The list in the OP is where we're at with the deck right now. You can probably cut a Spring // Mind for something, or even try out the new Commit // Memory card as it does a nice timetwister effect. Basically anything around there is good.
I was trying this recently. Sideboard is the same as the version in the primer.
Memory's journey for graveyard decks
Simic charm for decks that can kill dictate
Mirror Sheen for the infinit combo & a backup dictate to side in if needed
Reality spasm to still have a win con if Early harvest gets extracted
Devistation Tide for decks that aren't playing counters and can be slowed down when you bounce their stuff
Nissa's Renewal for the midrange matchup or if your opponent has a lot of discard but a slow clock.
So, I've been having a nose at this. We need to consistently make 5 mana t3. Has utopia sprawl been considered? Understand its not as good as dumping a land onto BF, but it makes sense as searches 5-8. Might give us a little extra speed/T3 consistency.
Has pore over the pages been considered? seems custom built for this deck.
was there ever a consensus regarding tutors like teachings etc? scanned the thread and couldn't see much.
Likewise with alchemists refuge. I guess its a bit non synergistic, and with dictates, its a little unnecessary...
Good work on this guys, here's hoping we can utterly break it.
Totally just realized that I forgot about Utopia Sprawl in the primer. I'll have to get around to adding the rest of the stuff to it. In short, it has been considered before but too many ramp cards just dilute the deck. Autumn's Edge has been the best pre-SfT ramp spell so far because you most often have either have a ramp or dig spell on the first three turns of the game. By turn 4 you'll always be getting 5 mana and sometimes by T3 if you are lucky. Maybe adding in 3 and cutting one Autumn's Edge is a good call.
Teachings is too slow. Merchant Scroll is what we use if anything.
Tried Refuge before, again it's not enough on its own but too slow with a Dictate. Maybe if it was paired with Heartbeat but then that's going to have other problems.
Any new spicy things coming out in Ixalan? Here's what comes to mind:
Overflowing Insight is like Blue Sun's Zenith or Time Reversal but has a 1-for-1 mana to card drawing ratio. Still a bit worse than Time Reversal I think as the randomness is offset by the lower mana amount and ability to reuse cards up to 4 times. BSZ is still the wincon and for three more mana I like that it goes infinite and is more flexiable. I can't see Overflowing Insight working in the deck.
Entrancing Melody a good sideboard card? Its not an instant which sucks, but grabbing a Death's Shadow or Tarmogoyf then trading with it buys a lot of time. Could be considered but I think there are better things.
River's Rebuke is just worse than other options out there.
Perilous Voyage is a replacement for an Echoing Truth out of the sideboard. The scry helps us dig and it stalls for a turn. It is worse if we are facing down an Eidolon of Rhetoric or Leyline of Sanctity but that's what Research is for. Grab something from the sideboard to bounce everything like Devastation Tide. This can be considered but it is still not a clear winner.
We will never trigger raid with Chart a Course but pitching lands isn't all that bad. Still we have more powerful cards to be playing.
Opt is the clear winner here, subbing in for another cantrip or just increasing the density of them in the deck.
Sentinel Totem is pretty great. It doesn't draw like Relic, but it also doesn't wipe our own yard. For 1 mana less we get 0.5 cards less. It is a contender for sure.
Tl;dr Opt and maybe Sentinel Totem are the only playables out of this set. Is there a critical mass of low mana cards now allowing us to play Heartbeat like so many people have wanted to before? Playing lower mana cantrips makes us more like Storm and other combo decks, but also lowers the individual card power of the deck. I'll play around with some configurations in my spare time and see how it all works out.
That's the question I had before I started researching - How do we not die!?
Game 1 the list I've made has bound//determined to deal with anyone trying to stop you from winning, you just have to race them. Game 2 and three you can swap the B//D for Devastation Tide if your opponent is playing an aggressive deck.
