and a Logic Knot. Finished him with Bolt Snap Bolt.
G2: He pulled of a T2 TKS. T3 Reality Smasher. I couldn't race him.
G3: My Delver couldn't flip for 4 turns. I started swinging in with Copter crewed by unflippable Delver. Poor guy couldn't find Path to Exile and I looted my way to victory. He kept trying to land his TKS but I Remand and then Deprive it. His Reality Smasher got hit by my Path. Looter Scooter dug me out of the Reality Smasher's discard nonsense. Game was too close I think... his Eldrazi Mimic was racing me the whole time.
Game 3: Grixis Delver
Ouch.. this one is another grinder. G1, turn 3 Tasigur sealed the game for him. G2 There was lots of back and forth between both of us because both of our turn 1 Delvers flipped. It was stalemate for at least 7 turns as we had answers to each other's threat. I know that Grixis Delver usually only runs 1 K.Command. I baited it out with a Copter and casted another one next turn. EOT Snapcaster and Helix, Snapcaster crews Copter and swings, I loot into Vapor Snag with a Plains in hand, pitches Plains. He casts Angler which I Snags EOT. He concedes. G3 he tries to run away with a turn 2 Tasigur, I Path it away. Its grind fest again as we answer each other's threat. He has enough answers to prevent me to crewing my Copter... problem for him is I only need to cast any creature and crew it to win.
EOT Bolt Snapcaster Bolt, Main phase Snapcaster crews looter scooter and swings, he tries to Kolaghan's Command before combat damage, I Deprive for the win.
Hard games all around. Although I like Smuggler's Copter, I am wondering if they are legit. They are somewhat hard to remove and once they lose summoning sickness, any creature I cast can instantly crew it and start swinging... I didn't get a chance to use them defensively (crew to block)... I end up using Vapor Snags and Remands as defensive plays... odd I know.
Nonetheless, quite encouraging... I will keep them in the deck as I really enjoy the looting mechanic. I could exchange the dead cards in my hand like lands for spells. There was once I even swapped a late Delver for a Lightning Helix which I Helix, Snapcaster, Helix which pulled me away from lethal.
I love my manabase... 4 x Spirebluff Canals and 1 x Inspiring Vantage let me conserve my life total in all my games.
If you guys want to replace Mantis Rider for Monastery Mentor, do give it a spin. Brimaz in this slot is not too shabby either. I proxied both before and they work okay but I enjoy the pure aggressiveness of the Mantis. Mentor and Brimaz tokens can crew the Copter. But its a heavier White mana investment especially on the Brimaz part (WW), but he is a very good blocker and survives Bolt. Mentor is just W so he is a lot easier to cast and you can always trigger his token generation for Monks to crew the copter.
I think Copter's looting ability also helps to fuel Snapcaster strategies. Opponents tend to pay a lot of attention to what you discard. If you pitch burn, they think you may have more burn in hand, which isn't necessarily true. They see me pitch a mid game Remand thinking I might have a better counterspell in hand but I am actually pitching a dead card for a live one like Path to Exile or Helix.
I got a feeling after a few more rounds of testing, I might settle on 2 - 3 Copters (leaning on 3) as 4 feels a bit excessive during my primary dry testing.
NMDPS- I like the use of Brimaz, Mentor, Young P, with Smuggler's Copter so there is always a way to crew it. I think that is why I didn't have too much success with it. I didn't add any token creators to crew it. I excited to see your new ideas.
Thanks for posting your game notes NMDPS. Those are awesome. I haven't had a ton of time to test/play lately so I don't have a lot of testing notes to share so I like to other player's notes.
Mazeron- I agree with 3 path's Mazeron. I have always played 3 out of necessity because some things (Kitchen Finks, Ulamog, big goyfs, kalitas, etc) necessitate having them. I really love Vapor Snag because it works so well with Snapcaster Mage and Bedlam Reveler. I am currently running two vapor snags and one echoing truth (for tokens and because a lot of decks are running 4x of their threats right now like death shadow/goyf). Echoing Truth is also a sort of catch all for wierd stuff like chalice, ensnaring bridge, worship, etc).
