Golden wire fox seems pretty nice! Also the fabricate mecanic has some potential... I doubt they will repeat the mistake of artifact lands, which back in mirrodin standard caused a lot of players to quit.
Alright so i'm going to playtest a green splash mainly for dorks. They greatly increase consistency and the splash will be easy with newly spoiled enemy fastlands:
Yeah green gearhulk is amazing, unfortunate that the blue one is useless in this deck That black gearhulk though... is very sweet! Still splashing black? Worth a slot or two if you do!
Yea, was really hoping the Blue Gearhulk would draw cards and have flying or something
The Black Gearhulk is cool, but I only splash one black source, BB is too restrictive since I'd want the other black source to be an "Island" i.e. (Watery Grave) for Vedalken Shackles.
So far the only definite from this set is 2x Filigree Familiar in the sideboard.
Personally in the heartless version I run I feel like the black hulk may be a sideboard card along with duplicant. It may finally make me put a treasure mage package back in.
Our little fox however is getting 3 slots in the sideboard replacing bottle gnome.
Yea, was really hoping the Blue Gearhulk would draw cards and have flying or something
The Black Gearhulk is cool, but I only splash one black source, BB is too restrictive since I'd want the other black source to be an "Island" i.e. (Watery Grave) for Vedalken Shackles.
So far the only definite from this set is 2x Filigree Familiar in the sideboard.
Skysovereign is yet another card that needs other cards to be good, we are already maxed on our artifacts needing enabler, i'd rather not add yet even more stuff that don't do anything on their own.
Wonder is a reminder of morphling, these cards may be ok in standard but in modern, for 5 mana the card better be awesome and wonder is a 3/3 vanilla when you are out of energy, which is pretty bad.
As of now i don't care about any of the new cards for this deck except the green/blue fastland and the green gearhulk which will make splashing green better for me.
Personally in the heartless version I run I feel like the black hulk may be a sideboard card along with duplicant. It may finally make me put a treasure mage package back in.
Our little fox however is getting 3 slots in the sideboard replacing bottle gnome.
In the heartless you run the black gearhulk main deck no questions asked. Everydeck plays creatures, plus 5 power of menace is very good, plus lifegain on top of that? Go for it!
Wonder is a reminder of morphling, these cards may be ok in standard but in modern, for 5 mana the card better be awesome and wonder is a 3/3 vanilla when you are out of energy, which is pretty bad.
Yea, they should've made him at the very least indestructible.
I don't know how I haven't stumbled across this thread sooner; I remember participating on an Unfect deck with Blighted Agent and Grand Architect back when both were in standard, and I've always wanted to play a mono-blue aggro deck.
This thread has given me a ton of inspiration, and it's also made me feel good about some of the decisions I was going with before I found it.
A couple of the ideas I'd been tossing around for a more aggro-oriented version...
I didn't have anything different for one-drops, but I will say that Sage of Epityr plus a fetchland can help clean up the top of your library, he can chump, and he can even be relevant once a Grand Architect lands.
Unwinding Clock is a potential one-of, since most of the creatures are artifacts and we're tapping them for mana, this can help keep our shields up. Caged Sun synergizes really well with buffing blue creatures and ramping mana. Phyrexian Metamorph is super awesome. The Dream would be a blue one-drop into Etherium Sculptor into Architect, pay 2 life and tap one creature to drop a Metamorph, then tap that one to cast another, etc until you get them all down in one turn. Use them all to copy the architect and now you've got four 5/8 creatures on the board in one shot (and 8 life) on Turn 3.
Wacky Ideas: Slippery Bogle as a one-drop? He's sticky, and can tap for Architect as well as get boosted by him. Cloudfin Raptor is also a pretty solid seeming one-drop that will continue to get bigger with creature drops. Spined Thopter seems like it checks a lot of boxes. It's got evasion, can come out on its own without colors if need be, and gets buffed by the architect. If he's down first he can be tapped for the architect, and if you get him later he can be cast by the architect. Darksteel Sentinel can be a pretty tough question to answer, assuming they're not running Paths. Inkwell Leviathan is a beast. It comes down as early as turn 4 (creature + sculptor + architect), and dodges removal. If your opponent is running islands then that's pretty much game, and if not he still tramples over the top of anything they're going to have.
