The only thing that I can think of to contend against red is Kor Firewalker. It's not a knight, but it would receive the buff from Honor of the Pure. I agree that Silver Knight in Modern would definitely improve against the red matchup.
The little knight with the funny name, Knight of the Holy Nimbus, is the best knight two-drop available in Modern for the Burn match-up. Few Burn decks pack enough mana to reliably hit three on turn three, so Nimbus greatly slows their tempo.
Access to five of the three-drop pro-red guys in one's 75 seems indicated. If Burn is really a problem, it seems as if access to more protection might be a good idea. Sideboard copies of Faith's Shield or any of the other one casting-cost protection spells might be a good idea. Stave Off is generally considered a poor choice but it could double as Twin hate. The new Feat of Resistance is two to cast, but it does have a nice bonus.
Non-knight options abound; Spellskite is a pretty good answer to most of Burn's arsenal. A turn-zero Leyline of Sanctity is usually "Good-game".
so, to those who are still playing Darth Knights, I was looking through my binder for ideas on my Marchessa EDH and came across Necromancer's Stockpile. Has anyone tried this out for some CA?
Necromancer's Stockpile does look well suited to Darth Knights, I can see many synergies with Haakon and Gravecrawler etc. At the moment I would try it as a direct replacement for Liliana of the Veil (I sold my Lili playset when her price spiked) , it's definitely a reliable and budget way to get the Haakon engine started. At the moment I'm just concerned whether the mana sink for stockpile will slow the deck down too much.
The little knight with the funny name, Knight of the Holy Nimbus, is the best knight two-drop available in Modern for the Burn match-up. Few Burn decks pack enough mana to reliably hit three on turn three, so Nimbus greatly slows their tempo.
I like Knight of the Holy Nimbus too, it's unique ability is useful against burn and it has an interesting name and nice art. I don't really fancy drawing him in the middle to late game though, so maybe this is the reason why I haven't tried him yet.
The little knight with the funny name, Knight of the Holy Nimbus, is the best knight two-drop available in Modern for the Burn match-up. Few Burn decks pack enough mana to reliably hit three on turn three, so Nimbus greatly slows their tempo.
I like Knight of the Holy Nimbus too, it's unique ability is useful against burn and it has an interesting name and nice art. I don't really fancy drawing him in the middle to late game though, so maybe this is the reason why I haven't tried him yet.
I suppose protection from a color may well be better late game than Numbus's auto-regeneration, but only if it's the right color. First strike versus flanking? First strike makes a better defender I suppose, but Flanking probably is better for an attacker.
Do the Khan-slaught fetches have anyone dreaming of multi-colored Knight decks? GW should get a little smoother and a bunch cheaper. WU will certainly be worth considering. Three colors doesn't seem impossible with all ten fetches available.
Does anything from Khans of Tarkir strike anyone's fancy? Doesn't Ride Down seem well suited for Knights? I don't think there are any R knights that I want to test, but there's plenty of lovely R and WR cards suitable for the aggro plan.
I was going to tinker with a zoo color WGR knight deck. It opens up Reliquary, Pridemage, and maybe Rancor in lieu of swords, allowing to stock up on side hate against artifacts in green, as well as bolt, helix and boris charm in red. I do not currently own any Arid Mesa's currently, so it might take a while for me to finagle the mana base, but there may be some potential. But if you are running cavern or souls as well, even with the new fetch lands the three colors may be too greedy. I don't know.
Greetings everyone. I had posted here a while back, bringing forth a mono white knight's deck. That said, after some numerous testing and retooling, I have the results of the deck. Without further ado, I bring forth, Knights of the Heavenly Order.
