There is no reason to play 0 Copters, the card is too powerful in our deck.
Splash white for those 2 cards seems bad.
In general, our Affinity and Lantern matches are ok, no need for Stony. Stony wrecks so much in our deck, I would not waste space in my sideboard.
He won despite of splash, not because of.
We now have a lot of fliers. Umbral Mantle gives us ways to do a lot of evasive damage even when we can't make it go infinite. We often can generate a lot of mana with taps and untaps so this can do a lot of damage, so I think its worth a tutor target. And its nice that for one mana Steelshaper's Gift is tutoring up the best finisher for you.
In the sideboard we have tutor targets of Sword of LIght and Shadow and Lightning Greaves to protect your creatures, return creatures from the graveyard (Card advantage) and to give your creatures haste.
Steam Vents is solely for Engineered Explosives being able to hit three counters. But you can also get another color off of some of your mana creatures.
Yeah the deck is pretty strong ! In fact all my losses are against Valakut, that's why I was wondering how other players were dealing with it. By the way I play the deck since 6 weeks and not 6 months. ^^
Yeah there is no valakut deck in the place i play so i don't know the matchup
Forget Leyline of Sanctity. We have access to Witchbane Orb and Orbs of warding.
Besides, hexproof is worthless against valalut, because they will use valakut triggers to destroy all our creatures instead, clear the board, and attack with primeval titan easily.
Do (trinket mage / Basilisk collar / Hangarback walker ) deserve a slot main deck ? That is a big question. Not everyone agrees on this...
And about Batterskull, I'm done with this card. It's slow, weak to Stony silence, , has anti synergy with Siren StormTamer, Blinkmoth Nexus, copter and grand architect's +1/+1 ability. Everytime I played Batterskull , I wished it was a wurmcoil engine instead (except one match against Burn where the 6/6 body was not relevant but the 5 mana cost was). Overall I do not recommend to play it.
I played with trinket mage basilisk hangarback on main and it was really good!
I had small testing yesterday, before the tournament, against black devotion (Pack Rat, bunch of removal and discard, Liliana of the Veil, Damnation, Demigod of Revenge, Obliterator...).
We managed seven games, Damnation cleared me 3-for-1 two times and 4-for-1 once, and I still won 6:1
Copters and Thrones were mvp, and Sword of Light and Shadow was also great.
This deck is pure fun, while also being powerful.
Batterskull is going out and I like my Trinket package in the sideboard.
Hi all,
Just built the deck and went 2-1 today. Round one vs. jund lost game 1 due to mana issues, won a long game 2 eking out advantage with fliers and walking ballista. Lost a very close game three when we were both top decking, they were down to 3 and I couldn't get the last few points in :(. Beat lantern control and vizier company combo games 2 and 3. This deck is a lot of fun, but ends up in awkward top decking mode if it doesn't go off early. I didn't particularly like batter skull, but I played 1 molten-tail masticore in the main (and 1 in the board) that won me one game and would have been an all star had I drawn it vs. Jund. Has anyone else tried this guy? Being able to play him and keep up regeneration mana and next turn send 4-8 points of direct damage is awesome - even if you don't pay the upkeep cost.
I like Wurmcoil Engine a lot for the top of the curve, as it completely takes over the game if unanswered. I can't see Molten-Tail Masticore being quite as effective because it has requires you to have open mana and creatures in the graveyard. Regeneration is nice, but it still suffers the same fate as Wurmcoil: it dies to Path to Exile. Molten-Tail is much more budget friendly though.
Bought this deck yesterday online and went 1:4, 1:4 and 2:3 (progress!!).
After a series of matches against Merfolk and Valakut I decided to cool off and return to Merfolk for a while
Felt like online shuffler is broken and laughing at my face, all hands were bull**it.
This is rather interesting and different than our "regular" builds.
I am not sure we could give some feedback without playing it but maybe you can give us more details?
Did you played it in a paper/online tournament?