I don't have Utopia Sprawl in the deck because I don't own any misty rain-forests in MTGO which is definitely important when you want to play the sprawl. Every once in a while it comes up that you draw a few cards, only hit ramp spells, and have to pass the turn with 3 ramps and 2 lands in hand. You'd rather not do this which is why I've gone with the edge of autumns over sprawls. In a pinch you can eat a land to try and continue combing off. In my latest version I think I've taken out the Telling Times for 4 Explores to really guarantee you can hit a ramp spell on turn 2 & 3 to cast a turn 4 dictate.
Can you talk about anticipate vs telling time as i've always chosen anticipate in any combo deck im playing? Also what are we removing so we can play opt?
Anticipate is the far better card. Telling time puts one if the card back on top. Not letting you go as deep the turn after or the next draw. While this doesn't matter all too much while comboing off because you may actually have 2 cards you want, but early when digging for what you need you want the extra card dig.
I don't know if I talked about it when Hour of Devastation dropped but Strategic Planning may just be better than Anticipate or Telling Time. It is Sorcery speed which is a downgrade but it doesn't keep the other two cards in our deck. Since Wildest Dreams seems to be the best card to help us combo right now, dumping cards into the Graveyard doesn't seem that bad. We should maybe look to be playing it before the other options now.
Now that RIX has released there are a few cards that can be considered, but none that I think are good enough.
- Release to the Wind could let you exile Heartbeat of Spring then cast it again for free with untapped lands to win. It's kinda like psuedo-flash but for 2U and an extra card, which is pretty bad. Theres really no sense in doing this either because you could just cast an Early Harvest in the same turn and try to win...
- Induced Amnesia is kind of like a Memory Jar effect, but only for the number cards in your hand. It would replace Time Reversal as the big draw spell of the deck. You would hope to empty your hand of all relevant cards then cast this and exile some lands and ramp spells to draw into more dig spells and untappers. If there was some way to sacrifice it then you could just draw a bunch of cards, but there isn't without jumping through more hoops. It looks to be a bad card, but maybe some testing proves that it's not.
- Flood of Recollection. Is this better than Wildest Dreams? I'm inclined to think no. Mana isn't really a problem for this deck, so for G more you have the opportunity to spend more mana and get more cards. I'll stick with that for now.
Nothing from this set looks super appealing. For now I'll stick with this list.
Edit: Thinking about it there are a lot of graveyard cards with Pieces of the Puzzle, Strategic Planning, and Edge of Autumn. If Time Reversal was swapped out with Induced Amnesia and only basics were played instead of fetchlands (maybe keep the mysties) then everything would stay in the graveyard. Playing one Splendid Reclamation could be a neat way to dump a bunch of lands into play mid combo and just allow for tons of mana production. Probably bad, but it's something.
So I played this deck years back in paper, but lost it when this and a few other decks got stolen and hadn't rebuilt it yet. I decided to pick it up for mtgo a few days ago and have been having a blast playing the most recent list. The only differences are that I swapped three serum visions for three Gaea's blessing since I remembered having those in way back when (playing with them now I definitely don't enjoy having three, it's a worse dreams now that that's been printed), and no fetchlands since it's slightly out of budget and I don't have a mtgo collection at all. I've actually been having relative success with it, once I got used to it again I've managed to have about a 50% win rate and only three or so of those were due to whiffing mid combo. I was wondering though, how do we end up beating the faster creature decks? The games that I struggled with have been with tempo decks that land big threats early and just kill me while I'm ramping. Is the plan there just bringing in the pollen and fogging until we have a chance to go off? Or is there something I'm missing? I know it's not the most popular thread, but until I manage to get an online copy of my paper deck I'll mostly just be jamming this when I get the chance.