Creatures(28)
4X Student of Warfare
4X Knight of the White Orchid
4X Leonin Skyhunter
3X Knight of Meadowgrain
4x Wilt leaf Cavalier
4x Knight Exemplar
3x Wilt leaf Liege
2x Kinsbale Cavalier
Instants and sorceries(8)
4X Path to Exile
4x Brave the elements
Artifacts(4)
4x Aether Vial
Land (20)
3x Cavern of Souls
2X Tectonic Edges
2x Windbrisk Heights
13x Plains
Sideboard(13)
3x Thalia,Guardian of Thraben
3x Kitchen Finks
2x Kataki,War mage
2x Leyline of Sancitity
1x Ratchet Bomb
2x Rest in Peace
2x Torpor Orb
Cue epic music. No, seriously, I really do love knights. They are a fantastic tribal dec. And while no tier one deck, for a solid rouge's deck, this deck fits the spot. With that said, I won't go into depth of all the card choices, but rather the most specific choices within my build.
1) Knight of Meadowgrain: I originally ran three copies of Mirran Crusader within this spot. With that said, why would I pull him out? a 2/2 with double strike and protection from black and green is surely no push over? A few reasons, actually. First off, Mirran, within my meta, wasn't really viable. The zoo and pod decks there were few and in between. And even when I get Mirran onto the field, he always is the source of removal. So in essence, he was an easy target. As for why, Knight of the Meadowgrain, I did some tests.
Specifically, I examined my mana curve, noting the number of cmc creatures in the deck. Interestingly enough, the curve leveled out around three, but was close to two. I decided to go for the latter, because having two CMC being the curve is excellent. Being this is white weenie, you want to have cheap, fast creatures you can pull out. And while three mana or four mana isn't a real big deal, when comparing the costs relatively, a two CMC is just that much faster.
As for why three copies, Skyhunter I would rather see in more games. Evasion is a powerful ability. Especially, when considering creatures who don't have it. The fact my opponent needs to waste removal is a good sign of Skyhunter's effectiveness. And while I do like lifelink and first strike, a static 2 pts of damage to the opponent isn't bad.
2)Wilt Leaf Cavalier: This card is the bread and butter of the deck. The big attacker. But why some might be asking. Well, let me get into detail. While very color intensive, this guy is a 3/4. A 3/4. In Modern, 4 toughness is the magic number. It gets past lightning bolt. And considering most creatures in Modern have very low power and toughness this is huge. I've seen countless opponents blow two removal spells, trying to get rid of this thing. While it is vulnerable to dismember, path, beast within and abrupt decay, the fact my opponent would be willing to blow either of those spells is putting forth a statement. Next, it has vigilance.
Such, an underrated skill vigilance is. The fact you can guarantee at least 3 damage, while having a wall is powerful. That is especially, powerful when combines with Exemplar and Liege(we'll get to him shortly). All in all, he's a solid card and one that most take for granted how strong.
4)Wilt Leaf Liege: the infamous lord from green White hatebears makes and appearance in this deck. As for why, it is simple. He is a lord that is a knight! So many people, whom I've talked to forget that. He buffs white creatures, aka most of the deck, along with Cavalier. In fact, he double buffs Cavalier, becoming a 5/6. I don't know about anyone else, but a 5/6 with vigilance is not something to take lightly. Especially, if it has indestructibility. Also, its second ability is super relevant.
I once played a pox match, and I had two of these in hand. He kept using Raven's crime on me and I kept setting them onto the battlefield. The guy got so irritated. This was turn three or four by the way. Combos very well with Kitchen Finks. As for why I run only three, liege sadly clogs the hand at four, at least from my experience.
5) Kinsbale Cavalier: This card is one of my favorites. I originally ran Hero of Bladehold and Metamorph. Don't get me wrong; I love Hero. She is my favorite monster card in magic the gathering. She simply wins games when she hits the board. Metamorph give some unpredictability, aka copying lords, artifacts on the field. Really nice. However, this card really makes alpha striking that much more terrifying. Double strike is nothing to mess around. Especially, considering you can assign damage with blockers, it is quite devastating. But what really makes this card mean is the fact it has double strike.
So many people forget about this. Considering the text:"Knights you control gain double strike." Kinsbale has double strike. It would be the opposite of "Other Knights you control gain double strike". A nasty maneuverer, but quite a relevant one.
