Rot Farm seems too risky in this format, but that's just me. I've been playing 4x Utopia Sprawl which sounds similar but if you slap it on a basic forest, it's protected from Tectonic Edge.
How important is Damnation in the main deck? I know the answer is heavily meta dependant but I've been playing 0 main 2 side. Similarly I run only 3 Cloud main but that seems to be standard according to recent posts here.
I was stuck on Fulminator Mage main deck for a while but it hurts me against things like Bogle and Zoo and even worse, burn. Switched backed to main deck Finks. And subsequently included a singleton Oran-Rief, the Vastwood to supplement them. But maybe that's too many ETB tapped lands alongside Treetops.
Rot Farm seems too risky in this format, but that's just me. I've been playing 4x Utopia Sprawl which sounds similar but if you slap it on a basic forest, it's protected from Tectonic Edge.
How important is Damnation in the main deck? I know the answer is heavily meta dependant but I've been playing 0 main 2 side. Similarly I run only 3 Cloud main but that seems to be standard according to recent posts here.
I was stuck on Fulminator Mage main deck for a while but it hurts me against things like Bogle and Zoo and even worse, burn. Switched backed to main deck Finks. And subsequently included a singleton Oran-Rief, the Vastwood to supplement them. But maybe that's too many ETB tapped lands alongside Treetops.
How has the maindeck grave titan been working out for you? I play one in the side, but have always felt that it could be fit in the maindeck somehow, especially with the ramp this deck has. If I were you, i'd try to fit in a second thragtusk, because the card is very impactful against the current meta of burn, tasigurs, and anglers. Damnation is also a very nice card to have in the maindeck, as this deck, just like jund, is mostly about the two for ones. If you were playing lili's i'd suggest rot farms over the utopia sprawls, just because of the extra land you could discard. If you need more suggestions, my decklist is listed on this same page. The last pptq i played in, I got top 4 with the deck.
I see a lot of lists without Twilight Mire. What's the reason for not playing at least 2-3? They're painless, provide excellent fixing for turn three Finks/Lily and aren't really risky in a two-color build unless you play a lot of Edges/Quarters. They make Treetops less clunky and lets us play more basics and less fetches.
In my list specifically I don't use Liliana so the turn 3 double black isn't really a necessity. By the time I need to cast a Death Cloud, having triple black is never a problem. If anything I could see switching my Urborg to a single Twilight Mire, only to help with potentially hitting double green for an early Finks or Garruk. In lists running the full 8x planeswalkers, I would say Twi-Mi is absolutely necessary
How has the maindeck grave titan been working out for you? I play one in the side, but have always felt that it could be fit in the maindeck somehow, especially with the ramp this deck has. If I were you, i'd try to fit in a second thragtusk, because the card is very impactful against the current meta of burn, tasigurs, and anglers. Damnation is also a very nice card to have in the maindeck, as this deck, just like jund, is mostly about the two for ones. If you were playing lili's i'd suggest rot farms over the utopia sprawls, just because of the extra land you could discard. If you need more suggestions, my decklist is listed on this same page. The last pptq i played in, I got top 4 with the deck.
So far every time I've cast a Death Cloud with Titan on the board, I've had enough tokens + other fodder to keep the Titan alive. Which is basically living the dream. That being said, his Death Touch is rarely relevant (I almost would've rather had Swampwalk).
I think my Grave Titan is taking up the slot of the second Thragtusk so I'm not sure where to fit him in. Maybe I could try dropping the Eternal Witness. But it's kind of a Snapcaster in this type of deck. I will agree that Thragtusk is sweet in this meta game. Especially since you still get the token if he gets pathed.
Wouldn't running a few Leyline of the Void in the sideboard (or mainboard, dunno) be a good idea? I see a few lists with it. If we're running 3+ Death Clouds, even if we don't have any Leylines in hand, it's not the worst thing since odds are we'll have a later-turn Death Cloud when we have LotV up.
