I would only play Bloodsoaked Champion in an extra aggressive build. Through my testing with my current list, Mogg War Marshal may be the star of the deck. Doubling as a lightning helix when needed to, makes blockers when needs to, and gives you a lot of fuel to feed to Cartel Aristocrat or Butcher of the Horde whenever needed to. He works especially well with Rally the Ancestors, netting you a large amount of drain fodder instantly
This is the current list I'm using, and I can say for certain that I am not missing lightning bolt at all
Anyone have any ideas as to what to swap out Tidehollow for? It feels pretty lackluster in my matchups I've played. Do I add more removal, some discard, or another creature?
Excuse the double post, but I may be able to record some actual matches on video this weekend! What matchups would you guys be interested in me showing?
Aristocrats was probably my all-time favorite deck to play. I've been trying to figure out a way to make it in Modern, and I thought of two shells-
Abzan Aristocrats
Creatures (30)
4 Champion of the Parish
4 Doomed Traveler
3 Voice of Resurgence
4 Dark Confidant
4 Cartel Aristocrat
4 Blood Artist
4 Mayor of Avabruck
3 Varolz
The basic shell- the idea is to double down on the human aspect of the deck while keeping tokens as a back-up that can flood out the board.
Or a straight B/W Version-
Creatures (28)
4 Bloodsoaked Champion
4 Champion of the Parish
4 Doomed Traveler
4 Viscera Seer
4 Dark Confidant
4 Cartel Aristocrat
4 Blood Artist
Lands (20x)
4 Godless Shrine
4 Marshflat
4 Isolated Chapel
1 Vault of the Archangel
4 Swamps
3 Plains
I personally prefer the black/white version as we can add in Thalia and Imposing Sovereign if we want to go a taxing route, and it seems more consistent and quick. Thoughts?
Aristocrats was probably my all-time favorite deck to play. I've been trying to figure out a way to make it in Modern, and I thought of two shells-
Abzan Aristocrats
Creatures (30)
4 Champion of the Parish
4 Doomed Traveler
3 Voice of Resurgence
4 Dark Confidant
4 Cartel Aristocrat
4 Blood Artist
4 Mayor of Avabruck
3 Varolz
The basic shell- the idea is to double down on the human aspect of the deck while keeping tokens as a back-up that can flood out the board.
Or a straight B/W Version-
Creatures (28)
4 Bloodsoaked Champion
4 Champion of the Parish
4 Doomed Traveler
4 Viscera Seer
4 Dark Confidant
4 Cartel Aristocrat
4 Blood Artist
Lands (20x)
4 Godless Shrine
4 Marshflat
4 Isolated Chapel
1 Vault of the Archangel
4 Swamps
3 Plains
I personally prefer the black/white version as we can add in Thalia and Imposing Sovereign if we want to go a taxing route, and it seems more consistent and quick. Thoughts?
As far as the Abzan list goes, I think you'd be fine cutting one land for another voice. That card can just be ridiculous
I would only play Bloodsoaked Champion in an extra aggressive build. Through my testing with my current list, Mogg War Marshal may be the star of the deck. Doubling as a lightning helix when needed to, makes blockers when needs to, and gives you a lot of fuel to feed to Cartel Aristocrat or Butcher of the Horde whenever needed to. He works especially well with Rally the Ancestors, netting you a large amount of drain fodder instantly
This is the current list I'm using, and I can say for certain that I am not missing lightning bolt at all
Anyone have any ideas as to what to swap out Tidehollow for? It feels pretty lackluster in my matchups I've played. Do I add more removal, some discard, or another creature?
I tried taking it into a human focused list, but Grixis doesn't have many fans. Weird for how popular zombies now a days. I tested my list recently, and it was a lot of fun, and I had some close games against Twin and Delver. Against Twin I had to be the tempo deck, just trying to land a threat, and then disrupt until I won or lost. Against Delver the deck took a much more midrange role, which worked well. Both match ups seemed even, though I wouldn't like to face burn due to the tri color mana base, something the Delver deck took advantage of for time to time.
The deck can easily assume either the beatdown or control role in match ups, which is nice, but means you really need to know your match ups. I'm not sure how competitive my list is, but I had a blast playing it. It was very interactive, and I felt like I was in every game, even the ones I lost.
Rally as a two of strait up won me a match last night against burn. It almost feels like a combo. Last night it went like this. Bring back 2 blood artists, a cartel aristocrat, and 2 doomed travelers. 2WW That turns into 7 damage and 7 life to win the game from an empty board.