I like the idea of running a white splash for Path to Exile and Stave Off (evasion/protection/denial).
Why has Master of Etherium been dropped? He seems pretty solid, especially if you're running a few Darksteel Citadels. Cranial Plating also seems like a good inclusion for an aggro deck if you're splashing black.
I don't know how I haven't stumbled across this thread sooner; I remember participating on an Unfect deck with Blighted Agent and Grand Architect back when both were in standard, and I've always wanted to play a mono-blue aggro deck.
This thread has given me a ton of inspiration, and it's also made me feel good about some of the decisions I was going with before I found it.
A couple of the ideas I'd been tossing around for a more aggro-oriented version...
I didn't have anything different for one-drops, but I will say that Sage of Epityr plus a fetchland can help clean up the top of your library, he can chump, and he can even be relevant once a Grand Architect lands.
Unwinding Clock is a potential one-of, since most of the creatures are artifacts and we're tapping them for mana, this can help keep our shields up. Caged Sun synergizes really well with buffing blue creatures and ramping mana. Phyrexian Metamorph is super awesome. The Dream would be a blue one-drop into Etherium Sculptor into Architect, pay 2 life and tap one creature to drop a Metamorph, then tap that one to cast another, etc until you get them all down in one turn. Use them all to copy the architect and now you've got four 5/8 creatures on the board in one shot (and 8 life) on Turn 3.
Wacky Ideas: Slippery Bogle as a one-drop? He's sticky, and can tap for Architect as well as get boosted by him. Cloudfin Raptor is also a pretty solid seeming one-drop that will continue to get bigger with creature drops. Spined Thopter seems like it checks a lot of boxes. It's got evasion, can come out on its own without colors if need be, and gets buffed by the architect. If he's down first he can be tapped for the architect, and if you get him later he can be cast by the architect. Darksteel Sentinel can be a pretty tough question to answer, assuming they're not running Paths. Inkwell Leviathan is a beast. It comes down as early as turn 4 (creature + sculptor + architect), and dodges removal. If your opponent is running islands then that's pretty much game, and if not he still tramples over the top of anything they're going to have.
I like the idea of running a white splash for Path to Exile and Stave Off (evasion/protection/denial).
Why has Master of Etherium been dropped? He seems pretty solid, especially if you're running a few Darksteel Citadels. Cranial Plating also seems like a good inclusion for an aggro deck if you're splashing black.
Unwinding clock: is basically an overcosted serra's blessing that doesn't work with our non-artifacts. It is also super bad with vedalken shackles. Very bad. Caged sun: If we get to the point where we can cast caged sun we don't need more mana, you want huge threats. The card is good in commander because you never have too much mana in this format. If you want anthem effects you don't want them to cost 6, and without architect it doesn't pump our colorless dude. Very bad. Phyrexian metamorph: a solid option, very flexible and almost never bad. Has been tried and is very good. Slippery bogle: useless. We don't care about hexproof on a otherwise vanilla 1/1. Sure the opponent can't kill but it doesn't matter because the opponent likely won't care about a 1/1 that does nothing. We aren't playing auras! Cloudfin raptor: i tried it and it is just ok. Grand architect pumps it but the pump makes the elvolve trigger harder to achieve. Also a problem we have with this deck is drawing the cards in the right order, i think we don't want to exacerbate this issue with more bad topdecks. Spined thopter: It has evasion, is an artifact and is blue, must be great? No, because it does nothing else. At the end of the day it is still just a 2 power flyer for 2 mana and 2 life. We can cast awesome spells in this deck, we shouldn't settle for weak cards outside of the enablers. Darksteel sentinel: Again, think awesome stuff. We can get so much better and scarier stuff for 6 mana than a 3/3... Inkwell leviathan: Now that is something closer to awesome. The only problem i have is that 9 mana is a lot, even for this deck. 5-6 mana is more realistic, but a lot can go wrong before you get to nine. At least 5-6 or maybe even 7 mana stuff can be cast with lands in the long run. Getting to nine lands is rough. The odds or having one drop into two drop into three drop without anything dying while having you big guy are quite low, from experience. Master of etherium: Great card in affinity, where litteraly all their cards are artifacts. In architect, not so much. I tried it and it was too often too small. You'll have maybe 3 artifacts at best when this comes in and it dying to lightning bolt is quite discouraging. Also darksteel citadel is super bad in this deck because we don't get ANY benefit from it being an artifact (except if you play master). We don't play arcbound ravager, mox opal, etc AND we want maximum islands for vedalken shackles and double blue for grand architect on turn 3. If you play non-island, they better do awesome stuff like turn into a flyer like blinkmoth nexus or bring back dead stuff like academy ruins. Cranial plating: see master, same reason why it is bad here.