Of course, it might hurt our Living End matchup (since they'd return anything they have on the board to the....board, which might not be so bad).
Anyone had any success with using Waste Not in conjunction with Death Cloud, for a more control-oriented Death Cloud? Seems like there's a lot of potential, but it also would be on the slower side.
Waste Not seems entertaining but generally if you land a big Death Cloud you're supposed to be in a pretty much unrecoverable state for your opponent and you'd just be at win-more levels with it.
It seems people here are going a different direction than I am with this deck. I really like Courser of Kruphix. He doesn't come back after a cloud like Kitchen Finks does, but he can be a great source of both card advantage and gives you the ability to keep finding your land drops well into midgame for the decks you want to either 1) wait for the hand-hate to clear counterspells for the big Death Cloud or 2) Super charge DC so that it hits almost all their lands. You generally don't want to DC on turn 4 anyway, so hitting Courser on Turn 3 or 4 can be a huge semi-ramp in that at least you won't be missing land drops if you're playing fetches/sakura sacrifices correctly.
Two more cards I'm messing around with are Bitterblossom and Slaughter Pact. Bitterblossom gives you a great source of chump blocks until you land your DC and then gives you a pretty great threat after the board is clear. Life loss needs to be mitigated somehow, I'm doing it by running at least 3 creatures that give life and then moving more towards Duress/Inquisition over Thoughtseize. It's also a pretty good clock against blue decks that would normally be remanding your big cards, so it pushes them into action, usually allowing you to land one of those big threats.
Slaughter Pact I'm using since sometimes we can't afford to wait until DC can do a full board wipe and you'll always have 3 lands left over afterwards (just be careful of Tec Edge when DC is on the stack). It's also quite good against Voice of Resurgence or Kitchen Finks or whatever recursion your opponent has, which normally completely wins against us. Nailing a Voice and then wiping the board with DC is pretty awesome, and like I said you'll always have 3 mana after the Cloud so you should be fine on that front. Usually the decks that have black creatures have very few of them so Death Cloud should be a full Damnation on them.
Bitterblossom does seem quite nice since it'll let your other stuff linger a bit more/is a good chump blocker generator (so that indirectly conserves early life totals) and theoretically let your Finks/Thragtusks do more work. Slaughter Pact is also pretty solid.
Do you not run Damnation at all?
Also, what are people's thoughts about running Night of Souls' Betrayal to deal with things like Splinter Twin (hell, even Bile Blight but that's way more niche I think)? Of course, you can't really use Sakura Elders or Eternal Witnesses in the case of NoSB.
I don't run Damnations right now, I haven't found it to be necessary compared to things like Golgari Charm or Night of Souls' Betrayal that I can pull out of my sideboard, and there aren't enough decks that I want Damnation against in my maindeck.
For the record I absolutely love 2x NoSB sideboard. It is basically an insta-win against Twin, Affinity, infect, and Elves, assuming you can get it down while doing something to slow them down. You lose your Sakuras but by the time you have 4 mana they're less useful anyway. Obviously you have to side out Bitterblossoms if you side in NoSBs.
Utopia Sprawl is interesting, though I've gotten my single Golgari Rot-Farm blown up by Ghost quarters enough times lately that I don't want to try that route. Also, I find Sakura chump blocks to be particularly useful, and sometimes even an attacker post Death Cloud.
Here's the current list, I keep swapping some things in and out so I wouldn't say it's solidified, but I like the direction of it:
I tried so hard to break her. It just isn't happening. You need a lot of stuff to line up for her to flip and even then she doesn't have a lot of immediate board presence. Reanimating a Fulminator isn't that devastating unless you're playing against a land combo. Liliana of the Veil was almost always better, and costs the same.
