I saw an intersting interaction at the Modern PPTQ that might impact our sideboard: Storm vs Jeskai Ascendacy -
Jeskai player is comboing off and says, I will repeat one million times and gain one million life. Storm player replies, okay, let me know when I have priority. When he gets it he casts Quicken, holds priority and Grape Shots for one million.
Lots of Dredge and Storm in my local meta suddenly..
Ok, haven't posted for a while but have been keeping an eye on the thread. Not going to post my entire deck list up but I was running a slightly different variation with; monastery swiftspear, city of brass, mana confluence and gemstone mine. I also had three Sigarda's aid and a single leonin shikari.
Unfortunately I went 0-4 at my latest FNM which is the worst I have done with this deck.
Match ups were:
Game 1 vs Titan Landfall.
Game 2 vs 8 Rack
Game 3 vs 8Rack
Game 4 vs some really ***** deck.
Admittedly I was shattered and wasn't playing well, but not once did I have Gaveleer and Aid in my opening hand, which was massively disappointing. Also, found due to the extra additions of creatures that when combing off I started to stall. This was also due to the type of lands in the deck. Therefore my current deck is below.
Haven't managed to test it yet and realise it is going away from the recent discussions, but anyone have any thoughts?
Possible changes will be to add more Noxious Revival to sideboard as struggle against mill and discard. Also, Patrician's Scorn is in there for the large amount of players the run Boggles.
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Cheeri0s is the breakfast of championsWRU Everyone loves an angry mobRWG Why so Bloo?RU
The reintroduction of batwing brume is aimed at keeping me alive against creature heavy decks if I don't manage to draw paladin or combo off early. The decks had had in mind, and played at my meta, are big red-green stompy and elves. I see it really as a stalling card.
The introduction of emerge unscathed is mainly aimed at keeping paladin safe from spot removal, but also for gaveleer if he gets pumped. I was considering forge-tender but as I don't have any in my collection I am opting for this card instead at the moment. I did have silence in the deck, but rarely side boarded it in during match ups.
I haven't come up against chalice yet, but will know I might struggle. May look at testing wear//tear as I have some in my collection. Reason I like Scorn is it clears the board of enchantments.
I see your point about noxious revival. I guess even with the one of, it is a really versatile card... Even for stalling the opponent.
I'm not a huge fan of Muddle though... Feel it is really slow. Don't know if I want to go for Evolution either. So have dropped muddle from my list and added 2 serum visions, which can be easily side boarded if needed.
Game 1 - managed to beat down the opponent to 1hp using swiftspears. Unfortunately I played really badly and had grapeshot in hand but for some reason I didn't play it and died to his combo the next turn.
Game 2 - kept a really risky hand of 0 drops, swiftspear and retract. Went first and swung for 10 on opening hand. Luckily drew a repeal and a couple more 0s and beat him into the ground before he could combo.
Game 3 - stalled really heavily after mulliganing to 5 cards. Didn't draw anything of use and died on turn 5.
Mathch 2 vs 8 rack
Game 1 - kept a good opening hand with paladin in but got duress first turn. Eventually drew a muddle which got discarded and eventually got beaten down.
Game 2 - mulled to 5 and can't even remember what cards I kept but didn't end well.
Match 3 vs 8 rack
Unfortunately can't remember either of these games. Can remember that I sideboarded leylines and we had a stale mate where I was hex proof and so was my only creature but I couldn't play much due to racks being on the field. Eventually lost the stalemate.
Match 3 vs rubbish standard deck
Nothin went right in this match. Terrible draws and fizzled twice on combo.
Sorry for rubbish notes but kind of lost the will to live during the second game. Will try and make more detailed ones next time. Obviously wasn't my night!
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Cheeri0s is the breakfast of championsWRU Everyone loves an angry mobRWG Why so Bloo?RU
Been playing Cheeri0s since I started Modern a number of years ago, a few things I feel will aid Be_Iakor's deck ...
If your running Sigarda's Aid then you MUST include 1 x Quicken in your list! This will allow you then to storm off at instant speed.