Maybe more Spellskite for Burn matchup or Glint-Nest Crane for discard decks and Hangarback Walker for Shadow?
This decks folds to Stony Silence?
I approve of Pili-Pala combo because Devoted Druid in Company deck annoys me too much, so it is great having something that opponent must respect and dilute their deck instead of ignoring us.
The deck is explosive but like any combo, if left too long the game tends to get away from us. Whir of Invention and Trinket Mage are tutors after board for what ails you. And yes, Stony Silence is a silver bullet but that's why there are 3 hand disruption spells, 3 noncreature counters, and 2 nonland permanent bounce spells. Just for that donkey alone. They just happen to be good against a series of decks in general as well. This deck isn't polished by any means but I'd like to give it some exposure in hopes more people might test it. I play on cockatrice. I play coco irl. The two decks share similarities and I'm tying to get this architect deck up to snuff
Does it require 2 etherium sculptors to reduce Walking Ballista by 1? So if only 1 sculptor is in play it has no affect on Ballista's mana cost, correct?
Does it require 2 etherium sculptors to reduce Walking Ballista by 1? So if only 1 sculptor is in play it has no affect on Ballista's mana cost, correct?
Each reduces the total cost by 1. You'd need 2 in play to get a free +1/+1.
And today an idea came to me to try resolve the haste problem:
I want to try 4xBirds of Paradise and 3xThousand-Year Elixir to try make it fast and hard to remove Pili-Pala
Anyone playing around with golden guardian, im not saying he is the real deal but I am trying him out in various ways to see if he makes the cut, a land/golem engine seems nice for grindier games
Private Mod Note
():
Rollback Post to RevisionRollBack
I trying to play more modern and im on the hunt for a good playgroup for commander where everyone doesn't want to play sheriff (it just ruins the game for me personally). I play a smattering of standard usually at special promo's where I can win limited packs or prizes. I actually just won 2 of the store championships and got some neat goodies including a sick ass play mat.
My favorite format is limited which im quite good at. I would say I prefer draft first then sealed and pre-releases are my favorite thing ever! I collect foils quite avidly, promo cards and foil plainswalkers as well.
Modern
Blue Steel (Fringe deck but quite competitive probably my favorite of them all, was designed by Zac Elsik who also happened to create lantern control)
UG Merfolk (Newest take on modern merfolk, added green in and some merfolk from Ixalan the latest set and by the looks of the spoilers should get one maybe two more additions)
UG Miracle Grow (Budget deck, plays a lotto low cost instants and some creatures that grow when they are played, it fun but easily beatable)
RG Shaman's (Tribal pretty fun and explosive good for casual/local events not competitive beyond that)
Boros Burn (This is my hubby's deck and gives my decks a run for there money although technically I can play it at anytime )
Standard I play Mardu Vehicles, I have been playing some variation of the deck since Kaladesh released. I started playing at the end of Eldtrich Moon and it has done me well, especially in relation to standard showdown. Although with the new spoilers I am hoping that merfolk will be competitive in standard and I can play merfolk in both formats.
Commander
Breya Artifacts Matter Deck (About mid-range power, no infinite combos or such but does have a little value in it. This is my go to for playing commander as I can at least hold my own, this was also my first commander deck and ive done a lotta work on it)
Edgar Markov (Still in the works but is a fun, low powered go wide vampy deck that is in desperate need of some tweaking)
Pre-Cons
Nahari, Forged In Stone
Meren of Clan Toth
Atraxa, Praetors' Voice
Freyalise, Llanowar's Fury
Daxos the Returned
The decks listed above are sleeved and unchanged, I also have another 10-12 deconstructed pre-cons in a box of commander goodies.
I personally dont play Legacy or Vintage the formats and im pretty happy with my collection at the moment.
I have just started playing around with brewing decks although I suck hopefully in a few years I can brew my own competitive builds. I also am studying to be a level 1 judge (for the promos lol) and the info is helpful to leveling up your game. And eventually I want to make it to the pro-tour, ideally winning it would be great but just getting there is fine.
