So I tried this deck because I thought it'd be fun, and a challenge, but for the life of me I couldn't get the lack of lands to work. Especially post-board, where the combo gets trickier if you're up against a faster deck. Adding lands is always good - this deck doesn't want lands though.
That was when it hit me. We already have a Gifts Ungiven for lands!
It doesn't have the velocity of some of these other cool lists, but it's felt durable in some of my matches. A single Realms will burn through your library pretty quick after the rampant growth effects, especially if you manage to hit mostly fetches. The looting effects are counterintuitive: other than Loam, you're not really pitching for value but it's kind of like Snapcaster in a delve deck - the synergy works in spite of the mechanics, mainly because you end up with various dead cards at some point (Chancellor, extra Blood Moons, a growth without a target, etc).
It's obviously not perfect, but I didn't like having a sideboard I barely had access to, and I like the feel of being able to do multiple things early (either early Reveler beatdown, the soft lock of blood moon, or just charbelcher) without sacrificing the potency.
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Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
Holy Moly! I didn't know there was a card like that! Gifts for lands huh? That cards actually crazy in a bunch of different decks.
I like this take, its possible theres a list thats as effecient as the 3 land belcher, but also as consistent as this one using this card. Lemme brew on it
So I tried this deck because I thought it'd be fun, and a challenge, but for the life of me I couldn't get the lack of lands to work. Especially post-board, where the combo gets trickier if you're up against a faster deck. Adding lands is always good - this deck doesn't want lands though.
That was when it hit me. We already have a Gifts Ungiven for lands!
It doesn't have the velocity of some of these other cool lists, but it's felt durable in some of my matches. A single Realms will burn through your library pretty quick after the rampant growth effects, especially if you manage to hit mostly fetches. The looting effects are counterintuitive: other than Loam, you're not really pitching for value but it's kind of like Snapcaster in a delve deck - the synergy works in spite of the mechanics, mainly because you end up with various dead cards at some point (Chancellor, extra Blood Moons, a growth without a target, etc).
It's obviously not perfect, but I didn't like having a sideboard I barely had access to, and I like the feel of being able to do multiple things early (either early Reveler beatdown, the soft lock of blood moon, or just charbelcher) without sacrificing the potency.
I understand that you're using these shocks for Gifts, but consider playing a couple copies of Snow-Covered Forest. It's the exact same card as basic land, it's easier to tutor than your fetches. It's what Storm does, even though they never use it.
If you're using more than 7 Forests, have you considered Serum Powder? I'm under the impression that this card is very good for all-in combo decks, and this is basically as all-in as you can get.
It's pretty consistent. Dragonlord Dromoka It's good against control and aggros decks. Harrow is very helpful to help to find the delirium (instant + land).
I'm having good matches against most of the tiers 1 decks, just having problems with Burn.
It's pretty consistent. Dragonlord Dromoka It's good against control and aggros decks. Harrow is very helpful to help to find the delirium (instant + land).
I'm having good matches against most of the tiers 1 decks, just having problems with Burn.
deck isn't really optimized as i am experimenting with various cards. stuff like Ulvenwald Hydra can be replaced with Primetime, maybe more Obstinate Baloths for some of the redundant spells like Harrow or Search for Tomorrow. Mishra's Bauble will also be good in this deck for cantrip and activating Delirium consistently. Grim Flayer is pretty good here for dumping redundant cards into the yard to find Belcher if you need it.
I've been testing Wolfbriar Elemental in a Green list recently, and I've been really impressed with it. The fact that you can scale the kicker means that it might be a better budget replacement for Wurmcoil Engine than Hornet Queen is. It seems like a really flexible card that doesn't die to Bolt or Push.
Hey there folks, I've been playing with 7-Forest Charbelcher for a few months on MTGO now and in paper for about a month. I've gone the ramp route where it's a lot of spells that get the lands out of the deck as soon as turn 3 and hope for a turn 4 belch for the win. I've found Leyline of Sanctity to be a huge help against discard-based decks as well as burn, mill, and lantern control among others. I use four artifact/enchantment removal with 2x Nature's Claim and 2x Fracturing Gust. Then, I round it out with the Tron/Storm hate in 4x Damping Sphere and add the cherry on top...3x Gaea's Revenge. This can come in to replace Wurmcoil Engine against Path to Exile, Counterspells, and nongreen spot removal (pretty much anything but Maelstrom Pulse and wipe spells.)
