I really appreciate your well though response. You make very valid points and back then up with facts to support. I appreciate that. Do you run vial and CoCo in your build?
Fast slivers can be played with Vial but I think thats inferior choice
Humans have more incentives to play Vial - Kitesail Freebooter, Reflector Mage are a lot better at instant speed. Also Humans have different tools so waiting on choice of vialed creature can matter. Also Phantasmal Image (they run 4x) is weak to removal so playing it after opponent's main phase can be useful.
Fast Slivers on the other hand just want to play another lord for more combat damage. Playing combat tricks to make opponent into bad blocks doesnt provide much value because deck is built for relentless assault so opponent often champ blocks anyway.
Well, thats true, but we play Vial by the same reason Merfolk plays it: speed and flexibility (and color fixing as a plus).
I agree that a viable vial-less build would be nuts (since is a terrible card if not played in turn 1-2), but the great number of 2 drops makes it necessary.
Swapping the vial for a more elvesque configuration (more one drop slivers + mana slivers) could be an interesting experiment.
I found collected company to be a very good card in this deck. We can cast it by turn 3 with mana slivers, and we have a lot of good targets, since we like the accumulation of habilities in the field. Hitting a lord + blur sliver is very powerful, such as it is to hit two lords, a galerider + lord...
Sedge Sliver is also a hard card to evaluate. It's incredibly powerful and it let us to change gears between aggresive/deffensive, but it compromises too much the mana base. If I drop the Vial, I would drop Sedge sliver, something I'm not sold entirely.
If Dominaria gaves us one Sliver that can replace Sedge, I would go in that direction.
By now, I have tested some new configurations and I have some thoughts:
- Darkheart Sliver doesn't belong to mainboard (except as a meta call). It's a good card, but it doesn't help us to reach our main goal: kill our opponent as fast as we can.
- Necrotic Sliver is a 1x in main. As darkheart, it's powerful, but clunky. It makes the cut, since is fexible, and very potent in the late game, but we don't want to rely on it as our principal strategy (at least, in this build)
-Blur Sliver is awesome, and I would play 3 if i have room for one more 3 drop. It's a incredible target with CoCo, and it let us to do explosive things when combined with mana slivers.
-I feel more comfortable with 3 Sedge Sliver than 4. I could be wrong, but swapping a Sedge for the third Blur has performed pretty well for me.
-Leeching Sliver is a must. Not as a 4x, since it's pretty weak by its own, but 3 of it literally multiplies the amount of damage dealt per turn. I'm currently using a 3 - 3 split of Sedge and Leeching, and it works fine.
-The deck needs more one drops. We gain a lot on speed, we can curve better with vial, and they combo amazingly with Manaweft + Blur. Sidewinder Sliver is great, since it stacks, and incentives us to attack more. I'm playing 3, and I can't be more glad with it.
-I have made room for 3 Diffusion Sliver again. I'm still not sure if it's worth it, but my build is now faster, and I think I can benefit from the tempo gained with the protection.
-I don't play random 2-drops such as Sentinel Sliver or Cautery Sliver. The deck if filled with better 2-drops, and having an overload of them makes it difficult for the deck to curve smooth (another reason for playing a few more one drops).
Even when empowering the early part of the strategy, my build still has a strong late game. Sedge and Necrotic are still here, we still have pretty good targets for CoCo, and Sliver Hive gives me life when fighting control.
Combo is still a issue, but I have more chances to race them.
I would be glad to hear opinions about this, and I would post the whole list if someone is interested.
I would bet on Sidewinder.
Striking is pretty good on defense, while Sidewinder incentive us to be on the aggro side.
Being slivers an aggro deck, I would choose Sidewinder.
I put a Striking on my deck from time to time, and it was good, but I think Sidewinder fits better.
Also, Sidewinder stacks, which it's a thing to consider.
Don't play two Strikings. Drawing the second usually feels awful.
rival-blue asked: Hey Mark! My birthday was March 5th and I forgot to ask a question. With the us going to Dominaria, are we going to be seeing slivers again? Also, can I make a personal request and can we have a set come out where the basic lands look like they're hand painted like in magic 8? Theres something different feeling about those lands that just feel right.