I just 5:0-ed my first Modern League on Mtgo, started last month.
I switched some Lodestones for Master of Waves. It was turn 3 Architect, turn 4 Architect, turn 5 Waves... vs Merfolk
Beat Dredge without any graveyard removal, just turn 2 Thorn of Amethyst, turn 3 Amethyst
Anyone playing around with golden guardian, im not saying he is the real deal but I am trying him out in various ways to see if he makes the cut, a land/golem engine seems nice for grindier games
How many creatures are we playing that can kill Golden Guardian. I like the idea, but can we turn it on? We aren't a defensive deck really.
My guess is Lodestone, Wurmcoil or something with Collar. In any case we are pumping too much mana and some cards to have a land that can crank 4/4s for 5 mana and our accelerators can't help with that. People are casting Tasigur, Angler, Goyf or killing us on turn 3 while we durdle around.
Even our deck can cast Wurmcoil turn 3.
Payoff is not there.
I just 5:0-ed my first Modern League on Mtgo, started last month.
I switched some Lodestones for Master of Waves. It was turn 3 Architect, turn 4 Architect, turn 5 Waves... vs Merfolk
Beat Dredge without any graveyard removal, just turn 2 Thorn of Amethyst, turn 3 Amethyst
Craig Wescoe played a list very similar to this and really liked Master of Waves. Master is a very aggressive card. I can see Master being a better main deck card. I think Lodestone is better in some matchups than others, so maybe Lodestone is a sideboard plan?
I am not really sure yet. Both 4-drops, Lodestone and Waves don't like being Pathed, but have really powerful presence when protected by Siren (or Elementals with Architect).
Fired up a second League, 3:0 at this moment, I will have some time few hours from now and hopefully go undefeated again.
Deck is so much fun.
4:1 at the end. Lost to Dredge by mull to 4 in game 1, then I played Relic turn 1 but tapped for random bird instead of leaving open mana and he lucked dredge into to much c*ap from his graveyard which I couldn't contain.
At 3:1 I played against Lantern, he had me locked but somehow left Throne for me to draw, Architect tapped everything and killed him obv.
Then I drew serviceable hand without disruption, which was fortunate since he IoKed and TSeized me and I drew into Thorn of Amethyst twice. That really slowed him down and I beat with dorks. He died with XUUU instant because he couldn't cast it to pay for 2 Thorns and Mauseleum Wanderer
I feel like I am bringing Relic in every match, so Pest is now Relic and 2 Ballistas are 2 Trinket Mages. This will strengthen my game against grindy decks and also accelerate finding Collar + Ballista combo against creature decks. I will fill Trinket slots in the sideboard with Negate and another Unified for Combo and Control.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Splash white for those 2 cards seems bad.
In general, our Affinity and Lantern matches are ok, no need for Stony. Stony wrecks so much in our deck, I would not waste space in my sideboard.
He won despite of splash, not because of.
IMO, I would never play this list.
QofC
We now have a lot of fliers. Umbral Mantle gives us ways to do a lot of evasive damage even when we can't make it go infinite. We often can generate a lot of mana with taps and untaps so this can do a lot of damage, so I think its worth a tutor target. And its nice that for one mana Steelshaper's Gift is tutoring up the best finisher for you.
Moorland Haunt can create tokens to wear Batterskull or other equipment. Darksteel Citadel is a target for Trinket Mage.
In the sideboard we have tutor targets of Sword of LIght and Shadow and Lightning Greaves to protect your creatures, return creatures from the graveyard (Card advantage) and to give your creatures haste.
Steam Vents is solely for Engineered Explosives being able to hit three counters. But you can also get another color off of some of your mana creatures.
