Sword of Fire and Ice and Puresteel Paladin are the best ways to go for card draw in this deck. Everything else is sub-par IMO. Either build your deck including those two, or tweet your deck to heighten the chance of getting a powerful top-deck.
Or, how about Cavalry Pegasus ? Does this have a place with all humans?
Honestly Honor of the Pure is the best anthem at the moment (Spear of Heliod could be worth a try), the others are usually too costly, and for Eldrazi Monument, we probably won't have enough creatures to pay the upkeep cost.
Cavalry Pegasus is too underwhelming unfortunately. Interesting design though :).
The mods have requested that I update the Primer and decklist somehow, and to be honest I agree it has been long overdue.
You probably already thought of it, but a quick update to the primer is to tweak the note on Flagstones of Trokair. The new Legendary rule makes Flagstones a no-brainer in most Knights decks.
You might also want to take Batterskull out of the 2.3 section. Since Stoneforge Mystic is no longer relevant in Modern. I don't see anyone hardcasting that bad boy.
Hey Nabby, big fan of the primer. Thanks for putting it together.
You probably already thought of it, but a quick update to the primer is to tweak the note on Flagstones of Trokair. The new Legendary rule makes Flagstones a no-brainer in most Knights decks.
You might also want to take Batterskull out of the 2.3 section. Since Stoneforge Mystic is no longer relevant in Modern. I don't see anyone hardcasting that bad boy.
UWR Control/Midrange quite often have it sideboarded just an FYI (:
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
UWR Control/Midrange quite often have it sideboarded just an FYI (:
Oh, I didn't mean to say Batterskull was unplayable! I'm sure it has a place. But right now the Primer has it at the top of the list of equipment for Modern Knights and it just doesn't belong there. 5 CC and 5 equip is just too expensive for this deck. I doubt it belongs in Puresteel, let alone vanilla.
Wanting to try out the following cards in my deck and go for a more all-out aggro attempt with backup in both the main board and side just to see how they work in various match ups.
I run Sejiri Steppe in my deck and I love it. I usually use it with KotR for instant speed protection from removal though. I rarely use it as evasion. Right now I'm only using 1, because I really don't want to disrupt my tempo, but I'm considering adding more.
I'm tempted to try Brave the Elements myself. I haven't yet, but it looks really good.
^^^ I wouldn't play Steppe without KotR.
As for the protection spells; Brave the Elements > Faith's Shield > Gods Willing. I haven't actually tried Gods Willing but I can't imagine Scry 1 is worth the lost utility. I play three BtE now but I played Faith's Shield when I was more equipment heavy.
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MODERN - WUB Gifts - W Knights - W Soul Sisters - WR Land Destruction - B Mono Black Control
Hey Nabby, big fan of the primer. Thanks for putting it together.
You probably already thought of it, but a quick update to the primer is to tweak the note on Flagstones of Trokair. The new Legendary rule makes Flagstones a no-brainer in most Knights decks.
You might also want to take Batterskull out of the 2.3 section. Since Stoneforge Mystic is no longer relevant in Modern. I don't see anyone hardcasting that bad boy.
Thanks for the nice words! Good to know pple are liking it ;). I just updated the introduction, added the Naya decklist and removed Batterskull. Yup I agree on Flagstones of Trokair, the new legend rules definitely made it better than before :thumbsup:. I'll run through the card choices and texts again later on.
Add some aesthetic at the introduction parts, the font looks fine on desktop but strange when viewing from the smartphone...
Oh, I didn't mean to say Batterskull was unplayable! I'm sure it has a place. But right now the Primer has it at the top of the list of equipment for Modern Knights and it just doesn't belong there. 5 CC and 5 equip is just too expensive for this deck. I doubt it belongs in Puresteel, let alone vanilla.
lolzzz I forgot Batterskull was still there....:rolleyes:
Wanting to try out the following cards in my deck and go for a more all-out aggro attempt with backup in both the main board and side just to see how they work in various match ups.
Wanting to try out the following cards in my deck and go for a more all-out aggro attempt with backup in both the main board and side just to see how they work in various match ups.
Depends on your deck. If you're running lots of lands (like 24), if your deck has the tendency of giving you more dead-draws than you like, and if your deck is more creature-heavy, then Gods Willing is useful for its scry.
