Do you know how much success anyone has had with Xathrid Necromancer? Since my last post, I've mulled it over and I've definitely decided that falkenrath aristocrat is unfortunately way more resilient than Butcher.
Can you post your decklist? I'm curious what you cut to make that happen. I have 4 Tidehollow and 4 Path. I've run Orzhov Charm which has some small interaction with Doomed Traveler/Viscera Seer. Its life loss can be offset, especially against small creatures, by Blood Artist. Typically its no worse than Dismember. I dropped it because I never really wanted it when I found it in my hand.
I wouldn't mind finding some way to fit 2 Thoughtseize into the main and maybe some additional removal. IMO, anything less thatn 6 removal is usually too few. I'm tempted to use something like Fiend Hunter for the same interaction that Tidehollow has with a sac outlet. That's especially good when you can bring back your entire yard with Rally the Ancestors.
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None to my knowledge but I think the card has some potential if they ever print a recurring human.
Bloodsoaked Champion Actually better than Bloodghast in that he's easier to cast and easier to revive. Bloodghast is better when you're dumping stuff straight in the 'yard and dredging up lands frequently. Gravecrawler is still the king of cheap reanimation.
Rally for lethal is just so rare I'd rather solidify my beatdown potential. IOK or some other first turn discard is good, but I feel like maybe I should be going more aggressive by default, dropping a Champion or Traveler first turn and bringing in discard from the board when I need it. K-Command or even Mardu Charm give me more value later on.
Doomsayer is a flex spot and I'm thinking about dropping one Cartel for another Bloodhtrone.
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GW Hatebears more like HateBROS BWR THE ARISTAHCRATZ!
How long would you guys say that it typically takes you to kill with this deck with the ideal hand? I'm finding that the set up is much much slower than I would have first thought. I'm playing a budget version right now and games always seem to get incredibly grindy. Makes Outpost Siege look like a good main deck option, but I've only been playing the deck on MTGO for about 2 days now, so I'm unsure.
I agree that the deck can take a long time to kill depending on what is going on. I have also found that one of my most reliable plans is to attach a Silver-Inlaid Dagger to Cartel Aristocrat. It's an evasive resilient fast clock at that point. This is also one of the best arguments for the Mardu list which can use Butcher of the Horde or Falkenrath Aristocrat.
Also, resolving a Rally usually means a win. Anything in between is really grindy though. The deck tries to capitalize on a lot of incremental value interactions which I really like but that can take a while to win a game. I run two Athreos in the deck and he is easily one of the weakest cards. My land count is low (only 21) but I kind of want to replace him with Palace Siege. It can close out games with either mode by simply giving us gas each turn or stabilizing life totals on a locked board.
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I just glanced at your list above and I was wondering if you used anything specific to get things into the yard for a rally, or whether you just play the game out and rally when your stuff is dead? Faithless looting seems like it would be great for that.
I actually don't do anything fancy. I chump block liberally and sac things to Aristocrat with wreckless abandon. It fills the yard pretty quickly.
Aristocrat is my main clock so I tend to do whatever it takes to keep her alive. The idea for Silver-Inlaid Dagger came from Affinity which uses Etched Champion (like Cartel Aristocrat) with Cranial Plating (like Silver-Inlaid dagger. Granted their clock is a little faster doing 6 damage instead of our five but that isn't really a big deal cuz that's still five swings at 20 life. When they hit 7 power is when things get real. If I had more humans I think it'd be better but I could run that new one I guess.
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So after playing with my initial list, I quickly found out rally wasn't much of an issue when playing a mardu version. Also trying to fit both doomed traveler and bloodsoaked champ in, but going with bloodsoaked for the meantime.
The side board needs more work, but what I really liked was how nice grim haruspex was in the deck, usually sacrificing a human to draw while protecting liliana from target removal or just making cartel aristocrat and falkenrath aristocrat a pain to deal with.
