You guys still there?
It seems someone TOP8'ed an IQ, and the guy from MTGgoldfish shared the deck tech.
76 cards seem a tad odd though. As well as 2x [[temple of triumph]] and [[luminarch ascension]] as a wincon.
Thoughts?
Isn't temple a straight up misprint/registration?
Personally I think 4 is the correct temple number. I was surprised by just one Auramancy main. Ascension can slip past counters, I think it is important to have a range of wincons in the 75...and by path too- needed for linear decks, but antisynergistic with taxing. It looks very similar to an early version of mine I played at a PPTQ and lost the win and in. I did not like Peace of Mind and S Field in combination, and thus took up Monastery Siege for all important dropping things to the bin- from that point I did not look back.
I would think you're heavily favored against Lantern and even the UR burn/Thing decks. Wouldn't think there to be a terrible match up out there?
Anyone packing Fracturing Gust in the 75 is an issue- Elves is very hard without a humility effect- taxing a deck with mega mana..... Some Jund/k/good stuff dcks run Back To Nature in the board too. Early Nahiri is curtains too, although if a Boseiju is run an Ideal can resolve past Nahiri and remove her.
Temples: Depends on the mana requirements of your build, but I'd never take the number of copies over 6 as you'll be often needing that extra untapped land.
Greater Auramancy: Agreed, 1 copy doesn't grant you anything. If it was privileged postion instead, it could work. Otherwise you're just "taxing" their removal as you're making them spend it on your GA first, and then what they really wanted to get rid of.
Luminarch Ascension: True that, but still really bad synergy with Suppression Field. Post-EI, it won't matter as your lands won't have much to do either way.
Path to exile: Yup, you could try a fog, board sweeper, blocker, or even counterspell in that place if you're not willing to give 'em another land, or if you care about your taxing. See what you're afraid of, then find another way there. Maybe oust or dismember?
Monastery siege: Man, I love that card, really flexible stuff, but I haven't gotten rid of Peace of Mind yet because I play Ensnaring Bridge and sometimes I need a way to get rid of my hand to make it work and eventually gain some life.
My best Anti-sideboard/anti-combo tech was Nevermore. For instance, I remember infect players quitting to it after Runed Haloing their beaters, and then Nevermoring their Back To Nature/nature's claim, or giving Scapeshift a really bad time by doing the same to cryptic command, and then the namesake card for the win.
Really fun stuff, I'm certainly including it on my new build.
Still, as usual I don't have a "proper" meta as I only play casually on Xmage/Cockatrice, so my SB shifts constantly.
BTW, Back to nature is sorta rare to found, indeed, if you analize the MTGgoldfish meta there's only 1 deck running it.
When choosing Nevermore targets, I mostly check on the most popular sb choices there beforehand.
Temples: Depends on the mana requirements of your build, but I'd never take the number of copies over 6 as you'll be often needing that extra untapped land.
Greater Auramancy: Agreed, 1 copy doesn't grant you anything. If it was privileged postion instead, it could work. Otherwise you're just "taxing" their removal as you're making them spend it on your GA first, and then what they really wanted to get rid of.
Luminarch Ascension: True that, but still really bad synergy with Suppression Field. Post-EI, it won't matter as your lands won't have much to do either way.
Path to exile: Yup, you could try a fog, board sweeper, blocker, or even counterspell in that place if you're not willing to give 'em another land, or if you care about your taxing. See what you're afraid of, then find another way there. Maybe oust or dismember?
Monastery siege: Man, I love that card, really flexible stuff, but I haven't gotten rid of Peace of Mind yet because I play Ensnaring Bridge and sometimes I need a way to get rid of my hand to make it work and eventually gain some life.
My best Anti-sideboard/anti-combo tech was Nevermore. For instance, I remember infect players quitting to it after Runed Haloing their beaters, and then Nevermoring their Back To Nature/nature's claim, or giving Scapeshift a really bad time by doing the same to cryptic command, and then the namesake card for the win.
Really fun stuff, I'm certainly including it on my new build.
Still, as usual I don't have a "proper" meta as I only play casually on Xmage/Cockatrice, so my SB shifts constantly.
BTW, Back to nature is sorta rare to found, indeed, if you analize the MTGgoldfish meta there's only 1 deck running it.
When choosing Nevermore targets, I mostly check on the most popular sb choices there beforehand.
Interestingly I find sweepers not that stellar v elves- one reason is the long time elf players tend to have cards like dauntless escort in the board for sweepers, another is the regenerate on Ezuri.
