Yeah, regarding EH, I may have to consider switching to a Temples strategy. I just really dislike the idea of playing a bunch of lands that ETBT. Might just be my aggro roots showing, though
I don't see a ton of Tron, only a couple of guys run it at my store as an occasional change-up... and I'm one of them, so I tend to do best by focusing on things I see more often and SBing the Stonies and 4x Hope//Pray against Tron.
I strongly agree with the strategy of not running this deck week in and week out - in fact, that's the biggest reason I'm playing this deck and Tron at all. I'm trying to make Infect hate a little less valuable at my LGS and pick up some wins with a fun and unique deck while I'm at it.
Looking at the primer and reading the last couple of pages, I'm wondering something. In the Planeswalker section, it lists walkers that are good and really only has a few. If U/W is one of the more popular color combos for the deck, why is there no mention of Narset Transcendent? Sure her rebound ability is useless for us, but she digs hard for cards and once your opponent can't cast non-creature spells, our enchantments are safe and with Ghostly Prisons and Nevermore effects running, they likely won't have any way to win. Seems like she could help speed up wins for the deck some portion of the time.
Then again, I'm currently running Esper Transcendent and have upped the walker count to 13 main and 2 more in the board, but walkers seem like an excellent win con for the deck.
It is probably because she doesn't fit the deck's strategey at all and is a pretty low-impact PW anyway.
If you play a PW in the deck it should be able to finish the game (Elspeth) or at least protect your life total (Gideon) and Narset does neither.
As with all Planeswalkers, the reason is pretty simple. Suppression Field makes them vulnerable- they can't activate on the turn 4 with SF down. Nahiri is a powerful planeswalker, Elspeth and Gideon too, but Ghosty Prison won't defend them, and S F makes activating them on t4 hard. If it is to be a PW, it needs to defend itself or you, as said above. Elsepth and Gideon do. In many ways an Assemble The Legion type win-con is better in those slots as they are far less fragile. We think of Pws as all singing and dancing, but they die to critters in combat when laid early. They do have synergy with Leylines, at least against burn packing decks, but the Ghostly Prison not protecting them is a big drawback. Narset is not the strongest of PWs, in the right deck it is decent enough, but that is not this deck.
@Mister M- the temples are good. I use a Karoo land to mini ramp and often bounce the Temple to get another Scry. That is extreme, but the Temples are surprisingly good in a deck where some of our cards are binary.
Happened to watch a friend of mine play against this deck this past Monday at a local Modern event. Normally I'd have been rooting for my buddy (who was on Mono U Tron), but wound up really enjoying watching the Pillow Fort player. It was pretty clear he'd been playing the deck for awhile, and it seriously looked like a blast to play. I wish I'd have asked the Pillow Fort player if I could look through his full list after the game, but they wound up going to time and I didn't have time the rest of the night.
So yeah, I'm a convert.
I'll be coming up with a list at some point tomorrow and will try and get it posted here to get some input. When I wind up getting the deck built I should be playing it pretty often once I get back down to university (multiple times/week at our Magic club and again on Saturdays for Modern at my lgs).
Had a chance to sit down and come up with an initial list just now so I figured I'd post it. Granted, I'm probably going to wind up making a few changes to this as I test it on XMage and pick up the pieces for it (although thankfully I already had enough of this plains to use for the deck).
Anyhow, here's the deck. I'm open to any comments or suggestions (although this is a pretty simple list). My meta has a pretty wide variety of decks, with only 1-2 Tron players (I've got a roommate who plays mono U tron, though ). A few burn players, a few Merfolk players, a few Dredge players, a decent number of creature-based brews, a few Affinity players, and a small spread of other tier 1/2 decks.
Most of my deckbuilding was based off of what was listed in the primer since I haven't had enough time to read through the rest of the thread yet, I'll admit. I may try out adding in a singleton Assemble the Legion, though. I forgot that card existed, but it seems like it would definitely fit in this deck.