Blood artist and zealous prosecution gives you the extra reach while killng or reducing the opposition's army significantly or gaining you back some life
How long would you guys say that it typically takes you to kill with this deck with the ideal hand? I'm finding that the set up is much much slower than I would have first thought. I'm playing a budget version right now and games always seem to get incredibly grindy. Makes Outpost Siege look like a good main deck option, but I've only been playing the deck on MTGO for about 2 days now, so I'm unsure.
Its' okay. Equipment that isn't named 'Batterskull' generally ain't so hot in Modern, but it's cheap to cast and equip and pumps stuff up nicely. I was using Grafted Wargear before but the problem was that by Decay-ing or Smash-ing it, my opponent was also taking out the creature it was attached to.
I still haven't been able to LIVE THE DREAM and put a Blade on Falkenrath and sac two humans to turn her into a 10/7 flying monstrosity. :c
EDIT: yeah, Volley is too slow and Slip is a bit iffy. Also, I would strongly advise you to grab two more Bloodstained Mire (I know that Zen fetches have done another stupid price spike, hold out on Flats until they get reprinted) and take out some of those checklands. Having six can make for very awkward, slow opening hands. 3 Zealous is a bit much too, unless your meta is infested with BW Tokens or Young Peezy.
So I decided to try out a new plan. I have found that suiting up an Aristocrat with Silver-Inlaid Dagger is actually a very reliable plan because she is so easy to protect at that point and represents a very real clock. Since there were some other cards that are suggested in the primer I figured I might try them. I decided to swap Dark Confidant for Wall of Omens because he's a human and offers a slightly better aggro plan. I also decided to throw a few copies of Auriok Champion in the side. It works really well against Grixis control because they don't really have a way of dealing with it once its on the field. It gives you a little life and also represents an extremely resilient clock.
Also, I dropped Athreos for another Dagger. I also dropped Tidehollow for Thoughtseize.
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In playing the deck so far, I really have to say that I can't understand why anyone playing the Mardu version wouldn't want to be playing Xathrid Necromancer. I'm almost never unhappy to draw that card and if he dies, well then he creates a zombie with the same size body as his own. Minus the counters, he is pretty much the closest thing we have to Abzan Ascendancy. Blood artist and Falkenrath Aristocrat are the only two vampires in the deck and you don't usually want to sac them anyways. Just my thoughts though.
In playing the deck so far, I really have to say that I can't understand why anyone playing the Mardu version wouldn't want to be playing Xathrid Necromancer. I'm almost never unhappy to draw that card and if he dies, well then he creates a zombie with the same size body as his own. Minus the counters, he is pretty much the closest thing we have to Abzan Ascendancy. Blood artist and Falkenrath Aristocrat are the only two vampires in the deck and you don't usually want to sac them anyways. Just my thoughts though.
Good that you pointed that out, maybe I'll try one and bring my grim haruspex count to two, that way I still get my draw engine and a token producer.
Yeah the check lands might be a bit much, I'll try blackcleave cliffs instead of dragonskull or just add a few more basic lands
I'm playing the Orzhov version and I think he may be worth considering over Liliana, Heretical Healer. I know that sounds like blasphemy but he is the same cmc, also a human, and creates way more tokens. The only advantage to Lili is her -X ability, which I would be said to lose but she can be really awkward to play around sometimes and Xathrid Necromancer gets you so much more value off of a Rally the Ancestors. I mean Lili leaves behind a Planeswalker but...
I kind of have a human theme going too with Bob and such. Adding in Xathrid, whose ability is human centric, could greatly benefit the deck. I think I'll try him!
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I'll post a full deck list when it's a little more refined, but I've been playing a version with Boros Reckoner and Blasphemous Act with some success. I think having alternate win cons in my deck has given it some much need consistency. It also fixes some of the problems I've been having against stronger creature decks. I've also lowered the top of my curve to 3. No more Butcher or Falkenrath for the time being.
