I have followed the thread for a while and it looks quite interesting. I also have to say that I don't know how good the player piloting that deck on TCGplayer was, but I wasn't impressed by his playskill. He passed up a lot of obvious plays in favor of possible ambiguity and that seems like it can cost you games in tourney level play. I am especially referring to his level of play vs. tarmotwin.
The deck is pretty tough to play. I tried it for the first time at a TNM.
Round 1 vs. Melira Pod. This was a budget version missing many of the lands. He does a Thoughtseize after I mulled to 6. I have 3 land, 2 Possibility Storm, and Emrakul. I end up going off later on after I kill some BoP and he gets further mana screwed. I find Memnite by turn 5. In game 2, I punted it pretty badly. I am getting swarmed by 2 Voice of Resurgence and 2 Kitchen Finks. I play an untapped Steam Vents to leave open 3 mana for Electrolyze. Here's the mistake that I made. I Electrolyze the Kitchen Finks, which allows him to Pod the other for Murderous Redcap and put himself at 17 life. Mind you, he had no cards in hand. If I Electrolyze the Voice of Resurgence instead, my Emrakul is exactly lethal next turn. If I Electrolyze him, I stabilize at exactly 1 life after a Murderous Redcap comes in for the Podded Finks. Both of those plays were fine, but I didn't make them and lost. In the final game, I Twisted Image a BoP and he is stuck on 1 land for 2 turns. When he has 2 land, his Voice of Resurgence gets Remanded twice. This leaves me enough time to assemble Possibility Storm/Memnite. 2-1.
Round 2 vs. UR Delver. He mulls to 4. He actually has a decent hand and has me at 7 life when I go off with the Possibility Storm. He mulls to 5 this time in the 2nd game and beats me. I drew too many land and it was too slow using Desolate Lighthouse. I still was stuck with 3 land out of 4 cards in my hand. In the final game, I misplayed a few times in the late game, but was lucky enough to draw an untapped land on the final turn to do Transmute Tolaria West and Possibility Storm on the same turn. Since he only left 2 mana up to put some more pressure (I kept Bolting his ScM and Chandra's Phoenix), his Mana Leak was countered by my last card, Pact of Negation. He has exactly 6 permanents. 2-1.
Round 3 vs. Amulet of Vigor combo. In the first game, I get used on turn 3 on the draw. Summer Bloom, Prime Time, etc. I kept a greedy hand with 2 Cascade Bluffs, Desolate Lighthouse, and hoped to draw a U/R source. It didn't happen. In the 2nd game, I win by doing a Gigadrowse on his Titan and he couldn't get the other Green source he needed to pay for Pact. In the final game, I keep a hand with a bunch of countermagic. He does Summoner's Pact on turn 3. I do Negate. He does another Summoner's Pact. Negate is pretty poor against double Summoner's Pact. He gets his Titan going and I am searching for Memnite while doing Cryptic Command to his Titan. Another Titan joins in off a 3nd Summoner's Pact. I make a mistake of not resolving Possibility Storm when I could and he did Transmute for Pact of Negation. I wanted to get value from my CC, but I think my only chance was landing Storm one turn after doing my first Cryptic so that his 3rd Summoner's Pact could possibly get Pact of Negation and his Primeval Titan could possibly get Azusa. I don't draw the Memnite, which turned out to be the 8th card from the bottom (after 4 cards were scryed to the bottom). 1-2.
I finish 2-1. We only play 3 rounds on Tuesdays no matter the attendance, which I think was 18 players. I admittedly made tons of mistakes, but I still feel that the deck is underpowered. It was very fun for those around though. My opponent in the final round has had some tough matches against me in the past, but said it was the most fun he'd had playing in a while.
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Possibility Storm started as a weird idea that felt more suited for the kitchen table than for Modern. But over the past 3 months, the deck has excelled on MTGO, finishing 4-0/3-1 in more than half a dozen dailies and solidifying its status as one of the most competitive MTGO decks that is not also Established. Because of this, we are stickying the thread under the new Deck Creation Sticky policy. Does the deck have what it takes to eventually rise to Established? The possibilities are endless! Keep on playing and let's find out.
I love fringe stuff like this deck. It seems that if you're going to use the probe/infinity combo you can have no other sorceries, which limits draw, especially in the 1cc slot, and tolaria west can't tutot for probe either. I think the through the breach combo is better in that respect. Some quick playtesting with just the main wincon shows me average wins in the turn 5 area with a lot of counters. If I swap out some counter for rituals then turn 2 on a nut draw, turn 3 fairly often. Dang, more $ to spend on breach...
