metallic mimic is good, triple g is really hard for a deck that goes ww on turn to or 3 alot of the times, novice knight is a nice one drop but needs a package to kinda be built around it and danitha while another solid card is just sadly way out classed by almost every other 3 drop in knights. with a bant shell blue dose not really do anything for you where going abzan gives you access to more knights and even harkkon for recurring threats.
figured we would have more options with 196 knights available...suppose that just isn't the case.
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"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
There is a equipment-oriented knight shell of long-standing. It's built around Puresteel Paladin. Whether it's more competitive than mono-W or GW aggro knights is anyone's guest.
There are things one can try to speed up knights but there just aren't the synergies other tribes have. The good Knights are nearly all three-drops and no aggro deck is winning with three-drops.
A mid-range strategy with swords is something I've seen place somewhere. Sorry, I can't vague that up any more.
Decades ago, Sleight of Mind made for some good times in W or B Knight decks with a U splash. Man, if they would reprint that, I'd be jamming some knights like it was 1994!
Isn't mind bend a strictly better modern-legal sleight of mind? (also includes magical hack for free). You can't modify the text of a spell but how often is that going to come up? 99% of the time you're changing the protection your knight has.
Still not really good enough - they could probably put "draw a card" on the spell and it'd be interesting but not remotely broken.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Isn't mind bend a strictly better modern-legal sleight of mind? (also includes magical hack for free). You can't modify the text of a spell but how often is that going to come up? 99% of the time you're changing the protection your knight has.
Still not really good enough - they could probably put "draw a card" on the spell and it'd be interesting but not remotely broken.
I guit playing around the time 5th or 6th edition came out and didn't return until around the end of the Innistrad block. I missed a bunch. Mind Bend does look like a better spell and it probably isn't good enough.
It helps only against creatures and targeted removal. It was big fun back when pump knights were all the rage. The most fun thing to do with it was to sleight the opponent's knight's protection to U.
That's a G/W Maverick deck. Calling that a Knight-tribal deck is like calling Death and Taxes a Human-tribal deck because it plays Thalia and Blade Splicer.
They left out the part where Yawgmoth is resurrected,but has been cleansed as Yawgmoth the Redeemed,and now must awaken Chromium so that Karn can fuse with him and create what can only be known as : the ultimate taco.
That's a G/W Maverick deck. Calling that a Knight-tribal deck is like calling Death and Taxes a Human-tribal deck because it plays Thalia and Blade Splicer.
Agreed.
I'm thinking of trying a Junk version with one more set of Knights. I'll call it "Twelfth Knight" with apologies to Shakespeare.
Went 3-1 at FNM last friday with this list. Won against G/W Vizier, Infect, G/W Hatebears and lost against Abzan Tokens in the finals, a matchup which probably favors me, but was lost due to awkward draws and awkward CoCos. I'm a pretty firm believer that mana dorks+CoCo is currently the best shell for the knights archetype. Vial is cool and all, but it simply just feels too slow with the current metagame. CoCo is also busted in this deck, as the number and quality of 3-drops is through the roof. I was definitely lucky with my matchups though, this deck fares very well against fair creature-based decks.
I've turned around on my opinion on History of Benalia, that card definitely overperformed. When one of the biggest weaknesses of the deck is efficient removal, creating two dudes for one card is a huge deal, and the card also makes for some busted combat phases and lets you kill on turn 4. I'm not sure about Benalish Marshal, I might go back to more Crusaders, or I might try Steel Leaf Champion if I can get the manabase to work.
They left out the part where Yawgmoth is resurrected,but has been cleansed as Yawgmoth the Redeemed,and now must awaken Chromium so that Karn can fuse with him and create what can only be known as : the ultimate taco.
