That black white guy against burn seems good as sb tech or against storm. The new extirpate type card to search for threats and the reservoir seems like it could be a wincon for us.
Like i said... we now have a new win con. That wincon allows us to have a better mu against burn bc we could refocus the deck on lifegain for resevoir. That opens slots in sb against tron and if they destroy resevoir with revelry, so what, burn has a hard time with dedicated lifegain
Previously the best lifegain engines are really using Martyr and Proc or those in the Norrin/Sister-Champion department, and they have not yet included the card. There might be enough fogs with lifegain etc. to make it work, you might need some draw to smooth things out and count towards the storm part. That said Feldiar Soverign also wins the game with high life and sees little play, even in the big Martyr decks they tend to use Sun Titan. I would be interested to see how it goes with AR. Do you have a sketch-outline list in mind?
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
Naw. I was just throwing the idea out there. personally, imve been out of magic for a bit now. Mostly playing edh. Im the only paycheck and im paying for my fiance, kid and everything. Just havent rly felt like spending money anywhere outside of what i need to
I no longer have control of the Prime post. (Seeing as I left the forums for a few years.) I can edit the second post with anything people want included until there is a functioning Prime Primer.
Lots of new toys available. What's everyone running?
Win conditions are the standard mill and also blind obedience extort. The life gain from extort helps keep us alive, and I have had several games in which each fog in your hand becomes a lightning helix from multiple extort triggers. Also, having opponents creatures and artifacts coming into play tapped has advantages. I like the single color, as it prevents any mana issues. Still working on the sideboard, but honestly, most matches are rock-paper-scissors; either we win easily, or have 0 chance. Fun stuff though!
I like to play it with Isochron Scepter and imprinting here a Dawn Charm always as possible, so matches like burn, or a more controller decks like URW that can kill you with bolts, you can counter them. Even I play 2 Angel's Grace with it, the nightmares from your opponents will come true.
Isn't 23 lands way too much for low mana cost? I see why you want to have mana in game, for Blind Obedience, but I find it too many lands.
Isn't 23 lands way too much for low mana cost? I see why you want to have mana in game, for Blind Obedience, but I find it too many lands.
I agree, especially with the inevitability of drawing extra each turn.
Blind Obedience is a solid win condition. I am honestly a fan of Abundance as a win condition. Just never drawing out. But that only works if you know your opponents deck can't beat yours once you are online.
One thing that stands out about this deck to me now. GxTron's numbers are falling(bad matchup). The numbers off of Death Shadow and aggro in general are on the rise. This seems like a good positioning for this deck.
The combo has been discussed fair bit and used in Enduring Ideal and Pillow Fort threads. The Turbo Fog idea is fine, don't be too down on it. Its not as good as the Enchantment lists vs Burn, and never will be without bending the deck towards cards like Runed Halo and Leylines in lieu of Fogs, but it is probably slightly better vs certain combos and certainly against aggro/combo decks that run Fracturing Gust like Elves. Turbo engines are always hard to balance. The main difference is the number of people running the Enchantment based lists is bigger, leading to more refined decks. The Enchantment lists have more "free wins", but are going to be less consistent. You can easily envisage a TF deck with a Pillow-Fort aspect that could be as effective. What I can't see is an entirely instant based list that runs just fogs. Counterspells and Fogs, maybe, Enchantments and Fogs perhaps.
Basically a more nuanced approach is needed to Modern, and that is even true of burn decks nowadays that have more than one angle of attack, but in essence the TF idea is absolutely fine, those hard matches like Tron are there for those Enchantment lists too. These things just need a high profile SCG/GP result or pro-player to write an article on CFB etc to attract people in, which is what happened to RW prisons and Skred for example.
I always wondered why this deck never hybrids into something else.
A friend of mine use to play this for his fun deck. Turbo wrath he called it. Played mines, and other card draw things while also had like 12 wrath effects. Each one is a fog that also stops your opponent from making a decent attack for a few turns.