I had thought about using dark confidant myself, but he would not improve the overall issues that I've had. A lot of times I'm holding onto answers, but often only have mana enough to play one each turn, maybe that just means i should be playing more efficient removal/disruption. I do think Bob is a very powerful card and will be relatively good in any deck you put him in.
The thing I've discovered about Bob is that seeing more cards also often means seeing more lands. You have to consider that you are digging through your deck twice as fast. If before you were seeing one land draw every four turns then you are now seeing it every two. That is HUGE. That means instead of seeing a land Turn 1, Turn 5, and Turn 9 that you are seeing them on Turn 1, Turn 3, Turn 5, Turn 7, and Turn 9. Obviously with variance being an actual thing it doesn't quite work out like that every time but you get the idea. The other thing that really excites me about him in this deck is the fact that I play Silver-Inlaid Dagger and he's another human. It also works really well with Xathrid Necromancer which I'm excited to try out and of course Xathrid and Dagger work well together.
I just played a match against Living End. I had to edit this post to tell you guys about it. So first off, I run Orzhov Aristocrats w/ a human tribal sub-theme to maximize Silver-Inlaid Dagger. I recently switched out Liliana, Heretical Healer for Xathrid Necromancer. I just played a match against Living End and one through his Living End because of Xathrid Necromancer + Doomed Traveler. I ended up with more creatures on board than he did and was able to drop a Cartel Aristocrat w/ Dagger the next turn. Super chump with all my doods and then swing back through with Aristocrat to kill him in two turns. Holy crap. That and Blood Artist, if it lands, hurts Living End so bad if you can keep a strong board presence. I have found that with my list that the best plan for me against Living End is to dump my hand because his own game plan is going to work against him. I did bring in Auriok Champion and Mirran Crusader against him. Those are the only two creatures I wouldn't drop prior to Living End because we want them as blockers afterwards. I sided out Aristocrat for Champion and I don't remember what for Crusader. I honestly felt like there was just nothing this guy could do to win. I've never played against Living End, with any deck, and just though "Man this matchup is unwinable" but this is the first time I ever sat at my keyboard and laughed in pity at my opponent because his own game plan only made mine better.
The biggest reason I write this is because I don't think that would have been the case with Liliana. She would have just died with the rest of my crew and done nothing for me. Without having a critical mass of humans Xathrid wouldn't have been quite as good either. Just wow...so far so good.
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I've been playing kind of a budget land package for the time being on MTGO. I have also been staying away from 4 mana spells, but I'm starting to feel that a well timed falkenrath aristocrat would have put away a good number of games for me. In just the last hour I've started considering Dark Prophecy as a possibility. It would be a replacement for Xathrid Necromancer and then I could play 4 copies of lingering souls without having to stick to a humans theme. I'm finding that I've getting edged out by a lot of decks, because of a lack of card draw at times. They often just have more cards to play. This deck could also use an ounce of burn to finish off opponents, I was thinking maybe stoke the Flames or an x spell like Banefire I'm not going to lie though, plunge into darkness into five health and then playing any number of copies of gather the townsfolk is awesome.
Currently toughest matchups have been, CoCo decks and UR Delver
Interesting interaction between Plunge Into Darkness and Blasphemous Act. I love the idea of casting Blasphemous Act on the cheap, and then Plunging your guys into darkness while it's on the stack. Not sure what exactly your digging for, as nothing seems to be a sure fire winner after a board wipe. But still, I like the concept.
If you have an artist on the field, you dig for Blaspemous Act. If you have a reckoner on the field, you also dig for blaspemous act. If you are overwhelmed by a more powerful creature deck, it's a panic button basically and if I'm playing dark prophecy, it would refill my hand even with token on the field. There are a ton of things to dig for with the plunge into darkness. It pretty much allows you to just find answers to problems and finds combo pieces. The ideal situation with Plunge is to be playing against decks that don't have access to burn, but even if you are you can still play cautiously with it, or entwine it and sac some creatures. It's a lot of fun.