Nissa's Pilgrimage is one of my new favorite cards as it can potentially get nearly half the landbase out in one spell. Recross the Paths is fantastic because 1) it gets you an untapped land and 2) it allows you to legally stack your deck if you have all 7 lands in play already.
I have a deck tech and several matches on my YouTube Channel and my Twitch Channel (both linked below.) If you'd be so kind to tune in and subscribe, it would be help immensely. Thanks for your time, hope to see y'all firing off The People's Cannon soon enough.
I did a stream with this deck tonight on Twitch for anyone interested in seeing how it works. It did ok...2-3 in a league that could have easily been 3-2.
I just saw your post at reddit. I've been playing the deck casually for a while, and really enjoying it. I feel that we are just one or two cards away from being fully competitive.
Do either of you play on MTGO? I find that this list really struggled online to consistently beat 3-2 in Leagues. Humans is just such a beating.
Saw you on the dredgemagorian thread, which is another deck I've been trying to work on! I don't play mtgo and I've only played locals. I had I think 5 3-0s in person, 1 1-2, and 2 2-1s.
I was watching hoogland play the deck and go 1-4 on mtgo, but he actually could have won a lot of the games. Game 1 he should have kept the first hand, and even though he mulliganned, he should have won the game if he didnt cast recross and lose the clash just to tutor a land he had a tutor for already. He lost another mid game that he should have won, And if his deck had a pact of negation (whoever sent him the list cut it) he would have won the game against Delver as well. All this being said, and also considering he never sideboarded, I think he shoulda went 3-2, which isnt great.
Our most common brick scenario is we don't draw a win con. Hyper Geometric Calculator lets us determine that we brick to this reason around 10 percent of the time. (Brick being defined as "we dont win on turn 4 minimum)
Yeah, this kind of deck is Hoogland's least favorite, so no surprise he barely gave it a passing chance. I've been testing a version mostly the same as yours, Colz, after I read your Reddit post. It's been treating me VERY well, but I'm testing a few minor changes. Are the Attunes any better than Lay, or is the Energy entirely superfluous? And what do you think of -1 Manamorphose, +1 Pyretic to make sure you don't brick if you have to discard Rituals to Reforge during the draw step? I hit such a scenario in testing, and would definitely have preferred the extra Pyretic.
Thanks for responding! I wasn't insulted or anything by him writing off the deck, I just think that he played a non intuitive deck as poorly as one might expect for his first run. Energy is entirely superfluous but it can help mislead people and waste their mental energy trying to predict what your deck does. There's no downside imo. In terms of switching manamorphose for pyretic, I think it matters very little but I think you lose a few percentage points. (by a few I mean like 1)
I have had more situations where you ritual on turn 2 off of 2 lands, but then need to morphose to get green to cast a recross as the tutor to the third land.
Not to mention, our deck bricks most often to not drawing a win con early enough, meaning that having a smaller deck (manamorphose and street wraith arguably make our deck 55 cards) makes this brick situation happen less often.
The third important situation is the turn 1 double ssg OR turn 1 SSG+ mountain starts. If you have manamorphose, these can often times be keepable as you get green for land tutors.
The 4th and final situation where manamorphose is better is when you hold it on purpose to get 8 card piles off of your recross. The line is as follows: untap, draw reforge. Your opponent counters reforge, you respond with manamorphose/streetwraith to draw your pact of negation to protect your reforge. Then resolve and pay for reforge for the win. This is also the line that allows you to win on the same turn that you cast natures claim and reforege the soul (because you get an 8 card pile as opposed to 7)
Sorry, I forgot to mention for the last manamorphose line, you need a ssg or cantor. Streetwraith is much better, which is why traverseing for it is so good.