For your tokens match up ... include Displacement Wave either in the main or side; doesn't just work for tokens obviously acts as a reasonable board wipe against any low CMC aggro decks (Merfolk, Zoo, Elves etc.). I include a copy in the main so do not run Monastery Mentor anymore; however, it is feasible you could include a number of copies in your sideboard and then side out the Mentors.
I run a more control variant of this deck so have not much more to add ... other than the name I call this deck Metalcraft Storm as Cheeri0s is a terrible name!
Will definitely be replacing some Serum Visions with Repeal & Path to Exile with Dispatch. I had been playtesting with Sigarda's Aid but hadn't found any real consistency yet, will be moving forward with it though.
Off to a PPTQ soon and intend on running a Metalcraft Storm Deck.
Not really been logging my matchups but will provide some feedback over the next few days. I will be playtesting on Cockatrice this week and playtesting live on Thursday (My group run a mix of decks likely to face: Jund, RW Hatebears, Naya Burn amongst others).
TBH Glint Hawk was in my very first brew of this deck and I have since dropped him; However, he is a much stronger card choice since I have included Displacement Wave as it allows for the doubling up of his triggers. Definitely food for thought, but I presently don't see me including him.
Champions is not offensive; so long as I'm added to the list ;).
Ha, I'm not sure if we can call ourselves champions - we haven't won anything yet. Unless you mean it in the sense that we support the deck?
Interestingly I was considering molten nursery the other day. I'm considering adding one to my sideboard, along with one Grid in sideboard. Also, I currently have basilisk collar in my sideboard for life gain. Also, as I am running Aids I feel this is better for my gameplay than leonin elder. That said - with the use of retract and repeal I may reconsider the use of elder. Not too sure what I can take out of my deck/sideboard to fit him in.
As an aside I will be running my latest deck list in a PPTQ in October. I will try and keep a good log of match ups etc. Also I will be entering the deck as: Fruit L00ps
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Cheeri0s is the breakfast of championsWRU Everyone loves an angry mobRWG Why so Bloo?RU
Its a board wipe vs Non-Token decks that hits your stuff as well and you get to draw cards for your opponents returned cards! I.e. your second point it is not dependant on your board state, its dependant on both.
This is relatively easy to play T3 in the deck; at this stage you will have 2-3 0 CMC cards and your opponent is likely to have 2-4 permanents on the board, this should then equate to 4-7 draw triggers. When you factor in that the replaying of your zero drops can net your further triggers from the Paladin your draws increase to the 6-9 region. 6-9 draws in this deck should be enough to find your additional Opals/Retracts to Win the game (IMO). Also you can obviously play this at the end of your opponents turn to set you up for your next.
The card although 4 CMC is pretty awesome; I see it as a SB card though, for use against wide non-token strategies.
With Sigarda's Aid and Cathar's Shield in EMN and this in KLD are wizards trying to make this deck more playable???
man, this set's really giving us some fire to play with, Aetherflux Reservoir is just bonkers. I am seriously thinking of jamming in some rituals to get out 4 mana ASAP.
This means you wind up at 54, which is enough to both pay the 50 life AND survive being bolted while the ability is on the stack!
It doesn't sound... entirely implausible, possibly...?
You can try and fire it off with less cheeri0s but that requires more starting life, or having Paladin already down so that you can hopefully draw more cheeri0s (assuming, as in this case, that the four cards you drew off outcome were not cheeri0s)
Additional math for this scenario, but fewer cheeri0s: Two -> +1+2 +3 +4+5 = +15; Three -> +1+2+3 +4 +5+6+7 = +28
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Vorthos-y Johnny. All will be One
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Jeskai player is comboing off and says, I will repeat one million times and gain one million life. Storm player replies, okay, let me know when I have priority. When he gets it he casts Quicken, holds priority and Grape Shots for one million.
Lots of Dredge and Storm in my local meta suddenly..
Unfortunately I went 0-4 at my latest FNM which is the worst I have done with this deck.
Match ups were:
Game 1 vs Titan Landfall.
Game 2 vs 8 Rack
Game 3 vs 8Rack
Game 4 vs some really ***** deck.
Admittedly I was shattered and wasn't playing well, but not once did I have Gaveleer and Aid in my opening hand, which was massively disappointing. Also, found due to the extra additions of creatures that when combing off I started to stall. This was also due to the type of lands in the deck. Therefore my current deck is below.