So this is what I've been running. There isn't a SB yet as im just testing the MB. I originally had +2 kitchen finks, -1 sacred foundry, -1 cartel aristocrat but the 3cmc of finks seemed too much and a little clunky with only 22 lands. I also just wanted to play more spells per turn instead so i wanted to up the land to 23 because I've been having trouble consistently hitting my 4th land drop on turn 4 to play faulkenrath/butcher. I like playing a 1cmc creature turn 1 as I often can get in a couple points of damage before a 4 drop comes in for a bulk of damage or some life gain with butcher. Cartel aristocrat along with the 1 drops either make for some extra damage going through or for extended blocking by declaring, then sacing the other creature to give protection and gaining a token. Bloodsoaked champion can also be a consistent attacker by swinging, then if he dies just cast him again second main phase I'm considering the silver inlayed dagger to make him a consistent 5-1 attacker. He also goes well with faulkenrath and butcher multiple activations.
I will keep testing this and brew a SB as I'm not sure what to put in it. Any feedback is appreciated.
CURRENTLY PLAYING Legacy: BWG Junk Modern: BGR Jund BUG BUG URW American Control BWG Junk BWR Dega midrange GWR Naya Zoo EDH: BWG Teneb, the Harvester Pauper EDH: WG Sigil Captain Standard:
Well I used to play standard...
I think your deck needs some disruption. I would just replace some removal with some hand disruption. I don't think your strategy is fast enough to win without it. I still think Blasphemous act is the way to go. It will take care of other creature strategies and Cartel Aristocrat and Falkenrath both usually live through it.
I love Silver-Inlaid Dagger. I'll tote that thing until the day I die (can comeback with Rally =P). If you have enough humans, Xathrid Necromancer far outshines Liliana, Heretical Healer. You can easily keep a fairly aggressive plan on board between Cartel Aristocrat and Bloodsoaked Champion. I run Auriok Champion and Mirran Crusader in the board as well. Unfortunately both die to Path to Exile so that kind of sucks but beyond that they are extremely hard for the right decks to deal with. Did I mention they are both humans? Hmm....Stick a Dagger on Crusader and watch the scoops pile up. The right decks (anything running G/B/x) has 1 turn to draw a Lightning Bolt (Jund) or Path to Exile (Abzan) or they just straight lose.
It even works okay against decks like Tron which require their opponent's have slow starts in order to fully go off. Auriok Champion is unremovable against G/r Tron until they drop Ugin or Karn. If you can run Ghost Quarters and some number Fulminator Mages you should be able to hold them off long enough to ensure a quick win. Heck even Doomed Traveler represents a respectable clock with the Dagger. When your entire deck is prepared to start and apply that pressure every card in the deck is a threat, removing them doesn't help, and the innate resilience that exists in this deck makes it hard to react profitably.
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As I play this archetype more and more I'm feel that Doomed Traveler is just kind of a waste of a card. Unless you just magically draw all of your combo pieces without being disrupted in any way, he just kind of sits there and chump blocks occasionally. I'm still experimenting with a lot of different lists, but I'm thinking about replacing it with Champion of the parish.
I personally prefer blade of the bloodchief for this style of deck. silver-inlaid dagger is probably more consistent in it's performance, but it's also much less explosive.
I still like Doomed Traveler because it does buy time. If you cast Rally the Ancestors it leaves behind a permanent body even after you've exiled all your doods. It does double duty with Xathrid Necromancer. I do think Champion is an interesting choice though. If you are all in on the human plan he could get outrageous in a hurry. I just worry about the fact that you really don't want to sac him though. You might as well rename this deck "The Expendables" because that's really what its all about.
Blade of the Bloodchief is good if you are running Viscera Seer as well as Blood Artist. The only Vampire I'm running is Blood Artist, though I often find myself wishing I had Seer I just don't know what I'd cut. The list is really tight as it is. The one advantage that Dagger has over Blade is that with Blood Artist, which has 0 power, you have to have something die before Artist can even attack. With Dagger, even if you have no way of triggering a death (which is rare) then you can still get in for 2.