So I played this deck years back in paper, but lost it when this and a few other decks got stolen and hadn't rebuilt it yet. I decided to pick it up for mtgo a few days ago and have been having a blast playing the most recent list. The only differences are that I swapped three serum visions for three Gaea's blessing since I remembered having those in way back when (playing with them now I definitely don't enjoy having three, it's a worse dreams now that that's been printed), and no fetchlands since it's slightly out of budget and I don't have a mtgo collection at all. I've actually been having relative success with it, once I got used to it again I've managed to have about a 50% win rate and only three or so of those were due to whiffing mid combo. I was wondering though, how do we end up beating the faster creature decks? The games that I struggled with have been with tempo decks that land big threats early and just kill me while I'm ramping. Is the plan there just bringing in the pollen and fogging until we have a chance to go off? Or is there something I'm missing? I know it's not the most popular thread, but until I manage to get an online copy of my paper deck I'll mostly just be jamming this when I get the chance.
As for aggro decks, Haze of Pollen slows them down hopefully long enough that you can win. Beginning to cast them on later turns when they have a bigger board is better but does slow us down too. You could try Devastation Tide and Telling Time as a way to wipe their board. That was used in the past and I know LtGlitter liked it.
Precognition Field lets us just rip through the deck once it is in play. You don't even have to have any cards in hand because as long as there is a cantrip on top of your library you can just keep digging through it. The reason that I am plaing 12 cantrips in Visions/SoH/Opt, is that by playing Heartbeat of Spring it comes down a bit earlier, but you have less mana overall. Each of these cantrips digs 2 cards deep, so thats 2 cards per 1 mana. Bigger stuff like Strategic Planning only digs 1.5 cards per mana. All of these cards can grab anything, be that a Heartbeat or Early Harvest, so overall the deck is smoother but requires more cards. Most times you are just drawing more cantrips with your cantrips. Pieces of the Puzzle is too good not to play it. There are only two Time Reversals now as it's more of a panic card to refill your hand and shuffle Early Harvest's back in. There are two Explores because with Precognition Field you can sometimes get lands stuck on top of your deck and have to draw them with a Serum Visions (better than using the ability to exile them), so it's nice to also be able to play them. I haven't been liking Edge of Autumn as much because you want to have at least 4 lands in play before you play Heartbeat of Spring, and that makes it a dead card during the combo. Because you combo off with less lands too the cycling ability is much worse. Honestly a Rampant Growth or something may just be better for this version. This deck plays super close to Tight Sight '03 lists and is a blast!
I've been thinking for a while about getting into this deck, especially now that with the resurgence of both jund and Jace, the mind sculptor decks, the meta has become a bit slower. I also have a couple of questions (sorry if something has been answered during this thread).
1-While Dictate of Karametra is "safer" than Heartbeat of Spring, isn't it also at least a turn slower? If I'm not wrong the best case scenario is casting Dictate on their turn 3 and then go off on turn 4, but that seems very unlikely, considering that for that to happen you should have ramps both on turns 1 and 2, while also not using any type of card draw or filtering. I understand that Heartbeat of Spring doesn't have flash and therefore that means that, unless you cast it during the turn you go off, the opponent will get at least a whole turn with its effect, but it also means you can go off with 5 lands on the battlefield, which is possible on turn 3, or turn 4 with either tutoring or card drawing.
2-Which is the reason why Gifts Ungiven has been dismissed from the last decklists? It lets you search for some interesting packages involving combo pieces and things to get the back such as recollect, wildest dreams of even Drift of phantasms (in case you play Heartbeat).
I've been thinking for a while about getting into this deck, especially now that with the resurgence of both jund and Jace, the mind sculptor decks, the meta has become a bit slower. I also have a couple of questions (sorry if something has been answered during this thread).
1-While Dictate of Karametra is "safer" than Heartbeat of Spring, isn't it also at least a turn slower? If I'm not wrong the best case scenario is casting Dictate on their turn 3 and then go off on turn 4, but that seems very unlikely, considering that for that to happen you should have ramps both on turns 1 and 2, while also not using any type of card draw or filtering. I understand that Heartbeat of Spring doesn't have flash and therefore that means that, unless you cast it during the turn you go off, the opponent will get at least a whole turn with its effect, but it also means you can go off with 5 lands on the battlefield, which is possible on turn 3, or turn 4 with either tutoring or card drawing.