I don't want to discourage new ideas but we've tried a whole bunch of stuff, i just want to help you avoid trap cards that look good but aren't.
@besttryanever, Welcome!
I think Ace summed up the choices pretty well.
Here's my updated list, added 2x Filigree Familiar to the sideboard which are coming with the new set.
Smuggler's copter, now THAT'S a vehicule i can get behing. 3/3 flying for 2 mana with the low cost of crew one, plus loot? Seems pretty decent, the crew cost is easy and another way to make our enablers do something.
EDIT: the list i'm aiming at the moment, unless more awesome stuff gets printed in kaladesh:
Smuggler's Copter is ok but still doesn't pass the resilience test for me.
Idk, over 100 cards in and some pretty lackluster artifacts or artifact centric cards from Kaladesh.
What happened to creating playable artifacts like Batterskull, Wurmcoil Engine and Phyrexian Metamorph...heck give us a new Sword of X&Y. Pretty disappointed in the set so far.
So i've come to the conclusion that i will splash a second color no matter what. The printing of enemy fastlands and gearhulks were the deciding factor here. I'm actually considering all 4 colors, they all have something to offer:
white: blade splicer (giving lodestone golem first strike seems pretty good), great removal but with downsides (path to exile is the best but hinders our taxing, dispatch is maybe greedy because metalcraft doesn't always come early) and great sideboard cards (you can even play stony silence if you play removal instead of vedalken shackles). Cataclysmic gearhulk is the worst hulk for this deck, unfortunately.
Black: sphinx summoner, noxious gearhulk are the best, lots of decent removal spells, seems like high power level and value. If baleful strix is reprinted in this block (possible but maybe too strong for standard?) i'll 100% play black, obviously.
Red: Galvanic blast is great, can do something without metalcraft, unlike dispatch. Shrapnel blast is also sweet to finish off the opponent and good with hangarback walker. Might be the less powerful splash, but blood moon in the sideboard seems strong. We haven't seen the gearhulk yet.
In the end it will come down to the rest of kaladesh. If no more good stuff gets printed, i'll likely go with green or black, red being my last choice for now.
Well if there is any great vechicals then perhaps I could revive a silly brew I was using with Disciple of Deceit to tutor out pili-pala and grand architect. It was really hard to get her tapped without using some bad cards.
I like the heartless list you have there... If you want to run some 1 drops to help getting the deck off the ground faster (when I played it I always felt 1 turn too slow) then I suggest Sidisi's Faithful
So after the big annoucement of the pretty and shiny inventions, a few cards went unnoticed. I'm talking about glint-nest crane and contraband kingpin. The are both blue creatures providing card selection (and card advantage with the bird), something we've been struggling to find. Some play sage of epityr, some people even tried faerie mechanist, i think the crane or the kingpin are just much better options. They both might not make the cut but i think they are close.
Also i'm still hopeful for the other half of the set, because as of now there is a single vedalken in the set, curio vendor (obviously very mediocre but that's not my point). I can't believe there will not be at least a couple more of those, at least a few of which will interact with artifacts.
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Yes indeed, with grand architect it becomes spell pierce-ish! Very nice!
