Picked up 4x sylvan scrying 2x abrupt decays & a primeval titan today.
Time to try this B/g Tron.
Wanted to keep it mini black, but golgari charm & abrupt decay offer a strong argument for green. Even before we acknowledge the ramp into TRON's grid that green provides.
Picked up 4x sylvan scrying 2x abrupt decays & a primeval titan today.
Time to try this B/g Tron.
Wanted to keep it mini black, but golgari charm & abrupt decay offer a strong argument for green. Even before we acknowledge the ramp into TRON's grid that green provides.
Don't play Primetime in the deck. 1-2 thragtusks are just better for they are easier to cast and help stabalize.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
The Thraggy in Tron just feels awkward. But I have one, can easily trade for a second for testing.
I stopped going to my LGS due to lack of people playing modern, so for the time being i'll be playing modern in more of a casual setting. I'll happily post testing results once I have them.
Going to continue to explore mono black & B/g Tron.
The Thraggy in Tron just feels awkward. But I have one, can easily trade for a second for testing.
I stopped going to my LGS due to lack of people playing modern, so for the time being i'll be playing modern in more of a casual setting. I'll happily post testing results once I have them.
Going to continue to explore mono black & B/g Tron.
<3
Yeah, the same happened to me :/. I now play modern mostly on MTGO and do dailies once in while. Speaking of which. I'm in one right now that will start in 10 mins. WISH ME LUCK.
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():
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
If anyone is interested, Travis Woo (yes, he's polarizing) has been brewing a mono-black tron list. You can see it on his facebook under Travis Wizard. The biggest differences I see are the inclusion of diabolic revelation and a couple fat dudes in the way of platinum angel and sundering titan.
Personally I love grave titan since he can take over games all by himself. I also think something like vampiric link might be a fun hoser for things like burn.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
Alright, some play testing done, and this build is solid. Diabolic revelation is sick when you have so much mana to spend. TWoo uses primarily wurmcoils, but I split bewteen WE and Grave Titan.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
Additionally, if you're sticking to mono-black without splashing, depending on meta, it's good to have some night's whisper and cut some direct creature removal like Go For The Throat or Murderous Cut
I have also tried putting a single copy of Exsanguinate in the sideboard as alternate win-con, to be honest, it's just so fun to cast it!
The only changes I've made is the addition of grave titan, ugin instead of karn (I don't have Karns), and I added vampiric link and grafdigger's cage to the side board. Cage for the grishoalbrand match and link versus burn.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
"If you're not playing 2 Gifts Ungiven in Tron - you're doing it wrong & other musings regarding Tron in modern" by : Zachariah Henzel
I want to start by saying that the best iteration of Tron as of my writing this is Blue. Pure, blue, Academy Ruins-based Tron. The Mindslaver lock is a very huge win condition and the number of decks that simply cannot beat forever Oblivion Stone is staggering. Add to that whatever you want. You're not beating a pile of Remands and Thirst for Knowledge. It was through this deck which I discovered my love of Tron and the deck that best fits my play style in modern. I have shelved Infect and Storm because while I believe those decks are the class of the format I think that Tron is simply the best in any field and gets even better after the side board. I get to play with Sol Lands and Mishra's Workshop in a Serum Visions, Abrupt Decay, Raging Ravine and Celestial Colonnade format? Sign me up.
Have you asked yourself what the best card in Tron is? It's Gifts Ungiven. Gifts Ungiven imposes several deck-building constraints (4 to be exact) and generates more value than just about any of the cards in Tron. I can't break down every single permutation of why this card is so significant but I will simply list a few examples. I went down from about 2-4 Negates in the sideboard of U Tron to 2 Spell Pierce and 2 Spell Snare. 2 Spell Snare has been a mainstay of my sideboard. The card Spell Pierce is extremely swingy and I was never sure where it belonged and in what quantity. I removed it and added it and removed etc. I wound up with a Swan Song, 2 Spell Snare and 1 Spell Pierce. I started finding that my Gifts Ungiven piles were more robust - along with Repeal, Remand, Condescend and Dismember and Snapcaster Mage, I could create truly fantastic combinations for which my opponents must solve. The reason I am detailing this process and these quantities is to share something that occurred to me as a revelation. Once you include Gifts Ungiven, your 1-ofs become even more potent than they would be in multiples.