They all more or less do the same thing, but some are strictly better than others in different situations. Don't be afraid to try using different combinations. Like if you're suffering from Red AOE's but don't want to leave your Swords or Aether Vials unguarded, then try a 3-2 mix of BtE and FS if you want.
Wanting to try out the following cards in my deck and go for a more all-out aggro attempt with backup in both the main board and side just to see how they work in various match ups.
Pretty much like what VVriter47 stated in the post above :nod:.
Just wish to say I will not play Sejiri Steppe unless it is part of the Knight of Reliquary toolbox. Without KoTR, Sejiri Steppe can only provide the "unblockable" effect (and it doesn't even work if your opponent have creatures from more than 1 color :rolleyes:).
So I had a chance to test my deck out a little bit. I won one, lost one, and got a bye, so I didn't get as much testing in as I would've liked. But I think the deck played pretty well.
My first match was against Junk Melira Pod and I crushed it pretty solidly in Game 1 and 3. Mirran Crusader hits really hard and sets a really small clock, especially when backed by Elspeth. Game 2, I got to see more of what his deck was about and I lost to his infinite life combo. Game 3 I sided in Rest in Peace and Suppression Field and he made the mistake of taking out Qasali Pridemage. That made his Deathrite Shaman and Voice of Resurgence pretty much useless, and his Birthing Pod harder to use, so I won with better creatures.
Match 2, I played against Soul Sisters and lost both games pretty quickly. Game 1 he gold-fished a turn 2 6/6 Serra Ascendant and I didn't have a Path or O-ring to deal with it. Game 2 lasted a little bit longer, but his creatures quickly outgrew mine and he won.
Because I play Elspeth and we all play Knight Exemplar, I think I'm going to add Wrath of God to my deck. It resets the board if we get out-aggro'ed and with Knight Exemplar making our knights indestructible anyway, we can Wrath away any blockers and swing.
Someone on a page I follow for magic posted about this card, and I searched the thread to find we've never discussed it, however what do you guys think of Paladin of Prahv?
If you're playing a slow grindy game, I think the repeatable uncounterable lifegain could be useful. It's a great mana sink, and if for whatever reason you decide to run more than one in your deck and happen to have them both, it stacks. (Note how it wasn't errata'd to Lifelink).
Someone on a page I follow for magic posted about this card, and I searched the thread to find we've never discussed it, however what do you guys think of Paladin of Prahv?
If you're playing a slow grindy game, I think the repeatable uncounterable lifegain could be useful. It's a great mana sink, and if for whatever reason you decide to run more than one in your deck and happen to have them both, it stacks. (Note how it wasn't errata'd to Lifelink).
6cmc for a 3/4 is way too much and the lifegain isn't super relevant. Yes, gaining life is nice and keeps us around longer, but we have no way to capitalize on that like decks that run Black or Soul Sisters do. In Modern, some of the top decks run infinite life/creature combos, so every card we play has to either disturb the opponent's plan or hurt them. At 6cmc, I'd rather play Elspeth, Sun's Champion to break the stalemate or sink 7 mana into Martial Coup.
Someone on a page I follow for magic posted about this card, and I searched the thread to find we've never discussed it, however what do you guys think of Paladin of Prahv?
If you're playing a slow grindy game, I think the repeatable uncounterable lifegain could be useful. It's a great mana sink, and if for whatever reason you decide to run more than one in your deck and happen to have them both, it stacks. (Note how it wasn't errata'd to Lifelink).
I personally used to play Paladin of Prahv in my knights deck back when timespiral first came out and it was only ever 'ok' when I got it. I think with the selection of knights that we have now, I wouldn't run it for the same reason that makes Fiendslayer Paladin a hard card to run.... being what would you take out? I really like Fiendslayer and run it currently until I can get a pair of Paladin en-Vecs to take over the red-hate role. I think of the Fiendslayer as KoM #5 & 6 as far as what they do for the deck (b/c I really think the early lifegain is relevant), but when I used to run Prahv I only ever liked seeing him late game when I had a solid board position already. I just personally think that it is a more risky card, if for instance your board gets wiped then you're stuck with a (possible) unplayable 6-drop when I'd rather start recovering with cheaper-costing creatures. I do think that there are decks that are a good fit for Prahv, but our competitve knight list so far isn't one of them imho.