As for my decision to go with Porphyry Nodes, I have those in there since I'm using Heliod, God of the Sun. It seemed like an amusing synergy, and that was the wincon that seemed most interesting to me in the primer. Journey only winds up hitting one creature, but Nodes can dead multiple dudes before it pops even if Heliod isn't around. Its a bit of a dead card in some matchups, yeah, but my meta has enough creatures-matter decks that it seemed like the best option there.
Is Cast Out really all that much better than Oblivion Ring? I don't know how relevant the flash is, and cycling seems super awkward with Suppression Field. Plus the extra mana required to cast Cast Out (even though its only one higher) seems like it could be relevant in the matches where I need that effect. I could be entirely wrong, though! I'll be doing my first actual testing of the deck tonight.
It is normally right to split O ring with other O ring effects, due to Echoing Truth. For my money, yeah Cast Out is better- the cycling can be ideal, the Instant aspect is relevant.
4 Nodes is unlikely to be ideal, but then again Journey is not stellar always either. Heliod/Nodes can be really good.
ATL is awesome as a wincon, it should be in the 75 if you are in red.
The board looks good, although tutors in the board is a bit dodgy in some ways, they are clunky.
Obliterate is a decent but unusual board card- it works for control matches (where the S Fields being left are awesome decks) and also it can be decent vs. durdling Tron. A Karoo land might be useful as a way of bouncing Scry lands for extra Scry and a way of getting to Obliterate mana faster, I found I can run one safely.
For me the main thing is you need 2-3 different win cons main deck- the primer has most of them- Myth realised, ATL, Luminarch etc.
@Eddie Dee- well dome, keep it up.
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Webt 6,0,0 today almost lost to ensnaring bridge.
Dspherr would have been great.
I also may go red for form of dragon in my deck but it really nonbos with my nykthos plan of mana.
I really want to go black for lost legacy in the sideboard.
The deck plays like combo instead of prison..
Some decks its unlife solemn combo
Oyher decks its just ghostlys
Some decks leyline
Etc
Its all about finding the right combo against each opponent.
Im trying to win on turn 5 6 and 7 not take all year.
Unlife solemnity is worth a million sphere of safety. Just a better enchant combo for staying alive.
Entreat can miracle for 1 angel t3
Nykthos can make way more, also it doesnt nonbo with suppression like
Heliod and luminarch and all those garbage win cons in the primer.
I main 4 suppression fields so fetching and man land etc off limits. I often turn 6 or 7 with nykthos make like 4+ angels which wins games.
Im debating changing 2 sigil to karma and running urborg while e-tron is more prominent than og tron. That allows me to have a non dmg win through bridge.
lost legacy which is worlds better than nevermore unless its and artifact u wanna hit.
But it removes all is dust wear tear back to nature etc. Whatever the threat is one time legacy and its gone. Allowing me to combo.
I play enchantments where every deck loses to 2 or 3 specific cards i just have to assmeble it, and the others coincidentaly work at slowing the game till i combo.
The mono w version i am officially at 19 and 2 i lost to affinity once and draw go uw once.
The short answer is in this deck where u have 3 or 4 win con cards there is no better win con imo than entreat.
My proposed main board i wanna cut 1 or 2 sigil for karma.
The 24 land base will have to alter
4 concealed courtyard
4 nykthos
2 godeless shrine
2 isolated chapel
3 urborg
9 plains
Im losing 4 flagstones and 2 ghost quarter but i think its worth it for karma and lost legacy
What do u guys think as a non fetch bw land base w 4 nykthos
Im gonna try bw or just w on sunday at iq in middletown ny
Entreat is amazing
Im playing half pillow fort half aggro.
Sphere isna 5 drop and is great of u wanna make the game go 20 rounds.
I use ghostly which gets ke to turn 9 or 10.
Im looking for entreat to win, the prison pieces are secondary and i dont mind drawing them while i wait for angels.
Those mayches where its turn 4 or 5 and thwy still get one beat stick in and you lose slowly. One entreat and you WIN.