Might be worth changing the Students to more Mana dorks if the plan is to not run any 2 drops at all. Also unsure about KoR as it is a little slow for this deck. Have you tried Silverblade Paladin? Seems good with coco
Might be worth changing the Students to more Mana dorks if the plan is to not run any 2 drops at all. Also unsure about KoR as it is a little slow for this deck. Have you tried Silverblade Paladin? Seems good with coco
The idea with the Students is that it's a filler card which can function as a serviceable card on turn 1 or 2 if your dork gets killed or if you don't draw one, while not being a completely dead hit off of CoCo, which already has a slightly low amount of relevant targets to hit. Playing more than 8 dorks is also seriously detrimental to the deck's lategame topdecks.
Knight of the Reliquary is somewhat at odds with what's going on with the rest of the deck, but it makes up for it in terms of sheer power-level. The card can easily become a 6/6 on turn 3 with a single activation, and can also fetch up the singleton Gavony Township, which is only a 1-off due to the already strained mana base.
I used to play with Silverblade Paladin a while ago, it might be time I give that card a spin again. It's also good with Knight of the Reliquary, for what that's worth, and it feels like it could fit into the plan when most of the deck is 3-drops already.
If anyone is curious about the lack of 2-drops, it's simply because playing a bear just doesn't cut it these days. I'd rather have slightly more variance and play more mana dorks and high-power 3 drops, than have a more consistent, but much lower power-level curve.
They left out the part where Yawgmoth is resurrected,but has been cleansed as Yawgmoth the Redeemed,and now must awaken Chromium so that Karn can fuse with him and create what can only be known as : the ultimate taco.
I will give you update on my Knight Abzan deck. Its not particularly competitive deck, but its fun. Graveyard hate is big weakness tho and people play it even maindeck nowdays...
But I change the list a lot, especially lands. Basically I need enough mana to cast Haakon + Inversion combo and also ways to put things in graveyard. I like playing 4 Haakons, but then you also get very awkward hands. You need throw-away creatures, Student of Warfare was terrible! Yet you need 1 drops for Vial ans such. Bodyguard is good, you can recast it with Haakon for W to target relevant creature.
Vial is nice because it lets you put Haakon straight in play, play instant Exemplar and such. There is just no fun in Knight without Vial.
You can kill things with Haakon or Aryel, get life with Meadowgrain and Bloodline tokens, draw cards (to your graveyard) with Grisly Salvage. That one also helps with land drops. Both Knight of the Reliquary and Stevard of Valeron produce (in a way) mana so you can play those inversions enough.
Anyone have some idea how to improve this strategy?
I will give you update on my Knight Abzan deck. Its not particularly competitive deck, but its fun. Graveyard hate is big weakness tho and people play it even maindeck nowdays...
But I change the list a lot, especially lands. Basically I need enough mana to cast Haakon + Inversion combo and also ways to put things in graveyard. I like playing 4 Haakons, but then you also get very awkward hands. You need throw-away creatures, Student of Warfare was terrible! Yet you need 1 drops for Vial ans such. Bodyguard is good, you can recast it with Haakon for W to target relevant creature.
Vial is nice because it lets you put Haakon straight in play, play instant Exemplar and such. There is just no fun in Knight without Vial.
You can kill things with Haakon or Aryel, get life with Meadowgrain and Bloodline tokens, draw cards (to your graveyard) with Grisly Salvage. That one also helps with land drops. Both Knight of the Reliquary and Stevard of Valeron produce (in a way) mana so you can play those inversions enough.
Anyone have some idea how to improve this strategy?
I've wanted to try a Haakan list forever. Abzan strikes me as wildly optimistic but kudos for giving it a try.
Thats brilliant, I already play Murmuring Bosk time to time, but never realized Inversion is a Treefolk. Silly me! I believe that Knight of the Reliquary is the best knight. It hives mana, grow very big, protects with Sejiri Steppe, helps with throwing Haakon in bin with Sanitarium, can exile GY with Bojuka Bog. I tried playing without it, but I didnt like it.
I was thinking about Mutavault as well, throwing away Gavony Township and Vault of the Archangel, but I feel like those two lands are so great with first strike creatures..
Knight of the Reliquary is probably the best knight but she has no real synergy with other knights. She's usually a build-around for combo or Landfall decks. Mutavault is really good in mono-W knights, but I don't know about a three-color deck.