I had the exact same feelings about the mogg war marshal after playing what few matches I was able to. Card is the nuts in this deck and does everything you want it to.
I really wish I had Dark Confidants...
Outpost Siege is nuts. Please test it out guys.
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Rally as a two of strait up won me a match last night against burn. It almost feels like a combo. Last night it went like this. Bring back 2 blood artists, a cartel aristocrat, and 2 doomed travelers. 2WW That turns into 7 damage and 7 life to win the game from an empty board.
I had the exact same feelings about the mogg war marshal after playing what few matches I was able to. Card is the nuts in this deck and does everything you want it to.
I really wish I had Dark Confidants...
Outpost Siege is nuts. Please test it out guys.
Exactly my thoughts! Rally gives you a "combo" that can just win the game when Cast. Mogg also does insane work, like you mentioned!
I'll try siege, I think I might do this:
-4 Tidehollow Sculler
+2 skirsdag high priest
+1 Dreadbore or path to Exile
+1 outpost seige
Just getting back from my LGS weekly modern event. Went 2/2 overall losing to dredge vine and Scapeshift. Bloodsoaked champion was way better then what I had originally thought. Also killed someone at 14 life with Rally the Ancestors. Beat U/W/R giest when I was on a mull to 4. Oh yeah, deck mulliganed a lot. I was running 21 lands, two ghost quarters a part of that count. Some hands get pretty ugly, blood soaked champion, thoughtsieze, and double sacred foundry is a pretty terrible first 4 cards to see when drawing up your opening 7. All and all mirran crusaders did a whole lot of nothing but then again I wasn't against any sultai or jund decks. And no tarmogoyf decks.
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Just getting back from my LGS weekly modern event. Went 2/2 overall losing to dredge vine and Scapeshift. Bloodsoaked champion was way better then what I had originally thought. Also killed someone at 14 life with Rally the Ancestors. Beat U/W/R giest when I was on a mull to 4. Oh yeah, deck mulliganed a lot. I was running 21 lands, two ghost quarters a part of that count. Some hands get pretty ugly, blood soaked champion, thoughtsieze, and double sacred foundry is a pretty terrible first 4 cards to see when drawing up your opening 7. All and all mirran crusaders did a whole lot of nothing but then again I wasn't against any sultai or jund decks. And no tarmogoyf decks.
Glad to finally see a report! But I hear you on the mana, I don't mainboard any utility lands because the mana can be rough. I think it's critical to play 2 of the filter lands (A fetid heath and then either of your choosing for the other). I played some matches today versus Enchantress and Time Walk, which while those matchups aren't what you call a good judge of performance, the mana worked very well because of the filters. On a side note, the one of Outpost Siege is definitely worthy of its' spot! Good idea there. Also, dreadbore does the job we need it to, since we are usually tapping most of our lands, if not all of them, every turn. It gives you a low costed way to deal with Karn and still be able to play another spell or creature
Just getting back from my LGS weekly modern event. Went 2/2 overall losing to dredge vine and Scapeshift. Bloodsoaked champion was way better then what I had originally thought. Also killed someone at 14 life with Rally the Ancestors. Beat U/W/R giest when I was on a mull to 4. Oh yeah, deck mulliganed a lot. I was running 21 lands, two ghost quarters a part of that count. Some hands get pretty ugly, blood soaked champion, thoughtsieze, and double sacred foundry is a pretty terrible first 4 cards to see when drawing up your opening 7. All and all mirran crusaders did a whole lot of nothing but then again I wasn't against any sultai or jund decks. And no tarmogoyf decks.
I love playing creatures like Bloodsoaked Champion. They don't look extremely powerful, but shutting down removal has interesting affects on games. It's even better in decks like these that can turn the recursive creatures into an extreme advantage (looking at you Falkenrath Aristocrat) Interactions like these are what makes decks fun for me.
Also, having played the deck even more now, I'm thoroughly convinced that Butcher of the Horde is the best option for this deck, over falkenrath. While he is slightly less resilient, being able to give him vigilance and lifelink helps in a multitude of matchups, as well as his added toughness. While Aristocrat can still eat a creature to live through bolt or most burn spells, having to slowly diminish your own board state against your own plans has proved to be the difference in games versus Jund. If they have a Liliana of the Veil on board and go to bolt Falkenrath, I better hope I have a fair board state. Also, some lists run cards like Infest or lately drown in sorrow, which are cards that take Falkenrath to the cleaner. Butcher lives through that as well
I would never cast a Falkenrath Aristocrat on a board with Lili on deck. This is were you have to use your discard, bolts, and in my case, counter wisely. Butcher of the Horde is great, he is more aggro oriented, and is much harder to race due to the lifelink ability and the fact you don't have to sac dudes every turn. Falkenrath on the other hand needs to be run out after you have depleted our opponents resources. The two decks both will fit into the Aristocrat build umbrella, but I feel like Butcher will be more at home in a more aggressive build, with Falkenrath doing better in the more controlling builds.