I personally used to play Paladin of Prahv in my knights deck back when timespiral first came out and it was only ever 'ok' when I got it. I think with the selection of knights that we have now, I wouldn't run it for the same reason that makes Fiendslayer Paladin a hard card to run.... being what would you take out? I really like Fiendslayer and run it currently until I can get a pair of Paladin en-Vecs to take over the red-hate role. I think of the Fiendslayer as KoM #5 & 6 as far as what they do for the deck (b/c I really think the early lifegain is relevant), but when I used to run Prahv I only ever liked seeing him late game when I had a solid board position already. I just personally think that it is a more risky card, if for instance your board gets wiped then you're stuck with a (possible) unplayable 6-drop when I'd rather start recovering with cheaper-costing creatures. I do think that there are decks that are a good fit for Prahv, but our competitve knight list so far isn't one of them imho.
Agreed with your points here about Paladin of Prahv and the reasoning/comparison with the 3 drops knights.
Fiendslayer Paladin as a 3 drop is really very difficult to include, and he also folds to Pyroclasm, which is a popular red board wipe in Modern at the moment, I also agree the early lifegain is relevant, while Knight of Meadowgrain eats removal too instantaneously for my liking, having more lifegain from Fiendslayer gives us a better chance against those tempo based decks.
Someone on a page I follow for magic posted about this card, and I searched the thread to find we've never discussed it, however what do you guys think of Paladin of Prahv?
If you're playing a slow grindy game, I think the repeatable uncounterable lifegain could be useful. It's a great mana sink, and if for whatever reason you decide to run more than one in your deck and happen to have them both, it stacks. (Note how it wasn't errata'd to Lifelink).
At the moment I can't even find space for more Mirran Crusader or for an Silverblade Paladin, pretty much rules out Paladin of Prahv because of that. Still it is good from time to time we re-visit the older knights, we never know with the meta changes whether they can be relevant again. Also, it is a good way to determine or reenforce existing strategies and card choices :thumbsup:.
Puresteel Paladin and Dark Confidant are obviously the core of the deck. The CA they provide is simply GREAT. For Bob, the lifeloss should be minimal, since we're full of low cmc spells, except for the 2 copies of Elspeth. And even then, we have SoLaD, Basilisk Collar and Loxodon Warhammer as means of lifegain.
The other knights are the usual stuff, the Student for a 1-cmc powerhouse, the Exemplar for lord effect and protection, and the Crusader for a hard beater.
Tidehollow Sculler is a personal favorite. 2/2 cmc 2 that removes potential threats from our opponents hands. It can easily carry a blade for some beating, and to top it off it's an artifact, so it counts towards metalcraft.
Granted, it's not a knight. But i feel it's quite a strong inclusion in the deck.
As for the equip package, i went for 3 Swords. SoLaD and SoFaI are simply the best out there, and SoBaM is actually the only sword i own at the moment, so it was an auto-inclusion
Basilisk Collar is just perfect for this deck, Deathtouch and lifelink on our knights is really strong.
Accorder Shield is a nice, easy to cast equip, and situationally really powerful
Silver-Inlaid Dagger was easy to include in the deck, since excpet for the Sculler all our creatures are Humans.
Loxodon Warhammer acts as Sword #4. Pump, evasion and lifelink seems strong enough to me.
And, with all those 1x equips, a couple of Steelshaper's Gifts are mandatory.
Removal package: i have quite a fwe doubts on these slots.
I feel Dispatch is strong, and this deck *should* be able to run it fairly well... but i fear that "should" won't be enough I'll have to test it, maybe adding some Darksteel Citadels to the manabase.
note: yeah, i know Path to Exile is a better removal, but i hate to give my opponent free mana acceleration
Dismember, my solution to pro-white. I'm not really sure if it's the best card to include in this slot, i think it may be meta dependant after all.
Possible alternatives are Doom Blade, Go for the Throat, Sudden Death, Hero's Downfall. My personal preference goes to Go fro the Throat.
Last we have Elspeth. We should all know how strong she is, and that stays true even for this deck. She provides bodies, she pumps and gives evasion, and her ultimate ability is almost game-breaking.
As for the lands package, i went for what i thought was a balanced approach.
Here we go! I'm still quite a noob to Modern, so I'd welcome any kind of comment and/or suggestion to the deck
side note: @Intentional Sugar: i really like your list, expecially the Spellskite/Metamorph tech. I wonder if i could use them as a side option, even if i don't play U
Hi Mast3rR0b! nice name for the deck - Dark Puresteel ;).