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Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I wouldn't mind finding some way to fit 2 Thoughtseize into the main and maybe some additional removal. IMO, anything less thatn 6 removal is usually too few. I'm tempted to use something like Fiend Hunter for the same interaction that Tidehollow has with a sac outlet. That's especially good when you can bring back your entire yard with Rally the Ancestors.
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Bloodsoaked Champion Actually better than Bloodghast in that he's easier to cast and easier to revive. Bloodghast is better when you're dumping stuff straight in the 'yard and dredging up lands frequently. Gravecrawler is still the king of cheap reanimation.
Sure
4x Doomed Traveler
3x Bloodsoaked Champion
1x Viscera Seer
4x Blood Artist
1x Bloodthrone Vampire
4x Cartel Aristocrat
1x Thraben Doomsayer
2x Falkenrath Aristocrat
13 INSTANT/SORCERY
4x Lightning Bolt
2x Terminate
4x Inquisition of Kozilek
3x Lingering Souls
1x Rally the Ancestors
2x Outpost Siege
2x Blade of the Bloodchief
23 LAND
4x Bloodstained Mire
4x Marsh Flats
1x Blood Crypt
2x Godless Shrine
1x Sacred Foundry
1x Fetid Heath
1x Graven Cairns
3x Swamp
1x Mountain
2x Plains
1x Vault of the Archangel
2x Reflecting Pool
Thinking about dropping Rally entirely and going something like this:
1x Dismember
2x Terminate
2x Kolaghan's Command
3x Lingering Souls
1x Gather the Townsfolk
Rally for lethal is just so rare I'd rather solidify my beatdown potential. IOK or some other first turn discard is good, but I feel like maybe I should be going more aggressive by default, dropping a Champion or Traveler first turn and bringing in discard from the board when I need it. K-Command or even Mardu Charm give me more value later on.
Doomsayer is a flex spot and I'm thinking about dropping one Cartel for another Bloodhtrone.
BWR THE ARISTAHCRATZ!
How long would you guys say that it typically takes you to kill with this deck with the ideal hand? I'm finding that the set up is much much slower than I would have first thought. I'm playing a budget version right now and games always seem to get incredibly grindy. Makes Outpost Siege look like a good main deck option, but I've only been playing the deck on MTGO for about 2 days now, so I'm unsure.
Also, resolving a Rally usually means a win. Anything in between is really grindy though. The deck tries to capitalize on a lot of incremental value interactions which I really like but that can take a while to win a game. I run two Athreos in the deck and he is easily one of the weakest cards. My land count is low (only 21) but I kind of want to replace him with Palace Siege. It can close out games with either mode by simply giving us gas each turn or stabilizing life totals on a locked board.
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Aristocrat is my main clock so I tend to do whatever it takes to keep her alive. The idea for Silver-Inlaid Dagger came from Affinity which uses Etched Champion (like Cartel Aristocrat) with Cranial Plating (like Silver-Inlaid dagger. Granted their clock is a little faster doing 6 damage instead of our five but that isn't really a big deal cuz that's still five swings at 20 life. When they hit 7 power is when things get real. If I had more humans I think it'd be better but I could run that new one I guess.
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4 cartel aristocrat
4 blood artist
3 grim haruspex
2 lilliana heretical healer
3 falkenrath aristocrat
2 path to exile
4 lighning bolt
1 tragic slip
4 lingering souls
2 inquisition of kozilek
3 thoughtseize
3 zealous prosecution
2 bloodstained mire
3 godless shrine
2 blood crypt
1 sacred foundry
3 isolated chapel
3 dragonskull summit
1 tectonic edge
1 swamp
1 plains
1 mountain
2 timely reinforcements
1 pithing needle
2 combust
2 slaughter games
2 stony silence
1 shatter storm
3 duress
1 bloodbaron of vizkopa
1 olivia voldaren
The side board needs more work, but what I really liked was how nice grim haruspex was in the deck, usually sacrificing a human to draw while protecting liliana from target removal or just making cartel aristocrat and falkenrath aristocrat a pain to deal with.