Singletons are necessary in Gifts Ungiven so that you can exploit its resolution to the fullest. In BOLTTRON (a Quad Lightning Bolt-based iteration of Tron) I added 1 Shock, 1 Burst Lighting, 1 Sudden Shock, 1 Roast, 1 Flame Slash and 1 Gutshot. The results were very good. The piles I could come up with were astounding. I realized that in a deck with Gifts Ungiven, 3 Lightning Bolt, 1 Shock was better than simply having 4 Lightning Bolts (and plus my fourth Lightning Bolt is an Alpha not a Beta like the first 3, so that was out of the question). I soon fell deep into a hole of 2 colour, Gifts Ungiven-based Tron... a dark BLACK hole.
I built Dimir Tron with the assumption that classic Terror-style spot removal would be able to carry me into the late game and that I have a better late game than anyone else. In the late game, I could simply Gifts Ungiven for something like Mind Slaver, Oblvion Stone, Worst Fears and Increasing Ambition for a ton of value. The suite of removal was something like : 1 Dismember, 1 Doom Blade, 1 Cruel Edict, 1 Devour Flesh and 1 Go for the Throat. The win condition was Mindlaver forever or Mind Grind for x=15. The black splash all the way up from Dimir Signets and Talismans of Dominance, to 1-4 Dismembers in the 75 and all the way up to Urborg Tomb of Yawgmoth and Damnation is something have I reckoned for months. This is what brings me to your thread. If I still have your attention, then I thank you for reading and I assure you there is a pay off.
I want to reiterate that each singleton in these two colour Tron builds is extremely potent and was selected with the knowledge that some cards are simply more powerful as a 1-of than if they were in multiples. So the lesson is that we can pull value out of our deck from Gifts Ungiven if we adhere to the rule of singletons and end up with a greater number of permutations or "Gifts-piles" if we simply reduce these quantiles. I repeat; less is more. Ironically, I have more thoughts, but I hope to fashion a less unclear tapestry of Tron for everyone.
Basic Gifts etiquette goes like this : 4 really good cards; 3 really good cards; Unburial Rites + Huge Creature followed by: 3 good cards and 1 Gifts Unigven and 2 spells, 1 Gifts and 1 Snapcaster Mage. To expand on these principles, your basic Gifts Package needs to include at least 1 Snapcaster Mage and at least 2 Gifts Ungiven (and quite possibly 1 Unbrial Rites + 1 Huge Creature). And if you're not looking to get maximum value, then you're doing it wrong. And if you're not playing with at 2 Gifts Ungiven - you're doing it wrong.
We play Tron because we want to take advantage of the Mana we can generate with our 3 namesake lands and play a combination of combo and control. Whatever you flavor is - Pyroclasm, Nature's Claim, Supreme Verdict, Remand or Dismember - there are ways that Tron can incorporate important, interactive and potent cards. Tron decks demand an extensive knowledge of the pilot's deck and careful decision making. Sure, an ahead-of-schedule Wurmcoil Engine can win quickly, but having the opportunity to answer our opponents' question and provide a question for which they must have an answer (usually within the space of a turn or two) is what makes this deck so great. It's fun. It's challenging. It's powerful.
The core of Tron is as vast as the amount of mana we can produce, which more often than not is the greater than it is the lesser. To live the dream with this deck is to simply play the very highest costing thing we can, but to win is to have a plan that pulls the rug out from under our opponents.
I have played this deck for a long time. I think that you will have a very hard time beating me if we are sitting accross the table from each other and I am playing this deck. Here's what my picture of Tron looks like:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
The only change will be a small, but big one.
-1 Grave Titan (Too cute)
+1 Forest
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Time to try this B/g Tron.
Wanted to keep it mini black, but golgari charm & abrupt decay offer a strong argument for green. Even before we acknowledge the ramp into TRON's grid that green provides.
tumblr
Don't play Primetime in the deck. 1-2 thragtusks are just better for they are easier to cast and help stabalize.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I stopped going to my LGS due to lack of people playing modern, so for the time being i'll be playing modern in more of a casual setting. I'll happily post testing results once I have them.
