So I've been looking around and noticed a fun interaction mentioned between one of the new M14 cards and a nifty enchantment from PLC:
Sporemound 3GG
Creature-Fungus
Whenever a land enters the battlefield under your control, put a 1/1 green Saproling token into play.
3/3
Which looks like a 'meh' landfall trigger at first, but then it combos with Life and Limb. All Saprolings are Forests and all Forests are Saprolings - meaning each Sap that Sporemound makes is a land drop to create another Sap, ad infinitum.
Yeah, it's incomplete, there's some empty slots, I know. Just came up with this over the course of maybe 20 mins to get an idea down on paper and see what y'all think.
Combo Details:
Sporemound + Life and Limb. Infinite MANDATORY Saproling Forest tokens. Mandatory triggers means we need to be able to do things at instant speed, so that's why I've brought in things that eat Saprolings for a living (pun intended) - Utopia Mycon eats one for a mana, and Psychotrope Thallid (the literal "shroom") eats one mana and one sap to draw a card. Combined with out infinite saps, we get infinite mana of any colors, and infinite card draw.
Cool.
Now we need something to do with that mana. Creatures are for the most part out of the equation, since it needs to be instant-speed, which leaves us with X-cost Instants, or X-cost Sorceries (powered by Quicken).
Yes, I know, it's too easy to respond to the landfall trigger with a kill spell and get rid of the Sporemound. Sprout Swarm and Thallid are there to provide instant-speed Saprolings to restart the loop over top of their kill spell on the stack - their removal is moot if it never resolves
Thoughts? Flames? I'll take it all, but any HELP would be greatly appreciated.
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You're probably right, between 3 instant-speed damage spells and Blasting Station, Quicken is probably not needed.
Blasting Station itself is a win when the combo goes off though (and I can't believe i forgot about it): Blasting Station eats a sap in response to the Sporemound trigger, the new sap untaps it, etc.
I'll be tinkering with trying to come up with an actual list when I get home from work, but keep 'em coming!
Thanks again!
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Maybe you could use quicken into banefire and have an instant wincon if quick gets countered
Quicken is a really bad topdeck and its a detriment to the consistency since you can't win until you draw quicken when there are cards that don't require quicken.
Blasting Station makes for a cheap workable wincon, the instant spells mentioned work as an alternate wincon that serve as creature removal.
I like where this is going. Could probably use some ramp since Sporemound is 5CMC. Maybe Birds of Paradise to ramp and help you use the burn spells as utility? Aurelia's Fury in particular has a lot of utility outside of being a wincon.
The burn spells are red. The deck is green (with a very minor splash into white to be able to better grab Life and Limb). The only real color fixer so far is Utopia Mycon. Does this warrant another 4x Stomping Ground instead of basic forests and 4x Birds of Paradise? When the combo gets going with the Mycon we get our mana infinite and fixed and all is good, but before that, we need some fixing to be able to use them as 'utility'.
Also, in magical christmasland:
T1 land, Mycon
T2 land, Mycon at 1, cast Thallid
T3 land, Mycon at 2, Thallid at 1, cast Psychotrope,
T4 land, Mycon at 3, Thallid at 2, cast Life and Limb, Remove 3 counters off Mycon to make a Saproling, Sacrifice 4 lands and Saproling to Mycon for GGGGG, cast Sporemound, tap Mycon and Thallid for Sprout Swarm, combo off.
Of the above, the turn 1 can be Mycon or Thallid itself, as long as something gets 3 spore counters by T4 and Mycon jumps in turn 2/3 (3 is possible if BoP is played t2)
EDIT: Although I might be getting too excited about playing Thallids and Psychotrope is completely unnecessary if I can just play a critical mass of wincons to consistently have 1 in hand by the time I go off
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Psychotrope isn't a bad idea in order to have extra card draw. I would still play a critical mass of win conditions, though I would stress that creature based can be good to make enabling you to find them much easier.
I would run 4x birds of paradise to ramp and fix colors. Seems better to try and hold onto the bird for a turn to tap for mana than hope one of your fungi survives the first three turns. I'd add stomping grounds and possibly faithless looting to help dig out combo pieces.
Edit: I'm not sure how good the baby Thallids are here at all, they don't help unless they survive three turns. Sad, they are cute...
I would run 4x birds of paradise to ramp and fix colors. Seems better to try and hold onto the bird for a turn to tap for mana than hope one of your fungi survives the first three turns. I'd add stomping grounds and possibly faithless looting to help dig out combo pieces.
Edit: I'm not sure how good the baby Thallids are here at all, they don't help unless they survive three turns. Sad, they are cute...
Utopia Mycon is a baby Thallid that enables the entire infinite combo, so he'd have to stay in haha.
As it stands, the outlets are:
-Blasting Station
-Utopia Mycon into infinite mana into X-spell
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Sorry, I just meant Thallid.