I had a player cast parselene (? spelling) once at an event. Never underestimate the ability of people to turn up with dodgy enchantment sweepers because it is what they had/could find. Soooo frustrating.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
I used to pack a couple paraselenes on an esper mill list I was testing. It helped a ton aggainst bogles for instance (in case I didn't find my E-Bridge on time), but it was mostly used for control enchantments such as leyline of sanctity, blood moon, etc.
But I know that feel bro :flame:, sadly we can't pack hate for everything nor nevermore 100 cards at once.
I really want them to print more taxes- so that we can stop cards happening at certain points by taxing them.
A 2 cc 2 mana tax on instants/sorceries that target us or our permanents would be fantastic, for example. That would make cards like Nevermore much better in combination with Suppression Field mana restriction/delay. As it is Nevermore has always cost 1 too much for what it does, and if they draw an Abrupt Decay type card they kill it and win by casting their key spell. Taxes without bodies attached just don't seem popular, although Monastery Siege was a recent tax effect it was the first half-decent one since Sphere of Safety. In the Eye of Chaos is an example of a tax that by and large has gone out of the game that I would like to see in the Modern pool.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
Ok, I have started play testing my own version of Ideal against all the modern meta. This weekend we really went up against only drudge. It fared well in its default state without any side boarding.
I decided for most matches that Layline with legs was working out better, for burn and control, obviously it is much much worse so I sideboard those in. But the real mean decks out there now are drudge and infect, which having those blockers can be a godsend, dunno needs more testing. So far this works as a general meta case (affinity, infect, naya, dredge,valakut, lantern merfolk) and will sideboard in what I need to take on the specifics. Right now I just can't figure out how to deal with blood moon! Playing mono white with just a splash of red (but not really) leaves me in a bind for getting ride of it...almost a bit clueless really (affinity and naya sometimes sideboard in 1 or 2 of them just to be dicks, very effective dicks!). All I can think is to nevermore it, but that is a huge waste
Ok, this is funny. So I decided I would mainboard the Dovescape card, just seemed like a great hard lock. Problem is, well, they had tons of life gain via Soul Sisters....they just kept casting spells to make doves to outlife gain the dragon damage...it was hilarious. Ended up getting milled out with only 5 left of theirs remaining.
Ya, thanks, still playing with different land combos. Admittingly, I didn't realize red only targeted nonbasic lands, so ya, could be solved with more plains or different land toys. With that said, however, I had been playing around with different ways to deal with turn 3 win infect, which this deck REALLY struggles with. I have been considering and am about to play test Deflecting Palm for a turn 3 dodge + tempo trash on game 2. With the hexproofs in hand, and enough mana to dodge twice by turn 3 with mana bot on the field, path and other targeted removal just isn't cutting it. I think going full matrix dodging bullets mode might ruin their turn 3 and put the tempo back in my control. Dunno, def still ironing out side board and mana ratios. Right now, this "works" but has a lot of refinement to go. I started going Porphyry Nodes but even it is to damn slow for infect, works very well against more traditional creature decks, even drudge (but not elves!). ghost quarter is a good idea against those flying infect lands, though my ass has been saved many a time by Runed Halo, a god send against such predictable creatures of infect, less against other decks since I don't have any hand peak ability. I did put a couple Mistveil plains into play, I like those, you basically HAVE to have them in case you draw your win conditions. Same with Nevermore, without any peaking it seems weak, or at least for a lower skill player like me that can't see 2 cards and know EXACTLY what to name.
Oh and I feel so dumb that I didn't realize flagstones of trokair could fetch a Mistveil plains! That way you don't have so many slow lands (which is death against infect), brilliant! Anyway, back to the drawing board, this deck does surprisingly well against naya, Leyline of Sanctity are just to powerful...I have totally given up on Aegis of the Gods, it is just so much of a sitting duck. I am starting to lose faith in Greater Auramancy being useful in reality. I mean, maybe on side board, but it seems like to much of a "win more" card. If I can cast Ideal + dove, I really don't need aura of protection. Maybe on sideboard when they sub in some hate, but I might look around for some other good 2 drops. Same with Phyrexian Unlife...completely buggered against infect. Probably just more cheap removal or even some Spellskite
Anyway, thanks for the feedback! Trying to keep this kind cheap, basically just want to kinda troll the 900 dollar decks with something less than 200
Mechanized Production totally arises my inner Johnny, but I don't think is competitive here. It probably needs a more artifact focused enviroment, probably getting 8 clues, or micosynth lattice your islands FTW.
That is why I run a lot of path to exile and leave in the suppression fields. Wrath effects are pretty good as well
Wrath effects are certainly good against a good number of decks, as for Path to exile I have my doubts since it ramps our opponent, which is pretty much anti-sinergystic with our tax deck theme. Suppression field is a card I love as much as I hate sometimes. It's a really wide hate card which can buy us a lot of time and protect us from repeateable/nearly combo stuff like lightning storm, aristocrats or thopter sword for instance, but it cripples our card pool/choices probably as much.