I had the same idea with negate. I always thought I would like to have a second negate post board in some matchups. I also have a ton of creature based removal main deck so negate fits very well. I will let you know if I every feel like it is dead, but so far so good. I may give Deprive as shot too to see if that works just as well (NMDPS is currently running a copy). I have been playing with a copy of Cryptic Command so Deprive may fit not that I am running two basic island.
I have also been thinking about testing a Spell Queller in the cryptic command slot. It really comes down to how I feel about the mana base. I always liked that if I had one basic island or plains I could cast every blue/white card in my deck through a blood moon. Cryptic Command is the most powerful and probably the best option at the top of my curve, but I just have to make sure it fits. What are your thoughts on Cryptic Command?
We have very similar sideboards. I would love to have more "gotcha" cards, but I think we do need 4-5 slots dedicated to the GBx matchups. I currently have Saheeli Rai, 2x Ancestral Visions, Kari Sev's Expertise and Celestial Purge/EE. As for Wear/Tear I would definitely remove it. Sideboard slots are too important if your not using the card. You already have EE and Echoing Truth and you could replace both those slots with something useful. I would highly recommend 2x Stoney Silence because they hit Affinity and Tron.
@NMDPS:
4 copies of copter just seems a little to much, imagine an opener with 2 lands, 3 copters and 2 spells, that's not really a hand we want to see. 2 copters seem perfect in my opinion in 3 are ok-ish.
I am curious about brimaz, from time to time I stumble over this cat-dude and wonder how he plays out but until now I haven't tested him yet. This has to do something with my mana curve as well, as there are 5 3CMC creatures in my deck and overloading seems awful.
Feedback would be much appreciated.
Looking at your list, I think you can drop 1 Vendillion Clique or 1 Geist for 1 Brimaz. I am leaning towards 1 Clique.
Or you and drop Bedlam Reveler for Brimaz if you are going the Copter route, the more token generators the better since you do not run Young Pyromancer.
I also notice that Copter is also able to fuel your Grim Lavamancer, so that is additional synergy there.
It looks like a wierd attempt to merge "Jeskai Delver Tempo" (Remand, Spell Pierce, L.Helix, Thing in the Ice) with elements of "Jeskai Control/Midrange" (Stormbreath.D, Blessed.A, S.Verdict/Anger of the Gods, Batterskull).
I think your starting it exactly right. You can see if the small worship package works with the deck and maintain all of the strengths of the original build with a "unfair" package. A more all in deck could be built, but would be more of a linear style deck that basically lives or dies by worship. This was you have a proven idea with another package just in case. Keep us posted on how it goes. I like the idea. I'm not sure if the wall of denial is best or if there are other better shroud options. I think I like the lawmage idea, but I would suggest testing the list you posted first because keeping the CMC cost down is important. I wouldn't change anything at this point. Moreland haunt may need more mana to really work than it's worth. I think even the small worship package will get a ton of people in game one and, if it works, will force them to side in enchatment hate which is terrible against the rest of the deck.
i would also take a peek at Selfless Spirit too.
1) grants all your guys indestructible (good overlap with Boros Charm if you run those)
2) 2/1 flyer.
3) forgiving casting cost
Active thread contributor of Jeskai Prowess Tempo
Hi EncaliburMTG,
I think you're wrong with this statement. Grixis Delver is the most successful Delver deck and it only runs four 1-drops. Sure, they have Tasigur as well but they need to be very lucky to play him before turn 3. I stopped playing Swiftspears because of all the Fatal Pushes. I think that 4x Delver & 4x Swiftspear don't apply that much more pressure. However, I also think that taking out the 4 Delvers would be a great mistake. They force the opponent to react and stall them in doing their thing.
My turn 2 plan is to either play Delver with protection up, or to filter and set up my next draws, or to remove my opponents creatures. Usually it's something like Bolt your Bird and Visons, or keep Remand up and Bolt their face at end step if they don't do anything to have Snap+Bolt next turn. I usually nibble away their life total quite a bit during the first turns.