What about something like Beast Within to destroy your own Life and Limb, ending the combo with an absurd number of saprolings?
blasting station is definitely the best, but you could also run pandemonium, too, in red. Note that if you can't target an opponent with the blasting station due to something like the white leyline, you can always generate an arbitrarily large number of creatures and then sacrifice or blow up your spore mound.
Doesn't work on lands. Your opponent will be free to do anything they want to kill all your creatures.
Wow! I actually opened up MWS to read the card and make sure it hit lands and I got so caught up in figuring out how to win that I never read the card.
Searching gatherer there are two cards that are perfect for the combo.
Scorched Rusalka. This cost 1 red mana and can be played just before you combo. Basically you sac a batch of Saprolings for red mana and then sac another batch of Saprolings to deal damage. Also a good use to stop the combo.
Soulblast. Instant speed red burn and can also stop the combo. A little more risker as all your creatures will be sacrificed to Soulblast, I would have Silence in the deck to stop your opponent from playing spells.
Lastly the deck has to contain at least one disenchantment card to remove Leyline of Sanctity.
Lastly the deck has to contain at least one disenchantment card to remove Leyline of Sanctity.
You know, I'll be honest, at first I thought that I'd need to do that too. But the more I think about it, and the more ways we come up with that have more flexible means of dealing damage (Blasting Station, Rusalka, Aurelia's Fury) the more I wonder if that's even necessary. I mean, I definitely agree the deck needs some answers like Beast Within to be able to defend itself before the combo goes online, but since the deck is capable of more than just aiming Grapeshot or Banefire at someone's head and it can just throw enough Station/Rusalka activations or a Fury big enough to wipe their board and kill Sporemound to leave us with a legion of Saprolings, do we really need to blow up the Leyline?
If anyone is on Cockatrice for the next hour or so and able to help with some testing, please please please let me know and I will come up with a list to see what this deck can do (well, I'm coming up with a list anyway, so PM me or something and we'll figure something out).
I hope to have a (probably clunky as all hell) list up in about 10 min or so.
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Sporemound 3GG
Creature-Fungus
Whenever a land enters the battlefield under your control, put a 1/1 green Saproling token into play.
3/3
Which looks like a 'meh' landfall trigger at first, but then it combos with Life and Limb. All Saprolings are Forests and all Forests are Saprolings - meaning each Sap that Sporemound makes is a land drop to create another Sap, ad infinitum.
HOW DO WE BREAK IT?
Here's my idea.
4x utopia Mycon
4x thallid
4x Psychotrope Thallid
4x Sprout Swarm
1x Quicken
1x Wincon
4x Chord of Calling
2x Summoner's Pact
3x Idyllic tutor
18x Forest
Yeah, it's incomplete, there's some empty slots, I know. Just came up with this over the course of maybe 20 mins to get an idea down on paper and see what y'all think.
Combo Details:
Sporemound + Life and Limb. Infinite MANDATORY Saproling Forest tokens. Mandatory triggers means we need to be able to do things at instant speed, so that's why I've brought in things that eat Saprolings for a living (pun intended) - Utopia Mycon eats one for a mana, and Psychotrope Thallid (the literal "shroom") eats one mana and one sap to draw a card. Combined with out infinite saps, we get infinite mana of any colors, and infinite card draw.
Cool.
Now we need something to do with that mana. Creatures are for the most part out of the equation, since it needs to be instant-speed, which leaves us with X-cost Instants, or X-cost Sorceries (powered by Quicken).
Yes, I know, it's too easy to respond to the landfall trigger with a kill spell and get rid of the Sporemound. Sprout Swarm and Thallid are there to provide instant-speed Saprolings to restart the loop over top of their kill spell on the stack - their removal is moot if it never resolves
Thoughts? Flames? I'll take it all, but any HELP would be greatly appreciated.
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Whats the use of doubling season though?
"When you get your opponent down to 0 sanity, you win the game!"
He needs an instant to respond to the land/creature trigger.
"When you get your opponent down to 0 sanity, you win the game!"
I don't always post about Rafiq of the Many, but when I do, I cardlink to the original artwork, and not the supplementary product version.
"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
4 of each would make it very consistent to draw the wincon spell while serving as removal spells.
Wouldn't need to add a 3rd card (Beck) to the combo.
EDIT: Blasting Station works to stop the infinite trigger too.
"When you get your opponent down to 0 sanity, you win the game!"
Quicken was mentioned by the OP as a way to get a sorcery in.
You're probably right, between 3 instant-speed damage spells and Blasting Station, Quicken is probably not needed.
Blasting Station itself is a win when the combo goes off though (and I can't believe i forgot about it): Blasting Station eats a sap in response to the Sporemound trigger, the new sap untaps it, etc.
I'll be tinkering with trying to come up with an actual list when I get home from work, but keep 'em coming!
Thanks again!
xMage: Jankmaster
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Quicken is a really bad topdeck and its a detriment to the consistency since you can't win until you draw quicken when there are cards that don't require quicken.
Blasting Station makes for a cheap workable wincon, the instant spells mentioned work as an alternate wincon that serve as creature removal.
