I would drop 2 land for 2 more Talisman of dominance, drop the trinket mages for more artifacts, drop 1 tezz seeker for 1 agent of bolas or even run 3 agent if you can find room.
I think the magic number for tezz +1 is 22 artifacts?
I would drop 2 land for 2 more Talisman of dominance, drop the trinket mages for more artifacts, drop 1 tezz seeker for 1 agent of bolas or even run 3 agent if you can find room.
I think the magic number for tezz +1 is 22 artifacts?
Otherwise, looks fun!
Tezzerator is a Trinket Mage-based deck whose other core card is Tezz the Seeker. But okay.
These two cards make our difficult matchups favorable. The two drop 1/3 flyingancient stirrings has flipped my infect and affinity matchup completely. Inventor's fair is to this deck what Eye of Ugin was for Tron. Inventor's Fair gives us the ability to gain incremental life, then on end step... grab that ensnaring bridge or trading post or vedalken shackles or pithing needle.
With these two new additions to the family, plus the unbanning of Sword of the Meek, I feel like we can possibly take a GP.
Yeah man. I echo this sentiment, coming from the UB (dark) side of things though. One tough match-up these two gems don't seem to have improved much for me though is RG Titan / Scapeshift. If you got tips or care to elaborate on how the heck you manage to win, I'd love to hear it. Cheers.
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Yeah man. I echo this sentiment, coming from the UB (dark) side of things though. One tough match-up these two gems don't seem to have improved much for me though is RG Titan / Scapeshift. If you got tips or care to elaborate on how the heck you manage to win, I'd love to hear it. Cheers.
Blood Moon Blood Moon Blood Moon. Find It. Also, jam Ensnaring Bridge fast so they don't surprise Through the Breach you turn 3. After that, you're basically playing the "Can I gain enough life?" game. Trading Post and Inventor's fair and Elixir of Immortality, in combination with the fact that you can pay 2 to redirect to Spellskite a lot, it kind of helps? It's a tough match up, but I beat it by swinging for 25 on turn 5 game one, and then jamming blood moon unanswered game 2 with a chalice on 1.
Absolutely. Glint-Nest Crane is a 1/3 flier that does everything we want TFK to do, and nothing we don't want it to do, namely when Ensnaring Bridge is out.
Hello Modern Tezzerator players! I've always loved playing Tezzerator, and the semi-recent unbanning of Sword of the Meek has inclined me to play a modified version of it: Esper! With Esper colors, The main improvements besides the Thopter Foundry/Sword of the Meek combo are Executioner's Capsule, Tidehollow Sculler, and Santum Gargoyle (which has done surprisingly well, if I do say so myself), as well as versatility in the Sideboard typically not seen with other versions of Tezzerator. Any critics are appreciated, especially in the Sideboard, here it goes!
Also people have started toying around with Saheeli to some amount of success (you might want to read back a couple pages on that in said primer thread). Cheers.
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
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1 Chalice of the Void
2 Engineered Explosives
3 Ensnaring Bridge
1 Pithing Needle
1 Relic of Progenitus
2 Vedalken Shackles
2 Sun Droplet
2 Talisman of Dominance
Creature (6)
1 Hangarback Walker
2 Spellskite
3 Trinket Mage
Instant (8)
2 Galvanic Blast
4 Thirst for Knowledge
1 Lightning Bolt
1 Electrolyze
2 Tezzeret the Seeker
1 Tezzeret, Agent of Bolas
Sorcery (3)
2 Inquisition of Kozilek
1 Whipflare
Enchantment (2)
2 Ghirapur AEther Grid
Land (24)
2 Academy Ruins
2 Darksteel Citadel
1 Ghost Quarter
4 Island
4 Scalding Tarn
2 Steam Vents
1 Tolaria West
1 Swamp
2 Watery Grave
4 Polluted Delta
1 Blood Crypt
1 Expedition Map
1 Grafdigger's Cage
2 Pithing Needle
1 Torpor Orb
1 Whipflare
1 Spellskite
2 Blood Moon
2 Relic of Progenitus
1 Phyrexian Metamorph
1 Trading Post
1 Elixir of Immortality
1 Trinisphere
I think the magic number for tezz +1 is 22 artifacts?
Otherwise, looks fun!
Tezzerator is a Trinket Mage-based deck whose other core card is Tezz the Seeker. But okay.
The biggest additions?
These two cards make our difficult matchups favorable. The two drop 1/3 flying ancient stirrings has flipped my infect and affinity matchup completely. Inventor's fair is to this deck what Eye of Ugin was for Tron. Inventor's Fair gives us the ability to gain incremental life, then on end step... grab that ensnaring bridge or trading post or vedalken shackles or pithing needle.
With these two new additions to the family, plus the unbanning of Sword of the Meek, I feel like we can possibly take a GP.