Oh I tend to forget Tidehollow Sculler is also an artifact creature itself (always thought of it only as a BW creature due to the colored mana :rolleyes:). Nice you pointed out it is good for metacraft and Dispatch, otherwise I might have suggested Sin Collector too.
Honestly I don't know how this deck works in the current meta, but I have to say most of your card choices looked to be well thought out. What I liked about a Dark Puresteel deck is its ability to combat combo, since sideboard could be hand discard and maindeck there is the Tidehollow Sculler. The weakness is on the creature side, since most of them are small and non-flying. The heavy creature removal suite should help here I guess.
I actually started splashing black in that deck, MAINdecking (not sideboarding) 2x Dismember, but the main reason is the sudden appearance of Stormbreath Dragon, actually. A card that really hardcounters a Knight deck like mine. That's a powerful hate card AND MOREOVER it's so strong in the current meta that it could actually find some place in sideboards of red decks or even in their main 75 despite the double red in the cost.
Unfortunately (or luckily, depending on our points of view), modern metagame is constantly evolving so we have to adapt our Johnny Decks to this evolution and only the strongest survive. Like primal natural selection. Survival of the fittest, shall we say, LOLzzz
Tidehollow Sculler is a very interesting choice, but it really doesn't bear a bolt and unfortunately the bolt test is one of the most important ones in modern. If Puresteel Paladin and Mirran Crusader actually act as lightning rods (litterally, ROFL) that's quite ok (even though I strongly hate losing them to Electrolyze because of opponent's consequent CA), but I can protect them with Exemplar. Something I CANNOT do with Sculler. Same with Confidant (even if Bob is THE lightning rod of Modern hehehe).
Spellskite would obviously give you a HUGE boost. Remember that maindecking it can also help you vs Splinter Twin matchup without having to sideboard it.
AND MOST OF ALL your deck lacks Aether Vial, which is a card you can INSTATRICK (2nd time I say it lol) your opponent with in a spectacular way (AND it counts towards metalcraft, too). Just imagine triggering Vial responding to a bolt on your Paladin/Crusader by flashing in Spellskite or Exemplar :Q_
Good analysis on Tidehollow Sculler :thumbsup:. Honestly I did not have good experiences with him...I remembered instances whereby I managed to "hide" a bolt, but when Sculler get send on its way with a bolt I see myself facing another bolt :-/.
I think Dismember and Spellskite is really relevant here, especially Spellskite with Puresteel. Spellskite helps towards metacraft, and can waste opponent's Bolts and Helix. Especially since we frequently talk about our Knights passing the bolt test or trying to evade them :rolleyes:...
Fair enough. You've got a point, even though it pains me to admit it, since i love our zombie friend.
I've tested quite a bit the deck with a modified list:
Still have quite an hard time against highly optimized Jund lists, but we can hold our own in most situations.
I somewhat miss Elspeth though, her tokens and evasion are extremely valuable to us.
I think my next try will be to try and sub out all the Scullers for +2 Elspeth and +1 Lightning Greaves to tutor to protect the Exemplar. Should be the best answer to removal, i think?
I'll keep you updated
Can you try to get the fourth Vial? I always go for 4 or 0 Aether Vial in my lists. Vial is something you absolutely want to have in your opening hand or in your early draws, so the difference between playing 3 or 4 pieces have a big impact.
Hello all. I have top 8'd a local modern tournament (about 32 people) with my monowhite knight list. It also continues to play well against most match ups preboard except combo (oh we'll, such is the way of the creature deck). However, post board it starts to get better. I will post my sb later, since my iPad is about to die. The main board list is as follows:
Creatures:
4 student of warfare
4 knight of the white orchid
4 knight of the holy nimbus
3 knight of meadowgrain
4 knight exemplar
4 Mirran crusader
3 hero of Bladehold
Lands:
3 mutavault
4 horizon canopies
14 plains
Spells, enchantments, artifacts:
4 honor of the pure
4 aether vial
4 path to exile
Planeswalkers:
1 elspeth, knight-errant
I am currently testing 3 honor/2 elspeth. I still am not 100 percent on how I feel about it. This is my first forum post, so I hope you all enjoy and thanks!