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So I took out the rituals and went with more of a control/twin sort of shell. Main wincon is thopter>emrakul, alt is probe>infinite>lightning storm. I added a couple noxious revival and it's been a nice addition. The backup plan is not quite as reliable as the main since I run serum visions and can storm into it, but at least it helps keep the show rolling. Not foolproof, I think through the breach is the right call. As is I'm running a bit over .500 win % against real decks. Burn was a bummer, but what do you do?
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So I took out the rituals and went with more of a control/twin sort of shell. Main wincon is thopter>emrakul, alt is probe>infinite>lightning storm. I added a couple noxious revival and it's been a nice addition. The backup plan is not quite as reliable as the main since I run serum visions and can storm into it, but at least it helps keep the show rolling. Not foolproof, I think through the breach is the right call. As is I'm running a bit over .500 win % against real decks. Burn was a bummer, but what do you do?
Why are you running Probe-Infinite-Lightning Storm? Emrakul is almost always as good and you are spending 3 more slots on an unreliable win-con.
I only have one Emrakul and I wanted an alt wincon in case it was extracted or ornithopter was in the GY with no way to recur it. I do run a couple noxious revival and academy ruins to get ornithopter back, but you know, back up winning and all that jazz. Ideally I'd run 3 emrakul and a few through the breach instead of the lightning storm mess. Just don't have the $$ for that at the moment.
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So I found money and ponied up for Breach and Emrakuls. This build has a lot less counter, though some, rituals, and some bolts. So far it's been crazy good. Resilient to a variety of decks, targeted discard is a bummer as is something like loam/ghost quarter, but rituals help with that.
Some thinking has led to me to the conclusion that there has to be better answers than peer through depths. I need acquire them but I'm very interested in dig through time as it's replacement. I'm also mulling over having one jace beleren.
I've had terrific results so far, especially with the ritual/breach version, but one deck a lot of folks are talking about that worries me is that new Jeskai Storm, supposedly very fast on the combo. I'm thinking the first game might be a blowout unless my opening hand has bolts, but siding in the red Eidolon for games 2 and 3. I think grafdigger would come out, and maybe should anyway. It's there for the pod matchup, which storm has little effect on, but I don't want to storm into a cage instead of emrakul. Maybe if I have jace I could board in something like nicol bolas to storm into?
Telling time is huge in my build. Love that card.
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Some thinking has led to me to the conclusion that there has to be better answers than peer through depths. I need acquire them but I'm very interested in dig through time as it's replacement. I'm also mulling over having one jace beleren.
I've had terrific results so far, especially with the ritual/breach version, but one deck a lot of folks are talking about that worries me is that new Jeskai Storm, supposedly very fast on the combo. I'm thinking the first game might be a blowout unless my opening hand has bolts, but siding in the red Eidolon for games 2 and 3. I think grafdigger would come out, and maybe should anyway. It's there for the pod matchup, which storm has little effect on, but I don't want to storm into a cage instead of emrakul. Maybe if I have jace I could board in something like nicol bolas to storm into?
Telling time is huge in my build. Love that card.
Trust me, Dig Through Time is amazing. You won't regret it.
I got beat badly by someone running memoricide (say what?) targeting Emrakul. What do you think might be a decent backup plan? I run Shadow of Doubt in the side now, but didn't have one in hand either time memoricide was cast. Another option might be something like Ulamog or Terastodon as a one of, or maybe planeswalkers? Run maybe one Jace Beleren and one Karn/Nicol Bolas? I mean, I suppose the best options are to either go faster or counter memoricide/slaughter games (hence shadow of doubt). Right now I use rituals to speed up, but I'm wondering if I could cut down from 24 land to 22, drop 2 rituals, and maybe add izzet signets? That would lead to a potential turn 3 storm/breach with one ritual in hand, always turn 4 (if land drops are hit). Not faster than a nut draw, but how often do you get M, M, Breach, Emrakul, rit, rit, rit in your opener?
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Iona, Shield of Emeria is something I've been running in the sideboard -- it's pretty fun to pull against Goryo's Vengeance, Storm, 8Rack, Burn, etc; since you can literally turn their deck off.
So does anybody have any advice for aggro matchups? It's the only one which gives me real trouble, unless I curve into combo perfectly (turn 3 Tolaria->Memnite, turn 4 Ritual-> Storm/Memnite/Emrakul) then I usually just lose first, and the bolts/Electrolyzes I have aren't enough to handle it.
Other matchups:
Twin: Their combo is faster than ours, but we can also just bolt Pestermite/Exarch when they land the turn before Twin; it's less resilient. About 50/50 win/loss.
Burn: Well timed Condescend/Remand or Bolt the Goblin Guide usually gives us time to combo off before we die, and the annihilator 6 is backbreaking when lands are your only permanents. 70/30 or so.
Scapeshift: This matchup's all about baiting your opponent to try to go off first, countering, and then comboing; depending on their list. Shadow of Doubt is a great sideboard to shut it down g2/g3. 50/50, with match 1 being harder than match 2/3.
Storm: Remand/Condescend at the right point to fizzle them, then go off. Needs a good curve, and graveyard hate options for the sideboard are limited without Grafdigger's Cage/Tormod's Crypt. 30/70.
Those are the decks I've playtested against so far with the deck.
Anger of the Gods or pyroclasm help against aggro. Counterflux against twin or combust. Scapeshift is a race that you can win through gigadrowse end of opponent's turn before you combo. Blood Moon is also tough on Scapeshift. Against burn or other monocolor someone mentioned siding in Iona and storming into that, which seems awesome. For grave hate you could do something like siding in bojuka bog instead of artifacts.
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The through the breach option is as often a closer as the storm combo. I cast it on opportunity and people just scoop even when they could still pull the game out. I've tried both the ritual shell and control shell and like the ritual better, but I'm not a great control/tempo player.
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Updated list that has a mix of ritual and control, a pretty solid balance, sort of like how Delver balances out counter/burn. Latest additions are remand, dig through time, and terastodon as an alternate beater. I lost a few games to memoricide by having them pull emrakul out, never again. And 18 power for 22 cents is pretty good value. Ulamog would be better, but the elephant is cheaper.
On another note, shadow of doubt is just gross if you time it right. For example, it can blow up land if you hit it when they fetch, or it completely defuses gifts ungiven, and you draw? Bonus. Remand has been terrific for tempo. Combo it with gigadrowse to get a wide open shot at getting Breach or Storm off. The verdict so far on Dig Through Time? Absolutely sick.
Inkwell leviathan seems better than terastodon. only situation i can imagine terastodon's elephant bombing being siginficant is if your facing something that would preemtively be used to stop large creatures from attacking, such as ensaring bridge, anything else is reactive and Storm already makes that a crap shoot to be cast.
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Yeah, playing with terastodon has been up and down. It's better with Breach than storm. I've moved it to the sideboard to bring in if I get caught by slaughter games. I never doubted there were better answers, that was just the one I came up with. I'm a little bummed that with Breach the tokens don't have haste, but at least I'm left with 9 power on board.
On a side note I'm trying to think of a way to create more consistency. I'm not a huge fan of tutors, and the only decent one might be enlightened tutor. I would probably need to add fetches to reliably get a third color...hmmmm...
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Gigadrowse is a great stall, another good one is exhaustion. I've found I want one other fattie so if Emrakul get's removed (slaughter games) there's still a way to win. You'll want some more shaping tools too, like telling time, dig though time, or something like that.
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Gigadrowse is a great stall, another good one is exhaustion. I've found I want one other fattie so if Emrakul get's removed (slaughter games) there's still a way to win. You'll want some more shaping tools too, like telling time, dig though time, or something like that.
aren't 2 Dig's enough?
What about a 1/1 Split Emrakul and Ulamog?
You need to start shaping earlier than Dig can let you. How early can you dig, turn 4? That's when you want to be able to gigadrowse EOT to set up Poss Storm or Breach for your turn 5.
On creatures, I'd run 2 emrakul one ulamog, because you want to hit them often enough to breach but not often open with them.
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Hmm, I think about using Blightsteel Colossus instead of Ulamog.
Either of them doesn't win the game on the Spot, do they???
I'd like to go up to 4 Serum Visions and a third Gigadrowse propably cutting Roil and one Clasm.
I playtested the Deck yesterday for about 3 Hours and it worked out nicely
I have followed the thread for a while and it looks quite interesting. I also have to say that I don't know how good the player piloting that deck on TCGplayer was, but I wasn't impressed by his playskill. He passed up a lot of obvious plays in favor of possible ambiguity and that seems like it can cost you games in tourney level play. I am especially referring to his level of play vs. tarmotwin.
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Round 1 vs. Melira Pod. This was a budget version missing many of the lands. He does a Thoughtseize after I mulled to 6. I have 3 land, 2 Possibility Storm, and Emrakul. I end up going off later on after I kill some BoP and he gets further mana screwed. I find Memnite by turn 5. In game 2, I punted it pretty badly. I am getting swarmed by 2 Voice of Resurgence and 2 Kitchen Finks. I play an untapped Steam Vents to leave open 3 mana for Electrolyze. Here's the mistake that I made. I Electrolyze the Kitchen Finks, which allows him to Pod the other for Murderous Redcap and put himself at 17 life. Mind you, he had no cards in hand. If I Electrolyze the Voice of Resurgence instead, my Emrakul is exactly lethal next turn. If I Electrolyze him, I stabilize at exactly 1 life after a Murderous Redcap comes in for the Podded Finks. Both of those plays were fine, but I didn't make them and lost. In the final game, I Twisted Image a BoP and he is stuck on 1 land for 2 turns. When he has 2 land, his Voice of Resurgence gets Remanded twice. This leaves me enough time to assemble Possibility Storm/Memnite. 2-1.
Round 2 vs. UR Delver. He mulls to 4. He actually has a decent hand and has me at 7 life when I go off with the Possibility Storm. He mulls to 5 this time in the 2nd game and beats me. I drew too many land and it was too slow using Desolate Lighthouse. I still was stuck with 3 land out of 4 cards in my hand. In the final game, I misplayed a few times in the late game, but was lucky enough to draw an untapped land on the final turn to do Transmute Tolaria West and Possibility Storm on the same turn. Since he only left 2 mana up to put some more pressure (I kept Bolting his ScM and Chandra's Phoenix), his Mana Leak was countered by my last card, Pact of Negation. He has exactly 6 permanents. 2-1.
Round 3 vs. Amulet of Vigor combo. In the first game, I get used on turn 3 on the draw. Summer Bloom, Prime Time, etc. I kept a greedy hand with 2 Cascade Bluffs, Desolate Lighthouse, and hoped to draw a U/R source. It didn't happen. In the 2nd game, I win by doing a Gigadrowse on his Titan and he couldn't get the other Green source he needed to pay for Pact. In the final game, I keep a hand with a bunch of countermagic. He does Summoner's Pact on turn 3. I do Negate. He does another Summoner's Pact. Negate is pretty poor against double Summoner's Pact. He gets his Titan going and I am searching for Memnite while doing Cryptic Command to his Titan. Another Titan joins in off a 3nd Summoner's Pact. I make a mistake of not resolving Possibility Storm when I could and he did Transmute for Pact of Negation. I wanted to get value from my CC, but I think my only chance was landing Storm one turn after doing my first Cryptic so that his 3rd Summoner's Pact could possibly get Pact of Negation and his Primeval Titan could possibly get Azusa. I don't draw the Memnite, which turned out to be the 8th card from the bottom (after 4 cards were scryed to the bottom). 1-2.
I finish 2-1. We only play 3 rounds on Tuesdays no matter the attendance, which I think was 18 players. I admittedly made tons of mistakes, but I still feel that the deck is underpowered. It was very fun for those around though. My opponent in the final round has had some tough matches against me in the past, but said it was the most fun he'd had playing in a while.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Possibility Storm started as a weird idea that felt more suited for the kitchen table than for Modern. But over the past 3 months, the deck has excelled on MTGO, finishing 4-0/3-1 in more than half a dozen dailies and solidifying its status as one of the most competitive MTGO decks that is not also Established. Because of this, we are stickying the thread under the new Deck Creation Sticky policy. Does the deck have what it takes to eventually rise to Established? The possibilities are endless! Keep on playing and let's find out.
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Why are you running Probe-Infinite-Lightning Storm? Emrakul is almost always as good and you are spending 3 more slots on an unreliable win-con.
Storm Crow is strictly worse than Seacoast Drake.
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The list I'm running.