Tonight game 3 i have unlife s9lemniry and 2 ghostlys vs kicki chord
He plays rec sage then restos it
To kill unlife ang 1 ghostly but cant swing.
Im at 1 life
I rip entreat make 9 angels of 4/4
I auto win.
Try it before u knock it.
As far as white sun and secure 1 word flying.
He had 18 creatures out secure for 10 does nothing entreat for 9 wins
Im currently running orzhov for
Lost legacy over nevermore
Also im experimenting with
Night of souls betrayal
And looking for other subs or possibly 4 inquisitions
I also switched my removal up
Q. Field is too good
So im maining 1 nodes 1 journey 1 oring 1 q field
And very excited about karma with urborg as a back up win
4,1,0 at fnm
I keep a hand of 3 ghostly 3 land and auramancy vs fish (awesome)
T3 i play ghostly he spell pierces
T4 he negates ghostly
T5 he negates ghostly
My only loss.
Strategy:
Unlife solemnity is a win game 1 vs all decks except if they have cryptic all is dust or maybe esoer charm.
Vs quick low aggro fish affinity zoo etc. Dont keep a hand with out ghostly or unlife
Then ur looking for more ghostlys or solemnity or angels
But there r 2 or 3 card combos which beat any single deck, u just have to know em.
1. E tron is hard lost legacy hits all is dust, then ghost and suppression or unlife solemn provides time. Angels provide our best clock.
2. Blue control ur looking to slam threat after threat and hope they spend counters to allow u to make angels later. Lost legacy cryptic. Abolisher is also huve this match is not great.
3. Quick aggro ghostly and unlife, lost legacy targets removal of enchantments.
4 valakut runed halo and leyline keep one removal for platinum emperion
5. Devoted druid and infect literaly lose to solemnity
6. Shadow decks r a joke especially if u hit leyline foe stopping discard 1 or 2 angels means they lose if they lower their own life. Also with 3 creatures runed halo is huge.
7. Burns pretty easy too
Leyline halo on eidelon and angels asap fornquick easy win
I don't think I agree with 1 Solemnity and 2 Idyllic Tutor. Solemnity is such a good card on its own already against quite a few match ups. It's good against Affinity, good against Chalice of the Void/Walking Ballista from Eldrazi Tron and other prison decks,Infect obviously, Ratchet bomb which a bunch of people are going to bring in to try and kill our other enchantments, devoted druid combo, stops Raging Ravine, hurts Merfolk or other Aether Vial decks.
I think it is a really underrated card on its own, add in additional synergy with other cards in the deck such as Unlife and I think it's good for a 3-4 of in the deck for sure.
I must admit, I did not see this deck coming last night at the Modern FNM I was at. I was playing Merfolk and my opponent was playing this deck the the blue flavor for some flavorable card choices such as starting turn 1 Telepathy. Their main win condition was honestly Ætherling with all of their pillow fort enchantments making it nearly impossible for me to stop. Needless to say, they got there quite easily and I couldn't though the piles of pillows they set up. Not gonna lie, I kinda wanna build this deck now
My orzhov list
[
Strategy:
Unlife solemnity is a win game 1 vs all decks except if they have cryptic all is dust or maybe esoer charm.
Vs quick low aggro fish affinity zoo etc. Dont keep a hand with out ghostly or unlife
Then ur looking for more ghostlys or solemnity or angels
But there r 2 or 3 card combos which beat any single deck, u just have to know em.
1. E tron is hard lost legacy hits all is dust, then ghost and suppression or unlife solemn provides time. Angels provide our best clock.
2. Blue control ur looking to slam threat after threat and hope they spend counters to allow u to make angels later. Lost legacy cryptic. Abolisher is also huve this match is not great.
3. Quick aggro ghostly and unlife, lost legacy targets removal of enchantments.
4 valakut runed halo and leyline keep one removal for platinum emperion
5. Devoted druid and infect literaly lose to solemnity
6. Shadow decks r a joke especially if u hit leyline foe stopping discard 1 or 2 angels means they lose if they lower their own life. Also with 3 creatures runed halo is huge.