I would never cast a Falkenrath Aristocrat on a board with Lili on deck. This is were you have to use your discard, bolts, and in my case, counter wisely. Butcher of the Horde is great, he is more aggro oriented, and is much harder to race due to the lifelink ability and the fact you don't have to sac dudes every turn. Falkenrath on the other hand needs to be run out after you have depleted our opponents resources. The two decks both will fit into the Aristocrat build umbrella, but I feel like Butcher will be more at home in a more aggressive build, with Falkenrath doing better in the more controlling builds.
I can see that! I think that is one of the strongest points of the deck, the sheer variation people would have to deal with. Having to know how to deal with Orzhov, Abzan, Aggressive Mardu, Attrition Mardu, and then even human builds is going to be taxing on your opponent if this Archetype picks up
Agreed. While my tri color land base is going to be my weak spot, the more aggro lists don't seem to care as much, just smashing face before the opponent can take advantage of a mana stumble. Hopefully it'll be like UR/RUG/UWR Twin, you never know which one you are facing until you see a Tarmogoyf, Kiki-Jiki, Mirror BreakerVillage Bell-Ringer.
That would definitely be preferable! Also, like I said, I'm not sure if your early game permits it, but running 2 of the filter lands has helped me tons in getting dual colors right away consistently
I guess I was just overly afraid of tron that I always just put two ghost quarters in my decks. Its like the first land I put in when I make em up. It is very good against man lands and I was also thinking jund and other B/G/X strategies would be a big thing and they just were not at my LGS. Storm, ascendency, scapeshift, twin, affinity, two different u/w/r giest builds, dredgevine, burn, some weird mono artifact tron deck, and of course The Aristocats! That was what my tournament looked like.
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Any way this thread is worthy of the new section "developing competitive"? I feel like we have a solid base here for what I think can be a very competitive deck. What we really need is testing done either with MTGO or some actual live event to prove ourselves. This deck is the real deal.
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Any way this thread is worthy of the new section "developing competitive"? I feel like we have a solid base here for what I think can be a very competitive deck. What we really need is testing done either with MTGO or some actual live event to prove ourselves. This deck is the real deal.
I hear you there! Anyone that plays with or against the deck could tell you that! I'm playing at my FNM tomorrow, and lately they have been videotaping some matches for a stream, if they do that I'll put it on here definitely! Anyways, I'll try to give detailed accounts of the games
Looking forward to it! I don't think we should make any huge changes until more testing is done.
So I forgot. Last night there was an epic moment that I am sure you will get to feel sometime during FNM.
Game 3, match 3, Turn 0 of extra turns. Land, Lightning Bolt, and Rally the Ancestors in hand. 7 Lands in play along with a Cartel Aristocrat and a single goblin token from a previous Mogg War Marshal. Opponent is at 14 life and my graveyard is just stock full.
I cast Rally the Ancestors for 4, getting back a bloodsoaked champion, mogg war marshal, blood artist, Falkenrath Aristocrat, and Doomed Traveler. Swing with the Falkenrath, and the Cartel and goblin token already in play. Opponent blocks the Cartel and I sac him + bloodsoaked champion to the Falkenrath to get 9 damage through. Then Sac the rest of my board counting down the blood artist triggers like 6, 5, 4, 3... bolt you.
He was stunned like what just happened? And being that it was the last match playing for the round everyone in the room was watching going "aristocrats is a thing in modern?"
That was an amazing feeling for me thought I would share.
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Alright, so today I got in some matches versus RW Burn, Death&Taxes, and UR Twin. I managed to go 3-0, only losing a game to Burn! So, here's how the games went down:
Death&Taxes
---Game 1---
I'm on the play, and I drop a Bloodsoaked Champion. His turn one is an AEther vial and then he passes. Turn two, I play a Cartel Aristocrat and swing with champ. Leonin Arbiter came out for my opponent before he passed. Next turn, I play a Blood Artist and a Doomed Traveler before swinging in with my champion, and there were no blocks. Next turn a Mirran Crusader and Vialed in Serra Avenger entered, but I still had the game when I played another Blood Artist and a Mogg War Marshal next turn.