I played 17 games now with the list I posted on Xmage and I am 13-4 now. It's not stellar but I think it'S pretty good. I get down a Worship about every third game and so far I haven't lost a single game after Worship resolved. Last matches I won against UW control, 5C Allies, Human Aggro, Affinity and lost against Temur Delver and Death's Shadow Aggro. The Allies & Humans decks were very aggressive but with all my burn spells and 4 Paths it's a bad match-up for them. One game however Worship on turn 4 just saved me before their lethal attack. In the second game against affinity I was able to perfectly set up my game plan with Visions and Sleight to have Anger for his board and Bolt for his Inkmoth. After everything except for an Etched Champion was cleared I could play Geist and Worship and since I had Eiganjo in play he had no way to win anymore (since Eiganjo rendered Whipflare useless).
Temur Delver got me good with a Disrupting Shoal deciding a counter war in my opponent's favor and a turn 3 Blood Moon in one game. Death's Shadow got me both games with Ranger of Eos. Getting two more Death's Shadows is cruel
I haven't gotten to play much this week as work and family has kept me pretty busy. I should get to play this weekend. I wanted to post my updated list as I have changed a few things. Here it is:
4 Monastery Swiftspear
2 Geist of Saint Traft
3 Snapcaster Mage
2 Bedlam Reveler
4 Lightning Bolt
3 Lightning Helix
1 Boros Charm
2 Vapor Snag
3 Path to Exile
2 Remand
1 Spell Pierce
1 Negate
2 Slip Through Space
4 Serum Visions
2 Sleight of Hand
1 Cryptic Command
1 Echoing Truth
4 Scalding Tarn
4 Flooded Strand
2 Steam Vents
1 Hallowed Fountain
1 Sacred Foundry
3 Spirebluff Canal
1 Inspiring Vista
1 Island
1 Mountain
1 Plains
1 Wear/Tear
1 Shattering Spree
2 Deflecting Palm
2 Ancestral Vision
2 Dispel
1 Hallowed Moonlight
1 Spreading Seas
1 Engineered Explosives
1 Kari Sev's Expertise
1 Saheeli Rai
Not a lot has changed. A few changes to the sideboard for the current meta and I added Cryptic and Negate to the mainboard cutting Unsubstantiate and putting Saheeli Rai in the sideboard. All in all the deck hasn't had much change and probabaly won't change a ton unless something new is printed that fits even better. There are about 4-6 slots that can change or improve so there is still room.
Question of the week- Did the printing of Fatal Push in conjunction with the ban of Gitaxian Probe make Young Pryomancera must cut card in jeskai prowess decks?
My answer is yes...kind of. I think this Young P is still a very powerful creature in the correct matchup. She has too many matchups where she is bad so I think she is now relegated to the sideboard. I don't think she can be safely played in the mainboard anymore unless it is a deck built around her.
Last Friday I went to FNM with the confidence of my 13-4 statistic just to get smashed 1-3. I was so angry that evening. I flooded many games and lost the last round due to a stupid mistake... Anyway, I learned a lot that night. First of all: Wall of Denial was a bad idea because it just sits there and does nothing. But since I managed to get 4-7 lands into play every single game, I decided to give some 4-drops a try in place of the Walls. So, I played six ranked matches on Xmage since Friday and went 6-0. In this current version I am still playing 2 Worships mainboard, but my creatures are: 4x Delver, 3x Snappy, 3x Geist, 2x Clique, 1x Resto, 1x Pia and Kiran! This seems to be the right mix.
Starting off with a new idea comes with a fair share of loses. The most important part is that you learned from the losses. I try to avoid thinking too much about winning, but why I won or lost a game. IT sounds like you do too. Winning is still more fun than losing, but soon enough you will get your deck to a more tuned list. The thing that keeps us coming back are those 13-4 and 6-0 runs and just how fun this deck is to play. I can't imagine playing a Tron deck and playing every game pretty much the same. I'm glad Tron exists for the players's that like that style of deck, but I like having multiple lines and playing tempo.
Todd Anderson's Temur Box article from last week is really good and really reminds me of a lot of stuff we do here. We are kind of the Jeskai box brewers :).
Right now, grixis delver is soo good it's tough to not run black. However, the advantage jeskai will always have is that it can be more aggressive and ends games earlier. I'm kinda of at a stand still right now with my deck. I haven't changed too much and have been playing a very similar build. Until something new is printed or I happen to find or hear a new idea I think my deck is right where I want it to be. That's great, but it's not fun for brewing :). I am just going to have to start taking more notes and sharing more in game notes from Tuesday nights. Thanks for sharing your notes and keep us posted on how the Jeskai Geist Worship deck evolves. You have the most exciting decklist on here right now :).