One of the main problems is not only do you need to wait a turn to sac your creature for its effect (kind of bad usually with Sakura to have to wait another turn and not chump block), but in response to the trigger she just eats a bolt/abrupt decay/terminate/ what have you. Then you had to set yourself back by not blowing up their land or getting a new one of your own. When she does flip you don't really have that much to do, it's nice her discard ability is a +2 and gets her to 5, but we generally don't have much to immediately reanimate for 3 or less that's worth it. Against most decks you just want other Lily's sac effect.
I tried her in Smallpox decks, Death Cloud decks, Evolutionary Leap decks, and she's never been better than Liliana of the Veil. So I actually just went and got rid of mine, because as hard as I can try to break her she's not worth the current price tag, at least in Modern.
Anyone think about running Golgari Charm in the mainboard? It can function as a miniature Night of Souls' Betrayal and help against Splinter Twin, and while the alternate modes aren't gonna come up often (maybe against Bogles in case of the anti-enchant), the cost isn't prohibitive it seems.
I no longer play this deck anymore. If you want something changed to the first post please let me know. Just reply to me or send me a PM. I know the original post is outdated but I'm not sure how much this deck has changed to the meta since I left it several months back. So I'm not the most qualified person to edit it.
I play kind of a variant of this deck (more Loam Pox than all in Death Cloud, but it's similar enough) and I figured one of you must have tried it so I wanted to know how/if it worked. I was thinking of trying more of a Jund thing with some number of Wildfire, Boom//Bust, maybe Molten Vortex, and Faithless Looting. Red also has some nice sideboard stuff.
Tarmogoyf, Arcbound Ravager, Tron living through Wildfire is annoying in the extreme. You can't really afford to pay 6 mana in Modern and not kill everything dead.
Molten Vortex is cool, I plan on messing with it at some point with the new Nissa if I think this deck has a shot again.
I don't play this deck at the moment because imo it isn't viable whilst Grixis gets Snap+Kolaghan's Command/Tasigur. It's just as grindy, except it's better.
Red should be burn, Goblins, Dragons, draw/discard, and Standard-unplayable 5CMC cards with insane, lengthy effects that take 10 minutes to figure out what they do and another 20 to actually make their effects work on the field.
Hey guys! It's been a while since I've last posted. I've been extremely busy, and haven't been able to play magic since. I'm glad that some people are trying to keep the thread alive.
Thanks for sharing! I'm liking the list. How has it been in testing? Ashiok seems a bit odd in the deck, and probably is only good in the control matchup as she's a bit slow for the current aggro meta (unless you're talking Collected Bant or something on the lines of a heavy creature midrange deck). Then again, I haven't really tested her. If she's spectacular, I would definitely love to know more about it. Baby Jace looks pretty solid, and it seems that a Tasigur would definitely complement him. What I've noticed is that Grixis Control seems to be reducing, if not eliminating the number of Baby Jace from its list in favor of raw card advantage. I feel that if you're splashing blue, you would want to do the same in cards like Compulsive Research and Snapcaster Mage in the main.
I tend to prefer a control list more like Gerrard Fabiano's Sultai List but with MORE DEATH CLOUD! I recently took a look at lucashungaro's list on the Sultai Control forum, and I'm liking what I'm seeing. Of course, there is the distinct lack of Death Cloud but we can remedy that. Hopefully in that list the Death Cloud will serve as a Cruel Ultimatum of sorts as in the Grixis Control of old, of course with a completely revamped manabase. I'll try to brew up something in that corner if blue starts to become a better splash than white in this deck (for me anyways as Lingering Souls is way too good). I guess we'll have to see what goodies we get in Oath of the Gatewatch. Modern is becoming more open than ever. Keep up the brewing!
After a few tournaments and a some test, I think U may not be necessary, maybe GB or Abzan would be a more relevant combination of colors, or maybe a different kind of BUG building (Truths, Snapy, no MD Ashiok...). Don't know yet. What do you think?
Haven't begun to brew yet, but here's my old list I'm currently tweaking.