Knights has only one disruptive Knight in Knight of Autumn, so the disruption has to come from elsewhere. With B, one has access to discard which helps against combo or helps pitch Haakan in a pinch. Lily is a great way to pitch him. BG provides access to the best permanent distruction and W has exile effects and some of the best side-board stuff.
RiP is a major non-bo but Wheel of Sun and Moon is good if one has sufficient GW producers. There's good artifact grave-hate and there's some B gravehate as well.
The trouble is, all of the disruption and hate one needs isn't stapled to a Knight; there's a reason Humans was and Spirits are so popular. Even Merfolk have better disruption. And all of these cards take away knight slots and ruins vial or CoCo strategies.
If one wanted the Haakan Inversion combo - and who wouldn't? - Traverse the Ulvenwald might be useful. One could cut down on the copies of Haakan that way. Traverse helps with mana-fixing other things sometimes. It can help get through Blood Moon too.
I just don't know how to make Knight-tribal really work.
A couple of "Kinghts" in the new set so far: Changeling Outcast for Haakon and his crew; Unsettled Mariner for UW or Bant. The latter is a real thing I believe, the former is probably not.
Bant may be the way to go now; The Mariner gives us another Knight that builds the board state and hinders the opponent. Knight of Autumn is a good tool and Knight of the Reliquary can do the heavy lifting.
There are few other new ones, but I think the Mariner is the only interesting one.
Finally got a 1-drop that can keep up with the power-creep! That is one solid knight right there. Y’all have no idea how happy I am all these tribes (like Goblins, Slivers, Angels, etc.) are finally getting some attention in Modern. Let’s be honest, we all were originally drawn to Magic because of the nerdy, fantasy-loving part of us that wants some Tolkienesque (and by extension, Warhammer/D&Desque) tribes to go head-to-head. Or maybe that’s just me. Either way, I’m really stoked.
Also, it looks like the Cavaliers are going to be a cycle. That’s pretty awesome. Can’t wait to see the other colors. Is Cavalier of Dawn playable in a GWx build with Hierarchs and Birds?
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MODERN: BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG EDH: BRGKARRTHUS, TYRANT OF JUNDGRB
Also, it looks like the Cavaliers are going to be a cycle. That’s pretty awesome. Can’t wait to see the other colors. Is Cavalier of Dawn playable in a GWx build with Hierarchs and Birds?
If I had to guess, I'd say no. Five mana and Knight of Autumn is usually better?
Finally got a 1-drop that can keep up with the power-creep! That is one solid knight right there. Y’all have no idea how happy I am all these tribes (like Goblins, Slivers, Angels, etc.) are finally getting some attention in Modern. Let’s be honest, we all were originally drawn to Magic because of the nerdy, fantasy-loving part of us that wants some Tolkienesque (and by extension, Warhammer/D&Desque) tribes to go head-to-head. Or maybe that’s just me. Either way, I’m really stoked.
Finally got a 1-drop that can keep up with the power-creep! That is one solid knight right there. Y’all have no idea how happy I am all these tribes (like Goblins, Slivers, Angels, etc.) are finally getting some attention in Modern. Let’s be honest, we all were originally drawn to Magic because of the nerdy, fantasy-loving part of us that wants some Tolkienesque (and by extension, Warhammer/D&Desque) tribes to go head-to-head. Or maybe that’s just me. Either way, I’m really stoked.
So has anyone considered running a Humans-like mana-base and going three or four-colors? I probably wouldn't run many if any Ancient Ziggurats, as there will still be a need for some spells since Knights don't have as much interaction as Humans.
Still, I just REALLY want to play a Haakon deck! I have for years!
Also, it looks like the Cavaliers are going to be a cycle. That’s pretty awesome. Can’t wait to see the other colors. Is Cavalier of Dawn playable in a GWx build with Hierarchs and Birds?
If I had to guess, I'd say no. Five mana and Knight of Autumn is usually better?
