What about Gitaxian Probe as a 0-mana cantrip early-on and a 1-mana cantrip if we don't need the U. Also speaking of 0-mana cantrips, Manamorphose?
Also, how good are regrowth effects like Recollect? Sure it costs mana but it gets us extra Early Harvests to make up for it, or if we don't need that it gets us extra digging.
Man, Dig Through Time. That card. It was banned for the same reason as Treasure Cruise, which is a bit absurd because 2 mana draw 2 isn't even close to 1 mana draw 3. Dig Through Time probably still should be banned but because it makes decks like UR Twin and RUG Scapeshift too good, not UR Delver.
EDIT: Yes, Snapcaster Mage is better than Recollect. But how much better? Would it be worth it to shell out $50 a pop for snapcasts if the difference isn't that much?
Also, how good are regrowth effects like Recollect? Sure it costs mana but it gets us extra Early Harvests to make up for it, or if we don't need that it gets us extra digging.
EDIT: Yes, Snapcaster Mage is better than Recollect. But how much better? Would it be worth it to shell out $50 a pop for snapcasts if the difference isn't that much?
I see why you want to play Recollect as a budget reason but Snapcaster Mage is better for the following reasons:
1) Using Snapcaster to flashback Early harvest costs 1 mana less than Recollect followed by Early Harvest
2) Recollect is sorcery speed Snapcaster has flash. Thus Snapcaster + Early Harvest can be done at any step in a turn.
3) In theory and practice with luck and skill on your side you could combo and win on your own upkeep with this deck using Snapcaster and Early Harvest. Recollect will just be a dead card on upkeep.
4) Snapcaster is a blocker for emergencies while Recollect can't.
That is not to say Recollect is not good, or that it has no place in the deck. I think it is interesting and worth testing IN the deck. However, as a replacement for Snapcaster, it is a poor substitute.
One thing to note in Recollect's favor is that Snappy is a creature and a good one at that, which dilutes the decks plan of playing a critical mass of terrible spells.
What about Gitaxian Probe as a 0-mana cantrip early-on and a 1-mana cantrip if we don't need the U. Also speaking of 0-mana cantrips, Manamorphose?
Also, how good are regrowth effects like Recollect? Sure it costs mana but it gets us extra Early Harvests to make up for it, or if we don't need that it gets us extra digging.
Man, Dig Through Time. That card. It was banned for the same reason as Treasure Cruise, which is a bit absurd because 2 mana draw 2 isn't even close to 1 mana draw 3. Dig Through Time probably still should be banned but because it makes decks like UR Twin and RUG Scapeshift too good, not UR Delver.
EDIT: Yes, Snapcaster Mage is better than Recollect. But how much better? Would it be worth it to shell out $50 a pop for snapcasts if the difference isn't that much?
I have thought about Gitaxian Probe and Manamorphose before. I tried them in a more storm-like shell with Melek, Izzet Paragon, but it cane down to being slower than the deck right now and the argument could just be made to just play Storm at that point. You can go find the deck some pages back if you want to. The other thing was that it was great for fueling delve when Dig Through Time was legal as you said. But without delve there isn't really a reason to play them anymore. I have always toyed with the idea of playing BUG Tasigur version that goes infinite with an empty graveyard and looping an Early Harvest if you would like me to post it.
Also, how good are regrowth effects like Recollect? Sure it costs mana but it gets us extra Early Harvests to make up for it, or if we don't need that it gets us extra digging.
EDIT: Yes, Snapcaster Mage is better than Recollect. But how much better? Would it be worth it to shell out $50 a pop for snapcasts if the difference isn't that much?
I see why you want to play Recollect as a budget reason but Snapcaster Mage is better for the following reasons:
1) Using Snapcaster to flashback Early harvest costs 1 mana less than Recollect followed by Early Harvest
2) Recollect is sorcery speed Snapcaster has flash. Thus Snapcaster + Early Harvest can be done at any step in a turn.
3) In theory and practice with luck and skill on your side you could combo and win on your own upkeep with this deck using Snapcaster and Early Harvest. Recollect will just be a dead card on upkeep.
4) Snapcaster is a blocker for emergencies while Recollect can't.
That is not to say Recollect is not good, or that it has no place in the deck. I think it is interesting and worth testing IN the deck. However, as a replacement for Snapcaster, it is a poor substitute.