One of the challenges of designing Dominaria was there were so many possibilities of what to include (more expansions, for example,occurred in Dominaria than the rest of the Top 5 visited planes combined) and a limited amount of space available.
Slivers were on the short list, but were problematic in that they require a significant commitment to space and doing so would have lessened how many other references we could make, so we made the tough decision to leave them out of Dominaria.
This shouldn’t be read as a sign that R&D isn’t a fan of Slivers. We know how beloved they are and are committed to bring them back in the future, unfortunately not in the upcoming set.
As for art question, I need more clarification on what Magic 8 is.
Happy Birthday!
So...Slivers doesn't really get any better with Dominaria. Play or not play and test as you will
Despite all, is a nice record. How it's your current list? Did you tried Sidewinder sliver?
And i would glad if you share some thoughs on sideboarding, specially against control and jund
Full report when I get back and have access to a computer, doing all this from my cell.
Played the classic today...
Mostly brain dead and dead tired i played poorly. 2-4 drop.
2-0 vs mono green devotion
1-2 vs mono blue merfolk
1-2 vs jund
2-0 vs bant spirits
1-2 vs scapeshift
0-2 vs ponza
Round 1 tropical fish (ug merfolk) 0-2. Simply could not get rid of Spreading seas quick enough either game. In game 1 he dropped a seas turn 2 and then 2 islandwalk lords on turn 3, by the time I could get rid of the Seas it was too late. Sideboard: -3 Diffusion -1 vial +2 Harmonic +2 Syphon. Here is where I made the big mistake... I kept a 1 land (cavern) hand with a galerider, striking, predatory, sinew, homing and syphon. I failed to see land #2 until turn 5 which was the turn after he seas'd the cavern and the land was a mutavault. Rough start 0-1
Round 2 Grixis Control 2-1. Game 1 I failed to see any protection slivers and ate every single removal spell in his deck... not fun. Sideboard: -2 Necrotic -2 Striking -1 CoCo +2 Frenetic +2 relic +1 Hivelord. Game 2 was much better, saw an early diffusion which hampered his removal, but didnt stop it entirely. I was able to keep guys long enough to do damage and even dismembered his tasigur and followed it up by casting the hivelord for victory. Game 3 was not much resistance, I only fell to 19 due to a fetch. CoCo resolved into double lord and dealt a lot of damage for the win. 1-1.
Round 3 uw control 2-1. Game 1 was a pretty good blow out for me, curved out diffusion into sedge and into victory. Sideboard: -2 Necrotic -2 striking -1 CoCo +1 Hivelord +2 Frenetic +2 relic. Came out strong and fast in game 2 but came to an abrupt stop when I hit 6 lands in a row off the top deck (3 were fetches and were used immediately). After he wore down my defenses it was pretty easy for colonade to finish me. Game 3 was another blowout, I took only 2 damage from a shock land the whole game.
Round 4 scapeshift 0-2. Not exactly sure if this was titanshift or not because the match didnt last long enough to see. I was able to get him to 2 life in game 2 before he went off. I has a great hand in game 1, 2 lands 5 lords, but really needed a 1 drop to get a little damage in sooner. Sideboard: -3 Diffusion -2 Dismember -1 CoCo + 2 syphon +2 Darkheart +2 Warping Wail. Mulliganed to oblivion in game 2. Tried to get to a wail but was unable to get there and died to the combo pretty early.
Round 5 jund 2-1. Honestly this matchup wasnt too memorable. I lost game 1 due to having my hand picked apart and creatures killed. Games 2 and 3 were better so much so I didnt even take any self inflicted damage in game 3. After game 1 sideboard: -2 Necotic -2 vial -1 coco +2 relic +2 frenetic +1 hivelord. I remember hitting a Coco game 2 into a flyer and a lord for lethal. And a CoCo into double lord in agme 3 lead to a kill from 15 life.