Good point. I think I had “Return History of Benalia from your graveyard to your hand” pictured in my head when I read the last ability, which sounds good to me, but 5cmc is a hefty price. Probably better things to be doing with that mana.
Cavalier of Flame looks a lot better honestly, especially in a Midrange-ish build. Just thinking from a Jund perspective where we always have to hope our disruption lines up correctly with whatever our opponent is doing. That second ability of dumping your hand and getting some fresh gas sounds appealing. Maybe in some Naya build where your dumping a lot of lands in the yard with Knight of the Reliquary to take advantage of the last ability. OR a 4c Knightfall build! Lol. I’m kidding really at that point. I’m sure there’s better brews for CoF to end up in than that, but if I’m being creative and keeping with the Tribal Knight primer...
Hopefully the other Cavaliers will provide some cool top-end options. If the black one has some cool grave recursion abilities too, Haakon would start looking pretty sweet.
Honestly, Knight Tribal looks like it’s beginning to get some pretty diversified build options, some more viable than others, of course. Unsettled Mariner makes Bant or maybe Esper look decent; Knight of the Ebon Legion strongly suggests (at least to me) a black splash to make Orzhov, Esper or Abzan; Cavalier of Flame makes me want to try some janky Jund or Naya Land/Midrange nonsense; shoot, even the idea of a green Cavalier at 2GGG has me thinking about a green devotion Knights build with Steel Leaf Champion, Wilt-Leaf Liege, and this theoretical Cavalier. I’m having fun.
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There are things one can try to speed up knights but there just aren't the synergies other tribes have. The good Knights are nearly all three-drops and no aggro deck is winning with three-drops.
A mid-range strategy with swords is something I've seen place somewhere. Sorry, I can't vague that up any more.
Other strategies are possible, often involving Knight of the Reliquary. There are Bant decks that use the KotR - Retreat to Coralhelm combo. There is a Zombie Knight archetype using Haakon, Stromgald Scourge but one rarely hears of competitive knight decks.
Decades ago, Sleight of Mind made for some good times in W or B Knight decks with a U splash. Man, if they would reprint that, I'd be jamming some knights like it was 1994!
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Still not really good enough - they could probably put "draw a card" on the spell and it'd be interesting but not remotely broken.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
I guit playing around the time 5th or 6th edition came out and didn't return until around the end of the Innistrad block. I missed a bunch. Mind Bend does look like a better spell and it probably isn't good enough.
It helps only against creatures and targeted removal. It was big fun back when pump knights were all the rage. The most fun thing to do with it was to sleight the opponent's knight's protection to U.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Steven Peets's 8-Knight Naya – 10-5 (140th) at Grand Prix Atlanta 2018
2 Thalia, Heretic Cathar
4 Knight of Autumn
4 Knight of the Reliquary
4 Tarmogoyf
2 Voice of Resurgence
2 Scavenging Ooze
2 Birds of Paradise
4 Noble Hierarch
4 Wild Nacatl
Instant (10)
3 Collected Company
4 Lightning Bolt
3 Path to Exile
1 Stirring Wildwood
1 Ghost Quarter
1 Kessig Wolf Run
2 Arid Mesa
4 Wooded Foothills
4 Windswept Heath
1 Misty Rainforest
1 Mountain
2 Forest
1 Plains
1 Sacred Foundry
2 Stomping Ground
1 Temple Garden
2 Thalia, Guardian of Thraben
2 Stony Silence
3 Blood Moon
1 Settle the Wreckage
1 Dromoka's Command
1 Bojuka Bog
1 Abrade
2 Choke
1 Nissa, Vital Force
1 Domri Rade
Do we acknowledge this as a Knight deck?
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
That's a G/W Maverick deck. Calling that a Knight-tribal deck is like calling Death and Taxes a Human-tribal deck because it plays Thalia and Blade Splicer.