There are all spot on reasons as to why Snapcaster is almost always better. I would say that you could even use Eternal Witness over Recollect as they have the same effect while Ewitness still provides that 2/1 body for random chumpblocking. Unless Wizards prints something that goes unnoticed and makes this deck insanely good, I'd say don't shell out for the Snapcasters. They sure do help and are probably only increasing in money over the next year so it wouldn't be a completely bad idea! The more people we have playing the deck the better.
You could probably remove all of the sorcery speed cantrips for instant speed ones with the goal of being able to combo at instant speed, but otherwise I don't think the deck really cares about it. Serum Visions really goes along way to being able to win but you can only cast it on your main.
You could probably remove all of the sorcery speed cantrips for instant speed ones with the goal of being able to combo at instant speed, but otherwise I don't think the deck really cares about it. Serum Visions really goes along way to being able to win but you can only cast it on your main.
Do we particularly care about combo-ing off on our upkeep? I was under the impression this was only useful against a mill deck.
That is, not useful.
Why is it only useful against a Mill deck? They are essentially non-existant other than at kitchen tables, and even then there are a lot more situations that you'd want to combo at instant speed for.
For example, Burn casts a Destructive Revelry on your only Dictate. You have to combo out here with it on the stack. Or Twin casts a Splinter Twin on its Deceiver Exarch. Sometimes the deck needs to go off at instant speed, not necessarily our upkeep, but it does happen. You just have to be able to get the right cards or fizzle hard.
You could probably remove all of the sorcery speed cantrips for instant speed ones with the goal of being able to combo at instant speed, but otherwise I don't think the deck really cares about it. Serum Visions really goes along way to being able to win but you can only cast it on your main.
That is a really good idea and I have thought about it before. The only reasoning for not including it is that it is a very clunky draw, and in order to reliably have it in the opening hand you have to run all four. This means that you will have 3 dead cards in the deck, and we are already struggling enough to draw cards since everything good that draws cards has since been banned.
I would really hate to have a single Serum Visions left in hand and need to draw a Blue Sun's Zenith or Anticipate and end up with a Leyline of Anticipation. That would just never feel good. It's still worth trying out with a few copies though to see how it would work out.
It seems the problem is that we run out of cards before we run out of mana usually.
How about we take a lesson from the griefer decks and play Time Reversal? There is the downside that if your opponent doesn't have a response, you might now give it to them.
The upside is that now you have seven cards and only spent five mana. Sure it's no Time Spiral or Timetwister, but most cards aren't either.
Not quite sure if shuffling the graveyard in is a boon or a bane. On one hand, we get shuffle our early harvests back in for more use. On the other hand, it makes Snapcaster Mage worse.
If we don't want to shuffle crap back in, it's possible we could run Logic Knot to protect the combo, or at worse pitch everything in the graveyard we don't care about. I like it better than random delve cards cause it does something other than pitch cards from the graveyard.
I'm a fan of time reversal and the version I was playing on magic online has 2.
Merchant scroll is another nice card to have 1 or 2 of, and same with trade routs.
It seems the problem is that we run out of cards before we run out of mana usually.
Exactly.
How about we take a lesson from the griefer decks and play Time Reversal? There is the downside that if your opponent doesn't have a response, you might now give it to them.
Time reversal is pretty good. We tried it before and like LtGlitter said he runs some in his MTGO deck. It is the best draw for the mana that you can get in Modern so that is the upside. And If you want to go full jank then you can cast a lethal Blue Sun's Zenith and Quicken and Time Reversal in response and combo out AGAIN and win Twice hahaha.
The upside is that now you have seven cards and only spent five mana. Sure it's no Time Spiral or Timetwister, but most cards aren't either.
Not quite sure if shuffling the graveyard in is a boon or a bane. On one hand, we get shuffle our early harvests back in for more use. On the other hand, it makes Snapcaster Mage worse.
Which is why it is good for budgets that can't afford 50$ Snapcaster Mages. I personally prefer using Snapcasters but that's because I have them and I like the efficiency and versatility of them.
If we don't want to shuffle crap back in, it's possible we could run Logic Knot to protect the combo, or at worse pitch everything in the graveyard we don't care about. I like it better than random delve cards cause it does something other than pitch cards from the graveyard.
Logic Knot is a sweet card that I think we could totally use if we played the deck like when Dig Through Time was legal. Using Thought Scour and 12 fetches fills up the graveyard suuuuper fast and it all but guarantees that we have our own makeshift couterspell. I dabbled in a BUG Tasigur deck that would mill the entire thing into the graveyard and then counter it's own spell and delve away the entire graveyard except for a single Early Harvest. Then you could make infinite mana with his ability and win in some fashion.
