Played this deck in a DE. It has a ton of lines and is really hard to play optimally. I haven't figured out how to win fast with the deck since it's so easy to mill your win conditions and screw up using memory's journey.
I think Academy Ruins needs to be in the 60. elixir seems like a must. I assume the whole idea is to power cruise and dig, so together a min of 7 should probably be ran. Why no cryptic command? taps their guys, possible additional mill.
-I think you really want Academy Ruins, it hits both your elixirs and orbs, and games can be awkward when your first one gets thoughtseized and you mill your second one. You also get to recurr ratchet bombs etc.
-Crucible of Wolrds main seems really bad in this metagame.
-I also think you need a way to deal with noncreature permanents, so i'm considering adding some Cryptics or maybe Repeals.
-Going deeper with artifacts and thirst for knowledge could be explored, but I think you need to find a decent mass of playable artifacts to do that.
-You probably scoop to Rest in Peace, Relic isn't that strong, you can usually force them to break it and it's cat and mice against your delve spells
Hmm I thought it had ruins. Yeah that seems like an oversight. I was also thinking about playing a trading post to recur milled artifacts.
I think the crucible is there to give you value. But I don't know if I like 4 tectonic edges. It doesn't do anything vs burn and affinity and UR delver. I'd rather play ghost quarter or different utility lands.
The deck also loses to stony silence, which more people play. You can't use elixir anymore and you can't blow it up with ratchet bomb. I'm not sure I like bouncing the permanents as you need the correct counter to stop them on the way back down. I think o-ring, d-sphere are better choices. There's also glare of heresy , if you want a spell based answer. Assuming you have an orb in play you can also play cards like totally lost or set adrift.
I think thirst is fine with 5 or so artifacts. DTT and Cruise work very well with it even if you don't discard an artifact.
-I think you really want Academy Ruins, it hits both your elixirs and orbs, and games can be awkward when your first one gets thoughtseized and you mill your second one. You also get to recurr ratchet bombs etc.
-Crucible of Wolrds main seems really bad in this metagame.
-I also think you need a way to deal with noncreature permanents, so i'm considering adding some Cryptics or maybe Repeals.
-Going deeper with artifacts and thirst for knowledge could be explored, but I think you need to find a decent mass of playable artifacts to do that.
-You probably scoop to Rest in Peace, Relic isn't that strong, you can usually force them to break it and it's cat and mice against your delve spells
Hmm I thought it had ruins. Yeah that seems like an oversight. I was also thinking about playing a trading post to recur milled artifacts.
I think the crucible is there to give you value. But I don't know if I like 4 tectonic edges. It doesn't do anything vs burn and affinity and UR delver. I'd rather play ghost quarter or different utility lands.
The deck also loses to stony silence, which more people play. You can't use elixir anymore and you can't blow it up with ratchet bomb. I'm not sure I like bouncing the permanents as you need the correct counter to stop them on the way back down. I think o-ring, d-sphere are better choices. There's also glare of heresy , if you want a spell based answer. Assuming you have an orb in play you can also play cards like totally lost or set adrift.
I think thirst is fine with 5 or so artifacts. DTT and Cruise work very well with it even if you don't discard an artifact.
Yeah, Thirst had been great for me when we don't have mesmeric orb out, the good thing is we don't need that many artifacts because most times we'd rather discard two. I play Emrakul so because Elixir just seems weak to me, in all my goldfishing, when emrakul triggers off Mesmeric Orb you can DTT in response or you can just let it happen because you'll mill yourself even more. I've started looking at Mesmeric Orb as more of a wincon as well as an enabler, get as many out as possible and make it so our opponent can't tap their lands at all.
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"You may say I'm a dreamer, but I'm not." - John Lennon
There's the old Elesh-Norn + Rites pile. Rites could also support a singleton Lab Maniac (as a back door win when Orb is online). Lab Maniac doesn't require you to jump through hoops to recure a milled artifact or run Emmy that sometimes prematuraly nukes your GY. It is vulnerable though, unless it's paired up with Angel of Glory's Rise (though that might be overkill).
Or Gifts might not even be needed, just Rites with one or two targets. Don't know, seems like the deck could mill the combo relatively fast.
There's the old Elesh-Norn + Rites pile. Rites could also support a singleton Lab Maniac (as a back door win when Orb is online). Lab Maniac doesn't require you to jump through hoops to recure a milled artifact or run Emmy that sometimes prematuraly nukes your GY. It is vulnerable though, unless it's paired up with Angel of Glory's Rise (though that might be overkill).
Or Gifts might not even be needed, just Rites with one or two targets. Don't know, seems like the deck could mill the combo relatively fast.
I know it seems weird but Emrakul never nukes your graveyard until your have ORB online, which at that point you'll just fill it up again next turn.
Edit: Just found Gaea's Blessing, which is better than Emrakul, though not being able to discard it and shuffle your graveyard into your library kinda hurts.
That's a good point about Emmy. Hadn't thought about that. In that case I actually prefer him to Elixir (by quite a bit)
The reason I suggested Gifts + Rites was mostly that it worked well together with the self mill plan. It might be difficult to mill both pieces when the grave is reset once in a while. Gifts is still a decent strategy regardless though...
Have you considered splashing black for Souls/Darkblast?
That's a good point about Emmy. Hadn't thought about that. In that case I actually prefer him to Elixir (by quite a bit)
The reason I suggested Gifts + Rites was mostly that it worked well together with the self mill plan. It might be difficult to mill both pieces when the grave is reset once in a while. Gifts is still a decent strategy regardless though...
Have you considered splashing black for Souls/Darkblast?