4x Etherium Sculptor
4x Ethersworn Canonist
4x Grand Architect
4x Master Transmuter
1x Myr Battlesphere
1x Phyrexian Metamorph
1x Sharuum the Hegemon
3x Shimmer Myr
1x Sphinx of the Steel Wind
2x Sphinx Summoner
2x Treasure Mage
4x Glacial Fortress
6x Island
3x Plains
3x Swamp
4x Hindering Light
4x Rune Snag
3x Dispatch
something around this, have any consideration about?
how inconsistence can be the list ?
other cards to consider
4x Everflowing Chalice
3x Thousand-Year Elixir
4x Pili-Pala
4x Train of Thought
4x Condescend
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Me too! Haven't played the deck in a while since the meta was hostile, just one or two powerful cards would make me play this deck again!
Think this can be a one of...wish it was an Artifact Land so it could activated using Grand Architect...
Maybe we will get some useful Artifact Lands in this set.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Still very exited for more spoilers!
Still wondering about the vechiles:
Fleetwheel Cruiser: Really like the fact that it comes into play as a creature and has haste, trample.
Skysovereign, Consul Flagship: Seems like a decent control sideboard.
Ovalchase Dragster: More for aggro builds.
Sure theres still some more awesome cards to come for us, thoughts on the above?
Sidenote: Verdurous Gearhulk: should've been blue
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
4 signal pest
4 hangarback walker
4 myr superion
4 etherium sculptor
4 chief engineer
4 duskwatch recruiter
4 lodestone golem
4 vedalken shackles
4 forest
6 island
4 flooded strand
4 windswept heath
2 breeding pool
Hoping for more good stuff from the new set, but this is what i'll try until then.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
The Black Gearhulk is cool, but I only splash one black source, BB is too restrictive since I'd want the other black source to be an "Island" i.e. (Watery Grave) for Vedalken Shackles.
So far the only definite from this set is 2x Filigree Familiar in the sideboard.
What are your thoughts on Skysovereign, Consul Flagship and Multiform Wonder?
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Our little fox however is getting 3 slots in the sideboard replacing bottle gnome.
Skysovereign is yet another card that needs other cards to be good, we are already maxed on our artifacts needing enabler, i'd rather not add yet even more stuff that don't do anything on their own.
Wonder is a reminder of morphling, these cards may be ok in standard but in modern, for 5 mana the card better be awesome and wonder is a 3/3 vanilla when you are out of energy, which is pretty bad.
As of now i don't care about any of the new cards for this deck except the green/blue fastland and the green gearhulk which will make splashing green better for me.
In the heartless you run the black gearhulk main deck no questions asked. Everydeck plays creatures, plus 5 power of menace is very good, plus lifegain on top of that? Go for it!
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
This thread has given me a ton of inspiration, and it's also made me feel good about some of the decisions I was going with before I found it.
A couple of the ideas I'd been tossing around for a more aggro-oriented version...
I didn't have anything different for one-drops, but I will say that Sage of Epityr plus a fetchland can help clean up the top of your library, he can chump, and he can even be relevant once a Grand Architect lands.
Unwinding Clock is a potential one-of, since most of the creatures are artifacts and we're tapping them for mana, this can help keep our shields up.
Caged Sun synergizes really well with buffing blue creatures and ramping mana.
Phyrexian Metamorph is super awesome. The Dream would be a blue one-drop into Etherium Sculptor into Architect, pay 2 life and tap one creature to drop a Metamorph, then tap that one to cast another, etc until you get them all down in one turn. Use them all to copy the architect and now you've got four 5/8 creatures on the board in one shot (and 8 life) on Turn 3.
Wacky Ideas:
Slippery Bogle as a one-drop? He's sticky, and can tap for Architect as well as get boosted by him.
Cloudfin Raptor is also a pretty solid seeming one-drop that will continue to get bigger with creature drops.
Spined Thopter seems like it checks a lot of boxes. It's got evasion, can come out on its own without colors if need be, and gets buffed by the architect. If he's down first he can be tapped for the architect, and if you get him later he can be cast by the architect.