7. Burns pretty easy too
Leyline halo on eidelon and angels asap fornquick easy win
All pillow forts beat basically any aggro end of really(except E tron, for the same reason as regular tron, although regular tron is obviously far, far worse and E tron does not always hit its sweepers)although if anyone is actually playing Infect at your FNM they have a problem beyond solemnity as the deck is unplayable now.Most of the decks you list above are aggro-ish, and any Pillow Fort should beat almost all of them, regardless of what win cons are used.
Control, Tron and to a lesser extent Combo is always the issue for Pillow Fort. Some combos are very easy, some are not, and often its down to the specific build. Ad Nauseam is a piece of cake unless they get the Maniac win, which will depend on what you run. Scapeshift Bring to light is hard because it is basically a mega counterspell deck (much more than say Grixis control, surprisingly), and it can and does repeatedly counter turn 2 onwards and even a Halo/Leyline (or Unlife) start is beatable when they can Remand/hardcounter Counter early, Snapcastering away on theor counters and eventually just Cryptic EOT once or twice to remove the offending piece and Scapeshift for the win- I have had double figure counterspell matches against them before. Titan-Scapeshift valakut is much easier though. Other control decks that are difficult include Bridge based ones including Top Control who only have to stop a few wincons, and those packing landkill e.g. Grull land loss as they call it on MTGO. Tron is always the hardest though, but some versions of PF, especially Red splashes are best for dealing with it. I would like to know how you get so much mana off Nykthos for Entreat when my Nykthoses last about half a turn on average before making their way to the bin....). Joking aside I do think it is worth focusing on the control matches, because in those matches its harder to resolve wincons, and it is for those matches that the extra color is needed normally- white has all the tools to beat aggro and half the combos out there.
One more thing- the wincons in the primer have shown up in a lot more than FNM events- they have been used in larger SCG type events, so don't be too keen on dismissing them out of hand, guys.
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Im not sure i agree about aggro decks being easy maybe allies and fish and other vial decks are, cayse they generally turn 4 win, but t3 decks like zoo and affinity are tough if u cant get ghostly on t3 or 4 u just lose, same vs shadow without leyline.
Elves is horrendous, they can pay and swing through 3 ghostlys.
Anyway went 7 and 3 with blue white tonight, i beleive nodes is a trap win more card. I was only glad to see it once vs kiki chord it sucks otherwise.
Elves I actually class as a combo deck similar to Ad Nauseam/Reanimator etc. Yeah it is weak, especially game two if they run Fracturing Gust or Back to Nature type sweeping. It feels like a combo deck when they swing for 30 turn 4.
Generally I beat Affinity and Zoo lists on the play, but then my lists are more traditional and cheaper, more defensive with fewer win cons, there is a small trade off there the more aggressive you make your deck. On the draw is always harder, of course, and in affinity cases very much depends on how explosive they are. Game two/three is easier with those Stony Silences, regardless of draw/play.
DS grixis- Leyline is great, yeah. Its about a 40% shot of getting one in the opener. S field does work against fetches too.
Nodes is only really decent in very defensive do-nothing lists with Heliod for a lock as a lock piece. In itself I only really like it when I drop it t1 on the draw against affinity type decks where it forces them to halt development or play out into the Halos/Ghostlies/S fields/Spheres. The more defensive the deck the better that strategy, and so in your aggro-prison list Nodes looks bad.
You should try Scry Temples to smooth the deck out- Cip tapped is not desirable, but most of the control lists in the format- e.g. Sun and Moon- all use 4 temples, as have most of the successful Enduring Ideal and Pillow-Fort lists placing in SCG events.
Karma is surprisingly effective as a board card against a lot of BG-X decks. The problem is it is narrow. The fellow who did well at an SCG a few years ago and had Urborg tech must have been rather lucky to get it working, but it probably caught people by surprise. As a straight board card it wins in a very few turns, sometimes just a couple, which is great for when time is tight. In the days of Jund and Lilly it would take her out-damage in white- who knew?(!), but nowadays those decks are a bit like hen's teeth. The problem is it is narrow- there are not that many BG-X decks about, and we tend to beat Grixis DS anyway, but the card is very effective.