Forgot to mention some relevant fast decks such as infect and death's shadow zoo, and some other combo decks such as storm for instance have been nerfed down thanks to the banning of gitaxian probe. Golgari grave-troll has been banned as well, but I'm reluctant if whether it will affect dredge's consistency or not, since dredge became tier 1 stuff after the release of prized amalgam and cathartic reunion. Golgari thug can fill the same role almost as well as GGT when it comes to dredge in my opinion.
Oh, and on the magical christmasland/nonsense section, I just saw some old comment on this thread talking about the enchanted evening+sphere of safety sinergy for massive taxing. Also you can add a spoonful of aura of silence to the mix for even more taxing and for making all their stuff potential targets.
That is why I run a lot of path to exile and leave in the suppression fields. Wrath effects are pretty good as well
Wrath effects are certainly good against a good number of decks, as for Path to exile I have my doubts since it ramps our opponent, which is pretty much anti-sinergystic with our tax deck theme. Suppression field is a card I love as much as I hate sometimes. It's a really wide hate card which can buy us a lot of time and protect us from repeateable/nearly combo stuff like lightning storm, aristocrats or thopter sword for instance, but it cripples our card pool/choices probably as much.
Forgot to mention some relevant fast decks such as infect and death's shadow zoo, and some other combo decks such as storm for instance have been nerfed down thanks to the banning of gitaxian probe. Golgari grave-troll has been banned as well, but I'm reluctant if whether it will affect dredge's consistency or not, since dredge became tier 1 stuff after the release of prized amalgam and cathartic reunion. Golgari thug can fill the same role almost as well as GGT when it comes to dredge in my opinion.
Oh, and on the magical christmasland/nonsense section, I just saw some old comment on this thread talking about the enchanted evening+sphere of safety sinergy for massive taxing. Also you can add a spoonful of aura of silence to the mix for even more taxing and for making all their stuff potential targets.
Thank you very much for that info. I have silence, wraths, ghostly, etc.. for that matter.
For now, i just don't have the space for monastery siege.
I'm running the following list:
4 leyline of sanctity
4 nykthos
4 enduring ideal
2 mistveil plains
1 dovescape
1 form of dragon
2 journey to nowhere
4 runed halo
4 suppression fields (current meta has lots of fetches)
1 assemble the legions
3 wraths
2 wall of omens
3 porphory nodes
2 peace of mind
3 temple of triumph
3 temple of enlightenment
I had assemble the legions, but I found it offered nothing for me. It doesn't help you dodge other peoples win conditions, and isn't as strong as the hard lock of dove + form of dragon. It might work out better if you have more a creature focus, like including a Heliod, God of the Sun or something, though. I just find I don't have time for a 5 drop that isn't defensive. I don't even bother with walls or creatures of any kind really. If you are doing it for the scry I guess, but having actual 2 drop rather than draw options might be stronger. And the breathing room that Phyrexian Unlife can't be understated!
I have another concern. With dredge and goryo's vengeance meta in our area, I'm quite confused if sideboarding grafdigger's cage and RIP would not conflict with starfield & mistveil plains. I have to weigh between the value vs. hate.
I have another concern. With dredge and goryo's vengeance meta in our area, I'm quite confused if sideboarding grafdigger's cage and RIP would not conflict with starfield & mistveil plains. I have to weigh between the value vs. hate.
RIP does.
Grafdigger's does not interfere- the critter is an enchantment. Grafdigger's cage affects creatures. The enchantment may be a critter when it comes in, but it is not a creature in the bin, unless it is a Theros creature enchantment like Spirit of the Labyrinthe. Thus it comes in and becomes a creature. Cage only cares about it being a dude in the bin, it does not check to see if it would be a critter.
RE Elves- it is actually a hard match if they run Fracturing Gust or similar. The problem is you don't know that they do, and you need to know which Enchantment wipe they use- Back to Nature and Gust are the most likely, especially the latter.
Wraths are decent, watch out for Chord of Calling into a Dauntless Escort.
What also really nails those Elves is Linvala from the board, she means they can't tap for buckets of mana, and thus can't pay the attack taxes, and neither can they pump. Even if they do cast a F gust, Linvala survives to stop them overrunning you that turn.