All in all, that is my deck. If you have any questions, comments or concerns, please post a response. I always look forward to feedback.
White Shield Crusader is an alternative to Leonin Skyhunter. If the protection is relevent, then the cost is probably worth paying. The pump is a nice bonus. The toughness is a drag and he is not the guy one want's if there's a lot of UR in the neighborhood.
Leonin Skyhunter has built-in flying. White Shield Crusader requires extra mana to fly. Card choices really depend on whether flying or protection will help in the local meta.
As for Ride Down vs. Rancor, I would probably use Rancor. It's not an instant, but it comes back to your hand if the enchanted creature dies.
Early life-gain seems essential, thus Meadowgrain has been added. For much the same reason, Fiendslayer gets a starting role.
Neither B nor G have gone away so Crusader remains although I would dearly love to have a couple of copies of Hero of Bladehold in the main.
Tivadar in the board is just for fun although he is a fine card in the Burn match-up as well as an all-star in the Goblin match-up. He's probably not really worth a slot.
A couple other slots in the board will probably change; Patrician's Scorn will likely get cut for Storm hate, perhaps Rest in Peace.
Eventually, I shall have to have a good think about adding a color. Knight of the Reliquary is such a lovely card, and the art is on my deck box, so it seems as if G the right thing to do, but I'm still thinking of U as well. Believe it or not, Phyrexian Metamorph is one of the main draws for U.
Hey guys, Ive been playing MW knights for a while and I think its running pretty well. If any of u have suggestions for improvements, it would be nice.
Strategy:
Puresteel Paladin with 10 one-drop equips is a wicked draw condition
Godsend can be surprisily good on some matches, and the pump is really cool
Sword of War and Peace protection against the most common removal and complements the protections of Mirran Crusader (insane now that The Rock is pretty common)
Honestly, I don't see what combo decks it shuts down. Twin will just save the creature with twin on it and then combo out whereas ascendancy combo will just drop another mana dork and continue puking up spells. Wouldn't wrath be better?
I can't remember the second match to save my life but the third was RW burn with a U splash for Treasure Cruise (good idea) and Serum Visions (bad idea). I stuck Meadowgrain and Fiendslayer both games and had no difficulty.
The second FNM saw mono-B, BR, and mono-B Zombies for the first three matches. I almost felt badly as I rofl-stomped all three.
The fourth round was mono-G Elves - a match I usually lose horribly. First game saw two quick Crusaders and I was able to survive an Overrun effect to win. Second game I kept a hand of five lands, Crusader and Exemplar! First turn draw: another land of course. Second turn draw: another Crusader! He started a little more slowly and the two Crusaders got there pretty quickly with a little help from the Exemplar. It was an incredible dose of luck to hit two Crusaders both games in this match. That's pretty much my only hope.
Seven matches and one game loss. I wish I could take some credit other than tuning for the environment reasonably well but hey, it's still fun!
The thing is the righ time to destroy the lands with Divine Reckoning while they dont have any strong creature, so u slow down a lot and keep attacking (at least it has worked so far). I said combo decks becuse some of them dont have a lot of creatures, just removals and a combo.
That's what confuses me. Divine reckoning only hits creatures, nothing else, and a combo deck won't often play more than one creature they care about, which divine reckoning will leave alive.
I had this doubt and the people from the local store said me it was everything, including lands, so I was playing wrong all this time hahahaha thank you for the tip!
What do you guys think about the inclusion of 2x Elspeth, Knight-Errant? I think she is an excelent topdeck. Im doing that now on my purestell monowhite knights.
What do you guys think about the inclusion of 2x Elspeth, Knight-Errant? I think she is an excelent topdeck. Im doing that now on my purestell monowhite knights.