I'm a fan of time reversal and the version I was playing on magic online has 2.
Merchant scroll is another nice card to have 1 or 2 of, and same with trade routs.
You should post your Magic Online list so people can get an idea of what a budget list looks like. I can add it to the primer as something to make for like 5 tix online!
For some reason I keep wanting to figure out how to splash red. I guess at heart I'm just a red player.
Blood Moon comes to mind (of course), as does Reforge the Soul (ignore the miracle cost, it's mostly irrelevant). This allows us to play Time Reversal without making Snapcaster Mage bad. There's also that really odd card Braid of Fire which could be useful but I have no idea how.
Red also allows us to play Faithless Looting. Negative cards, sure, but dumping useless cards and digging for one mana is worth considering. We could also add Past in Flames, which clearly makes this a much more graveyard-centric strategy, with wheeling instead of timetwistering and all the looting as well. Not the same as UR storm though because we don't use red to produce mana and we don't try to copy our spells. Unlike storm we don't take several turns setting up our enchantment.
However, Goblin Electromancer makes all our anticipates and telling times much better, so he's still worth considering.
For some reason I keep wanting to figure out how to splash red. I guess at heart I'm just a red player.
Blood Moon comes to mind (of course), as does Reforge the Soul (ignore the miracle cost, it's mostly irrelevant). This allows us to play Time Reversal without making Snapcaster Mage bad. There's also that really odd card Braid of Fire which could be useful but I have no idea how.
Red also allows us to play Faithless Looting. Negative cards, sure, but dumping useless cards and digging for one mana is worth considering. We could also add Past in Flames, which clearly makes this a much more graveyard-centric strategy, with wheeling instead of timetwistering and all the looting as well. Not the same as UR storm though because we don't use red to produce mana and we don't try to copy our spells. Unlike storm we don't take several turns setting up our enchantment.
However, Goblin Electromancer makes all our anticipates and telling times much better, so he's still worth considering.
There are some decklists with red splashes a couple of pages back if you want to go exploring. I tried to use Melek, Izzet Paragon to rifle through my deck and win.
That is a good idea. It would bring back Thought Scour and probably be able to take 1 off of the cost of a Dictate. The thing is it is a dead card again, but you could pitch it with more Idea's Unbound effects. Blue realllly needs Careful Study.
coming from the old Heartbeat lists and new to the new evolved (?) version, ive got a question:
is there a reason the Gifts Ungiven toolbox got cut?
Or is it only cause ponder through your deck has more consistency?
With all of the Ponder-like cards we can dig through the deck very fast. It isn't really an issue, but it does come up more often that you run out of card draw before mana.
As for Gifts, it opens the deck up to graveyard hate. Right now it sortof relies on the yard a bit with cards like Snapcaster Mage and Time Reversal, but those can be played without. I'd expect that if we ran Gifts then it would be a 4 mana draw 2 of our worst draw spells... And that's not really what the deck wants I believe. Before the decks used to run gifts, like back in extended, but it is more streamlined to not play them because there are no optimal piles to play. You'd be playing the card FAIR and no one wants to do that.
My biggest reason to not play gifts in the deck is that if you do, you might as well use it to fetch rites + iona or elesh, which isn't what this deck wants to be doing. I mean, you could do it, but then it would take away from what the deck is actual trying to do, which is win with a silly combo.
Now if you want to play it without worrying about winning the game then go for it, but if you want it to tutor cards I think there are a few better options available like merchant scroll, that WU one that gets a gold card, glittering wish, and Firemind's.
My biggest reason to not play gifts in the deck is that if you do, you might as well use it to fetch rites + iona or elesh, which isn't what this deck wants to be doing. I mean, you could do it, but then it would take away from what the deck is actual trying to do, which is win with a silly combo.
Now if you want to play it without worrying about winning the game then go for it, but if you want it to tutor cards I think there are a few better options available like merchant scroll, that WU one that gets a gold card, glittering wish, and Firemind's.
Even then we don't really need to tutor cards all that much. Glittering Wish is nice if you are going to play it as it dilutes the maindeck minimally, but other than that just using raw card draw like Serum Visions, Sleight of Hand, Anticipate, etc... just gets you there and keeps the deck consistent.