Going to continue to explore mono black & B/g Tron.
<3
tumblr
Yeah, the same happened to me :/. I now play modern mostly on MTGO and do dailies once in while. Speaking of which. I'm in one right now that will start in 10 mins. WISH ME LUCK.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Lost to Infect and Affinty.
Both really un-interactive games.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
-3 Abrupt Decay
-1 Karn Liberated
+2 Disfigure
+1 Hero's Downfall
+1 Oblivion Stone
Sideboard:
-2 Beast Within
+2 Nature's Claim
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Wish me luck
Post critique
I'll post any findings I have! Cheers.
12 TRON LANDS
4 Swamps
1 Urborg, tomb of Yawgmoth
4 Woodland Cemetery
3 forests
Tron acceleration:
4 Expedition Nap
4 Prophetic Prism
3 Ancient Stirrings
2 Explore
2 Sylvan Scrying
2 Thoughtseize
2 Murderous Cut
2 Worst Fears
2 Black Sun's Zenith
2 Abrupt Decay
1 Increasing Ambition
Win Cons:
3 Wurmcoil Engine
2 Karn, Liberated
1 Batterskull
2 Grave Titan
1 Ugin, the Spirit Dragon
1 Emrakul, the Aeons Torn
tumblr
3x wormcoil engine
2x sundering titan
N/A
Modern
Dredge vine
4 color gifts
Junk midrange
Daga control
Rb burn
Soul sisters
Legacy
The gate
Zombie bombardment
Burn
This GB Tron list got 2nd awhile back. No idea how many people showed up though.
1x Forest
3x Overgrown Tomb
2x Swamp
1x Urborg, Tomb of Yawgmoth
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
2x Verdant Catacombs
2x Abrupt Decay
3x Ancient Stirrings
2x Damnation
4x Sylvan Scrying
4x Thoughtseize
2x Worst Fears
4x Chromatic Star
4x Expedition Map
4x Prophetic Prism
2x Karn Liberated
1x Emrakul, the Aeons Torn
1x Kozilek, Butcher of Truth
4x Wurmcoil Engine
1x All Is Dust
2x Dismember
3x Doom Blade
2x Inquisition of Kozilek
2x Spellskite
3x Surgical Extraction
1x Tooth and Nail
New Brew.
Held strong last week at our local modern night.
went 3-1
Ad Nauseam Combo got me in the end. looking forward to beating down again in two weeks.
tumblr
Personally I love grave titan since he can take over games all by himself. I also think something like vampiric link might be a fun hoser for things like burn.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
Additionally, if you're sticking to mono-black without splashing, depending on meta, it's good to have some night's whisper and cut some direct creature removal like Go For The Throat or Murderous Cut
I have also tried putting a single copy of Exsanguinate in the sideboard as alternate win-con, to be honest, it's just so fun to cast it!
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
Anyway, anyone thought of splashing U with the Mono-Black list?
I want to start by saying that the best iteration of Tron as of my writing this is Blue. Pure, blue, Academy Ruins-based Tron. The Mindslaver lock is a very huge win condition and the number of decks that simply cannot beat forever Oblivion Stone is staggering. Add to that whatever you want. You're not beating a pile of Remands and Thirst for Knowledge. It was through this deck which I discovered my love of Tron and the deck that best fits my play style in modern. I have shelved Infect and Storm because while I believe those decks are the class of the format I think that Tron is simply the best in any field and gets even better after the side board. I get to play with Sol Lands and Mishra's Workshop in a Serum Visions, Abrupt Decay, Raging Ravine and Celestial Colonnade format? Sign me up.
