I feel that Tempo Twin is just a better deck that's more consistent and also faster. Blood Moon main board doesn't seem like a good call for a deck without mana acceleration. Remand and Snapcaster Mage in disruption and tempo, in conjunction with Vendilion Clique, makes it really hard to give up on blue.
I have been having some success with this deck at my LGS, making the top 4/finals several times, and winning once. I've also 1-3'd a couple times due to my mistakes/poor draws. This is from playing a bunch of weekly tournaments - usually around 16 people, and a GPT that had 24.
I don't have fetch lands but this deck doesn't need them (of course fetches would improve the percentages a bit). Originally I had added 4 Leonin Arbiter and 4 Ghost Quarters to make "Hatebear twin". It worked well enough, but often the Arbiter or Ghost Quarter would not be relevant (or would not appear together), and the Ghost Quarters were hurting the manabase.
The 2x Pyroclasm/1x Wrath of God are flex spots and can change depending on your metagame. I've tried other things like Magma Jet, Blood Moon, and Ghostly Prison in these spots. My metagame is close to 50% pod, so Pyroclasm and the Wrath (latest addition) are in for now.
What's nice about this deck is that people don't expect it, and don't necessarily know how to play against it. It can win the mid-range game by making a bunch of angels and golems. Turn 3 Splicer, turn 4 Resto, turn 5 double bolt is 20 points of damage which comes out of no where. And of course you can get the insta-kill with splinter twin/kiki. I've also won games by putting Splinter Twin on a Blade Splicer or a Wall of Omens (watch out for Threads of Disloyalty though!).
The advantage over U/R twin is you get to play better creatures, path to exile, and more bolts. Wall of Omens plus Blade Splicer plus Lightning Helix (plus Resto to flicker) shuts down a lot of creature based strategies like zoo or pod beatdown.
This is probably closer to UWR twin as they both have the walls, but give up Remand for Blade Splicer and a slightly better mana base.
blue based twin has as many bolts since it plays snapcaster
and now UR twin splashes for goyf and ooze so they have better creatures
Yes, its possible RUG goyf-twin is the best version, however it is a considerably more $$ expensive both in mana base and creatures. If you don't have goyfs or fetch lands (I don't) R/W is a good alternative. U/R also has the advantage of being able to play more cantrips & snapcaster. R/W plays more like a midrange deck that can combo off. Its creatures are more resilient over the U/R version.
What if we add something like Avalanche Riders and Magus of the Moon in this deck? Just throwing aound some ideas. It seems great to sow our opponent down and can give us a way to slow down Scapeshift.
It seems its on its own RW in modern is just kiki-jiki and resto getting value out of cards like blade splicer, bellringer and wall of omens. And you either run the Twin or Blood Moon gimmick to make it strong enough to fight tier 1 decks.
Im looking to pick up the deck but whats the strongest variant?
Blood moon version? I feel like Id never get to play my white cards if I had bloodmoon on the field.
Twin AND Bloodmoon in a deck?
This is my build that I've played at many FNMs and have consistently. The deck is really solid as more of a midrange as opposed to the control or combo of regular U/R twin. im still looking for a 4 of sleeper to push the deck past its tipping point. The build is super consistent already and can answer most decks including completely wrecking regular U/R twin. Anyone have any ideas about what would fit or how to change it?