Question of the week-
What is your favorite Snapcaster Mage art?
Mine is the newest version which stinks because it's going to cost me another $120 to update my deck :).
- GW CocoCord 2:0
- RG Bushwacker 2:0
- BW Tokens 2:0
- Jeskai Nahiri 2:0
- Abzan Revolt 2:1
- Eldrazi 2:1, 1:2
- Esper Tokens 2:1
- Affinity 2:1
- Grixis ? 2:1
- Infect 2:1
- Grixis Delver 2:1, 1:2
- 4 colour zoo 1:2
- Jund 0:2
- Suicide Jund 0:2
- Expertise 0:2
Others
- Death&Taxes 2:1
- Abzan tokens 2:1
- UB Mill 2:1
- Life Gain 1:0
- UW Spirits 1:0
This is excellent info. You have inspired me to make a spreadsheet as well to keep my results.
Just from what I can remember, I have found Jund and Abzan to be my worst matchups (the matchups I lose to the most). Grixis Delver can be tough, but it's really dependent on the build of grixis delver. I have not played against the expertise deck yet, but I can see how that would be a very tough matchup. I have actually perfomed better against the suicide or death shadow jund than the typical midrange jund style decks.
Most aggro decks are fairly easy to beat in most cases. I have actually had few problems beating Tron and Eldrazi lately, but Bant Eldrazi has had my number in the past.
I agree with your statement that the one thing that most of our terrible matchups have in common is hand disruption. Inquisition and Thoughtseize can be brutal to a aggro/control or tempo style deck. A deck chalk full of value creatures is also tough. That's why Abzan gives me a really tough time. The funny thing is that 8-rack and Mill have notoriously had my number as well. I guess I just hate discarding cards :).
I really love seeing these results. I'm pretty happy with my build right now so I am going to switch to the data collection mode as well instead of brewing mode. Thanks for providing the results and let me know if you disagree/agree with my opinions. I will add more when I get more actual data points to speak of.
Nope. Gitaxian Probe can be replaced with cards like Sleigh of Hand or more Burn etc. Fatal Push hits a lot of the best creatures in Modern and those creatures will still get played regardless. The only issue here is, is YP the best 2 cmc creature slot for Jeskai Tempor/Aggro? I think to me its like 2th cmc choice? and this is after 1st choice creature choices like Delver of Secrets and Monastery Swiftspear.
My best choices for 2 cmc creatures for our archetype:
1)Snapcaster Mage
2)Young Pyromancer and Stormchaser Mage tie
I like the new art quite a bit but the original one is iconic and an invitational card. =) i don't have the budget the buy the new one either as my budget is going into many of the other cards in mm2017.
adding on, the invitational art from an artistic perspective (i grad with a ba in fine arts) is that art is flat and anime-ish. the pose and composition is also awkward. the new art is more realistic and a lot less flat. the OSL (Object source lighting) execution is well done and sets the mood of the artwork well.
Active thread contributor of Jeskai Prowess Tempo
What's a good workaround? I've resigned to sticking 3x leyline of sanctity in the sideboard and reasoned that with 8-rack coming back and lantern winning GPs they'll be relevant more than just for inquisition's lot... I have a swerve on the side too, to be cute, but i still feel so undermatched against jund and friends... Just inexperience?
Also like your shattering spree on the side. That can be pretty devastating i'd imagine
Cantrips. Lots of cantrips. I run serum visions and 4 remands pre sideboard because of this.
i was looking through the TCG States finishers and chanced upon a U/R delver deck that ran Kari Zev, Skyship Raider and Smuggler's Copter
https://www.mtggoldfish.com/deck/588115#paper
If you guys have both or smuggler's copter, maybe you guys can try it out. the biggest boon to smuggler's copter is the flying and card filtering. crew 1 also means an unflipped delver, outclassed swiftspear or YP / elemental tokens can crew and get a swing in.
Kari Zev, Skyship Raider is decent here as a 1 of because she is hard to block and response to combat tricks well if you maindeck mutagenic growth.
i do find smuggler's copter card filtering useful in the midgame as you can ditch the excess lands for more reactive cards.