The sideboard is against discard and burn spells with Leylines, Firespouts for removal, split of Naturalize and Nature's Claim so you can deal with a Chalice of the Void set on 1, Guttural Response against bounce spells and counters, and Avoid Fate mainly for Kolaghan's Command.
Going first is obviously a plus and I've won many a game by dropping a turn one Blood Moon. Karn is a sweet add because ut gives us more hits for Ancient Stirrings and more digging through the deck to find our Belchers. Chandra ultimate turns our land fetch spells into Lava Axes. This is a fun deck to play at a local level and my favorite Modern deck. Its also constantly evolving with multiple builds and card choices. This is just mine.
Hello people, I've been ghosting the thread for a couple days and have been wondering what list has the best ratio for wins? Also any tips on playing the deck for the first time? Thank you ahead of time.
i like the idea of it. I'm not sure it works here though, unlike ritual based decks you can brick on the land search spells in the top card spot. And this deck has a lot of search spell. your land search spells can't net you mana after your turns land drop, unlike ritual can, which will keep you going with top cards from experiment.
I do like this version but be warned Saffron not playing it right hurt my eyes.
I'm glad I'm not the only person that was bothered by that. I've never even played the deck and the only reason I know about it is because of that video and even I could see the misplays.
So I am really interested in this deck now and want to build some version of it to dick around with. Do I build saffron's list or is there a better list I could play? Is there a good starting list for this deck that's reasonably current?
Therse a post here that gives our discord for 3 land belcher. I was trying to separate us from this group since we have such different strategies. Under the section "decklists and brewing" you will see some of the better lists. My list is currently running 2 bauble and a creature package for delirium. Magicus has a fairly standard list.
That was when it hit me. We already have a Gifts Ungiven for lands!
3x Mountain
3x Forest
1x Stomping Ground
1x Sacred Foundry
1x Steam Vents
1x Blood Crypt
1x Arid Mesa
1x Wooded Foothills
1x Windswept Heath
1x Bloodstained Mire
Artifact
4x Goblin Charbelcher
Creature
4x Sakura-Tribe Elder
4x Simian Spirit Guide
4x Chancellor of the Tangle
4x Bedlam Reveler
1x Grapple with the Past
4x Realms Uncharted
Sorcery
4x Traverse the Ulvenwald
3x Faithless Looting
4x Cathartic Reunion
2x Life from the Loam
1x Edge of Autumn
4x Search for Tomorrow
Enchantment
3x Blood Moon
2x Fulminator Mage
3x Lightning Bolt
2x Anger of the Gods
2x Obstinate Baloth
1x Huntmaster of the Fells
1x Crumble to Dust
1x Pulse of Murasa
3x Autumn's Veil
It doesn't have the velocity of some of these other cool lists, but it's felt durable in some of my matches. A single Realms will burn through your library pretty quick after the rampant growth effects, especially if you manage to hit mostly fetches. The looting effects are counterintuitive: other than Loam, you're not really pitching for value but it's kind of like Snapcaster in a delve deck - the synergy works in spite of the mechanics, mainly because you end up with various dead cards at some point (Chancellor, extra Blood Moons, a growth without a target, etc).
It's obviously not perfect, but I didn't like having a sideboard I barely had access to, and I like the feel of being able to do multiple things early (either early Reveler beatdown, the soft lock of blood moon, or just charbelcher) without sacrificing the potency.
Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
I like this take, its possible theres a list thats as effecient as the 3 land belcher, but also as consistent as this one using this card. Lemme brew on it
I understand that you're using these shocks for Gifts, but consider playing a couple copies of Snow-Covered Forest. It's the exact same card as basic land, it's easier to tutor than your fetches. It's what Storm does, even though they never use it.
If you're using more than 7 Forests, have you considered Serum Powder? I'm under the impression that this card is very good for all-in combo decks, and this is basically as all-in as you can get.