She's a good topdeck that's for sure, I used to have her in my GW knights but have since switched over to Wilt-leaf Liege. Elspeth, Knight-Errant in a vacuum is more powerful than Liege but the latter seems to work better in my deck. IMO, if you have space in your deck for Elspeth, why not? For Puresteel Knights deck she can churn out tokens for your equipments to attached onto.
Access to five of the three-drop pro-red guys in one's 75 seems indicated. If Burn is really a problem, it seems as if access to more protection might be a good idea. Sideboard copies of Faith's Shield or any of the other one casting-cost protection spells might be a good idea. Stave Off is generally considered a poor choice but it could double as Twin hate. The new Feat of Resistance is two to cast, but it does have a nice bonus.
Non-knight options abound; Spellskite is a pretty good answer to most of Burn's arsenal. A turn-zero Leyline of Sanctity is usually "Good-game".
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Necromancer's Stockpile does look well suited to Darth Knights, I can see many synergies with Haakon and Gravecrawler etc. At the moment I would try it as a direct replacement for Liliana of the Veil (I sold my Lili playset when her price spiked) , it's definitely a reliable and budget way to get the Haakon engine started. At the moment I'm just concerned whether the mana sink for stockpile will slow the deck down too much.
I like Knight of the Holy Nimbus too, it's unique ability is useful against burn and it has an interesting name and nice art. I don't really fancy drawing him in the middle to late game though, so maybe this is the reason why I haven't tried him yet.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I suppose protection from a color may well be better late game than Numbus's auto-regeneration, but only if it's the right color. First strike versus flanking? First strike makes a better defender I suppose, but Flanking probably is better for an attacker.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
I was going to tinker with a zoo color WGR knight deck. It opens up Reliquary, Pridemage, and maybe Rancor in lieu of swords, allowing to stock up on side hate against artifacts in green, as well as bolt, helix and boris charm in red. I do not currently own any Arid Mesa's currently, so it might take a while for me to finagle the mana base, but there may be some potential. But if you are running cavern or souls as well, even with the new fetch lands the three colors may be too greedy. I don't know.
Creatures(28)
4X Student of Warfare
4X Knight of the White Orchid
4X Leonin Skyhunter
3X Knight of Meadowgrain
4x Wilt leaf Cavalier
4x Knight Exemplar
3x Wilt leaf Liege
2x Kinsbale Cavalier
Instants and sorceries(8)
4X Path to Exile
4x Brave the elements
Artifacts(4)
4x Aether Vial
Land (20)
3x Cavern of Souls
2X Tectonic Edges
2x Windbrisk Heights
13x Plains
Sideboard(13)
3x Thalia,Guardian of Thraben
3x Kitchen Finks
2x Kataki,War mage
2x Leyline of Sancitity
1x Ratchet Bomb
2x Rest in Peace
2x Torpor Orb
Cue epic music. No, seriously, I really do love knights. They are a fantastic tribal dec. And while no tier one deck, for a solid rouge's deck, this deck fits the spot. With that said, I won't go into depth of all the card choices, but rather the most specific choices within my build.
1) Knight of Meadowgrain: I originally ran three copies of Mirran Crusader within this spot. With that said, why would I pull him out? a 2/2 with double strike and protection from black and green is surely no push over? A few reasons, actually. First off, Mirran, within my meta, wasn't really viable. The zoo and pod decks there were few and in between. And even when I get Mirran onto the field, he always is the source of removal. So in essence, he was an easy target. As for why, Knight of the Meadowgrain, I did some tests.
Specifically, I examined my mana curve, noting the number of cmc creatures in the deck. Interestingly enough, the curve leveled out around three, but was close to two. I decided to go for the latter, because having two CMC being the curve is excellent. Being this is white weenie, you want to have cheap, fast creatures you can pull out. And while three mana or four mana isn't a real big deal, when comparing the costs relatively, a two CMC is just that much faster.
As for why three copies, Skyhunter I would rather see in more games. Evasion is a powerful ability. Especially, when considering creatures who don't have it. The fact my opponent needs to waste removal is a good sign of Skyhunter's effectiveness. And while I do like lifelink and first strike, a static 2 pts of damage to the opponent isn't bad.