Have you asked yourself what the best card in Tron is? It's Gifts Ungiven. Gifts Ungiven imposes several deck-building constraints (4 to be exact) and generates more value than just about any of the cards in Tron. I can't break down every single permutation of why this card is so significant but I will simply list a few examples. I went down from about 2-4 Negates in the sideboard of U Tron to 2 Spell Pierce and 2 Spell Snare. 2 Spell Snare has been a mainstay of my sideboard. The card Spell Pierce is extremely swingy and I was never sure where it belonged and in what quantity. I removed it and added it and removed etc. I wound up with a Swan Song, 2 Spell Snare and 1 Spell Pierce. I started finding that my Gifts Ungiven piles were more robust - along with Repeal, Remand, Condescend and Dismember and Snapcaster Mage, I could create truly fantastic combinations for which my opponents must solve. The reason I am detailing this process and these quantities is to share something that occurred to me as a revelation. Once you include Gifts Ungiven, your 1-ofs become even more potent than they would be in multiples.
Singletons are necessary in Gifts Ungiven so that you can exploit its resolution to the fullest. In BOLTTRON (a Quad Lightning Bolt-based iteration of Tron) I added 1 Shock, 1 Burst Lighting, 1 Sudden Shock, 1 Roast, 1 Flame Slash and 1 Gutshot. The results were very good. The piles I could come up with were astounding. I realized that in a deck with Gifts Ungiven, 3 Lightning Bolt, 1 Shock was better than simply having 4 Lightning Bolts (and plus my fourth Lightning Bolt is an Alpha not a Beta like the first 3, so that was out of the question). I soon fell deep into a hole of 2 colour, Gifts Ungiven-based Tron... a dark BLACK hole.
I built Dimir Tron with the assumption that classic Terror-style spot removal would be able to carry me into the late game and that I have a better late game than anyone else. In the late game, I could simply Gifts Ungiven for something like Mind Slaver, Oblvion Stone, Worst Fears and Increasing Ambition for a ton of value. The suite of removal was something like : 1 Dismember, 1 Doom Blade, 1 Cruel Edict, 1 Devour Flesh and 1 Go for the Throat. The win condition was Mindlaver forever or Mind Grind for x=15. The black splash all the way up from Dimir Signets and Talismans of Dominance, to 1-4 Dismembers in the 75 and all the way up to Urborg Tomb of Yawgmoth and Damnation is something have I reckoned for months. This is what brings me to your thread. If I still have your attention, then I thank you for reading and I assure you there is a pay off.
I want to reiterate that each singleton in these two colour Tron builds is extremely potent and was selected with the knowledge that some cards are simply more powerful as a 1-of than if they were in multiples. So the lesson is that we can pull value out of our deck from Gifts Ungiven if we adhere to the rule of singletons and end up with a greater number of permutations or "Gifts-piles" if we simply reduce these quantiles. I repeat; less is more. Ironically, I have more thoughts, but I hope to fashion a less unclear tapestry of Tron for everyone.
Basic Gifts etiquette goes like this : 4 really good cards; 3 really good cards; Unburial Rites + Huge Creature followed by: 3 good cards and 1 Gifts Unigven and 2 spells, 1 Gifts and 1 Snapcaster Mage. To expand on these principles, your basic Gifts Package needs to include at least 1 Snapcaster Mage and at least 2 Gifts Ungiven (and quite possibly 1 Unbrial Rites + 1 Huge Creature). And if you're not looking to get maximum value, then you're doing it wrong. And if you're not playing with at 2 Gifts Ungiven - you're doing it wrong.
We play Tron because we want to take advantage of the Mana we can generate with our 3 namesake lands and play a combination of combo and control. Whatever you flavor is - Pyroclasm, Nature's Claim, Supreme Verdict, Remand or Dismember - there are ways that Tron can incorporate important, interactive and potent cards. Tron decks demand an extensive knowledge of the pilot's deck and careful decision making. Sure, an ahead-of-schedule Wurmcoil Engine can win quickly, but having the opportunity to answer our opponents' question and provide a question for which they must have an answer (usually within the space of a turn or two) is what makes this deck so great. It's fun. It's challenging. It's powerful.
The core of Tron is as vast as the amount of mana we can produce, which more often than not is the greater than it is the lesser. To live the dream with this deck is to simply play the very highest costing thing we can, but to win is to have a plan that pulls the rug out from under our opponents.
I have played this deck for a long time. I think that you will have a very hard time beating me if we are sitting accross the table from each other and I am playing this deck. Here's what my picture of Tron looks like:
(to be continued.......)