The 2 flex spots are the Obstinate Baloths (was in a Burn/Grixis/Jund heavy environment). I'm currently waiting for a decent finisher in Oath of the Gatewatch should the Death Cloud plan not line up correctly. They could be a combination of Grave Titan, Thragtusk, Tasigur, and Scavenging Ooze. Not entirely sure.
As far as splashes go, I agree that they aren't necessary, as we tend to have all of the answers. Going into another color doesn't put us over the edge as of yet, so keeping it BG does help to keep things consistent. Unfortunately we aren't able to abuse Snapcaster Mage like grixis can, thanks to Kolaghan's Command, and most of our spells are sorcery speed so Eternal Witness seems to be more appropriate. I do like sworni's list, and I would probably go more in that line if I weren't so attached to the preboard Chalice plan. Maybe I can finally put them in the side again once the aggression dwindles down. But as it stands, I'm holding out for some goodies from the new set and possibly the unbannings.
The Oozes are working much better than Baloth currently, and the nonbo with Chalice has neither come up yet nor does it seem to be relevant in matchups that necessitate Chalice on 2. Still shuffling around with the sideboard; the 2 Night of Souls' Betrayal and 1 Scavenging Ooze can really be anything. Initially I had Maelstrom Pulse to deal with problematic planeswalkers/enchantments that decay couldn't hit and swarms of tokens (I'm looking at you, BW Tokens), but these instances are very rare. Wanted to test out NOSB against several matches. Yes, there's a nonbo with Lingering Souls, but I think I'll live. Does anyone have any input on their experience in playing Night of Souls' Betrayal?
Does anyone have any input on their experience in playing Night of Souls' Betrayal?
Yes. It's really good. Might be the one I board in the most. Kills lingering souls and various mana dorks, keeps affinity & infect in check and completely hoses twin combo. Also hits various fringe decks like abzan rally. At one point I even considered playing these main.
Thanks for the reply. Yeah Affinity, Infect, Elves, and BW Tokens (if you can remove their buffs) seem like obvious cases for NOSB's inclusion. I hadn't considered the application in Twin and Abzan Rally (haven't come across it yet), so thanks for that. In your testing, aside from the big three: Tron, Amulet Bloom, and Scapeshift, have there been any other matchups that were extremely tough or next to unwinnable?
In my opinion the beauty of this deck is that it has game against everything, especially after boarding. In someways it's similar to jund, a 50/50 deck but more fun (in my opinion).
I agree. Big Rock is always fun. Been out of the game for a while and wanted to know about the new decks that emerged in the meta since I haven't tested much since. I do want to properly test against Jund and Junk though. In theory we should have the advantage the longer the game goes, but testing the subtle nuances of the matchup is what I definitely need to practice.
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How important is Damnation in the main deck? I know the answer is heavily meta dependant but I've been playing 0 main 2 side. Similarly I run only 3 Cloud main but that seems to be standard according to recent posts here.
I was stuck on Fulminator Mage main deck for a while but it hurts me against things like Bogle and Zoo and even worse, burn. Switched backed to main deck Finks. And subsequently included a singleton Oran-Rief, the Vastwood to supplement them. But maybe that's too many ETB tapped lands alongside Treetops.
What do you think?
3 Scavenging Ooze
3 Kitchen Finks
2 Tasigur, the Golden Fang
1 Eternal Witness
1 Thragtusk
1 Grave Titan
Spells (17):
4 Inquisition of Kozilek
4 Abrupt Decay
3 Death Cloud
3 Thoughtseize
2 Murderous Cut
1 Maelstrom Pulse
4 Utopia Sprawl
4 Garruk Wildspeaker
Lands (24):
4 Windswept Heath
4 Verdant Catacombs
4 Treetop Village
3 Overgrown Tomb
1 Marsh Flats
1 Oran-Rief, the Vastwood
1 Tectonic Edge
1 Urborg, Tomb of Yawgmoth
3 Forest
2 Swamp
4 Fulminator Mage
2 Damnation
2 Night of Souls Betrayal
3 Obstinate Baloth
2 Duress
2 Engineered Explosives
Draft My Cube!