Active thread contributor of Jeskai Prowess Tempo
This UR Delver list reads like it relies very heavily on blood moon soft locking the opponent out while the little guys + burn beat down. A different game plan.
The cantrips are the reason why i stuck a Hindering light and kept a Slip Through Space in the main alongside 2 Remands (I tried 4 remands, but my build isn't aggressive enough to take advantage of that) maybe a few more... a copter, maybe a spreading seas maindeck, shadow of doubt, ...
Finally tally of this round of testing: 18-6
1-1 against Bant Eldrazi
1-1 against Grixis variants
0-3 against Jund variants and zoo
0-1 against RW Expertise
Easy (felt like) wins against burn and aggro creature based decks
Harder wins against Jeskai control (nahiri and sun/moon) and infect
Most jankier builds are pretty easy to deal with (mill, tokens, spirits, life gain...)
2 Island
1 Plains
3 Flooded Strand
2 Scalding Tarn
1 Arid Mesa
1 Hallowed Fountain
1 Steam Vents
1 Sacred Foundry
2 Spirebluff Canal
1 Seachrome Coast
1 Inspiring Vantage
1 Glacial Fortress
1 Sulfur Falls
Sorceries
4 Serum Visions
1 Forked Bolt
1 Slip through space
3 Path to exile
4 lightning bolt
3 lightning helix
1 Hindering Light
1 Boros Charm
1 Noxious Revival
1 Vapor Snag
2 Remand
2 Mana Leak
2 Spell snare
Creatures
4 Delver of Secrets
3 Monastery Swiftspear
3 Snapcaster Mage
1 Jace, Vryn's Prodigy
2 Monastery Mentor
2 Geist of Saint Traft
2 Engineered Explosives
2 Surgical extraction
1 Wear // Tear
1 Dispel
1 Negate
3 Leylines of Sanctity
1 Swerve
1 Molten Rain
1 Spreading Seas
1 Anger of the Gods
1 Celestial Purge
Time to switch it up and hit the testing grounds again! going to steal Shattering Spree from curdbros and see what i can do about the can-tripping
the copter is great. i like it. crew up the snapcaster/yp/elemental token/ unflipped delver and go to town.
bear in mind that the trigger is ~may~ so you can choose not to loot.
my current decklist (scalding tarn is a test):
4x Snapcaster Mage
3x Young Pyromancer
2x Stormchaser Mage
2x Mantis Rider
1x Deprive
4x Lightning Bolt
3x Lightning Helix
1x Logic Knot
3x Vapor Snag
1x Negate
4x Path to Exile
4x Remand
2x Smuggler's Copter
4x Flooded Strand
1x Scalding Tarn
4x Spirebluff Canal
1x Steam Vents
1x Plains
1x Mountain
3x Island
1x Hallowed Fountain
1x Inspiring Vantage
1x Sacred Foundry
i already ordered 2 Smuggler's Copters from my LGS =P
Active thread contributor of Jeskai Prowess Tempo
Wouldn't Monastery Swiftspear fit the curve better than Stormchaser Mage/Mantis Rider as it can get in for early damage and later when it is walled crew the copter ?
Also since the deck isn't going for the long game why not use 2x Mana Leak (or Spell Snare) over Logic Knot and Deprive ?
It is also easier to flashback with Snapcaster Mage.
yap swiftspear is a legit option. i mainly chose stormchaser mage and mantis rider because they have flying and i am not overtly reliant on any of the ground pounders to crew the copter. i will test swiftspear too.
i do not like mana leak because its just bad during longer games. i have had bad experiences with spell snare as it misses quite a few spells after turn 3. i am comfortable with logic knot and deprive because they scale well as the game gets longer and they are not that hard to cast in the deck as majority of the spells and mana-base is tailored towards blue and red.