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How about putting in Teferi´s Protection againts Tron or other board wipers?
Almosst finished building this deck, using the Angel version tho (MagicAids posted it on YT)its really fun to play an it has a lot of strategic planning while playing it
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I don't see a ton of Tron, only a couple of guys run it at my store as an occasional change-up... and I'm one of them, so I tend to do best by focusing on things I see more often and SBing the Stonies and 4x Hope//Pray against Tron.
I strongly agree with the strategy of not running this deck week in and week out - in fact, that's the biggest reason I'm playing this deck and Tron at all. I'm trying to make Infect hate a little less valuable at my LGS and pick up some wins with a fun and unique deck while I'm at it.
RWU
GUB
WBR
URG
BGW
It is probably because she doesn't fit the deck's strategey at all and is a pretty low-impact PW anyway.
If you play a PW in the deck it should be able to finish the game (Elspeth) or at least protect your life total (Gideon) and Narset does neither.
For card draw there are much better PW's like Jace, Unraveler of Secrets, Jace, Architect of Thought or even Dovin Baan though protecting them without Sphere of Safety can be an issue.
I'm pretty sure that Sphinx's Revelation and Mesa Enchantress are better card draw options for this deck.
@Mister M- the temples are good. I use a Karoo land to mini ramp and often bounce the Temple to get another Scry. That is extreme, but the Temples are surprisingly good in a deck where some of our cards are binary.
So yeah, I'm a convert.
I'll be coming up with a list at some point tomorrow and will try and get it posted here to get some input. When I wind up getting the deck built I should be playing it pretty often once I get back down to university (multiple times/week at our Magic club and again on Saturdays for Modern at my lgs).
UBRGDredge
Under Construction
WUBAd Nauseam
heart breaking loss to affinity and a lucky win on zoo.
1 porphyry nodes
1 journey to nowhere
2 oblivion ring
4 ghostly prison
4 phyrexian unlife
4 solemnity
4 runed halo
4 suppression field
4 leyline of the sanctity
1 greater auramancy
3 sigil of the empty throne
4 entreat the angels
Lands
4 nykthos, shrine to nyx
2 ghost quarter
2 horizon canopy
4 flagstones of trokair
12 plains
2 chalice of the void
2 rest in peace
1 stony silence
1 quarantine field
2 path to exile
2 greater auramancy
2 grand abolisher
3 nevermore
Anyhow, here's the deck. I'm open to any comments or suggestions (although this is a pretty simple list). My meta has a pretty wide variety of decks, with only 1-2 Tron players (I've got a roommate who plays mono U tron, though ). A few burn players, a few Merfolk players, a few Dredge players, a decent number of creature-based brews, a few Affinity players, and a small spread of other tier 1/2 decks.
4x Clifftop Retreat
2x Nykthos, Shrine to Nyx
4x Temple of Triumph
14x Plains
ENCHANTMENTS (33)
4x Ghostly Prison
2x Greater Auramancy
4x Leyline of Sanctity
3x Nevermore
2x Oblivion Ring
4x Porphyry Nodes
2x Rest in Peace
4x Runed Halo
4x Sphere of Safety
4x Suppression Field
2x Wrath of God
CREATURES (1)
1x Heliod, God of the Sun
3x Blood Moon
2x Crumble to Dust
2x Eidolon of Rhetoric
1x Greater Auramancy
2x Idyllic Tutor
2x Kataki, War's Wage
1x Obliterate
2x Stony Silence
UBRGDredge
Under Construction
WUBAd Nauseam
Since you play Red why not use Assemble the Legion ?
It is a pretty good win-con for the deck.
Also why not Journey to Nowhere over Porphyry Nodes ?
And Cast Out over Oblivion Ring.