Blood artist and zealous prosecution gives you the extra reach while killng or reducing the opposition's army significantly or gaining you back some life
Do you guys think brimstone volley is slow in the deck?
Its' okay. Equipment that isn't named 'Batterskull' generally ain't so hot in Modern, but it's cheap to cast and equip and pumps stuff up nicely. I was using Grafted Wargear before but the problem was that by Decay-ing or Smash-ing it, my opponent was also taking out the creature it was attached to.
I still haven't been able to LIVE THE DREAM and put a Blade on Falkenrath and sac two humans to turn her into a 10/7 flying monstrosity. :c
EDIT: yeah, Volley is too slow and Slip is a bit iffy. Also, I would strongly advise you to grab two more Bloodstained Mire (I know that Zen fetches have done another stupid price spike, hold out on Flats until they get reprinted) and take out some of those checklands. Having six can make for very awkward, slow opening hands. 3 Zealous is a bit much too, unless your meta is infested with BW Tokens or Young Peezy.
BWR THE ARISTAHCRATZ!
Also, I dropped Athreos for another Dagger. I also dropped Tidehollow for Thoughtseize.
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Good that you pointed that out, maybe I'll try one and bring my grim haruspex count to two, that way I still get my draw engine and a token producer.
Yeah the check lands might be a bit much, I'll try blackcleave cliffs instead of dragonskull or just add a few more basic lands
I kind of have a human theme going too with Bob and such. Adding in Xathrid, whose ability is human centric, could greatly benefit the deck. I think I'll try him!
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I had thought about using dark confidant myself, but he would not improve the overall issues that I've had. A lot of times I'm holding onto answers, but often only have mana enough to play one each turn, maybe that just means i should be playing more efficient removal/disruption. I do think Bob is a very powerful card and will be relatively good in any deck you put him in.
I just played a match against Living End. I had to edit this post to tell you guys about it. So first off, I run Orzhov Aristocrats w/ a human tribal sub-theme to maximize Silver-Inlaid Dagger. I recently switched out Liliana, Heretical Healer for Xathrid Necromancer. I just played a match against Living End and one through his Living End because of Xathrid Necromancer + Doomed Traveler. I ended up with more creatures on board than he did and was able to drop a Cartel Aristocrat w/ Dagger the next turn. Super chump with all my doods and then swing back through with Aristocrat to kill him in two turns. Holy crap. That and Blood Artist, if it lands, hurts Living End so bad if you can keep a strong board presence. I have found that with my list that the best plan for me against Living End is to dump my hand because his own game plan is going to work against him. I did bring in Auriok Champion and Mirran Crusader against him. Those are the only two creatures I wouldn't drop prior to Living End because we want them as blockers afterwards. I sided out Aristocrat for Champion and I don't remember what for Crusader. I honestly felt like there was just nothing this guy could do to win. I've never played against Living End, with any deck, and just though "Man this matchup is unwinable" but this is the first time I ever sat at my keyboard and laughed in pity at my opponent because his own game plan only made mine better.
The biggest reason I write this is because I don't think that would have been the case with Liliana. She would have just died with the rest of my crew and done nothing for me. Without having a critical mass of humans Xathrid wouldn't have been quite as good either. Just wow...so far so good.