Displacement Wave: I don't think this is better than just tapping down things with Reality Spasm, but it can be cast for X=4 and clear the board of everything but our Dictate. It just sparked some hope but nothing more. I don't think it'll make the cut.
Day's Undoing: Now we're talking! This means that there is no need to play Time Reversal anymore which will help out the deck. Being able to draw a new 7 will be great for the deck once it runs out of card draw and it'll mean that the chances to fizz drop drastically. Not the question becomes: do we want to play the combo out all at instant speed and combo out on the opponents turn, or pair it with Quicken (which the deck already was being played with on MTGO) and cast it on the opponents endstep? I think getting rid of key sorceries like Serum Visions, Sleight of Hand, and Search for Tomorrow is crazy so the way might be with Quicken. I could see a full graveyard and then casting Logic Knot to get rid of all the cards you don't want to redraw. No matter how it fits in the deck I think it is going to find a spot.
Nissa's Pilgrimage: It's no Far Wanderings, but can this let us cheat on our land count even more? With a single card putting 3 lands into our hand we really don't need to draw any more after that. The deck could almost go down to 18 or 17 lands and play this on top of SFT. It could also be paired with maybe 2 Explore but if we start to skimp on the land count that isn't a great idea.
I think that Day's Undoing and Nissa's Pilgrimage have what it takes to make it into the deck and I am excited for the rest of the spoilers now!
- Dictate of Karametra AND Heartbeat of Spring are overkill, just stick to the Dictate. (I dabbled in the realms of using Plasm Capture to cast Heartbeat before, but it just is never as good. You really don't want to be giving your opponent the mana first because it usually means they win. If you could get a turn 0 Leyline of Anticipation every game then I would change my mind.)
- Edge of Autumn can replace Sakura-Tribe Elder if you are playing Quicken. Instant speed landdrops are sweet and you can always draw a card with it. It also gets recycled back with Day's Undoing so that's a bonus too. Just a thought.
- You want Serum Visions. I'm assuming this is just a budget decision.
I'm just thinking that if we are playing leyline and quicken to make day's undoing good then we should play heartbeat to be good with leyline. We can still just hardcast leyline on turn 3 and then on turn 4 do something like eot heartbeat into days undoing and win on our turn. Maybe it is too cute. Also if we are going to push the leyline and quickens to make days good then we shouldn't care about putting sorceries in really. we could cut the leyline, quicken and days and just go with all instant speed and that may make the deck better but the whole point of me wanting to try the deck is to see if I can break days.
As for serum visions vs. sleight of hand, I figured that sleight of hand is better when going off (you get the card you want now rather than needing more card draw to get what you want when using serum visions) while serum visions is better for setting up but we have a ton of shuffle effects so I leaned towards sleight. Budget isn't a concern for me, I currently have Jund and RUG Delver built in Modern, ANT in Legacy and a variety of blue control and storm decks in vintage. I am a combo player at heart so I wanted to try to break days undoing in Modern (loved both eggs and storm in modern before they were both banned into what they are today).
I'm also debating whether or not I should run Dark Petition over Grim Tutor and Ad Naus in ANT.
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Also, how good are regrowth effects like Recollect? Sure it costs mana but it gets us extra Early Harvests to make up for it, or if we don't need that it gets us extra digging.
Man, Dig Through Time. That card. It was banned for the same reason as Treasure Cruise, which is a bit absurd because 2 mana draw 2 isn't even close to 1 mana draw 3. Dig Through Time probably still should be banned but because it makes decks like UR Twin and RUG Scapeshift too good, not UR Delver.
EDIT: Yes, Snapcaster Mage is better than Recollect. But how much better? Would it be worth it to shell out $50 a pop for snapcasts if the difference isn't that much?
EDH - GU Kruphix, God of Horizons, WB Teysa, Envoy of Ghosts, GUR Surrak Dragonclaw, WBG Ghave, Guru of Spores, R Purphoros, God of the Forge, RW Archangel Avacyn
I see why you want to play Recollect as a budget reason but Snapcaster Mage is better for the following reasons:
1) Using Snapcaster to flashback Early harvest costs 1 mana less than Recollect followed by Early Harvest
2) Recollect is sorcery speed Snapcaster has flash. Thus Snapcaster + Early Harvest can be done at any step in a turn.
3) In theory and practice with luck and skill on your side you could combo and win on your own upkeep with this deck using Snapcaster and Early Harvest. Recollect will just be a dead card on upkeep.
