I saw this blue enchantment deck that uses seas's claim, spreading seas and annex to aggressively go after your opponents mana base, and build up blue count for Nykthos, Shrine to Nyx. once you pull nykthos you can ramp into large artifacts. unlike the original deck which tried to achieve a combo kill, I wanted to try and go for a beat down kill to keep things simple. sundering titan compliments the land enchantments by bombing more lands. (doesn't have to take away from your devotion count you can pop your own island if you want).
the trinisphere is the most odd ball card choice, i wanted to be able to slow my opponent down even more after i expended all of my 1cc drops.
Collaborative Pub: Ice Cold Thoughts Always On Tap Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
Thassa, God of the Sea seems really good here, I' run her as a 2-3 of. This deck needs ways to answer creatures and threats that resolve early. Like a turn 2 Tarmogoyf.
Just posted this on a similar thread earlier but hope it helps:
big fan of the archetype and love Modern also. I've had a reasonable amount of success with the following deck on the small local game store scene - don't see this taking down a PTQ anytime soon, but you'd be surprised with the results:
This deck is surprisingly versatile as you have multiple ways to pump out fatties - 1. assembling Urza Tron 2. Etherium Sculptor, Chief Engineer, Grand Architect 3. Master Transmuter/Kuldotha Forgemaster. It's versatile also in that stopping Urza Tron doesn't stop us from getting the fatties out as we still have 2 other packages to run them out.
We run mostly the same heavy hitters as Legacy Mud (Platinum Angel instead of Platinum Emperion, Wurmcoil, Sundering Titan, Steel Hellkite, Blightsteel Colossus). The Perilous Myr is a strange choice, but the reasoning behind is that is gives an additional form of quasi-removal (especially if Vial-ed in), killing up to 3 toughness creatures, small synergy with Kuldotha Forgemaster, and is honestly a chump blocker against much faster decks than ours giving even the slightest hesitation to attack into it that can buy us time and turns to get going.
The deck interacts with others with 2 Spellskites main, 2 Judge's Familiars, 1 Chalice. Removal is limited to the 1 Duplicant, 2 Perilous Myrs, 1 Dismember, and 1 Steel Hellkite. Everything else is devoted to a Tron type strategy of getting the big creatures out to win the game.
From my testing, I've beaten the following decks pretty handily and consistently:
-GW and WW Hatebears
-UWR Midrange or Control
-Skred (yeah yeah not that popular of a deck)
-Grixis Delver
Basically this deck matches up really well with non-combo/fair decks, the sideboard could probably be optimized for our weak spots. I'm stoked to see others are interested in finding a way to port this into Modern. It's pretty difficult to do this without just going into Tron or something else entirely, but after a lot of refining, this is what I've come up with - if you have the cards, sleeve it up I think you'll be very surprised at how quickly you can dump out your entire hand with this.
@TheRogue It seems that your deck has some interesting ideas but that they are either unsynergistic between each other or not as exploited as they should be. For exemple, while combining trinisphere with a mana denial strategy is an interesting idea, you're more focusing on colorscrewing your opponent. Also, your opponent is bound to break through the mana denial at some point and you will need either counterspell or removal or both in there to survive until you can cast your big guns. Your deck actually reminds me a lot of 2 other deck. the first one is by Travis Woo and the other is the U/R eminent domain deck that I happen to play on MTGO. You can find the first deck with a full article describing how to play it at the following link:
4 trinisphere
4 serum vision
4 sea's claim
4 spreading seas
4 annex
2 sundering titan
4 wurmcoil engine
1 duplicant
1 Thassa, God of the Sea
4 treasure mage
1 academy ruins
4 Nykthos, Shrine to Nyx
19 island
I saw this blue enchantment deck that uses seas's claim, spreading seas and annex to aggressively go after your opponents mana base, and build up blue count for Nykthos, Shrine to Nyx. once you pull nykthos you can ramp into large artifacts. unlike the original deck which tried to achieve a combo kill, I wanted to try and go for a beat down kill to keep things simple. sundering titan compliments the land enchantments by bombing more lands. (doesn't have to take away from your devotion count you can pop your own island if you want).
the trinisphere is the most odd ball card choice, i wanted to be able to slow my opponent down even more after i expended all of my 1cc drops.
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
---------------------------------------------------
Vintage will rise again! Buy a Mox today!
---------------------------------------------------
[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
Running Trinisphere in a deck with 12 one drops doesn't make much sense to me. You could run Convincing Mirage or even Boomerang. 4 Expedition Map seems excessive. 2 is a better number.
Thassa, God of the Sea seems really good here, I' run her as a 2-3 of. This deck needs ways to answer creatures and threats that resolve early. Like a turn 2 Tarmogoyf.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
big fan of the archetype and love Modern also. I've had a reasonable amount of success with the following deck on the small local game store scene - don't see this taking down a PTQ anytime soon, but you'd be surprised with the results:
Decklist:
2 Judge's Familiar
2 Spellskite
2 Perilous Myr
2 Etherium Sculptor
2 Chief Engineer
4 Grand Architect
2 Treasure Mage
1 Master Transmuter
3 Kuldotha Forgemaster
1 Batterskull
2 Wurmcoil Engine
1 Steel Hellkite
1 Duplicant
1 Platinum Angel
1 Sundering Titan
1 Blightsteel Colossus
1 Chalice of the Void
4 Expedition Map
3 Aether Vial
1 Lightning Greaves
1 Dismember
4 Urza's Power Plant
4 Urza's Tower
4 Urza's Mine
6 Island
2 Cavern of Souls
2 Tectonic Edge
This deck is surprisingly versatile as you have multiple ways to pump out fatties - 1. assembling Urza Tron 2. Etherium Sculptor, Chief Engineer, Grand Architect 3. Master Transmuter/Kuldotha Forgemaster. It's versatile also in that stopping Urza Tron doesn't stop us from getting the fatties out as we still have 2 other packages to run them out.
We run mostly the same heavy hitters as Legacy Mud (Platinum Angel instead of Platinum Emperion, Wurmcoil, Sundering Titan, Steel Hellkite, Blightsteel Colossus). The Perilous Myr is a strange choice, but the reasoning behind is that is gives an additional form of quasi-removal (especially if Vial-ed in), killing up to 3 toughness creatures, small synergy with Kuldotha Forgemaster, and is honestly a chump blocker against much faster decks than ours giving even the slightest hesitation to attack into it that can buy us time and turns to get going.
The deck interacts with others with 2 Spellskites main, 2 Judge's Familiars, 1 Chalice. Removal is limited to the 1 Duplicant, 2 Perilous Myrs, 1 Dismember, and 1 Steel Hellkite. Everything else is devoted to a Tron type strategy of getting the big creatures out to win the game.
From my testing, I've beaten the following decks pretty handily and consistently:
-GW and WW Hatebears
-UWR Midrange or Control
-Skred (yeah yeah not that popular of a deck)
-Grixis Delver
Basically this deck matches up really well with non-combo/fair decks, the sideboard could probably be optimized for our weak spots. I'm stoked to see others are interested in finding a way to port this into Modern. It's pretty difficult to do this without just going into Tron or something else entirely, but after a lot of refining, this is what I've come up with - if you have the cards, sleeve it up I think you'll be very surprised at how quickly you can dump out your entire hand with this.
http://www.channelfireball.com/articles/woo-brews-modern-blue-devotion/
and here's a link to a list similar to my U/R eminent domain deck:
http://www.mtggoldfish.com/articles/budget-magic-70-21-tix-modern-eminent-domain
edit: So basically my recommandation would be to either push the devotion theme or add another color for removal.