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Hmmm... well I'm still thinking. I'll let you guys know what my brewing brings up.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Sword of Fire and Ice and Puresteel Paladin are the best ways to go for card draw in this deck. Everything else is sub-par IMO. Either build your deck including those two, or tweet your deck to heighten the chance of getting a powerful top-deck.
Or, how about Cavalry Pegasus ? Does this have a place with all humans?
Honestly Honor of the Pure is the best anthem at the moment (Spear of Heliod could be worth a try), the others are usually too costly, and for Eldrazi Monument, we probably won't have enough creatures to pay the upkeep cost.
Cavalry Pegasus is too underwhelming unfortunately. Interesting design though :).
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
You probably already thought of it, but a quick update to the primer is to tweak the note on Flagstones of Trokair. The new Legendary rule makes Flagstones a no-brainer in most Knights decks.
You might also want to take Batterskull out of the 2.3 section. Since Stoneforge Mystic is no longer relevant in Modern. I don't see anyone hardcasting that bad boy.
UWR Control/Midrange quite often have it sideboarded just an FYI (:
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Oh, I didn't mean to say Batterskull was unplayable! I'm sure it has a place. But right now the Primer has it at the top of the list of equipment for Modern Knights and it just doesn't belong there. 5 CC and 5 equip is just too expensive for this deck. I doubt it belongs in Puresteel, let alone vanilla.
Ready (Ready/Willing)
Thoughts on any?
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I'm tempted to try Brave the Elements myself. I haven't yet, but it looks really good.
As for the protection spells; Brave the Elements > Faith's Shield > Gods Willing. I haven't actually tried Gods Willing but I can't imagine Scry 1 is worth the lost utility. I play three BtE now but I played Faith's Shield when I was more equipment heavy.
Thanks for the nice words! Good to know pple are liking it ;). I just updated the introduction, added the Naya decklist and removed Batterskull. Yup I agree on Flagstones of Trokair, the new legend rules definitely made it better than before :thumbsup:. I'll run through the card choices and texts again later on.
Add some aesthetic at the introduction parts, the font looks fine on desktop but strange when viewing from the smartphone...
Batterskull is still around simply because some decks just fold to it :rolleyes:..
lolzzz I forgot Batterskull was still there....:rolleyes:
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Gods Willing is bad. Brave the Elements seems good, as does Faith's Shield and Emerge Unscathed.
Storm Crow is strictly worse than Seacoast Drake.
Depends on your deck. If you're running lots of lands (like 24), if your deck has the tendency of giving you more dead-draws than you like, and if your deck is more creature-heavy, then Gods Willing is useful for its scry.
If you use anthems or artifacts to support your knights, then Faith's Shield is good because it protects Honor of the Pure from Abrupt Decay.
If you're going for alpha strikes, or if your meta uses things like Pyroclasm, Earthquake, Volcanic Fallout, and Anger of the Gods a lot, then Brave the Elements is for you.
They all more or less do the same thing, but some are strictly better than others in different situations. Don't be afraid to try using different combinations. Like if you're suffering from Red AOE's but don't want to leave your Swords or Aether Vials unguarded, then try a 3-2 mix of BtE and FS if you want.
Pretty much like what VVriter47 stated in the post above :nod:.
Just wish to say I will not play Sejiri Steppe unless it is part of the Knight of Reliquary toolbox. Without KoTR, Sejiri Steppe can only provide the "unblockable" effect (and it doesn't even work if your opponent have creatures from more than 1 color :rolleyes:).
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
My first match was against Junk Melira Pod and I crushed it pretty solidly in Game 1 and 3. Mirran Crusader hits really hard and sets a really small clock, especially when backed by Elspeth. Game 2, I got to see more of what his deck was about and I lost to his infinite life combo. Game 3 I sided in Rest in Peace and Suppression Field and he made the mistake of taking out Qasali Pridemage. That made his Deathrite Shaman and Voice of Resurgence pretty much useless, and his Birthing Pod harder to use, so I won with better creatures.
Match 2, I played against Soul Sisters and lost both games pretty quickly. Game 1 he gold-fished a turn 2 6/6 Serra Ascendant and I didn't have a Path or O-ring to deal with it. Game 2 lasted a little bit longer, but his creatures quickly outgrew mine and he won.
Because I play Elspeth and we all play Knight Exemplar, I think I'm going to add Wrath of God to my deck. It resets the board if we get out-aggro'ed and with Knight Exemplar making our knights indestructible anyway, we can Wrath away any blockers and swing.