Round 6 free win red 2-1. This has to be my masterpiece of a matchup... Game 1 my opponent on the play exiles a spirit guide to cast a chalice for 1 on turn 1, I follow up with a top deck cavern into galerider... he attempts to point at his chalice and I point back to cavern. He eventually gets blood moon down but its too late for him. Sideboard: -3 Diffusion +3 Harmonic. Game 2, he starts off chalice for 1 again... then blood moon turn 3... then chalice for 2... then ensnaring bridge... I was pretty well cooked at that point with no vial and no basic and no manaweft. Game 3, he once again assembles chalice on 1 and 2, and a blood moon, lucky for me I had blur, blur and sedge along with both basics. I won thru all the mess he could muster!
Round 7 mono u merfolk 2-0. This unfortunate soul... ran into a buzzsaw. Neither games were close. I managed to necrotic 2 island walk lords the turn they came out and block profitably to seal game 1. Sideboard: -3 diffusion -1 vial +2 harmonic +2 syphon. Game 2 was much of the same but no spreading seas this time. I allowed him to take me to 3 this game but finished him off the following turn.
Round 8 affinity 2-1. This seemed to me to be the typical slivers vs affinity match. Lost game 1 because no galerider and harmonics are sideboard. He assembled double plating on a vault skirge and went to town. Sideboard: -3 diffusion +3 Harmonic. Game 2 was much better, started off with galerider and pumped out lords and eventually found a harmonic for his plating for a victory. Game 3, curved out perfectly... Tuen 1 galerider, turn 2 lord, turn 3 harmonic targeting plating, turn4 manaweft targeting skirge, lord targeting skirge, lord targeting mox. That was it for that match.
Round 9 RG Hollow Vine 0-2. Didnt see the vengevines so not exactly sure if this is the correct name... Game 1 he starts with neonate so I think he's on dredge, then goes burning inquiry into a hollow one, turn 3 goes burning tree, burning tree, bushwhacker surged... jeez that was fast. Sideboard: -3 diffusion -1 necrotic +2 harmonic +2 syphon. Game 2 was very similar, turn 2 burning tree into burning tree into bushwhacker surged. Not pleased that my win-and-in opponent got 2 nut draws in a row...
I may not have made my goals for this event but I came really close to 1 of them...
I go to these large events with only 2 goals in mind:
1. make day two
2. play a feature match.
The feature match may have come on day 2 if I'd have made it but day 2 was only 1 round win away so I am pleased with how it all turned out.
The list performed pretty well. I really wish I'd have seen the striking slivers in the last round, I may have been able to profitably block a lot of the damage and possibly win. The 2 Striking main were a nice addition to the deck. I also did run a single Homing main that for now will remain, I did like it when I saw it but it was only rarely handy for its ability.
Question: Control games are pretty slow, so I would keep in Necrotic for an additional way to deal with Sphere, Planeswalkers, and Collonade's.
This is for U/W control matchup. Titanshift, I might also keep necrotic in for the off chance of them being dumb and allow us to kill valakut before triggers.
Why remove Necrotic Sliver so often?
Otherwise FANTASTIC JOB showing the power and skill of slivers.
I did leave necrotic in vs scapeshift. I sided it out only in matches when I felt it too slow however it was often. If only there were a way to cheapen our activation costs besides training grounds. I was going with the plan of try to keep my board alive at all costs in the control matchups.
Necrotic stops Valakut
Lets say they put Valakut and 6 mountains in play
6 triggers go on the stack
You kill one mountain, 5 triggers will do nothing because if clause becomes false and 1 trigger will deal 3 damage (the one with 'you control five other mountains' that is still true)
Same with 2 Valakuts, 6 Mountains but now 2x3 = 6 damage
If you kill 2 mountains out of 6 then no triggers will deal damage
Necrotic stops Valakut
Lets say they put Valakut and 6 mountains in play
6 triggers go on the stack
You kill one mountain, 5 triggers will do nothing because if clause becomes false and 1 trigger will deal 3 damage (the one with 'you control five other mountains' that is still true)
Same with 2 Valakuts, 6 Mountains but now 2x3 = 6 damage
If you kill 2 mountains out of 6 then no triggers will deal damage
This is gas.
I have never realized it, and it could improve my titanshift matchup reasonably.
I did a top4 in a small event too:
Round 1, Jund 2-0
Round 2, UR Pyromancer 2-1
Round 3, Ponza 2-1
Round 4, Goblins 1-2 , loss due to a bad decision on mulliganing
Very hilarious about the feature match being a tribal war.