Most of my deckbuilding was based off of what was listed in the primer since I haven't had enough time to read through the rest of the thread yet, I'll admit. I may try out adding in a singleton Assemble the Legion, though. I forgot that card existed, but it seems like it would definitely fit in this deck.
As for my decision to go with Porphyry Nodes, I have those in there since I'm using Heliod, God of the Sun. It seemed like an amusing synergy, and that was the wincon that seemed most interesting to me in the primer. Journey only winds up hitting one creature, but Nodes can dead multiple dudes before it pops even if Heliod isn't around. Its a bit of a dead card in some matchups, yeah, but my meta has enough creatures-matter decks that it seemed like the best option there.
Is Cast Out really all that much better than Oblivion Ring? I don't know how relevant the flash is, and cycling seems super awkward with Suppression Field. Plus the extra mana required to cast Cast Out (even though its only one higher) seems like it could be relevant in the matches where I need that effect. I could be entirely wrong, though! I'll be doing my first actual testing of the deck tonight.
UBRGDredge
Under Construction
WUBAd Nauseam
4 Nodes is unlikely to be ideal, but then again Journey is not stellar always either. Heliod/Nodes can be really good.
ATL is awesome as a wincon, it should be in the 75 if you are in red.
The board looks good, although tutors in the board is a bit dodgy in some ways, they are clunky.
Obliterate is a decent but unusual board card- it works for control matches (where the S Fields being left are awesome decks) and also it can be decent vs. durdling Tron. A Karoo land might be useful as a way of bouncing Scry lands for extra Scry and a way of getting to Obliterate mana faster, I found I can run one safely.
For me the main thing is you need 2-3 different win cons main deck- the primer has most of them- Myth realised, ATL, Luminarch etc.
@Eddie Dee- well dome, keep it up.
Dspherr would have been great.
I also may go red for form of dragon in my deck but it really nonbos with my nykthos plan of mana.
I really want to go black for lost legacy in the sideboard.
1 porphyry nodes
1 journey to nowhere
2 oblivion ring
4 ghostly prison
4 phyrexian unlife
4 solemnity
4 runed halo
4 suppression field
4 leyline of the sanctity
1 greater auramancy
3 sigil of the empty throne
4 entreat the angels
Lands
4 nykthos, shrine to nyx
2 ghost quarter
2 horizon canopy
4 flagstones of trokair
12 plains
2 chalice of the void
2 rest in peace
1 stony silence
1 quarantine field
2 path to exile
2 greater auramancy
2 grand abolisher
3 nevermore
The deck plays like combo instead of prison..
Some decks its unlife solemn combo
Oyher decks its just ghostlys
Some decks leyline
Etc
Its all about finding the right combo against each opponent.
Entreat seems really clunky and inefficient compared to the similar White Sun's Zenith/Secure the Wastes.
Also no copies of Sphere of Safety seems a bit odd as this card is very good.
Unlife solemnity is worth a million sphere of safety. Just a better enchant combo for staying alive.
Entreat can miracle for 1 angel t3
Nykthos can make way more, also it doesnt nonbo with suppression like
Heliod and luminarch and all those garbage win cons in the primer.
I main 4 suppression fields so fetching and man land etc off limits. I often turn 6 or 7 with nykthos make like 4+ angels which wins games.
Im debating changing 2 sigil to karma and running urborg while e-tron is more prominent than og tron. That allows me to have a non dmg win through bridge.
lost legacy which is worlds better than nevermore unless its and artifact u wanna hit.
But it removes all is dust wear tear back to nature etc. Whatever the threat is one time legacy and its gone. Allowing me to combo.
I play enchantments where every deck loses to 2 or 3 specific cards i just have to assmeble it, and the others coincidentaly work at slowing the game till i combo.
The mono w version i am officially at 19 and 2 i lost to affinity once and draw go uw once.
The short answer is in this deck where u have 3 or 4 win con cards there is no better win con imo than entreat.