4 Walking Ballista
2 Judge's Familiar
4 Mausoleum Wanderer
1 Siren Stormtamer
4 Chief Engineer
2 Myr Superion
2 Pili-Pala
2 Thalia, Guardian of Thraben
4 Grand Architect
3 Trinket Mage
4 Lodestone Golem
1 Umbral Mantle
1 Paradise Mantle
1 Basilisk Collar
1 Batterskull
1 Academy Ruins
4 Adarkar Wastes
4 Blinkmoth Nexus
2 Hallowed Fountain
1 Moorland Haunt
3 Island
1 Plains
1 Steam Vents
1 DarkSteel Citadel
4 Seachrome Coast
1 Ceremonious Rejection
1 Grafdigger's Cage
1 Pithing Needle
1 Relic of Progenitus
1 Engineered Explosives
1 Hangarback Walker
1 Throne of the God-Pharaoh
1 Spreading Seas
1 Stony Silence
1 Sword of Light and Shadow
1 Lightning Greaves
1 Grafted Wargear
1 Dismember
1 Immortal Sun
1 Mindlock Orb
What are Cruisers for?
Yeah there is no valakut deck in the place i play so i don't know the matchup
Could we put Leyline of Sanctity in our Sideboard for Valakut?
I'm a big fan of Trinket Mage, and playing at least one Hangerback Walker as Wrath Protection.
I played with trinket mage basilisk hangarback on main and it was really good!
We managed seven games, Damnation cleared me 3-for-1 two times and 4-for-1 once, and I still won 6:1
Copters and Thrones were mvp, and Sword of Light and Shadow was also great.
This deck is pure fun, while also being powerful.
Batterskull is going out and I like my Trinket package in the sideboard.
Just built the deck and went 2-1 today. Round one vs. jund lost game 1 due to mana issues, won a long game 2 eking out advantage with fliers and walking ballista. Lost a very close game three when we were both top decking, they were down to 3 and I couldn't get the last few points in :(. Beat lantern control and vizier company combo games 2 and 3. This deck is a lot of fun, but ends up in awkward top decking mode if it doesn't go off early. I didn't particularly like batter skull, but I played 1 molten-tail masticore in the main (and 1 in the board) that won me one game and would have been an all star had I drawn it vs. Jund. Has anyone else tried this guy? Being able to play him and keep up regeneration mana and next turn send 4-8 points of direct damage is awesome - even if you don't pay the upkeep cost.
After a series of matches against Merfolk and Valakut I decided to cool off and return to Merfolk for a while
Felt like online shuffler is broken and laughing at my face, all hands were bull**it.
NONCREATURE ARTIFACTS
3 Aether Vial
4 Mox Opal
2 Smuggler's Copter
1 Basilisk Collar
4 Mishra's Bauble
CREATURES
4 Merchant's Dockhand
4 Pili-Pala
4 Grand Architect
2 Walking Ballista
3 Trinket Mage
1 Spellskite
1 Cogwork Assembler
1 Hangarback Walker
INSTANTS/SORCERIES
4 Whir of Invention
4 Reverse Engineer
LANDS
1 Inventors' Fair
1 Academy Ruins
1 Darksteel Citadel
4 Spire of Industry
4 Darkslick Shores
5 Island
2 Ghost Quarter
SIDEBOARD
3 Thoughtseize
2 Echoing Truth
3 Spell Pierce
1 Surgical Extraction
1 Relic of Progenitus
1 Ensnaring Bridge
1 Witchbane Orb
1 Spellskite
2 Kolaghan's Command
Improvise is an amazing mechanic. Try it out. Feed back greatly appreciated.
I am not sure we could give some feedback without playing it but maybe you can give us more details?
Did you played it in a paper/online tournament?
Maybe more Spellskite for Burn matchup or Glint-Nest Crane for discard decks and Hangarback Walker for Shadow?
This decks folds to Stony Silence?
I approve of Pili-Pala combo because Devoted Druid in Company deck annoys me too much, so it is great having something that opponent must respect and dilute their deck instead of ignoring us.
Each reduces the total cost by 1. You'd need 2 in play to get a free +1/+1.