4) Snapcaster is a blocker for emergencies while Recollect can't.
That is not to say Recollect is not good, or that it has no place in the deck. I think it is interesting and worth testing IN the deck. However, as a replacement for Snapcaster, it is a poor substitute.
There are all spot on reasons as to why Snapcaster is almost always better. I would say that you could even use Eternal Witness over Recollect as they have the same effect while Ewitness still provides that 2/1 body for random chumpblocking. Unless Wizards prints something that goes unnoticed and makes this deck insanely good, I'd say don't shell out for the Snapcasters. They sure do help and are probably only increasing in money over the next year so it wouldn't be a completely bad idea! The more people we have playing the deck the better.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
That is, not useful.
EDH - GU Kruphix, God of Horizons, WB Teysa, Envoy of Ghosts, GUR Surrak Dragonclaw, WBG Ghave, Guru of Spores, R Purphoros, God of the Forge, RW Archangel Avacyn
Time Walk. Sorry, I meant Explore.
EDH - GU Kruphix, God of Horizons, WB Teysa, Envoy of Ghosts, GUR Surrak Dragonclaw, WBG Ghave, Guru of Spores, R Purphoros, God of the Forge, RW Archangel Avacyn
For example, Burn casts a Destructive Revelry on your only Dictate. You have to combo out here with it on the stack. Or Twin casts a Splinter Twin on its Deceiver Exarch. Sometimes the deck needs to go off at instant speed, not necessarily our upkeep, but it does happen. You just have to be able to get the right cards or fizzle hard.
Or just add in Quicken!
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
That is a really good idea and I have thought about it before. The only reasoning for not including it is that it is a very clunky draw, and in order to reliably have it in the opening hand you have to run all four. This means that you will have 3 dead cards in the deck, and we are already struggling enough to draw cards since everything good that draws cards has since been banned.
I would really hate to have a single Serum Visions left in hand and need to draw a Blue Sun's Zenith or Anticipate and end up with a Leyline of Anticipation. That would just never feel good. It's still worth trying out with a few copies though to see how it would work out.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
How about we take a lesson from the griefer decks and play Time Reversal? There is the downside that if your opponent doesn't have a response, you might now give it to them.
The upside is that now you have seven cards and only spent five mana. Sure it's no Time Spiral or Timetwister, but most cards aren't either.
Not quite sure if shuffling the graveyard in is a boon or a bane. On one hand, we get shuffle our early harvests back in for more use. On the other hand, it makes Snapcaster Mage worse.
If we don't want to shuffle crap back in, it's possible we could run Logic Knot to protect the combo, or at worse pitch everything in the graveyard we don't care about. I like it better than random delve cards cause it does something other than pitch cards from the graveyard.
EDH - GU Kruphix, God of Horizons, WB Teysa, Envoy of Ghosts, GUR Surrak Dragonclaw, WBG Ghave, Guru of Spores, R Purphoros, God of the Forge, RW Archangel Avacyn
Merchant scroll is another nice card to have 1 or 2 of, and same with trade routs.
You should post your Magic Online list so people can get an idea of what a budget list looks like. I can add it to the primer as something to make for like 5 tix online!
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Blood Moon comes to mind (of course), as does Reforge the Soul (ignore the miracle cost, it's mostly irrelevant). This allows us to play Time Reversal without making Snapcaster Mage bad. There's also that really odd card Braid of Fire which could be useful but I have no idea how.
Red also allows us to play Faithless Looting. Negative cards, sure, but dumping useless cards and digging for one mana is worth considering. We could also add Past in Flames, which clearly makes this a much more graveyard-centric strategy, with wheeling instead of timetwistering and all the looting as well. Not the same as UR storm though because we don't use red to produce mana and we don't try to copy our spells. Unlike storm we don't take several turns setting up our enchantment.
However, Goblin Electromancer makes all our anticipates and telling times much better, so he's still worth considering.
EDH - GU Kruphix, God of Horizons, WB Teysa, Envoy of Ghosts, GUR Surrak Dragonclaw, WBG Ghave, Guru of Spores, R Purphoros, God of the Forge, RW Archangel Avacyn
Other good red cards include Firemind's Foresight
It also turns Manamorphose into a ritual.
You forgot your "'t"
That is a good idea. It would bring back Thought Scour and probably be able to take 1 off of the cost of a Dictate. The thing is it is a dead card again, but you could pitch it with more Idea's Unbound effects. Blue realllly needs Careful Study.