4 Sakura-Tribe Elder
4 Simian Spirit Guide
2 Dragonlord Dromoka
4 Chancellor of the Tangle
Enchantment
4 Blood Moon
Land
1 Plains
1 Mountain
6 Forest
4 Goblin Charbelcher
4 Renegade Map
Instant
4 Path to Exile
3 Harrow
Sorcery
4 Mwonvuli Acid-Moss
4 Safewright Quest
4 Ancient Stirrings
3 Caravan Vigil
4 Traverse the Ulvenwald
1 Dragonlord Dromoka
3 Relic of Progenitus
4 Damping Sphere
4 Nature's Claim
2 Firespout
1 Timely Reinforcements
It's pretty consistent. Dragonlord Dromoka It's good against control and aggros decks.
Harrow is very helpful to help to find the delirium (instant + land).
I'm having good matches against most of the tiers 1 decks, just having problems with Burn.
Any suggestions?
UBlue EndU
BAd NauseamB
Leyline of Sanctity and/or Kitchen Finks
i been tinkering with this version with B splash:
4 Chancellor of the Tangle
4 Wall of Roots
4 Grim Flayer
4 Sakura-Tribe Elder
3 Ulvenwald Hydra
1 Obstinate Baloth
1 Search for Tomorrow
4 Abundant Growth
4 Unbridled Growth
4 Caravan Vigil
4 Traverse the Ulvenwald
4 Renegade Map
5 Forest
1 Stomping Ground
1 Swamp
deck isn't really optimized as i am experimenting with various cards. stuff like Ulvenwald Hydra can be replaced with Primetime, maybe more Obstinate Baloths for some of the redundant spells like Harrow or Search for Tomorrow. Mishra's Bauble will also be good in this deck for cantrip and activating Delirium consistently. Grim Flayer is pretty good here for dumping redundant cards into the yard to find Belcher if you need it.
Active thread contributor of Jeskai Prowess Tempo
Nissa's Pilgrimage is one of my new favorite cards as it can potentially get nearly half the landbase out in one spell. Recross the Paths is fantastic because 1) it gets you an untapped land and 2) it allows you to legally stack your deck if you have all 7 lands in play already.
I have a deck tech and several matches on my YouTube Channel and my Twitch Channel (both linked below.) If you'd be so kind to tune in and subscribe, it would be help immensely. Thanks for your time, hope to see y'all firing off The People's Cannon soon enough.
Twitch Channel - https://www.twitch.tv/moontimedweller
MODERN - Mono-Blue Merfolk & 7-Forest Goblin Charbelcher
LEGACY - Ruby Storm & Burn
PAUPER - Zombies, Bogles, & Burn
https://youtu.be/s-j-mIK8puY
Twitch Channel - https://www.twitch.tv/moontimedweller
MODERN - Mono-Blue Merfolk & 7-Forest Goblin Charbelcher
LEGACY - Ruby Storm & Burn
PAUPER - Zombies, Bogles, & Burn
https://www.reddit.com/r/ModernMagic/comments/9czhw3/3_land_belcher_followup_tournament_report/
List here: https://tappedout.net/mtg-decks/fast-belcher/?cb=1536127056
Do either of you play on MTGO? I find that this list really struggled online to consistently beat 3-2 in Leagues. Humans is just such a beating.
Saw you on the dredgemagorian thread, which is another deck I've been trying to work on! I don't play mtgo and I've only played locals. I had I think 5 3-0s in person, 1 1-2, and 2 2-1s.
I was watching hoogland play the deck and go 1-4 on mtgo, but he actually could have won a lot of the games. Game 1 he should have kept the first hand, and even though he mulliganned, he should have won the game if he didnt cast recross and lose the clash just to tutor a land he had a tutor for already. He lost another mid game that he should have won, And if his deck had a pact of negation (whoever sent him the list cut it) he would have won the game against Delver as well. All this being said, and also considering he never sideboarded, I think he shoulda went 3-2, which isnt great.