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4 Boros Reckoner
3 Cartel Aristocrat
3 doomed traveler
4 xathrid necromancer
3 bloodsoaked champion
2 Blasphemous Act
4 Gather the townsfolk
2 Crackling Doom
1 Mardu Charm
2 Plunge into Darkness
1 Blade of the Bloodchief
I've been playing kind of a budget land package for the time being on MTGO. I have also been staying away from 4 mana spells, but I'm starting to feel that a well timed falkenrath aristocrat would have put away a good number of games for me. In just the last hour I've started considering Dark Prophecy as a possibility. It would be a replacement for Xathrid Necromancer and then I could play 4 copies of lingering souls without having to stick to a humans theme. I'm finding that I've getting edged out by a lot of decks, because of a lack of card draw at times. They often just have more cards to play. This deck could also use an ounce of burn to finish off opponents, I was thinking maybe stoke the Flames or an x spell like Banefire I'm not going to lie though, plunge into darkness into five health and then playing any number of copies of gather the townsfolk is awesome.
Currently toughest matchups have been, CoCo decks and UR Delver
That's all for now...
I'm working on a deck currently that shares a few similarities but is more token-based,
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/626971-new-hybrid-twist-on-b-w
I loved B/W/R during the Innistrad cycle as well.
1 isolated chapel
2 plains
2 swamp
2 sacred foundry
2 godless shrine
1 blood crypt
3 arid Mesa
3 bloodstained mire
3 marsh flats
4 blackcleave cliffs
4 doomed travelers
4 bloodsoaked champion
3 blood artist
2 cartel aristocrat
4 dark confidant
2 faulkenrath aristocrat
3 butcher of the horde
4 lightning bolt
2 path to exile
3 terminate
4 lingering souls
2 kolaghan's command
So this is what I've been running. There isn't a SB yet as im just testing the MB. I originally had +2 kitchen finks, -1 sacred foundry, -1 cartel aristocrat but the 3cmc of finks seemed too much and a little clunky with only 22 lands. I also just wanted to play more spells per turn instead so i wanted to up the land to 23 because I've been having trouble consistently hitting my 4th land drop on turn 4 to play faulkenrath/butcher. I like playing a 1cmc creature turn 1 as I often can get in a couple points of damage before a 4 drop comes in for a bulk of damage or some life gain with butcher. Cartel aristocrat along with the 1 drops either make for some extra damage going through or for extended blocking by declaring, then sacing the other creature to give protection and gaining a token. Bloodsoaked champion can also be a consistent attacker by swinging, then if he dies just cast him again second main phase I'm considering the silver inlayed dagger to make him a consistent 5-1 attacker. He also goes well with faulkenrath and butcher multiple activations.
I will keep testing this and brew a SB as I'm not sure what to put in it. Any feedback is appreciated.
CURRENTLY PLAYING
Legacy:
BWG Junk
Modern:
BGR Jund
BUG BUG
URW American Control
BWG Junk
BWR Dega midrange
GWR Naya Zoo
EDH:
BWG Teneb, the Harvester
Pauper EDH:
WG Sigil Captain
Standard:
Well I used to play standard...
El_snoope's haves and wants list
It even works okay against decks like Tron which require their opponent's have slow starts in order to fully go off. Auriok Champion is unremovable against G/r Tron until they drop Ugin or Karn. If you can run Ghost Quarters and some number Fulminator Mages you should be able to hold them off long enough to ensure a quick win. Heck even Doomed Traveler represents a respectable clock with the Dagger. When your entire deck is prepared to start and apply that pressure every card in the deck is a threat, removing them doesn't help, and the innate resilience that exists in this deck makes it hard to react profitably.
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I personally prefer blade of the bloodchief for this style of deck. silver-inlaid dagger is probably more consistent in it's performance, but it's also much less explosive.
Blade of the Bloodchief is good if you are running Viscera Seer as well as Blood Artist. The only Vampire I'm running is Blood Artist, though I often find myself wishing I had Seer I just don't know what I'd cut. The list is really tight as it is. The one advantage that Dagger has over Blade is that with Blood Artist, which has 0 power, you have to have something die before Artist can even attack. With Dagger, even if you have no way of triggering a death (which is rare) then you can still get in for 2.
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