2-Which is the reason why Gifts Ungiven has been dismissed from the last decklists? It lets you search for some interesting packages involving combo pieces and things to get the back such as recollect, wildest dreams of even Drift of phantasms (in case you play Heartbeat).
As you said, if you cast Dictate on your opponents endstep then you untap with 5-6 lands in play and your opponents don't get a turn to interact with you outside of counterspells. If you play a Heartbeat for the same effect you need 5 lands and an Early Harvest to even begin the combo so right off the bat you're down one untapper. If you play Heartbeat on turn 3 and then combo off on Turn 4 you have to be pretty sure that the opponent can't just kill you in a turn with their double mana. Dictate is overall safer but Heartbeat is faster and way more risky.
There is enough dig in the deck to find what we need. I haven't tried Gifts so if you want to go for it and let us know how it works out.
are there videos of how the deck works? I'm trying to goldfish it but I don't understand some of the card choices, and just end up cantrip/dictate/BSZ. Also it seems like the deck wants more than one BSZ right?
I don' t know if there are any videos of a gameplay, but you can search for it on youtube.i would try it with modern high tide.
But for explanation: it basically plays like legacy high tide if that is something you can work with. You shape your hand and ramp in the first turns to set up your combo turn and then make a ton of mana and kill with BSZ.(the core concept)
Well for the card choices you mentioned it is important to know with which cards in your decklist you are goldfishing with.
To BSZ, no you really don't need more main, there are tools to get more if you really need them but the 1 in most lists is enough.
I hope I could help a little.
Private Mod Note
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Rollback Post to RevisionRollBack
"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
are there videos of how the deck works? I'm trying to goldfish it but I don't understand some of the card choices, and just end up cantrip/dictate/BSZ. Also it seems like the deck wants more than one BSZ right?
Everything about this is classic GSZ, and will prepare you to play and modify the deck with absolute confidence:LtGlitter used to have more on youtube, but they're gone.
Firstly, I've been following this for months and playing the deck frequently too.
I've been playing with two copies of precognition field in the main and it super good I feel. It helps against hand disruption and let's me dig deeper without bricking from too many of the wrong card. It also useful with fetches in a manner akin to brainstorm.
I've been thinking about representing at a GP(even if it's just side events)
Firstly, I've been following this for months and playing the deck frequently too.
I've been playing with two copies of precognition field in the main and it super good I feel. It helps against hand disruption and let's me dig deeper without bricking from too many of the wrong card. It also useful with fetches in a manner akin to brainstorm.
I've been thinking about representing at a GP(even if it's just side events)
From where I was last on the deck in this post, I also found 2 Precognition Field to be quite good. What is the decklist you have been playing?
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Memory's journey for graveyard decks
Simic charm for decks that can kill dictate
Mirror Sheen for the infinit combo & a backup dictate to side in if needed
Reality spasm to still have a win con if Early harvest gets extracted
Devistation Tide for decks that aren't playing counters and can be slowed down when you bounce their stuff
Nissa's Renewal for the midrange matchup or if your opponent has a lot of discard but a slow clock.
I thought about Pore Over the Pages before but it is pretty slow and drawing 7 from Time Reversal is often just more powerful.
Teachings is too slow. Merchant Scroll is what we use if anything.
Tried Refuge before, again it's not enough on its own but too slow with a Dictate. Maybe if it was paired with Heartbeat but then that's going to have other problems.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Overflowing Insight is like Blue Sun's Zenith or Time Reversal but has a 1-for-1 mana to card drawing ratio. Still a bit worse than Time Reversal I think as the randomness is offset by the lower mana amount and ability to reuse cards up to 4 times. BSZ is still the wincon and for three more mana I like that it goes infinite and is more flexiable. I can't see Overflowing Insight working in the deck.