Now the taking turns deck is finally taking off. That looks like a nice way to hybrid. Each extra turn you get also draws more cards. Leading to more fogs and more turns. Basically being able to hybrid them gives you the opportunity to fog early turns while winning with turns later in the game. Maybe 20 lands, 15 fog effects, 12 turbo effects, and 11 extra turn effects.
Snappy plays double duty here. Can flashback a fog, wrath, or extra turn effect.
but the extra turns can mill us and from what you listed above, you have no wincon. if you add one, you take out fogs or turn cards or even turbo pieces. im not saying its not possible because maybe with planeswalkers or something, we can make it happen. personally though, if you are gonna take extra turns, play that deck. if you're gonna play turbofog, youre probably better off not adding extra turns cards into the deck tbh. take it from someone who has played this deck for a very very long time and tried just about every version and color combination amd win con possiblity out there. this deck thrives on aggro metas. anything combo-y or tron based, this deck folds. same against burn. burn is a very winable match up imo but ypu need the full set of leylines and a way to deal with eidolon. tron to me in any form is the hardest match up. btw... sry for my absence. i had a son and i work 16-17 hrs a day and havnt had much time as of late for magic sadly.
So playing a few extra turn cards to draw 3 or 4 cards is bad?
The wraths have 2 win cons built in. Martial coup I believe and that one that puts in a big pyrexian token.
no but if youre gonna add in that many extra turn cards, gou should probably be playing taking turns. im not saying a few wouldnt be bad. and as far as wraths with built in win cons... one of our more diffeicult matchups is anything with counters. not only with they have plenty and build them up in hopes to one shot us when we dont have as many fogs as they do counters, but they usually carry wraths and paths as well. path is a big thing. it doesnt do well against coup but personally id prefer a more stable win con in the form of a threat with hexproof and evasion if im relyijg on a creature/creatures to win. also, i run 12 turbo pieces and by the time i get to 5 or 6 mana to reliably cast extra turn cards, im usually alrdy drawing plenty of cards and for me the extra turns would be better as something else bc i usually draw enough. lol
Kinda just talking there Tyler. I get what youI'm are saying, but basically what I'm suggesting is a turbo turns fog build. Yes Tfog is bad against combo and control. But great against aggro. The taking turns part can come in and help some in the control side while not really hurting in the aggro side. Kinda get the best, of both worlds.
personally im just waiting on a win con that actually suits us. im thinking of trying approach of the second sun as the win con. also been thinking about going down to 2 color lifgain version with chalice of life as the win con with approach as 2ndary wincon. if i did, id drop black out of my list and go w/u
hello everyone, I'm new on this thread. turbofog was the first deck i've ver played back in the scars-innistrad standard. it's the kind of deck that I love (my favourite mdoern deck is turns...). I've been inspired by approach of the second sun to brew something. this is what i'm testing at the moment
emrakul doubles as win con and as a way to avoid self-milling
any advice would be welcome
Private Mod Note
():
Rollback Post to RevisionRollBack
Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
i usually use ulamog. hes just more realistically castable than emrakul. ive played this deck for years and the only way ive had time to get to 15 mana is either youre flooded in which you arent fogging or youre playing a game that is probably gonna be over soon anyways bc they will mill out. ive actually casted ulamog, infinite gyre against affinity due to a blood moon while still fogging and beat down with him. its not impossible but you dont really want to run more than 23-24 lands bc you need to make sure youre getting enough fogs and nvr are without them when against aggro. if youre against control, emmy is nice for uncounterable but chances are they will catch you at some point with not enough fogs in your hand compared to the number of counters in theirs. I've also found that if I'm not running a minimal of 16 fogs plus 3 - 4 wraths that you can sometimes not draw any fogs even with a few mines out but I do like the idea that you have. The cool thing about Second Sun is that even if it's countered you casted it so the second time you cast it in a game is a win even if they countered the 1st. I also always recommend a way to shuffle your fogs back in besides hoping to draw and discard you're emrakul/ulamog such as elixir of immortality, wheel of Sun and Moon, or something along those lines
has anyone seen any tournament play as of late. im working on getting a few things to finish a lifegain build to help against burn and that will open more of the sideboard for tron
Yeah, I know, but when you are playing against Emrakul or some kind of card like it, milling is not an option, like throught the breach for example. Not necesarily must be an emrakuk, but i like to play knowing I have something that can beat most of the decks. Also I play with Darkness, so thats why I also play black.