---Game 2---
I had too much of a presence amassed early, as I played 3 Doomed travelers in the first two turns, followed by a Blood Artist and Path to Exile. Game was over next turn when I cast Butcher of the Horde
Sideboard
-2 Skirsdag High Priest
+2 Wear // Tear (Wear)
RW Burn
---Game 1---
Not too much to say, but I had a solid board state except I couldn't get out of the critical zone with no blood artist. Down I go
---Game 2---
This game, my opponent was able to down me to 1 life, except I was able to land a Blood Artist the next turn on a board with 4 goblin Tokens, 4 spirit Tokens, and a Cartel Aristocrat. He took me down to 2 after I had to eat through my board when he cast double Boros charm, but I was able to cast Rally the Ancestors next turn to get back 2 Mogg War Marshal and a Doomed Traveler to drain him for lethal.
---Game 3---
Opening hand had 2 Leyline of Sanctity,2 lands, a Doomed Traveler, Blood Artist, and a Cartel Aristocrat. He just told me I won and shuffled his deck back up. Anticlimactic, but hey whatever!
Sideboard
-2 Dreadbore
-1 Outpost Siege
-1 path to exile
+4 Leyline of Sanctity
UR Twin
---Game 1---
For the first 5 turns, not much interaction had been done. My opponent had a cast a Deceiver Exarch going into his turn, but I had kept a white mana open to use my Path to Exile when he attempted to suit it up with a Splinter Twin. My board consisted of Doomed Traveler, Cartel Aristocrat, Blood Artist, Skirsdag High Priest and a Mogg War Marshal with Gobbo token. On my upkeep, I don't pay the echo trigger and Mogg bites it. 1 damage. Next, swing in with my squad, dealing 5. 6 damage. Now, I sacrifice all of my creatures except Cartel, obviously. 12 damage. Next I play Rally the Ancestors for 2, get my men back, sac all of them except the Aristocrat, Artist, and the spirit token. 17 damage, and my opponent was completely confused as to what happened. He had to read Rally the Ancestors twice, and only shook his head as he went for his sideboard.
---Game 2---
I brought in Thoughseizes and Rakdos Charms. I had one of each in my openener to go along with three lands, a blood artist, and a butcher of the horde. I thoughtseized him right away, and he revealed four lands, a spell pierce, Pestermite, and a Twin yet again. I take the Pestermite, and pass. For the next few turns, nothing much had been done besides me play my blood artist turn two. My next draw step was crucial, and it did not disappoint. I drew a Path to Exile. Now, he had played a second Pestermite at the end of my turn, speedily untapped, played a fifth land, slammed splinter twin on, to which I went to path (and was obviously spell pierced) and jokingly said "Take two million damage?". I tapped my two remaining mana and played my Rakdos Charm, saying "Take two million damage?". He looked at it for a second, put his hand down, and then extended for a shake
Sideboard
-2 Skirsdag High Priest
-2 dreadbore
-1 outpost siege
-1 Rally the Ancestors
+4 Thoughtseize
+2 Rakdos Charm
I was very impressed with how my deck performed, and I think the board can really cover for a lot of the dangerous matchups that we have to deal with in game one.
This is amazing news! I am glad you did well at the tournament. I wish I had access to Leyline of Sanctitiy but I do not own the cards sadly. That is the great thing about white and black, extremely good options for sideboard hate.
Dang it if Rally the Ancestors didn't just put this deck on the map as a force to be reckoned with. That along with outpost siege I think are two cards that came out of Fate Reforged that really took this deck over the edge from third tier possibilities to competitive powerhouse!
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This is the current list I'm using, and I can say for certain that I am not missing lightning bolt at all
2 Blood Crypt
1 Bloodstained Mire
1 Fetid Heath
3 Godless Shrine
4 Marsh Flats
1 Mountain
3 Plains
1 Rugged Prairie
3 Sacred Foundry
2 Swamp
3 Bloodsoaked Champion
2 Butcher of the Horde
4 Cartel Aristocrat
4 Dark Confidant
4 Doomed Traveler
3 Mogg War Marshal
4 Tidehollow Sculler
3 Path to Exile
2 Rally the Ancestors
1 Dreadbore
4 Lingering Souls
3 Dreadbore
4 Mirran Crusader
2 Shatterstorm
4 Thoughtseize
2 Wear // Tear (Tear)
Anyone have any ideas as to what to swap out Tidehollow for? It feels pretty lackluster in my matchups I've played. Do I add more removal, some discard, or another creature?