If you're playing a slow grindy game, I think the repeatable uncounterable lifegain could be useful. It's a great mana sink, and if for whatever reason you decide to run more than one in your deck and happen to have them both, it stacks. (Note how it wasn't errata'd to Lifelink).
6cmc for a 3/4 is way too much and the lifegain isn't super relevant. Yes, gaining life is nice and keeps us around longer, but we have no way to capitalize on that like decks that run Black or Soul Sisters do. In Modern, some of the top decks run infinite life/creature combos, so every card we play has to either disturb the opponent's plan or hurt them. At 6cmc, I'd rather play Elspeth, Sun's Champion to break the stalemate or sink 7 mana into Martial Coup.
Forecasting it on a Knight of Meadowgrain turn 3 pretty much disrupts Burn's or any hyper aggressive deck's game play.
I personally used to play Paladin of Prahv in my knights deck back when timespiral first came out and it was only ever 'ok' when I got it. I think with the selection of knights that we have now, I wouldn't run it for the same reason that makes Fiendslayer Paladin a hard card to run.... being what would you take out? I really like Fiendslayer and run it currently until I can get a pair of Paladin en-Vecs to take over the red-hate role. I think of the Fiendslayer as KoM #5 & 6 as far as what they do for the deck (b/c I really think the early lifegain is relevant), but when I used to run Prahv I only ever liked seeing him late game when I had a solid board position already. I just personally think that it is a more risky card, if for instance your board gets wiped then you're stuck with a (possible) unplayable 6-drop when I'd rather start recovering with cheaper-costing creatures. I do think that there are decks that are a good fit for Prahv, but our competitve knight list so far isn't one of them imho.
Agreed with your points here about Paladin of Prahv and the reasoning/comparison with the 3 drops knights.
Fiendslayer Paladin as a 3 drop is really very difficult to include, and he also folds to Pyroclasm, which is a popular red board wipe in Modern at the moment, I also agree the early lifegain is relevant, while Knight of Meadowgrain eats removal too instantaneously for my liking, having more lifegain from Fiendslayer gives us a better chance against those tempo based decks.
At the moment I can't even find space for more Mirran Crusader or for an Silverblade Paladin, pretty much rules out Paladin of Prahv because of that. Still it is good from time to time we re-visit the older knights, we never know with the meta changes whether they can be relevant again. Also, it is a good way to determine or reenforce existing strategies and card choices :thumbsup:.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Hi Mast3rR0b! nice name for the deck - Dark Puresteel ;).
Oh I tend to forget Tidehollow Sculler is also an artifact creature itself (always thought of it only as a BW creature due to the colored mana :rolleyes:). Nice you pointed out it is good for metacraft and Dispatch, otherwise I might have suggested Sin Collector too.
Honestly I don't know how this deck works in the current meta, but I have to say most of your card choices looked to be well thought out. What I liked about a Dark Puresteel deck is its ability to combat combo, since sideboard could be hand discard and maindeck there is the Tidehollow Sculler. The weakness is on the creature side, since most of them are small and non-flying. The heavy creature removal suite should help here I guess.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Good analysis on Tidehollow Sculler :thumbsup:. Honestly I did not have good experiences with him...I remembered instances whereby I managed to "hide" a bolt, but when Sculler get send on its way with a bolt I see myself facing another bolt :-/.
I think Dismember and Spellskite is really relevant here, especially Spellskite with Puresteel. Spellskite helps towards metacraft, and can waste opponent's Bolts and Helix. Especially since we frequently talk about our Knights passing the bolt test or trying to evade them :rolleyes:...
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Can you try to get the fourth Vial? I always go for 4 or 0 Aether Vial in my lists. Vial is something you absolutely want to have in your opening hand or in your early draws, so the difference between playing 3 or 4 pieces have a big impact.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Creatures:
4 student of warfare
4 knight of the white orchid
4 knight of the holy nimbus
3 knight of meadowgrain
4 knight exemplar
4 Mirran crusader
3 hero of Bladehold
Lands:
3 mutavault
4 horizon canopies
14 plains
Spells, enchantments, artifacts:
4 honor of the pure
4 aether vial
4 path to exile
Planeswalkers:
1 elspeth, knight-errant
I am currently testing 3 honor/2 elspeth. I still am not 100 percent on how I feel about it. This is my first forum post, so I hope you all enjoy and thanks!