"When you get your opponent down to 0 sanity, you win the game!"
Sounds good, but its only a wincon. I think the burn wincons suggested are good because they serve more than one purpose.
EIDT: Whered your post go?
"When you get your opponent down to 0 sanity, you win the game!"
One last concern to have us Brainstorming :
The burn spells are red. The deck is green (with a very minor splash into white to be able to better grab Life and Limb). The only real color fixer so far is Utopia Mycon. Does this warrant another 4x Stomping Ground instead of basic forests and 4x Birds of Paradise? When the combo gets going with the Mycon we get our mana infinite and fixed and all is good, but before that, we need some fixing to be able to use them as 'utility'.
Also, in magical christmasland:
T1 land, Mycon
T2 land, Mycon at 1, cast Thallid
T3 land, Mycon at 2, Thallid at 1, cast Psychotrope,
T4 land, Mycon at 3, Thallid at 2, cast Life and Limb, Remove 3 counters off Mycon to make a Saproling, Sacrifice 4 lands and Saproling to Mycon for GGGGG, cast Sporemound, tap Mycon and Thallid for Sprout Swarm, combo off.
Of the above, the turn 1 can be Mycon or Thallid itself, as long as something gets 3 spore counters by T4 and Mycon jumps in turn 2/3 (3 is possible if BoP is played t2)
EDIT: Although I might be getting too excited about playing Thallids and Psychotrope is completely unnecessary if I can just play a critical mass of wincons to consistently have 1 in hand by the time I go off
xMage: Jankmaster
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Credit to DolZero for this awesome sig!
Edit: I'm not sure how good the baby Thallids are here at all, they don't help unless they survive three turns. Sad, they are cute...
Utopia Mycon is a baby Thallid that enables the entire infinite combo, so he'd have to stay in haha.
As it stands, the outlets are:
-Blasting Station
-Utopia Mycon into infinite mana into X-spell
xMage: Jankmaster
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What about something like Beast Within to destroy your own Life and Limb, ending the combo with an absurd number of saprolings?
With infinite mana and infinite permanents (Creatures) you could take all of the opponent's permanents and attack next turn with 1 million tokens.
Step1: Generate infinite mana and saprolings.
Step2: Create 1 million tokens.
Step3:Use totem to exchange saprolings for all the opponent's permanents.
Step4: Exchange Sporemound to end the trigger. (Verify rulings)
Step5: Pass the turn. your opponent has no lands to do anything.
Step6: Attack next turn with 1 million (minus permanents exchanged, lol) saprolings.
Now tell me why that macabre plan won't work! *crosses fingers and hopes no one does*
"When you get your opponent down to 0 sanity, you win the game!"
blasting station is definitely the best, but you could also run pandemonium, too, in red. Note that if you can't target an opponent with the blasting station due to something like the white leyline, you can always generate an arbitrarily large number of creatures and then sacrifice or blow up your spore mound.
thallid shell dweller seems a good early defensive option.
Credit to DolZero for this awesome sig!
Doesn't work on lands. Your opponent will be free to do anything they want to kill all your creatures.
Wow! I actually opened up MWS to read the card and make sure it hit lands and I got so caught up in figuring out how to win that I never read the card.
"When you get your opponent down to 0 sanity, you win the game!"
Scorched Rusalka. This cost 1 red mana and can be played just before you combo. Basically you sac a batch of Saprolings for red mana and then sac another batch of Saprolings to deal damage. Also a good use to stop the combo.
Soulblast. Instant speed red burn and can also stop the combo. A little more risker as all your creatures will be sacrificed to Soulblast, I would have Silence in the deck to stop your opponent from playing spells.
Lastly the deck has to contain at least one disenchantment card to remove Leyline of Sanctity.
You know, I'll be honest, at first I thought that I'd need to do that too. But the more I think about it, and the more ways we come up with that have more flexible means of dealing damage (Blasting Station, Rusalka, Aurelia's Fury) the more I wonder if that's even necessary. I mean, I definitely agree the deck needs some answers like Beast Within to be able to defend itself before the combo goes online, but since the deck is capable of more than just aiming Grapeshot or Banefire at someone's head and it can just throw enough Station/Rusalka activations or a Fury big enough to wipe their board and kill Sporemound to leave us with a legion of Saprolings, do we really need to blow up the Leyline?
If anyone is on Cockatrice for the next hour or so and able to help with some testing, please please please let me know and I will come up with a list to see what this deck can do (well, I'm coming up with a list anyway, so PM me or something and we'll figure something out).
I hope to have a (probably clunky as all hell) list up in about 10 min or so.
xMage: Jankmaster
Commander - Now Playing
WUBSen Triplets - "If you shake my hand, better count your fingersBUW RHomura, Human AscendantR RGBorborygmos EnragedGR URMelek, Izzet ParagonRU
Commander - Still Brewing
BRGGyrus, Waker of CorpsesGRB URSaheeli, the GiftedRU WRJor Kadeen, the PrevailerRW