2)Wilt Leaf Cavalier: This card is the bread and butter of the deck. The big attacker. But why some might be asking. Well, let me get into detail. While very color intensive, this guy is a 3/4. A 3/4. In Modern, 4 toughness is the magic number. It gets past lightning bolt. And considering most creatures in Modern have very low power and toughness this is huge. I've seen countless opponents blow two removal spells, trying to get rid of this thing. While it is vulnerable to dismember, path, beast within and abrupt decay, the fact my opponent would be willing to blow either of those spells is putting forth a statement. Next, it has vigilance.
Such, an underrated skill vigilance is. The fact you can guarantee at least 3 damage, while having a wall is powerful. That is especially, powerful when combines with Exemplar and Liege(we'll get to him shortly). All in all, he's a solid card and one that most take for granted how strong.
4)Wilt Leaf Liege: the infamous lord from green White hatebears makes and appearance in this deck. As for why, it is simple. He is a lord that is a knight! So many people, whom I've talked to forget that. He buffs white creatures, aka most of the deck, along with Cavalier. In fact, he double buffs Cavalier, becoming a 5/6. I don't know about anyone else, but a 5/6 with vigilance is not something to take lightly. Especially, if it has indestructibility. Also, its second ability is super relevant.
I once played a pox match, and I had two of these in hand. He kept using Raven's crime on me and I kept setting them onto the battlefield. The guy got so irritated. This was turn three or four by the way. Combos very well with Kitchen Finks. As for why I run only three, liege sadly clogs the hand at four, at least from my experience.
5) Kinsbale Cavalier: This card is one of my favorites. I originally ran Hero of Bladehold and Metamorph. Don't get me wrong; I love Hero. She is my favorite monster card in magic the gathering. She simply wins games when she hits the board. Metamorph give some unpredictability, aka copying lords, artifacts on the field. Really nice. However, this card really makes alpha striking that much more terrifying. Double strike is nothing to mess around. Especially, considering you can assign damage with blockers, it is quite devastating. But what really makes this card mean is the fact it has double strike.
So many people forget about this. Considering the text:"Knights you control gain double strike." Kinsbale has double strike. It would be the opposite of "Other Knights you control gain double strike". A nasty maneuverer, but quite a relevant one.
All in all, that is my deck. If you have any questions, comments or concerns, please post a response. I always look forward to feedback.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
As for Ride Down vs. Rancor, I would probably use Rancor. It's not an instant, but it comes back to your hand if the enchanted creature dies.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Any hint as to why?
"normality is a paved road: it is comfortable to walk, but no flowers grow there."
-Vincent Van Gogh
things I hate:
1. lists.
b. inconsistencies.
V. incorrect math.
2. quotes in signatures
III: irony.
there are two kinds of people in the world: those who can make reasonable conclusions based on conjecture.
http://www.mtgsalvation.com/forums/the-game/modern/modern-deck-creation/511943-deck-creation-stickies-criteria-and-selection
Basically, this thread is not active enough nor is the deck posting tournament results on MTGO or offline.
"normality is a paved road: it is comfortable to walk, but no flowers grow there."
-Vincent Van Gogh
things I hate:
1. lists.
b. inconsistencies.
V. incorrect math.
2. quotes in signatures
III: irony.
there are two kinds of people in the world: those who can make reasonable conclusions based on conjecture.
4 Student of Warfare
4 Knight of Meadowgrain
4 Knight of the Holy Nimbus
2 White Shield Crusader
4 Fiendslayer Paladin
4 Knight Exemplar
4 Mirran Crusader
3 Cavern of Souls
4 Flagstones of Trokair
4 Mutavault
11 Plains
4 Æther Vial
4 Brave the Elements
4 Path to Exile
2 Paladin en-Vec
1 Tivadar of Thorn
2 Celestial Purge
3 Ratchet Bomb
2 Timely Reinforcements
3 Day of Judgment
2 Patrician's Scorn
Early life-gain seems essential, thus Meadowgrain has been added. For much the same reason, Fiendslayer gets a starting role.