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
Abzan Aristocrats
Creatures (30)
4 Champion of the Parish
4 Doomed Traveler
3 Voice of Resurgence
4 Dark Confidant
4 Cartel Aristocrat
4 Blood Artist
4 Mayor of Avabruck
3 Varolz
Spells (8)
4 Tragic Slip
4 Path to Exile
22 Lands
4 Temple Garden
4 Godless Shrine
4 Overgrown Tomb
4 Windswept Heath
4 Marshflat
1 Plain
1 Swamp
The basic shell- the idea is to double down on the human aspect of the deck while keeping tokens as a back-up that can flood out the board.
Or a straight B/W Version-
Creatures (28)
4 Bloodsoaked Champion
4 Champion of the Parish
4 Doomed Traveler
4 Viscera Seer
4 Dark Confidant
4 Cartel Aristocrat
4 Blood Artist
Spells (12x)
4 Tragic Slip
4 Path to Exile
4 Lingering Souls
Lands (20x)
4 Godless Shrine
4 Marshflat
4 Isolated Chapel
1 Vault of the Archangel
4 Swamps
3 Plains
I personally prefer the black/white version as we can add in Thalia and Imposing Sovereign if we want to go a taxing route, and it seems more consistent and quick. Thoughts?
As far as the Abzan list goes, I think you'd be fine cutting one land for another voice. That card can just be ridiculous
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
Why aren't people taking this deck the human/falkenrath way? I like it much more.
I'd cut Tidehollow, definitey. Skirsdag does work.
The deck can easily assume either the beatdown or control role in match ups, which is nice, but means you really need to know your match ups. I'm not sure how competitive my list is, but I had a blast playing it. It was very interactive, and I felt like I was in every game, even the ones I lost.
Cheeri0sXWU
Reid Duke's Level One
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I had the exact same feelings about the mogg war marshal after playing what few matches I was able to. Card is the nuts in this deck and does everything you want it to.
I really wish I had Dark Confidants...
Outpost Siege is nuts. Please test it out guys.
Exactly my thoughts! Rally gives you a "combo" that can just win the game when Cast. Mogg also does insane work, like you mentioned!
I'll try siege, I think I might do this:
-4 Tidehollow Sculler
+2 skirsdag high priest
+1 Dreadbore or path to Exile
+1 outpost seige
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
Glad to finally see a report! But I hear you on the mana, I don't mainboard any utility lands because the mana can be rough. I think it's critical to play 2 of the filter lands (A fetid heath and then either of your choosing for the other). I played some matches today versus Enchantress and Time Walk, which while those matchups aren't what you call a good judge of performance, the mana worked very well because of the filters. On a side note, the one of Outpost Siege is definitely worthy of its' spot! Good idea there. Also, dreadbore does the job we need it to, since we are usually tapping most of our lands, if not all of them, every turn. It gives you a low costed way to deal with Karn and still be able to play another spell or creature
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
I love playing creatures like Bloodsoaked Champion. They don't look extremely powerful, but shutting down removal has interesting affects on games. It's even better in decks like these that can turn the recursive creatures into an extreme advantage (looking at you Falkenrath Aristocrat) Interactions like these are what makes decks fun for me.
Cheeri0sXWU
Reid Duke's Level One
Who's the Beatdown
Alt+0198=Æ
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
Cheeri0sXWU
Reid Duke's Level One
Who's the Beatdown
Alt+0198=Æ
I can see that! I think that is one of the strongest points of the deck, the sheer variation people would have to deal with. Having to know how to deal with Orzhov, Abzan, Aggressive Mardu, Attrition Mardu, and then even human builds is going to be taxing on your opponent if this Archetype picks up
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
Cheeri0sXWU
Reid Duke's Level One
Who's the Beatdown
Alt+0198=Æ
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
I hear you there! Anyone that plays with or against the deck could tell you that! I'm playing at my FNM tomorrow, and lately they have been videotaping some matches for a stream, if they do that I'll put it on here definitely! Anyways, I'll try to give detailed accounts of the games
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
So I forgot. Last night there was an epic moment that I am sure you will get to feel sometime during FNM.
Game 3, match 3, Turn 0 of extra turns. Land, Lightning Bolt, and Rally the Ancestors in hand. 7 Lands in play along with a Cartel Aristocrat and a single goblin token from a previous Mogg War Marshal. Opponent is at 14 life and my graveyard is just stock full.