Sadly, due to unties, i fell to fourth place. I ended with a foil Boros Charm, though.
I think the current lists is performing pretty nice, and I started to feel that the results are becoming better every time I play.
Very nice result, I am feeling the same. Each time I play lately I feel like I take another step forward. Making progress in large events has helped my confidence 5-4 in OKC in December and 6-3 in Dallas last weekend. We must keep our minds clear of distractions, I got caught up trying to be more like humans for a while because of their success, but we simply cannot play their game and must continue being unique.
Very nice result, I am feeling the same. Each time I play lately I feel like I take another step forward. Making progress in large events has helped my confidence 5-4 in OKC in December and 6-3 in Dallas last weekend. We must keep our minds clear of distractions, I got caught up trying to be more like humans for a while because of their success, but we simply cannot play their game and must continue being unique.
Would you give a try on Leeching? As a 3 of, they have performed amazing for my.
Also, what are your thougths on Difussion sliver? I am not entirely sold on it in maindeck.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Humans have more incentives to play Vial - Kitesail Freebooter, Reflector Mage are a lot better at instant speed. Also Humans have different tools so waiting on choice of vialed creature can matter. Also Phantasmal Image (they run 4x) is weak to removal so playing it after opponent's main phase can be useful.
Fast Slivers on the other hand just want to play another lord for more combat damage. Playing combat tricks to make opponent into bad blocks doesnt provide much value because deck is built for relentless assault so opponent often champ blocks anyway.
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
I agree that a viable vial-less build would be nuts (since is a terrible card if not played in turn 1-2), but the great number of 2 drops makes it necessary.
Swapping the vial for a more elvesque configuration (more one drop slivers + mana slivers) could be an interesting experiment.
I found collected company to be a very good card in this deck. We can cast it by turn 3 with mana slivers, and we have a lot of good targets, since we like the accumulation of habilities in the field. Hitting a lord + blur sliver is very powerful, such as it is to hit two lords, a galerider + lord...
Sedge Sliver is also a hard card to evaluate. It's incredibly powerful and it let us to change gears between aggresive/deffensive, but it compromises too much the mana base. If I drop the Vial, I would drop Sedge sliver, something I'm not sold entirely.
If Dominaria gaves us one Sliver that can replace Sedge, I would go in that direction.
By now, I have tested some new configurations and I have some thoughts:
- Darkheart Sliver doesn't belong to mainboard (except as a meta call). It's a good card, but it doesn't help us to reach our main goal: kill our opponent as fast as we can.
- Necrotic Sliver is a 1x in main. As darkheart, it's powerful, but clunky. It makes the cut, since is fexible, and very potent in the late game, but we don't want to rely on it as our principal strategy (at least, in this build)
-Blur Sliver is awesome, and I would play 3 if i have room for one more 3 drop. It's a incredible target with CoCo, and it let us to do explosive things when combined with mana slivers.
-I feel more comfortable with 3 Sedge Sliver than 4. I could be wrong, but swapping a Sedge for the third Blur has performed pretty well for me.
-Leeching Sliver is a must. Not as a 4x, since it's pretty weak by its own, but 3 of it literally multiplies the amount of damage dealt per turn. I'm currently using a 3 - 3 split of Sedge and Leeching, and it works fine.
-The deck needs more one drops. We gain a lot on speed, we can curve better with vial, and they combo amazingly with Manaweft + Blur. Sidewinder Sliver is great, since it stacks, and incentives us to attack more. I'm playing 3, and I can't be more glad with it.
-I have made room for 3 Diffusion Sliver again. I'm still not sure if it's worth it, but my build is now faster, and I think I can benefit from the tempo gained with the protection.
-I don't play random 2-drops such as Sentinel Sliver or Cautery Sliver. The deck if filled with better 2-drops, and having an overload of them makes it difficult for the deck to curve smooth (another reason for playing a few more one drops).
Even when empowering the early part of the strategy, my build still has a strong late game. Sedge and Necrotic are still here, we still have pretty good targets for CoCo, and Sliver Hive gives me life when fighting control.
Combo is still a issue, but I have more chances to race them.