Darksteel Sentinel can be a pretty tough question to answer, assuming they're not running Paths.
Inkwell Leviathan is a beast. It comes down as early as turn 4 (creature + sculptor + architect), and dodges removal. If your opponent is running islands then that's pretty much game, and if not he still tramples over the top of anything they're going to have.
I like the idea of running a white splash for Path to Exile and Stave Off (evasion/protection/denial).
Why has Master of Etherium been dropped? He seems pretty solid, especially if you're running a few Darksteel Citadels.
Cranial Plating also seems like a good inclusion for an aggro deck if you're splashing black.
Unwinding clock: is basically an overcosted serra's blessing that doesn't work with our non-artifacts. It is also super bad with vedalken shackles. Very bad.
Caged sun: If we get to the point where we can cast caged sun we don't need more mana, you want huge threats. The card is good in commander because you never have too much mana in this format. If you want anthem effects you don't want them to cost 6, and without architect it doesn't pump our colorless dude. Very bad.
Phyrexian metamorph: a solid option, very flexible and almost never bad. Has been tried and is very good.
Slippery bogle: useless. We don't care about hexproof on a otherwise vanilla 1/1. Sure the opponent can't kill but it doesn't matter because the opponent likely won't care about a 1/1 that does nothing. We aren't playing auras!
Cloudfin raptor: i tried it and it is just ok. Grand architect pumps it but the pump makes the elvolve trigger harder to achieve. Also a problem we have with this deck is drawing the cards in the right order, i think we don't want to exacerbate this issue with more bad topdecks.
Spined thopter: It has evasion, is an artifact and is blue, must be great? No, because it does nothing else. At the end of the day it is still just a 2 power flyer for 2 mana and 2 life. We can cast awesome spells in this deck, we shouldn't settle for weak cards outside of the enablers.
Darksteel sentinel: Again, think awesome stuff. We can get so much better and scarier stuff for 6 mana than a 3/3...
Inkwell leviathan: Now that is something closer to awesome. The only problem i have is that 9 mana is a lot, even for this deck. 5-6 mana is more realistic, but a lot can go wrong before you get to nine. At least 5-6 or maybe even 7 mana stuff can be cast with lands in the long run. Getting to nine lands is rough. The odds or having one drop into two drop into three drop without anything dying while having you big guy are quite low, from experience.
Master of etherium: Great card in affinity, where litteraly all their cards are artifacts. In architect, not so much. I tried it and it was too often too small. You'll have maybe 3 artifacts at best when this comes in and it dying to lightning bolt is quite discouraging. Also darksteel citadel is super bad in this deck because we don't get ANY benefit from it being an artifact (except if you play master). We don't play arcbound ravager, mox opal, etc AND we want maximum islands for vedalken shackles and double blue for grand architect on turn 3. If you play non-island, they better do awesome stuff like turn into a flyer like blinkmoth nexus or bring back dead stuff like academy ruins.
Cranial plating: see master, same reason why it is bad here.
I don't want to discourage new ideas but we've tried a whole bunch of stuff, i just want to help you avoid trap cards that look good but aren't.
I think Ace summed up the choices pretty well.
Here's my updated list, added 2x Filigree Familiar to the sideboard which are coming with the new set.