The 24 land base will have to alter
4 concealed courtyard
4 nykthos
2 godeless shrine
2 isolated chapel
3 urborg
9 plains
Im losing 4 flagstones and 2 ghost quarter but i think its worth it for karma and lost legacy
What do u guys think as a non fetch bw land base w 4 nykthos
Im gonna try bw or just w on sunday at iq in middletown ny
Im playing half pillow fort half aggro.
Sphere isna 5 drop and is great of u wanna make the game go 20 rounds.
I use ghostly which gets ke to turn 9 or 10.
Im looking for entreat to win, the prison pieces are secondary and i dont mind drawing them while i wait for angels.
Those mayches where its turn 4 or 5 and thwy still get one beat stick in and you lose slowly. One entreat and you WIN.
Tonight game 3 i have unlife s9lemniry and 2 ghostlys vs kicki chord
He plays rec sage then restos it
To kill unlife ang 1 ghostly but cant swing.
Im at 1 life
I rip entreat make 9 angels of 4/4
I auto win.
Try it before u knock it.
As far as white sun and secure 1 word flying.
He had 18 creatures out secure for 10 does nothing entreat for 9 wins
Lost legacy over nevermore
Also im experimenting with
Night of souls betrayal
And looking for other subs or possibly 4 inquisitions
I also switched my removal up
Q. Field is too good
So im maining 1 nodes 1 journey 1 oring 1 q field
And very excited about karma with urborg as a back up win
1 porphyry nodes
1 journey to nowhere
2 oblivion ring
4 ghostly prison
4 phyrexian unlife
3 solemnity
1 idyllic tutor
4 runed halo
4 suppression field
4 leyline of the sanctity
1 greater auramancy
3 sigil of the empty throne
4 entreat the angels
Lands
4 nykthos, shrine to nyx
2 godless shrine
2 horizon canopy
2 urborg, tomb of yawgmoth
4 concealed courtyard
12 plains
2 chalice of the void
2 rest in peace
1 stony silence
1 quarantine field
2 choke
2 greater auramancy
2 grand abolisher
3 lost legacy
4,1,0 at fnm
I keep a hand of 3 ghostly 3 land and auramancy vs fish (awesome)
T3 i play ghostly he spell pierces
T4 he negates ghostly
T5 he negates ghostly
My only loss.
Strategy:
Unlife solemnity is a win game 1 vs all decks except if they have cryptic all is dust or maybe esoer charm.
Vs quick low aggro fish affinity zoo etc. Dont keep a hand with out ghostly or unlife
Then ur looking for more ghostlys or solemnity or angels
But there r 2 or 3 card combos which beat any single deck, u just have to know em.
1. E tron is hard lost legacy hits all is dust, then ghost and suppression or unlife solemn provides time. Angels provide our best clock.
2. Blue control ur looking to slam threat after threat and hope they spend counters to allow u to make angels later. Lost legacy cryptic. Abolisher is also huve this match is not great.
3. Quick aggro ghostly and unlife, lost legacy targets removal of enchantments.
4 valakut runed halo and leyline keep one removal for platinum emperion
5. Devoted druid and infect literaly lose to solemnity
6. Shadow decks r a joke especially if u hit leyline foe stopping discard 1 or 2 angels means they lose if they lower their own life. Also with 3 creatures runed halo is huge.
7. Burns pretty easy too
Leyline halo on eidelon and angels asap fornquick easy win
I think it is a really underrated card on its own, add in additional synergy with other cards in the deck such as Unlife and I think it's good for a 3-4 of in the deck for sure.
Dragon Stompy - R 11-6-0
Ponza - RG 8-4-0
Tron - BG 1-2-0
Naya Burn - WRG 2-4-0
Spirits - UW2-2-0
Dragons - R
All pillow forts beat basically any aggro end of really(except E tron, for the same reason as regular tron, although regular tron is obviously far, far worse and E tron does not always hit its sweepers)although if anyone is actually playing Infect at your FNM they have a problem beyond solemnity as the deck is unplayable now.Most of the decks you list above are aggro-ish, and any Pillow Fort should beat almost all of them, regardless of what win cons are used.