I would be glad to hear opinions about this, and I would post the whole list if someone is interested.
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
Striking is pretty good on defense, while Sidewinder incentive us to be on the aggro side.
Being slivers an aggro deck, I would choose Sidewinder.
I put a Striking on my deck from time to time, and it was good, but I think Sidewinder fits better.
Also, Sidewinder stacks, which it's a thing to consider.
Don't play two Strikings. Drawing the second usually feels awful.
So...Slivers doesn't really get any better with Dominaria. Play or not play and test as you will
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
Round 2, grixis control 2-1
Round 3, uw control 2-1
Round 4, scapeshift 0-2
Round 5, jund 2-1
Round 6, free win red 2-1
Round 7, u merfolk 2-0
Round 8, affinity 2-1
Round 9, hollow one 0-2
Ran into a matchup i want familiar with in the last round and it kept me from day 2.
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
And i would glad if you share some thoughs on sideboarding, specially against control and jund
Played the classic today...
Mostly brain dead and dead tired i played poorly. 2-4 drop.
2-0 vs mono green devotion
1-2 vs mono blue merfolk
1-2 vs jund
2-0 vs bant spirits
1-2 vs scapeshift
0-2 vs ponza
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
Round 1 tropical fish (ug merfolk) 0-2. Simply could not get rid of Spreading seas quick enough either game. In game 1 he dropped a seas turn 2 and then 2 islandwalk lords on turn 3, by the time I could get rid of the Seas it was too late. Sideboard: -3 Diffusion -1 vial +2 Harmonic +2 Syphon. Here is where I made the big mistake... I kept a 1 land (cavern) hand with a galerider, striking, predatory, sinew, homing and syphon. I failed to see land #2 until turn 5 which was the turn after he seas'd the cavern and the land was a mutavault. Rough start 0-1
Round 2 Grixis Control 2-1. Game 1 I failed to see any protection slivers and ate every single removal spell in his deck... not fun. Sideboard: -2 Necrotic -2 Striking -1 CoCo +2 Frenetic +2 relic +1 Hivelord. Game 2 was much better, saw an early diffusion which hampered his removal, but didnt stop it entirely. I was able to keep guys long enough to do damage and even dismembered his tasigur and followed it up by casting the hivelord for victory. Game 3 was not much resistance, I only fell to 19 due to a fetch. CoCo resolved into double lord and dealt a lot of damage for the win. 1-1.
Round 3 uw control 2-1. Game 1 was a pretty good blow out for me, curved out diffusion into sedge and into victory. Sideboard: -2 Necrotic -2 striking -1 CoCo +1 Hivelord +2 Frenetic +2 relic. Came out strong and fast in game 2 but came to an abrupt stop when I hit 6 lands in a row off the top deck (3 were fetches and were used immediately). After he wore down my defenses it was pretty easy for colonade to finish me. Game 3 was another blowout, I took only 2 damage from a shock land the whole game.
Round 4 scapeshift 0-2. Not exactly sure if this was titanshift or not because the match didnt last long enough to see. I was able to get him to 2 life in game 2 before he went off. I has a great hand in game 1, 2 lands 5 lords, but really needed a 1 drop to get a little damage in sooner. Sideboard: -3 Diffusion -2 Dismember -1 CoCo + 2 syphon +2 Darkheart +2 Warping Wail. Mulliganed to oblivion in game 2. Tried to get to a wail but was unable to get there and died to the combo pretty early.
Round 5 jund 2-1. Honestly this matchup wasnt too memorable. I lost game 1 due to having my hand picked apart and creatures killed. Games 2 and 3 were better so much so I didnt even take any self inflicted damage in game 3. After game 1 sideboard: -2 Necotic -2 vial -1 coco +2 relic +2 frenetic +1 hivelord. I remember hitting a Coco game 2 into a flyer and a lord for lethal. And a CoCo into double lord in agme 3 lead to a kill from 15 life.