2 Academy Ruins
3 Darksteel Citadel
3 Glimmervoid
2 Inventor's Fair
7 Island
1 Polluted Delta
2 River of Tears
2 Steam Vents
1 Watery Grave
Planeswalkers
3 Tezzeret the Seeker
2 Tezzeret, Agent of Bolas
Creatures
4 Glint-Nest Crane
1 Phyrexian Metamorph
1 Spellskite
3 Trinket Mage
2 Cryptic Command
Artifacts
1 Chalice of the Void
1 Elixir of Immortality
2 Engineered Explosives
4 Ensnaring Bridge
4 Mox Opal
2 Pithing Needle
1 Pyrite Spellbomb
1 Relic of Progenitus
1 Synod Sanctum
1 Talisman of Dominance
1 Trading Post
2 Vedalken Shackles
2 Chalice of the Void
1 Pithing Needle
3 Blood Moon
2 Sword of the Meek
2 Thopter Foundry
1 Grafdigger's Cage
2 Annul
2 Echoing Truth
Sideboard Guides: (Unfinished)
Affinity
+2 Annul
+2 Echoing Truth
+1 Pithing Needle
-1 Chalice
-1 Relic
-1 Synod Sanctum
-1 Trading Post
-1 Trinket Mage
Jund
+3 Blood Moon
+2 Sword of the Meek
+2 Thopter Foundry
-1 Spellskite
-1 Pyrite Spellbomb
-1 Chalice of the Void
-1 Mox Opal
-1 Pithing Needle
-1 Trading Post
-1 Trinket Mage
Jeskai Nahiri
+1 Grafdigger's Cage
+1 Pithing Needle
+1 Chalice of the Void
-1 Cryptic Command
-1 Phyrexian Metamorph
-1 Vedalken Shackles
Living End
+2 Chalice of the Void
+1 Pithing Needle
-1 Cryptic Command
-2 Engineered Explosives
Tron
+2 Chalice of the Void (on 1)
+1 Pithing Needle
+3 Blood Moon
-2 Vedalken Shackles
-1 Trinket Mage
-2 Engineered Explosives
-1 Mox Opal
Lantern Control
+2 Annul
+2 Chalice of the Void
+1 Pithing Needle
+1 Echoing Truth
-4 Ensnaring Bridge
-2 Vedalken Shackles
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Blood Moon Blood Moon Blood Moon. Find It. Also, jam Ensnaring Bridge fast so they don't surprise Through the Breach you turn 3. After that, you're basically playing the "Can I gain enough life?" game. Trading Post and Inventor's fair and Elixir of Immortality, in combination with the fact that you can pay 2 to redirect to Spellskite a lot, it kind of helps? It's a tough match up, but I beat it by swinging for 25 on turn 5 game one, and then jamming blood moon unanswered game 2 with a chalice on 1.
Absolutely. Glint-Nest Crane is a 1/3 flier that does everything we want TFK to do, and nothing we don't want it to do, namely when Ensnaring Bridge is out.
2x Sword of the Meek #WinCon
3x Tezzeret the Seeker #WinCon
4x Thopter Foundry #WinCon
1x Witchbane Orb #Lock
2x Pithing Needle #Lock
2x Tidehollow Sculler #Lock
2x Spellskite #Lock
2x Ensnaring Bridge #Lock
2x Engineered Explosives #Removal
2x Executioner’s Capsule #Removal
2x Vedalken Shackles #Removal
2x Sanctum Gargoyle #CardAdvantage
3x Thirst for Knowledge #CardAdvantage
3x Trinket Mage #CardAdvantage
1x Darksteel Citadel #ColorlessLands
1x Ghost Quarter #ColorlessLands
1x Tectonic Edge #ColorlessLands
1x Academy Ruins #ColorlessLands
1x Miren, the Moaning Well #ColorlessLands
1x Inventors’ Fair #ColorlessLands
1x Plains #BasicLands
1x Swamp #BasicLands
2x Island #BasicLands
2x Marsh Flats #FetchLands
2x Flooded Strand #FetchLands
2x Polluted Delta #FetchLands
4x Hallowed Fountain #PainLands
4x Watery Grave #PainLands
1x Chalice of the Void #Sideboard
1x Pithing Needle #Sideboard
1x Ghost Quarter #Sideboard
1x Tectonic Edge #Sideboard
2x Relic of Progenitus #Sideboard
2x Spellskite #Sideboard
2x Anguished Unmaking #Sideboard
2x Batterskull #Sideboard
3x Negate #Sideboard
Modern Decks:
UThing in the Ice Taking TurnsU
WURGBring to Light ScapeshiftWURG
Storm crow descending, winter unending.
Storm crow departing, summer is starting.
Also people have started toying around with Saheeli to some amount of success (you might want to read back a couple pages on that in said primer thread). Cheers.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.