How has the maindeck grave titan been working out for you? I play one in the side, but have always felt that it could be fit in the maindeck somehow, especially with the ramp this deck has. If I were you, i'd try to fit in a second thragtusk, because the card is very impactful against the current meta of burn, tasigurs, and anglers. Damnation is also a very nice card to have in the maindeck, as this deck, just like jund, is mostly about the two for ones. If you were playing lili's i'd suggest rot farms over the utopia sprawls, just because of the extra land you could discard. If you need more suggestions, my decklist is listed on this same page. The last pptq i played in, I got top 4 with the deck.
Honestly, is it a price thing?
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
So far every time I've cast a Death Cloud with Titan on the board, I've had enough tokens + other fodder to keep the Titan alive. Which is basically living the dream. That being said, his Death Touch is rarely relevant (I almost would've rather had Swampwalk).
I think my Grave Titan is taking up the slot of the second Thragtusk so I'm not sure where to fit him in. Maybe I could try dropping the Eternal Witness. But it's kind of a Snapcaster in this type of deck. I will agree that Thragtusk is sweet in this meta game. Especially since you still get the token if he gets pathed.
Draft My Cube!
thia deck should always play some number of harmonize too
Of course, it might hurt our Living End matchup (since they'd return anything they have on the board to the....board, which might not be so bad).
It seems people here are going a different direction than I am with this deck. I really like Courser of Kruphix. He doesn't come back after a cloud like Kitchen Finks does, but he can be a great source of both card advantage and gives you the ability to keep finding your land drops well into midgame for the decks you want to either 1) wait for the hand-hate to clear counterspells for the big Death Cloud or 2) Super charge DC so that it hits almost all their lands. You generally don't want to DC on turn 4 anyway, so hitting Courser on Turn 3 or 4 can be a huge semi-ramp in that at least you won't be missing land drops if you're playing fetches/sakura sacrifices correctly.
Two more cards I'm messing around with are Bitterblossom and Slaughter Pact. Bitterblossom gives you a great source of chump blocks until you land your DC and then gives you a pretty great threat after the board is clear. Life loss needs to be mitigated somehow, I'm doing it by running at least 3 creatures that give life and then moving more towards Duress/Inquisition over Thoughtseize. It's also a pretty good clock against blue decks that would normally be remanding your big cards, so it pushes them into action, usually allowing you to land one of those big threats.
Slaughter Pact I'm using since sometimes we can't afford to wait until DC can do a full board wipe and you'll always have 3 lands left over afterwards (just be careful of Tec Edge when DC is on the stack). It's also quite good against Voice of Resurgence or Kitchen Finks or whatever recursion your opponent has, which normally completely wins against us. Nailing a Voice and then wiping the board with DC is pretty awesome, and like I said you'll always have 3 mana after the Cloud so you should be fine on that front. Usually the decks that have black creatures have very few of them so Death Cloud should be a full Damnation on them.
Do you not run Damnation at all?
Also, what are people's thoughts about running Night of Souls' Betrayal to deal with things like Splinter Twin (hell, even Bile Blight but that's way more niche I think)? Of course, you can't really use Sakura Elders or Eternal Witnesses in the case of NoSB.
For the record I absolutely love 2x NoSB sideboard. It is basically an insta-win against Twin, Affinity, infect, and Elves, assuming you can get it down while doing something to slow them down. You lose your Sakuras but by the time you have 4 mana they're less useful anyway. Obviously you have to side out Bitterblossoms if you side in NoSBs.