Round 6 free win red 2-1. This has to be my masterpiece of a matchup... Game 1 my opponent on the play exiles a spirit guide to cast a chalice for 1 on turn 1, I follow up with a top deck cavern into galerider... he attempts to point at his chalice and I point back to cavern. He eventually gets blood moon down but its too late for him. Sideboard: -3 Diffusion +3 Harmonic. Game 2, he starts off chalice for 1 again... then blood moon turn 3... then chalice for 2... then ensnaring bridge... I was pretty well cooked at that point with no vial and no basic and no manaweft. Game 3, he once again assembles chalice on 1 and 2, and a blood moon, lucky for me I had blur, blur and sedge along with both basics. I won thru all the mess he could muster!
Round 7 mono u merfolk 2-0. This unfortunate soul... ran into a buzzsaw. Neither games were close. I managed to necrotic 2 island walk lords the turn they came out and block profitably to seal game 1. Sideboard: -3 diffusion -1 vial +2 harmonic +2 syphon. Game 2 was much of the same but no spreading seas this time. I allowed him to take me to 3 this game but finished him off the following turn.
Round 8 affinity 2-1. This seemed to me to be the typical slivers vs affinity match. Lost game 1 because no galerider and harmonics are sideboard. He assembled double plating on a vault skirge and went to town. Sideboard: -3 diffusion +3 Harmonic. Game 2 was much better, started off with galerider and pumped out lords and eventually found a harmonic for his plating for a victory. Game 3, curved out perfectly... Tuen 1 galerider, turn 2 lord, turn 3 harmonic targeting plating, turn4 manaweft targeting skirge, lord targeting skirge, lord targeting mox. That was it for that match.
Round 9 RG Hollow Vine 0-2. Didnt see the vengevines so not exactly sure if this is the correct name... Game 1 he starts with neonate so I think he's on dredge, then goes burning inquiry into a hollow one, turn 3 goes burning tree, burning tree, bushwhacker surged... jeez that was fast. Sideboard: -3 diffusion -1 necrotic +2 harmonic +2 syphon. Game 2 was very similar, turn 2 burning tree into burning tree into bushwhacker surged. Not pleased that my win-and-in opponent got 2 nut draws in a row...
I may not have made my goals for this event but I came really close to 1 of them...
I go to these large events with only 2 goals in mind:
1. make day two
2. play a feature match.
The feature match may have come on day 2 if I'd have made it but day 2 was only 1 round win away so I am pleased with how it all turned out.
The list performed pretty well. I really wish I'd have seen the striking slivers in the last round, I may have been able to profitably block a lot of the damage and possibly win. The 2 Striking main were a nice addition to the deck. I also did run a single Homing main that for now will remain, I did like it when I saw it but it was only rarely handy for its ability.
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
This is for U/W control matchup. Titanshift, I might also keep necrotic in for the off chance of them being dumb and allow us to kill valakut before triggers.
Why remove Necrotic Sliver so often?
Otherwise FANTASTIC JOB showing the power and skill of slivers.
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
Lets say they put Valakut and 6 mountains in play
6 triggers go on the stack
You kill one mountain, 5 triggers will do nothing because if clause becomes false and 1 trigger will deal 3 damage (the one with 'you control five other mountains' that is still true)
Same with 2 Valakuts, 6 Mountains but now 2x3 = 6 damage
If you kill 2 mountains out of 6 then no triggers will deal damage
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
This is gas.
I have never realized it, and it could improve my titanshift matchup reasonably.
https://blogs.magicjudges.org/articles/2013/10/01/modern-rules-problems-valakut-the-molten-pinnacle/
Fnm report
Played at a smaller venue this week for fnm, 16 players
4-0
Round 1, 2-1 vs elves
Round 2, 2-0 vs bant company
Round 3, 2-1 vs ponza
Round 4, 2-1 vs naya company
Took home 1/3 box of masters 25.
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
Round 1, Jund 2-0
Round 2, UR Pyromancer 2-1
Round 3, Ponza 2-1
Round 4, Goblins 1-2 , loss due to a bad decision on mulliganing
Very hilarious about the feature match being a tribal war.
Sadly, due to unties, i fell to fourth place. I ended with a foil Boros Charm, though.
I think the current lists is performing pretty nice, and I started to feel that the results are becoming better every time I play.
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
Also, what are your thougths on Difussion sliver? I am not entirely sold on it in maindeck.