Maybe you want to try and make a list?
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
As for Gifts, it opens the deck up to graveyard hate. Right now it sortof relies on the yard a bit with cards like Snapcaster Mage and Time Reversal, but those can be played without. I'd expect that if we ran Gifts then it would be a 4 mana draw 2 of our worst draw spells... And that's not really what the deck wants I believe. Before the decks used to run gifts, like back in extended, but it is more streamlined to not play them because there are no optimal piles to play. You'd be playing the card FAIR and no one wants to do that.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Now if you want to play it without worrying about winning the game then go for it, but if you want it to tutor cards I think there are a few better options available like merchant scroll, that WU one that gets a gold card, glittering wish, and Firemind's.
Even then we don't really need to tutor cards all that much. Glittering Wish is nice if you are going to play it as it dilutes the maindeck minimally, but other than that just using raw card draw like Serum Visions, Sleight of Hand, Anticipate, etc... just gets you there and keeps the deck consistent.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
But really though, check out these spoilers:
Displacement Wave: I don't think this is better than just tapping down things with Reality Spasm, but it can be cast for X=4 and clear the board of everything but our Dictate. It just sparked some hope but nothing more. I don't think it'll make the cut.
Day's Undoing: Now we're talking! This means that there is no need to play Time Reversal anymore which will help out the deck. Being able to draw a new 7 will be great for the deck once it runs out of card draw and it'll mean that the chances to fizz drop drastically. Not the question becomes: do we want to play the combo out all at instant speed and combo out on the opponents turn, or pair it with Quicken (which the deck already was being played with on MTGO) and cast it on the opponents endstep? I think getting rid of key sorceries like Serum Visions, Sleight of Hand, and Search for Tomorrow is crazy so the way might be with Quicken. I could see a full graveyard and then casting Logic Knot to get rid of all the cards you don't want to redraw. No matter how it fits in the deck I think it is going to find a spot.
Nissa's Pilgrimage: It's no Far Wanderings, but can this let us cheat on our land count even more? With a single card putting 3 lands into our hand we really don't need to draw any more after that. The deck could almost go down to 18 or 17 lands and play this on top of SFT. It could also be paired with maybe 2 Explore but if we start to skimp on the land count that isn't a great idea.
I think that Day's Undoing and Nissa's Pilgrimage have what it takes to make it into the deck and I am excited for the rest of the spoilers now!
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I want to start proxying up a list, what do you guys think of this as a starting point?
4 Sakura-Tribe Elder
Sorcery (14)
4 Sleight of Hand
4 Search for Tomorrow
2 Nissa's Pilgrimage
4 Day's Undoing
Instant (16)
4 Quicken
4 Anticipate
4 Early Harvest
2 Reality Spasm
2 Blue Sun's Zenith
2 Heartbeat of Spring
4 Leyline of Anticipation
4 Dictate of Karametra
Land (16)
4 Misty Rainforest
1 Polluted Delta
1 Wooded Foothills
5 Island
5 Forest
- Dictate of Karametra AND Heartbeat of Spring are overkill, just stick to the Dictate. (I dabbled in the realms of using Plasm Capture to cast Heartbeat before, but it just is never as good. You really don't want to be giving your opponent the mana first because it usually means they win. If you could get a turn 0 Leyline of Anticipation every game then I would change my mind.)
- Edge of Autumn can replace Sakura-Tribe Elder if you are playing Quicken. Instant speed landdrops are sweet and you can always draw a card with it. It also gets recycled back with Day's Undoing so that's a bonus too. Just a thought.
- You want Serum Visions. I'm assuming this is just a budget decision.
- Peer Through Depths is another instant speed draw that works well.
Lol what if we played Hypersonic Dragon and go deep?
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
As for serum visions vs. sleight of hand, I figured that sleight of hand is better when going off (you get the card you want now rather than needing more card draw to get what you want when using serum visions) while serum visions is better for setting up but we have a ton of shuffle effects so I leaned towards sleight. Budget isn't a concern for me, I currently have Jund and RUG Delver built in Modern, ANT in Legacy and a variety of blue control and storm decks in vintage. I am a combo player at heart so I wanted to try to break days undoing in Modern (loved both eggs and storm in modern before they were both banned into what they are today).
I'm also debating whether or not I should run Dark Petition over Grim Tutor and Ad Naus in ANT.