I think souls could be good as a sideboard cards and would definitely use a Dredger in case we don't have Orb out, maybe Life from the Loam could work
I've been experimenting with this deck. Cuneo's list, card for card, because when I start playing a deck I want to put in at least 50 games before I start thinking about making changes, just so I know how it works.
Testing has been...difficult. Playing on Cockatrice, no-one will stick around for more than 2 games, because of how slow and grindy this deck is.
Personally, I love it, but while I'd love to play it more, I think I'll stick with my other decks to avoid being lynched.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
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http://www.mtggoldfish.com/archetype/modern-wu-13671#online
2x Celestial Colonnade
4x Flooded Strand
3x Hallowed Fountain
5x Island
2x Misty Rainforest
3x Plains
4x Tectonic Edge
2x Temple Garden
4x Dig Through Time
1x Memory's Journey
2x Negate
4x Path to Exile
3x Remand
2x Spell Snare
4x Thought Scour
2x Supreme Verdict
2x Treasure Cruise
1x Crucible of Worlds
2x Elixir of Immortality
4x Mesmeric Orb
2x Snapcaster Mage
3 Celestial Purge
2 Terminus
2 Timely Reinforcements
2 Tormod's Crypt
2 Ratchet Bomb
1 Dispel
1 Treasure Cruise
1 Spell Snare
1 Crucible of Worlds
This is my version:
2x Celestial Colonnade
4x Flooded Strand
1x Godless Shrine
4x Hallowed Fountain
4x Island
3x Plains
4x Polluted Delta
2x Tectonic Edge
2x Watery Grave
4x Mesmeric Orb
4x Dig Through Time
4x Esper Charm
4x Path to Exile
4x Remand
4x Thirst for Knowledge
1x Emrakul, the Aeons Torn
3x Snapcaster Mage
4x Supreme Verdict
1x Tezzeret the Seeker
1x Chalice of the Void
1x Detention Sphere
2x Disenchant
1x Grafdigger's Cage
3x Leyline of Sanctity
1x Pithing Needle
2x Rest in Peace
3x Surgical Extraction
1x Torpor Orb
Surgical Extraction
seems maindeckable
Hmm I thought it had ruins. Yeah that seems like an oversight. I was also thinking about playing a trading post to recur milled artifacts.
I think the crucible is there to give you value. But I don't know if I like 4 tectonic edges. It doesn't do anything vs burn and affinity and UR delver. I'd rather play ghost quarter or different utility lands.
The deck also loses to stony silence, which more people play. You can't use elixir anymore and you can't blow it up with ratchet bomb. I'm not sure I like bouncing the permanents as you need the correct counter to stop them on the way back down. I think o-ring, d-sphere are better choices. There's also glare of heresy , if you want a spell based answer. Assuming you have an orb in play you can also play cards like totally lost or set adrift.
I think thirst is fine with 5 or so artifacts. DTT and Cruise work very well with it even if you don't discard an artifact.
Yeah, Thirst had been great for me when we don't have mesmeric orb out, the good thing is we don't need that many artifacts because most times we'd rather discard two. I play Emrakul so because Elixir just seems weak to me, in all my goldfishing, when emrakul triggers off Mesmeric Orb you can DTT in response or you can just let it happen because you'll mill yourself even more. I've started looking at Mesmeric Orb as more of a wincon as well as an enabler, get as many out as possible and make it so our opponent can't tap their lands at all.
There's the old Elesh-Norn + Rites pile. Rites could also support a singleton Lab Maniac (as a back door win when Orb is online). Lab Maniac doesn't require you to jump through hoops to recure a milled artifact or run Emmy that sometimes prematuraly nukes your GY. It is vulnerable though, unless it's paired up with Angel of Glory's Rise (though that might be overkill).
Or Gifts might not even be needed, just Rites with one or two targets. Don't know, seems like the deck could mill the combo relatively fast.
http://tappedout.net/mtg-decks/uw-tezzorb/
Something like this?
2x Celestial Colonnade
4x Flooded Strand
1x Godless Shrine
4x Hallowed Fountain
3x Island
3x Plains
4x Polluted Delta
2x Tectonic Edge
2x Watery Grave
1x Tezzeret the Seeker
4x Gifts Ungiven
4x Path to Exile
4x Remand
4x Thirst for Knowledge
1x Elesh Norn, Grand Cenobite
1x Emrakul, the Aeons Torn
3x Snapcaster Mage
4x Supreme Verdict
1x Unburial Rites
4x Mesmeric Orb
1x Detention Sphere
2x Disenchant
1x Iona, Shield of Emeria
4x Leyline of Sanctity
1x Pithing Needle
4x Surgical Extraction
1x Terastodon
1x Torpor Orb
I know it seems weird but Emrakul never nukes your graveyard until your have ORB online, which at that point you'll just fill it up again next turn.
Edit: Just found Gaea's Blessing, which is better than Emrakul, though not being able to discard it and shuffle your graveyard into your library kinda hurts.
The reason I suggested Gifts + Rites was mostly that it worked well together with the self mill plan. It might be difficult to mill both pieces when the grave is reset once in a while. Gifts is still a decent strategy regardless though...
Have you considered splashing black for Souls/Darkblast?
I think souls could be good as a sideboard cards and would definitely use a Dredger in case we don't have Orb out, maybe Life from the Loam could work
Laws a' mussy, I'd give anything to play in a local meta that let me durdle around at such a luxurious pace.
Testing has been...difficult. Playing on Cockatrice, no-one will stick around for more than 2 games, because of how slow and grindy this deck is.
Personally, I love it, but while I'd love to play it more, I think I'll stick with my other decks to avoid being lynched.