Here's the current list, I keep swapping some things in and out so I wouldn't say it's solidified, but I like the direction of it:
4 Sakura-tribe elder
2 kitchen finks
2 fulminator mage
3 Courser of Kruphix
2 Tombstalker
2 Vengeful Pharaoh
Planeswalkers:
2 Garruk Wildspeaker
4 Liliana of the veil
Enchantments:
3 Bitterblossom
2 Evolutionary Leap
Instants/sorceries:
4 inquisition of kozilek
1 thoughtseize
2 abrupt decay
2 slaughter pact
3 death cloud
1 treetop village
4 verdant catacombs
4 Polluted delta
3 overgrown tomb
1 golgari rot farm
3 forest
3 swamp
2 Temple of Malady
1 Urborg, Tomb of Yawgmoth
2 Spellskite
3 Golgari Charm
2 Garruk, Primal Hunter
1 Choke
2 Fulminator mage
3 Scavenging Ooze
2 night of souls' betrayal
One of the main problems is not only do you need to wait a turn to sac your creature for its effect (kind of bad usually with Sakura to have to wait another turn and not chump block), but in response to the trigger she just eats a bolt/abrupt decay/terminate/ what have you. Then you had to set yourself back by not blowing up their land or getting a new one of your own. When she does flip you don't really have that much to do, it's nice her discard ability is a +2 and gets her to 5, but we generally don't have much to immediately reanimate for 3 or less that's worth it. Against most decks you just want other Lily's sac effect.
I tried her in Smallpox decks, Death Cloud decks, Evolutionary Leap decks, and she's never been better than Liliana of the Veil. So I actually just went and got rid of mine, because as hard as I can try to break her she's not worth the current price tag, at least in Modern.
I no longer play this deck anymore. If you want something changed to the first post please let me know. Just reply to me or send me a PM. I know the original post is outdated but I'm not sure how much this deck has changed to the meta since I left it several months back. So I'm not the most qualified person to edit it.
Credit to Heroes of the Plane Studios for the Avatar & Miraculous Recovery for the Banner.
My 540 Card Cube (WIP)
I play kind of a variant of this deck (more Loam Pox than all in Death Cloud, but it's similar enough) and I figured one of you must have tried it so I wanted to know how/if it worked. I was thinking of trying more of a Jund thing with some number of Wildfire, Boom//Bust, maybe Molten Vortex, and Faithless Looting. Red also has some nice sideboard stuff.
Molten Vortex is cool, I plan on messing with it at some point with the new Nissa if I think this deck has a shot again.
I don't play this deck at the moment because imo it isn't viable whilst Grixis gets Snap+Kolaghan's Command/Tasigur. It's just as grindy, except it's better.
Spirits
Thanks for sharing! I'm liking the list. How has it been in testing? Ashiok seems a bit odd in the deck, and probably is only good in the control matchup as she's a bit slow for the current aggro meta (unless you're talking Collected Bant or something on the lines of a heavy creature midrange deck). Then again, I haven't really tested her. If she's spectacular, I would definitely love to know more about it. Baby Jace looks pretty solid, and it seems that a Tasigur would definitely complement him. What I've noticed is that Grixis Control seems to be reducing, if not eliminating the number of Baby Jace from its list in favor of raw card advantage. I feel that if you're splashing blue, you would want to do the same in cards like Compulsive Research and Snapcaster Mage in the main.
I tend to prefer a control list more like Gerrard Fabiano's Sultai List but with MORE DEATH CLOUD! I recently took a look at lucashungaro's list on the Sultai Control forum, and I'm liking what I'm seeing. Of course, there is the distinct lack of Death Cloud but we can remedy that. Hopefully in that list the Death Cloud will serve as a Cruel Ultimatum of sorts as in the Grixis Control of old, of course with a completely revamped manabase. I'll try to brew up something in that corner if blue starts to become a better splash than white in this deck (for me anyways as Lingering Souls is way too good). I guess we'll have to see what goodies we get in Oath of the Gatewatch. Modern is becoming more open than ever. Keep up the brewing!
Edit: Painful Truths is what I'm looking for, not Compulsive Research. Possibly Mulldrifter too.