Active thread contributor of Jeskai Prowess Tempo
Midrange
2x Celestial Colonnade
4x Flooded Strand
1x Ghost Quarter
1x Glacial Fortress
1x Hallowed Fountain
1x Sacred Foundry
4x Scalding Tarn
2x Steam Vents
1x Sulfur Falls
3x Island
1x Mountain
2x Plains
4x Geist of Saint Traft
2x Restoration Angel
4x Snapcaster Mage
2x Spell Queller
1x Vendilion Clique
Spells (24)
4x Serum Visions
2x Cryptic Command
4x Lightning Bolt
3x Lightning Helix
1x Logic Knot
2x Mana Leak
4x Path to Exile
2x Remand
2x Spell Snare
2x Blessed Alliance
2x Ancestral Vision
1x Aven Mindcensor
1x Crumble to Dust
2x Engineered Explosives
1x Izzet Staticaster
1x Dispel
2x Surgical Extraction
2x Wear / Tear
1x Supreme Verdict
Delver List
4x Delver of Secrets
3x Geist of Saint Traft
3x Snapcaster Mage
1x Vendilion Clique
1x Restoration Angel
Sorcery (4)
4x Serum Visions
Instant (24)
2x Electrolyze
2x Cryptic Command
4x Lightning Bolt
4x Lightning Helix
1x Logic Knot
3x Mana Leak
4x Path to Exile
2x Remand
2x Spell Snare
2x Celestial Colonnade
1x Shinka, the Bloodsoaked Keep
4x Flooded Strand
1x Hallowed Fountain
2x Island
1x Mountain
1x Plains
1x Sacred Foundry
4x Scalding Tarn
2x Steam Vents
1x Sulfur Falls
2x surgical extraction
1x negate
2x dispel
1x rest in peace
1x smash to smithereens
1x stony silence
1x spellskite
1x supreme verdict
2x molten rain
2x ancestral vision
1x engineered explosives
Been jamming a ton of games on xmage. I have a lot of notes to type up about cards and stuff but with kids and being out of town for 2 days I wont get to much of it today probably lol
Thanks you very much DarkNightCavalier for the Sig.
I'm going to try to talk about each topic. First is the GBx matchup. I actually haven't had too bad of a time against them lately. I even went 2-0 against jund (2-0 and 2-1 in matches) last time I played them. I currently have a sideboard package of 2x Ancestral Vision, 1x Kari Zev's Expertise, 1x Celestial Purge, 1x Saheeli Rai, and 1 Negate (sometimes EE or dispel depending on build). The ancestral visions are a bit slow typically, but they area a house in the GBx matchups because the games already go long based on their gameplan. Abzan has been worse to me because of the incremental life gain, but still can be beat.
This kinda gets into the next topic-- Smuggler's Copter. That card is probably pretty decent against the GBx matchups. I never really gave smuggler's copter a chance, but it is definitely picking up pace in modern right now. I am definitely going to give it a try. Need More DPS keep us posted on how it goes. I am very interested to see if this card works. I played it for a second, but I felt like it was a bit too cute, but I honestly didn't give it much of a chance.
I really love the idea of of having a matchup spreadsheet. I can put all the information together into one spreadsheet for everyone and put it in the primer and update it periodically. I will get one started and put in the primer and whenever data is posted I will add it in. That will give us a great view of the matchups.
RutherJC- I like having two lists as well. I have only had the one Jeskai Way build for a long time, but I have recently been working on a UR Delver list lately for fun. I agree with Mazeron that Great Nate has some really great material on Jeskai Geist/Midrange. He normally sticks to fairly "stock" lists, but he is great at explaining plays and is extremely seasoned on playing the deck. From what I understand he is a great guy too.
Mazeron- I keep going back and forth on the extractions. I have them in, then cut them, then have them in. My sideboard is a revolving door. I kind of felt like without hand disruption the extractions weren't as good. They are an absolute house against graveyard based strategies so I may have to put them back in. Locally there has been a major decline in dredge decks and there weren't really any living end style decks. What else are you currently sideboarding?
Excalibur- I agree completely about cantrips. They are super important in a low land count deck to hit our lands drops. I currently run 4 serum visions, 2 sleight of hand, 2 remand, 1 cryptic command, and 2 slip through space. That's probably more than I need, but they are great at making the deck much more consistent which can be very beneficial.