Honestly, with all the taxing you have, dredge is almost not problem as it is. I really have no problems with dredge and need no hate for it specifically. You will find, however, exiling graveyards with control decks is VERY useful. Tron control with Mindslaver is basically death once they can reanimate it, which is easy for artifacts. With snapcaster mage popular as well, getting rid of graveyards is super important. Discard ****s us as well I have found. Basically, this deck idea is VERY strong against the strongest mean'y and creature decks. And once you sideboard in leyline of sanctity, you are golden against most burn. But other control decks are our weakness. With no ability to answer to untargeted discard or counter spells of our own, it is easy to get locked down to control. Learned the hard way that megrim and Liliana's Caress aren't targeted, so Runed Halo and leyline of sanctity don't help you at all. Just one combo of Dark Deal and/or Mindslicer and it's done. This was so brutal I had considered sideboarding Bottled Cloister. Now, discarding is not super popular in the meta everywhere, so many might not have a problem, but if it picks up steam, we are nearly helpless.
I don't have a good idea to deal with control. We could try to outcontrol them with some cheap counter spells, but generally, tron control has so much mana that mana tithe is probably not worth much. Perhaps some type of uncounterable counterspell to cast ideal with? No clue here, ideas would be appreciated. Or maybe just a good thread on how to deal with control in general. Perhaps I am just playing it wrong.
Also, I completely broke down and splashed blue. Problem is, it made we weaker than ever to blood moon! When I was mono white that didn't matter, now, all my dual lands getting sacked is basically game over for my removal Supreme Verdict and Detention Sphere. In that, I find that only rarely does the "all other" help me. Maybe once or twice? I also have mixed feelings about Porphyry Nodes. I kinda think I want to run some Blessed Alliance to mess over infect more. Usually they swing in with 1 and this kills that idea. In fact, a lot of times people are forced to swing in with their one baddy cause of taxing. Basically, I find that nodes will let damage through that I don't want to happen and when I am forced to respond, nodes self destructs. Love hate relationship, there might be something better than can go here. It's saving grace is it is so cheap so might stick around for that reason.
Game 1: Kept a hand on the draw with Temple of Enlightenment, Ghost Quarter, Journey to Nowhere, Ghostly Prison, Detention Sphere and some expensive things. I hoped that I'd get the third land and the hand would be much better. I proceeded to not find lands and die to turn 2 Thalia, Guardian of Thraben without playing anything. I usually play Ad Nauseam so he put me on that, despite the Ghost Quarter SB: I didn't bring anything in or out, since it is a creature based deck. In hindsight I should have brought in a Stony Silence to be able to Nevermore on Flickerwisp and then turn off Aether Vial post Ideal.
Game 2: I played a Runed Halo naming Thought Knot Seer on turn 3, which was responded with Lost Legacy on Ad Nauseam, then double Tidehollow Sculler which I had almost named. I got enough lock pieces in play and resolved Enduring Ideal. He eventually got Flickerwisp and Eldrazi Displacer, but was limited on mana being unable to blink enough enchantments and attack, due to the multiple Sphere/Ghostly Prison effects out. I went for Suppression Fields and then closed it out with Form of the Dragon
Game 3: Played out pretty similar to game 2, blocking discard effects and eventually resolving Ideal.
Round 3: Abzan Coco 2-0
Game 1: I played a couple Suppression Fields backed up with a turn 5ish Enduring Ideal, getting more Suppression Fields. Field stopped him from comboing off for infinite life or damage, and then I went for Form of the Dragon. SB: +3 Negate, -2 Runed Halo -1 Detention Sphere. I should have brought in Dovescape because it turns off both Chord and Company which then lets Nevermore work better.
Game 2: My opponent very quickly went infinite around turn 4 for infinite life, but with no Blood Artist to kill me. Multiple Ghostly Prisons, the Leyline and other cards allowed me to Ideal and begin fetching multiple Suppression Fields to limit Qasali Pridemage and going infinite further. Nevermore came out on Abrupt Decay, Eternal Witness, and Collected Company after he had played 3 chords and 2 CoCo. Eventually opponent conceded after needing to draw one of Chord to get Eternal Witness into a previously played one of Anguished Unmaking to break one Sphere of Safety, and I eventually got the second one. Mistveil Plains would have let me win in the end, and he brought in a one of Fulminator Mage, but I held the Mistveil all game until he scooped.
Round 4: Merfolk 2-0
Game 1: Turn 3 into Turn 4 Ghostly Prisons beats Merfolk. SB: +2 Nevermore, +1 Story Circle. -2 Suppression Field, -1 Runed Halo.
Game 2: Hallowed Fountain allowed my opponent to awkwardly Islandwalk past two Wall of Omens before Ghostly Prison came down again . He didn't have Echoing Truth or Cyclonic Rift in his board, so I got to turtle up again and resolved an Ideal into Form of the Dragon.