I`n try to figure an UG build with CoCo
1x Blue Sun's Zenith
4x Collected Company
2x Into the Roil
4x Muddle the Mixture
1x Pyromatics
4x Swan Song
2x Azure Mage
1x Kefnet the Mindful
2x Drift of Phantasms
1x Spellskite
1x Rhonas the Indomitable
4x Grand Architect
4x Pili-Pala
1x Eternal Witness
4x Serum Visions
3x Sleight of Hand
Land (20)
4x Breeding Pool
8x Island
4x Temple of Mystery
4x Yavimaya Coast
And today an idea came to me to try resolve the haste problem:
I want to try 4xBirds of Paradise and 3xThousand-Year Elixir to try make it fast and hard to remove Pili-Pala
My favorite format is limited which im quite good at. I would say I prefer draft first then sealed and pre-releases are my favorite thing ever! I collect foils quite avidly, promo cards and foil plainswalkers as well.
Modern
Standard I play Mardu Vehicles, I have been playing some variation of the deck since Kaladesh released. I started playing at the end of Eldtrich Moon and it has done me well, especially in relation to standard showdown. Although with the new spoilers I am hoping that merfolk will be competitive in standard and I can play merfolk in both formats.
Commander
Pre-Cons
The decks listed above are sleeved and unchanged, I also have another 10-12 deconstructed pre-cons in a box of commander goodies.
I personally dont play Legacy or Vintage the formats and im pretty happy with my collection at the moment.
I have just started playing around with brewing decks although I suck hopefully in a few years I can brew my own competitive builds. I also am studying to be a level 1 judge (for the promos lol) and the info is helpful to leveling up your game. And eventually I want to make it to the pro-tour, ideally winning it would be great but just getting there is fine.
I switched some Lodestones for Master of Waves. It was turn 3 Architect, turn 4 Architect, turn 5 Waves... vs Merfolk
Beat Dredge without any graveyard removal, just turn 2 Thorn of Amethyst, turn 3 Amethyst
4x Blinkmoth Nexus
2x Tectonic Edge
1x Oboro, Palace in the Clouds
1x Academy Ruins
4x Mausoleum Wanderer
4x Siren Stormtamer
1x Signal Pest
4x Chief Engineer
4x Etherium Sculptor
4x Grand Architect
2x Lodestone Golem
2x Master of Waves
4x Walking Ballista
4x Smuggler's Copter
1x Sword of Feast and Famine
1x Sword of Light and Shadow
1x Basilisk Collar
2x Throne of the God-Pharaoh
1x Chalice of the Void
2x Dismember
1x God-Pharaoh's Gift
1x Grafdigger's Cage
1x Hangarback Walker
1x Pithing Needle
1x Relic of Progenitus
3x Thorn of Amethyst
2x Trinket Mage
2x Unified Will
How many creatures are we playing that can kill Golden Guardian. I like the idea, but can we turn it on? We aren't a defensive deck really.
Even our deck can cast Wurmcoil turn 3.
Payoff is not there.
Craig Wescoe played a list very similar to this and really liked Master of Waves. Master is a very aggressive card. I can see Master being a better main deck card. I think Lodestone is better in some matchups than others, so maybe Lodestone is a sideboard plan?
Fired up a second League, 3:0 at this moment, I will have some time few hours from now and hopefully go undefeated again.
Deck is so much fun.
At 3:1 I played against Lantern, he had me locked but somehow left Throne for me to draw, Architect tapped everything and killed him obv.
Then I drew serviceable hand without disruption, which was fortunate since he IoKed and TSeized me and I drew into Thorn of Amethyst twice. That really slowed him down and I beat with dorks. He died with XUUU instant because he couldn't cast it to pay for 2 Thorns and Mauseleum Wanderer
I feel like I am bringing Relic in every match, so Pest is now Relic and 2 Ballistas are 2 Trinket Mages. This will strengthen my game against grindy decks and also accelerate finding Collar + Ballista combo against creature decks. I will fill Trinket slots in the sideboard with Negate and another Unified for Combo and Control.