4 Mox Opal
4 Cathar's Shield
4 Accorder's Shield
3 Spidersilk Net
4 Paradise Mantle
Other
1 Golem Skin Gauntlets
Creatures
4 Puresteel Paladin
2 Monastery Mentor
1 Ornithopter
3 Goblin Gaveleer
Enchant
1 Mass Hysteria
2 Sigarda's Aid
4 Repeal
4 Retract
1 Noxious Revival
3 Muddle the Mixture
1 Grapeshot
Land
1 Godless Shrine
1 Cavern of Souls
2 Plains
3 Hallowed Fountain
3 Flooded Strand
2 Sacred Foundry
2 Windswept Heath
2 Leyline of Sanctity
2 Patrician's Scorn
2 Emerge Unscathed
3 Dispatch
1 Basilisk Collar
1 Swiftfoot Boots
1 Erayo
3 Batwing Brume
Haven't managed to test it yet and realise it is going away from the recent discussions, but anyone have any thoughts?
Possible changes will be to add more Noxious Revival to sideboard as struggle against mill and discard. Also, Patrician's Scorn is in there for the large amount of players the run Boggles.
Everyone loves an angry mob RWG
Why so Bloo? RU
The introduction of emerge unscathed is mainly aimed at keeping paladin safe from spot removal, but also for gaveleer if he gets pumped. I was considering forge-tender but as I don't have any in my collection I am opting for this card instead at the moment. I did have silence in the deck, but rarely side boarded it in during match ups.
I haven't come up against chalice yet, but will know I might struggle. May look at testing wear//tear as I have some in my collection. Reason I like Scorn is it clears the board of enchantments.
Edit: I think I may take the muddle the mixture out of my deck and main board an additional two noxious revival, thoughts?
I didn't keep any notes on the games but will post up analysis a bit later today.
Everyone loves an angry mob RWG
Why so Bloo? RU
I'm not a huge fan of Muddle though... Feel it is really slow. Don't know if I want to go for Evolution either. So have dropped muddle from my list and added 2 serum visions, which can be easily side boarded if needed.
As for the games I played:
Match 1 vs Titan landfall
Premise of the deck is primeval Titan and Valakut, the molten pinnacle.
Game 1 - managed to beat down the opponent to 1hp using swiftspears. Unfortunately I played really badly and had grapeshot in hand but for some reason I didn't play it and died to his combo the next turn.
Game 2 - kept a really risky hand of 0 drops, swiftspear and retract. Went first and swung for 10 on opening hand. Luckily drew a repeal and a couple more 0s and beat him into the ground before he could combo.
Game 3 - stalled really heavily after mulliganing to 5 cards. Didn't draw anything of use and died on turn 5.
Mathch 2 vs 8 rack
Game 1 - kept a good opening hand with paladin in but got duress first turn. Eventually drew a muddle which got discarded and eventually got beaten down.
Game 2 - mulled to 5 and can't even remember what cards I kept but didn't end well.
Match 3 vs 8 rack
Unfortunately can't remember either of these games. Can remember that I sideboarded leylines and we had a stale mate where I was hex proof and so was my only creature but I couldn't play much due to racks being on the field. Eventually lost the stalemate.
Match 3 vs rubbish standard deck
Nothin went right in this match. Terrible draws and fizzled twice on combo.
Sorry for rubbish notes but kind of lost the will to live during the second game. Will try and make more detailed ones next time. Obviously wasn't my night!
Everyone loves an angry mob RWG
Why so Bloo? RU
Think there is a place for grid main Board? Not sure what to take out of my sideboard to fit them in, assuming I need x2. Maybe take boots out?
Everyone loves an angry mob RWG
Why so Bloo? RU
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Everyone loves an angry mob RWG
Why so Bloo? RU
Been playing Cheeri0s since I started Modern a number of years ago, a few things I feel will aid Be_Iakor's deck ...
If your running Sigarda's Aid then you MUST include 1 x Quicken in your list! This will allow you then to storm off at instant speed.