Burn 4-1
Overall, I think it did pretty well for the first night playing it. I played a few games against a Naya Nacatl burn deck afterwards and preboard was super favored, with post board being ridiculous with Chalice, Negate, Story Circle, Ram, and Nevermore's on Destructive Revelry
I didn't like the blue splash, and it opened me to being weak to Blood Moon effects as well. I wanted to maintain some semblance of ability to fight Tron decks post board (after dropping blue), combined with the popularity that will arise from various recursive decks such as Abzan CoCo. I thought the 4 of Surgical Extraction would be really useful in Crumble to Dusting Tron, still acting like a Nevermore against some decks, and against Dredge decks which can't stop it with Nature's Claim and Abrupt Decays that will come in. I feel like this also makes the deck even stronger against Valakut matchups which I hope will be more popular due to immunity to Fatal Push.
I also like the ability to Surgical and see every possible thing to name with Nevermore later on in the game, as well as removing cards like Qasali Pridemage or Abrupt Decay that I would name anyways.
I really like these changes. I just played around with it for awhile. I didn't believe in the Wall of Omens as it just seems like spell bait But when you don't have a better 1/2 mana play anyway, like running out a Runed Halo when you don't need to that is a damn fine option. Plus, it allowed me to remove nodes, which I hate. I have my Leyline of Sanctity on the side and run blessed alliance instead. Gives me a lot of options. Mainly, I needed something to prevent that 1 all in attack from Infect on turn 3...and I needed something that doesn't target. blessed also works just to give you that time you need with the 4 life options on turn 4, hopefully netting you a life gain AND a baddie sacrifice. Glad to see you did so well, gives me hope, though, I am mostly there for trolling :D. Phyrexian Unlife on the sideboard, though? I find I almost want 2 of them to give me a chance to get one on the draw, sometimes, 10 more life is all I need...then again, I just added the blessed so maybe I won't need it so much? Also love the Journey to Nowhere's. I had paths, but like others suggested, that is anti to our tax idea here. Nowhere is a good alternate, relatively cheap and helps with devotion...seems to work out nicely! I also run a bit more blue than you, but don't know how I feel about it. Did you feel like the uncounterable one would have served you better? Also, Dovescape on sideboard? Don't you find that is good to protect you from all the green disenchantment stuff?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Isn't temple a straight up misprint/registration?
Personally I think 4 is the correct temple number. I was surprised by just one Auramancy main. Ascension can slip past counters, I think it is important to have a range of wincons in the 75...and by path too- needed for linear decks, but antisynergistic with taxing. It looks very similar to an early version of mine I played at a PPTQ and lost the win and in. I did not like Peace of Mind and S Field in combination, and thus took up Monastery Siege for all important dropping things to the bin- from that point I did not look back.
Anyone packing Fracturing Gust in the 75 is an issue- Elves is very hard without a humility effect- taxing a deck with mega mana..... Some Jund/k/good stuff dcks run Back To Nature in the board too. Early Nahiri is curtains too, although if a Boseiju is run an Ideal can resolve past Nahiri and remove her.
Temples: Depends on the mana requirements of your build, but I'd never take the number of copies over 6 as you'll be often needing that extra untapped land.
Greater Auramancy: Agreed, 1 copy doesn't grant you anything. If it was privileged postion instead, it could work. Otherwise you're just "taxing" their removal as you're making them spend it on your GA first, and then what they really wanted to get rid of.
Luminarch Ascension: True that, but still really bad synergy with Suppression Field. Post-EI, it won't matter as your lands won't have much to do either way.
Path to exile: Yup, you could try a fog, board sweeper, blocker, or even counterspell in that place if you're not willing to give 'em another land, or if you care about your taxing. See what you're afraid of, then find another way there. Maybe oust or dismember?
Monastery siege: Man, I love that card, really flexible stuff, but I haven't gotten rid of Peace of Mind yet because I play Ensnaring Bridge and sometimes I need a way to get rid of my hand to make it work and eventually gain some life.
My best Anti-sideboard/anti-combo tech was Nevermore. For instance, I remember infect players quitting to it after Runed Haloing their beaters, and then Nevermoring their Back To Nature/nature's claim, or giving Scapeshift a really bad time by doing the same to cryptic command, and then the namesake card for the win.
Really fun stuff, I'm certainly including it on my new build.
Still, as usual I don't have a "proper" meta as I only play casually on Xmage/Cockatrice, so my SB shifts constantly.
BTW, Back to nature is sorta rare to found, indeed, if you analize the MTGgoldfish meta there's only 1 deck running it.
When choosing Nevermore targets, I mostly check on the most popular sb choices there beforehand.
Oh, and Supreme Verdict helps a ton against Elves .
Cheers.
SST.
Interestingly I find sweepers not that stellar v elves- one reason is the long time elf players tend to have cards like dauntless escort in the board for sweepers, another is the regenerate on Ezuri.
I had a player cast parselene (? spelling) once at an event. Never underestimate the ability of people to turn up with dodgy enchantment sweepers because it is what they had/could find. Soooo frustrating.
I used to pack a couple paraselenes on an esper mill list I was testing. It helped a ton aggainst bogles for instance (in case I didn't find my E-Bridge on time), but it was mostly used for control enchantments such as leyline of sanctity, blood moon, etc.
But I know that feel bro :flame:, sadly we can't pack hate for everything nor nevermore 100 cards at once.
A 2 cc 2 mana tax on instants/sorceries that target us or our permanents would be fantastic, for example. That would make cards like Nevermore much better in combination with Suppression Field mana restriction/delay. As it is Nevermore has always cost 1 too much for what it does, and if they draw an Abrupt Decay type card they kill it and win by casting their key spell. Taxes without bodies attached just don't seem popular, although Monastery Siege was a recent tax effect it was the first half-decent one since Sphere of Safety. In the Eye of Chaos is an example of a tax that by and large has gone out of the game that I would like to see in the Modern pool.
1x Form of the Dragon
4x Ghostly Prison
2x Greater Auramancy
1x Nevermore
4x Oblivion Ring
1x Peace of Mind
1x Phyrexian Unlife
4x Runed Halo
2x Sphere of Safety
3x Suppression Field
2x Mistveil Plains
3x Nykthos, Shrine to Nyx
12x Plains
4x Temple of Triumph
3x Path to Exile
4x Aegis of the Gods
I decided for most matches that Layline with legs was working out better, for burn and control, obviously it is much much worse so I sideboard those in. But the real mean decks out there now are drudge and infect, which having those blockers can be a godsend, dunno needs more testing. So far this works as a general meta case (affinity, infect, naya, dredge,valakut, lantern merfolk) and will sideboard in what I need to take on the specifics. Right now I just can't figure out how to deal with blood moon! Playing mono white with just a splash of red (but not really) leaves me in a bind for getting ride of it...almost a bit clueless really (affinity and naya sometimes sideboard in 1 or 2 of them just to be dicks, very effective dicks!). All I can think is to nevermore it, but that is a huge waste
Against Soul Sisters, try killing soul warden/soul's attendant at sight. If you've Form of the dragon out, then it gets easier. Mistveil plains should help you avoid the auto-mill.
Oh and I feel so dumb that I didn't realize flagstones of trokair could fetch a Mistveil plains! That way you don't have so many slow lands (which is death against infect), brilliant! Anyway, back to the drawing board, this deck does surprisingly well against naya, Leyline of Sanctity are just to powerful...I have totally given up on Aegis of the Gods, it is just so much of a sitting duck. I am starting to lose faith in Greater Auramancy being useful in reality. I mean, maybe on side board, but it seems like to much of a "win more" card. If I can cast Ideal + dove, I really don't need aura of protection. Maybe on sideboard when they sub in some hate, but I might look around for some other good 2 drops. Same with Phyrexian Unlife...completely buggered against infect. Probably just more cheap removal or even some Spellskite
Anyway, thanks for the feedback! Trying to keep this kind cheap, basically just want to kinda troll the 900 dollar decks with something less than 200
I was thinking some way of getting alternative hard locks other than dovescape for instance.
Like going with rule of law/curse of exhaustion + lunar force + starfield of nyx/wheel of sun and moon/mistveil plains. Or even jankier stuff like enchanted evening+starfield of nyx which would equal an armageddon. Or just adding the exquisite blood+sanguine bond combo to win on the spot (potential triggers could be nyx-fleece ram, form of the dragon, peace of mind, or just attackers).
Just trying to reset my mindset, dismantle what's been done and start all over with some brand new stuff. Do you think any of those could work?
Edit: Oh, and some stuff I found which could be a nevermore substitute is declaration of naught. What'cha think about that one? Maybe telepathy/gitaxian probe can give us a hand with those.
http://www.mtgsalvation.com/cards/aether-revolt/28151-mechanized-production
Yup, I wrote that and smiled to myself for founding out that card, then remembered S-Fields is a 4-of in my list and went to a corner to cry.
Mechanized Production totally arises my inner Johnny, but I don't think is competitive here. It probably needs a more artifact focused enviroment, probably getting 8 clues, or micosynth lattice your islands FTW.
Wrath effects are certainly good against a good number of decks, as for Path to exile I have my doubts since it ramps our opponent, which is pretty much anti-sinergystic with our tax deck theme. Suppression field is a card I love as much as I hate sometimes. It's a really wide hate card which can buy us a lot of time and protect us from repeateable/nearly combo stuff like lightning storm, aristocrats or thopter sword for instance, but it cripples our card pool/choices probably as much.
Well, as for lategame my ensnaring bridges + peace of mind can stop anything, actually Form of the dragon already does that, just watch out for reclamation sage. Board wipers work as well, ezuri, renegade leader being the only problematic card for that (unless you run wrath of god). Detention sphere, porphyry nodes and some other stuff like that can give you a hand as well.
Post-sideboard, it gets a tad trickier/more complex since they're certainly bringing all their hate, that can include stuff like aven mindcensor which cripples our Enduring Ideal triggers, fracturing gust, and even more reclamation sages for instance. So then it's up to your sb tech. I remember some guy brought a list with open the vaults as sideboard tech for enchantment hate, which he would "feed" with peace of mind as well. I'm truly willing to try that tech, given that monastery siege helps me fill that role too.
@BeCurieUs, forgot to mention Aura Of Silence as an answer to Blood moon!
Edit: adding stuff to avoid double-posting
Forgot to mention some relevant fast decks such as infect and death's shadow zoo, and some other combo decks such as storm for instance have been nerfed down thanks to the banning of gitaxian probe. Golgari grave-troll has been banned as well, but I'm reluctant if whether it will affect dredge's consistency or not, since dredge became tier 1 stuff after the release of prized amalgam and cathartic reunion. Golgari thug can fill the same role almost as well as GGT when it comes to dredge in my opinion.
Also I was wondering about how much useful could chalice of the void be as sideboard tech. I actually have never considered it for the deck yet. At 1 it seems to stop a plethora of stuff we sometimes struggle with: burn, infect+pump spells, spell pierce/spell snare, thoughtseize and friends, ad nauseam's angel's grace/spoils of the vault and even stuff like serum visions, beaters like wild nacatl, death's shadow, monastery swiftspear, goblin guide, and an inmense etcetera if you cast it on some other CMC!
Has anyone tried it yet?
Oh, and on the magical christmasland/nonsense section, I just saw some old comment on this thread talking about the enchanted evening+sphere of safety sinergy for massive taxing. Also you can add a spoonful of aura of silence to the mix for even more taxing and for making all their stuff potential targets.
Thank you very much for that info. I have silence, wraths, ghostly, etc.. for that matter.
For now, i just don't have the space for monastery siege.
I'm running the following list:
4 leyline of sanctity
4 nykthos
4 enduring ideal
2 mistveil plains
1 dovescape
1 form of dragon
2 journey to nowhere
4 runed halo
4 suppression fields (current meta has lots of fetches)
1 assemble the legions
3 wraths
2 wall of omens
3 porphory nodes
2 peace of mind
3 temple of triumph
3 temple of enlightenment
RIP does.
Grafdigger's does not interfere- the critter is an enchantment.
Grafdigger's cage affects creatures. The enchantment may be a critter when it comes in, but it is not a creature in the bin, unless it is a Theros creature enchantment like Spirit of the Labyrinthe. Thus it comes in and becomes a creature. Cage only cares about it being a dude in the bin, it does not check to see if it would be a critter.
RE Elves- it is actually a hard match if they run Fracturing Gust or similar. The problem is you don't know that they do, and you need to know which Enchantment wipe they use- Back to Nature and Gust are the most likely, especially the latter.
Wraths are decent, watch out for Chord of Calling into a Dauntless Escort.
What also really nails those Elves is Linvala from the board, she means they can't tap for buckets of mana, and thus can't pay the attack taxes, and neither can they pump. Even if they do cast a F gust, Linvala survives to stop them overrunning you that turn.
I don't have a good idea to deal with control. We could try to outcontrol them with some cheap counter spells, but generally, tron control has so much mana that mana tithe is probably not worth much. Perhaps some type of uncounterable counterspell to cast ideal with? No clue here, ideas would be appreciated. Or maybe just a good thread on how to deal with control in general. Perhaps I am just playing it wrong.
3 Wall of Omens
Enchantments
4 Suppression Field
4 Runed Halo
4 Ghostly Prison
2 Sphere of Safety
4 Leyline of Sanctity
2 Detention Sphere
2 Journey to Nowhere
1 Nevermore
1 Phyrexian Unlife
1 Form of the Dragon
4 Enduring Ideal
2 Wrath of God
Lands
3 Ghost Quarter
4 Nykthos, Shrine to Nyx
4 Temple of Enlightenment
1 Temple of Triumph
1 Mistveil Plains
3 Hallowed Fountain
2 Glacial Fortress
7 Plains
1 Story Circle
2 Nevermore
1 Dovescape
3 Negate
1 Nyx-Fleece Ram
3 Stony Silence
4 Chalice of the Void
Round 1: Bye
Round 2: B/W Eldrazi Taxes 2-1
Game 1: Kept a hand on the draw with Temple of Enlightenment, Ghost Quarter, Journey to Nowhere, Ghostly Prison, Detention Sphere and some expensive things. I hoped that I'd get the third land and the hand would be much better. I proceeded to not find lands and die to turn 2 Thalia, Guardian of Thraben without playing anything. I usually play Ad Nauseam so he put me on that, despite the Ghost Quarter
SB: I didn't bring anything in or out, since it is a creature based deck. In hindsight I should have brought in a Stony Silence to be able to Nevermore on Flickerwisp and then turn off Aether Vial post Ideal.
Game 2: I played a Runed Halo naming Thought Knot Seer on turn 3, which was responded with Lost Legacy on Ad Nauseam, then double Tidehollow Sculler which I had almost named. I got enough lock pieces in play and resolved Enduring Ideal. He eventually got Flickerwisp and Eldrazi Displacer, but was limited on mana being unable to blink enough enchantments and attack, due to the multiple Sphere/Ghostly Prison effects out. I went for Suppression Fields and then closed it out with Form of the Dragon
Game 3: Played out pretty similar to game 2, blocking discard effects and eventually resolving Ideal.
Round 3: Abzan Coco 2-0
Game 1: I played a couple Suppression Fields backed up with a turn 5ish Enduring Ideal, getting more Suppression Fields. Field stopped him from comboing off for infinite life or damage, and then I went for Form of the Dragon.
SB: +3 Negate, -2 Runed Halo -1 Detention Sphere. I should have brought in Dovescape because it turns off both Chord and Company which then lets Nevermore work better.
Game 2: My opponent very quickly went infinite around turn 4 for infinite life, but with no Blood Artist to kill me. Multiple Ghostly Prisons, the Leyline and other cards allowed me to Ideal and begin fetching multiple Suppression Fields to limit Qasali Pridemage and going infinite further. Nevermore came out on Abrupt Decay, Eternal Witness, and Collected Company after he had played 3 chords and 2 CoCo. Eventually opponent conceded after needing to draw one of Chord to get Eternal Witness into a previously played one of Anguished Unmaking to break one Sphere of Safety, and I eventually got the second one. Mistveil Plains would have let me win in the end, and he brought in a one of Fulminator Mage, but I held the Mistveil all game until he scooped.
Round 4: Merfolk 2-0
Game 1: Turn 3 into Turn 4 Ghostly Prisons beats Merfolk.
SB: +2 Nevermore, +1 Story Circle. -2 Suppression Field, -1 Runed Halo.
Game 2: Hallowed Fountain allowed my opponent to awkwardly Islandwalk past two Wall of Omens before Ghostly Prison came down again . He didn't have Echoing Truth or Cyclonic Rift in his board, so I got to turtle up again and resolved an Ideal into Form of the Dragon.
Burn 4-1
Overall, I think it did pretty well for the first night playing it. I played a few games against a Naya Nacatl burn deck afterwards and preboard was super favored, with post board being ridiculous with Chalice, Negate, Story Circle, Ram, and Nevermore's on Destructive Revelry
I didn't like the blue splash, and it opened me to being weak to Blood Moon effects as well. I wanted to maintain some semblance of ability to fight Tron decks post board (after dropping blue), combined with the popularity that will arise from various recursive decks such as Abzan CoCo. I thought the 4 of Surgical Extraction would be really useful in Crumble to Dusting Tron, still acting like a Nevermore against some decks, and against Dredge decks which can't stop it with Nature's Claim and Abrupt Decays that will come in. I feel like this also makes the deck even stronger against Valakut matchups which I hope will be more popular due to immunity to Fatal Push.
I also like the ability to Surgical and see every possible thing to name with Nevermore later on in the game, as well as removing cards like Qasali Pridemage or Abrupt Decay that I would name anyways.
3 Wall of Omens
Enchantments
4 Suppression Field
4 Runed Halo
4 Ghostly Prison
2 Sphere of Safety
4 Leyline of Sanctity
2 Oblivion Ring
2 Journey to Nowhere
2 Nevermore
1 Form of the Dragon
4 Enduring Ideal
2 Wrath of God
Lands
4 Ghost Quarter
4 Nykthos, Shrine to Nyx
3 Temple of Silence
4 Temple of Triumph
1 Mistveil Plains
10 Plains
1 Story Circle
1 Phyrexian Unlife
1 Nevermore
1 Dovescape
4 Surgical Extraction
3 Stony Silence
4 Chalice of the Void