Haven't begun to brew yet, but here's my old list I'm currently tweaking.
4 Verdant Catacombs
3 Marsh Flats
3 Overgrown Tomb
2 Godless Shrine
1 Temple Garden
3 Tectonic Edge
3 Treetop Village
2 Stirring Wildwood
3 Swamp
2 Forest
1 Urborg, Tomb of Yawgmoth
4 Kitchen Finks
2 Obstinate Baloth
Spells (28)
4 Chalice of the Void
4 Abrupt decay
3 Dismember
4 Lingering Souls
3 Damnation
3 Death Cloud
4 Liliana of the Veil
3 Garruk Wildspeaker
3 Thoughtseize
3 Inquisition of Kozilek
2 Maelstrom Pulse
1 Damnation
2 Thrun, the Last Troll
4 Leyline of the Void
The 2 flex spots are the Obstinate Baloths (was in a Burn/Grixis/Jund heavy environment). I'm currently waiting for a decent finisher in Oath of the Gatewatch should the Death Cloud plan not line up correctly. They could be a combination of Grave Titan, Thragtusk, Tasigur, and Scavenging Ooze. Not entirely sure.
As far as splashes go, I agree that they aren't necessary, as we tend to have all of the answers. Going into another color doesn't put us over the edge as of yet, so keeping it BG does help to keep things consistent. Unfortunately we aren't able to abuse Snapcaster Mage like grixis can, thanks to Kolaghan's Command, and most of our spells are sorcery speed so Eternal Witness seems to be more appropriate. I do like sworni's list, and I would probably go more in that line if I weren't so attached to the preboard Chalice plan. Maybe I can finally put them in the side again once the aggression dwindles down. But as it stands, I'm holding out for some goodies from the new set and possibly the unbannings.
4 Verdant Catacombs
3 Marsh Flats
3 Overgrown Tomb
2 Godless Shrine
1 Temple Garden
3 Tectonic Edge
3 Treetop Village
2 Stirring Wildwood
3 Swamp
2 Forest
1 Urborg, Tomb of Yawgmoth
4 Kitchen Finks
2 Scavenging Ooze
Spells (28)
4 Chalice of the Void
4 Abrupt decay
3 Dismember
4 Lingering Souls
3 Damnation
3 Death Cloud
4 Liliana of the Veil
3 Garruk Wildspeaker
3 Thoughtseize
3 Inquisition of Kozilek
1 Scavenging Ooze
2 Night of Souls' Betrayal
2 Thrun, the Last Troll
4 Leyline of the Void
The Oozes are working much better than Baloth currently, and the nonbo with Chalice has neither come up yet nor does it seem to be relevant in matchups that necessitate Chalice on 2. Still shuffling around with the sideboard; the 2 Night of Souls' Betrayal and 1 Scavenging Ooze can really be anything. Initially I had Maelstrom Pulse to deal with problematic planeswalkers/enchantments that decay couldn't hit and swarms of tokens (I'm looking at you, BW Tokens), but these instances are very rare. Wanted to test out NOSB against several matches. Yes, there's a nonbo with Lingering Souls, but I think I'll live. Does anyone have any input on their experience in playing Night of Souls' Betrayal?
Thanks for the reply. Yeah Affinity, Infect, Elves, and BW Tokens (if you can remove their buffs) seem like obvious cases for NOSB's inclusion. I hadn't considered the application in Twin and Abzan Rally (haven't come across it yet), so thanks for that. In your testing, aside from the big three: Tron, Amulet Bloom, and Scapeshift, have there been any other matchups that were extremely tough or next to unwinnable?
I agree. Big Rock is always fun. Been out of the game for a while and wanted to know about the new decks that emerged in the meta since I haven't tested much since. I do want to properly test against Jund and Junk though. In theory we should have the advantage the longer the game goes, but testing the subtle nuances of the matchup is what I definitely need to practice.