For your tokens match up ... include Displacement Wave either in the main or side; doesn't just work for tokens obviously acts as a reasonable board wipe against any low CMC aggro decks (Merfolk, Zoo, Elves etc.). I include a copy in the main so do not run Monastery Mentor anymore; however, it is feasible you could include a number of copies in your sideboard and then side out the Mentors.
I run a more control variant of this deck so have not much more to add ... other than the name I call this deck Metalcraft Storm as Cheeri0s is a terrible name!
Hope you appreciate the input.
Always interested to see what people are playing. Also, if you have any reports from match ups that would be great!
Thanks
Everyone loves an angry mob RWG
Why so Bloo? RU
4 Paradise Mantle
2 Bone Saw
2 Spidersilk Net
1 Cranial Plating
1 Swiftfoot Boots
4 Mox Opal
3 Muddle the Mixture
4 Spell Pierce
4 Serum Visions
1 Grapeshot
1 Noxious Revival
1 Displacement Wave
1 Hurkyl's Recall
4 Puresteel Paladin
3 Erayo, Soratami Ascendant
4 Arid Mesa
4 Flooded Strand
4 Hallowed Fountain
1 Sacred Foundry
1 Steam Vents
1 Tolaria West
2 Plains
1 Island
3 Path to Exile
2 Wear // Tear
2 Pyroclasm
2 Rest in Peace
4 Leyline of Sanctity
2 Spellskite
Will definitely be replacing some Serum Visions with Repeal & Path to Exile with Dispatch. I had been playtesting with Sigarda's Aid but hadn't found any real consistency yet, will be moving forward with it though.
Off to a PPTQ soon and intend on running a Metalcraft Storm Deck.
Not really been logging my matchups but will provide some feedback over the next few days. I will be playtesting on Cockatrice this week and playtesting live on Thursday (My group run a mix of decks likely to face: Jund, RW Hatebears, Naya Burn amongst others).
Champions is not offensive; so long as I'm added to the list ;).
IMO you should add Leonin Elder to your creature choices & Molten Nursery should get a mention. (I prefer it of Ghirapur AEther Grid)
Interestingly I was considering molten nursery the other day. I'm considering adding one to my sideboard, along with one Grid in sideboard. Also, I currently have basilisk collar in my sideboard for life gain. Also, as I am running Aids I feel this is better for my gameplay than leonin elder. That said - with the use of retract and repeal I may reconsider the use of elder. Not too sure what I can take out of my deck/sideboard to fit him in.
As an aside I will be running my latest deck list in a PPTQ in October. I will try and keep a good log of match ups etc. Also I will be entering the deck as: Fruit L00ps
Everyone loves an angry mob RWG
Why so Bloo? RU
Pros - instant speed, draw like crazy
cons - 4 mana
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
This is relatively easy to play T3 in the deck; at this stage you will have 2-3 0 CMC cards and your opponent is likely to have 2-4 permanents on the board, this should then equate to 4-7 draw triggers. When you factor in that the replaying of your zero drops can net your further triggers from the Paladin your draws increase to the 6-9 region. 6-9 draws in this deck should be enough to find your additional Opals/Retracts to Win the game (IMO). Also you can obviously play this at the end of your opponents turn to set you up for your next.
The card although 4 CMC is pretty awesome; I see it as a SB card though, for use against wide non-token strategies.
With Sigarda's Aid and Cathar's Shield in EMN and this in KLD are wizards trying to make this deck more playable???
Cheeri0, Cheeri0, Cheeri0, Cheeri0; Outcome; Cheeri0, Cheeri0, Cheeri0, Cheeri0
+1+2+3+4 +5 +6+7+8+9 = 45
This means you wind up at 54, which is enough to both pay the 50 life AND survive being bolted while the ability is on the stack!
It doesn't sound... entirely implausible, possibly...?
You can try and fire it off with less cheeri0s but that requires more starting life, or having Paladin already down so that you can hopefully draw more cheeri0s (assuming, as in this case, that the four cards you drew off outcome were not cheeri0s)
Additional math for this scenario, but fewer cheeri0s: Two -> +1+2 +3 +4+5 = +15; Three -> +1+2+3 +4 +5+6+7 = +28
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Everyone loves an angry mob RWG
Why so Bloo? RU