Entrancing Melody a good sideboard card? Its not an instant which sucks, but grabbing a Death's Shadow or Tarmogoyf then trading with it buys a lot of time. Could be considered but I think there are better things.
River's Rebuke is just worse than other options out there.
Perilous Voyage is a replacement for an Echoing Truth out of the sideboard. The scry helps us dig and it stalls for a turn. It is worse if we are facing down an Eidolon of Rhetoric or Leyline of Sanctity but that's what Research is for. Grab something from the sideboard to bounce everything like Devastation Tide. This can be considered but it is still not a clear winner.
We will never trigger raid with Chart a Course but pitching lands isn't all that bad. Still we have more powerful cards to be playing.
Opt is the clear winner here, subbing in for another cantrip or just increasing the density of them in the deck.
Thaumatic Compass is hilariously slow and the lotus land won't be untapped by Early Harvest.
Sentinel Totem is pretty great. It doesn't draw like Relic, but it also doesn't wipe our own yard. For 1 mana less we get 0.5 cards less. It is a contender for sure.
Tl;dr Opt and maybe Sentinel Totem are the only playables out of this set. Is there a critical mass of low mana cards now allowing us to play Heartbeat like so many people have wanted to before? Playing lower mana cantrips makes us more like Storm and other combo decks, but also lowers the individual card power of the deck. I'll play around with some configurations in my spare time and see how it all works out.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Game 1 the list I've made has bound//determined to deal with anyone trying to stop you from winning, you just have to race them. Game 2 and three you can swap the B//D for Devastation Tide if your opponent is playing an aggressive deck.
I don't have Utopia Sprawl in the deck because I don't own any misty rain-forests in MTGO which is definitely important when you want to play the sprawl. Every once in a while it comes up that you draw a few cards, only hit ramp spells, and have to pass the turn with 3 ramps and 2 lands in hand. You'd rather not do this which is why I've gone with the edge of autumns over sprawls. In a pinch you can eat a land to try and continue combing off. In my latest version I think I've taken out the Telling Times for 4 Explores to really guarantee you can hit a ramp spell on turn 2 & 3 to cast a turn 4 dictate.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
- Release to the Wind could let you exile Heartbeat of Spring then cast it again for free with untapped lands to win. It's kinda like psuedo-flash but for 2U and an extra card, which is pretty bad. Theres really no sense in doing this either because you could just cast an Early Harvest in the same turn and try to win...
- Induced Amnesia is kind of like a Memory Jar effect, but only for the number cards in your hand. It would replace Time Reversal as the big draw spell of the deck. You would hope to empty your hand of all relevant cards then cast this and exile some lands and ramp spells to draw into more dig spells and untappers. If there was some way to sacrifice it then you could just draw a bunch of cards, but there isn't without jumping through more hoops. It looks to be a bad card, but maybe some testing proves that it's not.
- Flood of Recollection. Is this better than Wildest Dreams? I'm inclined to think no. Mana isn't really a problem for this deck, so for G more you have the opportunity to spend more mana and get more cards. I'll stick with that for now.
Nothing from this set looks super appealing. For now I'll stick with this list.