I'm thinking of trying a Junk version with one more set of Knights. I'll call it "Twelfth Knight" with apologies to Shakespeare.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
4 Noble Hierarch
4 Birds of Paradise
3 Student of Warfare
4 Knight Exemplar
4 Benalish Marshal
4 Knight of the Reliquary
2 Mirran Crusader
2 Knight of Autumn
Noncreatures
4 Path to Exile
4 History of Benalia
4 Collected Company
4 Windswept Heath
4 Flooded Strand
1 Marsh Flats
3 Temple Garden
2 Horizon Canopy
2 Razorverge Thicket
1 Gavony Township
3 Plains
1 Forest
2 Wheel of Sun and Moon
2 Stony Silence
1 Settle the Wreckage
1 Wrath of God
1 Eidolon of Rhetoric
2 Knight of Autumn
3 Thalia, Guardian of Thraben
1 Worship
2 Cards I don't remember
Went 3-1 at FNM last friday with this list. Won against G/W Vizier, Infect, G/W Hatebears and lost against Abzan Tokens in the finals, a matchup which probably favors me, but was lost due to awkward draws and awkward CoCos. I'm a pretty firm believer that mana dorks+CoCo is currently the best shell for the knights archetype. Vial is cool and all, but it simply just feels too slow with the current metagame. CoCo is also busted in this deck, as the number and quality of 3-drops is through the roof. I was definitely lucky with my matchups though, this deck fares very well against fair creature-based decks.
I've turned around on my opinion on History of Benalia, that card definitely overperformed. When one of the biggest weaknesses of the deck is efficient removal, creating two dudes for one card is a huge deal, and the card also makes for some busted combat phases and lets you kill on turn 4. I'm not sure about Benalish Marshal, I might go back to more Crusaders, or I might try Steel Leaf Champion if I can get the manabase to work.
The idea with the Students is that it's a filler card which can function as a serviceable card on turn 1 or 2 if your dork gets killed or if you don't draw one, while not being a completely dead hit off of CoCo, which already has a slightly low amount of relevant targets to hit. Playing more than 8 dorks is also seriously detrimental to the deck's lategame topdecks.
Knight of the Reliquary is somewhat at odds with what's going on with the rest of the deck, but it makes up for it in terms of sheer power-level. The card can easily become a 6/6 on turn 3 with a single activation, and can also fetch up the singleton Gavony Township, which is only a 1-off due to the already strained mana base.
I used to play with Silverblade Paladin a while ago, it might be time I give that card a spin again. It's also good with Knight of the Reliquary, for what that's worth, and it feels like it could fit into the plan when most of the deck is 3-drops already.
If anyone is curious about the lack of 2-drops, it's simply because playing a bear just doesn't cut it these days. I'd rather have slightly more variance and play more mana dorks and high-power 3 drops, than have a more consistent, but much lower power-level curve.
I will give you update on my Knight Abzan deck. Its not particularly competitive deck, but its fun. Graveyard hate is big weakness tho and people play it even maindeck nowdays...
3 Dauntless Bodyguard
3 Knight of Meadowgrain
3 Steward of Valeron
3 Knight of the Reliquary
3 Knight of Autumn
4 Knight Exemplar
3 Haakon, Stromgald Scourge
2 Aryel, Knight of Windgrace
15 Other spells:
4 Aether Vial
4 Nameless Inversion
3 Grisly Salvage
2 Liliana of the Veil
2 Call the Bloodline
1 Temple Garden
1 Godless Shrine
2 Overgrown Tomb
2 Verdant Catacombs
2 Arid Mesa
3 Windswept Heath
1 Razorverge Thicket
1 Sejiri Steppe
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
1 Gavony Township
1 Forest
2 Plains
1 Temple of Silence
1 Geier Reach Sanitarium
But I change the list a lot, especially lands. Basically I need enough mana to cast Haakon + Inversion combo and also ways to put things in graveyard. I like playing 4 Haakons, but then you also get very awkward hands. You need throw-away creatures, Student of Warfare was terrible! Yet you need 1 drops for Vial ans such. Bodyguard is good, you can recast it with Haakon for W to target relevant creature.
Vial is nice because it lets you put Haakon straight in play, play instant Exemplar and such. There is just no fun in Knight without Vial.