Our most common brick scenario is we don't draw a win con. Hyper Geometric Calculator lets us determine that we brick to this reason around 10 percent of the time. (Brick being defined as "we dont win on turn 4 minimum)
Thanks for responding! I wasn't insulted or anything by him writing off the deck, I just think that he played a non intuitive deck as poorly as one might expect for his first run. Energy is entirely superfluous but it can help mislead people and waste their mental energy trying to predict what your deck does. There's no downside imo. In terms of switching manamorphose for pyretic, I think it matters very little but I think you lose a few percentage points. (by a few I mean like 1)
I have had more situations where you ritual on turn 2 off of 2 lands, but then need to morphose to get green to cast a recross as the tutor to the third land.
Not to mention, our deck bricks most often to not drawing a win con early enough, meaning that having a smaller deck (manamorphose and street wraith arguably make our deck 55 cards) makes this brick situation happen less often.
The third important situation is the turn 1 double ssg OR turn 1 SSG+ mountain starts. If you have manamorphose, these can often times be keepable as you get green for land tutors.
The 4th and final situation where manamorphose is better is when you hold it on purpose to get 8 card piles off of your recross. The line is as follows: untap, draw reforge. Your opponent counters reforge, you respond with manamorphose/streetwraith to draw your pact of negation to protect your reforge. Then resolve and pay for reforge for the win. This is also the line that allows you to win on the same turn that you cast natures claim and reforege the soul (because you get an 8 card pile as opposed to 7)
// Deck: 7 Land Belcher (60)
// Lands
1 Mountain
6 Forest
// Creatures
4 Chancellor of the Tangle
4 Simian Spirit Guide
3 Wall of Roots
3 Sakura-Tribe Elder
// Spells
2 Chandra, Torch of Defiance
2 Karn, Scion of Urza
4 Goblin Charbelcher
3 Search for Tomorrow
3 Blood Moon
4 Manamorphose
2 Pyretic Ritual
2 Desperate Ritual
1 Noxious Revival
4 Utopia Sprawl
2 Traverse the Ulvenwald
4 Caravan Vigil
3 Attune with Aether
3 Ancient Stirrings
// Sideboard
SB: 3 Leyline of Sanctity
SB: 3 Firespout
SB: 2 Naturalize
SB: 2 Guttural Response
SB: 2 Nature's Claim
SB: 3 Avoid Fate
The sideboard is against discard and burn spells with Leylines, Firespouts for removal, split of Naturalize and Nature's Claim so you can deal with a Chalice of the Void set on 1, Guttural Response against bounce spells and counters, and Avoid Fate mainly for Kolaghan's Command.
Going first is obviously a plus and I've won many a game by dropping a turn one Blood Moon. Karn is a sweet add because ut gives us more hits for Ancient Stirrings and more digging through the deck to find our Belchers. Chandra ultimate turns our land fetch spells into Lava Axes. This is a fun deck to play at a local level and my favorite Modern deck. Its also constantly evolving with multiple builds and card choices. This is just mine.
In case no one saw it yet.
"The Peoples Cannon"
I do like this version but be warned Saffron not playing it right hurt my eyes.
I'm glad I'm not the only person that was bothered by that. I've never even played the deck and the only reason I know about it is because of that video and even I could see the misplays.
So I am really interested in this deck now and want to build some version of it to dick around with. Do I build saffron's list or is there a better list I could play? Is there a good starting list for this deck that's reasonably current?
https://discord.gg/UVbBcde
4 Wall of Roots
4 Sakura-Tribe Elder
3 Hornet Queen
4 Chancellor of the Tangle
Enchantment
4 Utopia Sprawl
Land
7 Forest
Artifact
4 Goblin Charbelcher
Instant
1 Autumn's Veil
3 Haze of Pollen
4 Search for Tomorrow
3 Recross the Paths
4 Ancient Stirrings
4 Caravan Vigil
3 Nissa's Pilgrimage
4 Rampant Growth
4 Traverse the Ulvenwald
2 Gaea's Revenge
2 Choke
2 Damping Sphere
2 Nature's Claim
2 Autumn's Veil
2 Mwonvuli Acid-Moss
1 Creeping Corrosion
2 Bramblecrush
What's better to have? Traverse the Ulvenwald or Lay of the Land/Safewright Quest
Renegade Map can be a replacement?