Say that dream is just one win condition, milling and the other "combo" mentioned above are other win con
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I haven't found anything exciting to be honest.
Lots of new toys available. What's everyone running?
21 Plains
2 Reliquary Tower
Spells
4 Ethereal Haze
4 Holy Day
4 Angelsong
4 Dawn Charm
4 Pollen Lullaby
3 Wrath of God
4 Blind Obedience
Artifacts
4 Howling Mine
4 Temple Bell
2 Elixir of Immortality
Win conditions are the standard mill and also blind obedience extort. The life gain from extort helps keep us alive, and I have had several games in which each fog in your hand becomes a lightning helix from multiple extort triggers. Also, having opponents creatures and artifacts coming into play tapped has advantages. I like the single color, as it prevents any mana issues. Still working on the sideboard, but honestly, most matches are rock-paper-scissors; either we win easily, or have 0 chance. Fun stuff though!
Isn't 23 lands way too much for low mana cost? I see why you want to have mana in game, for Blind Obedience, but I find it too many lands.
I agree, especially with the inevitability of drawing extra each turn.
Blind Obedience is a solid win condition. I am honestly a fan of Abundance as a win condition. Just never drawing out. But that only works if you know your opponents deck can't beat yours once you are online.
One thing that stands out about this deck to me now. GxTron's numbers are falling(bad matchup). The numbers off of Death Shadow and aggro in general are on the rise. This seems like a good positioning for this deck.
It's a good strategy, especially if they don't see it game 1 and/or siding it out once they expect it.
I've been thinking that White Enchantment deck has subsumed the role that this deck would play in the meta. I wonder how we can become relevant again.
Basically a more nuanced approach is needed to Modern, and that is even true of burn decks nowadays that have more than one angle of attack, but in essence the TF idea is absolutely fine, those hard matches like Tron are there for those Enchantment lists too. These things just need a high profile SCG/GP result or pro-player to write an article on CFB etc to attract people in, which is what happened to RW prisons and Skred for example.
A friend of mine use to play this for his fun deck. Turbo wrath he called it. Played mines, and other card draw things while also had like 12 wrath effects. Each one is a fog that also stops your opponent from making a decent attack for a few turns.
Now the taking turns deck is finally taking off. That looks like a nice way to hybrid. Each extra turn you get also draws more cards. Leading to more fogs and more turns. Basically being able to hybrid them gives you the opportunity to fog early turns while winning with turns later in the game. Maybe 20 lands, 15 fog effects, 12 turbo effects, and 11 extra turn effects.
Snappy plays double duty here. Can flashback a fog, wrath, or extra turn effect.
The wraths have 2 win cons built in. Martial coup I believe and that one that puts in a big pyrexian token.
4 fog
4 aethereal haze
4 holy day
THE TURBO
4 howling mine
4 rites of flourishing
4 explore
3 Harmonize
3 leyline of sanctity
3 Approaching the second sun
1 Emrakul the aeons torn
1 mikokoro, center of the sea
emrakul doubles as win con and as a way to avoid self-milling
any advice would be welcome
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
What about the "new combo" of Axis of Mortality along with Phyrexian Unlife?
20 Fogs,
3 Underworld Dreams
3 Axis
3 Unlife
8 Turbo cards
2 Elixir of Immortality
This is just a fast draft after seeing this "combo".
What you think about it?
Say that dream is just one win condition, milling and the other "combo" mentioned above are other win con