You can kill things with Haakon or Aryel, get life with Meadowgrain and Bloodline tokens, draw cards (to your graveyard) with Grisly Salvage. That one also helps with land drops. Both Knight of the Reliquary and Stevard of Valeron produce (in a way) mana so you can play those inversions enough.
Anyone have some idea how to improve this strategy?
I've wanted to try a Haakan list forever. Abzan strikes me as wildly optimistic but kudos for giving it a try.
As long as we are talking about optimism, Nameless Inversion is in fact a Treefolk, you could give Murmuring Bosk a try.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Thats brilliant, I already play Murmuring Bosk time to time, but never realized Inversion is a Treefolk. Silly me! I believe that Knight of the Reliquary is the best knight. It hives mana, grow very big, protects with Sejiri Steppe, helps with throwing Haakon in bin with Sanitarium, can exile GY with Bojuka Bog. I tried playing without it, but I didnt like it.
I was thinking about Mutavault as well, throwing away Gavony Township and Vault of the Archangel, but I feel like those two lands are so great with first strike creatures..
One usually sees Haakon with Liliana of the Veil, Smallpox and that sort of thing for support. Collective Brutality is another card that might fit.
Knights has only one disruptive Knight in Knight of Autumn, so the disruption has to come from elsewhere. With B, one has access to discard which helps against combo or helps pitch Haakan in a pinch. Lily is a great way to pitch him. BG provides access to the best permanent distruction and W has exile effects and some of the best side-board stuff.
RiP is a major non-bo but Wheel of Sun and Moon is good if one has sufficient GW producers. There's good artifact grave-hate and there's some B gravehate as well.
The trouble is, all of the disruption and hate one needs isn't stapled to a Knight; there's a reason Humans was and Spirits are so popular. Even Merfolk have better disruption. And all of these cards take away knight slots and ruins vial or CoCo strategies.
If one wanted the Haakan Inversion combo - and who wouldn't? - Traverse the Ulvenwald might be useful. One could cut down on the copies of Haakan that way. Traverse helps with mana-fixing other things sometimes. It can help get through Blood Moon too.
I just don't know how to make Knight-tribal really work.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Bant may be the way to go now; The Mariner gives us another Knight that builds the board state and hinders the opponent. Knight of Autumn is a good tool and Knight of the Reliquary can do the heavy lifting.
There are few other new ones, but I think the Mariner is the only interesting one.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Yeah, I doubt it too.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
It is not bad but probably not better than Student of Warfare and Dauntless Bodyguard.
Still, I just REALLY want to play a Haakon deck! I have for years!
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Good point. I think I had “Return History of Benalia from your graveyard to your hand” pictured in my head when I read the last ability, which sounds good to me, but 5cmc is a hefty price. Probably better things to be doing with that mana.
Cavalier of Flame looks a lot better honestly, especially in a Midrange-ish build. Just thinking from a Jund perspective where we always have to hope our disruption lines up correctly with whatever our opponent is doing. That second ability of dumping your hand and getting some fresh gas sounds appealing. Maybe in some Naya build where your dumping a lot of lands in the yard with Knight of the Reliquary to take advantage of the last ability. OR a 4c Knightfall build! Lol. I’m kidding really at that point. I’m sure there’s better brews for CoF to end up in than that, but if I’m being creative and keeping with the Tribal Knight primer...
Hopefully the other Cavaliers will provide some cool top-end options. If the black one has some cool grave recursion abilities too, Haakon would start looking pretty sweet.
Honestly, Knight Tribal looks like it’s beginning to get some pretty diversified build options, some more viable than others, of course. Unsettled Mariner makes Bant or maybe Esper look decent; Knight of the Ebon Legion strongly suggests (at least to me) a black splash to make Orzhov, Esper or Abzan; Cavalier of Flame makes me want to try some janky Jund or Naya Land/Midrange nonsense; shoot, even the idea of a green Cavalier at 2GGG has me thinking about a green devotion Knights build with Steel Leaf Champion, Wilt-Leaf Liege, and this theoretical Cavalier. I’m having fun.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB