Cards like lavinia are actually a reason to consider preeminent captain. She's rough! That said, she has a nearly useless protection, since she's 4/4, but the detain ability is obscene. She might as well say "I win now" since she's going to be getting in for 4 and stopping them for another turn of retaliation. We would need to consider what blue also gives us in the forms of soldiers, however.
Sejiri merfolk pops up, and he's pretty darned good, honestly. He isn't human, though. There is also wake thrasher. That said, I'm not sure it's worth it. We would need other reasons to run blue than just these three creatures.
ok guys so with the new additions to the magic world, can you guys get post updated deck lists? I've looked back on the older threads but there are so many variants its hard to decide what the general core of the deck is as of right now.
Im looking to get into modern as i already have 2 legacy (budget i mind you, but they still work lol) decks built and 2 standard decks built, and im considering this as my first "well built" modern deck.
I am trying to start playing modern, and I have probably a really dumb question.
Why do we not run a few copies of Odric, Master Tactician. We can actually cheat it out and have it attack on turn 4 with Preeminent Captain, and with if all goes to plan, a situation that allows us to use his ability right?
Or is it just to breakable, and does the trigger on Odric not actually work, and I just don't get it?
It's true we can cheat it out and have it attack turn 4 with the preeminent captain. However, a lot of the lists are moving away from preeminent captain for the simple fact that in a competitive environment the best cards need to cost 3 or less unless you have ways to slow them down long enough to matter and also higher cc things worth cheating in. I mean, what's the point of dropping in a precinct captain off of a preeminent captain? Our hand is already mostly empty by that point and you might as well just cast it. In legacy, there is at least enlistment officer. Here, there is no such good thing worth cheating.
On top of that, is modern truly ruled by combat? How many times do you attack another player with a swarm of soldiers? It is true that they are better in groups than most other creatures. It is also true that the bigger the group the better they are. However, it is MOST true that the more creatures you put on the battlefield, the more the opponent can wipe you out with a single pyroclasm, or similar.
To make a long story short, to make him worth it, you need to play a whole lot of creatures and be in an aggro or tribal meta. Most of the time, you'll be in neither of those. Midrange won't have out more than 2 or 3 creatures at most. Control won't bother, they'll just blow up your creature horde and at that point, he's a sub par 3/3 for 2WW. Obviously combo isn't going to waste their time with it!
weltkrieg has nailed it perfectly with Preeminent Captain - there's simply not enough worthly soldiers to cheat into play, and with removals so cheap and rampant in practice we seldom are able to pull it off an ideal play with Preeminent Captain successfully (at the back of my mind, I'm thinking dropping a Lavinia of the Tenth seems to be massive move though :rolleyes:). However end of the day the Preeminent Captain is too cute to survive in the current modern meta :-/.
ok guys so with the new additions to the magic world, can you guys get post updated deck lists? I've looked back on the older threads but there are so many variants its hard to decide what the general core of the deck is as of right now.
Im looking to get into modern as i already have 2 legacy (budget i mind you, but they still work lol) decks built and 2 standard decks built, and im considering this as my first "well built" modern deck.
Haven't really delve into the newer Soldiers deck list yet, but this is what I have in mind -
Some of the creatures I selected may be sub-optimal, I might have just lost touch with Modern Soldiers :rolleyes:. Many of the soldiers look just...underwhelming.
This is not a hyper aggressive list, but a more mid range type Soldier build. Controversial or not I didn't play Thalia, Guardian of Thraben as she may hurt us more than our opponents, but she is sideboard material that's for sure. I think Aven Riftwatcher might be a decent sideboard card too.
I can goldfish turn 4 very reliably (about 90% of the time) and in actual matches i usually get a turn 5 or 6 win.
I don't understand why you guys like the allies. Sure they might be able to get pumped, but isn't it better to play something strong that doesn't rely on specific cards getting into play to be relevant early, like Elite Vanguard and Boros Elite (sure he has to attack with 2 other creatures, but you are shoving in so many one drops that it would be odd if he doesn't trigger batallion at least once)?
Veteran Swordsmith should be auto-include in my mind. It's another lord for us, having field marshal 5-8 really makes this consistent.
I don't think we should be playing lavinia, fiend hunter, or ranger. We are trying to win turn 4, the game should be over before lavinia or the ranger are relevant. Fiend Hunter is very weak and isn't even a soldier, he shouldn't even be in the running for this deck, Journey to Nowhere is much better than fiend hunter since it's harder to remove. But honestly we don't need anymore removal than Path to Exile, since we will have an army of very large attackers before things like kitchen finks or tarmagoyf become problems. We will only have to remove one or two creatures (if even) in order to kill our opponents. If you really want a way to slow them down, try out Azorius Arrester. He is a human soldier, and he will temporarily shut down a blocker, I think he's better than feeling of dread sinply because he leaves behind a relevant body.
It's that same reason that we don't need gideon's lawkeeper or feeling of dread, we are simply much faster than most other decks, and our creatures are bigger than zoo, goblins, and possibly merfolk (haven't played against that yet).
I really want to try out Windbrisk Heights. I think it would be a great source of card advantage, but i'm not sure how much it will slow this down since it comes in tapped.
So that's where I'm at right now, what do you guys think?
Private Mod Note
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Rollback Post to RevisionRollBack
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
your deck really makes me want to splash blue for 2 or 3 distant melody. yes, it's an odd choice, but with your ability to simply barf your deck onto the field, it's certainly an option.
A deck like that packing 8 lords and 4 honor of the pure? I think you'd be a fool NOT to include windbrisk heights. I mean, t1 heights (optimal turn to play it, really, in my opinion). Presuming you've barfed up 6 power worth of soldiers already and have attacked for at least 8 damage (t2 2 damage + t3 6 damage), it allows the potential to hit for as much as 17 damage on t4 (total). In a format full of shocks and fetches, that's a turn 4 win.
I can goldfish turn 4 very reliably (about 90% of the time) and in actual matches i usually get a turn 5 or 6 win.
I don't understand why you guys like the allies. Sure they might be able to get pumped, but isn't it better to play something strong that doesn't rely on specific cards getting into play to be relevant early, like Elite Vanguard and Boros Elite (sure he has to attack with 2 other creatures, but you are shoving in so many one drops that it would be odd if he doesn't trigger batallion at least once)?
Veteran Swordsmith should be auto-include in my mind. It's another lord for us, having field marshal 5-8 really makes this consistent.
I don't think we should be playing lavinia, fiend hunter, or ranger. We are trying to win turn 4, the game should be over before lavinia or the ranger are relevant. Fiend Hunter is very weak and isn't even a soldier, he shouldn't even be in the running for this deck, Journey to Nowhere is much better than fiend hunter since it's harder to remove. But honestly we don't need anymore removal than Path to Exile, since we will have an army of very large attackers before things like kitchen finks or tarmagoyf become problems. We will only have to remove one or two creatures (if even) in order to kill our opponents. If you really want a way to slow them down, try out Azorius Arrester. He is a human soldier, and he will temporarily shut down a blocker, I think he's better than feeling of dread sinply because he leaves behind a relevant body.
It's that same reason that we don't need gideon's lawkeeper or feeling of dread, we are simply much faster than most other decks, and our creatures are bigger than zoo, goblins, and possibly merfolk (haven't played against that yet).
I really want to try out Windbrisk Heights. I think it would be a great source of card advantage, but i'm not sure how much it will slow this down since it comes in tapped.
So that's where I'm at right now, what do you guys think?
I can't really disagree with your comments regarding Lavinia of the Tenth, Fiend Hunter, and Rangers of Eos. The soldiers does looks underwhelming when pursuing a control build. A mid range Soldiers deck tend to lack the card draw or explosive power to compete with other deck archetypes :-/.
Maybe we can consider replacing Honor of the Pure with Mayor of Avabruck, even though enchantments are usually much harder to remove than creatures. Mayor can be an uncounterable spell via Cavern of Souls unlike HotP. With Mayor, Thalia might be able to make a mainboard presence.
Agree with weltkrieg over Windbrisk Heights as well. It is really good in swarm decks like yours.
Horizon Canopy can also comes in as some form of draw source, while it can also be use to cast Mayor.
First off, I completely take back what I said about the allies. They are alot better than I thought they were after playing with them. I ended up taking out the swordsmiths, 2 lands, and one brave the elements and added in playsets of kazandu and hada. I look at them as weaker champions but hada's are usually stronger than the 2/1's.
The problem with Mayor is that we wouldn't be able to play dryad militant with him, since you can only name soldier or human with the cavern. Plus honor of the pure is much harder to remove.
However, I'm thinking about making this more about humans with a green splash anyway, adding in Hamlet Captain. But this renders field marshal basically useless, so I don't know if this is right or not.
I took this to a daily today.
I lost round one to Scapeshift.
I won game 1, he won game 2. Game 3 I had aven mindcensor out, he had a valakut, on my turn I attacked for lethal (he only had one card in hand). He cracked a fetch and was lucky enough to find a stomping ground, and used valakut to kill the aven (stopping a lethal attack). On his turn he played a land and cast the one card left in his hand, a scapeshift. Needless to say, he got extremely lucky finding a mountian in the top 4 after cracking a fetch.
I won round 2 against pod.
I didn't see pod in all three games. He won game one by playing several kitchen finks and that creature that deals damage = to it's power (I forget the name) and triggering gavony township every turn to recur them. I also kept a somewhat slow had after mulling to 6.
I won game two, was just too fast for him.
Game three he got out melira and a sac outlet but no finks and no pod. I definitely got lucky.
I lost round 3 against pod.
When their game plan works (and it almost always does) it's extremely hard to beat. He got the combo out both games and I didn't stand a chance.
I find that Pod and scapeshift are almost unbeatable. Even in testing outside of that daily I've had problems with them. I think i need Supression field in the sideboard for the pod matchup to stop their sac outlets, make gavony cost more, and slow down pod. But I can't think of anything outside of thalia and mindcensor for the scapeshift matchup. Are you guys having trouble like me in those matchup's? How do you get around their gameplan? I think i might need to put more mindcensor's in the sideboard, do you think I should have 3 or 4? Also I really want to play something that gives everybody trample (another reason for a green splash, rancor) because one of the things that allows scapeshift to win is when they block with sakura then sac it. This generally stops a turn 4 win and allows them to get to the turn where they combo off.
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
You could try land destruction with tectonic edge or ghost quarter on one of their mountains when they scapeshift. Ghost quarter is risky, because if they have a basic mountain, you're out of luck. Tectonic edge, on the other hand, basically allows you to nuke one of their non basics and take advantage of Valakut's "intervening if" clause. Basically, if they only fetch 6 mountains (or a combination of six), you can fog it by nuking one of the non basic mountains with your edge. Every edge you play means they have to find one more mountain to win, giving you more time to swarm them. Otherwise, splash red for blood moon and laugh at them.
IN general, suppression field is an excellent maindeckable card for a swarm deck like yours. You have very few activated abilities, if any, and most other decks usually have at least several. I would probably recommend it wholeheartedly. However, if you want to curbstomp melira pod's infinite combos (well, at least the ones involving persist), then use rest in peace. it never hits the graveyard, meaning they have to cross swords as an aggro deck against dedicated aggro deck.
I did board in rest in peace, but never saw it, is 2 enough?
I never thought about maindecking supression field. What would you take out for it? To me, precinct captian and dryad militant are the weakest cards.
Private Mod Note
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Rollback Post to RevisionRollBack
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
2 is definitely not enough. In general, boarding in a card for a specific match means you need to see it, so minimum of 3 and usually 4. 2 means a card you might see somewhere in the late game, or you have lots of dig to find it. You have neither.
Suppression field maindeck? good that you're thinking that way. You'd want to remove any activated abilities you have that don't necessarily win you the game. A good example of one you would want to keep is windbrisk heights. You don't want to take out dryad militant. It helps nerf cards like deathrite shaman and snapcaster mage, two cards an aggro deck like you never should want to see. Precinct captain is up to you, but against a control deck packing sweepers, dropping one is all you need, as he builds up as his own army and you can hold back until they're forced to deal with him.
Hi to all, i'm building a modern soldiers deck and want to know your opinions (i'm not a good deck builder, most of my decks really suck and I have not the wealth to buy expensive cards).
This is the list (I dont know how to link cards here but all of these are everywhere in this thread):
Creatures: 33
2 Captain of the Watch
2 Ranger of Eos
3 Preeminent Captain
3 Thalia, Guardian of Thraben
3 Veteran Swordsmith
4 Champion of the Parish
4 Field Marshal
4 Hada Freeblade
4 Kazandu Blademaster
4 Precinct Captain
Instants: 7
3 Brave the Elements
4 Path to Exile
Lands: 20
20 Plains
Hi to all, i'm building a modern soldiers deck and want to know your opinions (i'm not a good deck builder, most of my decks really suck and I have not the wealth to buy expensive cards).
This is the list (I dont know how to link cards here but all of these are everywhere in this thread):
Creatures: 33
2 Captain of the Watch
2 Ranger of Eos
3 Preeminent Captain
3 Thalia, Guardian of Thraben
3 Veteran Swordsmith
4 Champion of the Parish
4 Field Marshal
4 Hada Freeblade
4 Kazandu Blademaster
4 Precinct Captain
Instants: 7
3 Brave the Elements
4 Path to Exile
Lands: 20
20 Plains
It has been discussed before in other threads or here that decks in Modern, should either have some disruptive elements such as discard or counterspells etc. Seeing that the deck is not fast enough to win before the combo/tempo or mid-range decks win against you, I would suggest maindecking Suppression field. This card is very good in slowing down many decks, even those that does not run creatures/artifacts activated abiliites would probably have some fetches due to the greedy manabases in popular Modern decks.
4x Suppression Field and 3x Thalia, Guardian of Thraben in the main deck is a good combination in slowing down many decks I feel. I took out the Preeminent Captain and Captain of the Watch combo, as contrary to the primer discussion and concept, I felt in this current meta, Preeminent Captain is poor without an Enlistment Officer type soldier, while Captain of the Watch is too difficult to cast and easy to remove. So although they bring in explosive power into the deck I would rather go for more consistency and stability.
Cavern of Souls should be added too although it is on the high side. When it gets into the mid game you will really want your Rangers of Eos to resolve successfully. He is usually the best topdeck by then.
Thanks for the Answer, I took a lot of time to reply.
I already take off the Cap and the Preeminent because of that. Cavern of souls are for the moment out of my range but I think I coul get some Suppression Fields. And I need to get the Rangers.
I really thank you.
And what About the Sideboard? I dont have too much cards, I have Sundering Growth against Enchantments and Artifacts, Kor Firewalker(Not human so idk), Refraction Trap and just 1 Leyline against burn decks. Thought about getting some Rest in peace but I havent get them yet...
Thanks for the Answer, I took a lot of time to reply.
I already take off the Cap and the Preeminent because of that. Cavern of souls are for the moment out of my range but I think I coul get some Suppression Fields. And I need to get the Rangers.
I really thank you.
And what About the Sideboard? I dont have too much cards, I have Sundering Growth against Enchantments and Artifacts, Kor Firewalker(Not human so idk), Refraction Trap and just 1 Leyline against burn decks. Thought about getting some Rest in peace but I havent get them yet...
You are welcome ;)!
Looks like I took an even longer time to reply :rolleyes:....
Might have missed out something, maybe when you think of the decks you expect to play against some other sideboard cards may come to mind ;).
For now I was thinking about a Sideboard Similar to one I saw on a Martyr Proc Deck:
Artifact (2)
2xPithing Needle
Creature (4)
4xKor Firewalker
Enchantment (6)
2xNevermore
2xRest in Peace
2xStony Silence
Instant (3)
1xBrave the Elements
2xSundering Growth
But I'm not really sure about this. I really like RIP but the rest of the cards I don't really Like. Sundering Growth is great, but having only two makes me unsure about this sideboard and the populate is not really great on this deck I think (except the Cap token). Kor Firewalker it's nice... but not a human and it's the only 4 cards in the sideboard the rest are 2, 2, 2, 2... and that makes me feel unsure.
Also, after play the game a bit, I felt the Precinct Cap and the Fieldmarshals not doing what I expect. The Precinct seems slow and the Tokens without the Lords one could get in legacy are very weak. The Fieldmarshal gives a goos boost bur he itself is very weak and in difference with a merfolks deck which have lots of lords, we just have him and he is normally bolted or exiled. (Maybe I'm not using these deck correctly, that could be the problem too)
PD: sorry for my English, I know it's really bad...
For now I was thinking about a Sideboard Similar to one I saw on a Martyr Proc Deck:
Artifact (2)
2xPithing Needle
Creature (4)
4xKor Firewalker
Enchantment (6)
2xNevermore
2xRest in Peace
2xStony Silence
Instant (3)
1xBrave the Elements
2xSundering Growth
But I'm not really sure about this. I really like RIP but the rest of the cards I don't really Like. Sundering Growth is great, but having only two makes me unsure about this sideboard and the populate is not really great on this deck I think (except the Cap token). Kor Firewalker it's nice... but not a human and it's the only 4 cards in the sideboard the rest are 2, 2, 2, 2... and that makes me feel unsure.
Also, after play the game a bit, I felt the Precinct Cap and the Fieldmarshals not doing what I expect. The Precinct seems slow and the Tokens without the Lords one could get in legacy are very weak. The Fieldmarshal gives a goos boost bur he itself is very weak and in difference with a merfolks deck which have lots of lords, we just have him and he is normally bolted or exiled. (Maybe I'm not using these deck correctly, that could be the problem too)
PD: sorry for my English, I know it's really bad...
Yup, Field Marshal is quite weak, and difficult to cast as well. My main gripe is his susceptibility to bolts (burn spells in general). He costs 3cc and lacked a ETB so whenever Field Marshal walks into a removal I would have usually lost the war....:(
I tried the Preeminent Captain with Captain of the Watch combination but they are quite poor in the existing meta. Odds of cheating in the latter Captain with the earlier Captain are very low...and Captain of the Watch gets removed way to easily as well...
Yes I noticed many new soldiers in Theros, maybe a Azorius Soldiers decklist?
I've been thinking about adding blue to tribal decks for cheap counters and draw power. Tribal decks outside of Merfolk, Goblins, and Elves have virtually no draw power and run out of steam. Even Enlistment Officer would be something to test if it were available in modern.
Soldier of the Pantheon was designed to hose the Return to Ravnica block with its multicolor theme. I think Dryad Militant is more useful over the larger Modern meta. I don't think multicolor is a dominant theme in Modern decks, but instants and sorceries certainly are part of Modern decks.
Soldier of the Pantheon is an automatic inclusion though.
Bathe in light could enable heroic, also the new color protecion with scry or some enchant as angelic destiny or ordeal of helios (which gives the creature 3 counters and 10 hp for us) and with the heroic this can go faster than we thought.
Sejiri merfolk pops up, and he's pretty darned good, honestly. He isn't human, though. There is also wake thrasher. That said, I'm not sure it's worth it. We would need other reasons to run blue than just these three creatures.
Credit to DolZero for this awesome sig!
Im looking to get into modern as i already have 2 legacy (budget i mind you, but they still work lol) decks built and 2 standard decks built, and im considering this as my first "well built" modern deck.
Thanks you very much DarkNightCavalier for the Sig.
Why do we not run a few copies of Odric, Master Tactician. We can actually cheat it out and have it attack on turn 4 with Preeminent Captain, and with if all goes to plan, a situation that allows us to use his ability right?
Or is it just to breakable, and does the trigger on Odric not actually work, and I just don't get it?
Thanks
-haterade-
On top of that, is modern truly ruled by combat? How many times do you attack another player with a swarm of soldiers? It is true that they are better in groups than most other creatures. It is also true that the bigger the group the better they are. However, it is MOST true that the more creatures you put on the battlefield, the more the opponent can wipe you out with a single pyroclasm, or similar.
To make a long story short, to make him worth it, you need to play a whole lot of creatures and be in an aggro or tribal meta. Most of the time, you'll be in neither of those. Midrange won't have out more than 2 or 3 creatures at most. Control won't bother, they'll just blow up your creature horde and at that point, he's a sub par 3/3 for 2WW. Obviously combo isn't going to waste their time with it!
I hope this answered your question.
Credit to DolZero for this awesome sig!
Just trying to figure out modern still. lol
The deck definitely needs to get faster or drop fatter, more resilient creatures.
But, the soldier archetype is really close to being playable.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Haven't really delve into the newer Soldiers deck list yet, but this is what I have in mind -
4 Champion of the Parish
1 Gideon's Lawkeeper
4 Hada Freeblade
4 Kazandu Blademaster
3 Fiend Hunter
3 Field Marshall
3 Precinct Captain
2 Ranger of Eos
2 Lavinia of the Tenth
4 Honor of the Pure
2 Brave the elements
3 Feeling of Dread
4 Path to Exile
Land [21]
2 Arid Mesa
2 Marsh Flats
4 Hallowed Fountain
1 Island
12 Plains
Some of the creatures I selected may be sub-optimal, I might have just lost touch with Modern Soldiers :rolleyes:. Many of the soldiers look just...underwhelming.
This is not a hyper aggressive list, but a more mid range type Soldier build. Controversial or not I didn't play Thalia, Guardian of Thraben as she may hurt us more than our opponents, but she is sideboard material that's for sure. I think Aven Riftwatcher might be a decent sideboard card too.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Here's my list:
4 - Cavern of Souls
16 - Plains
Creatures: 28
4 - Boros Elite
4 - Champion of the Parish
4 - Dryad Militant
4 - Elite Vanguard
4 - Precinct Captain
4 - Field Marshal
4 - Veteran Swordsmith
4 - Brave the Elements
4 - Path to Exile
4 - Honor of the Pure
2 - Sundering Growth
2 - Rest in Peace
2 - Stony Silence
3 - Thalia, Guardian of Thraben
2 - Nevermore
2 - Aven Mindcensor
2 - Immortal Servitude
I can goldfish turn 4 very reliably (about 90% of the time) and in actual matches i usually get a turn 5 or 6 win.
I don't understand why you guys like the allies. Sure they might be able to get pumped, but isn't it better to play something strong that doesn't rely on specific cards getting into play to be relevant early, like Elite Vanguard and Boros Elite (sure he has to attack with 2 other creatures, but you are shoving in so many one drops that it would be odd if he doesn't trigger batallion at least once)?
Veteran Swordsmith should be auto-include in my mind. It's another lord for us, having field marshal 5-8 really makes this consistent.
I don't think we should be playing lavinia, fiend hunter, or ranger. We are trying to win turn 4, the game should be over before lavinia or the ranger are relevant. Fiend Hunter is very weak and isn't even a soldier, he shouldn't even be in the running for this deck, Journey to Nowhere is much better than fiend hunter since it's harder to remove. But honestly we don't need anymore removal than Path to Exile, since we will have an army of very large attackers before things like kitchen finks or tarmagoyf become problems. We will only have to remove one or two creatures (if even) in order to kill our opponents. If you really want a way to slow them down, try out Azorius Arrester. He is a human soldier, and he will temporarily shut down a blocker, I think he's better than feeling of dread sinply because he leaves behind a relevant body.
It's that same reason that we don't need gideon's lawkeeper or feeling of dread, we are simply much faster than most other decks, and our creatures are bigger than zoo, goblins, and possibly merfolk (haven't played against that yet).
I really want to try out Windbrisk Heights. I think it would be a great source of card advantage, but i'm not sure how much it will slow this down since it comes in tapped.
So that's where I'm at right now, what do you guys think?
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
A deck like that packing 8 lords and 4 honor of the pure? I think you'd be a fool NOT to include windbrisk heights. I mean, t1 heights (optimal turn to play it, really, in my opinion). Presuming you've barfed up 6 power worth of soldiers already and have attacked for at least 8 damage (t2 2 damage + t3 6 damage), it allows the potential to hit for as much as 17 damage on t4 (total). In a format full of shocks and fetches, that's a turn 4 win.
Credit to DolZero for this awesome sig!
I can't really disagree with your comments regarding Lavinia of the Tenth, Fiend Hunter, and Rangers of Eos. The soldiers does looks underwhelming when pursuing a control build. A mid range Soldiers deck tend to lack the card draw or explosive power to compete with other deck archetypes :-/.
Maybe we can consider replacing Honor of the Pure with Mayor of Avabruck, even though enchantments are usually much harder to remove than creatures. Mayor can be an uncounterable spell via Cavern of Souls unlike HotP. With Mayor, Thalia might be able to make a mainboard presence.
Agree with weltkrieg over Windbrisk Heights as well. It is really good in swarm decks like yours.
Horizon Canopy can also comes in as some form of draw source, while it can also be use to cast Mayor.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
The problem with Mayor is that we wouldn't be able to play dryad militant with him, since you can only name soldier or human with the cavern. Plus honor of the pure is much harder to remove.
However, I'm thinking about making this more about humans with a green splash anyway, adding in Hamlet Captain. But this renders field marshal basically useless, so I don't know if this is right or not.
I took this to a daily today.
I lost round one to Scapeshift.
I won game 1, he won game 2. Game 3 I had aven mindcensor out, he had a valakut, on my turn I attacked for lethal (he only had one card in hand). He cracked a fetch and was lucky enough to find a stomping ground, and used valakut to kill the aven (stopping a lethal attack). On his turn he played a land and cast the one card left in his hand, a scapeshift. Needless to say, he got extremely lucky finding a mountian in the top 4 after cracking a fetch.
I won round 2 against pod.
I didn't see pod in all three games. He won game one by playing several kitchen finks and that creature that deals damage = to it's power (I forget the name) and triggering gavony township every turn to recur them. I also kept a somewhat slow had after mulling to 6.
I won game two, was just too fast for him.
Game three he got out melira and a sac outlet but no finks and no pod. I definitely got lucky.
I lost round 3 against pod.
When their game plan works (and it almost always does) it's extremely hard to beat. He got the combo out both games and I didn't stand a chance.
I find that Pod and scapeshift are almost unbeatable. Even in testing outside of that daily I've had problems with them. I think i need Supression field in the sideboard for the pod matchup to stop their sac outlets, make gavony cost more, and slow down pod. But I can't think of anything outside of thalia and mindcensor for the scapeshift matchup. Are you guys having trouble like me in those matchup's? How do you get around their gameplan? I think i might need to put more mindcensor's in the sideboard, do you think I should have 3 or 4? Also I really want to play something that gives everybody trample (another reason for a green splash, rancor) because one of the things that allows scapeshift to win is when they block with sakura then sac it. This generally stops a turn 4 win and allows them to get to the turn where they combo off.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
IN general, suppression field is an excellent maindeckable card for a swarm deck like yours. You have very few activated abilities, if any, and most other decks usually have at least several. I would probably recommend it wholeheartedly. However, if you want to curbstomp melira pod's infinite combos (well, at least the ones involving persist), then use rest in peace. it never hits the graveyard, meaning they have to cross swords as an aggro deck against dedicated aggro deck.
Credit to DolZero for this awesome sig!
I never thought about maindecking supression field. What would you take out for it? To me, precinct captian and dryad militant are the weakest cards.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Suppression field maindeck? good that you're thinking that way. You'd want to remove any activated abilities you have that don't necessarily win you the game. A good example of one you would want to keep is windbrisk heights. You don't want to take out dryad militant. It helps nerf cards like deathrite shaman and snapcaster mage, two cards an aggro deck like you never should want to see. Precinct captain is up to you, but against a control deck packing sweepers, dropping one is all you need, as he builds up as his own army and you can hold back until they're forced to deal with him.
Credit to DolZero for this awesome sig!
This is the list (I dont know how to link cards here but all of these are everywhere in this thread):
Creatures: 33
2 Captain of the Watch
2 Ranger of Eos
3 Preeminent Captain
3 Thalia, Guardian of Thraben
3 Veteran Swordsmith
4 Champion of the Parish
4 Field Marshal
4 Hada Freeblade
4 Kazandu Blademaster
4 Precinct Captain
Instants: 7
3 Brave the Elements
4 Path to Exile
Lands: 20
20 Plains
RGShamanism - Tribal Aggro
EDH
RGWort, the Raidmother - Ramp Combo
WRJor Kadeen, the Prevailer - Metalcraft Aggro
WUBSharuum the Hegemon - Graveyard Combo
UBRNekusar, the Mindrazer - Wheel Combo
WRGUril, the Miststalker - Enchantres Voltron
Check them, comment, help!
3 Ranger of Eos
3 Thalia, Guardian of Thraben
3 Veteran Swordsmith
4 Champion of the Parish
4 Field Marshal
4 Hada Freeblade
4 Kazandu Blademaster
4 Precinct Captain
4 Path to Exile
4 Suppression field
20 Plains
It has been discussed before in other threads or here that decks in Modern, should either have some disruptive elements such as discard or counterspells etc. Seeing that the deck is not fast enough to win before the combo/tempo or mid-range decks win against you, I would suggest maindecking Suppression field. This card is very good in slowing down many decks, even those that does not run creatures/artifacts activated abiliites would probably have some fetches due to the greedy manabases in popular Modern decks.
4x Suppression Field and 3x Thalia, Guardian of Thraben in the main deck is a good combination in slowing down many decks I feel. I took out the Preeminent Captain and Captain of the Watch combo, as contrary to the primer discussion and concept, I felt in this current meta, Preeminent Captain is poor without an Enlistment Officer type soldier, while Captain of the Watch is too difficult to cast and easy to remove. So although they bring in explosive power into the deck I would rather go for more consistency and stability.
Cavern of Souls should be added too although it is on the high side. When it gets into the mid game you will really want your Rangers of Eos to resolve successfully. He is usually the best topdeck by then.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I already take off the Cap and the Preeminent because of that. Cavern of souls are for the moment out of my range but I think I coul get some Suppression Fields. And I need to get the Rangers.
I really thank you.
And what About the Sideboard? I dont have too much cards, I have Sundering Growth against Enchantments and Artifacts, Kor Firewalker(Not human so idk), Refraction Trap and just 1 Leyline against burn decks. Thought about getting some Rest in peace but I havent get them yet...
RGShamanism - Tribal Aggro
EDH
RGWort, the Raidmother - Ramp Combo
WRJor Kadeen, the Prevailer - Metalcraft Aggro
WUBSharuum the Hegemon - Graveyard Combo
UBRNekusar, the Mindrazer - Wheel Combo
WRGUril, the Miststalker - Enchantres Voltron
Check them, comment, help!
You are welcome ;)!
Looks like I took an even longer time to reply :rolleyes:....
For sideboard, usually we will include:
4x Leyline of Sanctity, other than burn they are good also against discard as well.
Some artifact hate such as Sundering Growth, Disenchant.
Maybe more removals via Dismember, Oblivion Ring (as a catch all card).
Some artifact hate such as Relic of Progenitus & Tormod's Crypt.
Might have missed out something, maybe when you think of the decks you expect to play against some other sideboard cards may come to mind ;).
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
For now I was thinking about a Sideboard Similar to one I saw on a Martyr Proc Deck:
Artifact (2)
2xPithing Needle
Creature (4)
4xKor Firewalker
Enchantment (6)
2xNevermore
2xRest in Peace
2xStony Silence
Instant (3)
1xBrave the Elements
2xSundering Growth
But I'm not really sure about this. I really like RIP but the rest of the cards I don't really Like. Sundering Growth is great, but having only two makes me unsure about this sideboard and the populate is not really great on this deck I think (except the Cap token). Kor Firewalker it's nice... but not a human and it's the only 4 cards in the sideboard the rest are 2, 2, 2, 2... and that makes me feel unsure.
Also, after play the game a bit, I felt the Precinct Cap and the Fieldmarshals not doing what I expect. The Precinct seems slow and the Tokens without the Lords one could get in legacy are very weak. The Fieldmarshal gives a goos boost bur he itself is very weak and in difference with a merfolks deck which have lots of lords, we just have him and he is normally bolted or exiled. (Maybe I'm not using these deck correctly, that could be the problem too)
PD: sorry for my English, I know it's really bad...
RGShamanism - Tribal Aggro
EDH
RGWort, the Raidmother - Ramp Combo
WRJor Kadeen, the Prevailer - Metalcraft Aggro
WUBSharuum the Hegemon - Graveyard Combo
UBRNekusar, the Mindrazer - Wheel Combo
WRGUril, the Miststalker - Enchantres Voltron
Check them, comment, help!
Storm Crow is strictly worse than Seacoast Drake.
2 Sundering Growth is probably not enough, but he also has Pitching Needle, Nevermore and Stony Silence to deal with artifacts as well.
I'm not sure about Kor Firewalker, how about Timely Reinforcements? And they are soldier tokens too ;).
Yup, Field Marshal is quite weak, and difficult to cast as well. My main gripe is his susceptibility to bolts (burn spells in general). He costs 3cc and lacked a ETB so whenever Field Marshal walks into a removal I would have usually lost the war....:(
I tried the Preeminent Captain with Captain of the Watch combination but they are quite poor in the existing meta. Odds of cheating in the latter Captain with the earlier Captain are very low...and Captain of the Watch gets removed way to easily as well...
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Yes I noticed many new soldiers in Theros, maybe a Azorius Soldiers decklist?
A strict upgrade on Elite Vanguard?
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I've been thinking about adding blue to tribal decks for cheap counters and draw power. Tribal decks outside of Merfolk, Goblins, and Elves have virtually no draw power and run out of steam. Even Enlistment Officer would be something to test if it were available in modern.
Soldier of the Pantheon was designed to hose the Return to Ravnica block with its multicolor theme. I think Dryad Militant is more useful over the larger Modern meta. I don't think multicolor is a dominant theme in Modern decks, but instants and sorceries certainly are part of Modern decks.
Bathe in light could enable heroic, also the new color protecion with scry or some enchant as angelic destiny or ordeal of helios (which gives the creature 3 counters and 10 hp for us) and with the heroic this can go faster than we thought.
RGShamanism - Tribal Aggro
EDH
RGWort, the Raidmother - Ramp Combo
WRJor Kadeen, the Prevailer - Metalcraft Aggro
WUBSharuum the Hegemon - Graveyard Combo
UBRNekusar, the Mindrazer - Wheel Combo
WRGUril, the Miststalker - Enchantres Voltron
Check them, comment, help!