4 Dictate of Karametra
Land
2 Flooded Strand
2 Windswept Heath
4 Misty Rainforest
6 Forest
6 Island
Instant
4 Early Harvest
3 Bound // Determined
1 Research // Development
1 Blue Sun's Zenith
4 Edge of Autumn
4 Time Reversal
4 Search for Tomorrow
4 Strategic Planning
4 Pieces of the Puzzle
2 Wildest Dreams
1 Spring // Mind
4 Serum Visions
3 Leyline of Sanctity
2 Grafdigger's Cage
1 Blue Sun's Zenith
2 Dissenter's Deliverance
4 Haze of Pollen
3 Negate
Edit: Thinking about it there are a lot of graveyard cards with Pieces of the Puzzle, Strategic Planning, and Edge of Autumn. If Time Reversal was swapped out with Induced Amnesia and only basics were played instead of fetchlands (maybe keep the mysties) then everything would stay in the graveyard. Playing one Splendid Reclamation could be a neat way to dump a bunch of lands into play mid combo and just allow for tons of mana production. Probably bad, but it's something.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
As for aggro decks, Haze of Pollen slows them down hopefully long enough that you can win. Beginning to cast them on later turns when they have a bigger board is better but does slow us down too. You could try Devastation Tide and Telling Time as a way to wipe their board. That was used in the past and I know LtGlitter liked it.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
4 Heartbeat of Spring
2 Precognition Field
4 Early Harvest
2 Wildest Dreams
1 Blue Sun's Zenith
Ramp
3 Edge of Autumn
2 Explore
4 Search for Tomorrow
4 Serum Visions
4 Sleight of Hand
4 Opt
4 Strategic Planning
4 Pieces of the Puzzle
2 Time Reversal
Lands
4 Misty Rainforest
6 Island
6 Forest
4 Leyline of Sanctity
4 Haze of Pollen
3 Dissenter's Deliverance
4 Swan Song
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I've been thinking for a while about getting into this deck, especially now that with the resurgence of both jund and Jace, the mind sculptor decks, the meta has become a bit slower. I also have a couple of questions (sorry if something has been answered during this thread).
1-While Dictate of Karametra is "safer" than Heartbeat of Spring, isn't it also at least a turn slower? If I'm not wrong the best case scenario is casting Dictate on their turn 3 and then go off on turn 4, but that seems very unlikely, considering that for that to happen you should have ramps both on turns 1 and 2, while also not using any type of card draw or filtering. I understand that Heartbeat of Spring doesn't have flash and therefore that means that, unless you cast it during the turn you go off, the opponent will get at least a whole turn with its effect, but it also means you can go off with 5 lands on the battlefield, which is possible on turn 3, or turn 4 with either tutoring or card drawing.
2-Which is the reason why Gifts Ungiven has been dismissed from the last decklists? It lets you search for some interesting packages involving combo pieces and things to get the back such as recollect, wildest dreams of even Drift of phantasms (in case you play Heartbeat).
There is enough dig in the deck to find what we need. I haven't tried Gifts so if you want to go for it and let us know how it works out.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Need a collection tracker? Use EchoMTG here: https://www.echomtg.com/r/7bb6961d/
Join the Zoo Discord: https://discord.gg/Yu6eTSTrzA
But for explanation: it basically plays like legacy high tide if that is something you can work with. You shape your hand and ramp in the first turns to set up your combo turn and then make a ton of mana and kill with BSZ.(the core concept)
Well for the card choices you mentioned it is important to know with which cards in your decklist you are goldfishing with.
To BSZ, no you really don't need more main, there are tools to get more if you really need them but the 1 in most lists is enough.
I hope I could help a little.
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
I've been playing with two copies of precognition field in the main and it super good I feel. It helps against hand disruption and let's me dig deeper without bricking from too many of the wrong card. It also useful with fetches in a manner akin to brainstorm.
I've been thinking about representing at a GP(even if it's just side events)
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
1x Blue Sun's Zenith
3x Bound/Determined
4x Early Harvest
1x Research/Development
Sorcery
4x Pieces of the Puzzle
4x Edge of Autumn
4x Search for Tomorrow
4x Serum Visions
1x Spring // Mind
4x Strategic Planning
2x Time Reversal
2x Wildest Dreams
4x Dictate of Karametra
2x Precognition Field
Lands
2x Windswept Heath
2x Flooded Strand
6x Forest
6x Island
4x Misty Rainforest
Link to deck @ TappedOut.net
Guys.... GUYS..... GUYS!!!!
Need a collection tracker? Use EchoMTG here: https://www.echomtg.com/r/7bb6961d/
Join the Zoo Discord: https://discord.gg/Yu6eTSTrzA