1 Academy Ruins
2 Desolate Lighthouse
5 Island
4 Mountain
4 Shivan Reef
4 Steam Vents
4 Tolaria West
Spells/Enchantments 32
3 Serum Visions
2 Condescend
4 Lightning Bolt
1 Pact of Negation
3 Mana Leak
3 Peer Through Depths
3 Telling Time
4 Desperate Ritual
1 Pyretic Ritual
4 Through the Breach
4 Possibility Storm
1 Ornithopter
3 Emrakul
3 Grafdigger's Cage
1 Combust
2 Shadow of Doubt
2 Blood Moon
3 Anger of the Gods
2 Electrolyze
2 Shatterstorm
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I've had terrific results so far, especially with the ritual/breach version, but one deck a lot of folks are talking about that worries me is that new Jeskai Storm, supposedly very fast on the combo. I'm thinking the first game might be a blowout unless my opening hand has bolts, but siding in the red Eidolon for games 2 and 3. I think grafdigger would come out, and maybe should anyway. It's there for the pod matchup, which storm has little effect on, but I don't want to storm into a cage instead of emrakul. Maybe if I have jace I could board in something like nicol bolas to storm into?
Telling time is huge in my build. Love that card.
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Trust me, Dig Through Time is amazing. You won't regret it.
Storm Crow is strictly worse than Seacoast Drake.
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Other matchups:
Twin: Their combo is faster than ours, but we can also just bolt Pestermite/Exarch when they land the turn before Twin; it's less resilient. About 50/50 win/loss.
Burn: Well timed Condescend/Remand or Bolt the Goblin Guide usually gives us time to combo off before we die, and the annihilator 6 is backbreaking when lands are your only permanents. 70/30 or so.
Scapeshift: This matchup's all about baiting your opponent to try to go off first, countering, and then comboing; depending on their list. Shadow of Doubt is a great sideboard to shut it down g2/g3. 50/50, with match 1 being harder than match 2/3.
Storm: Remand/Condescend at the right point to fizzle them, then go off. Needs a good curve, and graveyard hate options for the sideboard are limited without Grafdigger's Cage/Tormod's Crypt. 30/70.
Those are the decks I've playtested against so far with the deck.
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On another note, shadow of doubt is just gross if you time it right. For example, it can blow up land if you hit it when they fetch, or it completely defuses gifts ungiven, and you draw? Bonus. Remand has been terrific for tempo. Combo it with gigadrowse to get a wide open shot at getting Breach or Storm off. The verdict so far on Dig Through Time? Absolutely sick.
1 Academy Ruins
2 Desolate Lighthouse
4 Island
4 Mountain
4 Shivan Reef
4 Steam Vents
4 Tolaria West
Dudes 4
1 Ornithopter
1 Terastodon
2 Emrakul
Spells/Enchantments 33
2 Gigadrowse
1 Pact of Negation
3 Serum Visions
2 Condescend
3 Remand
4 Telling time
2 Dig Though Time
2 Lightning Bolt
2 Anger of the Gods
4 Desperate Ritual
1 Pyretic Ritual
3 Through the Breach
4 Possibility Storm
2 Negate
1 Remand
1 Combust
2 Shadow of Doubt
2 Blood Moon
2 Anger of the Gods
2 Shatterstorm
3 Repeal
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
On a side note I'm trying to think of a way to create more consistency. I'm not a huge fan of tutors, and the only decent one might be enlightened tutor. I would probably need to add fetches to reliably get a third color...hmmmm...
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I just want to give the Deck a try and created the following List:
4 Flooded Strand
2 Steam Vents
2 Sulfur Falls
2 Desolate Lighthouse
4 Tolaria West
1 Academy Ruins
4 Island
2 Mountain
25 Lands
2 Emrakul, the Aeons Torn
1 Ornithopter
2 Through the Breach
9 Combo Pieces
4 Remand
4 Izzet Charm
2 Condescend
2 Magma Jet
3 Pyroclasm
1 Repeal
1 Into the Roil
2 Gigadrowse
19 Control, Removal and Disruption
2 Dig Through Time
3 Serum Visions
7 Cantrips, Digging, Filtering
I can't afford Scalding Tarn ATM, so i use Strand and Delta.
Green @ it's best
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aren't 2 Dig's enough?
What about a 1/1 Split Emrakul and Ulamog?
Green @ it's best
On creatures, I'd run 2 emrakul one ulamog, because you want to hit them often enough to breach but not often open with them.
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Either of them doesn't win the game on the Spot, do they???
I'd like to go up to 4 Serum Visions and a third Gigadrowse propably cutting Roil and one Clasm.
I playtested the Deck yesterday for about 3 Hours and it worked out nicely
Green @ it's best