9 Island
4 Polluted Delta
2 Blinkmoth Nexus
2 Ghost Quarter
1 Academy Ruins
1 Watery Grave
1 Tectonic Edge
Spells (2)
2 Dismember
Artifacts (8)
4 Aether Vial
1 Vedalken Shackles
1 Sword of Light and Shadow
1 Skysovereign, Consul Flagship
1 Engineered Explosives
4 Mausoleum Wanderer
4 Sage of Epityr
4 Grand Architect
4 Chief Engineer
3 Lodestone Golem
3 Myr Superion
2 Hangarback Walker
1 Wurmcoil Engine
1 Spellskite
1 Treasure Mage
1 Trinket Mage
1 Phyrexian Metamorph
1 Triskelion
2 Filigree Familiar
2 Hurkyl's Recall
1 Disdainful Stroke
1 Spellskite
1 Spell Snare
1 Echoing Truth
1 Silent Arbiter
1 Nihil Spellbomb
1 Pithing Needle
1 Grafdigger's Cage
1 Vendilion Clique
1 Elixir of Immortality
1 Crucible of Worlds
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
EDIT: the list i'm aiming at the moment, unless more awesome stuff gets printed in kaladesh:
4 signal pest
4 hangarback walker
4 myr superion
4 etherium sculptor
4 chief engineer
4 lodestone golem
4 verdurous gearhulk
4 vedalken shackles
2 forest
6 island
4 breeding pool
4 flooded strand
4 windswept heath
EDIT2: bonus blue-black list i'm thinking of building post kaladesh:
4 signal pest
4 hangarback walker
4 myr superion
4 etherium sculptor
4 chief engineer
4 lodestone golem
2 sphinx summoner
2 noxious gearhulk
4 dismember
4 darkslick shores
4 polluted delta
4 island
2 swamp
2 watery grave
Smuggler's Copter is ok but still doesn't pass the resilience test for me.
Idk, over 100 cards in and some pretty lackluster artifacts or artifact centric cards from Kaladesh.
What happened to creating playable artifacts like Batterskull, Wurmcoil Engine and Phyrexian Metamorph...heck give us a new Sword of X&Y. Pretty disappointed in the set so far.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
3 Etherium Sculptor
4 Lodestone Golem
2 Perilous Myr
4 Phyrexian Metamorph
3 Spellskite
2 Sphinx Summoner
1 Noxious Gearhulk
2 Wurmcoil Engine
Creature (5)
4 Grand Architect
1 Treasure Mage
Enchantment (3)
3 Heartless Summoning
2 Dismember
Planeswalker (2)
2 Tezzeret, Agent of Bolas
Sorcery (4)
4 Serum Visions
Land (21)
1 Academy Ruins
1 Darksteel Citadel
2 Ghost Quarter
6 Island
4 Polluted Delta
2 Sunken Hollow
2 Swamp
3 Watery Grave
2 Dodecapod
1 Duplicant
1 Grafdigger's Cage
1 Nihil Spellbomb
2 Pithing Needle
2 Filigree Familiar
2 Surgical Extraction
2 Thorn of Amethyst
2 Trinket Mage
Im still thinking of making room for a Sundering titan
So i've come to the conclusion that i will splash a second color no matter what. The printing of enemy fastlands and gearhulks were the deciding factor here. I'm actually considering all 4 colors, they all have something to offer:
white: blade splicer (giving lodestone golem first strike seems pretty good), great removal but with downsides (path to exile is the best but hinders our taxing, dispatch is maybe greedy because metalcraft doesn't always come early) and great sideboard cards (you can even play stony silence if you play removal instead of vedalken shackles). Cataclysmic gearhulk is the worst hulk for this deck, unfortunately.
Black: sphinx summoner, noxious gearhulk are the best, lots of decent removal spells, seems like high power level and value. If baleful strix is reprinted in this block (possible but maybe too strong for standard?) i'll 100% play black, obviously.
Red: Galvanic blast is great, can do something without metalcraft, unlike dispatch. Shrapnel blast is also sweet to finish off the opponent and good with hangarback walker. Might be the less powerful splash, but blood moon in the sideboard seems strong. We haven't seen the gearhulk yet.
Green: Noble hierarch is just a great card for this deck. Verdurous gearhulk seems super good.
In the end it will come down to the rest of kaladesh. If no more good stuff gets printed, i'll likely go with green or black, red being my last choice for now.
I like the heartless list you have there... If you want to run some 1 drops to help getting the deck off the ground faster (when I played it I always felt 1 turn too slow) then I suggest Sidisi's Faithful
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Also i'm still hopeful for the other half of the set, because as of now there is a single vedalken in the set, curio vendor (obviously very mediocre but that's not my point). I can't believe there will not be at least a couple more of those, at least a few of which will interact with artifacts.