Game 1: vs pretty much the stock Jund
Jund is traditionally the 50-50 deck. G1, he opens with Thoughtseize and Goyf afterwards. he took my Serum Visions instead of my Delver. That is a sign that he has removal. I play Delver and he bolts it. He swings Goyf a few times until i find Path. He eventually puts Kalitas, I Snapcaster and Path. Both of us are low on life but I have more burn. Bolt and Helix gave me the edge.
G2 was harder. He IoK-ed, Goyf and then Thoughtseize. Took my Serum Visions and Path. I drew into Copter. He Abrupt Decayed. I don't think I had a chance, He finished the game with 13 life. He didn't need to cast Bob.
G3 was another close one. I land a turn 1 Delver that flipped and started the beats. I protected Delver with a Remand and Logic Knot. I landed Copter a few turns later and he went in with Kolaghan's Command, I Remand again to buy time drew in Mantis Rider. He K.Command on his turn, was safe because I was tapped out. My turn, Mantis Rider went to work. Haste and Vigilance is the beats. I casted another Delver that I drew during my draw phase. He is down to 5, I am at 10. He casts Kalitas and passes with 1 red mana open. I untap, flips Delver with Vapor Snag, he Bolts the Mantis Rider. Delver swings... he is at 2 life. I Vapor Snags his Kalitas, he is at 1. He dies the next turn as he ran out of answers.
Game 2: Bant Eldrazi
G1: I raced him with burn, flipped Delver and Stormchaser. I held his Thoughtknot Seer and Reality Smasher with a mix of Remands, Path to Exile and a Logic Knot. Finished him with Bolt Snap Bolt.
G2: He pulled of a T2 TKS. T3 Reality Smasher. I couldn't race him.
G3: My Delver couldn't flip for 4 turns. I started swinging in with Copter crewed by unflippable Delver. Poor guy couldn't find Path to Exile and I looted my way to victory. He kept trying to land his TKS but I Remand and then Deprive it. His Reality Smasher got hit by my Path. Looter Scooter dug me out of the Reality Smasher's discard nonsense. Game was too close I think... his Eldrazi Mimic was racing me the whole time.
Game 3: Grixis Delver
Ouch.. this one is another grinder. G1, turn 3 Tasigur sealed the game for him. G2 There was lots of back and forth between both of us because both of our turn 1 Delvers flipped. It was stalemate for at least 7 turns as we had answers to each other's threat. I know that Grixis Delver usually only runs 1 K.Command. I baited it out with a Copter and casted another one next turn. EOT Snapcaster and Helix, Snapcaster crews Copter and swings, I loot into Vapor Snag with a Plains in hand, pitches Plains. He casts Angler which I Snags EOT. He concedes. G3 he tries to run away with a turn 2 Tasigur, I Path it away. Its grind fest again as we answer each other's threat. He has enough answers to prevent me to crewing my Copter... problem for him is I only need to cast any creature and crew it to win.
EOT Bolt Snapcaster Bolt, Main phase Snapcaster crews looter scooter and swings, he tries to Kolaghan's Command before combat damage, I Deprive for the win.
Hard games all around. Although I like Smuggler's Copter, I am wondering if they are legit. They are somewhat hard to remove and once they lose summoning sickness, any creature I cast can instantly crew it and start swinging... I didn't get a chance to use them defensively (crew to block)... I end up using Vapor Snags and Remands as defensive plays... odd I know.
Nonetheless, quite encouraging... I will keep them in the deck as I really enjoy the looting mechanic. I could exchange the dead cards in my hand like lands for spells. There was once I even swapped a late Delver for a Lightning Helix which I Helix, Snapcaster, Helix which pulled me away from lethal.
I love my manabase... 4 x Spirebluff Canals and 1 x Inspiring Vantage let me conserve my life total in all my games.
Active thread contributor of Jeskai Prowess Tempo
4x Snapcaster Mage
3x Young Pyromancer
2x Mantis Rider
1x Deprive
3x Vapor Snag
4x Lightning Bolt
3x Lightning Helix
1x Logic Knot
4x Remand
1x Negate
4x Path to Exile
4x Smuggler's Copter
1x Mountain
1x Plains
1x Sacred Foundry
1x Scalding Tarn
4x Spirebluff Canal
1x Steam Vents
4x Flooded Strand
1x Hallowed Fountain
1x Inspiring Vantage
3x Island
If you guys want to replace Mantis Rider for Monastery Mentor, do give it a spin. Brimaz in this slot is not too shabby either. I proxied both before and they work okay but I enjoy the pure aggressiveness of the Mantis. Mentor and Brimaz tokens can crew the Copter. But its a heavier White mana investment especially on the Brimaz part (WW), but he is a very good blocker and survives Bolt. Mentor is just W so he is a lot easier to cast and you can always trigger his token generation for Monks to crew the copter.