Neither B nor G have gone away so Crusader remains although I would dearly love to have a couple of copies of Hero of Bladehold in the main.
Tivadar in the board is just for fun although he is a fine card in the Burn match-up as well as an all-star in the Goblin match-up. He's probably not really worth a slot.
A couple other slots in the board will probably change; Patrician's Scorn will likely get cut for Storm hate, perhaps Rest in Peace.
Eventually, I shall have to have a good think about adding a color. Knight of the Reliquary is such a lovely card, and the art is on my deck box, so it seems as if G the right thing to do, but I'm still thinking of U as well. Believe it or not, Phyrexian Metamorph is one of the main draws for U.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
yup, thanks for the link, I read up on the criteria...anyway it seems like there is no sentiments for this!
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Strategy:
Puresteel Paladin with 10 one-drop equips is a wicked draw condition
Godsend can be surprisily good on some matches, and the pump is really cool
Swiftfoot Boots general protection and haste
Sword of War and Peace protection against the most common removal and complements the protections of Mirran Crusader (insane now that The Rock is pretty common)
4x Knight of the White Orchid
4x Mirran Crusader
4x Puresteel Paladin
4x Student of Warfare
2x Basilisk Collar
2x Bladed Bracers
4x Bonesplitter
1x Godsend
2x O-Naginata
1x Swiftfoot Boots
2x Sword of War and Peace
2x Elspeth, Knight-Errant
4x Cavern of Souls
16x Plains
2x Disenchant
2x Day of Judgment
2x Grafdigger's Cage
3x Kor Firewalker
2x Leyline of Sanctity
1x Rest in Peace
1x Torpor Orb
Credit to DolZero for this awesome sig!
4 Student of Warfare
4 Knight of Meadowgrain
4 Knight of the Holy Nimbus
3 White Shield Crusader
3 Fiendslayer Paladin
4 Knight Exemplar
4 Mirran Crusader
3 Cavern of Souls
4 Flagstones of Trokair
4 Mutavault
11 Plains
4 Æther Vial
4 Brave the Elements
4 Path to Exile
2 Paladin en-Vec
1 Tivadar of Thorn
2 Ratchet Bomb
1 Timely Reinforcements
3 Day of Judgment
4 Leyline of Sanctity
The first round was against a Jund brew with Thragtusk, Huntmaster of the Fells, Olivia Voldaren, and Sarkhan, the Dragonspeaker. Lost ugly the first game and somehow managed to win the second. Mostly because he didn't seem to draw much besides land.
I can't remember the second match to save my life but the third was RW burn with a U splash for Treasure Cruise (good idea) and Serum Visions (bad idea). I stuck Meadowgrain and Fiendslayer both games and had no difficulty.
The second FNM saw mono-B, BR, and mono-B Zombies for the first three matches. I almost felt badly as I rofl-stomped all three.
The fourth round was mono-G Elves - a match I usually lose horribly. First game saw two quick Crusaders and I was able to survive an Overrun effect to win. Second game I kept a hand of five lands, Crusader and Exemplar! First turn draw: another land of course. Second turn draw: another Crusader! He started a little more slowly and the two Crusaders got there pretty quickly with a little help from the Exemplar. It was an incredible dose of luck to hit two Crusaders both games in this match. That's pretty much my only hope.
Seven matches and one game loss. I wish I could take some credit other than tuning for the environment reasonably well but hey, it's still fun!
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Credit to DolZero for this awesome sig!
She's a good topdeck that's for sure, I used to have her in my GW knights but have since switched over to Wilt-leaf Liege. Elspeth, Knight-Errant in a vacuum is more powerful than Liege but the latter seems to work better in my deck. IMO, if you have space in your deck for Elspeth, why not? For Puresteel Knights deck she can churn out tokens for your equipments to attached onto.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W