I cast Rally the Ancestors for 4, getting back a bloodsoaked champion, mogg war marshal, blood artist, Falkenrath Aristocrat, and Doomed Traveler. Swing with the Falkenrath, and the Cartel and goblin token already in play. Opponent blocks the Cartel and I sac him + bloodsoaked champion to the Falkenrath to get 9 damage through. Then Sac the rest of my board counting down the blood artist triggers like 6, 5, 4, 3... bolt you.
He was stunned like what just happened? And being that it was the last match playing for the round everyone in the room was watching going "aristocrats is a thing in modern?"
That was an amazing feeling for me thought I would share.
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
I'm on the play, and I drop a Bloodsoaked Champion. His turn one is an AEther vial and then he passes. Turn two, I play a Cartel Aristocrat and swing with champ. Leonin Arbiter came out for my opponent before he passed. Next turn, I play a Blood Artist and a Doomed Traveler before swinging in with my champion, and there were no blocks. Next turn a Mirran Crusader and Vialed in Serra Avenger entered, but I still had the game when I played another Blood Artist and a Mogg War Marshal next turn.
---Game 2---
I had too much of a presence amassed early, as I played 3 Doomed travelers in the first two turns, followed by a Blood Artist and Path to Exile. Game was over next turn when I cast Butcher of the Horde
Sideboard
-2 Skirsdag High Priest
+2 Wear // Tear (Wear)
Not too much to say, but I had a solid board state except I couldn't get out of the critical zone with no blood artist. Down I go
---Game 2---
This game, my opponent was able to down me to 1 life, except I was able to land a Blood Artist the next turn on a board with 4 goblin Tokens, 4 spirit Tokens, and a Cartel Aristocrat. He took me down to 2 after I had to eat through my board when he cast double Boros charm, but I was able to cast Rally the Ancestors next turn to get back 2 Mogg War Marshal and a Doomed Traveler to drain him for lethal.
---Game 3---
Opening hand had 2 Leyline of Sanctity,2 lands, a Doomed Traveler, Blood Artist, and a Cartel Aristocrat. He just told me I won and shuffled his deck back up. Anticlimactic, but hey whatever!
Sideboard
-2 Dreadbore
-1 Outpost Siege
-1 path to exile
+4 Leyline of Sanctity
For the first 5 turns, not much interaction had been done. My opponent had a cast a Deceiver Exarch going into his turn, but I had kept a white mana open to use my Path to Exile when he attempted to suit it up with a Splinter Twin. My board consisted of Doomed Traveler, Cartel Aristocrat, Blood Artist, Skirsdag High Priest and a Mogg War Marshal with Gobbo token. On my upkeep, I don't pay the echo trigger and Mogg bites it. 1 damage. Next, swing in with my squad, dealing 5. 6 damage. Now, I sacrifice all of my creatures except Cartel, obviously. 12 damage. Next I play Rally the Ancestors for 2, get my men back, sac all of them except the Aristocrat, Artist, and the spirit token. 17 damage, and my opponent was completely confused as to what happened. He had to read Rally the Ancestors twice, and only shook his head as he went for his sideboard.
---Game 2---
I brought in Thoughseizes and Rakdos Charms. I had one of each in my openener to go along with three lands, a blood artist, and a butcher of the horde. I thoughtseized him right away, and he revealed four lands, a spell pierce, Pestermite, and a Twin yet again. I take the Pestermite, and pass. For the next few turns, nothing much had been done besides me play my blood artist turn two. My next draw step was crucial, and it did not disappoint. I drew a Path to Exile. Now, he had played a second Pestermite at the end of my turn, speedily untapped, played a fifth land, slammed splinter twin on, to which I went to path (and was obviously spell pierced) and jokingly said "Take two million damage?". I tapped my two remaining mana and played my Rakdos Charm, saying "Take two million damage?". He looked at it for a second, put his hand down, and then extended for a shake
Sideboard
-2 Skirsdag High Priest
-2 dreadbore
-1 outpost siege
-1 Rally the Ancestors
+4 Thoughtseize
+2 Rakdos Charm
I was very impressed with how my deck performed, and I think the board can really cover for a lot of the dangerous matchups that we have to deal with in game one.
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
Dang it if Rally the Ancestors didn't just put this deck on the map as a force to be reckoned with. That along with outpost siege I think are two cards that came out of Fate Reforged that really took this deck over the edge from third tier possibilities to competitive powerhouse!