I think Copter's looting ability also helps to fuel Snapcaster strategies. Opponents tend to pay a lot of attention to what you discard. If you pitch burn, they think you may have more burn in hand, which isn't necessarily true. They see me pitch a mid game Remand thinking I might have a better counterspell in hand but I am actually pitching a dead card for a live one like Path to Exile or Helix.
I got a feeling after a few more rounds of testing, I might settle on 2 - 3 Copters (leaning on 3) as 4 feels a bit excessive during my primary dry testing.
Active thread contributor of Jeskai Prowess Tempo
Thanks for posting your game notes NMDPS. Those are awesome. I haven't had a ton of time to test/play lately so I don't have a lot of testing notes to share so I like to other player's notes.
Mazeron- I agree with 3 path's Mazeron. I have always played 3 out of necessity because some things (Kitchen Finks, Ulamog, big goyfs, kalitas, etc) necessitate having them. I really love Vapor Snag because it works so well with Snapcaster Mage and Bedlam Reveler. I am currently running two vapor snags and one echoing truth (for tokens and because a lot of decks are running 4x of their threats right now like death shadow/goyf). Echoing Truth is also a sort of catch all for wierd stuff like chalice, ensnaring bridge, worship, etc).
I had the same idea with negate. I always thought I would like to have a second negate post board in some matchups. I also have a ton of creature based removal main deck so negate fits very well. I will let you know if I every feel like it is dead, but so far so good. I may give Deprive as shot too to see if that works just as well (NMDPS is currently running a copy). I have been playing with a copy of Cryptic Command so Deprive may fit not that I am running two basic island.
I have also been thinking about testing a Spell Queller in the cryptic command slot. It really comes down to how I feel about the mana base. I always liked that if I had one basic island or plains I could cast every blue/white card in my deck through a blood moon. Cryptic Command is the most powerful and probably the best option at the top of my curve, but I just have to make sure it fits. What are your thoughts on Cryptic Command?
We have very similar sideboards. I would love to have more "gotcha" cards, but I think we do need 4-5 slots dedicated to the GBx matchups. I currently have Saheeli Rai, 2x Ancestral Visions, Kari Sev's Expertise and Celestial Purge/EE. As for Wear/Tear I would definitely remove it. Sideboard slots are too important if your not using the card. You already have EE and Echoing Truth and you could replace both those slots with something useful. I would highly recommend 2x Stoney Silence because they hit Affinity and Tron.
http://decks.tcgplayer.com/magic/modern/steve-doll/jeskai-delver/1279188
i wonder how many people were in that tournament though.
Active thread contributor of Jeskai Prowess Tempo
Looking at your list, I think you can drop 1 Vendillion Clique or 1 Geist for 1 Brimaz. I am leaning towards 1 Clique.
Or you and drop Bedlam Reveler for Brimaz if you are going the Copter route, the more token generators the better since you do not run Young Pyromancer.
I also notice that Copter is also able to fuel your Grim Lavamancer, so that is additional synergy there.
Active thread contributor of Jeskai Prowess Tempo
This deck looks so random and incoherent, the card choices make very little sense to me:
The 4x maindeck Blessed Alliance (why not Lightning Helix ?) the 2/2 split of Thing in the Ice and Stormbreath Dragon (what are they even doing in the same deck ?), the 2x Faithless Looting (over Thought Scour/Sleight of Hand) and the SB Leyline of Punishment.
It is also rather wierd to see Batterskull and Supreme Verdict/Anger of the Gods in a Delver list.
It looks like a wierd attempt to merge "Jeskai Delver Tempo" (Remand, Spell Pierce, L.Helix, Thing in the Ice) with elements of "Jeskai Control/Midrange" (Stormbreath.D, Blessed.A, S.Verdict/Anger of the Gods, Batterskull).