Control, Tron and to a lesser extent Combo is always the issue for Pillow Fort. Some combos are very easy, some are not, and often its down to the specific build. Ad Nauseam is a piece of cake unless they get the Maniac win, which will depend on what you run. Scapeshift Bring to light is hard because it is basically a mega counterspell deck (much more than say Grixis control, surprisingly), and it can and does repeatedly counter turn 2 onwards and even a Halo/Leyline (or Unlife) start is beatable when they can Remand/hardcounter Counter early, Snapcastering away on theor counters and eventually just Cryptic EOT once or twice to remove the offending piece and Scapeshift for the win- I have had double figure counterspell matches against them before. Titan-Scapeshift valakut is much easier though. Other control decks that are difficult include Bridge based ones including Top Control who only have to stop a few wincons, and those packing landkill e.g. Grull land loss as they call it on MTGO. Tron is always the hardest though, but some versions of PF, especially Red splashes are best for dealing with it. I would like to know how you get so much mana off Nykthos for Entreat when my Nykthoses last about half a turn on average before making their way to the bin....). Joking aside I do think it is worth focusing on the control matches, because in those matches its harder to resolve wincons, and it is for those matches that the extra color is needed normally- white has all the tools to beat aggro and half the combos out there.
One more thing- the wincons in the primer have shown up in a lot more than FNM events- they have been used in larger SCG type events, so don't be too keen on dismissing them out of hand, guys.
Elves is horrendous, they can pay and swing through 3 ghostlys.
Anyway went 7 and 3 with blue white tonight, i beleive nodes is a trap win more card. I was only glad to see it once vs kiki chord it sucks otherwise.
1 sphinx's revelation
3 serum visions
1 detention sphere
4 ghostly prison
4 phyrexian unlife
2 solemnity
1 idyllic tutor
4 runed halo
4 suppression field
4 leyline of the sanctity
1 greater auramancy
3 sigil of the empty throne
4 entreat the angels
Lands
4 nykthos, shrine to nyx
4 hallowed fountain
4 seachrome coast
4 glacial fortress
7 plains
1 island
2 chalice of the void
2 rest in peace
1 stony silence
3 swan song
1 aetherling
2 greater auramancy
2 grand abolisher
2 nevermore
Generally I beat Affinity and Zoo lists on the play, but then my lists are more traditional and cheaper, more defensive with fewer win cons, there is a small trade off there the more aggressive you make your deck. On the draw is always harder, of course, and in affinity cases very much depends on how explosive they are. Game two/three is easier with those Stony Silences, regardless of draw/play.
DS grixis- Leyline is great, yeah. Its about a 40% shot of getting one in the opener. S field does work against fetches too.
Nodes is only really decent in very defensive do-nothing lists with Heliod for a lock as a lock piece. In itself I only really like it when I drop it t1 on the draw against affinity type decks where it forces them to halt development or play out into the Halos/Ghostlies/S fields/Spheres. The more defensive the deck the better that strategy, and so in your aggro-prison list Nodes looks bad.
You should try Scry Temples to smooth the deck out- Cip tapped is not desirable, but most of the control lists in the format- e.g. Sun and Moon- all use 4 temples, as have most of the successful Enduring Ideal and Pillow-Fort lists placing in SCG events.
https://www.channelfireball.com/videos/modern-monday-gw-enchantments/
Karma is surprisingly effective as a board card against a lot of BG-X decks. The problem is it is narrow. The fellow who did well at an SCG a few years ago and had Urborg tech must have been rather lucky to get it working, but it probably caught people by surprise. As a straight board card it wins in a very few turns, sometimes just a couple, which is great for when time is tight. In the days of Jund and Lilly it would take her out-damage in white- who knew?(!), but nowadays those decks are a bit like hen's teeth. The problem is it is narrow- there are not that many BG-X decks about, and we tend to beat Grixis DS anyway, but the card is very effective.
Almosst finished building this deck, using the Angel version tho (MagicAids posted it on YT)its really fun to play an it has a lot of strategic planning while playing it